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Sonic Wiki Zone
Sonic Wiki Zone
(Undo revision 2178437 by Hemley1 (talk))
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|title = Animals
 
|title = Animals
 
|image = FaunaOfWindyHillZoneTrophyWiiU.png
 
|image = FaunaOfWindyHillZoneTrophyWiiU.png
|caption = The current animal friends: [[Ricky]], [[Pocky]], [[Flicky]], [[Rocky]], [[Cucky]], [[Pecky]] and [[Picky]].
+
|caption = The current animal friends, as seen in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. Clockwise from top: [[Ricky]], [[Pocky]], [[Flicky]], [[Rocky]], [[Cucky]], [[Pecky]] and [[Picky]].
 
|first = [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]]
 
|first = [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]]
 
|status = Active
 
|status = Active

Revision as of 22:54, 3 March 2020

He must really love those things!


Cubot, Sonic Lost World

Animals,[1] also referred to simply as Friends,[2] Animal Friends, small animals[3] (小動物[4] Shōdōbutsu?), or critters,[5] are a group that appears in the Sonic the Hedgehog series. It refers to the collection of various species of small, yet intelligent, non-anthropomorphic animals. They are also known for being the friends of Sonic the Hedgehog and his allies.

Residing in their own wildlife communities in many places both near and far, the Animals make up a proportion of the indigenous fauna on Sonic's world. They are also often the targets of Dr. Eggman who seeks to use them as organic power sources for his Badniks.

In the Sonic the Hedgehog games, Animals are generally found inside Badniks or Capsules to be freed after defeating enemies or opening Capsules. Other times, they simply make small cameos.

Concept and creation

Animals are presumably created by Naoto Ohshima, the character designer of the first Sonic the Hedgehog game.[6] However Flicky is the exception, who starred in her own eponymous arcade game released in 1984, and was designed by Yoshiki Kawasaki.[7] From the first Sonic game onward, Flicky became a recurring minor character in the series and Naoto Ohshima redesigned her to fit in with the other animals. In many games, advertisements, and instruction manuals have revealed the names of the rest of the animals to be Ricky (squirrel), Pocky (rabbit), Rocky (seal[note 1]), Pecky (penguin), Cucky (chicken) and Picky (pig).

When the first Sonic the Hedgehog game was localized to western markets, Sega of America renamed almost all of the animals and give them different backstories, which are explained in the Sonic Bible documents, and the guidebook Stay Sonic. The animals were renamed Sally Acorn (Ricky), Johnny Lightfoot (Pocky), Joe Sushi (Rocky), Tux (Pecky), Chirps (Cucky) and Porker Lewis (Picky). Certain drafts of the Sonic Bible explained that Sonic's Animal friends all have large families, and that it is the family members who must be rescued throughout the levels of the game.[8] These alterations have become part of early Sonic canon, and many of the Animals have been influences for certain characters in various Sonic the Hedgehog media, including characters like Sally Acorn, Rotor Walrus, and Bunnie Rabbot from the Sonic the Hedgehog animated series and Archie comic, and also served as the basis for Porker Lewis and Johnny Lightfoot from Sonic the Comic.

Game appearances

Sonic the Hedgehog (16-bit)

Its one of these endings huh

Animals in the ending of Sonic the Hedgehog.

In Sonic the Hedgehog, the Animals made their debut as minor characters. In this game, the Animals of South Island got captured by Dr. Robotnik, who used them to power his first generation of Badniks - all as a part of a plot to collect the Chaos Emeralds. Upon finding the Animals in trouble, Sonic the Hedgehog set out to rescue them by stopping Robotnik.[9][10] Also, during the ending cinematic that is shown after completing the game, several Animals will gather in Green Hill Zone where they can be seen dancing around, celebrating Sonic's victory.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. There are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone
S2 cucky
Cucky Spring Yard Zone, Scrap Brain Zone
S2 flicky
Flicky Green Hill Zone, Star Light Zone
S2 pecky
Pecky Labyrinth Zone, Scrap Brain Zone
S1 picky
Picky Spring Yard Zone, Star Light Zone
S2 pocky
Pocky Green Hill Zone, Scrap Brain Zone
S2 ricky
Ricky Marble Zone
S2 rocky
Rocky Marble Zone, Labyrinth Zone, Scrap Brain Zone

Sonic the Hedgehog (8-bit)

In Sonic the Hedgehog, the Animals appear during gameplay. The player can in this game open the metal cages that occasionally appear at the end of the third Acts of Zones in order to release a swarm of Animals from them. Like in its 16-bit counterpart, there are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone
S2 cucky
Cucky Bridge Zone, Jungle Zone
S2 flicky
Flicky Green Hill Zone
S2 pecky
Pecky Labyrinth Zone
S1 picky
Picky Bridge Zone
S2 pocky
Pocky Green Hill Zone
S2 ricky
Ricky Jungle Zone
S2 rocky
Rocky Labyrinth Zone

Sonic the Hedgehog 2 (16-bit)

No, not to the Oil Ocean!

Sonic exempting captured Animals from a capsule in Sonic the Hedgehog 2.

In Sonic the Hedgehog 2, the Animals played a minor role in the game's narrative. Five new Animals were also introduced. This time around, Dr. Robotnik went about capturing the Animals of West Side Island and used them as power sources for new Badnik workers which Robotnik needed to finish the Death Egg.[10] A group of Animals also appear during the ending cinematic where they can be seen watching the (supposed) destruction of the Death Egg from West Side Island. In Sonic's ending a group of Flickies fly behind the Tornado, in Tails' ending a group of Cuckies fly behind the Tornado, and in Super Sonic's ending a group of Lockies fly behind the Tornado.

Like in Sonic the Hedgehog (16-bit), the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in Sonic the Hedgehog (16-bit), there are also always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone
S2 becky
Becky Casino Night Zone
S2 cucky
Cucky Mystic Cave Zone, Sky Chase Zone
S2 flicky
Flicky Emerald Hill Zone, Aquatic Ruin Zone, Casino Night Zone
S2 locky
Locky Chemical Plant Zone, Hill Top Zone, Metropolis Zone, Wing Fortress Zone
S2 rat
Micky Mystic Cave Zone, Hidden Palace Zone
S2 pecky
Pecky Aquatic Ruin Zone, Oil Ocean Zone
S2 pocky
Pocky Chemical Plant Zone
S2 ricky
Ricky Emerald Hill Zone
S2 rocky
Rocky Hidden Palace Zone, Oil Ocean Zone
S2-Turtle
Tocky Sky Chase Zone
S2 wocky
Wocky Hill Top Zone, Metropolis Zone

Picky and Cucky's graphics are loaded in Death Egg Zone. However, since Death Egg Zone contains no Badniks or Capsules, they do not appear. Because of this, Picky goes entirely unused, despite having an official illustration for the game.

In 3D Sonic the Hedgehog 2, the Nintendo 3DS remake of Sonic the Hedgehog 2, all twelve animals (including Picky) appear in the new Credits sequence for the port, which can be selected from the main menu. In this sequence the type of Badniks the Animals are found within often differs from the main game.

Sonic the Hedgehog 2 (8-bit)

In Sonic the Hedgehog 2, the Animals are mentioned in the narrative. In this game, the Animals of South Island got captured by Dr. Robotnik when the doctor enacted another plan for world domination. After learning of the kidnapping of the Animals (and Tails), Sonic set out to rescue them.[11]

In gameplay, the player can free Animals by opening Prison Eggs. Like in the previous title, there are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone
S2 cucky
Cucky Sky High Zone, Gimmick Mountain Zone
S2 flicky
Flicky Under Ground Zone, Sky High Zone, Gimmick Mountain Zone
S2 pecky
Pecky Aqua Lake Zone
S2 pocky
Pocky Under Ground Zone, Green Hills Zone
S2 ricky
Ricky Green Hills Zone
S2 rocky
Rocky Aqua Lake Zone

Sonic the Hedgehog CD

In Sonic the Hedgehog CD, Animals appear on Little Planet. In gameplay, there are Metal Sonic Projectors in the Past of each Zone in the game that displays Metal Sonic harassing the Animals. Destroying this projector will make the Animals roam the Zone the projector was destroyed in. Animals will also roam the Good Future of the zones regardless of the Metal Sonic Projector being destroyed or not.

Like in previous games, there are always two types of Animals per Round. The Animals seen in the game and where they can be found are as follows:

Sprite Name Round
S2 flicky
Flicky Palmtree Panic, Quartz Quadrant
S2 pecky
Pecky Wacky Workbench
S2 pocky
Pocky Collision Chaos, Stardust Speedway
S2 ricky
Ricky Palmtree Panic, Quartz Quadrant
Sheep
Sheep Metallic Madness
Puffin
Swallow Wacky Workbench
Canary
N/A Collision Chaos, Stardust Speedway
Fish1
N/A Tidal Tempest
Fish2
N/A Tidal Tempest
Dove
N/A Metallic Madness

Sonic Chaos

STsign-Flicky

In Sonic Chaos, a picture of a regular Flicky is randomly displayed on the Goal Plates when passing them. If the Goal Plate shows the Flicky picture, the player will not receive any reward.

Sonic the Hedgehog Spinball

In both versions of Sonic the Hedgehog Spinball, the Animals played another small role in the plot. This time, Dr. Robotnik constructed the Veg-O-Fortress for the purpose of transforming all of Planet Mobius' Animals into robots. Once Sonic learned of that, he mounted an assault on the Veg-O-Fortress and began setting the Animals free.[12]

In the 16-bit version of the game, Flickies, Cuckies, Lockies and an unnamed red bird all appear in each of the four main levels where they pop out of destroyed Badniks. Exclusive to The Machine, the player can also free the aforementioned Animals from the animal prisons and the Veg-O-Machine. In addition, a Flicky and a Wocky also appear in the 16-bit game's first and third Bonus Stage. These Animals are imprisoned in either a purple and grey canisters in the first Bonus Round or a regular Capsule in the third Bonus Round. The player's objective in these Rounds is to break these containers and free the Animals inside.

In the 8-bit version of the game, only the Flickies and Cuckies appear. These two Animals, like in the 16-bit version, appear in each of the four main levels where they pop out of destroyed Badniks. Exclusive to The Machine, the player can also free the aforementioned Animals from the animal prisons.

Sonic the Hedgehog 3 & Knuckles

Sonic the Hedgehog 3

In Sonic the Hedgehog 3, the Animals of Angel Island were shown for the first time. In this game, the island's Animals were turned into Badniks by Dr. Robotnik, who needed a robotic workforce to relaunch the Death Egg.[13]

Like in previous Sega Mega Drive games, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in previous games, there are also always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone
S2 cucky
Cucky Angel Island Zone, Marble Garden Zone, Launch Base Zone
S2 flicky
Flicky Angel Island Zone, Marble Garden Zone, Carnival Night Zone, Launch Base Zone
S2 pecky
Pecky IceCap Zone
S2 pocky
Pocky Hydrocity Zone, Carnival Night Zone
S2 rocky
Rocky Hydrocity Zone, Icecap Zone

Sonic & Knuckles

In Sonic & Knuckles, the Animals reprised their roles from Sonic the Hedgehog 3. During the opening of Knuckles' storyline in particular, one can see Animals playing around next to Knuckles until an Eggrobo drops a bomb in their clearing. Also, during the good ending for Sonic and Tails in the game, there will be unnamed seagull-like Animals that fly next to Sonic and Tails as they depart Angel Island.

Like before, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in previous games, there are also always two types Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone
S2 cucky
Cucky Mushroom Hill Zone, Sandopolis Zone, Lava Reef Zone, Sky Sanctuary Zone, Death Egg Zone
S2 flicky
Flicky Flying Battery Zone, Lava Reef Zone
S2 pocky
Pocky Sandopolis Zone, Sky Sanctuary Zone
S2 ricky
Ricky Mushroom Hill Zone, Flying Battery Zone, Death Egg Zone

During Sonic and Tails' version of Sky Sanctuary Zone, there will be Animals fleeing from Eggrobos inside the Zone's towers.

Sonic the Hedgehog Triple Trouble

ST2sign-Flicky

In Sonic the Hedgehog Triple Trouble, a picture of a regular Flicky is randomly displayed on the Goal Plates when passing them. Much like in Sonic Chaos, if the Goal Plate shows the Flicky picture, the player will not receive any reward.

Sonic the Hedgehog's Gameworld

In Sonic the Hedgehog's Gameworld, the seven original Animals from the original Sonic the Hedgehog appeared alongside Sonic, Tails and Amy. In this title, they make several cameo appearance throughout the game and its mini-games, their likeness being used for image icons, figures, etc.

Tails Adventure

In Tails Adventure, the Flicky birds native to Cocoa Island made a few appearances during the opening and ending sequence of the game. Also, in the game's storyline, a particular Flicky told Tails about the Battle Kukku Empire and its dictator leader when they arrived on Cococa Island to find the Chaos Emeralds.[14]

Sonic 3D Blast

Sonic3DFlickies

The eponymous Flickies of Flicky Island.

In Sonic 3D Blast, a mysterious and more varied breed of Flicky Animals found around Flicky Island is introduced. These Flickies, which originate from another dimension, are said to be the key to finding the Chaos Emeralds. After Dr. Robotnik learned of these creatures, he began transforming them into Badniks so they could search for the Chaos Emeralds for him.[15] When Sonic arrived on the island, the native Flickies teamed up with him to stop Robotnik.

In this game, there are four breeds of Flickies. The player's objective is to locate all five Flickies in an area and deposit them in a Giant Ring. Flickies can be released by destroying Badniks or pods, though they will wander around until Sonic (the playable character) touches them. They will then follow Sonic like ducklings, allowing the player to bring them to a Giant Ring. Liberated Flickies trail behind Sonic in a straight row: if the line touches an enemy or obstacle, the inflicted Flicky breaks away (along with any Flicky behind it) and fly around aimlessly until the player recollects them. If Sonic himself takes damage, all the collected Flickies disperse. The Flicky's breed determines how it behaves when flying loose.

If the player collects all seven Chaos Emeralds, the Flickies will take Sonic to the Final Fight after clearing the Panic Puppet Zone boss. After defeating Robotnik, the Flickies will then guide Sonic back to Flicky Island where they thank him for his help.

Sonic the Hedgehog The Screen Saver

Sss pic 53

Animals in an artwork for Sonic the Hedgehog The Screen Saver.

In Sonic the Hedgehog The Screen Saver, the seven original Animals from the original Sonic the Hedgehog make a number of small cameos in several of the game's artwork images as some of Sonic's friends.

Sonic Jam

In Sonic Jam, various standard-looking Flickies can be seen flying around in the Sonic World. These Flickies come in four different colors; blue, green, purple and orange. The "Friends" category of the game's Character House features illustrations from Sonic the Hedgehog 2 of Pocky, Flicky, Pecky, Ricky, Picky, Rocky and Cucky. Illustrations of the other Sonic the Hedgehog 2 Animals from the same set are not included, even though some of them were featured in the "Sega TV Game Genga Gallery" (セガ TVゲーム 原画ギャラリー Sega TV gēmu genga gyararī?) art book.

Sonic R

In Sonic R, the four varieties of Flickies from Sonic 3D Blast can be seen around the starting line of Resort Island.

Sonic Adventure

In Sonic Adventure and its remake Sonic Adventure DX: Director's Cut, there are fifteen brand new Animals, which can be released from Badniks and Capsules in gameplay. In this game however, the Animals serve an additional purpose. First of all, the Animals are color coded according to their stats for five different categories. Secondly, the player can collect and bring Animals to Chao Gardens, where the player can give them to a Chao and raise said Chao's stats according to the equivalent of the Animal given to it.

Every Action Stage has five different types of Animals, regardless of the playable character. Three of these Animals match the Action Stage's theme (for example, Emerald Coast has all the swimming types, Windy Valley has all the flying types, etc.), another from some other specific stat, and finally a last one from the "random" category. When an Animal is released from its prison, it will be surrounded by a green light sphere for a short time. Also, in a Chao Garden, the Animals will have a sparkle around them that disappears after giving them to a Chao. Once an Animal loses its sparkle, the Animal itself will disappear after a while.

The Animals seen in the game, their attributes, and where they can be found are as follows:

Color Type Icon Name Action Stage
Green Running Sadventure rip deer Deer Twinkle Park, Speed Highway, Final Egg, Hot Shelter
Sadventure rip kangaroo Kangaroo Twinkle Park, Speed Highway, Final Egg
Sadventure rip bunny Rabbit Twinkle Park, Speed Highway, Final Egg, Emerald Coast, Casinopolis
Purple Flying Swallow Swallow Windy Valley, Casinopolis, Sky Deck, Red Mountain
Sadventure rip parrot Parrot Windy Valley, Casinopolis, Sky Deck
Sadventure rip peacock Peacock Windy Valley, Casinopolis, Sky Deck, Speed Highway
Red Power Sa1 elephant Elephant Red Mountain, Lost World, Twinkle Park
Sa1 gorilla Gorilla Red Mountain, Lost World, Icecap, Final Egg
Sa1 lion Lion Red Mountain, Lost World, Sky Deck
Yellow Swimming Sa1 penguin Penguin Emerald Coast, Icecap, Lost World, Hot Shelter
Sa1 seal Seal Emerald Coast, Icecap, Hot Shelter
Sa1 otter Otter Emerald Coast, Icecap, Hot Shelter, Windy Valley
Blue Random Sa1 koala Koala Emerald Coast, Casinopolis, Twinkle Park, Speed Highway
Sa1 mole Mole Windy Valley, Icecap, Red Mountain, Lost World, Final Egg
Skunk SA Skunk Sky Deck, Hot Shelter

Besides the collectible Animals in the game, a family of birds also play a role in the game's plot. Amy caught a blue bird after it fell from the sky. Soon after, ZERO gave chase to both. Later in the game, the bird showed Amy a picture of two other birds, which appeared to be members of its family. It turned out the two in the picture were entrapped in the robots E-101 Beta and E-102 Gamma, serving as their power sources. Fortunately Amy managed to reunite the three of them after E-101 and E-102 were destroyed. The red bird that inhabited Gamma later reappeared as Sonic prepared to fight Perfect Chaos.

Sonic the Hedgehog Pocket Adventure

Animal-Friends-Sonic-Pocket-Adventure

Animals during the ending of Sonic the Hedgehog Pocket Adventure.

In Sonic the Hedgehog Pocket Adventure, the Animals reprise their roles from the first main titles where they are captured by Dr. Eggman and used to power his Badniks. Also, in the game's perfect ending (after clearing Chaotic Space Zone) a Flicky, Ricky, Pecky, Picky, Pocky and Cucky can be seen cheering over Sonic's victory.

In gameplay, Flickies and Rickies can be found in every Zone in the game (except Last Utopia Zone and Chaotic Space Zone) where they pop out of destroyed Badniks or opened Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them.

Sonic Adventure 2

In Sonic Adventure 2 and Sonic Adventure 2: Battle, there are a total of twenty-one different Animals, all of which can be collected and used to raise Chao like in Sonic Adventure. Eight of them debuted in Sonic Adventure, while the rest of them are brand new. In gameplay, the player can release them from Badnik-type enemies and the second and third Chao Container in a stage. One can also find them in different locations around the stages, like inside pipes and Cages.

In this game, there are two new Animal categories in addition to the five existing ones, and there are always five specific Animal types in each stage. Four of these are common Animals (which fall into the Running, Flying, Power and Swimming category), which are found with nor restrictions and in the second Chao container of a stage. The fifth and final one on the other hand is always a rare or special Animal (which fall into the Ghost and Legendary category, with the exception of the Bat which is treated as common), which can be found either in hidden or difficult-to-reach locations and the stage's third Chao Container.

The number of Animals in a stage is always the same (twenty in High-Speed Action stages, fifteen in Lock-on Shooting Stages, and ten in Hunting Stages). Collecting them all will award an extra life. However, there are several stages where there are more or less Animals than there should be (one notable case is Security Hall); Cannon's Core does not have a proper tally and Green Hill has no wandering Animals at all.

The Animals seen in the game, their attributes, and where they can be found are as follows:

Color Type Icon Name Stage
Green Running Boar Boar Pumpkin Hill, Mission Street, Eternal Engine, Radical Highway, Lost Colony, Cannon's Core (Rouge)
Cheetah Cheetah Wild Canyon, Pumpkin Hill, Green Forest, Radical Highway, Weapons Bed, Cosmic Wall, Cannon's Core (Sonic, Knuckles, Rouge)
Rabbit Rabbit City Escape, Green Forest, Mission Street, Death Chamber, Meteor Herd, Iron Gate, Lost Colony, Cosmic Wall, Cannon's Core (Sonic), Green Hill
Purple Flying Condor Condor Wild Canyon, Aquatic Mine, Pyramid Cave, Eternal Engine, Final Rush, Security Hall, Sky Rail; Cannon's Core (Rouge)
Parrot Parrot Green Forest, Eternal Engine, Sand Ocean, Egg Quarters, Security Hall, White Jungle, Mad Space, Cannon's Core (Sonic)
Peacock Peacock Wild Canyon, Metal Harbor, Pyramid Cave, Final Rush, Dry Lagoon, Sand Ocean, White Jungle, Mad Space
Red Power Bear Bear Crazy Gadget, Egg Quarters, White Jungle, Sky Rail, Cannon's Core (Tails, Eggman)
Gorilla Gorilla Prison Lane, Mission Street, Death Chamber, Iron Gate, Egg Quarters, Mad Space, Cannon's Core (Tails), Green Hill
Tiger Tiger Prison Lane, Hidden Base, Death Chamber, Crazy Gadget, Iron Gate, Security Hall, Sky Rail, Final Chase
Yellow Swimming Penguinface Penguin Metal Harbor, Aquatic Mine, Hidden Base, Meteor Herd, Final Rush, Dry Lagoon, Final Chase, Green Hill
Seal Seal Metal Harbor, Aquatic Mine, Meteor Herd, Crazy Gadget, Radical Highway, Weapons Bed, Cannon's Core (Tails, Knuckles)
Seaotter Otter Prison Lane, Hidden Base, Dry Lagoon, Weapons Bed, Cosmic Wall, Final Chase, Cannon's Core (Knuckles, Eggman)
Blue Special Raccoon Raccoon City Escape, Metal Harbor, Green Forest, Eternal Engine, Radical Highway, Lost Colony, Security Hall, Mad Space, Cannon's Core (Knuckles, Eggman), Green Hill
Sheep Sheep City Escape, Wild Canyon, Prison Lane, Mission Street, Pyramid Cave, Meteor Herd, Final Rush, Dry Lagoon, Sand Ocean, Weapons Bed, Sky Rail, Cosmic Wall
Skunk Skunk City Escape, Aquatic Mine, Hidden Base, Death Chamber, Crazy Gadget, Iron Gate, Egg Quarters, White Jungle, Final Chase; Cannon's Core (Sonic, Tails, Rouge)
Silver Ghost Bat Bat Pumpkin Hill, Pyramid Cave, Sand Ocean, Lost Colony
Halffish Half Fish Pumpkin Hill, Green Forest, Hidden Base, Egg Quarters
Skeleton dog Skeleton Dog Pumpkin Hill, Pyramid Cave, Death Chamber, Sand Ocean, Lost Colony
Legendary Gold Dragon Dragon Wild Canyon, Aquatic Mine, Eternal Engine, Final Rush, Iron Gate, White Jungle, Cannon's Core (Sonic)
Phoenix Phoenix Metal Harbor, Mission Street, Meteor Herd, Crazy Gadget, Weapons Bed, Security Hall, Sky Rail, Mad Space, Final Chase, Cannon's Core (Eggman)
Unicorn Unicorn City Escape, Prison Lane, Dry Lagoon, Radical Highway, Cosmic Wall, Green Hill

Sonic Advance series

Sonic Advance

Advance Special Ending Full

Animals in the ending of Sonic Advance.

In Sonic Advance, several types of Animals make a cameo in the ending cinematic that appears after clearing the Moon Zone. There, the Animals, alongside with Tails, Knuckles, Amy, awaited Sonic's return from the moon.

Sonic Advance 2

In Sonic Advance 2, Flicky Animals appeared after the final boss is defeated. In the following cutscene, some Flickies broke free from a Capsule containing Vanilla and witnessed Sonic rescuing her as she fell from the sky.

Sonic Advance 3

In Sonic Advance 3, Flicky Animals appear in both the normal and true ending of the game, flying around at Altar Emerald after the Earth had been restored to its normal state.

Sonic Pinball Party

In Sonic Pinball Party, the Animals played a role in the game's Story mode. In this game, Dr. Eggman had begun capturing the Animals coming to Casinopolis so he could turn them into his robotic slaves. To save his Animal friends, Sonic entered the Egg Cup Tournament. Once Sonic completes the game's Story mode, a shot of the rescued Animals leaving Casinopolis together with Sonic's friends is shown.

In gameplay, a Flicky, a Deer and a Rabbit can be spotted in the lower left corner of the Sonic pinball table.

Sonic Rush

File:Tails, who is that primate with you.png

Animals in Sonic's ending in Sonic Rush.

In Sonic Rush, the Animals reprise their role from the first main titles where they are used as batteries for Badniks. The game also introduces three new, unnamed Animals. Also, during the ending cinematic for Sonic's scenario in Sonic Rush, a Wocky, a pink Pocky and blue Flickies appear alongside Sonic's friends to celebrate Sonic's victory over Dr. Eggman Nega.

In gameplay, the player can free Animals by destroying Badnik-type enemies. Each Badnik contains only one Animal. Unlike earlier games however, Sonic Rush always has three types of Animals per Zone. Aside from popping out of Badniks, some Animals also appear on a few occasions as a part of the environment. The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone
Elephantsprite
Elephant Night Carnival
Flickysprite
Flicky Leaf Storm (part of the environment)
Gorillasprite
Gorilla Leaf Storm
Kangaroosprite
Kangaroo Mirage Road
Koalasprite
Koala Dead Line
Lionsprite
Lion Leaf Storm
Molesprite
Mole Mirage Road
Sealsprite
Seal Water Palace
Skunksprite
Skunk Dead Line
Swallowsprite
Swallow Altitude Limit
Parrotsprite
Parrot Leaf Storm, Night Carnival, Altitude Limit
Peacocksprite
Peacock Altitude Limit
Penguinsprite
Penguin Water Palace
Rabbitsprite
Rabbit Water Palace
Camel-Sonic-Rush
N/A Mirage Road
Cat-Sonic-Rush
N/A Night Carnival
Monkey-Animal-Sonic-Rush
N/A Dead Line
Fish1sprite
N/A Water Palace (part of the environment)
Fish2sprite
N/A Water Palace (part of the environment)

When the player performs an Advanced Trick, several Animals will briefly jump up from the bottom of the screen. The better the Advanced Trick, the more Animals will appear.

Mario & Sonic series

In the Mario & Sonic series, Animals like the Flickies, Peckies, Cuckies and Pickies appear in every title in the series where they are seen amongst the audience of every event along with other characters from both the Sonic and Mario franchises, cheering on the competitors.

In the Tokyo iteration, their role was expanded in the 2D events. In addition to several appearing in the audience, they appear as referees in some events, non playable opponents in the Marathon event, and Pockies even being playable in Volleyball as Sonic, Tails, and Knuckles' teammates.

Sonic the Hedgehog 4

Episode I

In Sonic the Hedgehog 4: Episode I, five of the original seven Animals from the original Sonic the Hedgehog reprise their roles from the first Sonic titles where they are used as batteries for Badniks. Also, during the ending cinematic that is shown after completing the game, several Animals will gather in Splash Hill Zone where they can be seen dancing around, celebrating Sonic's victory.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in earlier games, there are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Image Name Zone
Cucky in Sonic Runners
Cucky Casino Street Zone, Mad Gear Zone
Flicky in Sonic Runners
Flicky Splash Hill Zone, Lost Labyrinth Zone
Pecky in Sonic Runners
Pecky Lost Labyrinth Zone
Picky Casino Street Zone
Pocky in Sonic Runners
Pocky Splash Hill Zone, Mad Gear Zone

Episode II

In Sonic the Hedgehog 4: Episode II, the Animals from Sonic the Hedgehog 4: Episode I repeated their roles from the previous game.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in the previous title, there are always two types of Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Image Name Zone
Cucky in Sonic Runners
Cucky Oil Desert Zone, Sky Fortress Zone
Flicky in Sonic Runners
Flicky Sylvania Castle Zone, Sky Fortress Zone
Pecky in Sonic Runners
Pecky Sylvania Castle Zone, White Park Zone
Picky Oil Desert Zone
Pocky in Sonic Runners
Pocky White Park Zone

Sonic Generations

Cucky-Picky-Flicky-Pecky

The statue of the Animals in Sonic Generations.

In the console/PC version of Sonic Generations, Flicky, Picky, Cucky and Pecky made a return. These Animals appear as a part of the Rescue the Animals! and Rescue the Animals 2! Challenge Acts where the player must free a set number of Animals from Capsules before reaching the Goal Plate. A statue of the four Animals can also be unlocked in the game's Statue Room.

Sonic Jump (2012)

In Sonic Jump (2012), the Flicky, Pocky, Cucky, Picky and Pecky Animals played another role in the plot. In this game, Dr. Eggman went on another kidnapping spree of the aforementioned Animals, whom the doctor would imprison in cages and take along with him. Seeing the Animals in danger, Sonic and co. went after Eggman, and, after a long series of chases, managed to set the Animals free.

In gameplay, the player will encounter a cage with Animals after reaching the end of each Boss Act. Touching these cages will set the Animals inside free.

Sonic Dash

In Sonic Dash, Ricky, Pocky, Flicky, Rocky, Cucky and Pecky make an appearance in the game's update to version 4.0.0. In the game, players have to collect the Animals by destroying Badniks, and can then use them to rebuild the various Zones. Most playable characters have an affinity bonus towards certain Animals, which will double the amount of Animals saved while playing.

Sonic Lost World

Why am I even here

Knuckles and Amy taking care of Animals in Sonic Lost World.

In Sonic Lost World, the seven original Animals from the original Sonic the Hedgehog played a minor role in the plot. It is also shown here that they inhabit the Lost Hex. Using the Deadly Six, Eggman began hunting for Animals to make a new army of Badnik. It was during an attempt to stop Eggman from kidnapping some Animals that Sonic and Tails stumbled upon the Lost Hex, which hosted factories where mass production of Badniks involving Animals being taken from Capsules and inserted into the robots took place. Meanwhile, back on Earth, Amy and Knuckles would look after some stray Animals. Also, in the after-credits cutscene, where Eggman laid half-buried in the ground after falling from the Lost Hex, a roaming Pocky mistook Eggman's mustache for a plant and ate half of it before getting scared off by the doctor.

Like in the early Sonic games, the player can in both the Wii U and Nintendo 3DS version of the game free Animals in gameplay by destroying enemies and opening Capsules. Most enemies contain only one Animal each while Capsules contain a large amount of them. Unlike the early games however, there are always three types of Animals per Zone (except the Wii U version's Sky Road Zone 3 which only has Flickes).

In the Wii U version, there are extra mechanics tied to the Animals. Here, every Animal the player rescues gets collected; collecting enough Animals will unlock the fourth Zone in every world, thus allowing the player to progress through the game. Besides the aforementioned methods to collecting Animals, the player can also open mini-Capsules dotted around the game's Zones in order to collect Animals. The Wii U version also features the Circus minigame where the player can earn more Animals by playing the Circus's minigame, and The Legend of Zelda Zone where the player can collect Rupees and then trade them for Animals. Due to the removal of circus minigames in the PC version, the Animal requirements for unlocking Zones are lower than the Wii U version's:

Zone Requirement
Wii U PC
Windy Hill Zone 4 100 100
Desert Ruins Zone 4 300 300
Tropical Coast Zone 4 1000 800
Frozen Factory Zone 4 1500 1100
Silent Forest Zone 4 3000 1400
Sky Road Zone 4 4000 1700
Lava Mountain Zone 4 5000 1900
Hidden World Zone 4 7000 2300

The Animals seen in the game(s) and where they can be found are as follows:

Image Name Zone
Wii U/PC Nintendo 3DS
Cucky in Sonic Runners
Cucky Windy Hill Zone 1 and 4; Desert Ruins Zone 2 and 4; Frozen Factory Zone 3 and 4; Silent Forest Zone 1 and 4; Sky Road Zone 1; Lava Mountain Zone 2 and 3; Hidden World Zone 1, 3 and 4 Windy Hill; Desert Ruins; Sky Road; Lava Mountain
Flicky in Sonic Runners
Flicky Windy Hill Zone 1; Desert Ruins Zone 1, 2 and 4; Tropical Coast Zone 1 and 3; Silent Forest Zone 1, 2 and 4; Sky Road Zone 2 and 3; Hidden World Zone 3 and 4 Windy Hill; Desert Ruins; Tropical Coast; Frozen Factory; Silent Forest; Sky Road; Lava Mountain
Pecky in Sonic Runners
Pecky Windy Hill Zone 3; Desert Ruins Zone 3; Tropical Coast Zone 1, 2 and 3; Frozen Factory Zone 1, 2 and 4; Silent Forest Zone 3; Sky Road Zone 4; Lava Mountain Zone 2; Hidden World Zone 1 and 4 Frozen Factory
Picky Windy Hill Zone 1, 2 and 3; Desert Ruins Zone 2; Tropical Coast Zone 2 and 4; Frozen Factory Zone 1 and 3; Silent Forest Zone 1 and 2; Sky Road Zone 2; Lava Mountain Zone 3 Desert Ruins; Silent Forest
Pocky in Sonic Runners
Pocky Windy Hill Zone 2 and 3; Desert Ruins Zone 1; Tropical Coast Zone 1 and 4; Frozen Factory Zone 3; Silent Forest Zone 2 and 4; Sky Road Zone 1 and 4; Lava Mountain Zone 3; Hidden World Zone 3 Windy Hill; Lava Mountain
Ricky in Sonic Runners
Ricky Windy Hill Zone 4; Desert Ruins Zone 1, 3 and 4; Tropical Coast Zone 2; Frozen Factory Zone 2; Silent Forest Zone 3; Sky Road Zone 1, 2 and 4; Hidden World Zone 1 Tropical Coast; Sky Road
Rocky in Sonic Runners
Rocky Windy Hill Zone 2 and 4; Desert Ruins Zone 3; Tropical Coast Zone 3 and 4; Frozen Factory Zone 1, 2 and 4; Silent Forest Zone 3; Lava Mountain Zone 2 Tropical Coast; Frozen Factory; Silent Forest

Super Smash Bros. for Wii U

In Super Smash Bros. for Wii U, the seven original Animals appear as background characters in the Windy Hill Zone stage. They also appear as a collectable trophy:

Name Picture Description
Fauna of Windy Hill FaunaOfWindyHillZoneTrophyWiiU Windy Hill, a plain on the floating Lost Hex continent, is the first area in Sonic Lost World. It has giant windmills and mysterious caves and is home to a wide variety of animals...that Dr. Eggman has gone and used as a power source for his robot collection. Typical... Just destroy the robots and set those animals free.

Sonic Runners series

Sonic Runners

AnimalsRunners

Animals in Sonic Runners.

In Sonic Runners, the seven original Animals from the first Sonic the Hedgehog played supporting roles to the main cast in the storyline. In this game, most individual Animals are referred to by their species' name. Over the course of the game, Team Sonic comes across the Animals several times, whom they usually save from Dr. Eggman and/or his lackeys. Occasionally, the Animals will also ask the team for help solving different problems, whether it be either Eggman-related trouble or more personal issues. Sometimes though, the Animals will help Team Sonic as well in their own ways.

In gameplay, the player can free Animals by destroying Badniks. Each Badnik contains only one Animal, which, when set free, will bounce a little further down the path before falling behind the player. If the player grabs the Animals as they pass by, the player will build up their Combo and earn 2,500 bonus points on the result screen for each Animal. Unlike earlier games however, there are always six types of Animals per stage. For some reason however, the Flickies do not appear in gameplay.

Sonic Runners Adventure

In Sonic Runners Adventure, the seven original Animals from the original Sonic the Hedgehog reprised their roles as power sources for Dr. Eggman's Badniks. During the game's storyline, Sonic and Tails came across some Flickies who provided them with some useful intel.

In gameplay, the player can free Animals by destroying Badniks. Each Badnik contains only one Animal which, when set free, will bounce out of the player's sight. Much like in the game's predecessor, there are always seven types of Animals per stage.

Sonic Mania

In Sonic Mania, and its expansion Sonic Mania Plus, the seven Animals from the original Sonic the Hedgehog returned, along with the additional five Animals introduced in Sonic the Hedgehog 2. Like every other character in the game, the Animals shown here come from Classic Sonic's world.

Similar to the Sega Genesis titles, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Also, only two types of Animals appear in most Zones; the exceptions to this being Press Garden Zone in the un-updated version of Sonic Mania (which only features Flickies), and Stardust Speedway Zone (which features different pairings of Animals between Act 1 and 2). Several kinds of Animals also appear at once when the Metal Sonic Projector is destroyed in Stardust Speedway Zone Act 2. Several Animals also appear in the intro cutscenes for Knuckles's Mania Mode and for Sonic Mania Plus' Encore Mode.

The Animals seen in the game and where they can be found are as follows:

Sprite Name Zone
Sonic Mania v1.00-v1.03 Sonic Mania v1.05.0713/Sonic Mania Plus
S2 becky
Becky Stardust Speedway Zone (Metal Sonic Projector only) Press Garden Zone, Stardust Speedway Zone (Metal Sonic Projector only)
S2 cucky
Cucky Metallic Madness Zone Stardust Speedway Zone (Metal Sonic Projector only), Lava Reef Zone, Metallic Madness Zone
S2 flicky
Flicky Green Hill Zone, Chemical Plant Zone, Flying Battery Zone, Press Garden Zone, Stardust Speedway Zone, Lava Reef Zone Green Hill Zone, Flying Battery Zone, Stardust Speedway Zone, Lava Reef Zone
S2 locky
Locky Stardust Speedway Zone (Metal Sonic Projector only), Mirage Saloon Zone Chemical Plant Zone, Stardust Speedway Zone (Metal Sonic Projector only), Mirage Saloon Zone
S2 rat
Micky Studiopolis Zone Studiopolis Zone
S2 pecky
Pecky Studiopolis Zone, Stardust Speedway Zone (Metal Sonic Projector only), Oil Ocean Zone Studiopolis Zone, Stardust Speedway Zone (Metal Sonic Projector only). Oil Ocean Zone
S1 picky
Picky Stardust Speedway Zone (Metal Sonic Projector only), Titanic Monarch Zone Stardust Speedway Zone Act 2, Titanic Monarch Zone
S2 pocky
Pocky Green Hill Zone, Stardust Speedway Zone Act 2, Hydrocity Zone, Mirage Saloon Zone, Metallic Madness Zone Green Hill Zone, Chemical Plant Zone, Press Garden Zone, Stardust Speedway Zone (Metal Sonic Projector only), Hydrocity Zone, Mirage Saloon Zone, Metallic Madness Zone
S2 ricky
Ricky Chemical Plant Zone, Flying Battery Zone, Stardust Speedway Zone Act 1, Lava Reef Zone Flying Battery Zone, Stardust Speedway Zone Act 1, Stardust Speedway Zone Act 2 (Metal Sonic Projector only)
S2 rocky
Rocky Stardust Speedway Zone (Metal Sonic Projector only), Hydrocity Zone, Oil Ocean Zone Stardust Speedway Zone (Metal Sonic Projector only), Hydrocity Zone. Oil Ocean Zone
S2-Turtle
Tocky Stardust Speedway Zone (Metal Sonic Projector only), Titanic Monarch Zone Stardust Speedway Zone (Metal Sonic Projector only), Titanic Monarch Zone
S2 wocky
Wocky Stardust Speedway Zone (Metal Sonic Projector only) Stardust Speedway Zone (Metal Sonic Projector only)
TrueEndTGA

Animals during the "& Knuckles" ending of Sonic Mania.

After getting to the ending of the "& Knuckles" mode in Sonic Mania, a shot of a group of excited Animals listening to Knuckles' retelling of the game's events will be shown.

Sonic Forces

AnimalsForces

Animals in Sonic Forces.

In Sonic Forces, the seven original Animals can be found inside Capsules, together with a Rental Avatar, in blue SOS Missions. The objective of these missions is to rescue the Animals using either Sonic, Classic Sonic, the Avatar or Shadow. After the Animals and the Rental Avatar have been freed from their Capsule, the player has to complete their stage to complete the SOS Mission.

There are always three types of Animals per SOS Mission. Which Animals it will be is chosen at random.

List of Animals

Image Name Species First appearance
Bat
Bat Bat Sonic Adventure 2
Bear
Bear Bear Sonic Adventure 2
S2 becky
Becky Bear Sonic the Hedgehog 2
Boar
Boar Boar Sonic Adventure 2
Cheetah
Cheetah Cheetah Sonic Adventure 2
Condor
Condor Condor Sonic Adventure 2
S2 cucky
Cucky Chicken Sonic the Hedgehog (1991)
Sadventure rip deer
Deer Deer Sonic Adventure
Dragon
Dragon Dragon Sonic Adventure 2
Sa1 elephant
Elephant Elephant Sonic Adventure
S2 flicky
Flicky Bluebird Sonic the Hedgehog (1991)
Gorillasprite
Gorilla Gorilla Sonic Adventure
Halffish
Half Fish Amphibian Sonic Adventure 2
Sadventure rip kangaroo
Kangaroo Kangaroo Sonic Adventure
Sa1 koala
Koala Koala Sonic Adventure
Lionsprite
Lion Lion Sonic Adventure
S2 locky
Locky Eagle Sonic the Hedgehog 2
S2 rat
Micky Mouse Sonic the Hedgehog 2
Molesprite
Mole Mole Sonic Adventure
Parrotsprite
Parrot Parrot Sonic Adventure
Peacocksprite
Peacock Peacock Sonic Adventure
S2 pecky
Pecky Penguin Sonic the Hedgehog (1991)
Penguinsprite
Penguin Penguin Sonic Adventure
Phoenix
Phoenix Phoenix Sonic Adventure 2
S1 picky
Picky Pig Sonic the Hedgehog (1991)
S2 pocky
Pocky Rabbit Sonic the Hedgehog (1991)
Rabbitsprite
Rabbit Rabbit Sonic Adventure
Raccoon
Raccoon Raccoon Sonic Adventure 2
S2 ricky
Ricky Squirrel Sonic the Hedgehog (1991)
S2 rocky
Rocky Seal Sonic the Hedgehog (1991)
Seaotter
Sea Otter Sea otter Sonic Adventure
Sealsprite
Seal Seal Sonic Adventure
Sheep
Sheep Sheep Sonic the Hedgehog CD
Skeleton dog
Skeleton Dog Dog Sonic Adventure 2
Skunksprite
Skunk Skunk Sonic Adventure
Puffin
Swallow Swallow Sonic the Hedgehog CD
Tiger
Tiger Tiger Sonic Adventure 2
S2-Turtle
Tocky Turtle Sonic the Hedgehog 2
Unicorn
Unicorn Unicorn Sonic Adventure 2
S2 wocky
Wocky Monkey Sonic the Hedgehog 2
Canary
N/A Canary Sonic the Hedgehog CD
Fish1
N/A Fish Sonic the Hedgehog CD
Fish2
N/A Fish Sonic the Hedgehog CD
Dove
N/A Dove Sonic the Hedgehog CD
Seagull-in-sonic-3-&-knuckles
N/A Seagull Sonic the Hedgehog 3 & Knuckles
Cat-Sonic-Rush
N/A Cat Sonic Rush
Camel-Sonic-Rush
N/A Camel Sonic Rush
Monkey-Animal-Sonic-Rush
N/A Monkey Sonic Rush
Fish1sprite
N/A Fish Sonic Rush
Fish2sprite
N/A Fish Sonic Rush

In other media

Comics

Sonic the Comic

Many of the early Animals have made appearances in the British publication, Sonic the Comic. The most notable ones are Porker Lewis and Johnny Lightfoot, who are valued members of the Freedom Fighters.

Archie Comics

In the Sonic the Hedgehog comic series and its spin-offs, Flickies appeared most notably in the Sonic Blast. Powerful, yellow Flickies were also seen helping Hyper Tails in Sonic the Hedgehog #66 (similar to the Flickies that help Super Tails in Sonic the Hedgehog 3 & Knuckles), and another Flicky appears as a travel companion for Amy in the Sonic Adventure storyline. Other animals (referred to as "mobini") have appeared in the Sonic Lost World tie in, as well as the Genesis story arc.

Animation

Sonic the Hedgehog (TV series)

In the Sonic the Hedgehog television series, the Knothole Freedom Fighters are based on the original animals from the first Sonic game. The most obvious is Princess Sally, who is based on Ricky. Rotor is based on Rocky, while Bunnie Rabbot is based on Pocky.

Sonic X

Three Flickies, Picky, and Rocky are shown on the news in "Defective Detectives" after they are teleported to Earth through Chaos Control. In "Mean Machines", Cucky, Pecky and Ricky all appear in a local park. In "Running Out of Time", when Sonic's friends return to their dimension; Pocky, Pecky, Ricky and two Flickies are seen being transported back.

In the Sonic X comics, many of the original animals make cameos on the cover and in the story of issue 11.

Sonic Mania Adventures

In Sonic Mania Adventures, Dr. Eggman kidnapped some Flickies which he used to bait Sonic. Although Sonic managed to free the Flickies from their Capsule, he ended up caught in a trap set by Eggman. When he broke free though, the Flickies carried Sonic to safety.[16]

Trivia

  • Although Animals do not appear in Shadow the Hedgehog, Dr. Eggman mentioned that when he built a giant circus tent, he gathered animals from around the world for shows.[17]
  • The trophy of the animals in Super Smash Bros. for Wii U is called "Fauna of Windy Hill Zone" (renamed "Animals of Windy Hill Zone" in PAL regions), implying the animals in Sonic Lost World debuted in said game, despite debuting in Sonic the Hedgehog for the Sega Mega Drive.
  • If the player hits a Caterkiller on any part of its body other than its head, an Animal will not be freed.

Notes

  1. "Object List" In a "Sonic the Hedgehog 2" prototype, an object list and raw source code can be found. Rocky is listed as "azarpat". "Azarashi" is the Japanese word for seal.

References

  1. Sonic Team (25 February 2015). Sonic Runners. iOS. Sega. Area/Level: Episode 14-1. "Knuckles: Yeah. This factory closes now. The Animals need to be living in harmony with nature again!"
  2. One of artworks showcasing Flicky and Pocky from the Sonic World feature of Sonic Jam.
  3. Sonic Team (19 June 2001). Sonic Adventure 2. Dreamcast. Sega. Area/Level: Chao Race - Challenge Race. Text: "Small animal challenge."
  4. Sonic Adventure 2 web page (Japanese). Sega (21 October 2016). Retrieved on 14 March 2019.
  5. Sonic Team (18 October 2013). Sonic Lost World. Wii U. Sega. Area/Level: Lava Mountain. Cutscene: Opening. "Sonic: Drop the critters, Eggman!"
  6. The staff team of Sonic the Hedgehog (1991) listed on the GHZ.
  7. Hardcore Gaming 101 - Flicky. Retrieved on 24 April 2015.
  8. "Sonic's main buddies are Johnny Lightfoot, Sally Acorn, Porker Lewis, Chirps, Tux, Flicky the Blue Bird, and Joe Sushi. Each comes from a large family, and each is playful and friendly." - Description from Sonic Bible Draft II page 15.
  9. Sonic the Hedgehog (Sega Mega Drive) Japanese instruction manual, pg. 7-10.
  10. 10.0 10.1 Sonic The Hedgehog 4. Sega. Archived from the original on 30 May 2013. Retrieved on 26 January 2015. Cite error: Invalid <ref> tag; name "StH4Info" defined multiple times with different content
  11. Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, p. 4.
  12. Sonic the Hedgehog Spinball (Sega Mega Drive) United States instruction booklet, p. 2.
  13. Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction manual, p. 4-6.
  14. Tails Adventure (Sega Game Gear) Japanese instruction manual, pg. 4-6.
  15. Sonic 3D Blast (Sega Mega Drive) United States instruction manual, pg. 3.
  16. Hesse, Tyson (30 March 2018). "Sonic Returns". Sonic Mania Adventures. Season 1. Episode 1. YouTube.
  17. Sonic Team USA (15 November 2005) Shadow the Hedgehog. PlayStation 2. Sega. Area/level: Circus Park: "Dr. Eggman: Behold! That tent is a pride enjoy of my circus! I've gathered animals all over the world to showcase at my marvelous big top!"
  18. Sonic Gear - Sonic Foods of Japan. Retrieved on 27 February 2015.
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