I saw a thread like this, but the ideas were so random and a few were obvious jokes, bad ones at that, that I stopped reading it. So Heres one to be taken seriously!
I saw a thread like this, but the ideas were so random and a few were obvious jokes, bad ones at that, that I stopped reading it. So Heres one to be taken seriously!
Hm, I think it'll be more suitable as an episode. Tails will trick Dr. Eggman into a rematch with the very same robot and will hack it to use the laser to restore Sonics memory or something. That or Sonic simply remembers who he is from witnessing Dr. Eggmans destruction and doing something about it.
Orrrrr by the SUPERPOWER OF TEAMWORK- *Is slapped* OW. It was a Sonic Heroes reference! COME ON.
With Sonic Booms target of audience and demograph, I wouldn't be suprise if Sonic Boom end up that corny.
So, my "Sonic Shuffle: Superstars" idea, is it a good one? I'm well aware of how unpopular Sonic Shuffle was but I can imagine my idea be popular in japanese arcades. Especially arcade machines that are amiibo compatable.
For example in Arcade Mode, there can be 8+ playable characters to choose from. Sonic, Tails, Knuckles, Amy, Nights, Amigo, Ulala and Billy Hatcher. Seems like an inconspicuous selection, but if someone brought one of these with them and place it on the arcade machines where it's data can be recognisable, Bayonetta would be temporarily unlocked for that player to play as.
The home console version can simply have Sega characters unlocked when more of story mode is played or certain minigame challenges are met.
I can imagine brand new Sega Superstars being unlockable playable characters as well such as Chuck D. Head from Decap Attack being unlocked on the Curien Mansion board and Tarō Sega from Segagaga being unlocked on the Sega board.
Mystic Monkey wrote:
Order of the Command Block wrote: Since you guys talked too much, I skipped three quarters of this discussion, but I have come up for an idea for a Sonic game, as strange as it may be.
The intro starts off with Sonic, Tails, and Knuckles (Because I feel like Knuckles should be there) fighting a large robot while Eggman flies around on his little floaty...sphere... thing.. whatever it is he flies on in Sonic Boom. The three friends joke around with one another while dealing blows to the robot, as Eggman shouts at them to stop breaking the robot, as it was very expensive. Sonic looks at Eggman, then promptly spin-dashes Eggman's robot's arm off. Knuckles says he can do better, and punches the other arm off. Eggman shouts a them, then presses a button, saying that this was a feature he hadn't tested but had to do it. The arm-less robot sends out an electric shockwave, knocking back Sonic and friends, then the center (a blue gem protected by a thin sheet of metal) glows and fires a large laser at the nearest target, Tails. Sonic grabs Tails and pulls him out of the way, but the laser strikes the ground and Sonic tosses tails over to where Knuckles is as the area around him explodes in a pale red electrical sphere. Eggman laughs, saying he can do what he has to now, flies off with his robot as Knuckles and Tails watch as the sphere implodes on itself, causing Sonic (who was inside the sphere at the time) to fall onto the ground, knocked out. Tail and Knuckles run over to Sonic, and confirm he's alive when they se ehim breathing, but injured. A bit of time passes until Sonic wakes up, rubbing his head and asking what happened. Tails happily exclaims Sonic is OK, but upon seeing Sonic's confusion, proceeds to ask if Sonic really is OK. Sonic pauses for a moment, then asks who Sonic is and who they are. Knuckles shares a worried look with Tails, then Tails quickly pieces together that the laser must've either wiped Sonic's memory, or the blow gave Sonic amnesia. Knuckles points out Eggman obviously was happy Sonic was hit instead of Tails, and Tails nods, saying that now it was obvious Eggman intended for the person who got hit to lose their memory. Sonic, still extremely confused, asks the two who they are. Knuckles tries to have a little fun by saying he's Sonic's master and Sonic does whatever he asks, but Tails butts in and tells Knuckles to cut it out, since it's not funny. Knuckles grudgingly admits he lied and tells Sonic they're just friends, then quickly adds Knuckles beats Sonic at a lot of things, but this time Tails just groans instead of insisting Knuckles tell the truth.
The rest of the game would be up to the developers.
Yeah, I can see it happening.
Like, at first I was thinking "Sonic Boom" but then things got more interesting.
So, my "Sonic Shuffle: Superstars" idea, is it a good one? I'm well aware of how unpopular Sonic Shuffle was but I can imagine my idea be popular in japanese arcades. Especially arcade machines that are amiibo compatable.
For example in Arcade Mode, there can be 8+ playable characters to choose from. Sonic, Tails, Knuckles, Amy, Nights, Amigo, Ulala and Billy Hatcher. Seems like an inconspicuous selection, but if someone brought one of these with them and place it on the arcade machines where it's data can be recognisable, Bayonetta would be temporarily unlocked for that player to play as.
The home console version can simply have Sega characters unlocked when more of story mode is played or certain minigame challenges are met.
I can imagine brand new Sega Superstars being unlockable playable characters as well such as Chuck D. Head from Decap Attack being unlocked on the Curien Mansion board and Tarō Sega from Segagaga being unlocked on the Sega board.
It sounds good, but to be honest, when you said this would mostly be Sonic Shuffle, I kind of zoned out and just skimmed through it.
This has been getting sparse attention for a while and I almost forgot the discussion was a thing.
I'm still thinking about a possible future for Sonic on my own, but this discussion has literally been at the back of my mind, and my ideas are a little bit jumbled.
I think i gave an in depth idea earlier here, but... I don't remember. Also I don't think I got much farther, really.
There's too much in my head for multiple game series and such.
Billyblue98 wrote:
So, my "Sonic Shuffle: Superstars" idea, is it a good one? I'm well aware of how unpopular Sonic Shuffle was but I can imagine my idea be popular in japanese arcades. Especially arcade machines that are amiibo compatable.
For example in Arcade Mode, there can be 8+ playable characters to choose from. Sonic, Tails, Knuckles, Amy, Nights, Amigo, Ulala and Billy Hatcher. Seems like an inconspicuous selection, but if someone brought one of these with them and place it on the arcade machines where it's data can be recognisable, Bayonetta would be temporarily unlocked for that player to play as.
The home console version can simply have Sega characters unlocked when more of story mode is played or certain minigame challenges are met.
I can imagine brand new Sega Superstars being unlockable playable characters as well such as Chuck D. Head from Decap Attack being unlocked on the Curien Mansion board and Tarō Sega from Segagaga being unlocked on the Sega board.
It sounds good, but to be honest, when you said this would mostly be Sonic Shuffle, I kind of zoned out and just skimmed through it.
The reason why Sonic Shuffle is because of the boardgame format would be extremely adaptable to any kind of Sega character no matter how diverse the characters genres they are.
Yes Sonic Shuffle itself was a bad game because it's a Sonic game in general and thus Sonic the Hedgehog, a character known for his speed and exciting gameplay, must conform to boardgame like rules of taking turns and moving a few spaces. Not only that but collecting them precioustone pieces for five rounds got stale quick. Sonic Shuffle didn't just make Sonic slow, but dragged it out as long as they could and that was just bad.
My idea is for a new Sonic Shuffle game that concentrates more on the Sega Superstars than Sonic, that all the various characters conforming to the boardgame gameplay is to allow a diverse selection of characters to participate. Also the objective of how the game is won will change to make it take less of a drag. Like all five Precioustone pieces are available on the get go or at least 3 of them to collect.
All in all, I really hope Sega will consider a brand new Sega Superstars game, especially one with amiibos. I wanna collect Sega amiibos!
Also, if Sonic Shuffle: Superstars concentrate on the mini-games more than the actual boardgame as well as make battles more interesting, like perhaps able to fight multiple enemies.
Me neither, actually.