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{{Infobox boss
[[File:320px-AdmiralJelly.png|thumb|253px|Sonic fighting Admiral Jelly.]]
 
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|image = [[File:Admiral-Jelly-Sonic-Colors-I.png|242px]]
'''Admiral Jelly''' (サブマリンパイレーツ ''Submarine Pirate'') is a robot that made it's first and only appearance in [[Sonic Colors]]'s [[Aquarium Park]] serving as its boss.
 
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|caption = Admiral Jelly.
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|game= ''[[Sonic Colors]]'' {{Only}}
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|level= [[Aquarium Park]]
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|previous=
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Depending on player's choice:
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*[[Captain Jelly]] {{C|Both versions}}
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*[[Frigate Orcan]] {{C|Both versions}}
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|next=
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Depending on player's choice:
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*[[Refreshinator]] {{C|[[Wii]] version}}
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*[[Drillinator]] {{C|[[Nintendo DS]] version}}
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*[[Frigate Skullian]] {{C|Both versions}}
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}}
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{{Nihongo|'''Admiral Jelly'''|サブマリンパイレーツ|Sabumarin Pairētsu|lit. "Submarine Pirate"}} is a robot that appears as the boss of [[Aquarium Park]] in ''[[Sonic Colors]]''. It was created by [[Doctor Eggman|Dr. Eggman]]. It is an upgraded version of [[Sweet Mountain]]'s boss, [[Captain Jelly]].
   
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==Battle==
==Role In Sonic Colors (Nintendo Wii)==
 
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===Wii===
In the [[Wii]] version of the game, the player must swim to a giant glass dome with a lever inside. You will be followed by homing torpedoes, so use one of them to break open the case. Flip the switch using the B-button, and the fight will begin! Admiral Jelly will come down with a bunch of pirates, and when he spins to the side, use that time to destory the pirates. You can only hurt the Admiral when he is standing still, so be ready. Do this a maximum of 3 times to destroy him. However, just like all bosses, [[wisps]] will deal double damage, so it is possible to take him down in two hits. Remember, you are under water so you must gather air bubbles.WITH CUBE HOVER LAZER ROCKET!
 
 
[[File:AdmiralJelly.png|thumb|200px|left|Sonic fighting Admiral Jelly.]]
 
In the [[Wii]] version of the game, the player must swim to a giant glass dome with a lever inside while being followed by homing torpedoes, which must be used to break open the dome. This boss battle is similar to the Sweet Mountain boss battle, but unlike the Sweet Mountain boss battle, it is more difficult. When the switch is activated, the player then faces Admiral Jelly. Admiral Jelly arrives with a bunch of pirates, and when he spins to the side, the player can use that time to destroy the pirates, and hit the Admiral when he is standing still. Admiral Jelly requires a maximum of three hits to destroy him.
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Some of the white homing torpedoes have a [[Yellow Wisp]] inside them, which can be used to deal double damage. The only difference is that once the wisp is activated, Jelly will bolt off in a random direction at full speed, making it harder to hit him in drill mode; a red arrow will point towards his direction, making it easier to find him. While the player is chasing Admiral Jelly, he may change directions suddenly, so it is recommended that the player learn to use the drill boost at the correct times in order not to waste it.
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===DS===
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The Admiral has the same appearance in the DS version of ''Sonic Colors''. This time, he only uses two pirate minions to attack. Depending which side Sonic is on the platform, Jelly will turn his para-scope into a cannon and launch a minion onto the platform. Sonic must stomp the other side to hit Jelly with his minion. Jelly will fall, and Sonic must hit his head to deal damage. If Sonic boosts into his head, he will gain the [[Cyan Laser]] [[Color Power]] to deal double damage. Jelly's attacks will get stronger, making it harder to hurt him in the second phase. The player must hit him until his health is at zero, then hit his head once more to kill him.
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In both versions, Sonic must collect air bubbles to restore his breath.
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==Ranking==
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===Wii===
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{| class="wikitable"
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!Rank
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![[Point|Score]]
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|-
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|[[File:S Rank (Sonic Colors Wii).png|center|30px]]
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|1900000
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|-
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|[[File:A Rank (Sonic Colors Wii).png|center|30px]]
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|1750000
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|-
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|[[File:B Rank (Sonic Colors Wii).png|center|30px]]
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|1350000
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|-
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|[[File:C Rank (Sonic Colors Wii).png|center|30px]]
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|1000000
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|-
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|[[File:D Rank (Sonic Colors Wii).png|center|30px]]
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|0
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|}
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==Gallery==
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===Artwork===
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{{Gallery start}}
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<gallery>
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Admiral jelly.png|Concept artwork
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Admiral-Jelly-Sonic-Colors-II.png
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Admiral-Jelly-Sailors-Sonic-Colors.png|Admiral Jelly's sailor robots.
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</gallery>
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{{Gallery end}}
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===Models===
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<gallery>
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Admiral_Jelly_model.png
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</gallery>
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===Screenshots===
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{{Gallery start}}
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<gallery>
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Sonic Colors Admiral Jelly 2.jpg
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AdmiralJelly.png
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Sonic-Colours-DS-Admiral-Jelly-1.jpg
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Aquarium Park Boss 5-1-.jpg
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DS Aquarium Park Boss 2-1-.jpg
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Aquarium Park Boss 4-1-.jpg
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</gallery>
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{{Gallery end}}
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==Video==
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{{#tag:tabber|
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Wii=
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[[File:Sonic Colors - S Rank - (Boss) Aquarium Park|200px|left]]
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{{!}}-{{!}}
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DS=
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[[File:Sonic Colours (DS) Aquarium Park V.S. Boss|200px|left]]
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{{!}}-{{!}}
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}}
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{{-}}
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==Music==
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[[File:Sonic Colors "Boss Battle 2" Music|thumb|300px|left|Also plays during Captain Jelly fight]]
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<br clear="left" />
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[[de:Admiral Jelly]]{{Colors info}}
 
[[Category:Sonic Colors bosses]]
 
[[Category:Sonic Colors bosses]]
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[[Category:Eggman's creations]]
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[[Category:Robots]]

Revision as of 20:25, 31 August 2018

Admiral Jelly (サブマリンパイレーツ Sabumarin Pairētsu?, lit. "Submarine Pirate") is a robot that appears as the boss of Aquarium Park in Sonic Colors. It was created by Dr. Eggman. It is an upgraded version of Sweet Mountain's boss, Captain Jelly.

Battle

Wii

AdmiralJelly

Sonic fighting Admiral Jelly.

In the Wii version of the game, the player must swim to a giant glass dome with a lever inside while being followed by homing torpedoes, which must be used to break open the dome. This boss battle is similar to the Sweet Mountain boss battle, but unlike the Sweet Mountain boss battle, it is more difficult. When the switch is activated, the player then faces Admiral Jelly. Admiral Jelly arrives with a bunch of pirates, and when he spins to the side, the player can use that time to destroy the pirates, and hit the Admiral when he is standing still. Admiral Jelly requires a maximum of three hits to destroy him.

Some of the white homing torpedoes have a Yellow Wisp inside them, which can be used to deal double damage. The only difference is that once the wisp is activated, Jelly will bolt off in a random direction at full speed, making it harder to hit him in drill mode; a red arrow will point towards his direction, making it easier to find him. While the player is chasing Admiral Jelly, he may change directions suddenly, so it is recommended that the player learn to use the drill boost at the correct times in order not to waste it.

DS

The Admiral has the same appearance in the DS version of Sonic Colors. This time, he only uses two pirate minions to attack. Depending which side Sonic is on the platform, Jelly will turn his para-scope into a cannon and launch a minion onto the platform. Sonic must stomp the other side to hit Jelly with his minion. Jelly will fall, and Sonic must hit his head to deal damage. If Sonic boosts into his head, he will gain the Cyan Laser Color Power to deal double damage. Jelly's attacks will get stronger, making it harder to hurt him in the second phase. The player must hit him until his health is at zero, then hit his head once more to kill him.

In both versions, Sonic must collect air bubbles to restore his breath.

Ranking

Wii

Rank Score
S Rank (Sonic Colors Wii)
1900000
A Rank (Sonic Colors Wii)
1750000
B Rank (Sonic Colors Wii)
1350000
C Rank (Sonic Colors Wii)
1000000
D Rank (Sonic Colors Wii)
0

Gallery

Artwork

Gallery

Models

Screenshots

Gallery

Video


Music

File:Sonic Colors "Boss Battle 2" Music

Also plays during Captain Jelly fight



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