Board Thread:General Discussion/@comment-679780-20140815024138/@comment-3005395-20150418205111

Mystic Monkey wrote:

Dr. Eggman rox 2 wrote: How about something toally diffrent.The characters are organized into teams and each has their own gameplay style or gimmick

Team Heroes

(They get off their boards and boost on the track after filling a meter or something.)

Team Mercenary

(They have firearms which can be used to take out others, create shortcuts or obstacles for the other racers.)

Team Boom

(They have enerbeams that they can use to turn corners and other things.)

Team Babylon

(They have the Ark of Cosmos from ZG working just like how they did in mentioned game.)

Team Wind

(Wind riding just like how it was handled in the first Riders.)

Team Ring

(They have to collect a certain number of rings to win)

Team Spy

(Shortcuts Only, like the missions in ZG) Hm, I like how it fits in with specific themes of things but I don't think we should overly complicate things.

I still like my idea of a "Garage" where you can make a brand new Extreme Gear out of the parts of other Extreme Gears, change colours and shape of it and rename it how you like.

It's why I think a new Sonic Riders game should just recycle the first game. Keep the gameplay, add whats neccisary and simply build around it than starting a new. For example I loved the concept of turbulence riding in the first game which seems phazed out in the sequals.

Though I do like the gear concept from SR0G but I think it's downgraded in SFR. Well in SRZG technically there was terbulance riding but it wasn't very aparent. They messed up everything in SFR including gear, gameplay and story, although the idea of having more teams, was interesting.