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Chaos Control (カオスコントロール Kaosu Kontorōru?) is a technique that appears in the Sonic the Hedgehog series. It is a chaos power that allows the user to warp time and space with the mystical Chaos Emeralds. While first introduced as a way to teleport over large distances, Chaos Control has since been evolved into an overall term for any supernatural reality manipulation conducted through the Chaos Emeralds, allowing incredible feats such as traversal through time and between dimensions, altering the fabric of reality, or freezing time.

Chaos Control is also known to be the foundation upon which various chaos powers are based, as its usage of distorting space can be used for a variety of other actions.

Description[]

Described as the "ultimate power",[1] Chaos Control is an ability that allows the user to manipulate or warp the fabric of space and time using a Chaos Emerald's energy,[2][3][4][5][6][7] and its effects can be molded into affecting reality in a multitude of manners. The power of Chaos Control is enhanced with each Chaos Emerald added to its usage, until reaching full power with all seven,[8] meaning that the more Emeralds that are used in the process, the greater is the extent that the user can warp space and time. Furthermore, because the power of the Chaos Emeralds can be harnessed without a physical connection to one of them, users only need to be within an unknown proximity to one to use Chaos Control.[9]

Chaos Control requires at least one Chaos Emerald nearby to draw power from,[2][3][4][5][6][7][10] and without one, Chaos Control is impossible,[11] with the exception of fake Emeralds with the same wavelength and properties as a real Chaos Emerald. A report for the Biolizard also stated that a specific organ was used by the creature to begin the process of Chaos Control.[12]

Chaos Control teleports the ark

The Space Colony ARK being teleported by Chaos Control, from Sonic Adventure 2.

Chaos Control is foremost associated with its ability to manipulate space, which is usually used to create warps that teleport the user instantaneously from one place to another.[13] The user can also bring others with them when warping, or warp objects to other locations without going with them by firing Chaos Control as an energy ball, though varying amounts of energy is required depending on the extent of the warp. With all seven Chaos Emeralds, the user can perform Chaos Control to its full extent, which can teleport objects as large as the Space Colony ARK and the Black Comet from the earth's surface and into space. With just a couple of Chaos Emeralds, Chaos Control can even be used for interdimensional travel: Shadow could warp himself and Metal Sonic back to earth from the Chaotic Inferno with one Emerald, while Blaze could go to another dimension with two, and Black Doom could warp others into cyberspace.

As demonstrated by Dr. Eggman, Chaos Control's space-manipulating properties can also be used to reshape reality itself, which he demonstrated by splitting the earth into seven regions using Chaos Control.[14] Together with the time-manipulating properties of Chaos Control, the user can also create rifts in space and time, which can banish those who passes into them to the void. In battle, Chaos Control can also be used to distort space around limbs to increase the damage of their blows.

The second most common use of Chaos Control is its ability to manipulate time, though not to the same extent as the space-manipulation. It is most frequently used to either slow down time or stop it entirely, which in turn keeps other suspended without any means of breaking free. The users themselves are unaffected however.

Chaos Control can also be used for defense in combat, allowing the user to block attacks and heal damage.[15][16] For offense, this technique allows the user to create distortions in space in front of them to knock opponents away.[17][18][19]

Game appearances[]

Sonic Adventure 2[]

Sonic2app 2016-09-24 15-26-13-103

Shadow's first known display of Chaos Control, from the 2012 remaster of Sonic Adventure 2.

The first use of Chaos Control was introduced in Sonic Adventure 2 and Sonic Adventure 2: Battle. It was first used by Shadow to evade Sonic the Hedgehog when they first met and then to flee from the scene before G.U.N. arrived. When Prison Island was about to blow up, Shadow saved Rouge from being caught in the blast by using Chaos Control to teleport them both to safety. Sonic would later use Chaos Control almost subconsciously with a fake Chaos Emerald to teleport back to the Space Colony ARK when he was to be blown up in a capsule ejected from the ARK. When Sonic and Shadow later had their battle at Final Rush, the two would both use Chaos Control to gain up on one another. Then, when Sonic and Knuckles stopped the ARK's collision course with earth, the Biolizard used its own Chaos Control to teleport outside the ARK and merged with it, thus becoming Finalhazard, keep the ARK on course.[20] After defeating the Finalhazard, Super Sonic and Super Shadow used a combined Chaos Control that sent the ARK back into orbit.

Sonic2app 2015-09-01 13-29-17-241

Shadow executing Chaos Control in gameplay, from the 2012 remaster of Sonic Adventure 2.

Chaos Control also appears as Shadow's special attack in the games' two-player mode, where it is the equivalent of Sonic's Time Stop. When used, the colors on the opposing player's screen turn negative and a counter appears. This effect leaves the opponent completely immobilized, making it an ideal way for the user to gain the upper hand in a race. Chaos Control lasts for ten to twenty seconds, which is indicated by the counter, although the opposing player can reduce the remaining amount of time by rapidly pressing buttons. To use Chaos Control, the player must press DreamcastB/SNNBGAMECUBEDISCO/Gamecube X Button after collecting sixty Rings. To use it again, the player has to collect another sixty Rings. If Shadow has fallen into a bottomless pit with no rings, he will be given a free Chaos Control that lasts five seconds or more. If he is in his special suit, he will be able to use Chaos Control for every twenty Rings, but only for five seconds or more.

Sonic Heroes[]

Sonic Heroes Chaos Inferno Inversion

Shadow using Chaos Control to perform Chaos Inferno, from Sonic Heroes.

In Sonic Heroes, Chaos Control is part of Team Dark's Team Blast, Chaos Inferno. The move destroys every enemy in the direct vicinity, stops all objects in place and the clock for ten seconds. The player can end this effect by pressing the Team Blast button (White button/R1/Rgame). In the final battle against Metal Overlord, the titanic robot may use Chaos Control (due to having copied Sonic's and Shadow's data) which lets him freeze time to prevent Team Sonic from moving or attacking and also stops the clock for nineteen seconds, but their Rings still drain away while Chaos Control is in effect.[21][22]

Sonic Battle[]

In Sonic Battle, almost all of Shadow's attacks involve Chaos Control in one form or another.

Sonic Advance 3[]

In Sonic Advance 3, Dr. Eggman used the Chaos Emeralds to induce a Chaos Control so powerful that it reshaped the world into several different regions. In order to undo Eggman's work, Sonic and his companions sought to induce Chaos Control again and repair the world.[14] They eventually accomplished this by using the Master Emerald.

Shadow the Hedgehog[]

Hero Shadow

Hero Shadow using Chaos Control, from Shadow the Hedgehog.

In Shadow the Hedgehog, the use of Chaos Control plays a very prominent role in the story. The game introduced Black Doom, an alien warlord who could also perform Chaos Control, just like Shadow. Shadow himself would also make use of Chaos Control over the course of his adventure.

In the Last Story, Black Doom used the seven Chaos Emeralds to amplify his own Chaos Control abilities so he could teleport the Black Comet down to the earth from space, since the comet could not withstand atmospheric re-entry. Later, as Shadow tried to attack Black Doom, Black Doom used Chaos Control to escape and transformed into Devil Doom. Super Shadow soon after fought Devil Doom in a battle where both of them would use Chaos Control to gain the upper hand. Eventually, Super Shadow defeated Devil Doom and used Chaos Control to teleport the Black Comet back into space where it was destroyed.

In gameplay, Shadow can perform Chaos Control whenever his Hero meter is filled up, allowing him to become Hero Shadow. In this state, Shadow can initiate Chaos Control to manipulate time and space, though its usage differs depending on the circumstances. When playing in a Stage, performing Chaos Control makes Shadow automatically fly forward on the path (which may be an illustration of Shadow warping through space), weakening obstacles and enemies in his path (if not destroying them), until his Hero meter runs. The player can also carry a container while using it. In boss battles, however, performing Chaos Control slows down time and the boss, while Shadow is still able to move at normal speed.[23] To use Chaos Control, the player must press Gamecube Y Button/PSTriangleButton/XboxY once the Hero meter is filled up. Additionally, the player is able to cancel it by pressing Gamecube X Button/Circle/XboxB.

Sonic the Hedgehog (2006)[]

Chaos Control appeared again in Sonic the Hedgehog (2006), where it was used by Sonic, Shadow and Silver to create time rifts to travel through time. This game also introduced Mephiles the Dark, an evil being who could move through time with an ability similar to that of Chaos Control.

The first use of Chaos Control seen in the game was when Shadow used it to infiltrate White Acropolis to save Rouge the Bat. When the pair was later sent to Silver's future by Mephiles, Shadow figured out they could return home by using Chaos Control to create a Time-Space Rift, but doing so required more power than he could provide himself. Fortunately, with the unexpected help from Team Sonic, the group collected two Chaos Emeralds, and Sonic and Shadow used Chaos Control simultaneously to create a time-space rift for them to return home with.

During his battle with Silver, Shadow used Chaos Control with a Chaos Emerald to slow Silver down while he attacked him. Silver, however, in a brash attempt to use Chaos Control against Shadow, used Chaos Control with a Chaos Emerald simultaneously with Shadow and accidentally created a Time-Space Rift, which they used to explore the past of the Solaris Project. While in the past, Shadow used Chaos Control again, this time to freeze the new-born Mephiles in time while he sealed him in the Scepter of Darkness. After they had each completed their tasks in the past, Shadow and Silver used Chaos Control to return to the present. Sonic and Silver later create another Time-Space Rift with Chaos Control for Sonic to save Elise before she got killed and for Silver and Blaze to return to the future. In the end of Silver's story, Blaze presumably used Chaos Control to seal herself and Iblis away in another dimension.

Sonic Rivals series[]

In Sonic Rivals and Sonic Rivals 2, Chaos Control is Shadow the Hedgehog's Signature Move. When performing Chaos Control, Shadow slows down the time for his opposing rivals, effectively slowing downs his rivals' movements, regardless of where the rival may be located.

As with every other Signature Move in the series, Metal Sonic can perform this ability when using his own Signature Move, Copycat, while racing against Shadow.

Sonic Rivals[]

Shadow's Signature Move is Chaos Control. He can slow time for his Rival!

Loading screen, Sonic Rivals

In order to perform Chaos Control in Sonic Rivals, the player has to obtain a Star Power-Up which is located throughout the stage. The player then has to press PSTriangleButton to activate this move. Chaos Control will then remain active for a short amount of time, before the effect wears off.

Sonic Rivals 2[]

Shadow's Signature Move slows down time for his Rival

Loading screen, Sonic Rivals 2

To perform Chaos Control in Sonic Rivals 2, the player must have the user's Signature Meter completely filled, which can be done by collecting Rings, defeating enemies or boosting. Once the Signature Meter is filled, the player has to press Square to activate Chaos Control. To extend the duration of Chaos Control, the player has to repeatedly press Square. Chaos Control will remain active for as long as there are energy in the user's Signature Meter, which begins to deplete once Chaos Control has been activated.

During the ending of Shadow or Metal Sonic's story in Sonic Rivals 2, Shadow used Chaos Control with a Chaos Emerald to escape with Metal Sonic from the Chaotic Inferno Zone back to their own dimension.

Sonic Riders series[]

In Sonic Riders and Sonic Riders: Zero Gravity, Chaos Control is one of the abilities that Shadow the Hedgehog can perform to attack his opponents during the races.

Sonic Riders[]

In Sonic Riders, when Shadow reaches level 3 from collecting at least sixty Rings, he can perform Chaos Control as an orb of condensed energy on a nearby opponents to freeze them in time, making them immobile and easier to pass by.

Sonic Riders: Zero Gravity[]

Dolphin 2016-04-07 14-10-38-980

Shadow's Chaos Control, from Sonic Riders: Zero Gravity.

In Sonic Riders: Zero Gravity, Shadow can use Chaos Control in orb form while using Attack. When attacking his opponents with it, it causes them to lose control of their Extreme Gear temporarily.

Sonic and the Black Knight[]

In Sonic and the Black Knight, Sir Lancelot (the world of Camelot's counterpart of Shadow) and Shadow are shown using Chaos Control as a part of their Chaos Punishment technique.

Sonic Generations[]

In the console/PC version and Nintendo 3DS version of Sonic Generations, Chaos Control is Shadow's special move which he performs in the battle against him. In the former version, he shouts "Chaos Control" and then try to attack Modern Sonic with Chaos Spears; in the latter, he uses the move to amplify his Boost on the handheld version.

Sonic Forces[]

In Sonic Forces, during the time of Episode Shadow, Shadow used Chaos Control to warp around and beat up Infinite during his raid of Eggman's Facility. Later, he used the move to freeze time in order to defeat a Phantom Copy of himself at the City which was attacking Sonic.

Other game appearances[]

Super Smash Bros. series[]

Super Smash Bros. Brawl[]

In Super Smash Bros. Brawl, Shadow is an assist trophy, in which he can use Chaos Control to slow down time for everyone (apart from the user of the trophy) for a short amount of time.

Super Smash Bros. for Nintendo 3DS and Wii U[]

In Super Smash Bros. for Nintendo 3DS and Wii U, Shadow is an assist trophy and will activate Chaos Control when summoned by the player. When doing the technique, Shadow charges his Chaos Control and a sphere surrounds him. Shadow then expands the sphere to effect the battle arena and players in it (apart from the user of the trophy).

Super Smash Bros. Ultimate[]

In Super Smash Bros. Ultimate, Shadow is an assist trophy who performs Chaos Control to slow down the opponents of the fighter that summoned him, using a Chaos Emerald. However, in this game there is also now a brief second phase that completely stops the opponents.

Sega Superstars Tennis[]

Chaos Control(SST)

Super Shadow using Chaos Control on Sonic, from Sega Superstars Tennis.

In Sega Superstars Tennis, Chaos Control appears as part of Shadow's Superstar State. When using it, Shadow throws the tennis ball while performing Chaos Control on the opponent. Once the opponent throws it back, he warps to another place on the tennis court where he is left slightly distracted.

Variants[]

Dual Chaos Control[]

STH2006 SL Each future 09

Sonic and Silver using Dual Chaos Control, from Sonic the Hedgehog (2006).

With at least two users and two Chaos Emeralds, Chaos Control also allows the users to travel through time itself, though some space manipulation is involved. It is demonstrated that if two people, each with a Chaos Emerald, attempt to induce Chaos Control independently of one another, but also in very close proximity, the two attempts cancel each other out and create a rip in the fabric of space-time. These Time-Space Rifts gives anyone who enters a brief degree of choice in quickly traveling backwards or forwards in time and to another location as well.

In other media[]

Animation[]

Sonic X[]

In the Sonic X anime series, Chaos Control was the catalyst for many events. During one of Sonic's battles with Dr. Eggman, an accident with one of the doctor's machines that was powered by the seven Chaos Emeralds caused a massive Chaos Control, which teleported the hedgehog and his friends from their world to Earth, in the Sonic X Zone. Later, events similar to the first Chaos Control explosion also transported Angel Island and other lifeforms from Sonic's world to Earth. It would also typically be used by users such as Shadow and Super Sonic.

Sonic Prime[]

Chaos Control Sonic Prime

Shadow using Chaos Control, from "The Yoke's on You".

In the Sonic Prime television series, Chaos Control was what saved Shadow from being affected by the Paradox Prism's shattering, as he used the technique mere seconds after the Prism was shattered by Sonic.

Books and comics[]

Archie Comics[]

Archie Chaos Control

Shadow using Chaos Control to save Dr. Light, from Mega Man #27.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, Chaos Control was a technique for controlling Chaos energy. It was usually used for teleportation and temporal-freezing, but could also be molded into different powers and abilities, like energy spears, energy explosions, energy blasts, and levitation. Originally, Chaos Control was usually used by those with a strong connection to the Chaos Force. Thus, people with a natural link to that force could use Chaos Control without a Chaos Emerald, such as Shadow and the Brotherhood of Guardians.

After the Super Genesis Wave re-wrote history, Chaos Control became virtually indistinguishable from its video game counterpart.

IDW Publishing[]

ChaoscontrolIDW

Shadow the Hedgehog using Chaos Control, from Sonic the Hedgehog #59.

In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, Chaos Control is a move known to be used by Shadow and Silver. It makes its first appearance in Sonic the Hedgehog #59, where Shadow used it against a horde of Shadow Androids. He would use it again to control the Giant Fake Chaos Emeralds in Eggperial City.

Trivia[]

  • The term "Chaos Control" is an oxymoron, as chaos, by definition, is something uncontrollable.
  • According to the games' canon (and confirmed by Takashi Iizuka[11]), Shadow and anyone else requires at least one Chaos Emerald close by to draw power from for Chaos Control, or the technique is impossible - however, Shadow has appeared to use Chaos Control or its related powers during gameplay of some games without visible Emeralds nearby. It is implied in Sonic Battle, though, that his memory of Maria allows it.[24][25]
  • In the boss battles of Shadow the Hedgehog and for a brief time in Sonic Heroes, during the team blast of Team Dark, Chaos Control appears to invert colors.
  • The theme of Chaos Control from Shadow the Hedgehog can be heard in Sonic & Sega All-Stars Racing during Shadow's All-Star Move, "Super Shadow".
  • In Shadow the Hedgehog, if the player activates Chaos Control as Hero Shadow at the same time when booting up the Save Point, Shadow will indefinitely move throughout the stage without the Hero Gauge depleting, though it may stop at certain points during a stage.
  • Chaos Control appears to be very easy to perform, as Sonic was already able to perform it (using a weaker, fake emerald no less) after only having witnessed Shadow use it once. Also, Silver induced Chaos Control on his first try, almost immediately after Shadow demonstrated it.
  • Chaos Control, as a coincidence, was mentioned in Sonic the Hedgehog in the Fourth Dimension, 8 years prior the move's official debut in Sonic Adventure 2.

References[]

  1. Sonic Team USA (June 23, 2001). Sonic Adventure 2. Dreamcast. Sega. Area/Level: Shadow. "Shadow: This [Chaos Control] is the ultimate power!"
  2. 2.0 2.1 Sonic Team USA (June 23, 2001). Sonic Adventure 2. Dreamcast. Sega. Area/Level: F-6t Big Foot. "Sonic: It's not his speed, he must be using the Chaos Emerald to warp."
  3. 3.0 3.1 Sonic Team USA (June 23, 2001). Sonic Adventure 2. Dreamcast. Sega. Area/Level: Final Rush. "Shadow: It was a Chaos Emerald, wasn't it? But... there's no way you could have activated the Chaos Control... using an Emerald that's fake."
  4. 4.0 4.1 Sonic Team, Blindlight (November 24, 2006). Sonic the Hedgehog. Xbox 360. Sega. Area/Level: Shadow the Hedgehog. "Shadow: With a Chaos Emerald, I control time and space."
  5. 5.0 5.1 Sonic Adventure 2 (Dreamcast) United States instruction booklet, pg. 7.
  6. 6.0 6.1 Sonic Heroes (PlayStation 2) United States instruction booklet, pg. 6.
  7. 7.0 7.1 Sonic Rivals official site. Sega. Archived from the original on May 1, 2008. Retrieved on May 29, 2015. "Possessing the power to use Chaos Emeralds to perform Chaos Control, he [Shadow] has the ability to manipulate time and space."
  8. Sega Studio USA (November 15, 2005). Shadow the Hedgehog. Nintendo GameCube. Sega. Cutscene: Cutscene #4. "Black Doom: The comet's velocity isn't powerful enough to pass through another planet's atmosphere. The Emeralds amplify the space-time control powers of Chaos Control. We need them to charge to full power."
  9. Sega Studio USA (November 15, 2005). Shadow the Hedgehog. Nintendo GameCube. Sega. Cutscene: Cutscene #2.
  10. Sega . Sonic Channel (Japanese). Characters: Shadow. Archived from the original on May 26, 2019. Retrieved on July 3, 2015.
  11. 11.0 11.1 Sonic Boom 2013 - Part 2/3 - Q&A Session (41:30). YouTube. MajinReid (August 13, 2013). Retrieved on May 26, 2021. "Takashi Iizuka (translated by the Q&A board's translator): If he doesn't have a Chaos Emerald he cannot use Chaos Control"
  12. Sonic Team USA (June 23, 2001). Sonic Adventure 2. Dreamcast. Sega. Cutscene: Cutscene 27. "The 23rd 'Project Shadows' report - 12:30A.M. on January 27th, we initiated the experiment to start Shadow's first prototype. The experiment was successful. The life form's external engine and the organ to start the Chaos control are working normally. However, the measurements of the experiment was[sic] higher than we expected, we will continue this experiment at the Central Dome from now on."
  13. Sega (November 13, 2011). Mario & Sonic at the London 2012 Olympic Games. Wii. Sega. Area/level: London Party. "Shy Guy: Do you know what Shadow's Chaos Control lets him do? / [...] / Shy Guy: I hear he can stop time and move to another place in an instant!"
  14. 14.0 14.1 Sonic Advance 3 (Game Boy Advance) United States instruction booklet, pg. 4.
  15. Sonic Team (February 27, 2004). Sonic Battle. Game Boy Advance. Sega. "Shadow Guard - Shadow's guard skill. Powered by Chaos Control."
  16. Sonic Team (February 27, 2004). Sonic Battle. Game Boy Advance. Sega. "Shadow Heal - Shadow's heal skill. Powered by Chaos Control."
  17. Sonic Team (February 27, 2004). Sonic Battle. Game Boy Advance. Sega. "Chaos Magic - Shadow's ground shot. He hits his opponents with distorted space created with Chaos Control."
  18. Sonic Team (February 27, 2004). Sonic Battle. Game Boy Advance. Sega. "C. Nightmare - Shadow's heavy attack. Using Chaos Control, he grinds his fists to distort space, to attack and knock opponents away."
  19. Sonic Team (February 27, 2004). Sonic Battle. Game Boy Advance. Sega. "Chaos Upper - Shadow's upper attack. Using Chaos Control, he grinds his fist to distort space to attack and knock opponents into the air."
  20. Sonic Team USA (June 23, 2001). Sonic Adventure 2. Dreamcast. Sega. Area/Level: Biolizard. "Knuckles Is it gone? / Shadow: Is that what Chaos Control is?"
  21. Sonic Team (December 5, 2003). Sonic Heroes. Nintendo GameCube. Sega. Area/level: Metal Overlord. "Super Knuckles: He's used time. / Super Tails: And stopped it! / Super Sonic: So, he can use Chaos Control!"
  22. Sonic Team (December 5, 2003). Sonic Heroes. Nintendo GameCube. Sega. Area/Level: Metal Overlord. "Shadow: You won't be able to move when he casts Chaos Control. Turn the Control Stick quickly to minimize the stop time."
  23. Sega Studio USA (November 15, 2005). Shadow the Hedgehog. PlayStation 2. Sega. Area/level: Black Bull (Lethal Highway). "Shadow: The space time powers of Chaos Control should let me stop this thing from moving."
  24. Sonic Team (February 27, 2004). Sonic Battle. Game Boy Advance. Sega. Area/Level: Emerald Beach (Shadow's Episode). "Shadow: So, basically when he absorbs this Chaos Emerald... / Rouge: It would appear so. / Shadow: Heh... Looks like I've got no other choice. / Rouge: Shadow! That's your...! / Shadow: It's all right. I... I will always be with Maria."
  25. Sonic Team (February 27, 2004). Sonic Battle. Game Boy Advance. Sega. Area/Level: Emerald Beach (Shadow's Episode). "Shadow: Let us battle, one last time, to see who truly is the strongest! ... My body wasn't healed completely before, but now I'm ready! I am the ultimate life form, Shadow the Hedgehog. I will crush anyone who stands in my way! / Emerl: You sure about that? I don't want you whining about how you didn't have your 'Chaos Emerald' and stuff! / Shadow: I no longer need it. I have Maria in my heart."
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