Sonic Heardle Vol. 3 #174
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I have to admit, the harmonica gives it a more chill-vibe than the carousal.
Or, now here me out here, you can use this very wiki you're on to find out about stuff you wanna know.
Crazy idea, I know.
John... what was in that lasagna?
I haven't played Minecraft in years. I tried getting back into it, but it wouldn't let me log onto my old account.
I sent an email about it, and they said they're still importing the legacy accounts to the new accounts.
Given my old log in still doesn't work, either my old legacy account is lost or Mojang expects me to buy the game again.
This add-on is super-tempting, though.
Kinda wish I can play the Storybook games now. Though can't be bothered to find my Wii U just to plug it in for some nostalgia.
Plus, I never liked holding the wiimote horizontally for S&tSR.
Ben 10 died after the reboot, so no thanks.
(Only thing I liked about the reboot was how Kevin baggage is ditched and replaced with the Antitrix, but that's all I like from it.)
Almost all zones and stages in Sonic games have been... "semi-linear". As in often or not alternate routes are offered to get to the goal. At least in the Classic-era Sonic games.
Dreamcast-era Sonic games still carries the concept over, but sometimes instead of an upper or lower route, there are side routes. But yeah, they are fairly linear in comparison to the Classic-era stages and more obstacle courses.
But that's what I like about Sonic Adventure. With each character's having their own style of play and objectives in their stages, Sonic Adventure is more of a "Jack of all trades" than just the usual platformer. Though later games return to it's speedrunning routes.
Sonic Unleashed introduces the "boost formula" and my main complaint about the stage designs is they consist of "boost lanes" and side-scrolling. I am forgiving of Sonic Unleashed day stages being like this on account Sonic Team were new to the formula, and they were still better than the night stages. But the night stages, while slow and cumbersome, still had their charm with some 3D platforming and puzzles, such as the uses of switches, levers or key stones. Gameplay more of Amy Rose's style.
But I don't forgive Sonic Colours for its bland level designs where they lean in harder with boost lanes and side-scrolling, while wisps are more of a crutch on gameplay than improvement over it.
It wasn't until Sonic Generations they finally mastered perfect level designs that compliment the boost formula and, like Sonic Adventure, the stages are semi-linear, offering a variety of ways to speedrun the stages.
Then they dropped the ball for Sonic Forces, and I can't be bothered to talk about the rest.
I found it a bit confusing he had a jetpack in Sonic 3, but I believe he is capable of flying at high speeds and covering great distance in seconds because of the yellow energy he emits.
Jokes aside, I wouldn't mind the Storybook adventures adapted into the film series, but I'd much rather they be spin-off TV series.
I can imagine Sonic in the world of the 2000 movie Arabian Nights.
Whiles FANDOMs terms state I don't have to give out my personal information such as my age, you can find how long I've been on SWZ as well as my age (and birthday) on the tabs under "Information" on my userpage.
That isn't my first post. This is. It wasn't until a month later, I properly introduced myself.
What if, now here me out... a new Paper Mario game, but also a crossover with Sonic the Sketchog?
I've been active on this wiki since 2008.
None of the above.
Mario has plenty of spin-offs as it is, why can't he share any of them with Sonic?
Imagine, "Mario & Sonic Party" or "Mario & Sonic Kart"!
They could at least animate with in-game models and rendering.
Sonic Heardle Vol. 3 #173
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Matthew 10:34-36
Oh well, to be fair Super Mario needed a head start to beat Sonic.