A casino area with massive pinball tables.
Playable characters (story mode)
BINGO Highway is the sixth stage in .
Like the preceding stage, BINGO Highway is primarily based in a
casino-like area, with large pinball tables and neon-lit paths.
After taking an all-or-nothing gamble in
Casino Park, Team Sonic continues to try and relax by blasting down the high-speed BINGO slides. Team Dark tries the high-speed slides to continue their search for Dr. Eggman. Team Rose tries the BINGO slides to pursue Sonic and Team Chaotix must collect ten Casino Chips to access Eggman's base up ahead.
This stage is more difficult than the previous one, considering that the player can fall off the edges of the pinball tables. Also, as the name suggests, there are sections of the level where the player can play a mini-game of
Bingo as they slide down a path.
Blast down the high speed slides!
Get to the Goal ring within 6 minutes!
Try the high speed slides!
Collect all 20 Casino Chips!
Team Rose Team Chaotix
Team Rose Team Chaotix
Other game appearances
Mario & Sonic at the London 2012 Olympic Games
Wii version of , BINGO Highway appears as the track where the Dream Sprint event takes place. It is also the location and event of the Rival match against King Boo, who once appeared as a boss in Hotel Delfino's casino in Mario & Sonic at the London 2012 Olympic Games Super Mario Sunshine.
In other media
Books and comics
comic series and its spin-offs published by Sonic the Hedgehog Archie Comics, BINGO Highway appears as a location near Casino Park, both of which were created by Neo Metal Sonic for Breezie the Hedgehog.
It is possible in both missions to get a PERFECT
BINGO on the first table. With some practice, it is even possible to get perfect bingo in the second table. By using Sonic or Shadow's Light Speed Dash at the entrance tunnel and leaving the others behind, Team Sonic and Team Dark can repeat the third table up to three times to get a perfect bingo. However, it is not always profitable to lose so much time. It is possible to clear the entire stage with all four teams by using only the
Power Type character as the leader, provided that the team doesn't drop down onto a pinball table section while jumping onto a die. In the "Prototype (10.8)" version of Sonic Heroes for the GameCube, there is a small chance the bingo text will use additive blending instead of the regular method. This is one of the graphical bugs that were present in this development build, and was fixed on later releases of the game for the console.
↑ 1.0 1.1
Guess, Gerald (6 January 2004). . Prima Games. p. 159. Sonic Heroes: Prima's Official Strategy Guide ISBN 0761544496.
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