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Boost Mode (ブースト Būsuto?, lit. "Boost") is a technique that appears in the Sonic the Hedgehog series. When performing it, the users enter a hyper-speed mode that surpasses their regular running speed.

Description[]

When entering Boost Mode, the users becomes able to run at extremely fast speeds, usually leaving afterimages in their wake.

In gameplay, there are two ways to enter Boost Mode: the first one is by running at full speed for a while, and the other is by utilizing Dash Panels or some horizontal Springs. However, Boost Mode is somewhat risky to use since the high speed makes the playable characters difficult to control. If the playable character comes to a rapid halt or slows down, the Boost Mode will be deactivated.

Game appearances[]

Sonic Advance series[]

Sonic Advance 2[]

Advance2BoostCream

Cream in Boost Mode, from Sonic Advance 2.

In Sonic Advance 2, the character is simply able to run significantly faster with increased acceleration while Boost Mode is in effect. The more Rings the player has obtained, the faster the character can enter the mode. For the entire duration of the move, the character can perform a Boost Attack which varies depending on the character.

Sonic Advance 3[]

In Sonic Advance 3, Boost Mode is basically the same as in Sonic Advance 2, but without the Boost Attacks. However, only speed-based teams are able to use it. If Sonic is the character's partner, they can manually engage it via Tag Action. However, if the character is partnered with Cream (except for Amy) and performs a failed Homing Attack and hits the ground running, then he will automatically enter Boost Mode.

Sonic Rush series[]

Sonic Rush[]

In Sonic Rush, both Sonic and Blaze can enter the Boost Mode. In this game, it is possible to enter Boost Mode by activating and then disengaging the Super/Fire Boost while moving; when the Super Boost/Fire Boost ends, the player will be left in Boost Mode should they continue to move forward.

Sonic Rush Adventure[]

In Sonic Rush Adventure, Sonic and Blaze can both initiate the Boost Mode. In this game, one can enter Boost Mode by activating and then disengaging the Super/Fire Boost while moving; when the Super Boost/Fire Boost ends, the player will be left in Boost Mode should they continue to move forward.

Sonic Colors[]

In the Nintendo DS version of Sonic Colors, the Boost Mode reappears as an unnamed move used by Sonic. In this game, its mechanics are the same as the ones in the Sonic Rush series. When entering Boost Mode, Sonic briefly gives off a rainbow-colored aura in front of him. However, when he is boosting over water, it becomes a blue aura.

Trivia[]

  • In Sonic the Hedgehog 4: Episode II, in Sky Fortress Zone Act 1, the Tornado will in two high-speed sections start speeding up in a fashion similar to the Boost Mode, after-images and all, where Sonic must hang on to the Tornado's wing while the player dodges obstacles, unable to jump off. Oddly, using the Tornado Boost in these sections does not make Tails dizzy.
  • Boost Mode has numerous similarities to Boost.
    • Both have the word "Boost" in their names.
    • Both occur while the player is at high speed.
Navigation templates to Boost Mode






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