User blog:Sonictoast/2D and 3D artwork

You notice how sometimes SEGA produces 2D artwork of characters, then later produces a picture of the same character in the same pose from the same angle in 3D. Then sometimes they produce original 3D artwork and then translate it into 2D somehow. Why do you think they do this? Is it easier? In the Gamma and Omega pictures below, it looks like they simply traced their 3D pictures with a pencil, it is so perfect, they probably had a computer do it. Or do you think they just run out of ideas for new poses to put their characters in? What do you think? What's your opinion on this subject? Is it a good thing? Is it bad? Sonictoast 00:14, January 7, 2010 (UTC)