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Quotation1 Blue Wisps have sharp minds and make excellent leaders. Whenever they decide to do something big, the Blue Wisps are almost always successful. Their powers allow Sonic to become indestructible as the Blue Cube for a short while. Quotation2
— Description of the Blue Wisp, Sonic Colors[1]

The Blue Wisp (ブルーウィスプ Burū U~isupu?) is a creature that appears in the Sonic the Hedgehog series. It is a type of Wisp that grants the Blue Cube Color Power.


Blue Wisps have cube-shaped bodies with three yellow eyes that are aligned horizontally. They also have three short, rectangular triangle-shaped tentacles stemming from the bottom of their bodies.

Game appearances

Sonic Colors

The Blue Wisps made their first appearance on both versions of Sonic Colors, though they only appear during cutscenes on the Nintendo DS version. When their homeworld was moved to Earth by Dr. Eggman in order to create his interstellar amusement park, the Blue Wisps and the rest of their race were threatened to be enslaved by Eggman, who wanted their Hyper-go-on to control the minds of everyone on Earth using a weapon. Fortunately, the Blue Wisps and the rest of their race were all saved thanks to Sonic the Hedgehog. After Dr. Eggman's Incredible Interstellar Amusement Park imploded into a black hole, the Blue Wisps worked together with the rest of their race to stop the black hole and succeeded, before returning their homeworlds to their original places in the universe.

In gameplay on the Wii version of the game, the Blue Wisps appear as Wisp Capsule power-ups that enable the Blue Cube. The player encounters the Blue Wisps in Sweet Mountain, Starlight Carnival, Planet Wisp, Aquarium Park and Asteroid Coaster.

Mario & Sonic at the Sochi 2014 Olympic Winter Games

In Mario & Sonic at the Sochi 2014 Olympic Winter Games, the Blue Wisp makes an appearance during the Dream Event "Sonic's Figure Skating Spectacular". Here, a Blue Wisp is one of the Wisps that the four participating characters free from a Wisp Capsule as the player(s) proceed down the event's course. When the player then has to defeat the Rotatatron, the Blue Wisp will appear alongside several others Wisps and join up with the four characters to perform the Final Color Blaster, which deals the final blow on the Rotatatron.

Sonic Forces

In Sonic Forces, the Blue Wisps returned as Wisp Capsule power-ups for the Avatar's Cube Wispon, which is the only Wispon that will accept them. With the Blue Wisp, the Cube Wispon is able to perform its special action for a limited time. The player encounters the Blue Wisps in Spaceport, Prison Hall, Arsenal Pyramid, Park Avenue, Aqua Road and Imperial Tower.

Team Sonic Racing

In Team Sonic Racing, the Blue Wisps appear as Item Box power-ups on the game's race tracks. On a few occasions, the player is able to obtain and hold up to three Blue Wisps at once. In gameplay, the Blue Wisp power-ups allow the user to put down a Blue Cube for other racers to collide with or block off areas, similar to the Blowfish.

In the comic tie-in, during one of the early races in Dodon Pa's Grand Prix, a Blue Wisp was used by Amy as a part of a collaboration attack on Dr. Eggman, who had intruded on Team Sonic and Team Dark's race.[2]


Being Wisps, the Blue Wisps are halcyon and social. Overall, they are peaceful, playful, non-hostile and friendly of nature, and enjoy spending most of their time playing with others. While they are not fighters, they are nonetheless brave and very helpful towards their friends and allies.

Blue wisps have sharp minds and make excellent leaders. Whenever they decide to do something big, the Blue Wisps are almost always successful.[1]

Powers and abilities

The Blue Wisps are able to levitate in midair at will, which serves as their main method of transportation.

The Blue Wisps are able to generate and store their own unique variant of a powerful energy known as Hyper-go-on inside their own bodies, which is their life source. It is unclear to what extent they can use their own Hyper-go-on, though they have been shown being able to use it to revert Nega-Wisps back to normal, teleport objects and restrain black holes made of Hyper-go-on.

The Blue Wisps are able to pass on a fraction of their Hyper-go by phasing into the recipient. When organic beings or robots receive their Hyper-go-on, they can transform into the Blue Cube which can swap Blue Rings and Blue Blocks or release volatile vibrations. Alternatively, the Blue Wisps are able to manifest the Blue Cube form themselves without phasing into a recipient.

In other media

Archie Comics

Blue Wisp Archie Comics

A Blue Wisp in the Archie Comics.

The Blue Wisps made an appearance in the Archie Comics' adaption of Sonic Colors, in Sonic the Hedgehog #219.

In the comics, some Blue Wisps and a few other Wisps were chased by Orbot, Cubot and a pack of Egg Pawns. Fortunately, Sonic arrived, and destroyed the Egg Pawns in a flash, thus sending Orbot and Cubot running, though with some Blue Wisps of their own. A Blue Wisp then joined Sonic, Tails, Yacker and some other Wisps, as Sonic ventured out to save the Wisp race from Eggman.

IDW Publishing

Main article: Blue Wisp (IDW)

In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, the Blue Wisps are aliens from Planet Wisp. Much like in the games, some of them have settled down on Sonic's world where they help out the planet's inhabitants from time to time.


  • The Blue Wisps' high intelligence may allude to how the player must apply strategy when using the Blue Cube, as using the Blue Wisps' Color Power allows the player to create their own platforms and paths with Blue Blocks and Blue Rings. At the same time, using the Blue Wisps' Color Power recklessly could be troublesome for the player, such as the player falling through a platform of Blue Blocks turned into Blue Rings by accidently using the Blue Cube.


  1. 1.0 1.1 Sonic Colors (Wii) Instruction Booklet, pg. 12
  2. Team Sonic Racing One-shot, "Team Sonic Racing"

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