For the skill, see Air Action.

The Air Action[1] is a mechanic that appears in Sonic Battle. It is a category of skill-based moves that the playable characters use to determine their aerial action.


Air Actions are techniques that allow the user to make a specific aerial movement during a match. Each individual Air Action is performed in its own unique way.

While all Air Actions are the same in function, each one has its own strengths and weaknesses that are determined by two attributes: speed and power. Some even have different mechanics. Skills like the Sonic Ballet and Amy Dble Jump allow the playable character to do an additional jump in midair while skills like Tails Fly and Cream Ballet allow the playable character to fly through midair for a short time. Other Air Actions like Rouge Catch lets the user drop to the ground faster while Air Actions like Ult. Air Action and S. Teleport can be performed repeatedly without limit to allow extra air time.

To perform a character's Air Action in gameplay, the player has to press GameboyA.png during a jump.

List of Air Actions


  1. Sonic Battle (Game Boy Advance) United States instruction booklet, pg. 17.

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