Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Sonic Wiki Zone
(Editing a gallery)
Tag: gallery
No edit summary
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
[[File:Casinonightboss-1-.png|right]]
 
[[File:Casinonightboss-1-.png|right]]
{{nihongo|'''Catcher Eggman'''|キャッチャーエッグマン|Kyatchāegguman}} is the fourth boss that the player encountered in ''[[Sonic the Hedgehog 2]]''. It appears at the end of [[Casino Night Zone (Sonic the Hedgehog 2)|Casino Night Zone]] Act 2. Years later it is seen as second boss at [[Casino Street Zone]] in ''[[Sonic the Hedgehog 4: Episode I]]''. In both games, it is piloted by [[Doctor Eggman|Dr. Robotnik]] and takes eight hits to take it down.
+
{{nihongo|'''Catcher Eggman'''|キャッチャーエッグマン|Kyatchāegguman}} is the fourth boss that the player encountered in ''[[Sonic the Hedgehog 2]]''. It appears at the end of [[Casino Night Zone (Sonic the Hedgehog 2)|Casino Night Zone]] Act 2. Years later it is seen as the boss of [[Casino Street Zone]] in ''[[Sonic the Hedgehog 4: Episode I]]''. In both games, it is piloted by [[Doctor Eggman|Dr. Robotnik]] and takes eight hits to take it down.
   
 
Catcher Eggman is similar to a stylish-ed [[Egg Mobile]] with number of flashing, colorful details on it. It also seem to have shape of a [[UFO]]. It has yellow leg-like claws on the bottom, has multiple colors of red, blue, yellow, and grey on the top and on the torso, and is grey on the torso. In both games, the player has to battle Catcher Eggman on large pinball arena with numerous pinball elements and gimmicks.
 
Catcher Eggman is similar to a stylish-ed [[Egg Mobile]] with number of flashing, colorful details on it. It also seem to have shape of a [[UFO]]. It has yellow leg-like claws on the bottom, has multiple colors of red, blue, yellow, and grey on the top and on the torso, and is grey on the torso. In both games, the player has to battle Catcher Eggman on large pinball arena with numerous pinball elements and gimmicks.
Line 8: Line 8:
 
{{Infobox boss
 
{{Infobox boss
 
|title = Catcher Eggman
 
|title = Catcher Eggman
|image = [[File:320px-CatcherEggman-1-.png|242px]]
+
|image = CatcherEggman-1-.png
 
|caption = [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] with Catcher Eggman.
 
|caption = [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] with Catcher Eggman.
 
|game = ''[[Sonic the Hedgehog 2]]''
 
|game = ''[[Sonic the Hedgehog 2]]''
Line 27: Line 27:
 
{{Infobox boss
 
{{Infobox boss
 
|title = Catcher Eggman
 
|title = Catcher Eggman
|image = [[File:Casino Street Zone Boss EN HD.png|250px]]
+
|image = Casino Street Zone Boss EN HD.png
 
|caption =
 
|caption =
 
|game = ''[[Sonic the Hedgehog 4: Episode I]]''
 
|game = ''[[Sonic the Hedgehog 4: Episode I]]''
Line 37: Line 37:
 
Catcher Eggman makes another appearance in ''[[Sonic the Hedgehog 4: Episode I]]'' as the boss in [[Casino Street Zone]]. Once again, it is piloted by Dr. Eggman. Like in ''Sonic the Hedgehog 2'', it takes place on pinball arena, that has slightly differently placed gimmicks now with only two flippers. The boss battle is also slightly different, as Eggman is able now to catch Sonic by firing the yellow claw-add on to him instead of landing to the ground with Egg Mobile. Eggman can also grab Sonic and let go of him above three sets of [[Spikes (obstacle)|spikes]], which are hidden in the center bottom of pinball arena.
 
Catcher Eggman makes another appearance in ''[[Sonic the Hedgehog 4: Episode I]]'' as the boss in [[Casino Street Zone]]. Once again, it is piloted by Dr. Eggman. Like in ''Sonic the Hedgehog 2'', it takes place on pinball arena, that has slightly differently placed gimmicks now with only two flippers. The boss battle is also slightly different, as Eggman is able now to catch Sonic by firing the yellow claw-add on to him instead of landing to the ground with Egg Mobile. Eggman can also grab Sonic and let go of him above three sets of [[Spikes (obstacle)|spikes]], which are hidden in the center bottom of pinball arena.
   
After four hits, Catcher Eggman will perform a new attack, that allows Dr. Eggman to put a shield on top of him and his mech and then he will spin around the screen and when shielded, contact with the mech will result in losing all your rings. The player can hit after Catcher Eggman is on it's regular form. After another four hits, Eggman gets defeated and flies away, while the player is able to get out the arena and open the capsule, thus ending the zone.
+
After four hits, Catcher Eggman will perform a new attack, that allows Dr. Eggman to put a shield on top of him and his mech and then he will spin around the screen and when shielded, contact with the mech will damage the player. The player can hit after Catcher Eggman is on its regular form. After another four hits, Eggman gets defeated and flies away, while the player is able to get out the arena and open the capsule, thus ending the zone.
   
Cather Eggman later returns in [[E.G.G. Station Zone]], as part of the boss rush of the game before the [[Death Egg Robot|final boss]]. After doing one hit, it will then activate a new attack, in which it charges with dangerous electricity spins out of control and the player must dodge. It will take four hits to defeat it again.
+
Catcher Eggman later returns in [[E.G.G. Station Zone]], as part of the boss rush of the game before the [[Death Egg Robot|final boss]]. After doing one hit, it will then activate a new attack, in which it charges with dangerous electricity spins out of control and the player must dodge. It will take four hits to defeat it again.
   
 
==Trivia==
 
==Trivia==
*In ''Sonic the Hedgehog 4'', Catcher Eggman's spinning technique bears similarity to the [http://metroid.wikia.com/wiki/Screw_Attack Screw Attack] from the Metroid Series.
+
*In ''Sonic the Hedgehog 4: Episode I'', Catcher Eggman's spinning technique bears similarity to the [[w:c:metroid:Screw_Attack|Screw Attack]] from the Metroid Series.
* This boss is a reference to "UFO Catcher" or crane games commonly found in Japanese arcades, in which a player manipulates a "UFO" with a claw device to win an assortment of prizes found within the machine.
+
*This boss is a reference to "UFO Catcher" or crane games commonly found in Japanese arcades, in which a player manipulates a "UFO" with a claw device to win an assortment of prizes found within the machine.
   
 
==Gallery==
 
==Gallery==
Line 53: Line 53:
 
{{Gallery start}}
 
{{Gallery start}}
 
<gallery>
 
<gallery>
320px-CatcherEggman-1-.png|[[Sonic the Hedgehog 2]]
+
CatcherEggman-1-.png|''[[Sonic the Hedgehog 2]]''
Elec cruiser.png|[[Sonic the Hedgehog 2]]
+
Elec cruiser.png|''[[Sonic the Hedgehog 2]]''
CasinoNightZoneBossCatcherEggman.png|[[Sonic the Hedgehog 2]]
+
CasinoNightZoneBossCatcherEggman.png|''[[Sonic the Hedgehog 2]]''
Casino Street Zone Boss EN HD.png|[[Sonic the Hedgehog 4: Episode I]]
+
Casino Street Zone Boss EN HD.png|''[[Sonic the Hedgehog 4: Episode I]]''
Catcher Eggman Sonic the Hedgehog 4 Episode 1.png|[[Sonic the Hedgehog 4: Episode I]]
+
Catcher Eggman Sonic the Hedgehog 4 Episode 1.png|''[[Sonic the Hedgehog 4: Episode I]]''
  +
Catcher Eggman in Egg Station HD.png|''[[Sonic the Hedgehog 4: Episode I]]''
 
</gallery>
 
</gallery>
 
{{Gallery end}}
 
{{Gallery end}}
Line 67: Line 68:
 
}}
 
}}
 
{{Sonic 2 info}}
 
{{Sonic 2 info}}
{{Episode I info}}
+
{{Sonic 4 Episode I info}}
 
[[Category:Sonic the Hedgehog 2 bosses]]
 
[[Category:Sonic the Hedgehog 2 bosses]]
 
[[Category:Sonic the Hedgehog 4: Episode I bosses]]
 
[[Category:Sonic the Hedgehog 4: Episode I bosses]]

Revision as of 10:31, 6 October 2019

Casinonightboss-1-

Catcher Eggman (キャッチャーエッグマン Kyatchāegguman?) is the fourth boss that the player encountered in Sonic the Hedgehog 2. It appears at the end of Casino Night Zone Act 2. Years later it is seen as the boss of Casino Street Zone in Sonic the Hedgehog 4: Episode I. In both games, it is piloted by Dr. Robotnik and takes eight hits to take it down.

Catcher Eggman is similar to a stylish-ed Egg Mobile with number of flashing, colorful details on it. It also seem to have shape of a UFO. It has yellow leg-like claws on the bottom, has multiple colors of red, blue, yellow, and grey on the top and on the torso, and is grey on the torso. In both games, the player has to battle Catcher Eggman on large pinball arena with numerous pinball elements and gimmicks.

Game appearances

Sonic the Hedgehog 2

At the end of Casino Night Zone Act 2 in Sonic the Hedgehog 2, the boss battle takes place in an enclosed area with two sets of pinball flippers and single triangle in the middle. The player is able to move normally on by using ramps to move above pinball sections by using Spin Attack or doing Spin Dash to gain more speed. Above section has numerous amount of bumpers, which the player can use to balance on and attack into Eggman's Mobile from above. When the player arrives to the arena, the enter route will be closed down for the boss fight.

The boss itself is Dr. Robotnik in his Egg Mobile, which floats back and forth across the area. The bottom of the Egg Mobile drops red, spiked balls that release two small purple balls on impact. While not dropping small red mines, the bottom of the Egg Mobile is protected by a field of electricity. In order for one to defeat Catcher Eggman, one must either use the flippers to launch Sonic in the air and land on top of Dr. Robotnik, or use Spin Dash and move up one of the walls and jump off and land on top of Dr. Robotnik.

Like the other bosses in Sonic the Hedgehog 2, Catcher Eggman takes eight hits to defeat. After this, Dr. Robotnik turns to flee from the scene while the player can get out the pinball arena and open the capsule on the right pathway, thus ending the zone.

Sonic the Hedgehog 4

Catcher Eggman makes another appearance in Sonic the Hedgehog 4: Episode I as the boss in Casino Street Zone. Once again, it is piloted by Dr. Eggman. Like in Sonic the Hedgehog 2, it takes place on pinball arena, that has slightly differently placed gimmicks now with only two flippers. The boss battle is also slightly different, as Eggman is able now to catch Sonic by firing the yellow claw-add on to him instead of landing to the ground with Egg Mobile. Eggman can also grab Sonic and let go of him above three sets of spikes, which are hidden in the center bottom of pinball arena.

After four hits, Catcher Eggman will perform a new attack, that allows Dr. Eggman to put a shield on top of him and his mech and then he will spin around the screen and when shielded, contact with the mech will damage the player. The player can hit after Catcher Eggman is on its regular form. After another four hits, Eggman gets defeated and flies away, while the player is able to get out the arena and open the capsule, thus ending the zone.

Catcher Eggman later returns in E.G.G. Station Zone, as part of the boss rush of the game before the final boss. After doing one hit, it will then activate a new attack, in which it charges with dangerous electricity spins out of control and the player must dodge. It will take four hits to defeat it again.

Trivia

  • In Sonic the Hedgehog 4: Episode I, Catcher Eggman's spinning technique bears similarity to the Screw Attack from the Metroid Series.
  • This boss is a reference to "UFO Catcher" or crane games commonly found in Japanese arcades, in which a player manipulates a "UFO" with a claw device to win an assortment of prizes found within the machine.

Gallery

Models

Screenshots

Gallery

Videos


Main article (Knuckles in Sonic 2) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (Nick Arcade, Simon Wai) · Re-releases (2006, Dash!, Crash!, 2013, 3D, Sega Ages)