Sonic Triple Trouble
You have to move fast to get safely through the dark corridors of Dr. Robotnik's lair. Grab all the Rings and bonuses you can - you'll need them when you meet with the Bad Egg himself, and see all the nasty surprises he's prepared especially for you....
— Description, Sonic the Hedgehog Triple Trouble US manual
Atomic Destroyer Zone (アトミックデストロイヤー Atomikkudesutoroiyā?, lit. "Atomic Destroyer") is the sixth and final Zone in Sonic the Hedgehog Triple Trouble. As with other stages in this game, Atomic Destroyer consists of two standard acts followed by a third act which contains the zone's boss (or, in this case, multiple bosses).
Atomic Destroyer is D. Robotnik's lair in Sonic the Hedgehog Triple Trouble; and consists of tinted chrome, laser beams, and other elements of mad science. Maze-like networks of vacuum tubes whisk the player around the level, and frequently deposit Sonic on top of the activation button for Badnik generators. However, these Badniks are the same bird-bots that have haunted Sonic's adventures since the Sky High Zone.
Similarly to their well-known race in Stardust Speedway during Sonic the Hedgehog CD, Sonic and Metal Sonic clash once again inside the Doctor's titanic super-weapon. After a brief race on Rocket Shoes (or just flying, if the player is playing as Tails), Metal Sonic rams into Sonic, knocking Sonic's Rocket Shoes off. He follows up his attack by flying back and forth across the screen and periodically swooping along the floor with his electric shield. Sonic dodges the chromatic clone while he is charged up with electricity, and lands hits when the shield depletes and he slows down. Metal Sonic requires eight hits to disable.
With Metal Sonic knocked out of the fight, Fang the Sniper briefly makes an appearance. Presumably in the Atomic Destroyer to steal the final Chaos Emerald, which is now in Dr. Robotnik's possession, Fang turns and flees after catching sight of Robotnik's armored pogo-attachment, leaving the player to face the Doctor one-on-one. This machine's defenses are mediocre, and it is destroyed after ten hits.
Robotnik, however, is not quite finished, and he proceeds to bring out a significantly more dangerous creation: a flying Eggmobile-like contraption that that spews jets of flame. Even after the player disables this weapon, Robotnik launches a series of electric and energy-ball attacks while the broken, sparking conduits of his flame-gun make attacking the vehicle hazardous. This section requires seventeen hits for a player victory.
The final part of the boss sees Robotnik's pod shift up and down between the two ends of an electricity chamber. Energy bolts fire from cannons above the player, and the entire room is periodically filled with lightning. The only way for Sonic or Tails to dodge is to hide inside whichever chute Robotnik isn't occupying at the time.
Finally, after four bosses in a row, Robotnik is out of defenses. The scientist flees to a floating platform, but drops the final Emerald during his hasty retreat. Sonic proceeds onwards to find an imprisoned Knuckles, captured after his defeat at Tidal Plant Zone. After destroying the energy cage, Sonic and Tails offer Knuckles a friendly handshake to make peace once again, which he accepts, and then all of them proceed to escape from the base.
Chaos Emerald locations
- Act 1: Near the Act's end is a high ledge to the left of a pit. The Chaos Emerald monitor is on that ledge. Both characters can reach it, but Sonic has a harder time doing so. To reach it, ride the elevators that nearby down to the bottom of the Act. Afterward, the player has to jump to the ledge where the Chaos Emerald monitor is after leaving the second elevator.
- Act 2: In the center of the High-speed warp tube labyrinth at the Act's beginning. After making it out of this labyrinth, the player must go to the bottom of the Act and take the pipes to the left to reach an elevator leading to the Chaos Emerald monitor.
In other media
|Atomic Destroyer Zone||Yayoi F||1:48|