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|stage = course
 
|stage = course
 
}}
 
}}
{{Level
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{{Infobox level
 
|title = Casino Night
 
|title = Casino Night
|image = [[File:Casino_Night_Drift_2.gif|242px]]
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|image = [[File:Casino Night Drift 2.gif|242px]]
 
|caption = Fang racing in Casino Night.
 
|caption = Fang racing in Casino Night.
|1st_app = ''[[Sonic Drift 2]]''<br>{{only}}
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|1st_app = ''[[Sonic Drift 2]]'' {{Only}}
 
|game = ''[[Sonic Drift 2]]''
 
|game = ''[[Sonic Drift 2]]''
 
|previous = [[Dark Valley|Dark Valley 1]]
 
|previous = [[Dark Valley|Dark Valley 1]]
 
|next = [[Desert Road|Desert Road 1]]
 
|next = [[Desert Road|Desert Road 1]]
 
|location = [[West Side Island]]
 
|location = [[West Side Island]]
|charas = {{Scroll box|content=
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|theme = *[[Amusement theme]]
  +
*[[Urban theme]]
  +
|charas =
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog]]
*[[Doctor Eggman|Dr. Robotnik]]
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*[[Doctor Eggman|Dr. Eggman]]
 
*[[Miles "Tails" Prower]]
 
*[[Miles "Tails" Prower]]
*[[Amy]]
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*[[Amy Rose|Amy]]
*[[Metal Sonic|Metal Sonic]]
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*[[Metal Sonic]]
 
*[[Knuckles the Echidna]]
 
*[[Knuckles the Echidna]]
*[[Fang the Sniper|Nack the Weasel]]
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*[[Fang the Sniper]]
}}
 
 
|number = 4
 
|number = 4
 
|acts = 1
 
|acts = 1
 
|description = A racing track in [[Casino Night Zone (Sonic the Hedgehog 2)|Casino Night Zone]].
 
|description = A racing track in [[Casino Night Zone (Sonic the Hedgehog 2)|Casino Night Zone]].
 
}}
 
}}
'''Casino Night''' is a racecourse that appears in ''[[Sonic Drift 2]]''. It is a racing track located in the [[Casino Night Zone]]. It is the fourth course in the Purple [[Chaos GP]].
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'''Casino Night''' is a course that appears in ''[[Sonic Drift 2]]''. It is a racing track located in the [[Casino Night Zone]]. It is the fourth course in the Purple [[Chaos GP]].
   
 
==Description==
 
==Description==
Casino Night's track is ''littered'' with oddities; mini ramps that throw you up in the air, springs that aren't really springs (they're actually bumpers), and the strange reverse-spheres (later seen in [[Iron Ruin]]) that invert your controls. Most of the time, there is at least land on either side of the track, although there is one section where this is replaced by empty space - so you don't want to fall off.
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The setting of Casino Night is created in the likeness of the [[Casino Night Zone (Sonic the Hedgehog 2)|Zone of the same name]] in ''[[Sonic the Hedgehog 2]]''. The racecourse takes place at nighttime in a huge city of blocky orange buildings filled with neon colored light. The general racing field is yellow and orange, and the sky is black and dotted with stars. In the far background, numerous buildings give off countless vibrant electric colors in the form of window lights and advertising billboards. Also, up in front in the background there are rows of stacked orange blocks in different heights with a red road running on top of them that is held up by blue support beams on the blocks' top.
  +
  +
The racing tracks through Casino Night are mainly colored in alternating grey horizontal stripes in different shades with similarly colored brown and orange edges. Also, on both the inside and outside of the tracks, there are occasionally tall [[Bumper|Bobbins]].
  +
  +
==Gameplay==
  +
In Casino Night, the player's objective is to get the top position in the race. Racing outside the border of the asphalt track will cause the player to lose speed immediately. Additionally, there is also a section of the racetrack where there is empty space on both sides of the road, which the player can fall into if moving outside the road. If that happens, the player falls off the road and has to wait for a giant metal crane to drop him/her back onto the racetrack, which can cost the player a lot of time.
  +
  +
Scattered both on and outside the racetrack are tall [[Bumper|Bobbins]] that will send the player reeling to the side if he/she hits one, effectively knocking the player off course. There also lie [[List of Pinball Obstacles#Triangle Bumper|Triangle Bumpers]] on the road that work similarly to [[Ramp]]s; driving over these Triangle Bumpers will launch the player into a small flying leap, similar to when using [[Jump]] or a [[Spring]].
  +
  +
==Overview==
  +
In Casino Night, the player races on a circular racing track encompassing the entire map. Additionally, the racing track is littered with different power-ups and objects that the player can utilize. Here, the player's objective is to complete three laps of the racetrack. The fastest racer to complete three laps is rewarded with a [[Chaos Emerald]].
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  +
{|border="1" class="wikitable" style="text-align:center"
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! rowspan="2"|Chaos GP<br>Curcuit !! rowspan="2"|Map !! colspan="8"|Power-ups and obstacles
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|-
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!Rings !! Dash !! Jump !! Mine !! Invincible !! Springs !! Flash !! Reverse
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|-
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|Purple
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|[[File:CN SD2.png]] || 10 || 3 || 0 || 0 || 0 || 0 || 1 || 2
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|}
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  +
==See also==
  +
*[[Casino Night (disambiguation)]]
   
==Gallery==
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{{Drift 2 info}}
<gallery>
 
CN SD2.png|Map of Casino Night
 
</gallery>
 
{{-}}
 
==External Links==
 
*[http://www.theghz.com/sonic/drift2/drift2.html ''Sonic Drift 2''] page at ''The Green Hill Zone'' has more information on all the ''[[Sonic Drift 2]]'' tracks.
 
*[http://info.sonicretro.org/Sonic_Drift_2 ''Sonic Drift 2''] page at ''Sonic Retro'' also hosts useful Drift-based factoids.
 
{{Drift 2 Info}}
 
 
{{DISPLAYTITLE: Casino Night (''Sonic Drift 2'')}}
 
{{DISPLAYTITLE: Casino Night (''Sonic Drift 2'')}}
[[Category:Sonic Drift 2 tracks]]
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[[Category:Sonic Drift 2 courses]]
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[[Category:Amusement theme]]
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[[Category:Urban theme]]

Latest revision as of 18:01, February 26, 2019

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Casino Night is a course that appears in Sonic Drift 2. It is a racing track located in the Casino Night Zone. It is the fourth course in the Purple Chaos GP.

DescriptionEdit

The setting of Casino Night is created in the likeness of the Zone of the same name in Sonic the Hedgehog 2. The racecourse takes place at nighttime in a huge city of blocky orange buildings filled with neon colored light. The general racing field is yellow and orange, and the sky is black and dotted with stars. In the far background, numerous buildings give off countless vibrant electric colors in the form of window lights and advertising billboards. Also, up in front in the background there are rows of stacked orange blocks in different heights with a red road running on top of them that is held up by blue support beams on the blocks' top.

The racing tracks through Casino Night are mainly colored in alternating grey horizontal stripes in different shades with similarly colored brown and orange edges. Also, on both the inside and outside of the tracks, there are occasionally tall Bobbins.

GameplayEdit

In Casino Night, the player's objective is to get the top position in the race. Racing outside the border of the asphalt track will cause the player to lose speed immediately. Additionally, there is also a section of the racetrack where there is empty space on both sides of the road, which the player can fall into if moving outside the road. If that happens, the player falls off the road and has to wait for a giant metal crane to drop him/her back onto the racetrack, which can cost the player a lot of time.

Scattered both on and outside the racetrack are tall Bobbins that will send the player reeling to the side if he/she hits one, effectively knocking the player off course. There also lie Triangle Bumpers on the road that work similarly to Ramps; driving over these Triangle Bumpers will launch the player into a small flying leap, similar to when using Jump or a Spring.

OverviewEdit

In Casino Night, the player races on a circular racing track encompassing the entire map. Additionally, the racing track is littered with different power-ups and objects that the player can utilize. Here, the player's objective is to complete three laps of the racetrack. The fastest racer to complete three laps is rewarded with a Chaos Emerald.

Chaos GP
Curcuit
Map Power-ups and obstacles
Rings Dash Jump Mine Invincible Springs Flash Reverse
Purple CN SD2 10 3 0 0 0 0 1 2

See alsoEdit

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