mNo edit summary Tag: sourceedit |
Tag: sourceedit |
||
Line 5: | Line 5: | ||
==Overview== |
==Overview== |
||
[[File:SD2 SB 2 16.png|thumb|right|150px|The contents of the Boom Boost.]] |
[[File:SD2 SB 2 16.png|thumb|right|150px|The contents of the Boom Boost.]] |
||
− | The Boom Boost is capable of shortening the cooldown times between free [[Sprite]] boxes, allowing the player to hold up to six |
+ | The Boom Boost is capable of shortening the cooldown times between free [[Sprite]] boxes, allowing the player to hold up to six [[ticket]]s, and giving the player a free revive every run. |
When winning a Boom Boost from a [[Sonic Dash 2: Sonic Boom#Prizes|Prize]] (mostly obtained via [[Sonic Dash 2: Sonic Boom#Missions|Missions]] or [[Sonic Dash 2: Sonic Boom#Events|Events]]), the player gets an hour added to its total duration time. The first Boom Boost will last one hour; after the player uses it up and then collects another one, it will last two hours; the next will last three hours etc. If the player does not let the Boom Boost run out, the next one will only add an hour to the total time the current Boom Boost is supposed to last. |
When winning a Boom Boost from a [[Sonic Dash 2: Sonic Boom#Prizes|Prize]] (mostly obtained via [[Sonic Dash 2: Sonic Boom#Missions|Missions]] or [[Sonic Dash 2: Sonic Boom#Events|Events]]), the player gets an hour added to its total duration time. The first Boom Boost will last one hour; after the player uses it up and then collects another one, it will last two hours; the next will last three hours etc. If the player does not let the Boom Boost run out, the next one will only add an hour to the total time the current Boom Boost is supposed to last. |
Latest revision as of 17:21, 9 September 2016
The Boom Boost is a feature for Sonic Dash 2: Sonic Boom. When used, it grants several in-game bonuses.
Overview
The Boom Boost is capable of shortening the cooldown times between free Sprite boxes, allowing the player to hold up to six tickets, and giving the player a free revive every run.
When winning a Boom Boost from a Prize (mostly obtained via Missions or Events), the player gets an hour added to its total duration time. The first Boom Boost will last one hour; after the player uses it up and then collects another one, it will last two hours; the next will last three hours etc. If the player does not let the Boom Boost run out, the next one will only add an hour to the total time the current Boom Boost is supposed to last.
A duration of a Boom Boost for a week can be purchased for $1.99. Doing so also disables most in-game ads (other than those offered to gain an additional free revive during each run).
Playable characters | Team Sonic (Amy, Knuckles, Sonic, Sticks, Tails) | Shadow | Vector | |
---|---|---|
Non-playable characters | Burnbot | Cowbot | Cubot | Dr. Eggman | Lady Goat | Mayor Fink | Orbot | Sprite | Stratford | Walrus Male | Wild Cat | Zooey | |
Levels | Jungle | Village | Eggman's Lair | Mountain | Junction | |
Enemies | Buzz Bomber | Crabmeat | Motobug | |
Moves/Techniques | Chaos Spear | Dash | Dash Magnet | Grinding | Knuckle Slam | Protected Combo | Ring Hammer | Second Chance | Vector Projector | |
Gimmicks and obstacles | Blue plasma bomb | Dash Pad | Ener-Rail | Hoop | Mine | Rail | Red plasma bomb | Spring | |
Items | Enerbeam | Magnet | Orb | Red Star Ring | Ring | Score Doubler | Shield | Super Ring | Ticket | |
Others | Amy's Hammer | Banking | Boom Boost | Boomerang | Chaos Blast | Combo | Eggmobile | Event | Mission | Prize | |
V·T·E | {{Dash info}} | Category |