Sonic Colors

"Just push. We have to hurry. I already have my revenge planned out, and next time I will not fail!"

- Eggman

Sonic Colors/Colours (ソニック カラーズ) outside of America and Japan, is a game for the Nintendo Wii console and Nintendo DS. It was first announced on May 26, 2010 in a press release by Sega for Italy, and included a teaser trailer.

Development
Sonic Colors is on the Wii and the Nintendo DS in Late 2010. Much like it's predecessor Sonic Unleashed, Sonic Colors for the Wii seamlessly combines both 3D and classic 2D game play perspectives, while the Nintendo DS version takes full advantage of the console's dual screen, similar to the Sonic Rush series. The Wii version is developed by Sega and Sonic Team whereas the DS version is developed by Sonic Team and Dimps.

The head supervisor is Takashi Iizuka. Morio Kishimoto directed the Wii version of the game, Kishimoto was also involved in the Sonic Storybook Series. Takao Hiyabayashi directed the DS version, Hiyabayashi was in the development of Sonic Unleashed.

 "The general difficulty of Sonic Colours will suit younger fans; zones still fly by and you’ll wonder at times just how much control you actually have. But each level is crammed, throwing you from one experience to the next. Couple that with the vibrant, colourful new world though and hopefully older Sonic fans will have enough to go at too."

Wii version
The scene starts with Sonic and Tails in Tropical Resort, a part of Eggman's Interstellar Amusement Park. Sonic says that he loves the place because of its beauty and everybody else would enjoy. Tails agrees and asks Sonic why are they here because it seems that Eggman is actually showing a remorse of his past deeds and the park doesn't look harmful at all. Sonic disagrees with that, certain that Eggman's theme park is part of a plot. Tails then says that the way they came in was through Eggman's elevator, but Sonic says that Eggman must be begging them to ruin his plan. They then hear some noise and Sonic runs to see what is going on, where he sees Orbot and Cubot chasing two Wisps, one white and the other cyan. Sonic was not sure what was going on but he knew that he had to save the Wisps. When he does, he asks the Wisps on what is going on, until suddenly the cyan Wisp goes inside Sonic with Sonic completely unaware of it. He turns into a laser and goes around the place at an incredible speed.

Tails is seen with a White Wisp modifying his Miles Electric until the White Wisp says something unintelligably as Tails tells him that he is making a translator so that he can understand what the Wisp is saying. Sonic then reaches Tails in his laser form and then the Cyan Wisp comes out of Sonic's body and goes. Sonic tells Tails in amazement on what just happened. Tails tells him that it is kind of hard to believe. But Yacker tries proving that Sonic is right through gestures, but Sonic and Tails fail to understand. Sonic is then certain Eggman is up to something.

Further in Tropical Resort, Eggman counts up the captured Wisps and tells Cubot and Orbot he needs more when Orbot warns him that Sonic is here. Eggman then tells them to get serious and tells Orbot to unleash the "Big Boy". Sonic trashes the robot easily and goes to Tails who is fixing up the translator and the White Wisp with him. The translator is finished, but still had a few problems, especially when it would translate the Wisp incorrectly. Thanks to the translator, Sonic and Tails found out that his name is Yacker and he is part of a race called Wisps who live in a distant planet and Yacker's people are kidnapped and he is desparate in saving them. Sonic agrees to free the Wisps but he prefers calling them aliens. Meanwhile Orbot and Cubot picks up parts of the destroyed Big Boy, Orbot tells Cubot that he is missing an arm of the robot, Cubot asks him if it is really that important, Orbot tells him that he right, it shouldn't matter that much, but actually the arm was on top of a machine leaking a purple fluid which malfunctions Eggman mind-controlling machine later in the story.

Sonic reaches Sweet Mountain and sees a giant generator. Sonic decides to investigate it because it was glowing. A giant pirate ship showed up to guard the generator, only to be destroyed by Sonic. After destroying the pirate and his ship, Tails came up to Sonic along with Yacker. Sonic told him that he missed the "BBBE" which stands for "Best Boss Beating Ever". Tails then tells him that Yacker had given him more information that Eggman (whom they call "Baldy Nosehair") is behind all this, a nickname both Sonic and Tails find hilarious, so they end up calling him "Baldy McNosehair".

The two then visit Starlight Carnival looking for Eggman. Eggman took them by surprise and mind-controlled Tails by zapping him with a purple laser and forces Tails to fight Sonic, but Sonic refuses to fight him as Tails is still his friend, when Tails was ready to hurt Sonic, he fell on Sonic as Eggman ran out of power so Tails came back to his senses. Eggman reveals that he plans to do this to the whole world. Eggman then sends Sonic a personal tour guide, which was actually another "giant killer robot". Sonic trashes it while Tails went to Yacker. Tails' translator reveals big news: the energy the Wisps provide is called "Hyper-go-on power" and Eggman is after that energy. Also, Eggman is using 5 generators to hold the theme park together. Lucky for Sonic, he had already broken two generators without even knowing that he had to break them.

The scene then shows Eggman making more plans to mind-control the world. Cubot asks him if he is really that sure that can take over the world, but Eggman gets annoyed by Cubot's "cowboy accent" and asks him where is his original voice chip, Orbot comes in the room with a chip and inserts it into Cubot's "mouth bone", unfortunately it was the wrong chip and Cubot started having a "pirate" accent and left the room.

Sonic then reaches Planet Wisp and then Aquarium Park and breaks the generators over there. At Asteroid Coaster, Sonic and Tails find a factory of Wisps being mind-controlled and turned into "Nega Wisps", Wisps with a purple or violet color. Sonic destroys that factory and thought that the Wisps have been changed back. He then reaches Tropical Resort and celebrates his victory with Tails and the Wisps as he thought Eggman was finally defeated and starts break-dancing.

However, Eggman still possessed the energy of the Nega Wisps, regardless of the generator's state, and prepared to unleash his mind-control ray on the planet. Cubot tells him that he is going to lose anyway. Orbot is proud of him and slaps his back, causing Cubot to get his original voice back. Eggman then activates the Mind Control Cannon but the cannon malfunctions due to the damage from earlier. With the park failing apart from backlash, Eggman vows to destroy Sonic. In Tropical Resort, Sonic and Tails feel an earthquake and head to Eggman's elevator to go back home. Unfortunately, both were stopped by Dr. Eggman in his newest mecha. Tails is unsure of their success, so Sonic shoves Tails back into the space elevator and sends him back, leaving him to fight Eggman.

The two fight once again and finally with the help of every type of Wisp, Sonic defeats Eggman with the Final Color Blaster. The malfunctioning cannon creates a black hole of negative energy that consumed the amusement park and the defeated Eggman while Sonic tries to run away from the growing black hole. While even he was unable to outrun a black hole, all of the Wisps use their energy to neutralize the black hole and save Sonic as he lies fainted and Yacker changes the Nega Wisps back to normal. Sonic wakes up back on Earth, breathing heavily and tired looking. Tails comes to him and told Sonic that he shouldn't have pushed him into the elevator like that but thanked him for handling Eggman all by himself. Yacker comes and thanks them and the good news is that Tails' translator is working perfectly. Yacker tells them that he has to go back to his planet, saddening Tails. Yacker then high-fives Sonic and Tails, then goes back to his planet.

Out in space, Eggman has survived and yells at Orbot and Cubot to push his transport back faster. Eggman is furious at losing again and plans his revenge but Orbot told him to look on the bright side by telling him that Cubot finally got his voice back. It all ends with Cubot excited to get his voice back, and celebrates by continuously talking until the scene ends.

DS Version
The DS version of the game has the same scenario though, more brief and no jokes added. Also, there is a typo when at the Aquarium Park. They spell aquarium as 'acquarium'. The difference is that the translator works perfectly in the DS version. Thus, after all Chaos Emeralds are collected from Special Stages there is a special boss called Nega Mother-Wisp. She is actually Yacker's mother who was possessed by the Negative Hyper-go-on energy. Sonic had no choice but to fight her in the form of Super Sonic.

After fighting her, she was able to turn back to her normal form, Mother-Wisp. Sonic found out that she is not only Yacker's mother but is the mother of all Wisps and the creator of Planet Wisp.

The story was done by the writers of the famous SEGA game, MadWorld as stated by Takashi Iizuka and the writers of Happy Tree Friends have added humor to the cutscenes.

Playable

 * Sonic the Hedgehog/Super Sonic
 * Robo-Sonics (exclusively for co-op)
 * Mii (exclusively for co-op)

Non-Playable

 * Dr. Eggman
 * Miles "Tails" Prower
 * Yacker
 * Orbot
 * Cubot
 * Knuckles the Echidna (Exclusively for the DS version)
 * Amy Rose (Exclusively for the DS version)
 * Silver the Hedgehog (Exclusively for the DS version)
 * Blaze the Cat (Exclusively for the DS version)
 * E-123 Omega (Exclusively for the DS version)
 * Rouge the Bat (Exclusively for the DS version)
 * Shadow the Hedgehog (Exclusively for the DS version)
 * Charmy Bee (Exclusively for the DS version)
 * Vector the Crocodile (Exclusively for the DS version)
 * Espio the Chameleon (Exclusively for the DS version)
 * Cream the Rabbit (Exclusively for the DS version)
 * Big the Cat (Exclusively for the DS version)
 * Chao (Exclusively for the DS version)
 * Mother Wisp (Exclusively for the DS version)

Enemies

 * Egg Pawn
 * Spinner
 * Buzzbomber
 * Burrobot (Big and small)
 * Motobug (Big and Small)
 * Crabmeat
 * Spiny
 * Orbinaut
 * Chopper (Big and small)
 * Jawz (Big and Small)
 * Caterkiller
 * Aero Chaser
 * Big Chaser

Voice actors
The game, alongside Sonic Free Riders, is the first to feature the new English voice cast, with all voices except for Eggman's being changed.

Stages
The stages (except special stages in the DS version) are accessed by a world map. The 8 stages listed below, Challenge Mode (where you play each act consecutively), and Options can be selected from the world map.


 * Sonic1hyug.jpgcal Resort

A wonderful space park with a view of Sonic's home planet, the visitors riding in there hover cars can enjoy shopping, sight seeing, and fun things to behold. Centered around a tropical vegetation and urban industrialism this place is just to relax.


 * Sonic-colors-wii-review-02.jpg Mountain

A very "Sweet" and joyous land comprised different types of food ranging from candies to hamburgers and to popcorn even. This planetoid is very distinct from the others the entire landscape is mixture between military industrialism to an almost infinite layered cake ground. Sweet Mountain is very beautiful with its candy cane grind rails to it's burger looking towers even it's mechanical side is breath taking but it's most gorgeous feature is it's pinkish peach orange sky.

Starlight Carnival, a space armada set in the darkness of space illuminated by the neon lights covering everything in sight. The space fleet comes out of worm holes transporting themselves here bright path ways beam out above to guide Sonic through space with also diving in and out ships and running on them, It's truly a spectacle.
 * Soniccolors257-610.jpgight Carnival

Planet Wisp is the original Planet that was in the space above Sonic and friends home world but the evil Doctor Eggman took the peace full wisps planet and is currently being constructed into a theme park so this area is off limits to park goers. This Planet is home to the wisps, it's filled with very prominent vegetation with a beautiful sky but due to eggman, machinery takes a least half the Planet lakes of poison can be seen taking over the clear waters.
 * Planet Wisp2132428177_full.jpg

Aquarium Park is gorgeous oriental (heavally japanese) themed park focusing on water. Here Sonic can travel through the main buildings and water run under the parks trademarked waters. Aquarium Park isn't planet it's made up of various spheres holding cities, sea life, and water its most comical location is it's sushi place "Bucket-O'-Sushi" where apparently the food is terrible.
 * Sonic-Colours-Wii-Aquarium-Park-Screenshot-12.jpgium Park

Asteroid Coaster is a theme park centered around park rides that takes place in actual asteroid fields, It's rides resemble skeletons. This rides course from inside certain areas to deep space. Asteroid Coaster has toxic sludge seeping it's meteor walls.
 * 800px-AsteroidCoaster.jpgoid Coaster



Terminal Velocity is a hay wire space speedway that takes place on the space elevator, a transportation tower connecting Sonic's home world to Dr.Eggman's amusement park. After a system failure it's starts to crumble leading chucks of the pathway ascending from out of place.
 * Terminal Velocity

Note: Game Land's levels act as Special Stages. If you complete a set of 3 acts, you get a Chaos Emerald.
 * Game Land/Sonic Simulator (multiplayer)

All the stages above (besides Game Land), once selected, will take you to the stage-specific area map. Each area map has 6 acts and a boss selectable, and the number of S ranks and special rings earned. However, Terminal Velocity (being the final stage) has only 2 acts selectable and no special rings.

Special Stages (DS)
The DS version has Special Stages in which by completing each, a Chaos Emerald will be received. It is entirely similar to the Special Stages that were used in Sonic Rush, except instead of collecting rings, Sonic will have to collect colorful balls, like in Sonic Heroes. The player needs to collect the spheres of the same colors as the top screen. The rainbow ones can be collected at any time and count as 2 spheres. If they have a number on 'em, they count as the number they have. There are also checkered ones, that if the player has collected all of them a 10 sphere bonus will be received. Also, there is a special checkered sphere before the end of each round (there are 3 rounds, each one requiring a different sphere color), and if the player touches it, many required colorful spheres will roll from the one side to the other.

Sonic Simulator
Main article: Sonic Simulator

Sonic Simulator is the multiplayer mode of the game which can be unlocked by collecting red emblems. There are total 21 stages and only Robo-Sonics and Miis are playable.

Music
The game now has its own soundtrack called ViViD SOUND X HYBRiD COLORS produced by Wave Master. It also consists of the main themes and the in-game level music.

The theme song of the game is Reach For The Stars, sung by Jean Paul Makhlouf from the band Cash Cash. The ending theme of the game is Speak With Your Heart, which is also sung by Cash Cash.

The music is composed by SEGA Sound Team. Takashi Iizuka stated that: "Since the game has an amusement-park setting and a more fantastical visual style, they're trying to expand the usual "cool" Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping.""

The Nintendo Power Magazine praised the music by saying it is "annoying, catchy and rubbish," and that is what they always liked about the music in Sonic games.

Videos
Video:Sonic Colors - Color Power Gameplay Trailer|Sonic Colors Gameplay Trailer 1 Video:Sonic Colors Nintendo Wii Gameplay - Game Land Co-op Mode Direct Feed (480p)|Sonic Colors 2-player Video:Sonic Colors Gameplay Trailer|Sonic Colors Trailer Video:Sonic Colors GameSpot Trailer|Sonic Colors Gameplay Trailer 2 Video:Sonic Colours - Super Sonic in Aquarium Park Zone (HD)| Video:Sonic Colours - Gameplay Trailer 4|Sonic Colors Gameplay Trailer 4

Previews
A preview of the Official Nintendo Power Magazine gaming studios said that the action was fast, the levels were nice and long, and that there were loads of different routes available through each level. Their favorite Wisp was the Drill Wisp. In the end they mentioned that Sonic was at his best at mimicking Mario elements similar to 2010's hit game Super Mario Galaxy 2. They said the game will be the equivalent of all-daytime stages of Sonic Unleashed. IGN said that Sonic Colors might be, "The best Sonic game of this generation", praising its level design and fully-packed action with vibrant colors. It also was also nominated as the Best of E3 by IGN, but however, it did not win. Sonic Colors was nominated for Best Platformer Game at Gametrailers E3 2010 awards. Later IGN had given their own review giving it a very positive score of 8.5 which is awarded as the "Editors Choice award" on IGN's behalf on both DS and Wii. For the DS version they had said that it is on of Sonic's best portable platformers and it a little classic touch in it. The said that go up slopes and falling in pits was very frustrating however the boss-fights were great. They said that the levels were very fun as it had great pacing but one major problem was that the game had no checkpoints and then you would have to start from the beginning of the level even if you are in a boss-fight. For the Wii version, they said that it is one of the most attractive looking games on the Wii this year as it has great animation and they mentioned that it was the best that Sonic has ever looked. They said the music was good having a huge amount of visual stages, from Casino, to parks and interstellar space areas. The thing they liked was that the cast of characters was greatly reduced. They said the game's platforming was good and was similar the platforming of the Mario series. They complained on the game having many extra competitions and made it frustrating. They said that it was very important to do the extra missions that made the game no fun anymore. They said the Co-op wasn't very fun as it was frustrating and they said that one screen is not enough for two Sonics.

Review
Reviews for the game were mostly positive, with a Metacritic ranking of 78 for the Wii version and 79 for the DS version, and a GameRankings score of 78.84% for the Wii version and 77.07% for the DS version. IGN gave both versions a score of 8.5 and an Editor's Choice Award, calling it "the best Sonic game in 18 years," praising its gameplay and level design, while criticising some difficulty spikes later in the game, as well as the two player co-op, stating, "One screen isn't enough for two hedgehogs." IGN also gave the Wii version the 'Quick Fix Award' in their Best of 2010 awards. Famitsu gave the Wii version 34/40 while the DS version scored 32/40. NGamer gave the Wii game 86%, praising its gameplay and soundtrack, though criticizing some easy and "rehashed" bosses. Nintendo Power gave the Wii version of Sonic Colors 9 out of 10, praising the game as "an unequivocal success", and gave the DS version 7.5 out of 10, criticising the game's short length. Official Nintendo Magazine gave the game 86% for the Wii version and 85% for the DS version. WiiMagazin, a German gaming magazine, gave the Wii version a 92% and the DS version a 90% rating praising a remark saying, "There is a God, and he's a Sonic-fan". Joystiq gave the game 4 out of 5 stars, saying "Sonic Colors succeeds where so, so many other Sonic games have failed." Eurogamer gave the Wii version 8/10, calling it "stupefyingly fast and utterly thrilling." GameSpot gave the Wii version an 8 out of 10 praising the game's level design, sense of speed, and graphics, but criticizing its bare-bones, poorly-designed co-operative play. CNET reviews gave the game 4 stars, praising that the game offers a mix of 3D action and classic Sonic side-scrolling with dazzling visuals and exhilarating platforming. 1UP gave the Wii version a B+ rank, calling it "the best 3D Sonic in ages." Wired gave the Wii version a 7/10, praising its "Excellent music, colorful graphics" and "fun and varied level design" while criticising its "somewhat twitchy jumping controls" and the fact that later levels "are filled with cheap deaths."

GameTrailers was more critical of the game, citing unresponsive controls and underused Wisp powers, giving the Wii version a 6.4, preferring the DS version, which scored a 7.9. GamesRadar gave the Wii version 7/10, praising the game's replayability while criticizing some 'horribly cheap deaths'. . Game Informer gave the Wii version a 7.0 score, criticizing floaty physics and inconsistent difficulty, though it did award the DS version a score of 8.5, saying "[Dimps] continues its run of entertaining titles with Sonic Colors."

Trivia

 * SA-55's real name has been revealed known as "Orbot" in this game.
 * If a customer pre-orders Sonic Colors at Gamestop, the customer can get a free hat with the look of Sonic's Sonic_Hat.png quills on their head.
 * This game marks the first time Sonic is able to perform a double jump since Sonic R.
 * The Wisps in the DS version are different than those in the Wii version, with the exception of the orange, white, yellow, and cyan Wisps. They can also be used in different ways in each version.
 * In the E3 demo when Sonic would activate the "Drill Power" the announcer would say, "Spin!" but in the final version of the game he says, "Drill!". Also, before activating the power of any Wisps, the announcer would say, "Color!" in the demo version, but in the final build he doesn't say anything until Sonic activated the power.
 * This is the first time Sonic can perform a Stomp Attack on a handheld console.
 * This is the first main series 3D Sonic game where Sonic can transform into Super Sonic during the normal stages.
 * This is the only main series 3D game where Sonic can fight the last boss with no need of a super form and Eggman serves as the final boss.
 * An unused Eggman voice clip reveals that the Wisp's energy is more powerful than Chaos energy.
 * During one of Eggman's announcements, he mentions a yellow car with license plate "1NOM155" is about to get hit by an asteroid. This could be a reference to Crazy Taxi (another Sega game) as one of the characters, Axel, drives a taxi with the same license plate.
 * In the final cutscene of the Wii verison, you can see Red and Violet Wisps, even though they are DS-exclusive. Similarly, the Blue, Pink and Green Wisps are seen in the ending of the DS version, even though they are Wii-exclusive. Also in the DS version, the opening cutscene (accessible from the options menu) shows all 10 types of Wisps.
 * Towards the end of the game, the Miles Electric's screen is shown. Earlier in the game, Tails says that the translations on there are in binary code, but the code shown on the device is in hexidecimal format. The bottom line of code translates to: "If you can read this, youXfre a geek!".180px-Sonic-colours-ending-miles-electric.jpg.]]
 * Unlike the other games, Sonic doesn't get an extra life upon gaining 100 rings in the Wii version.
 * In DS version, Cheese is missing his bow-tie.
 * The DS version uses some CGI cutscene footage from the Wii version.
 * This is Sonic's first main series game on the Wii without Amy Rose.
 * Sonic acts surprised that Dr. Eggman captured an entire planet, even though he has already done this with the Little Planet in Sonic CD.
 * During an act, when Super Sonic mode is activated, you cannot use any Wisps' power except from the White Wisp.
 * This is the first 3D Sonic game where if the player starts a new game the player is taken to the first stage immediately rather then showing a cutscene first.
 * The DS version of this game takes the drowning tune out of Sonic Rush.
 * In the back of the box of the game (the US Version), there's a text that says "And preform new moves". It is supposed to say: "And perform new moves."