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Information in this article may not be canonical to the storyline of the games or any other Sonic continuity. |

Knuckles banking Rings.
Banking is a game mechanic that appears in Sonic Dash 2: Sonic Boom. It allows players to save Rings during gameplay.
Overview
Banking refers to the mechanic wherein the player saves the Rings they have collected during gameplay, storing them separately on a different account from their Ring count for later use in order to purchase different upgrades. This occurs automatically when the playable characters enter a Junction. As the Rings are banked, the player can seen how many Rings they have currently stored on the HUD. Also, each time the player banks their Rings, their Ring count is multiplied by an increasing number, starting with a 1 × multiplier up to 5 ×.
While banking prevents the player's Ring savings from being lost when taking damage, the process renders the player ringless, leaving them vulnerable to harm.
See also
Playable characters | Team Sonic (Amy, Knuckles, Sonic, Sticks, Tails) | Shadow | |
---|---|---|
Non-playable characters | Burnbot | Cowbot | Cubot | Dr. Eggman | Lady Goat | Mayor Fink | Orbot | Sprite | Stratford | Walrus Male | Wild Cat | Zooey | |
Levels | Jungle | Village | Eggman's Lair | Mountain | Junction | |
Enemies | Buzz Bomber | Crabmeat | Motobug | |
Moves/Techniques | Chaos Spear | Dash | Dash Magnet | Grinding | Knuckle Slam | Protected Combo | Ring Hammer | Second Chance | |
Gimmicks and obstacles | Blue plasma bomb | Dash Pad | Ener-Rail | Hoop | Mine | Rail | Red plasma bomb | Spring | |
Objects | Enerbeam | Magnet | Orb | Red Star Ring | Ring | Score Doubler | Shield | Super Ring | Ticket | |
Others | Amy's Hammer | Banking | Boom Boost | Boomerang | Chaos Blast | Combo | Eggmobile | Event | Mission | Prize |