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|image = [[File:Automatic Trail section in Sonic Riders.png|242px]]
 
|image = [[File:Automatic Trail section in Sonic Riders.png|242px]]
 
|caption = [[Sonic the Hedgehog|Sonic]] on [[Metal City]]'s Automatic Trail.
 
|caption = [[Sonic the Hedgehog|Sonic]] on [[Metal City]]'s Automatic Trail.
|1st_app = ''[[Sonic Riders]]''
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|1st_app = ''[[Sonic Riders]]'' {{Only}}
 
|user = {{Scroll_box|content=
 
|user = {{Scroll_box|content=
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog]]
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|description = A trail that automatically directs the user.
 
|description = A trail that automatically directs the user.
 
}}
 
}}
The '''Automatic Trail''' is a gimmick that appears in ''[[Sonic Riders]]''. It is a section on the race courses in the game where the racers are automatically controlled and can gain [[Air]] as well.
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The '''Automatic Trail'''<ref>''[[Sonic Riders]]'' ([[Nintendo GameCube|GameCube]]) United States instruction booklet, p. 20.</ref> is a gimmick that appears in ''[[Sonic Riders]]''. They are race course sections that automatically guide racers and can grant [[Air]] as well.
   
 
==Description==
 
==Description==
Automatic Trails are essentially tracks that controls the racers. Their actual appearance depends on the racing course in question, ranging from a metal pole running along a digital cable, to a millipede and even a river stream.
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Essentially, the Automatic Trails are racing tracks. They have not set design, and their look depends entirely on the racing course's environment. As such, they can be a metal pole running along a digital cable, a millipede or even a river stream.
   
 
==Overview==
 
==Overview==
 
[[File:SR SC Automatic Trail.png|thumb|200px|left|[[Miles "Tails" Prower|Tails]] on [[Splash Canyon]]'s Automatic Trail.]]
Automatic Trails appear on various race courses where they lead the player down the tracks. While on Automatic Trails, the player is automatically controlled and requires no input from the player. In most cases though, the player is able to move faster down the Automatic Trail section and gain [[Air]] at the same time by quickly rotating the Control Stick in a clockwise direction (or alternately press the left and right arrow keys in the [[PC]] version) as quickly as possible.
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The Automatic Trails are sections of the various race courses in ''[[Sonic Riders]]''. While on Automatic Trails, the playable character is automatically controlled and requires no input from the player. In most cases though, the player can move faster down the Automatic Trails and gain [[Air]] at the same time by quickly rotating the Control Stick in a clockwise direction (or alternately press the left and right arrow keys in the [[PC]] version).
 
==Gallery==
 
<gallery>
 
SR SC Automatic Trail.png|[[Miles "Tails" Prower|Tails]] in [[Splash Canyon]]'s Automatic Trail.
 
</gallery>
 
   
 
==See also==
 
==See also==
 
*[[Auto Running]]
 
*[[Auto Running]]
  +
  +
==References==
  +
{{Reflist}}
 
{{Riders info}}
 
{{Riders info}}
 
[[Category:Sonic Riders]]
 
[[Category:Sonic Riders]]

Revision as of 21:01, 1 June 2016

The Automatic Trail[1] is a gimmick that appears in Sonic Riders. They are race course sections that automatically guide racers and can grant Air as well.

Description

Essentially, the Automatic Trails are racing tracks. They have not set design, and their look depends entirely on the racing course's environment. As such, they can be a metal pole running along a digital cable, a millipede or even a river stream.

Overview

SR SC Automatic Trail

Tails on Splash Canyon's Automatic Trail.

The Automatic Trails are sections of the various race courses in Sonic Riders. While on Automatic Trails, the playable character is automatically controlled and requires no input from the player. In most cases though, the player can move faster down the Automatic Trails and gain Air at the same time by quickly rotating the Control Stick in a clockwise direction (or alternately press the left and right arrow keys in the PC version).

See also

References

  1. Sonic Riders (GameCube) United States instruction booklet, p. 20.