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Sonic Wiki Zone
Sonic Wiki Zone

The Catapult,[1][2] also known as the runway,[3] is a gimmick that appears in the Sonic the Hedgehog series. It is a ramp-like object exclusive to the Sonic Riders series that initiates Air Riding for those capable of performing it.


Catapults take the form of ramp-like objects, although the details of their design differ from game to game.

In gameplay, launching off a Catapult will result in the playable character automatically initiating the Air Ride maneuver, allowing them to fly through midair and through Dash Rings/Accelerators for a short time. However, the Catapult only works for the characters who are capable of using the Air Ride maneuver.

Game appearances[]

Sonic Riders series[]

Sonic Riders[]


Cream approaching a runway, from Sonic Riders.

In Sonic Riders, the Catapult is referred to as the runway.[3] In this game, they are simple ramps in the road. Although the Catapults' design and color scheme vary slightly between each course, they are all marked with a distinctive yellow arrow symbol that is made up of thin lines.

In Sonic Riders, Catapults can only be utilized by Flight Type characters or characters riding on certain Extreme Gear are able to perform Air Ride.

Sonic Riders: Zero Gravity[]


Tails in front of a Catapult, from Sonic Riders: Zero Gravity.

In Sonic Riders: Zero Gravity, this gimmick is referred to as the Catapult for the first time.[1] In this game, they are transparent ramp panels that raise up from the ground whenever an eligible playable character approaches them. These panels have yellow frames with black recesses, white triangular arrow marks with red outlines on top of their panels, a red front edge, a gray foot edge, and a vertical split down the middle.

In Sonic Riders: Zero Gravity, Catapults can only be utilized by SCR-HD and racers that ride on Air Ride or Yacht type Extreme Gears or Board type Extreme Gears with the Air Ride or Yacht Gear Part activated.

Sonic Free Riders[]

In Sonic Free Riders, this gimmick is referred to as the Catapult once again.[2] In this game, the Catapults look and behave exactly like they did in Sonic Riders: Zero Gravity. This time around, Catapults can only be utilized by those with the active Air Ride Skill Gear Part equipped to their Extreme Gear.

See also[]


  1. 1.0 1.1 Sonic Riders: Zero Gravity (Wii) United Kingdom instruction booklet, pg. 16.
  2. 2.0 2.1 Sonic Free Riders (Xbox 360) United States instruction booklet, pg. 15.
  3. 3.0 3.1 Sonic Riders (Nintendo GameCube) United States instruction booklet, pg.21.

Main article | Scripts (Heroes, Babylon) | Staff | Glitches | Beta elements | Gallery

Main article | Scripts (Introduction, Team Heroes, Team Babylon, Team Dark, Team Rose, Final Race) | Staff | Beta elements | Gallery