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The Bound Jump[1] (バウンドジャンプ[2] Baundo Janpu?), also known as the Bounce Attack[3] (バウンドアタック Baundo Atakku?), Bound[4] (バウンド[5] Baundo?), Bound Attack[6] (バウンドアタック[7] Baundoatakku?) and Bounce Jump[8] (連続バウンド[9] Renzoku baundo?, lit. "Continuous Bound"), is a recurring move in the Sonic the Hedgehog series. When performing this technique, the user launches a downward Spin Attack, often with rebounding results.

Description

When performing the Bound Jump, the user stops in midair, where they curl into a ball and Spin Attack straight downwards to slam down on any target below them with great force.[4] When the Bound Jump impacts the ground, it will often bounce the user back into the air and occasionally create a shockwave.

In gameplay, the Bound Jump is useful for reaching targets below the playable characters with an attack just as they jump/fly over them while allowing the player to damage enemies, break weak obstacles and certain platforms, and open Item Boxes in the user's path. Also, the Bound Jump can often be strung together in quick succession to gain an extra bit of altitude until it reaches a certain height, giving the player extra altitude necessary for reaching ledges that cannot be reached with a normal jump.

Game appearances

Sonic the Hedgehog 3 & Knuckles

Bubbleshield

Sonic doing the Bound Jump with Water Shield in Sonic the Hedgehog 3.

The Bound Jump first appeared in Sonic the Hedgehog 3, and later in Sonic & Knuckles and its locked-on version, where it is called the Continuous Bound (連続バウンド Renzoku Baundo?) in the Japanese manual.[10] In this game, only Sonic the Hedgehog can use the Bound Jump, and only while he is equipped with the Water Shield and is not in his Super/Hyper form.

In gameplay, the Bound Jump can elevate the player after impact. To perform the Bound Jump in gameplay, the player must press Sega Genesis A Button, Sega Genesis B Button or Sega Genesis C Button while in mid-jump. When rebounding from the Bound Jump, press Sega Genesis A Button, Sega Genesis B Button or Sega Genesis C Button to use it again. If the attack is done on top of a Badnik or a monitor, the player can achieve an even greater bounce.

Sonic Adventure 2

In Sonic Adventure 2 and Sonic Adventure 2: Battle, the Bound Jump is referred to as the Bounce Attack[3] (バウンドアタック Baundo Atakku?). In this game, only Sonic the Hedgehog can perform it in regular gameplay, and only if he is in possession of the Bounce Bracelet. In 2P Battle Mode, Amy Rose is also capable of performing this technique.

Like in Sonic the Hedgehog 3, the Bound Jump can elevate the player after impact in gameplay. To use the Bound Jump in gameplay, the player must press DreamcastB/SNNBGAMECUBEDISCO while in mid-jump. When rebounding from the Bound Jump, the player can press DreamcastB/SNNBGAMECUBEDISCO to use the move again. It should be noted that the attack can be done indefinitely.

By Spin Dashing toward a wall, jumping if necessary, and pressing DreamcastB/SNNBGAMECUBEDISCO so that Sonic bounces off the floor just before hitting the wall, he wll carry the bounce animation into the wall and translate the horizontal speed of the Spin Dash into vertical momentum off the wall. This trick allows Sonic to reach exorbitant heights, up to seven times as high as a standard bounce can provide.

Sonic Advance series

Sonic Advance 2

Bound (Sonic Advance 2)

The Bound Jump in Sonic Advance 2.

In Sonic Advance 2, the Bound Jump is referred to as the Bound[4] (バウンド[5] Baundo?). In this game, it serves both as one of Sonic's regular moves and his Stop 'n' Slam maneuver. When using it, Sonic will leave blue afterimages.

When used in Sonic Advance 2, the Bound Jump cannot rebound the player after impacting the ground as much as he normally would in other games. To use the Bound Jump as a regular move, press GameboyB while in mid-jump. To use it as a Stop 'n' Slam maneuver though, press down on Controlpadds and the R Button at the same time after being launched into midair by gimmicks like the Spring and Ramp. When used as the latter maneuver, the Bound Jump will not cancel the momentum Sonic receives from the Boost Mode

Sonic Advance 3

In Sonic Advance 3, the Bound Jump is referred to as the Bound Attack[6] (バウンドアタック[7] Baundoatakku?) and serves again as one of Sonic the Hedgehog's standard moves and his Stop 'n' Slam maneuver. In this game, it retains its traits and visual presentation from Sonic Advance 2.

To use the Bound Jump as a standard attack, Sonic must have Knuckles the Echidna as his partner. To perform this version of the Bound Jump in gameplay, the player must press down on Controlpadds and GameboyB at the same time while in mid-jump. To use the Bound Jump as a Stop 'n' Slam maneuver however, Sonic must have Tails as his partner. To perform this Bound Jump variant in gameplay, press down on Controlpadds and the R Button at the same time after being launched into midair by gimmicks like the Spring and Ramp.

Sonic the Hedgehog (2006)

Bounce Attack Sonic 2006

Sonic using the Bound Jump in Sonic the Hedgehog (2006).

In Sonic the Hedgehog (2006), this technique is referred to as the Bound Jump[1] (バウンドジャンプ[2] Baundo Janpu?) for the first time. Like in Sonic Adventure 2, it is only usable by Sonic the Hedgehog, and only while he is wearing the Bounce Bracelet.

In this game, the Bound Jump can elevate the player after impact in gameplay. In addition, it creates an aura around Sonic which is useful for attacking aerial enemies and dealing extra damage to large enemies. However, it makes Sonic lose all forward momentum, and does not make him immune to enemy attacks. To perform the Bound Jump in gameplay, the player must press Square/XboxX while in mid-jump. When rebounding from the Bound Jump, the player can press Square/XboxX to use it again.

Sonic Generations

In the console/PC version of Sonic Generations, the Bound Jump retained its name from Sonic the Hedgehog (2006).[11] In this game, it is only usable by Classic Sonic while he is equipped with the Aqua Shield.

In gameplay, the Bound Jump can elevate the player after impacting the ground. The rebound of the move is very floaty when compared to how the move is performed in Sonic the Hedgehog 3, giving Classic Sonic more air time. To perform it in gameplay, the player must press Cross/XboxA while in mid-jump. When rebounding from the Bound Jump, the player can press Cross/XboxA to use the move again.

Sonic Lost World

In both versions of Sonic Lost World, the Bound Jump is a part of Sonic the Hedgehog's natural moveset. In these games, it is referred to as the Bounce Jump.[12]

In the Wii U version of the game, the Bound Jump can elevate the player after impact. However, Sonic is limited to only three successive bounces with this attack, and after the third bounce, he jumps out of his ball form and down on his feet. The damage it deals is the same as an uncharged Homing Attack and it can only be triggered in areas with no targets or after hitting an enemy, making it hard to perform. This also causes it to glitch when used on an enemy with multiple target points. To use the Bound Jump in gameplay, press Snnwiidsxbuttondisco/Snnwiidsybuttondisco during a Spin Jump.

In the Nintendo 3DS version of the game, Sonic can perform this move an indefinite number of times per jump, like in other games. In this version, it is useful against Grabbers and similar enemies.

Sonic Mania

In Sonic Mania, and its expansion Sonic Mania Plus, the Bound Jump is called the Bounce Jump[8] (連続バウンド[9] Renzoku baundo?, lit. "Continuous Bound"). Once again, it is one of Sonic's moves. In this game, it is only usable by the player when Sonic is equipped with a Bubble Shield. It can be performed in gameplay if the jump button is pressed during a Spin Jump. Compared to Sonic the Hedgehog 3, however, there is a slight delay before Sonic can perform the move again consecutively.

Trivia

  • The Bound Jump in Sonic Adventure 2 works in a similar way to the Butt-Bounce ability in the Pac-Man series.
  • When using Sonic's Bounce Attack in Sonic Adventure 2, if the player pauses the game and removes the pause menu with X and Y, they can see Sonic's shoes in his slightly blurry ball animation instead of his 2G Hi-Speed Shoes.
  • The Bound Jump seems to exist in Shadow's files in Sonic Adventure 2, as it can be playable via recovering or codes without any crashes. However, its mechanics are not completed as it can be used to gain altitude, but cannot deal damage.

See also

References

  1. 1.0 1.1 Sonic the Hedgehog (PlayStation 3) United States instruction booklet, p. 13.
  2. 2.0 2.1 Sonic the Hedgehog (PlayStation 3) Japanese instruction booklet, p. 16.
  3. 3.0 3.1 Sonic Team (May 3, 2002). Sonic Adventure 2. Nintendo GameCube. Sega. Area/Level: Pyramid Cave. "Press B Button while in mid-jump to use "Bounce Attack.""
  4. 4.0 4.1 4.2 Sonic Advance 2 (Game Boy Advance) United States instruction booklet, p. 9.
  5. 5.0 5.1 Sonic Advance 2 (Game Boy Advance) Japanese instruction booklet, p. 13.
  6. 6.0 6.1 Sonic Advance 3 (Game Boy Advance) United States instruction booklet, p. 9.
  7. 7.0 7.1 Sonic Advance 3 (Wii U Virtual Console) Japanese instruction booklet, p. 14.
  8. 8.0 8.1 Sonic Mania English instruction manual.
  9. 9.0 9.1 Sonic Mania Japanese instruction manual.
  10. Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction booklet, p. 19.
  11. Sonic Team (4 November 2011). Sonic Generations. PlayStation 3. Sega. Area/Level: White Space. "Skill Shop: Enables a Bound Jump to help get some air."
  12. Dimps (18 October 2013). Sonic Lost World. Nintendo 3DS. Sega. Area/Level: Tropical Coast Zone 1. "Hint Ring: You can do a Bounce Jump by pressing Snnwiidsybuttondisco or Snnwiidsxbuttondisco during a Spin Jump"
Navigation templates to Bound Jump

Template:Sonic 3 & Knuckles info


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