User blog comment:Myself 123/Sonic Forces is Generations behind/@comment-2202259-20171208042631/@comment-477304-20171208152005

You've contradicted yourself here. You said they added nostalgia elements to the game to please fans, but then said that a Chaos fight was excluded because fans are sick of nostalgia, It cannot be both. When Generations was well received, people didn't specifically point out the nostalgia factor and demand more of it, due to the nature of the game it should've been implied that it was one and done. It's not the fans' fault that Sega misunderstood that.

Aren't you irritated that they tricked you? Aren't you bothered that they pretended that Shadow was going to be a prominent villain? I don't see how you can just excuse this by saying Infinite hates Shadow, because that's still an issue with the story and it doesn't explain why the Shadow replica wasn't a fight. I'll say it again: There is no excuse to exclude Shadow and Chaos as bosses. I understood that about Infinite, doesn't change the fact that he never felt like a threat. There are way they could've shown Infinite's overconfidence whilst still making sure he's a threat to the heroes.

They used the same engine from Generations, so that doesn't make any sense. Even then, it's clear they were trying to make a game like Generations, so they should've just copied that. Honestly, it looks like you're using the fanbase as a scapegoat instead of admitting that the faults lie with Sega and Sonic Team.

How exactly was nostalgia used a "seasoning/flavour" as you claim? All it did was reuse old concepts for no reason. Like I said, games like Sonic 4, Generations, and Mania have excuses for this, Forces doesn't. They're just there in Forces and because we've seen it all several times by now, it doesn't have any impact. It's not "I remember this" it's "this again..." Obviously your personal experiences cannot be wrong, but I cannot see how you would prefer Lost Valley over Green Hill Act 2, especially when I listed all the interesting features Green Hill Act 2 offered compared to Lost Valley. Your only reasoning is that it's part desert, butbis slightly changing Green Hill's look really enough to make it better? I don't see how it could. I also don't see how it calls back to Adventure 2 either.

It shouldn't be that confusing though, should it? It's clear from the start that they were trying to make a game like Generation, but they failed to make a game that plays like it or has the same excellent level design. Like I said at the start, they can make a good game, they just failed to properly do that this time.