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Buzzer flies in from Emerald Hill Zone ready to blast Sonic with his stinger cannon.

— Profile, Sonic the Hedgehog 4: Episode I website

The Buzzer[1] (スティンガー[2] Sutingā?, lit. "Stinger") is an enemy that appears in the Sonic the Hedgehog series. It is a mass-produced, wasp-based Badnik model created by Dr. Eggman, and the successors of Buzz Bombers. Similar to the Buzz Bomber, the Buzzer flies around while shooting thermal energy bursts at its target.


Although the stingers of Buzz Bomber and Buzzer Badniks models work in a similar fashion, Buzzers have much more efficient thermal energy guns in their stingers, which fire faster than the Buzz Bomber's rail detonator gun. Also, Buzzer resembles mostly in color a Japanese hornet. The jet that propelled the Buzz Bomber, stored on its undercarriage, is attached to the top of the Buzzer. Also, whereas the Buzz Bomber was connected solidly throughout its design, the Buzzer's body basically consisted of a head and abdomen connected to its rear end by a thin metallic pole, giving it an appearance physiologically similar to a mud dauber wasp. The Buzzer's standard colors were a red faceplate, black torso, and a typical yellow and black striped design for the back end where the stinger was located.

Certain Buzzers in Sonic Advance 2 have propellers attached on the top of the model instead of using jet engines. Sonic the Hedgehog 4 are slightly different looking as rocket engines are much larger as its stinger. In Sonic Colors, Buzzers are given yet another redesign as rocket engines being small, are now set on each side of the body. This is because Buzzers now have four wings set above the body.

Game appearances

Sonic the Hedgehog 2 (16-bit)

The Buzzer in Sonic the Hedgehog 2.


The first appearance of this Badnik was in the 16-bit version of Sonic the Hedgehog 2, where it served as an enemy. This time around, this Badnik is referred to as Buzzer[1] (スティンガー[2] Sutingā?, lit. "Stinger"). In this game, the player encounters them in Emerald Hill Zone.

In gameplay, there can be single or two of Buzzers flying around at same time, back and forth, similar to Buzz Bombers. Unlike Buzz Bombers however, Buzzers hover much slower through the air. As the player gets close enough to a Buzzer, it stops moving and start firing its thermal projectiles in a 35 degree downward angle. While the speed of the projectile is medium, it can easily be avoided. The player can defeat Buzzers by Spin Jumping on them. Also, upon their destruction, they release an Animal.

Sonic Blast

Buzzer Blast.png

Unnamed, closely similar looking bee-type Badniks appear in Sonic Blast. These Badniks can be found at Green Hill Zone and apparently they have almost identical movement and attack pattern comparing to Buzzers. The projectiles that Badniks shoot are incredibly small and can be really hard to recognize.

Sonic the Hedgehog Pocket Adventure

Buzzer Pocket Adventure.png

Buzzers make appearance in Sonic the Hedgehog Pocket Adventure. Like other Badniks from Emerald Hill Zone, these Badniks are featured at Neo South Island Zone. Buzzers here have a more yellow look in their in-game sprites, but their attack patterns are no different from their first appearance.

Sonic Advance series

Sonic Advance


Buzzers return in Sonic Advance, as it is featured at Neo Green Hill Zone and Angel Island Zone. These models use a propeller pack to hover. Buzzers in this game fly above the player and try to fire an energy projectile when the player is close enough. The player has to avoid the bullets and can destroy this Badnik easily.

Sonic Advance 2


Buzzer makes another appearance Sonic Advance 2, as it is featured at Leaf Forest, Sky Canyon and Egg Utopia. In the game, Buzzers prepares to sting the player above when he approaches. However, bullet-firing Buzzers also appear in Sky Canyon, but these versions use the original jet engine rather than the propeller.

Sonic Advance 3


In Sonic Advance 3, Buzzers make an appearance in Sunset Hill and Chaos Angel. Buzzers in this game are solely the bullet-firing type from the previous game. Unlike other appearances, Buzzers are powered with rings, that can be collected after defeating it.

Sonic Pinball Party

In Sonic Pinball Party, propeller-type Buzzers make small appearance. In this game, two Buzzers appear on the Sonic pinball board that is based on the Angel Island Zone from Sonic Advance. Defeating one grants 100 points.

Sonic Rivals

In Sonic Rivals, the Buzzer it is featured as a collectible card.

Sonic the Hedgehog 4

Buzzer as it appears in Sonic the Hedgehog 4: Episode I.

In Episode I and Episode Metal of Sonic the Hedgehog 4, the Buzzers appear as new models of Badniks created by Dr. Eggman to get rid of Sonic.

In this game, Buzzers can be found in Splash Hill Zone. In gameplay, they shoot projectiles as in previous games, but now they have bigger stingers and are slower compared to previous appearances.

Sonic Colors

Coloursds buzzer.png

In the Wii version and Nintendo DS version of Sonic Colors, and the remaster Sonic Colors: Ultimate, the Buzzers appear as enemies. In this game, they are featured in the 2D sections of Sweet Mountain, Starlight Carnival and several Game Land acts. This time, they have received a general redesign, now with four wings on their back.

In gameplay, the Buzers retain their attack pattern from previous games, but they now hover faster than before and their energy projectiles are slower. Some Buzzers are even just hovering in one position so the player can skip across them with the Homing Attack to get to higher levels or even across bottomless pits.

Sonic Generations

In the console/PC version of Sonic Generations, the Buzzers appear more frequently than Buzz Bombers in Green Hill Act 1 and 2, and Planet Wisp.[3] Much like in Sonic Colors, they attack by shooting small orange energy bullets.

In Green Hill Act 1 and Planet Wisp Act 1, Buzzers take more time to charge their shots than shooting them. Also, a sound effect can be heard when they are about to shoot. Furthermore, Buzzers in Act 1 have more mobility, allowing them to change position for different firing angles. Buzzers in Act 2, however, remain stationary and will spin around before shooting at Sonic after spotting him.

In the Nintendo 3DS version of Sonic Generations, the Buzzers replace the Buzz Bombers in Green Hill. Much like in Sonic Colors, they attack by shooting small orange energy bullets.

Team Sonic Racing

In Team Sonic Racing, Buzzers appear in Mother's Canyon. On this track, the Buzzers can be seen flying through the air on the final stretch before the finish line.

Powers and abilities

Thanks to their wings/jet packs/propellers, the Buzzers are capable of flight. They are also equipped with stingers that can fire a rail detonator blast, which appears as a concentrated orb of laser energy, at their target.

In other media

Sonic the Comic

A Buzzer, from Sonic the Comic #17. Art by Ed Hillyer.

In the Sonic the Comic comic series and its spin-offs published by Fleetway Editions, the Buzzers were a part of Dr. Robotnik's Badniks army during his dictatorship time over Mobius. However, the comic artists sometimes mixed the Buzzer with the Buzz Bomber due their similarities.

Archie Comics

Main article: Buzzer (Archie)

A Buzzer, from Sonic the Hedgehog #277.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Buzzers are robots in Dr. Eggman's Badnik Horde. A swarm of them first appeared in the comics where they attacked the Freedom Fighters and the Wolf Pack, but got defeated.


  • In concept, this robot would have also burned the bridges in Emerald Hill (or, if hacked there via Debug Mode, Hidden Palace due to the bridges being the same object), but it was scrapped early in development. It's likely that this was secondary unimplemented behavior rather than a separate enemy variation, as both design documents and the Nick Arcade prototype's source code identify them as "Wasp".
    • In the Christian Whitehead-produced 2013 mobile re-release of Sonic the Hedgehog 2, this behavior was restored in an alternate, less detailed bee object resembling Buzzer's prototype appearance in Debug Mode.
  • There are differences between the sprite for the Buzzer in the Simon Wai prototype and the final Sonic the Hedgehog 2. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by Yasushi Yamaguchi, art director for the project. Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a digitizer disk, which contained art of several prototype enemies


  1. 1.0 1.1 Sonic the Hedgehog 2 (Sega Mega Drive) United States instruction booklet, p. 12.
  2. 2.0 2.1 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, p. 46.
  3. BradyGames (1 November 2011). "Main stages". Sonic Generations Official Strategy Guide. BradyGames. p. 28. ISBN 978-0744013429.
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