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Catch Eggman[1] (キャッチャーエッグマン[2] Kyatchā Egguman?, lit. "Catcher Eggman"), also known as the Egg Claw,[3] is an object that appears in the Sonic the Hedgehog series. It is a modified Egg Mobile created by Dr. Eggman, who first used it during the West Side Island incident.

Description[]

Appearance[]

Casinonightboss-1-

Catch Eggman, from Sonic the Hedgehog 2.

Catch Eggman is similar to a stylish-ed Egg Mobile with number of flashing, colorful details on it. It also seems to be shaped like an UFO. It has yellow leg-like claws on the bottom, and multiple colors in the form of red, blue, yellow, and gray on the top and middle.

During the first part of the Death Egg mk.II incident, Catch Eggman was slightly modified to be slightly wider. Also, the flashing lights on the Egg Mobile's middle part have been removed and replaced with crimson-colored plaques.

Features and abilities[]

Catch Eggman is capable of flight. Its claws can also produce electricity and drop explosive iron balls. In addition, during the first part of the Death Egg mk.II incident, it could protect itself with a round shield, albeit only for a short time.

Game appearances[]

Sonic the Hedgehog 2[]

<< Previous boss Sonic the Hedgehog 2
Catch Eggman
Next boss >>

Dr. Eggman's Egg Claw drops explosives and lures you in with an electric field over his weak spot in this giant pinball field.


— Description, Sonic the Hedgehog Encyclo-speed-ia

In Sonic the Hedgehog 2, its various ports and remasters, and the lock-on game Knuckles in Sonic 2, Catch Eggman goes by the name of Egg Claw.[1] In this game, it is fought at the end of Casino Night Zone Act 2, as well as Boss Attack Zone in the 2013 remaster. In the original game, it is fought with Sonic and Tails. In Knuckles in Sonic 2 and the 2013 re-release, it can also be fought with Knuckles. In Sonic Origins Plus, it can also be fought with Amy.

The battle takes place in an enclosed area with two sets of pinball flippers and single triangle in the middle. The player is able to move normally on by using ramps to move above pinball sections by using Spin Attack or doing Spin Dash to gain more speed. Above, there are various Bumpers, which the player can use to balance on. When the player arrives to the arena, the enter route will be closed down for the boss fight.

During the battle, the Egg Claw floats back and forth across the area. The bottom of the Egg Claw drops red, explosive iron balls that release two small purple balls on impact. While not dropping these iron balls, the bottom of the Egg Claw is protected by a field of electricity instead. To defeat Egg Claw, the player must hit the cockpit of the hovercraft using a Spin Jump.

Like the other bosses in Sonic the Hedgehog 2, the Egg Claw takes eight hits to be defeated. After this, Robotnik turns to flee from the scene while the player can get out the pinball arena and open the Capsule on the right pathway, thus ending the Zone.

Music[]

Name Artist(s) Length Music track
"STH2 Boss 〜Mega Drive version〜" Masato Nakamura 2:14

Video[]

Sonic_2_-_Casino_Night_Zone_boss

Sonic 2 - Casino Night Zone boss

Sonic the Hedgehog 4: Episode I[]

<< Previous boss Sonic the Hedgehog 4: Episode I
Catch Eggman
Next boss >>

The doctor trots out his mecha from Sonic The Hedgehog 2's Casino Night Zone.


— Description, Sonic the Hedgehog Encyclo-speed-ia

Catch Eggman makes another appearance in Sonic the Hedgehog 4: Episode I as the boss in Casino Street Zone. Once again, it is piloted by Dr. Eggman. Like in Sonic the Hedgehog 2, it takes place on pinball arena, that has slightly differently placed gimmicks now with only two flippers. The boss battle is also slightly different, as Eggman is able now to catch Sonic by firing the yellow claw-add on to him instead of landing to the ground with Egg Mobile. Eggman can also grab Sonic and let go of him above three sets of spikes, which are hidden in the center bottom of pinball arena.

After four hits, Catch Eggman will perform a new attack, that allows Dr. Eggman to put a shield on top of him and his mech and then he will spin around the screen and when shielded, contact with the mech will damage the player. The player can hit after Catch Eggman is on its regular form. After another four hits, Eggman gets defeated and flies away, while the player is able to get out the arena and open the capsule, thus ending the Zone.

Catch Eggman later returns in E.G.G. Station Zone, as part of the boss rush of the Zone before the final boss. After doing one hit, it will then activate a new attack, in which it charges with dangerous electricity spins out of control and the player must dodge. It will take four hits to defeat it again.

Trivia[]

  • In this boss battle, Catch Eggman's spinning technique bears similarity to the Screw Attack from the Metroid series.

Video[]

Sonic_4_-_Casino_Street_Boss_-_Dr._Eggman's_Party

Sonic 4 - Casino Street Boss - Dr. Eggman's Party

Trivia[]

  • This boss is a reference to "UFO Catcher" or crane games commonly found in Japanese arcades, in which a player manipulates a "UFO" with a claw device to win an assortment of prizes found within the machine.

Gallery[]

Models[]

Screenshots[]

References[]

  1. 1.0 1.1 Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. ISBN 978-1506719276. "Boss: Catch Eggman. The doctor trots out his mecha from Sonic the Hedgehog 2's Casino Night Zone."
  2. (in Japanese) ソニックメガコレクション最強攻略ガイド. Shogakukan. 1 March 2003. p. 77. ISBN 978-4091060907.
  3. Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. ISBN 978-1506719276. "Boss: Dr. Eggman's Egg Claw drops explosives and lures you in with an electric field over his weak spot in this giant pinball field."

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