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==Overview==
 
==Overview==
The two teams fight out against each other on an arena identically used in the [[Robot Carnival]] stage in single player mode. There are notably many wooden and metal [[container]]s in a circular path which could contain [[Item Box|power-ups]], [[springs]] or in the unluckiest case; round spike balls to damage the player.
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The two teams fight out against each other on an arena identically used in the [[Robot Carnival]] stage in single player mode. There are notably many [[Wooden Container|Wooden]] and [[Steel Container]]s in a circular path which could contain [[Item Box|power-ups]], [[springs]] or in the unluckiest case; [[iron ball]]s to damage the player.
   
 
The player can also knock the opposing team's character(s) off of the sides of the stage, preventing the lead character that got knocked off from being used. However, any lost character(s) can be brought back by using the team's [[Team Blast]] should they successfully fill their [[Team Blast Gauge]].
 
The player can also knock the opposing team's character(s) off of the sides of the stage, preventing the lead character that got knocked off from being used. However, any lost character(s) can be brought back by using the team's [[Team Blast]] should they successfully fill their [[Team Blast Gauge]].

Latest revision as of 15:49, February 25, 2019

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Casino Ring

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Casino Ring is one of the multiplayer stages for the Battle mode in Sonic Heroes. When playing through all the three stages of Team Battle, Casino Ring is the second stage played in order.

OverviewEdit

The two teams fight out against each other on an arena identically used in the Robot Carnival stage in single player mode. There are notably many Wooden and Steel Containers in a circular path which could contain power-ups, springs or in the unluckiest case; iron balls to damage the player.

The player can also knock the opposing team's character(s) off of the sides of the stage, preventing the lead character that got knocked off from being used. However, any lost character(s) can be brought back by using the team's Team Blast should they successfully fill their Team Blast Gauge.

The winner in this stage is whichever team can force the opposing team off the stage first.

GalleryEdit

Gallery



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