Cavalier Style is one of three different styles for Sonic the Hedgehog that a player can play with in Sonic and the Black Knight. Cavalier Style grants the player faster movement speed, though at the cost of lowering the damage that the player can deal to opponents. Cavalier Style is most associated with Sir Percival, due to Percival only being playable in Cavalier Style.
The player can improve Cavalier Style by raising its Proficiency Level which is done by completing Missions with it. The number of stars the player receives at the end of each Mission will be accumulated to raise Cavalier Style's Proficiency Level. The number of stars required to reach the next Proficiency Level can be confirmed from the Status Screen where the player can change the combat style. By increasing Cavalier Style's Proficiency Level, the player will unlock more Skills.
List of Skills for Cavalier Style[]
Name | Description | Proficiency Level acquired |
---|---|---|
Quick Step | Improves left/right movement while running. | 2 |
Quick Step+1 | Improves left/right movement while running. | 4 |
Quick Step+2 | Improves left/right movement while running. | 6 |
Quick Step+3 | Improves left/right movement while running. | 9 |
Speed-Up+1 | Running speed increased. | 1 |
Speed-Up+2 | Running speed increased. | 4 |
Speed-Up+3 | Running speed increased. | 7 |
Crest of Wind | Increases running speed at a cost of 1 Ring per second. | 10 |
Landing Dash | Increases initial running speed after landing. | 1 |
Landing Dash+1 | Increases initial running speed after landing. | 4 |
Landing Dash+2 | Increases initial running speed after landing. | 7 |
Landing Dash+3 | Increases initial running speed after landing. | 10 |
Quick Grind | Increases Grind speed. | 3 |
Quick Grind+1 | Increases Grind speed. | 5 |
Quick Grind+2 | Increases Grind speed. | 8 |
Quick Air | Improves left/right movement while jumping. | 2 |
Quick Air+1 | Improves left/right movement while jumping. | 4 |
Quick Air+2 | Improves left/right movement while jumping. | 6 |
Quick Air+3 | Improves left/right movement while jumping. | 9 |
Splash Jump | Able to jump after colliding with midair object. | 7 |
Turbo Jump | Increases speed of Jump Dash. | 1 |
Turbo Jump+1 | Increases speed of Jump Dash. | 5 |
Turbo Jump+2 | Increases speed of Jump Dash. | 9 |
Charger | Improves starting acceleration. | 1 |
Charger+1 | Improves starting acceleration. | 3 |
Charger+2 | Improves starting acceleration. | 5 |
Charger+3 | Improves starting acceleration. | 8 |
All-Rounder | Reduces the effect of tough terrain. | 6 |
Hidden Fairy Lock-On | Hidden Fairies becomes easier to find. | 3 |
Soul Armor | Decrease in Soul Gauge reduction when damaged. | 9 |
Ring Bonus | Start with 5 rings. | 1 |
Gauge Bonus | Start missions with energy in the Soul Gauge. | 2 |
Gauge Bonus+1 | Start missions with energy in the Soul Gauge. | 4 |
Gauge Bonus+2 | Start missions with energy in the Soul Gauge. | 6 |
Gauge Bonus+3 | Start missions with energy in the Soul Gauge. | 8 |
Gauge Bonus+4 | Start missions with energy in the Soul Gauge. | 10 |
Lunge Advance | Increases the range of a Lunge Attack. | 4 |
Lunge Advance+1 | Increases the range of a Lunge Attack. | 7 |
Multiple Aerial | Increases attacks during an Aerial Attack. | 6 |
Slow Gauge | Soul Gauge consumption reduced. | 1 |
Slow Gauge+1 | Soul Gauge consumption reduced. | 5 |
Slow Gauge+2 | Soul Gauge consumption reduced. | 10 |
Surge Rescue | Soul Gauge increased more based upon 'hit count.' | 3 |
Surge Rescue+1 | Soul Gauge increased more based upon 'hit count.' | 9 |
Ring Rescue | Ring increased more based upon 'hit count.' | 2 |
Ring Rescue+1 | Ring increased more based upon 'hit count.' | 6 |
Quick Return | Improves reaction time after collisions. | 1 |
Quick Return+1 | Improves reaction time after collisions. | 4 |
Quick Return+2 | Improves reaction time after collisions. | 8 |
Lunge Attack | Move forward and flick the Wii Remote to Lunge Attack. | 2 |
Aerial Attack | Move back and flick the Wii Remote to Aerial Attack. | 3 |
Attack Spread | Increases the attack area of ground attacks. | 7 |
Air Attack Spread | Increases the attack range of midair attacks. | 5 |
Perfect Guard | Guard with just the right timing. | 1 |
Dash Climb | Increased wall-climbing speed after using Jump Dash. | 5 |
Attack Step | Attack becomes possible when using a short jump. | 1 |
Giant Killer | The Giant Ones becomes easier to defeat. | 7 |
Giant Killer+1 | The Giant Ones becomes easier to defeat. | 10 |
Dragon Killer | The dragon becomes easier to defeat. | 7 |
Dragon Killer+1 | The dragon becomes easier to defeat. | 10 |
Soul Surge | Press the B button when there is energy in the Soul Gauge. | 1 |