21 Votes in Poll
Spoilers for Shadow Generations:
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Why are they here? Shouldn’t you guys be stuck in space without Time Eater? That means my theory of Eggman taking Orbot and Cubot being lost in Outer Space before Sonic Lost World is a lie.
Mine:
Sonic Unleashed is awesome, ESPECIALLY the werehog stages
Orbot and Cubot really need to have their own adventure in the comics
Sonic and the Secret Rings is worse than Sonic Forces
Caliburn is severely underrated
The reason Silver is stuck in the past in the comics should be because of someone mucking around with the time stream
Ok now you go
34 Votes in Poll
Orbot and Cubot exist in the main canon Sonic game universe, while Scratch and Grounder don't.
Orbot and Cubot look cooler than Scratch and Grounder.
Orbot and Cubot are actually funnier and more interesting than Scratch and Grounder.
Scratch and Grounder are way too perfect, and I don't like everything too perfect.
Orbot and Cubot are created by SEGA Japan, Scratch and Grounder are created by SEGA America, I prefer SEGA Japan than SEGA America.
Scratch and Grounder are the most overrated Eggman butlers.
You may disagree, but this is just my opinion, no drama.
15 Votes in Poll
2010 had a lot of interesting stuff happening. One of those was to go to the Sonic website and check the new Sonic game. The year’s game was Sonic Colors exclusive to the Nintendo Wii. I guess it’s fair, as the Wii hasn’t really got anything really big since it’s not powerful enough. And as a mostly Nintendo gamer (not profession) I don’t mind. After a long time, a Sonic game was actually received well. Colors was actually successful. It took the day time gameplay from unleashed and got rid of the werehog. The real reason unleashed wasn’t very well received at launch was the werehog, so taking what’s right and throwing the wrong is a good move from them instead of scrapping everything like usual. Sonci has all the moves he had in day time unleashed. I also think that Colors is a very good game. When you start right away the game puts you in the first level with no cutscene in sight. When you do finally get to a cutscene, you see the game’s pretty light on story. Eggman has opened a space amusement park to “right the wrongs of the past” so Sonic is here to beat him up because this is most likely one of his plans. Tails is skeptical and thinks that Eggman really is trying to make up for his evil. Which is so stupid. Like, seriously, this man freed the god of destruction, blew up half the moon, created a robotic copy of Sonic that became the strongest being in the series in Heroes, and unleashed Dark Gaia.
Sonic meets these cute creatures called wisps that give him special powers. Eggman has six parts to his new amusement park- Tropical Resort, Sweet Mountain, Starlight Carnival, Planet Wisp, Aquarium Park, and Asteroid Coaster, each having unique themes and attractions. Tropical Resort is the first zone. This game has six acts per zone, the same system as the classics. Only the classics had three or two acts. There’s a huge problem with Colors, though- filler levels. Some acts are just short 2D side scrollers or sections that are just so boring to play. Tropical resort’s act 4 or something reuses assets from act 1, and these levels drain life out of the experience. Tropical Resort though looks very nice and is at the center. I’ll mostly just show images so you see for yourself these areas. After the first zone you unlock Sweet Mountain and Starlight Carnival, which is cool because the boss cutscenes switch depending on the one you played first. Sweet Mountain (SM) is a mountain completely made of fake sweets. Starlight Carnival (SC) is a beautiful festival in space.
Now- the wisps. The wisps are the new gimmick for this game. Also I’ve noticed that every boost game has had a new mechanic with it, but after the werehog it just resulted in the games being two to three hours long. Sonic and Tails meet a wisp which they name Yacker, and Yacker is a white wisp.
Instead of rings these White Wisps in capsules will fill your boost gauge. The Cyan Laser Wisp gives you a few seconds to choose your direction and then you go off as a laser and destroy any enemies. The Yellow Drill lets you drill into the ground and take shortcuts. Pink Spike lets you climb on walls and spindash. Orange Rocket sends you flying as a rocket as you destroy everything and get momentum in air or as you’ll be sent flying afterwards towards the ground. Green Hover can light speed dash, which means dashing through rings, and hover for a bit. Blue Cube turns Blue Cubes into Blue Rings and vice versa, which helps tremendously in platforming. Purple Frenzy lets you go into a frenzy as you destroy specific obstacles. The wisps really make the gameplay fun. Without them, the gameplay would be dull and boring.
After you’ve finished Sweet Mountain and Starlight Carnival you unlock Aquarium Park, Planet Wisp, and Asteroid Coaster. The game drops the act of switching cutscenes as Sonic and Tails are talking about the end of the game when I beat Asteroid Coaster first. In one of the boss cutscenes in SM/SC Eggman sneaks up and mind controls Tails with some negative energy, and from then on Tails is convinced Eggman is evil. They could’ve had a moment where Sonic needed to attack his best bud, but no, and Tails just magically snaps out of it. There’s a reason the meta era is called the colors era because it was the downfall of storytelling in Sonic. Ken Pontac and Will Graff were the writers of the games in the 2010s- and no offense, but they absolutely destroyed almost all the main cast and everything good about them.
In Planet Wisp we see Eggman is constructing a theme park there, but it’s the Wisps’ home. Aquarium Park is an underwater sushi restaurant and park. Asteroid Coaster is as the name implies- a roller coaster near asteroids. In AC Sonic and Tails find out Eggman is converting Wisps into purple frenzy wisps, who are actually negative energy. Eggman is capturing the wisps and using them. The new storytelling has a heavy emphasis on comedy- sometimes these jokes are good, but others last too long. Like the Bucket O’ Sushi restaurant gag.
Eggman has these voice lines in the stages which are also the same case. But Mike Pollock’s having fun with it. I mentioned in Zero Gravity that it was noticeable how it was just the characters standing around and talking. That’s the same here. It’s like the action is now just restricted to gameplay. I miss the action cutscenes.
To stop Eggman’s plans they need to shut down the generators of each part of the park. I find it so weird that these characters can just breathe in space. In Starlight Carnival and Asteroid Coaster this brings your attention. But that’s not a nitpick, I don’t want them getting any ideas. At each generator there is a boss. There are three types of bosses- Ferris Wheel, Frigate Chase, and Jelly Ships, as I’ve named them. In Tropical Resort and Planet Wisp, you fight a Ferris Wheel as you do some platforming until you homing attack the face of the wheel, or use the Cyan Laser and Pink Spike.
In Frigate Chase you Chase a party ship of sorts in Starlight Carnival and Asteroid Coaster and homing attack it. Frigate Skullian will have more attacks. You can use Cyan Laser and Orange Rocket to attack as well. In the Jelly Ships at Sweet Mountain and Aquarium Park, a ship is led by Captain/Admiral Jelly and you sabotage the ship until it falls and you fight Jelly and his minions. There’s also Game Land which has extra levels you unlock by collecting Red Rings in levels, which are collectibles, but most importantly, they let you unlock the Chaos Emeralds, which have nothing to do with the story, to turn into Super Sonic. I guess they listened to the fans wanting Super Sonic to be playable outside final bosses. I don’t like using Super Sonic because you can’t use Wisps while you have him enabled, and he’s just not useful in a lot of this game’s slow platforming.
Once Sonic has disabled all the generators Eggman starts to use his mind control cannon to make the earth his star attraction. The entire park starts shaking so Sonic and Tails go to fight Eggy. You go through Terminal Velocity act 1 and destroy the robots. After that, they encounter the fat doctor. Sonic sends Tails down to earth with the train or something and you fight the Nega Wisp Armor. The theme for this boss is epic, but the story makes it hard to think of it as a final boss theme for me. This boss is climactic as Eggman uses the same wisp powers you’ve been using the entire game against you. At the end you do a final blow combined with all of the wisp powers. Eggman gets stranded in space with Orbot and Cubot, who I’ve neglected to mention. Orbot was a character in Unleashed but wasn’t named that. In Unleashed he made fun of Eggman’s stupid decisions but the doctor needs him to do all the planning, control machines he isn’t, etc.
In Colors Orbot is just standing around doing nothing along with a new character Cubot. Cubot’s design is interesting, but he’s just a useless guy who just can’t stop talking. I do like them, though, unlike most other fans. A black hole comes and though Sonic manages to outrun it for quite a bit, he gets sucked in. But no worry, the wisps save him and send him back to earth. Their planets are saved from Eggman, so Sonic and Tails say goodbye to Yacker and the other wisps. The songs are the same as Unleashed, one as the main theme, and one for the credits. Reach For The Stars and Speak With Your Heart are songs by Cash Cash. Sonic Colors has a really good soundtrack. Each theme fits its area well. Well, that’s it for our Sonic Colors discussion.
40 Votes in Poll
38 Votes in Poll
Because they're very interesting and funny, and I always laughed when Orbot insults Eggman. But...
Unfortunately, they're underrated, about Eggman's butlers, I found most people like Scratch and Grounder the most of the community.
You may disagreed, but please respect my and other's opinion.
40 Votes in Poll
43 Votes in Poll
Who was the mastermind behind this???