Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Advertisement
Sonic Wiki Zone
Casinonightboss-1-

Catcher Eggman

Catcher Eggman is the boss of the Casino Night Zone, the fourth level of the game Sonic the Hedgehog 2 for the Sega Mega Drive.

Appearance

Catcher Eggman is similar to a stylish-UFO Egg Mobile. It has yellow leg-like claws on the bottom, has mutiple colors of red, blue, yellow, and grey on the top and on the torso, and is grey on the torso.

Battle

Sonic the Hedgehog 2

The boss battle takes place in an enclosed area with two sets of pinball flippers. The boss itself is Doctor Robotnik in his Eggmobile, which floats back and forth across the area. The bottom of the Eggmobile drops red, spiked balls that release two small purple balls on impact. While not dropping mines, the bottom of the Eggmobile is protected by a field of electricity. In order for one to defeat Catcher Eggman, one must either use the flippers to launch Sonic in the air and land on top of Eggman, or use Spin Dash and move up one of the walls and land on top of Eggman, but this only works with Spin Dash because you will lose rings if not using Spin Dash.

Like the other Eggmobiles in Sonic the Hedgehog 2, Catcher Eggman takes eight hits to defeat. After this, the player can open up the Egg Capsule and end the Zone.

Sonic the Hedgehog 4: Episode 1

Catcher Eggman returns on Sonic 4: Episode 1 as the second boss in the Casino Street Zone with a new attack that allows Dr. Eggman to put a shield on top of him and his mech and then he will spin around the screen and when shielded, contact with the mech will result in losing all your rings. Dr. Eggman can also grab Sonic and let go of him above spikes.

Gallery

Video

Trivia

Advertisement