- For the stage in the console/PC version of Sonic Generations, see Casino Night (Sonic Generations) (console/PC).
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Casino Night (カジノナイト Kajinonaito?) is the second Stage in the Nintendo 3DS version of Sonic Generations. It represents Sonic the Hedgehog 2 in the Classic era of the game.
Description[]
Story[]
Gameplay[]
The gimmicks from the original Zone featured in Act 1 include Flippers, slot machines, elevators, Bumpers and Spring Catapults. Noticeably, the playable character will also receive Rings each time they bounce off a Bumper or a Drop Target instead of points like in the original Zone.
Most of the gimmicks from Casino Night Act 1 reappears in Act 2, including Flippers, slot machines, elevators, Bumpers and Drop Targets (which function like their Act 1 counterparts), Spring Catapults, etc. There are also fast-moving platforms that the player has to use the Boost on to keep up with them. This Act also introduces giant Eggman-themed roulette wheels that Modern Sonic must jump across in order to proceed through the Act. On these roulette wheels, landing on a Ring symbol will grant the player fifty Rings, while landing on a Sonic symbol will grant the player one hundred Rings. To jump between the roulette wheels, the player has to press when its symbol appears.
Overview[]
Act 1[]
The layout of Casino Night Act 1 is a full 2.5D recreation of Casino Night Zone Act 1 from the original Sonic the Hedgehog 2, allowing Classic Sonic to run, flip, and roll through its nooks and crannies.
Act 2[]
Casino Night Act 2 features a level layout unlike those in the original Casino Night Zone, being more tailored to the moveset of Modern Sonic.
Missions[]
Act 1[]
No. | Mission Type | Description | Reward | |
---|---|---|---|---|
Type | Name | |||
014 | Perfection | Clear Casino Night Act 1 in 2:30.00 without taking damage! | Sound | "Emerald Hill" |
015 | Ring Collector | Collect 100 Rings in Casino Night Act 1 in 2:00.00! | Art | 1992 Illustration |
016 | Keep the Pace | Grab Time Items and clear Casino Night Act 1 in time! | Sound | "Chemical Plant" |
017 | Rampage! | Defeat 5 enemies in Casino Night Act 1 in 2:00.00! | Sound | "Special Stage" |
018 | Special Trial | Collect 100 Rings in Casino Night Act 1 in 4:00.00! | Model | Tails |
Act 2[]
No. | Mission Type | Description | Reward | |
---|---|---|---|---|
Type | Name | |||
019 | Die-Hard | Clear Casino Night Act 2 in 3:00.00 without losing a life! | Art | Illustration 1 |
020 | Ring Collector | Collect 100 Rings in Casino Night Act 2 in 5:00.00! | Sound | "Quick Trip to Paradise" |
021 | Keep the Pace | Grab Time Items and clear Casino Night Act 2 in time! | Sound | "Race to Win" |
022 | Rampage! | Defeat 10 enemies in Casino Night Act 2 in 2:30.00! | Art | 1993 Illustration |
023 | Stealth Attack | Clear Casino Night Act 2 in 4:00.00 without defeating enemies! | Sound | "His World" |
024 | Item Collector | Get all Item Boxes in Casino Night Act 2 in 0:30.00! | Sound | "Super Sonic Racing" |
025 | Special Trial | Clear 15 Drop Targets in Casino Night Act 2 in 6:00.00! | Model | Metal Sonic |
Ranking[]
The following are the suggested clear times for achieving a high enough score to achieve each Rank:
Trivia[]
- The music for Casino Night Act 2 is the same remix used for the pinball table in the console/PC version.
- This is one of only two stages in Sonic Generations to be in both versions (although on the console version, it is only a pinball minigame), the other being Green Hill.
- It is possible to max out the ring count (999 rings) in Act 2.
- Metal Sonic's battle layout is similar to the original Sonic the Hedgehog CD battles on Stardust Speedway.
- This is the only level in the Classic era where the Modern act does not end with a 3D scripted event.
- This is one of the four levels of the Nintendo 3DS version of Sonic Generations that have appeared previously on a handheld game. The others are Green Hill, Water Palace and Tropical Resort. Unlike those levels however, the handheld appearance wasn't a platformer.
- This is the only stage in the Nintendo 3DS version that does not start out with Modern Sonic running, it instead has him falling to the ground to start.
Music[]
Name | Artist(s) | Length | Music track |
---|---|---|---|
"Casino Night: Act 1" | Naofumi Hataya | 3:02 | |
"Casino Night: Act 2" | Jun Senoue & Atushi "Sushi" Kosugi | 4:02 |