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The course begins with an intersection. Going left will lead the player immediately to items and heading right will take the player to a boost pad. The two portions of the path will intersect a moment later, and the possibility remains of getting knocked off-course by other traffic that is going the other direction. The player cannot approach the cage of bingo balls on the other side in a blinking, slowed state. If he/she does, however, odds are that the flight through the air will come up short, but the player will lose still more time despite the fact.
The race along the piles of huge chips at the end can be tricky. If a racer starts on the wrong foot, he/she will bounce along one pile and plummet toward the ground below, an experience that can slow the player down just ahead of the finish line. If the player lacks in experience, going to the left or right side of the piles is more advisable. The more confident racer should go ahead and take the more dangerous route, as bouncing along the top of those piles is satisfying and serves as a direct line to the goal.