Board Thread:General Discussion/@comment-25819077-20150117003713/@comment-679780-20150128220125

Beren Camlost wrote: Fun fact: I got Sonic Adventure when I was six or seven. Because of Big's fishing stages (it was actually Ice Cap), I quit after playing it for a couple years, give or take. I had beaten everyone else's story. Around six or seven years after I got it, I started playing it again and finally beat it. Also, my thing with SA2's method is that there was no open world to explore. One of the best parts of Adventure was exploring, especially the Egg Carrier and Station Square. SA2 didn't have that. About Tails: Make his levels high speed flight sims, maybe rail shooters, in the tornado, with some SA2-esque platforming in the Tornado as well. Anything but dummy ring bombs. I do love the Adventure Fields in Sonic's games.

Beren Camlost wrote: Also, while Unleashed had a big open world, it was kind of restricted and boring, more of a point x to point y kind of thing, where as Adventure's seem to be more creative. And outside of the castle town, which was almost awesome, 06 was just boring. And the New City reminded me of Isle Delfino. Thats what I ment when I said: Mystic Monkey wrote: I know Sonic is all about speed which is what the Modern game has nailed down (excluding Sonic Lost World) but what is the point in putting so much effort and resources into making the stages look beautiful if you can't really look at them?