Talk:Sonic Heroes/Beta elements

I see you're doing a good job :^).

As for Heroes, please do not use screenshots from the final retail PC version to represent the game's early elements if an actual screenshot is available e.g. Palette error in Grand Metropolis, which originates from a build slightly prior (or later though unlikely) of the E3 Beta from my shot analysis and ripped E3 assets. Otherwise please state that the screenshot displays a modified PC copy to feature X/Y.

As for Amy's Triangle jump, it is hard to really prove that this was a scrapped element, especially if the memory value responsible for it is a 1 or a 0, the animation may simply be a filler to exist to prevent the game from crashing - now the best proof would be for that if there was something unique to it, such as sounds, distance travelled, time spent on wall before falling (which may not suffice on it's own as it may be bugged by the animation) etc.

On the other hand for Espio and Amy's tornado, the fact that they are coloured and have sounds are distinct proof that they were intended.

Bonus: http://i.imgur.com/jThQI27.jpg

(i've fully restored the test level, featuring (almost) all of the game's object layout present in only one prototype of the game).

I've a lot of issues to deal with first, but I may come back in the future to help you guys out, I'm currently compiling stuff for the future, including something three dimensional and animated involving chao.... and gates!

-Sewer (in any case, you know where to find me).