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+ | {{Infobox attack |
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− | {{AttackInfobox |
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− | |width = |
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|title = Chaos Inferno |
|title = Chaos Inferno |
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− | |image = |
+ | |image = Heroes TeamBlastDark.png |
− | |caption = [[Team Dark]] using the Chaos Inferno |
+ | |caption = [[Team Dark]] using the Chaos Inferno. |
− | |1st_app = ''[[Sonic Heroes]]'' |
+ | |1st_app = ''[[Sonic Heroes]]'' {{Only}} |
+ | |utilization = |
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+ | *Offense |
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+ | *Freezing time briefly |
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|user = [[Team Dark]] |
|user = [[Team Dark]] |
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+ | |description = A [[Team Blast]] maneuver for [[Team Dark]]. |
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− | |description = A powerful attack that consists of [[Shadow]] performing [[Chaos Control]], whilst [[Omega]], lifted up by [[Rouge]], fires large lasers whilst rotating the top half of his body. |
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}} |
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+ | {{Quote left|[[Chaos Control]]!|[[Shadow the Hedgehog]], ''[[Sonic Heroes]]''}} |
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− | '''Chaos Inferno''' (カオスインフェルノ) is [[Team Dark]]'s [[Team Blast]] in the game ''[[Sonic Heroes]]''. It consists of [[Shadow]] performing [[Chaos Control]], whilst [[Omega]], lifted up by [[Rouge]], fires large lasers whilst rotating the top half of his body. |
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+ | {{Nihongo|'''Chaos Inferno'''|カオスインフェルノ|Kaosuinferuno}} is the [[Team Blast]] used by [[Team Dark]] in ''[[Sonic Heroes]]''. When performing this move, [[Shadow the Hedgehog|Shadow]], [[Rouge the Bat|Rouge]] and [[E-123 Omega|Omega]] team up to deliver a knockout technique that destroys all nearby enemies and temporarily freezes time. |
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==Description== |
==Description== |
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− | [[File: |
+ | [[File:Sonic Heroes Chaos Inferno Inversion.png|left|thumb|200px|Shadow activating the Team Blast with [[Chaos Control]]]] |
+ | When performing Chaos Inferno, Shadow grabs the green [[Chaos Emerald]] and invokes [[Chaos Control]] to freeze time while Rouge lifts Omega up into the air by his head. Omega then reconfigures his arms into laser cannons and fires giant purple laser beams from each of them while rotating his torso counter-clockwise, blasting everything within range. |
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− | Chaos Inferno freezes time momentarily once complete, so that all enemies, doors, and switches are frozen in place. Any damage that enemies sustain will take effect once the time freeze ends. |
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+ | To perform Chaos Inferno in gameplay, the player must press the White Button/{{R1 Button (PS)}}/{{Z Button (GameCube)}} when the [[Team Blast Gauge]] is full. When performing this technique, it destroys all normal enemies in the vicinity, and also inflicts a large amount of damage to bosses. Additionally, while the Team Blast Gauge is resetting from the usage of Chaos Inferno, time is completely stopped, meaning that enemies, doors, switches and even the stage time are frozen in place. Any damage that enemies sustain will take effect once time unfreezes. While this effect is useful for getting a good time in Stages and attacking enemies, it also means the environment in the Stages will not react to some of the player's actions before time unfreezes. However, the player can instantly reset the Team Blast Gauge early (and manually unfreeze time in the process) by pressing the White Button/{{R1 Button (PS)}}/{{Z Button (GameCube)}} again. |
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− | *After using Chaos Inferno, if you press the Team Blast button again, time will revert back to normal. |
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− | *There is a glitch that allows the Team to spin on an invisible pole. The Team Blast charges up while Team Dark destroys enemies in the frozen level. Another glitch can be performed at [[Ocean Palace]]. Near the end of the level, where boulders are rolling towards you, wait until there are three boulders. When you get near the [[Dash Panel|accelerator]] (you don't have to be right next to it) use Chaos Inferno. If done correctly you will see a "zoomed out" version of the Team Blast. |
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+ | *While under the effects of Chaos Inferno, Team Dark can still use inactive [[pole]]s if they were activated as if they were fully formed. |
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+ | *On the PC version, the Chaos Emerald and Omega's laser beam refuse to use the intended alpha blending like other console systems do for this game. This is due to the way the [[RenderWare]] works for PC games if a model or texture does not have transparency. |
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[[Category:Team Blasts]] |
[[Category:Team Blasts]] |
Revision as of 21:05, 12 April 2018
Chaos Inferno (カオスインフェルノ Kaosuinferuno?) is the Team Blast used by Team Dark in Sonic Heroes. When performing this move, Shadow, Rouge and Omega team up to deliver a knockout technique that destroys all nearby enemies and temporarily freezes time.
Description
When performing Chaos Inferno, Shadow grabs the green Chaos Emerald and invokes Chaos Control to freeze time while Rouge lifts Omega up into the air by his head. Omega then reconfigures his arms into laser cannons and fires giant purple laser beams from each of them while rotating his torso counter-clockwise, blasting everything within range.
To perform Chaos Inferno in gameplay, the player must press the White Button// when the Team Blast Gauge is full. When performing this technique, it destroys all normal enemies in the vicinity, and also inflicts a large amount of damage to bosses. Additionally, while the Team Blast Gauge is resetting from the usage of Chaos Inferno, time is completely stopped, meaning that enemies, doors, switches and even the stage time are frozen in place. Any damage that enemies sustain will take effect once time unfreezes. While this effect is useful for getting a good time in Stages and attacking enemies, it also means the environment in the Stages will not react to some of the player's actions before time unfreezes. However, the player can instantly reset the Team Blast Gauge early (and manually unfreeze time in the process) by pressing the White Button// again.
Trivia
- While performing Chaos Inferno, Shadow uses the green transparent Chaos Emerald regardless of whether the player has collected it in gameplay beforehand or not.
- While under the effects of Chaos Inferno, Team Dark can still use inactive poles if they were activated as if they were fully formed.
- On the PC version, the Chaos Emerald and Omega's laser beam refuse to use the intended alpha blending like other console systems do for this game. This is due to the way the RenderWare works for PC games if a model or texture does not have transparency.