FANDOM


Bonus Stages in Sonic the Hedgehog 3, Sonic & Knuckles, and their locked-on version, Sonic the Hedgehog 3 & Knuckles are Bonus Stage minigames that the player can visit separate from the main game in hope to gain more points or win certain items. Upon hitting a Star Post with a certain number of Rings on hand, a Star Circle will appear that allows the player to play one of three different minigames.

Sonic the Hedgehog 3 and Sonic & Knuckles both contain individual Bonus Stages. Sonic the Hedgehog 3 & Knuckles contains all three of these stages, which are still accessible by passing the checkpoint with a certain number of Rings.

Sonic the Hedgehog 3 Bonus Stages

Gumball Machine

Gumball-Machine

Gumball Machine

In Sonic the Hedgehog 3, when the player passes a Star Post in with 50 or more Rings (or when playing Sonic the Hedgehog 3 & Knuckles), they can enter the Gumball Machine.[1] In these stages, the player is in a tall corridor with bumper walls from Metropolis Zone on both sides and a giant gumball machine at the very top. The player must use these bumpers to spring themselves upwards, which turns the crank on the machine and dispenses a random Gumball that begins falling downwards until it goes past the death barrier or the player collects it. Hitting a bumper will make it disappear, however, and though there is a floor with red Springs on the bottom that is destroyed after one use, unless the player collects a Spring Barrier Gumball, which restores the floor for an additional use. The gumball machine also begins sliding downwards once the bumpers below it are removed, making it more difficult to successfully turn the crank without risking falling into the pit. If the player does manage to fall, they will not lose a life, but the Bonus Stage will end immediately.

It is possible to initiate a super transformation in this Bonus Stage by jumping at the right time, just when the stage loads, but only in Sonic the Hedgehog 3 alone.

Collecting Gumballs in the Gumball Machine will reward the player with various goodies. The Gumballs that can be found here in this Bonus Stage are as follows:

Sprite Name Description
Empty Gumball Clear Gumball
(Clear Ball)
Empty gumballs which give nothing to the player.
Bumper Gumball Bumper Gumball
(Black Ball)
Though having little resemblance to the actual object, this gumball bounces the player off it upon contact. The player can use them to reach greater heights.
Ring Gumball Super Ring
(Ring Ball)
These grey gumballs with the yellow ring symbol on them grant 10 extra Rings. Sometimes, they may also grant 20, 40 or even 80 Rings.
One-UP Gumball 1-Up
(1-Up Ball)
These pink gumballs give extra lives to the player.
B Gumball Yellow Barrier Shield
(Thunder Ball)
These yellow gumballs contain Lightning Shields.
BI Gumball Orange Barrier Shield
(Flame Ball)
These orange gumballs contain Flame Shields.
BII Gumball Blue Barrier Shield
(Aqua Ball)
These blue gumballs contain Water Shields.
Rep Gumball Spring Barrier
(Catapult Ball)
Green gumballs with "REP" on them can replace the red Springs at the bottom.

Sonic & Knuckles Bonus Stages

Slot Machine Stage

SonicNKnucklesBonusStage1

Slot machine

In Sonic & Knuckles, when the player passes a Star Post with 20-49 Rings (20-34 Rings when playing Sonic the Hedgehog 3 & Knuckles), the player can access the Slot Machine Stage.[2] This Bonus Stage functions like a combination of the Special Stages in Sonic the Hedgehog and Casino Night Zone from Sonic the Hedgehog 2, as the camera rotates while the player navigates a large arena to reach a colorful-looking slot machine in the middle, with several bumpers and Jump Stands set around the machine.

The slot machine has the traditional three wheels with golden arrows pointing to the middle. Instead of parallel bars, it has a glass dome that the player must enter to activate the slot machine. It functions the same way as it did in Sonic the Hedgehog 2, except the formations are somewhat different and expanded upon. Also, there are now icons with Knuckles added to the slot machine wheels. Getting Rings makes the machine glow and spin around the arena faster, and touching the outer edges of the arena for too long turns them into GOAL blocks which send the player out of the Bonus Stage.

If a player enters this Bonus Stage with 50 or more Rings, collecting one standing Ring in the stage gives a Continue. This only works the first time as losing rings then getting the player's Ring count to 50 again will not grant another continue.

The results from the various combinations on the slot machine are listed below:

Formation Title Description
Sonic Bonus S&KSonic Bonus S&KSonic Bonus S&K 3x Sonic The player will be rewarded with thirty Rings.
Tails Bonus S&KTails Bonus S&KTails Bonus S&K 3x Tails The player will be rewarded with twenty Rings.
K.T.E. Bonus S&KK.T.E. Bonus S&KK.T.E. Bonus S&K 3x Knuckles The player will be rewarded with twenty five Rings.
Eggman Bonus S&KEggman Bonus S&KEggman Bonus S&K
Jackpot S&KEggman Bonus S&KEggman Bonus S&K
Jackpot S&KJackpot S&KEggman Bonus S&K
3x Eggman,
Jackpot + 2x Eggman,
2x Jackpot + Eggman
The player will lose a hundred Rings, or if the total is less, all Rings accumulated.
Ring Bonus S&KRing Bonus S&KRing Bonus S&K 3x Ring The player will be rewarded with ten Rings.
Bar S&KBar S&KBar S&K 1x Bar, 2x Bar, 3x Bar If the player gets only one Bar, the player gets two Rings. With two Bars the player gets four Rings and with triple Bars the player gets eight Rings.
Jackpot S&KJackpot S&KJackpot S&K 3x Jackpot The player will be rewarded with one hundred Rings.
Jackpot S&KSonic Bonus S&KSonic Bonus S&K
Jackpot S&KTails Bonus S&KTails Bonus S&K
Jackpot S&KK.T.E. Bonus S&KK.T.E. Bonus S&K
Jackpot S&KRing Bonus S&KRing Bonus S&K
Jackpot S&KBar S&KBar S&K
Jackpot + 2x Sonic,
Jackpot + 2x Tails,
Jackpot + 2x Knuckles,
Jackpot + 2x Ring,
Jackpot + 2x Bar
Twice the original amount:
  • Jackpot + 2x Sonic increases the count with sixty Rings.
  • Jackpot + 2x Tails increases the count with forty Rings.
  • Jackpot + 2x Knuckles increases the count with forty-five Rings.
  • Jackpot + 2x Ring increases the count with twenty Rings.
  • Jackpot + 2x Bar increases the count with eight Rings.
Jackpot S&KJackpot S&KSonic Bonus S&K
Jackpot S&KJackpot S&KTails Bonus S&K
Jackpot S&KJackpot S&KK.T.E. Bonus S&K
Jackpot S&KJackpot S&KRing Bonus S&K
Jackpot S&KJackpot S&KBar S&K
2x Jackpot + Sonic,
2x Jackpot + Tails,
2x Jackpot + Knuckles,
2x Jackpot + Ring,
2x Jackpot + Bar
4x the original amount:
  • 2x Jackpot + Sonic increases the count with hundred twenty Rings.
  • 2x Jackpot + Tails increases the count with eighty Rings.
  • 2x Jackpot + Knuckles increases the count with a hundred Rings.
  • 2x Jackpot + Ring increases the count with forty Rings.
  • 2x Jackpot + Bar increases the count with eight Rings.

Glowing Sphere Stage

SonicNKnucklesBonusStage2

Glowing Sphere

In Sonic & Knuckles, when the player passes a Star Post with 50 Rings or more (35-49 Rings when playing Sonic the Hedgehog 3 & Knuckles), they can enter the Glowing Sphere Stage.[3] In these stages, the player’s character automatically gravitates towards and orbits around numerous glowing spheres scattered about the level. This Bonus Stage also features triangular bumpers and Flippers on the sides, and regular Bumpers.

The player must use their momentum given by the glowing spheres to propel themselves upwards. Occasionally, they will come across small lightning balls that, when hit, become Gumballs that slowly start floating upwards. The player must hurry forward in this Bonus Stage, however, because there is a swirling field of energy that slowly rises upwards, and touching it instantly ends this Bonus Stage. Conversely, if the player gets far enough up, they will end the Bonus Stage as well.

Collecting Gumballs in the Glowing Sphere Bonus Stage will reward the player with various goodies. The Gumballs that can be found here in this Bonus Stage are as follows:

Sprite Name Description
Empty Gumball Clear Gumball
(Clear Ball)
Empty gumballs which give nothing to the player.
Bumper Gumball Bumper Gumball
(Black Ball)
Though having little resemblance to the actual object, this gumball bounces the player off it upon contact. The player can use them to reach greater heights.
Ring Gumball Super Ring
(Ring Ball)
These grey gumballs with the yellow ring symbol on them grant 10 extra Rings. Sometimes, they may also grant 20, 40 or even 80 Rings.
One-UP Gumball 1-Up
(1-Up Ball)
These pink gumballs give extra lives to the player.
B Gumball Yellow Barrier Shield
(Thunder Ball)
These yellow gumballs contain Lightning Shields.
BI Gumball Orange Barrier Shield
(Flame Ball)
These orange gumballs contain Flame Shields.
BII Gumball Blue Barrier Shield
(Aqua Ball)
These blue gumballs contain Water Shields.

Trivia

  • Many of the gimmicks and mechanics in these bonus stages, such as the crank in the Gumball Machine stage and the spheres in the Glowing Spheres stage, would be reused or reimplemented in Sonic Mania and Sonic Mania Plus.

References

  1. Sonic the Hedgehog 3 (Sega Mega Drive) United States instruction booklet, p. 14.
  2. Sonic & Knuckles (Sega Mega Drive) United States instruction booklet, p. 18.
  3. Sonic & Knuckles (Sega Mega Drive) United States instruction booklet, p. 17.

Main articles (Sonic 3, Sonic & Knuckles, Sonic 3 & Knuckles, Sonic & Knuckles Collection) | Gallery (Sonic 3, Sonic & Knuckles, Sonic & Knuckles Collection) | Beta elements (Sonic 3, Sonic & Knuckles) | Staff (Sonic 3, Sonic & Knuckles, Sonic & Knuckles Collection) | Glitches (Sonic 3, Sonic 3 & Knuckles)
Community content is available under CC-BY-SA unless otherwise noted.