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Sonic Wiki Zone
Sonic Wiki Zone
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:''For the [[Gear Parts|Gear Part]] granting Air Ride, see [[Air Ride Skill]].''
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:''For the [[Gear Part]] granting Air Ride, see [[Air Ride Skill]].''
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{{AttackInfobox
 
  +
{{Infobox attack
 
|title = Air Ride
 
|title = Air Ride
|image = [[File:Air_Riding_SRZG.jpg|242px]]
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|image = [[File:Air Riding SRZG.jpg|242px]]
 
|caption = Rouge using Air Ride in ''[[Sonic Riders: Zero Gravity]]''
 
|caption = Rouge using Air Ride in ''[[Sonic Riders: Zero Gravity]]''
 
|1st_app = ''[[Sonic Riders]]''
 
|1st_app = ''[[Sonic Riders]]''
|other_apps = *''[[Sonic Riders: Zero Gravity]]''
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|other_apps =
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*''[[Sonic Riders: Zero Gravity]]''
 
*''[[Sonic Free Riders]]''
 
*''[[Sonic Free Riders]]''
 
|user = {{Scroll box|content=
 
|user = {{Scroll box|content=
 
*[[Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog]]
**[[Super Sonic]] {{C|''Sonic Riders'' only}}
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**[[Super Sonic]]
 
*[[Miles "Tails" Prower]]
 
*[[Miles "Tails" Prower]]
 
*[[Knuckles the Echidna]]
 
*[[Knuckles the Echidna]]
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*[[Wave the Swallow]]
 
*[[Wave the Swallow]]
 
*[[Storm the Albatross]]
 
*[[Storm the Albatross]]
*[[Doctor Eggman|Dr. Eggman]] {{C|''Sonic Riders'' and ''Sonic Free Riders'' only}}
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*[[Doctor Eggman|Dr. Eggman]]
 
*[[Shadow the Hedgehog]]
 
*[[Shadow the Hedgehog]]
 
*[[Rouge the Bat]]
 
*[[Rouge the Bat]]
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*[[Xbox Live Avatar]]
 
*[[Xbox Live Avatar]]
 
}}
 
}}
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|utilization = Flight
|description = A technique that allows [[Extreme Gear]] racers to fly through midair and [[Dash Ring]]s while gaining [[Air]]/[[Gravity Points]].
 
  +
|description = A movement technique for [[Extreme Gear]] racers.
 
}}
 
}}
 
 
'''Air Ride''', also called '''Air Riding''', is a move that appears in [[Sonic Riders|all]] [[Sonic Riders: Zero Gravity|three]] [[Sonic Free Riders|games]] in the ''Sonic Riders'' series. It is a racing maneuver used by racers riding on [[Extreme Gear]], where users are able to take flight into mid-air on their Gear and pass through [[Dash Ring|Dash Rings/Accelerators]].
 
'''Air Ride''', also called '''Air Riding''', is a move that appears in [[Sonic Riders|all]] [[Sonic Riders: Zero Gravity|three]] [[Sonic Free Riders|games]] in the ''Sonic Riders'' series. It is a racing maneuver used by racers riding on [[Extreme Gear]], where users are able to take flight into mid-air on their Gear and pass through [[Dash Ring|Dash Rings/Accelerators]].
   
 
==Description==
 
==Description==
When performing Air Ride, the user utilizes his/her Extreme Gear to temporarily maintain his/her altitude when propelled into the air, allowing the user to glide through mid-air for a short time. However, Air Ride can only be performed by those that have the [[Fly Type|necessary skills]], [[Extreme Gear#Air Ride|specialized Extreme Gear]] or the right [[Gear Parts|Gear Part]].
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When performing Air Ride, the user utilizes their Extreme Gear to temporarily maintain their altitude when propelled into the air, allowing the user to glide through mid-air for a short time. However, Air Ride can only be performed by those that have the [[Fly Type|necessary skills]], [[Extreme Gear#Air Ride|specialized Extreme Gear]] or the right [[Gear Part]].
   
In gameplay, Air Ride lets the playable character take off into the air, where the player can glide throughout the course and steer themselves in different directions. However, the circumstances that decide which playable characters are able to Air Ride depends on the game. While Air Riding, the player gains [[Air]]/[[Gravity Points]] in the process. Additionally, Air Ride allows the player to utilize [[Dash Ring|Dash Rings/Accelerators]], which usually lead into a shortcut on the racing courses and allows the player to travel faster that regular riding speed.
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In gameplay, Air Ride lets the playable character take off into the air, where the player can glide down the course and steer themselves in different directions. However, the circumstances that decide which playable characters are able to Air Ride depends on the game. While Air Riding, the player gains [[Air]]/[[Gravity Point]]s. Additionally, Air Ride allows the player to utilize [[Dash Ring|Dash Rings/Accelerators]], which usually lead into a shortcut on the course and allows the player to travel faster than regular racing speed.
   
To initiate Air Ride in gameplay, the player has to be launched into the air by a [[Catapult]] (or Kickers in ''Sonic Free Riders'') on the racing courses, from where the player then will use Air Ride. Over time, the player will lose momentum and fall to the ground automatically, but at any time, the player can cancel the Air Ride and immediately drop down.
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To initiate Air Ride in gameplay, the player has to be launched into the air by a [[Catapult (runway)|Catapult]] or be launched from [[Kicker]]s into a Dash Ring/Accelerator on the racing courses from where the player then will use Air Ride. Over time, the player will lose momentum and fall to the ground automatically, but at any time, the player can cancel the Air Ride and immediately drop down.
   
==Game Appearances==
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==Game appearances==
 
===''Sonic Riders''===
 
===''Sonic Riders''===
The move first appeared in ''[[Sonic Riders]]'' where it is called '''Air Riding'''. In this game, only [[Fly Type|Flight Type]] characters or other characters riding on certain Extreme Gears are able to perform Air Ride. When using Air Ride, the player has free directional movements (Note though that vertical movements are inverse, so if the player moves the control stick/d-pad up, the player will move down and vice versa). To drop down immediately from Air Ride, the player has to press the jump button ({{A Button (Xbox)}}/{{A Button (Gamecube)}}/{{X Button (PS)}}).
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The move first appeared in ''[[Sonic Riders]]'' where it is called '''Air Riding'''. In this game, only [[Fly Type|Flight Type]] characters or other characters riding on certain Extreme Gears are able to perform Air Riding. When using Air Riding, the player has free directional movements although vertical movement inputs are inverted (so if the player moves the control stick/d-pad up, the player will move down and vice versa). To drop down immediately from Air Riding, the player has to press the jump button ({{A Button (Xbox)}}/{{A Button (GameCube)}}/{{Cross Button (PS)}}).
   
 
===''Sonic Riders: Zero Gravity''===
 
===''Sonic Riders: Zero Gravity''===
The move re-appears in ''[[Sonic Riders: Zero Gravity]]'' where it is called '''Air Ride'''. In this game, this ability is restricted to Air Ride or Yacht type Extreme Gears or Board type Extreme Gears with the [[Air Ride Skill|Air Ride]] or [[Yacht]] [[Gear Parts|Gear Part]]. Other than that, the Air Ride technique works exactly as it did in ''Sonic Riders.''
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The move re-appears in ''[[Sonic Riders: Zero Gravity]]'' where it is called '''Air Ride'''. In this game, this ability is restricted to [[SCR-HD]] and racers that ride on Air Ride or Yacht type Extreme Gears or Board type Extreme Gears with the [[Air Ride Skill|Air Ride]] or [[Yacht]] [[Gear Part]] activated. Other than that, the Air Ride technique works exactly as it did in ''Sonic Riders''.
   
 
===''Sonic Free Riders''===
 
===''Sonic Free Riders''===
The move returned again in ''[[Sonic Free Riders]]'' where it is retains the name '''Air Ride'''. In this game, Air Ride can only be used if the player has chosen the [[Air Ride Skill]] Gear Part for his/her Extreme Gear before a race.
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The move returned again in ''[[Sonic Free Riders]]'' where it retains the name '''Air Ride'''. In this game, Air Ride can only be used by those with the active [[Air Ride Skill]] [[Gear Part]] equipped to their Extreme Gear.
  +
 
In this game, the player can Air Ride by both going off Catapults and Kickers. Due to the Kinect controls of the game, when performing Air Ride, the player must extend their arms out wide to gain height; if the player does not do this, they will immediately fall to the ground. If the player wants to drop down, the player must drop their arms down. Additionally, there is no horizontal steering while using Air Ride in ''Sonic Free Riders'', so the player can only steer vertically.
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{{-}}
   
 
{{Riders info}}
In this game, the player can Air Ride by both going off Catapults and Kickers. Due to the Kinect controls of the game, when performing Air Ride, the player must extend his/her arms out wide to gain height; if the player does not do this, he/she will immediately fall to the ground. If the player wants to drop down, the player must drop their arms down. Additionally, there is no horizontal steering while Air Riding in ''Sonic Free Riders'', so the player can only steer vertically.
 
 
{{Zero Gravity info}}
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{{Free Riders info}}
   
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[[pl:Air Ride]]
{{Riders Info}}
 
{{Zero Gravity Info}}
 
 
[[Category:Attacks and moves]]
 
[[Category:Attacks and moves]]
 
[[Category:Sonic Riders]]
 
[[Category:Sonic Riders]]

Revision as of 15:53, 8 March 2020

For the Gear Part granting Air Ride, see Air Ride Skill.


Air Ride, also called Air Riding, is a move that appears in all three games in the Sonic Riders series. It is a racing maneuver used by racers riding on Extreme Gear, where users are able to take flight into mid-air on their Gear and pass through Dash Rings/Accelerators.

Description

When performing Air Ride, the user utilizes their Extreme Gear to temporarily maintain their altitude when propelled into the air, allowing the user to glide through mid-air for a short time. However, Air Ride can only be performed by those that have the necessary skills, specialized Extreme Gear or the right Gear Part.

In gameplay, Air Ride lets the playable character take off into the air, where the player can glide down the course and steer themselves in different directions. However, the circumstances that decide which playable characters are able to Air Ride depends on the game. While Air Riding, the player gains Air/Gravity Points. Additionally, Air Ride allows the player to utilize Dash Rings/Accelerators, which usually lead into a shortcut on the course and allows the player to travel faster than regular racing speed.

To initiate Air Ride in gameplay, the player has to be launched into the air by a Catapult or be launched from Kickers into a Dash Ring/Accelerator on the racing courses from where the player then will use Air Ride. Over time, the player will lose momentum and fall to the ground automatically, but at any time, the player can cancel the Air Ride and immediately drop down.

Game appearances

Sonic Riders

The move first appeared in Sonic Riders where it is called Air Riding. In this game, only Flight Type characters or other characters riding on certain Extreme Gears are able to perform Air Riding. When using Air Riding, the player has free directional movements although vertical movement inputs are inverted (so if the player moves the control stick/d-pad up, the player will move down and vice versa). To drop down immediately from Air Riding, the player has to press the jump button (XboxA/A Button GameCube v2/Cross).

Sonic Riders: Zero Gravity

The move re-appears in Sonic Riders: Zero Gravity where it is called Air Ride. In this game, this ability is restricted to SCR-HD and racers that ride on Air Ride or Yacht type Extreme Gears or Board type Extreme Gears with the Air Ride or Yacht Gear Part activated. Other than that, the Air Ride technique works exactly as it did in Sonic Riders.

Sonic Free Riders

The move returned again in Sonic Free Riders where it retains the name Air Ride. In this game, Air Ride can only be used by those with the active Air Ride Skill Gear Part equipped to their Extreme Gear.

In this game, the player can Air Ride by both going off Catapults and Kickers. Due to the Kinect controls of the game, when performing Air Ride, the player must extend their arms out wide to gain height; if the player does not do this, they will immediately fall to the ground. If the player wants to drop down, the player must drop their arms down. Additionally, there is no horizontal steering while using Air Ride in Sonic Free Riders, so the player can only steer vertically.



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