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Sonic Wiki Zone
Sonic Wiki Zone
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{{Infobox boss
[[File:Admiral_jelly.png|thumb|Admiral Jelly]]
 
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|image = [[File:Admiral-Jelly-Sonic-Colors-I.png|242px]]
{{Nihongo|'''Admiral Jelly'''|サブマリンパイレーツ|Sabumarin Pairētsu|lit. ''Submarine Pirate''}} is a robot that made its first and only appearance in <i>[[Sonic Colors]]</i>'s [[Aquarium Park]] serving as its boss. It was created by [[Dr. Eggman]].
 
 
|caption = Admiral Jelly.
  +
|game= ''[[Sonic Colors]]'' {{Only}}
  +
|level= [[Aquarium Park]]
  +
|previous=
  +
Depending on player's choice:
  +
*[[Captain Jelly]] {{C|Both versions}}
  +
*[[Frigate Orcan]] {{C|Both versions}}
  +
|next=
  +
Depending on player's choice:
  +
*[[Refreshinator]] {{C|[[Wii]] version}}
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*[[Drillinator]] {{C|[[Nintendo DS]] version}}
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*[[Frigate Skullian]] {{C|Both versions}}
  +
}}
 
{{Nihongo|'''Admiral Jelly'''|サブマリンパイレーツ|Sabumarin Pairētsu|lit. "Submarine Pirate"}} is a robot that appears as the boss of [[Aquarium Park]] in ''[[Sonic Colors]]''. It was created by [[Doctor Eggman|Dr. Eggman]]. It is an upgraded version of [[Sweet Mountain]]'s boss, [[Captain Jelly]].
   
 
==Battle==
 
==Battle==
 
===Wii===
 
===Wii===
[[File:320px-AdmiralJelly.png|thumb|253px|Sonic fighting Admiral Jelly.]]
+
[[File:AdmiralJelly.png|thumb|200px|left|Sonic fighting Admiral Jelly.]]
In the [[Wii]] version of the game, the player must swim to a giant glass dome with a lever inside. He/she will be followed by homing torpedoes, which must be used to break open the dome. Also, sometimes the white homing torpedoes have a [[Yellow Wisp]] inside them, which will be useful for the fight with Admiral Jelly. When the switch is activated, the player then faces Admiral Jelly. Admiral Jelly arrives with a bunch of pirates, and when he spins to the side, the player can use that time to destroy the pirates, and hit the Admiral when he is standing still. Admiral Jelly requires a maximum of three times to destroy him. If the player uses a Yellow Wisp from the torpedoes on the ship, the player can deal double damage. The only difference is that once the wisp is activated, Jelly will bolt off in a random direction at full speed, thus making it harder to hit him in drill mode, but a red arrow will point towards his direction, making it easier to find him. But when the player is chasing Admiral Jelly, he may change directions suddenly, so it is recommended that the player learn to use the drill boost at the correct times, in order not to waste it up all at one time.
+
In the [[Wii]] version of the game, the player must swim to a giant glass dome with a lever inside while being followed by homing torpedoes, which must be used to break open the dome. This boss battle is similar to the Sweet Mountain boss battle, but unlike the Sweet Mountain boss battle, it is more difficult. When the switch is activated, the player then faces Admiral Jelly. Admiral Jelly arrives with a bunch of pirates, and when he spins to the side, the player can use that time to destroy the pirates, and hit the Admiral when he is standing still. Admiral Jelly requires a maximum of three hits to destroy him.
  +
  +
Some of the white homing torpedoes have a [[Yellow Wisp]] inside them, which can be used to deal double damage. The only difference is that once the wisp is activated, Jelly will bolt off in a random direction at full speed, making it harder to hit him in drill mode; a red arrow will point towards his direction, making it easier to find him. While the player is chasing Admiral Jelly, he may change directions suddenly, so it is recommended that the player learn to use the drill boost at the correct times in order not to waste it.
   
 
===DS===
 
===DS===
The Admiral has the same appearance in the DS version of ''Sonic Colors''. This time, he only uses two pirate minions to attack. Depending which side Sonic is on the platform, Jelly will turn his para-scope into a cannon and launch a minion onto the platform. Sonic must stomp the other side to hit Jelly with his minion. Jelly will fall, and Sonic must hit his head to deal some damage. If Sonic boosts into his head, he will gain the [[Cyan Laser]] [[Color Power]] to deal double damage. Jelly's attacks will get stronger, making it harder to hurt him in the second phase. The player must hit him until his health is at 0, then hit his head once more to kill him.
+
The Admiral has the same appearance in the DS version of ''Sonic Colors''. This time, he only uses two pirate minions to attack. Depending which side Sonic is on the platform, Jelly will turn his para-scope into a cannon and launch a minion onto the platform. Sonic must stomp the other side to hit Jelly with his minion. Jelly will fall, and Sonic must hit his head to deal damage. If Sonic boosts into his head, he will gain the [[Cyan Laser]] [[Color Power]] to deal double damage. Jelly's attacks will get stronger, making it harder to hurt him in the second phase. The player must hit him until his health is at zero, then hit his head once more to kill him.
   
 
In both versions, Sonic must collect air bubbles to restore his breath.
 
In both versions, Sonic must collect air bubbles to restore his breath.
  +
  +
==Ranking==
  +
===Wii===
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{| class="wikitable"
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!Rank
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![[Point|Score]]
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|-
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|[[File:S Rank (Sonic Colors Wii).png|center|30px]]
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|1900000
  +
|-
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|[[File:A Rank (Sonic Colors Wii).png|center|30px]]
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|1750000
  +
|-
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|[[File:B Rank (Sonic Colors Wii).png|center|30px]]
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|1350000
  +
|-
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|[[File:C Rank (Sonic Colors Wii).png|center|30px]]
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|1000000
  +
|-
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|[[File:D Rank (Sonic Colors Wii).png|center|30px]]
  +
|0
  +
|}
   
 
==Gallery==
 
==Gallery==
  +
===Artwork===
<gallery captionalign="left">
 
  +
{{Gallery start}}
  +
<gallery>
  +
Admiral jelly.png|Concept artwork
  +
Admiral-Jelly-Sonic-Colors-II.png
  +
Admiral-Jelly-Sailors-Sonic-Colors.png|Admiral Jelly's sailor robots.
  +
</gallery>
  +
{{Gallery end}}
  +
  +
===Models===
  +
<gallery>
  +
Admiral_Jelly_model.png
  +
</gallery>
  +
  +
===Screenshots===
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{{Gallery start}}
  +
<gallery>
 
Sonic Colors Admiral Jelly 2.jpg
 
Sonic Colors Admiral Jelly 2.jpg
320px-AdmiralJelly.png
+
AdmiralJelly.png
 
Sonic-Colours-DS-Admiral-Jelly-1.jpg
 
Sonic-Colours-DS-Admiral-Jelly-1.jpg
 
Aquarium Park Boss 5-1-.jpg
 
Aquarium Park Boss 5-1-.jpg
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Aquarium Park Boss 4-1-.jpg
 
Aquarium Park Boss 4-1-.jpg
 
</gallery>
 
</gallery>
  +
{{Gallery end}}
   
 
==Video==
 
==Video==
 
{{#tag:tabber|
 
{{#tag:tabber|
 
Wii=
 
Wii=
[[File:Sonic Colors - S Rank - (Boss) Aquarium Park|center]]
+
[[File:Sonic Colors - S Rank - (Boss) Aquarium Park|200px|left]]
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
DS=
 
DS=
[[File:Sonic Colours (DS) Aquarium Park V.S. Boss|center]]
+
[[File:Sonic Colours (DS) Aquarium Park V.S. Boss|200px|left]]
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
}}
 
}}
  +
{{-}}
   
 
==Music==
 
==Music==
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<br clear="left" />
 
<br clear="left" />
  +
[[de:Admiral Jelly]]{{Colors info}}
 
[[Category:Sonic Colors bosses]]
 
[[Category:Sonic Colors bosses]]
 
[[Category:Eggman's creations]]
 
[[Category:Eggman's creations]]
 
[[Category:Robots]]
 
[[Category:Robots]]
[[de:Admiral Jelly]]
 

Revision as of 20:25, 31 August 2018

Admiral Jelly (サブマリンパイレーツ Sabumarin Pairētsu?, lit. "Submarine Pirate") is a robot that appears as the boss of Aquarium Park in Sonic Colors. It was created by Dr. Eggman. It is an upgraded version of Sweet Mountain's boss, Captain Jelly.

Battle

Wii

AdmiralJelly

Sonic fighting Admiral Jelly.

In the Wii version of the game, the player must swim to a giant glass dome with a lever inside while being followed by homing torpedoes, which must be used to break open the dome. This boss battle is similar to the Sweet Mountain boss battle, but unlike the Sweet Mountain boss battle, it is more difficult. When the switch is activated, the player then faces Admiral Jelly. Admiral Jelly arrives with a bunch of pirates, and when he spins to the side, the player can use that time to destroy the pirates, and hit the Admiral when he is standing still. Admiral Jelly requires a maximum of three hits to destroy him.

Some of the white homing torpedoes have a Yellow Wisp inside them, which can be used to deal double damage. The only difference is that once the wisp is activated, Jelly will bolt off in a random direction at full speed, making it harder to hit him in drill mode; a red arrow will point towards his direction, making it easier to find him. While the player is chasing Admiral Jelly, he may change directions suddenly, so it is recommended that the player learn to use the drill boost at the correct times in order not to waste it.

DS

The Admiral has the same appearance in the DS version of Sonic Colors. This time, he only uses two pirate minions to attack. Depending which side Sonic is on the platform, Jelly will turn his para-scope into a cannon and launch a minion onto the platform. Sonic must stomp the other side to hit Jelly with his minion. Jelly will fall, and Sonic must hit his head to deal damage. If Sonic boosts into his head, he will gain the Cyan Laser Color Power to deal double damage. Jelly's attacks will get stronger, making it harder to hurt him in the second phase. The player must hit him until his health is at zero, then hit his head once more to kill him.

In both versions, Sonic must collect air bubbles to restore his breath.

Ranking

Wii

Rank Score
S Rank (Sonic Colors Wii)
1900000
A Rank (Sonic Colors Wii)
1750000
B Rank (Sonic Colors Wii)
1350000
C Rank (Sonic Colors Wii)
1000000
D Rank (Sonic Colors Wii)
0

Gallery

Artwork

Gallery

Models

Screenshots

Gallery

Video


Music

File:Sonic Colors "Boss Battle 2" Music

Also plays during Captain Jelly fight



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