So it's an AI comic.
Other than that, I don't see how it relates to Sonic.
So I'm locking this. Will be deleted.
Sonic Heardle Vol. 4 #33
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Well, Tabletop Simulator has some templates, which are mostly for size-ratio. I mostly base my cards over the layout of trading card games such as Yu-Gi-Oh, Pokémon, Magic: the Gathering etc. They're not collectible cards though.
In my earlier drafts of Sonic: RPBG, I was writing out this page on various power-ups and collectibles that can be brought as well as explaining each and every weapon, item and such and figured, either players will need to be fans to understand the extensive lore of the game, or I'll have to write a big rulebook that covers gameplay, lore elements and such.
I remember the first time I sat with a group to play Dungeons and Dragons. I told them I would like to play but didn't know where to start... and they gave me this D&D edition book, which just seemed daunting, y'know? I wanted to just sit in and play. (To this day, I still dunno how to properly play D&D, though not like I have friends to sit with.)
So for my Sonic: RPBG, I came up with "Content Cards" to explain all the important things in bite-size chunks so that players who are unfamiliar with the game will not feel overwhelmed when playing it for the first time. The game itself is mildly-complex, but I still designed it easy enough in hopes young minds would not find it too difficult to learn and adapt to.
It's why I am undecided with adding an Action Point system to the game because I don't want to add too many layers of general gameplay that may confuse young players.
Just for giggles. If the vandal strikes again, let me or the other admins know.
Because the image file itself was changed. I reverted it back.
@ApexCayennePepper rolled it back and I reverted the profile picture.
So, same story as Chronicles... but with Adventure/'06 gameplay? I would honestly like that a lot.
This is why I think it would be cool if we had a Smash Bros. spin-off with Sega vs Nintendo.
NiseSega
You can find all kinds of Sonic-related fonts here!
Incidentally, I also use the official Style Guides for the right fonts and design choice to use.
Almost everything I put into this game is in some way a reference to the games, one way or another. The only things I don't use is stock images for the card artwork.
OK, made new Content Card template. I won't show it, given it's pretty much a recreation. The most noticeable change I made to it was to change the text from information from Futura to Impress. This is because I wanted it to look like Sonic Adventure subtitles.
Also, made a new logo.
If I ever finish it, this'll be the workshop thumbnail. (I'm bringing this up, 'cus I had to use the Content Card's reverse side graphic to make an impromptu thumbnail that looked terrible and not eye-catching.)
I doubt Sakurai-san would be that interested returning to Smash Bros. Ultimate, but I'll vote "maybe".
The way I see it, the reason why fan-requested characters like Waluigi and Shadow were not added into the game is because Sakurai regarded Smash Bros. games as their own ecosystem. That he chooses fighters carefully and how their movesets correspond to the other fighters and stages. Even stages get this treatment over how the layout of stages offers advantages and disadvantages to various fighters. Don't get me wrong, he loves Smash Bros. with a passion, but I imagine he must have felt relief he no longer had to meticulously review every few fighter Nintendo pressed onto him.
I also believe the reason why he called his last Smash Bros. game "Ultimate" was because he regarded it the ultimate, most peak Smash Bros. game he could make. Whenever or not he can improve upon it, he probably doesn't think he can or want to. SSBU is the absolute peak of the mountain, any further is just downhill from here.
When you say "Ultimate Deluxe", do you simply mean the same game, but updated graphics for the Switch 2? In which case Sakurai may not bother given the switch 2 is backwards compatible with the Switch 1 games. But if you mean the game with a new Fighters Pass, that depends on if Masahiro Sakurai want's to go through all that again.
I think, if Nintendo really wants to continue the Smash Bros. series, they could consider spin-offs. Spin-offs have lower budget than mainline games, but also lower expectations from the audience. They could make a game on par with SSB4 and fans will still be satisfied as long as it has a gimmick or something to stand out.
For example, my suggested spin-off game would be called Nintendo Smash Bros. vs Sega All-Stars. Maybe, like Pokémon games, comes in red-blue variations. Nintendo markets the red version, while Sega markets the blue version.
Other ideas for spin-offs could be Smash Bros. games that are anything but fighting games. Such as Super Smash Karts or Super Smash Party, etc.
Sonic Heardle Vol. 4 #32
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Non-Sonic characters who have articles are allowed to have the cameo's and references they have in their own games listed, but we have the "List of cameos and references" article for such things in general. Even if a non-Sonic character doesn't have enough appearances for the rule of two, their cameos and references can still be listed on that article.
If the rule was changed, all of Sega All-Stars characters would get articles with barely any content written for them.
I guess that's settled then with Miku.
Though, again, if she appears in any other Sonic game as a playable character in the future, or star in IDW Sonic comics etc, it'll count as her second appearance and be allowed for an article.
Which, if anything, proves the point Miku shouldn't have her own article. CrossWorld is Ichiban's sole appearance in a Sonic game to date, same has Miku.
Granted, the Yakuza series does not have any Sonic references as far as I'm aware.
@HeroesSquad - "Also, can anyone explain why Danica Patrick has an article?"
I think it's because the Rule of Two counts if the appearance is in separate media. She appeared in both Sonic & All-Stars Racing Transformed and Sonic Universe #45.
@HeroesSquad - "I could remove Miku."
I think it would be best. Unless she shows up in a Sega All-Star or mobile Sonic game sometime soon.
I don't want to be a butt, but I simply think it doesn't count. Hatsune Miku may have had cameos on her games, cross-promotions or made tributes for Sonic, but they would mostly fall under the "List of cameos and references" page.
The "rule of two" states "characters must have appeared in at least two games (in a playable capacity), two comic books, or two episodes of a television show in which Sonic was a main character. Cameo appearances do not qualify as appearances."
Sonic Racing: CrossWorld counts as 1 appearance, but I don't recall her in any other games. Not even any of the Sega All-Stars games.
Maybe if she appeared in Speed Battle, Dash or Rumble, that would count as her second appearance.
I'm honestly hoping for some "mild retcons".
If there is one thing I didn't like about the pre-quill was that it addressed certain zones as separate locations throughout the universe (Casino Night, Aquatic Ruin Zone, Hill Top Zone, Marble Zone and Spring Yard Zone). It never specified where these locations are, but I just don't think they should be separated. I can't help but regard it a "single-biome planet" sort of thing, even if there is no proof for or against it. And I always find it lazy story writing or wastefui having a whole planet just for specific areas with the heavy implication the entire planet is like that area.
I simply think all those listed places along with Sonic's island should all be located on Mobius. If not, then does that make Mobius like Waterworld? With Sonic's island being the fabled Dryland?
The only excuse I will allow from zones and stages not being on Mobius, is stages and located being on Earth instead. Such as Labyrinth, or IceCap Ski Resort.