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<< Previous Stage Sonic Generations (Nintendo 3DS)
Casino Night
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Casino Night (カジノナイト Kajinonaito?) is the second Stage in the Nintendo 3DS version of Sonic Generations. It represents Sonic the Hedgehog 2 in the Classic era of the game.

Description[]

Story[]

Gameplay[]

The gimmicks from the original Zone featured in Act 1 include Flippers, slot machines, elevators, Bumpers and Spring Catapults. Noticeably, the playable character will also receive Rings each time they bounce off a Bumper or a Drop Target instead of points like in the original Zone.

Most of the gimmicks from Casino Night Act 1 reappears in Act 2, including Flippers, slot machines, elevators, Bumpers and Drop Targets (which function like their Act 1 counterparts), Spring Catapults, etc. There are also fast-moving platforms that the player has to use the Boost on to keep up with them. This Act also introduces giant Eggman-themed roulette wheels that Modern Sonic must jump across in order to proceed through the Act. On these roulette wheels, landing on a Ring symbol will grant the player fifty Rings, while landing on a Sonic symbol will grant the player one hundred Rings. To jump between the roulette wheels, the player has to press DSB when its symbol appears.

Overview[]

Act 1[]

The layout of Casino Night Act 1 is a full 2.5D recreation of Casino Night Zone Act 1 from the original Sonic the Hedgehog 2, allowing Classic Sonic to run, flip, and roll through its nooks and crannies.

Act 2[]

Casino Night Act 2 features a level layout unlike those in the original Casino Night Zone, being more tailored to the moveset of Modern Sonic.

Missions[]

Act 1[]

No. Mission Type Description Reward
Type Name
014 Perfection Clear Casino Night Act 1 in 2:30.00 without taking damage! Sound "Emerald Hill"
015 Ring Collector Collect 100 Rings in Casino Night Act 1 in 2:00.00! Art 1992 Illustration
016 Keep the Pace Grab Time Items and clear Casino Night Act 1 in time! Sound "Chemical Plant"
017 Rampage! Defeat 5 enemies in Casino Night Act 1 in 2:00.00! Sound "Special Stage"
018 Special Trial Collect 100 Rings in Casino Night Act 1 in 4:00.00! Model Tails

Act 2[]

No. Mission Type Description Reward
Type Name
019 Die-Hard Clear Casino Night Act 2 in 3:00.00 without losing a life! Art Illustration 1
020 Ring Collector Collect 100 Rings in Casino Night Act 2 in 5:00.00! Sound "Quick Trip to Paradise"
021 Keep the Pace Grab Time Items and clear Casino Night Act 2 in time! Sound "Race to Win"
022 Rampage! Defeat 10 enemies in Casino Night Act 2 in 2:30.00! Art 1993 Illustration
023 Stealth Attack Clear Casino Night Act 2 in 4:00.00 without defeating enemies! Sound "His World"
024 Item Collector Get all Item Boxes in Casino Night Act 2 in 0:30.00! Sound "Super Sonic Racing"
025 Special Trial Clear 15 Drop Targets in Casino Night Act 2 in 6:00.00! Model Metal Sonic

Ranking[]

The following are the suggested clear times for achieving a high enough score to achieve each Rank:

Act 1 Act 2 Rival Battle
S Rank (Sonic Generations Console) <1:25.00 <1:25.00 <1:05.00
A Rank (Sonic Generations Console) 1:25.01 - 1:35.00 1:25.01 - 2:15.00 1:05.01 - 1:15.00
B Rank (Sonic Generations Console) 1:35.01 - 1:50.00 2:15.01 - 3:05.00 1:15.01 - 1:30.00
C Rank (Sonic Generations Console) 1:50.01 - 2:05.00 3:05.01 - 3:55.00 1:30.01 - 1:45.00
D Rank (Sonic Generations Console) >2:05.01 >3:55.01 >1:45.01

Trivia[]

  • The music for Casino Night Act 2 is the same remix used for the pinball table in the console/PC version.
  • This is one of only two stages in Sonic Generations to be in both versions (although on the console version, it is only a pinball minigame), the other being Green Hill.
  • It is possible to max out the ring count (999 rings) in Act 2.
  • Metal Sonic's battle layout is similar to the original Sonic the Hedgehog CD battles on Stardust Speedway.
  • This is the only level in the Classic era where the Modern act does not end with a 3D scripted event.
  • This is one of the four levels of the Nintendo 3DS version of Sonic Generations that have appeared previously on a handheld game. The others are Green Hill, Water Palace and Tropical Resort. Unlike those levels however, the handheld appearance wasn't a platformer.
  • This is the only stage in the Nintendo 3DS version that does not start out with Modern Sonic running, it instead has him falling to the ground to start.

Music[]

Name Artist(s) Length Music track
"Casino Night: Act 1" Naofumi Hataya 3:02
"Casino Night: Act 2" Jun Senoue & Atushi "Sushi" Kosugi 4:02

Videos[]

See also[]


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