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Sonic Wiki Zone
Sonic Wiki Zone
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m (Reverted edits by TikiShores1928 (talk) to last revision by SonicJoe12)
Tag: Rollback
 
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{{Template:Stage order
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{{Stage order
 
|previous = City Top
 
|previous = City Top
|game = Team Battles
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|game = Battle
|current = Casino Ring
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|current = Casino Ring
|next = Turtle Shell}}
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|next = Turtle Shell
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}}
[[File:Casino_Ring_title.png|thumb|Loading screen for Casino Ring.]]
 
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{{Infobox level
'''Casino Ring''' is one of [[Sonic Heroes]]'s multiplayer stages in Sonic Heroes in Team Battle. When playing through all the three stages of Team Battle, Casino Ring is the second stage played in order.
 
  +
|title = Casino Ring
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|image = Casino Ring v3.png
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|caption = Team Sonic vs. Team Dark at Casino Ring, from ''[[Sonic Heroes]]''.
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|1st_app = ''[[Sonic Heroes]]'' {{Only}}
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|description = A battle on the roulette tables of [[Casino Park]].
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|theme =
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*[[Amusement theme]]
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*[[Urban theme]]
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|location = [[Casino Park]]
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|charas =
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*[[Team Sonic]]
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*[[Team Dark]]
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*[[Team Rose]]
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*[[Team Chaotix]]
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|number = 2
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|acts = 1
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|previous = [[City Top]]
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|next = [[Turtle Shell]]
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}}
 
'''Casino Ring''' is one of the multiplayer stages for the [[Battle]] mode in ''[[Sonic Heroes]]''. When playing through all the three stages of Team Battle, Casino Ring is the second stage played in order.
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  +
==Description==
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Casino Ring uses the same stage that is also used in [[Robot Carnival]], where it takes place at a large circular platform in the midst of the casino scenery used in [[Casino Park]] and [[BINGO Highway]]. True to the stage's name, the circular platform has notable details to match the stage, namely a roulette in the innermost circle followed by an annulus of clear glass, an annulus-shaped carpet with alternating shades of red and finally an annulus with white surfaces and black wavy lines.
   
 
==Overview==
 
==Overview==
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In the stage, there are 16 [[Wooden Container|Wooden]] and [[Steel Container]]s placed along the stage's circumference which contains items inside when broken, ranging from [[Item Box]] power-up items, [[springs]] or in the unluckiest case; [[iron ball]]s to damage the player. Each specific container has the following item inside when broken as follows (starting with the left-most Steel Container behind Player 1's starting location as Container #1 and counting anti-clockwise):
The two teams fight out against each other on an arena identically used in the [[Robot Carnival]] stage in single player mode. There are notably many wooden and metal crates in a circular path which could contain power-ups, [[springs]] or in the unluckiest case; round spike balls to damage the player.
 
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{| class="wikitable" style="width:auto;" style="text-align:center; margin-left: auto; margin-right: auto; border: none;"
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|-
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! Container {{Tt|no.|number}}, type
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! Item
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|-
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| 1, Steel
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| [[Invincible]]
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|-
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| 2, Wooden
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| Spring
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|-
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| 3, Steel
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| Three blue [[Power Core (power-up)|Power Cores]]
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|-
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| 4, Wooden
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| One Ring
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|-
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| 5, Steel
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| Iron ball
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|-
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| 6, Wooden
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| One Ring
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|-
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| 7, Steel
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| [[Shield|Barrier]]
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|-
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| 8, Wooden
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| Spring
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|-
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| 9, Steel
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| Three yellow Power Cores
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|-
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| 10, Wooden
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| One Ring
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|-
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| 11, Steel
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| Iron ball
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|-
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| 12, Wooden
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| One Ring
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|-
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| 13, Steel
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| Three red Power Cores
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|-
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| 14, Wooden
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| Spring
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|-
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| 15, Steel
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| Iron ball
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|-
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| 16. Wooden
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| One ring
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|}
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  +
The player can also knock the opposing team's character(s) off of the sides of the stage, preventing the lead character that got knocked off from being used. However, any lost character(s) can be brought back by using the team's [[Team Blast]] should they successfully fill their [[Team Blast Gauge]].
   
 
The winner in this stage is whichever team can force the opposing team off the stage first.
 
The winner in this stage is whichever team can force the opposing team off the stage first.
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==Music==
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{|class="wikitable"
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!Name
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!Artist(s)
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!Length
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!Music track
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|-
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|"BATTLE : CASINO AREA"
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|[[Keiichi Sugiyama]]
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|2:42
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|[[File:A1-13 BATTLE - CASINO AREA.ogg|center]]
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|}
   
 
==Gallery==
 
==Gallery==
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===Screenshots===
<gallery>
 
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{{Gallery start}}
Casino Ring Team Sonic.png|[[Team Sonic]] in Casino Ring.
 
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<gallery widths="200">
Casino Ring Team Dark.png|[[Team Dark]] in Casino Ring.
 
Casino Ring 1.png
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Casino Ring title.png
Casino Ring 2.png
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Casino Ring v1.png|[[Team Sonic]]
Casino Ring 3.png
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Casino Ring v2.png|[[Team Dark]]
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Casino Ring v3.png
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Casino Ring v4.png
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Casino Ring v5.png
 
Result Screen - Casino Ring - Team Sonic.png|[[Team Sonic]]
 
</gallery>
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{{Gallery end}}
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===Stage map===
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<gallery widths="200">
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SHer-map-P11.jpg
 
</gallery>
 
</gallery>
   
{{Heroes Info}}
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{{Heroes info}}
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[[pl:Casino Ring]]
 
[[Category:Sonic Heroes stages]]
 
[[Category:Sonic Heroes stages]]
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[[Category:Amusement theme]]
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[[Category:Urban theme]]
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[[Category:Multiplayer stages]]

Latest revision as of 01:12, 3 April 2024

<< Previous stage Battle
Casino Ring
Next stage >>

Casino Ring is one of the multiplayer stages for the Battle mode in Sonic Heroes. When playing through all the three stages of Team Battle, Casino Ring is the second stage played in order.

Description

Casino Ring uses the same stage that is also used in Robot Carnival, where it takes place at a large circular platform in the midst of the casino scenery used in Casino Park and BINGO Highway. True to the stage's name, the circular platform has notable details to match the stage, namely a roulette in the innermost circle followed by an annulus of clear glass, an annulus-shaped carpet with alternating shades of red and finally an annulus with white surfaces and black wavy lines.

Overview

In the stage, there are 16 Wooden and Steel Containers placed along the stage's circumference which contains items inside when broken, ranging from Item Box power-up items, springs or in the unluckiest case; iron balls to damage the player. Each specific container has the following item inside when broken as follows (starting with the left-most Steel Container behind Player 1's starting location as Container #1 and counting anti-clockwise):

Container no., type Item
1, Steel Invincible
2, Wooden Spring
3, Steel Three blue Power Cores
4, Wooden One Ring
5, Steel Iron ball
6, Wooden One Ring
7, Steel Barrier
8, Wooden Spring
9, Steel Three yellow Power Cores
10, Wooden One Ring
11, Steel Iron ball
12, Wooden One Ring
13, Steel Three red Power Cores
14, Wooden Spring
15, Steel Iron ball
16. Wooden One ring

The player can also knock the opposing team's character(s) off of the sides of the stage, preventing the lead character that got knocked off from being used. However, any lost character(s) can be brought back by using the team's Team Blast should they successfully fill their Team Blast Gauge.

The winner in this stage is whichever team can force the opposing team off the stage first.

Music

Name Artist(s) Length Music track
"BATTLE : CASINO AREA" Keiichi Sugiyama 2:42

Gallery

Screenshots

Gallery

Stage map