Turquoise Hill Zone

Turquoise Hill Zone is the first zone of Sonic Chaos for the Sega Game Gear/Sega Master System. As with other stages in this game, Turquoise Hill consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. Geographically, this zone is situated on South Island (as is the rest of Sonic Chaos). Turquoise Hill precedes Gigalopolis Zone.

Very much in the style of Green Hill Zone as a tropical-paradise-themed opening level, Turquoise Hill is filled with grassy plains, palm trees, checkered soil, and loop-the-loops. Indeed, given that the game takes place on South Island, Turquoise Hill is likely Green Hill's next-door-neighbor. What distinguishes Turquoise Hill from its greener counterpart is the profusion of springs all over the place: on rocks, hidden underground... and even on the back of Badniks, which makes the Bane Motora bug robots impossible to smash from above. A Spin Dash will do the trick, though.

Boss
Throughout Sonic Chaos, and in a marked change of his tactics from other early games, our old friend Doctor Robotnik apparently thinks he's too important to face Sonic or Tails personally (until the last boss). Instead the Doctor deploys larger, tougher, nastier badniks as boss robots.

Turquoise Hill Zone's boss is a single, massive, Bane Motora robot called Great Bane Motora Gold. However, it possesses essentially no offensive capabilities at all, and simply crawls from one side of the screen to the other on caterpillar tracks. The spring on its back prevents Sonic or Tails from simply jumping on it until the robot explodes; however, like its smaller brethren, the Great Bane Motora Gold is quite defenseless against Spin Dashing.