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This location exists primarily or exclusively within the Sonic Boom continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
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Bygone Island
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Bygone Island (バイゴーン島 Baigōn-tō?) is the second hub world area in Sonic Boom: Rise of Lyric. A tropical island paradise with several remnants from the Ancients, this location houses a cozy village with several residents. It is also the home of Team Sonic. It can be accessed after obtaining the red Chaos Crystal and unlocking its Crystal Lock in Cliff's Excavation Site. After that, go to the Raptor and have Cliff take the characters to Bygone Island in the Tornado. From here, the player can access the game's last seven levels.

During their hunt for the Chaos Crystals, Team Sonic came to Bygone Island which was a center point for the remaining Crystals' locations. As such, the island was nearly besieged by Lyric's forces. From Bygone Island, Team Sonic gathered the remaining Crystals before facing Lyric in a final showdown.

Description[]

Bygone Island map

A map of Bygone Island, from Sonic Boom: Rise of Lyric.

Bygone Island is a lush, tropical isle surrounded by blue sea. Its northern borders extends to the foot of Crater Lake. The island can be divided into seven areas: Highlands, Greenvale Farms, Main Street, Town Square, Mystery Bay, Koko Beach and Coral Bay. There are as well ruins from the Ancients all over the island: the Highlands hold the ruins of a building and pillars, Koko Beach holds monuments, Mystery Bay has a retractable bridge to Creeper Gorge, and Coral Bay has floating platforms.

The island's southern borders consist of Koko Beach, a beautiful beach (which is largest to the west) which is dotted with grass patches surrounded by fences, palm trees and boulders. In the southern part of Koko Beach lies also a fishing hut. After completing Undersea Bolt, Pokey can be found at this hut. Above Pokey's finish hut is also a cliff that can be reached via Bounce Pads and Zip Targets that houses a damaged wooden hut that can be repaired with Robot Scrap. Also on Koko Beach, to the west of the archway starting point for the level, lies a monument. To the east lies Coral Bay which holds a large metal platform in the middle that serves as the entrance to the Ocean Purification Plant. At the entrance is a Crystal Lock that can only be opened with the Verdant Crystal. Also, the only path to this platform is along a number of floating platforms, some of which flip around in intervals. In Coral Bay lies also an island that occupies a large section of Coral Bay. This island is only accessible via a Hydro Gate on the eastern coast of Koko Beach and houses a second monument. Also, west of Coral Bay, on the most northern part of Koko Beach, likes a third monument. Southwest of Coral Bay on the other hand, along the beach, lies the Seaside Harbor Light, a giant lighthouse that is the entrance to the Sky Citadel. In front of this lighthouse lies a Crystal Lock that uses the Twilight Crystal to unlock the Seaside Harbor Light. Meanwhile, to the west lies the seclude Mystery Bay. Fastidious Beaver can be found here, next to a Hydro Gate, hosting the "Great Mystery Race" event, which is a Hydro Dash racetrack around Mystery Bay. Mystery Bay itself has obstacles and a giant spinning propeller among its outcrops and a huge bridge here that leads to Creeper Gorge. To raise the bridge to Creeper Gorge however, there is a Crystal Lock that can only be activated with the Tidal Crystal.

Worth noting is that both Coral Bay and Mystery Bay are enclosed by spiky black outcrops and have mines in them.

Within the island lies its focal point: the village. This rustic, yet cozy settlement features houses, huts and buildings made of wood and stone and with roofs made of tin or straw. Around the village's cliffs also lie hut-like stilt houses. Much of the village however, is under construction.

The village's eastern parts make up the Town Square, which is surrounded by tall stone walls, and has entrances to the south, west and north. In the player's case, it can be accessed via a gate leading into a short corridor that lies in front of Bygone Island's starting point. Town Square itself is quite spacious and features a lot of constructions. It houses a small café on the right side of its area and a courtyard with a fountain just ahead of the entrance gate. On the western side of Town Square on the other hand are various stairs and elevations connected to the village's walls. There are also posters everywhere that promote Mayor Fink as mayor for the village. Also, on the left side of Town Square lies a broken entrance that can be rebuild using Robot Scrap. This will create a passage into a short 2.5D section. This section features platforms that sometimes collapse right after being touched and hosts a number of collectibles. Some vertical platforms in this section also move from the top to bottom to block the player's Bounce Pad paths. In the center of the Town Square on the other hand, there is a well that can be rebuilt with Robot Scrap. This well houses a hidden room on its bottom that holds a few collectibles. In addition, in the courtyard on the right side of the Town Square is a Spin Ramp leading up to an observation tower. There is also a small pool in front of the fountain. In addition, in front of this place lies a closed-off area that can be accessed via an opening in its western walls. There lies a passage to the Town Square's northern gate, in front of which Perci is standing. This gate can be opened after obtaining the Radiant Crystal and placing it into the Crystal Lock in front of the gate.

The northern parts of Bygone Island have more open wilderness and valley-like passages. North of Town Square lies the Greenvale Farms which hold the farmlands. They can only be accessed via the Crystal Lock-sealed gate in the northern part of Town Square. Next to the entrance to the Greenvale Farms lies a broken house that can be rebuild with Robot Scrap and on top of some cliffs ahead lies a broken hut suspended over the path that can be repaired with Robot Scrap too. The Greenvale Farms also feature purple dirt patches for Knuckles to burrow through and Climbable Walls for him to climb on. On the right side of Greenvale Farms lies also a wooden hut where Hayward can be found. At the very end of the Greenvale Farms there is also a long bridge passage to Slowpoke Isle.

The western parts of the village make up Main Street, which borders a cliffside to the west that extends into the wilderness. Compared to Town Square, Main Street is more open with grass on the roads and fewer house structures. It can be accessed via the western gate in Town Square. When first arriving there, the player will come across Mayor Fink and interact with him for the first time. He can later be found at the Town Square's fountain for the rest of the game. When entering the Main Street, the player will enter a passage with houses on each side. On the left side of this passage are Spin Ramps and Spin Balls for Sonic, and on the left side are a similar section for Amy, but with Balance Beams instead. Further ahead of this passage lies also a broken house on the right side that can be rebuilt with Robot Scrap. Above that lies also an observation deck. although that can only be reached after lowering a barricade with a Button. In the center of Main Street lies also another fountain. To the left side of the fountain lies a gate leading to Mystery Bay. To the right side of the fountain on the other hand is a path that leads up to the gate into the Highlands. In front of this gate is Sticks. Next to her is also a path into a small grove with a totem where the player can buy upgrades for the characters. Sticks can later be found there as well.

Northwest of the village lies the Highlands which have tall cliffsides, elevated plateaus and all kinds of structures. When entering this area from the Main Street, the player can find Salty next to a hut. Further ahead lies a path that leads into a large forest. This area includes, among other things, three pillars that can be raised by pressing a Button on the ground. There are also also passages to several caves on the right. At the end of the main path however, lies an Ancient ruin full of traps in the form of spikes protruding from the walls and spiked balls. From here, one can also reach the previously erected pillars and use them to reach a rock outcrop at the top of the Highlands. There lies a wooden hut that can be rebuilt with Robot Scrap. After the reconstruction, two Ener-Rails will activate in the village, allowing the player to quickly move between the northern and southern parts of the village.

Story[]

A millennium ago, Bygone Island was supposedly an outpost amongst the Ancients' civilization as indicated by the countless ruins of their civilization around the island.

In the present day, the village had been heavily damage so reconstruction projects were set up. Meanwhile, the island was threatened by Lyric's approaching forces after the villain had returned. However, the villagers (excluding Perci) cared more about the re-election of Mayor Fink.

Team Sonic eventually came to the island to find the Chaos Crystals with the local Crystal Locks. After returned from Crater Lake with the Radiant Crystal, Team Sonic found Lyric and Dr. Eggman looking for them. Convincing Sonic to let them help him, Team Sonic made the villains follow them to their next location. After losing them, Team Sonic returned to Bygone Island with the Verdant Crystal to find the Tidal Crystal. Upon securing it off-island and returning to Bygone Island in the Angler, Team Sonic went to Creeper Gorge and came back with the Twilight Crystal, before heading for the Sky Citadel.

After defeating Lyric for good, Team Sonic returned to the village where a festival was held to celebrate their victory while they scrapped the remaining Destruction Troops. Amidst the celebration, Cliff praised Sonic for saving the world, but Sonic insisted that he and his team did it together.

Gameplay[]

Bygone Island is a free-roaming and non-linear area. It serves as a central hub from where the player can access the following areas:

To enter these areas from Bygone Island (with the exception of Lyric's Lair which is accessed directly after Sky Citadel), the player must unlock the sections containing or related to their entrance points. This is done by using the correct Chaos Crystal at their respective Crystal Locks. In this level, the majority of the objectives focus on proceeding to the next area.

This level contains several gimmicks, especially for the character actions for the playable characters. This includes Spin Ramps and Air Targets for Sonic, Tails Vents for Tails, Climbable Walls and Ceilings and diggable ground for Knuckles, and Beam Swings and Balance Beams for Amy. There are also a few Hydro Gates that let the players Hydro Dash on water. Additionally, there are a few puzzles to solve with the Buttons and Enerbeam mechanic.

From within Bygone Island, the player can participate in optional side-quests by interacting with the non-playable characters, though some cannot interacted with before reaching a certain point in the game. Completing the optional side-quests will award the player with Power Glyphs or paths to new collectibles.

Bygone Island hosts nearly no enemies, except on the path to Slowpoke Isle. Environmental hazards here are spread out thin, and include floating mines in the bays that explode upon contact and bottomless waters in both the seas and rivers. There are also hazards around the gate to Crater Lake, which include retractable spikes and moving spiked balls that cause damage upon contact. While not necessarily dangerous, there are also several platforms in Coral Bay and Mystery Bay that flip in intervals, thereby making the playable characters fall into the waters should they stand on them when it happens.

Overview[]

When arriving on Bygone Island, the player has to travel to the sealed entrance gate to Crater Lake in the Highlands. The player may also encounter several opponents in this area. Here, each character can use their respective skills to explore the area around the passage to Crater Lake; Amy can climb the Balance Beams on the right, but keep an eye out for the wall spikes and spiked balls that appear along the Balance Beams; Knuckles can climb up the Climbable Walls on the left, but watch out for spiked balls that move around in some places; and Sonic can enter the section right next to Knuckles' by using a Spin Ramp there, but be wary of spiked balls and surface spikes. Tails, however, is the only one who can open the passage to Crater Lake. To do that, the player must climb to the top of the ruins in the upper right corner, to the left of Amy's Balance Beam section. Press a Button there to active a Tails Vent, which will lead to another Button. This Button activates a new Tails Vent in the middle of the ruin. Use that Tails Vent to reach the highest area in the left corner of the ruins which holds another Button. Press that Button to open the gate to Crater Lake and then enter it.

When back from Crater Lake, go to the Crystal Lock in the northern part of the Town Square. Unlock the Crystal Lock there to access the Greenvale Farms and proceed down the path through the area to Slowpoke Isle. Along the way, the player can get attacked by Destruction Troops. When arriving at the entrance to Slowpoke Isle, a short cutscene will play. After that, the player is taken straight to Slowpoke Isle. After returning to Bygone Island, travel up the sloping platform on the coast of Coral Bay to reach the top of a cylinder-shaped platform. From there, use the moving platforms in the area to teach the next two stationary platforms, but watch out for flipping platforms. On the second stationary platform, use the Air Targets there to reach the next stationary platform. Use then two flipping platforms to reach more Air Targets and skip along them to reach the pre-ultimate platform. Use then a Zip Target and a few more floating platforms to reach the main platform and activate the Crystal Lock there. Approach then the center of the platform to activate a few cutscenes that lead the player into the Ocean Purification Plant.

After clearing Undersea Bolt, go to Mystery Bay and unlock the Crystal Lock there. This will raise a bridge to Creeper Gorge. After then clearing and returning from Creeper Gorge, go to Seaside Harbor Light and unlock its Crystal Lock to access Sky Citadel. From there, the player will not return to Bygone Island until after the game is cleared.

Collectibles[]

This level has the following total of collectable items:

Missions[]

Fastidious Beaver[]

Fastidious Beaver icon (Sonic Boom (Rise of Lyric))

Fastidious Beaver's mission becomes available after obtaining the Tidal Crystal. The objective of his mission is to complete Fastidious' "Great Mystery Race" in Mystery Bay, which he is hosting as an attraction to win the favor of the electorates and become the next mayor of the village. However, the player has to beat Fastidious' time, and in return they will receive a Power Glyph. To complete this quest, the player has to complete three laps on a race course around Mystery Bay. The race itself consists of the playable character Hydro Dashing around Mystery Bay. The path itself is marked with large hoops that appear above the water which the player has to pass through it order to make the next one appear, thereby revealing where they have to go next. Along the way are also water sprouts that will send the playable character into the air so they can reach airborne hoops. After completing all three laps, return to Fastidious to claim a Power Glyph of the player's choosing.

Hayward[]

Hayward icon (Sonic Boom (Rise of Lyric))

Hayward's mission becomes available after obtaining the Radiant Crystal. The objective of his mission is to help him rid his family's farm of the robotic pasts that have invaded it by destroying said pests that dig through the fields. To complete this quest, the player takes control of Knuckles, who must his burrow ability for a mini-game of some sort in the two fields with purple soil near Hayward. When arriving at these fields, the game's perspective automatically switches to an overview of the entire field. Here. robots marked with yellow stars can be seen burrowing through the ground. It is the player's assignment to burrow into the ground, get close to these robots, and then emerge from the ground to make the robots surface. When they are above ground, the robots will be temporarily stunned and must be destroyed before they can recover and return underground. As the player progresses with their objective though, red robots will appear and burrow through the ground too. These robots will explode when Knuckles tries to make them emerge and will inflict damage upon him when they blow up, so they are best avoided. After clearing both fields of yellow robots, return to Hayward and he will give Team Sonic a Power Glyph of their choosing as a reward.

Mayor Fink[]

Mayor Fink icon (Sonic Boom (Rise of Lyric))

Mayor Fink's mission becomes available after arriving on Bygone Island for the first time, and it is given to the player when they make their way from the Town Square to the Main Street. The objective of his mission is to help Fink with his re-election for mayor of the village by helping rebuild various structures around the island. To complete this quest, the player must find and trigger seven event spot around Bygone Island. The locations of these spots are marked on the player's map and are indicated at the sites by a wooden sign depicting Fink's icon. Once there, the player must use their collected Robot Scrap to restore a structure. This will in turn reveal hidden collectibles or pathways to collectibles. However, each spot requires a certain amount of Robot Scrap for its event, meaning that this spot's event cannot be carried out if the player does not have enough Robot Scrap on them. After that, go to Fink, who has moved to the fountain in Town Square, and interact with him to finish the mission.

Perci[]

Perci icon (Sonic Boom (Rise of Lyric))

Perci's mission become available after collecting the Verdant Crystal. The objective of her mission is to convince Perci that they are ready to fight for the cause of defending the village by activating the Seaside Defenses. To complete this quest, the player must find and activate the three ancient monuments on Koko Beach. When finding a monument, the player has to pull the three latches around the monument with the Enerbeam to make three Buttons on each floor of the monuments appear. After that, press the three Buttons to make the monument's balloon float into the air. After all three monuments have been activated, return to Perci and she will give Team Sonic a Power Glyph of their choosing as a reward.

Pokey[]

Pokey icon (Sonic Boom (Rise of Lyric))

Pokey's mission becomes available after completing Undersea Bolt. The objective of his mission is to help Pokey get out of the doghouse he has been send to after an argument with Pokey, whom he misses very much, by finding seashells to give to Pokey as a gift. To complete this quest, the player has to go to Coral Bay and use the Hydro Gate there as either Sonic or Tails to Hydro Dash around the bay and collect eight seashell along a set racing course. The racing course itself is marked with large hoops that appear above the water which the player has to pass through it order to make the next one appear, thereby revealing where they have to go next. Along the way are also water sprouts that will send the playable character into the air to grab seashells. After all eight seashells have been collected, return to Hokey and he will give Team Sonic a Power Glyph of their choosing as a reward.

Salty[]

Salty icon (Sonic Boom (Rise of Lyric))

Salty's mission becomes available after arriving on Bygone Island for the first time. The objective of his mission is to help Salty find his brother Pepper, who he has been missing for some time, but has no idea of where he is. To complete this quest, go to Crater Lake and use the Hydro Gate at the lake entrance to reach Pepper's hut on the island in the northwestern corner of the lake. Here, the player must save him by using a Riptide to destroy eight Swarmer Hives out on the lake so that Pepper can safely travel back home. Once all the Swarmer Hives are gone, interact with Pepper again to make him leave. He can later be found next to Salty in the Highlands. There, the brothers will give Team Sonic a Power Glyph of their choosing as a reward.

Sticks the Badger[]

Sticks icon (Sonic Boom (Rise of Lyric))

Sticks's mission becomes available after arriving on Bygone Island for the first time. She can first be found next to the Main Street's entrance to the Highlands. The objective of her mission is to find a Shiny nearby. To complete this quest, use the AVA to reveal a Shiny Trail nearby and the location where the Shiny is buried. Once at the spot marked with an X, dig the Shiny up with a Ground Pound to the spot. Sticks can then be found next to a hut in a nearby grove, next to a totem for upgrading the characters. After that, Sticks will trade each Shiny the player has for Crowns that can be spent on upgrades.

Music[]

Name Artist(s) Length Music track
N/A Richard Jacques 2:06
N/A (Battle) Richard Jacques 2:06
N/A (Speed) Richard Jacques 2:06

See also[]


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