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Being Badniks based on armadillos that take the general concept used for the Turtloids, the Armadiloids function as two separate Badniks, with the larger Armadiloid serving as the vessel that flies a smaller Armadiloid standing on top of it. They are mainly colored burgundy, with gray legs and heads, and yellow chest plating. They also have cartoonish eyes, with black pupils.
Overview[]
In Sonic Mania and its expansion Sonic Mania Plus, the Armadiloids appear exclusively in Mania Mode's Mirage Saloon Zone Act 1, and only during Sonic, Tails, Mighty and Ray's section of the Act. In gameplay, they simply glide around in the sky, with the smaller Armadiloid commandeering the larger Armadiloid to attack the player by firing energy bullets at the playable character when at point-blank range. A Spin Attack aimed towards the tinier Armadiloid will be enough to defeat the smaller Badnik, freeing the Animal inside inside of it and awarding the player 100 points. The larger Armadiloid however, is indestructible, though the player can stand on it like a platform of they destroy the smaller Armadiloid on top of it.
At the end of Mirage Saloon Zone Act 1, Sonic/Tails/Ray/Mighty are confronted by what appears to be Fang the Sniper, Bean the Dynamite or Bark the Polar Bear riding on top of a Armadiloid who will attack the Tornado, causing it to crash. Notably, Bark will achieve this by hammering the Armadiloid to make it fire a bullet.
Powers and abilities[]
The larger Armadiloids are capable of rocket-powered flight and can shoot energy projectiles from their mouths. The smaller Armadiloid units appear to possess no powers whatsoever though.