User blog comment:BlazeChance1/Ideas for New Sonic Games/Rant about Sonic Games Today/@comment-97.86.43.243-20130420063606

If someone else suggested these already, I'm sorry, I didn't read the who post. Just got some Sonic game ideas to get off my chest. Also,some of these ideas are quite radical, if not down right Sonic fan heresy! '''They may be crazy, too. You can ignore the story ideas if you want, but pay close attention to the ideas about the suggested game mechanics and controls (starting at # 5)'''. So, without further ado, here we go:

1. Kill Sonic. Wait! Hear me out!

I feel like Sonic deserves a fresh new start, and unfortunately Saga for the most part keeps writing the same story over and over. Eggman or another badguy wants to conquer the planet, usually with some sort of powerful objects, and Sonic ends up using said powerful objects back against him. Simply due to his existence for such a long time leaves little room for his character to develope any more. Instead, begin the the game with Sonic dieing against an insurmountable foe (anyone other than Eggman, snicker, snicker), along with many of the 'useless' Sonic characters (use your own judgement.) The rest escape and are forced into hiding. But, as it turns out, Sonic and Amy had 'done it' shortly before this so-called 'final battle'. Instead, you should end up playing the game as Sonic's son, who is named after him.

2. Grow Tails up.

Tails can be a useful character sometimes, but his voice can be less than pleasant at other times. Granted he can be cool as he is, but wouldn't he be cooler as a sort of mid-age Steampunk Star Fox-like individual that has become a technological master?

He could be like Sonic Jr's Yoda!

3. Give more backstory to the animals of South Island.

I know that it's its own universe, but why are there intellegent talking animals in that proxy Earth to begin with? '''Where did Sonic come from? Why is Tails the only two-tailed fox?''' What of Rogue the Bat, Knuckles, and others? Where did they all come from? Maybe it has been explained in previous games, but it seems to deserve better explainations.

'''Perhaps they are the descendants of survivors from a starship crash by a starship that belong-ed to an alien empire made up of an alliance of several races. Then several thousand years pass.'''

4. The New Enemy

The empire that the space ship came from comes to take over the planet.

Hedgehogs are the dominate race.

Two-tailed foxes are close allies and produce the bulk of the empire's technology.

Bats serve as mercs, special forces, spies...and nurses. Lol.

Echidnas are a slave class. Don't be offended-I don't consider one fictional alien race superior to the other. Face it-they're good with heavy lifting, and on a more honorable note, make great royal guards. They weren't on the most part treated unfairly either. Also explains why there's an ancient civilization of Echnida people and not the other species. The oppressed ones were all too happy to take advantage of the situation and establish themselves on the planet, whilst most members of the other races were lost without their technology.

The other races are just commonfolk that served in civilian activities. Though, you may think what you want about Big's ancestry...kidding.

5. Make it a sandbox first-person game.

Look, I know Sonic started as a side-scrolling platformer, and some wish it had stayed that way. Others might not take too kindly to leaving the third-person view of Sonic. I understand. But this is why I think it needs to be the way as said above:

A. Levels now are too linear, and are mostly based on memorization rather than improvisation.

It feels almost like playing Guitar Hero sometimes-only with more buttons, and no mandatory need to proceed other than achieving a high score.''' In the end, regardless of the path you choose through the level, you end up creating a routine of pressing the same combination of buttons at a certain time depending on your choice of progress. Or fail miserably. '''The exception is the Werehog levels in Sonic Unleashed, but they're still linear. But, even if there were a dozen different paths or more to take, it still wouldn't give Sonic's speed any justice. It's still a path.

B. The accursed camera.

'''Sometimes it works. Sometimes it doesn't. How about working all the time?'''

Sure, you can see more around you at any given time using the third person perspective. When it cooperates. But in third person, you can lose track of yourself in a crowd of enemies, or going through a loop, or crazy bouncers, or certain dash pads (more on these later.). Seriously, have you ever played a first-person and said "Where's my character at?"

C. So you can BE Sonic.

When you're in third person, you feel like you're helping Sonic. When you're in first-person, you feel like you are Sonic.

In case you didn't know, in his games he never actually runs at the speed of sound. They just make you think he is. Case and point, check this out: How fast is Sonic the Hedgehog?

If third person allowed you to make the manuvers Sonic is supposed to make at the speed of sound...wouldn't the developers actually allow you to move at the speed of sound?

6. Controls and Mechanics.

I've come up with a control scheme that would work extremely well with the first person view.

Here it is (for xbox):

Left trigger: (Hold) Leap                                         Right Trigger: (Hold) Ball mode

(Tap) Jump                                                                 (Tap/Release) Ball attack

Left Bumper: (Hold) Drift Left                                  Right Bumper: (Hold) Drift Right

(Tap) Dodge Left                                                          (Tap) Dodge Right

Left Joystick: Move

(Press and hold w/ direction) Rapid Direction Change (swings whole body around)

Right Joystick: Look

(Press) Squint

X Button: Interact, Use equipment

A Button: Lock on Object

B Button: Slide/Crawl

Y Button: Lock on Enemy

D-Pad: Whatever you want. For the purpose of the game I suggest, it will be used to select these items/abilities: Up=Miles Hacker, Left=Miles Hoverboard, Right=Miles Goggles, Down=SUPER SONIC!!!

The Hacker can be upgraded for different uses, but the primary use is to get into secure systems with a minigame (which can be turned off in options). Can wreak havok with robots as well.

The Hoverboard allows Sonic to stop in and traverse in places he normally can't. Though he can swim, it's faster than swimming through water and allows for greater manuverability than running, though running is fastest. Allows Sonic to hover in place over water and hang out on the sides of buildings. Can 'glide' from place to place.

The Goggles have several vision modes including night vision, thermal vision, ultrasound vision (x-ray like, close range only, uses sound waves to produce image) and electron vision (sees electric pathways in machines and living beings.)

Super Sonic flys with aircraft-like controls. I might post it later.

Sonic's Top Speeds:

Running=800mph

Hoverboard=400mph

Super Sonic=1600mph

Swimming=35mph

Some Important Mechanics:

When rolling, or spinning from a light pole or flag pole, the outside parts of the screen spin wildly with Sonic's point of view, but the areas closer to the center remain fixed to provide easier  dismount or launch.

To accelerate fast, keep moving and hold both bumpers ''at the same time. To accelerate REALLY fast, hold the bumpers and the right trigger. ''Please note that going at top speed all the time is not necessarily a good idea.

Enemies should actually mean business-they should be able to actually hit you without directly running into them. (seriously-in any Sonic game still still for a moment and see how long it takes for an enemy to actually cause damage.) In other words, they should fire projectiles at realistic speeds (as fast as REAL bullets and rockets.) Some should be fast, some very strong, others accurate, and the list goes on. Being a sandbox, they should spawn randomly anywhere and also have an agro function where more enemies will join the fight over time. Here's some I came up with-

Pursuit-Robot motercycles, unmanned flying drones, Hedgehog Officers, NO-CLIPPING FLYING SNIPER DROIDS THAT FLY AT 395 MPH THAT ARE TOTALLY A PAIN IN THE BUTT I WOULD LIKE TO CALL FIGMENTS

Heavy-tanks, mechs, Echidna Warriors

Support-turrets, artillery, infantry, Two-tailed foxes and air fighters.

Ultra-bosses, spacecruisers

Other Mechanics: Running up, down, and along the sides of buildings, Bounding from surface to surface without the bouncers, and getting rid of those launch pads entirely. Why have bouncers or launchers if Sonic can do those functions naturally? Never did get why you couldn't do some of the things in the cutscenes.

To walljump, leap to one wall, turn around pressing in the left joystick and point it in the appropriate direction, look up and leap again. Repeat as necessary.

I could keep talking, but I'll let you guys respond to see what you think.