Admiral Jelly (サブマリンパイレーツ Sabumarin Pairētsu?, lit. "Submarine Pirate") is a character that appears in the Sonic the Hedgehog series. It is a humanoid-based robot naval captain created by Dr. Eggman. During the Wisp incident, it would guard one of Eggman's tractor beam generators, only to be destroyed by Sonic the Hedgehog.
Admiral Jelly's body consists of a typical white naval uniform top, two pincers that act as his "hands" while doning a scarlet, purple and yellow mechanical fish tail. His facial features are the same as Captain Jelly's, having an orange head, cyan eyes and wears a white naval cap with a yellow Eggman Empire decal on its front.
Admiral Jelly also carries a submarine's periscope with the same colors as Admiral Jelly's tail which bears a single eye at its mirror.
In the Wii version of Sonic Colors, and its remaster Sonic Colors: Ultimate, Admiral Jelly would guard the tractor beam generator on Aquarium Park with its massive galleon and crew consisting of robotic minions. When Sonic the Hedgehog eventually arrived at the generator, Admiral Jelly would engage the hedgehog. However, it was destroyed by Sonic, resulting in the shutdown of its tractor beam generator.
Powers and abilities
Admiral Jelly is the boss of Aquarium Park and the fourth, fifth or sixth boss of the Wii version of Sonic Colors (depending on the player's choices). It is fought with Sonic in Aquarium Park Boss Act after clearing Aquarium Park Act 6.
In the Wii version of the game, the Admiral Jelly battle is similar to the Captain Jelly battle, though it is more difficult. As the entire battle occurs underwater, the player must keep using Air Bubbles to avoid losing a life due to drowning. The player must reach the end of the submarine to a giant glass dome encasing a lever switch inside while guiding the homing torpedoes homing on Sonic to break open the dome. There are large upwards-moving torpedos that let the player stand on them without dealing any damage to the player but these torpedos will destroy the small homing torpedos upon contact. If the homing torpedos hit any of the smaller round glass domes, they will break open and release Rings, though if a specific white torpedo breaks into a glass dome, a Yellow Wisp will be granted to the player. When the switch is activated, the player then faces Admiral Jelly alongside a crew bunch of pirates. The crewmates cannot deal any damage to Sonic but they can be attacked to gain points and spawn a White Wisp which fuels the player's Boost Gauge. Admiral Jelly attacks by spinning to the side while moving around the stage for a short while; the player can use that time to destroy the pirates, and hit the Admiral when he is standing still. Admiral Jelly requires a maximum of three hits to proceed into the next phase where the player will return to the submarine and must repeat the above process once more to destroy Admiral Jelly. In the second phase, the large torpedos move in a different formation to make it harder for the player to get the small homing torpedos to hit the glass dome encasing the switch.
Using the Yellow Drill can be used to deal triple damage against Admiral Jelly. However, once the player transforms into the Yellow Drill, Admiral Jelly will bolt off in a random direction at full speed, making it harder to hit him this way; a red arrow will point towards his direction, making it easier to find him. While the player is chasing Admiral Jelly, he may change directions suddenly, so it is recommended that the player learns to use the drill boost at the correct times in order not to waste it.
|vs. Captain Jelly & Admiral Jelly||Kenichi Tokoi||4:36|
Admiral Jelly is the boss of Aquarium Park and the fourth, fifth or sixth boss of the Nintendo DS version of Sonic Colors (depending on the player's choices). It is fought with Sonic in Aquarium Park Boss Act after clearing Aquarium Park Act 2.
The Admiral Jelly battle takes place at a fixed location consisting of a platform with balloons on the side to help bounce the player back onto the platform should they fall off. Since the battle occurs underwater, the player must still use Air Bubbles to avoid losing a life due to drowning which can be generated by jumping on a capsule at the middle of the platform. The player can Stomp on the ends of the platform (indicated by the pavement area) to tilt it towards that direction, allowing them to pick up the Rings that are aligned at that angle more easily. Admiral Jelly will attack as follows:
- Admiral Jelly will use his periscope like a cannon and launch a minion onto one end of the platform. The player must quickly Stomp at the other side of the platform to hit Admiral Jelly with his minion, causing him to fall to the platform which allows the player to deal additional damage by hitting Adniral Jelly's head, which also fills the player's Tension Gauge. If they boost into Admiral Jelly's head, they will gain a Cyan Wisp to use the Cyan Laser Color Power to deal huge damage.
- Admiral Jelly creates a blue whirlpool of energy where the two pirate minions orbit around it, eventually widening its radius and lowering it down to reach the player. Touching the orbiting minions will damage the player. However, the player can boost at the pirate minion that is not covered in electricity to gain a Cyan Wisp.
- Used only when his health is low, Admiral Jelly will descend below the platform while the two pirate minions move to the opposite ends of the platform to generate eletricity-like fins that move towards the other end of the platform. The player must jump over them to avoid them. Meanwhile, Admiral Jelly will emerge from below until he is high above the platform and will dive at the player with a spinning attack. Jumping off the platform to avoid the fins is not advisable as the player will not be able to avoid Admiral's attack aimed at that end of the platform. After attacking this way though, Admiral Jelly's head is then vulnerable allowing the player to damage him.
The player must hit Admiral Jelly until his health is nearly depleted, then hit his head once more to destroy him and end the fight.