Lost Labyrinth Zone

"Eggman began his latest research in the remains of this labyrinth. Mysterious traps including giant boulders, moving walls, and endless waterways deter any curious explorers. If Sonic gets in over his head, make sure to look for air bubbles nearby!"

- Sonic 4 US Website

Lost Labyrinth Zone is the third stage of Five pulse pounding Zones in Sonic the Hedgehog 4: Episode 1. Here Sonic has to navigate through three ancient trials of the abandoned labyrinth: a trial of intelligence, a trial of darkness, and lastly a trial of water. Sonic will have to be on his "S" game to survive the ancient tests: balancing on boulders, lighting dynamite, and an infinite assortment of waterways. The labyrinth is nothing to be trifled with.

Title(s)

 * Act 1 - Ancient Maze of Mystery.
 * Act 2 - World of Darkness (Console) / Strange Mine Cart (iPhone).
 * Act 3 - Underwater Maze Escape.
 * Boss - Trap Filled Ruins.

Act 1 - Ancient maze of mystery
Coming staright out of Casino Street Zone, Sonic travels south-west to an ancient structure. Sonic wastes no time and heads in, hot on the Doctor's tail, but will Sonic be able navigate the labyrinth or will he be caught by the traps, drowned by overflowing tides of water, or possibly flattenned by giant boulders? Can he figure out the puzzles the maze holds?

Act 2 - World of Darkness/Strange Mine Cart
Sonic has witnessed only a taste of the danger to come. After exiting the maze, Sonic sees that the next pathway is shrouded in complete darkness; he grabs a torch and gets spelunking while facing the second trial: darkness. He comes across a mine cart. It is old and rickety, but with nothing else to hand, Sonic decides "better to die trying". It works as the light from it comes on and it works fine... for now. Sonic than comes across a giant block blocking his way he sees a red colored rope he accidently lights trying to figure out how to get through when BOOM!! The colored rope was a fuse to light dynamite. With this info he quickly blows through the act. When another mine cart comes up, Sonic rides it all the way through the caves. As the dynamite explodes the blocks under the mine cart, he speeds up to finish the labyrinth﻿'s second test unscathed.

Act 3 - Underwater Maze Escape
Out of the dark and into the water. Sonic is trapped and has to bend to the labyrinth's third test of survival: water. Right off the bat, Sonic is hurtled in water. Sonic has to navigate water threatening to drown him. Sonic soon comes into contact with an old friend, but the reunion is interrupted when the walls move in to crush Sonic and he has to dash out of there. Sonic slides down the water's treacherous pathways, and he'll fall through endless loops of the slides if he doesn't figure out the puzzle. Soon after solving, he dashes and passes through Lost Labyrinth's third test.

Boss - Trap-Filled Rooms
While Sonic is running to find an exit, he finds Eggman who laughs then flies away. Sonic runs after him not letting him get away. Sonic can hit Eggman along the way (but it won't count as a hit towards the battle yet to come) as the water rises to drown him. Sonic quickly hops over the traps and meets with the evil genius. As Robotnik gives the signal, pillars rise up to block either from escaping the cave. Then pillars come from the sides of the other pillars at the ground and the ceiling trying to crush them both. However, Eggman has programmed the pillars to move in specific patterns and only Eggman knows them. Sonic has to follow him to aviod getting crushed. After taking too much damage, Eggman then retreats, and Sonic steps on the Egg Capsule releasing the small animals.

==Screenshots==

Trivia

 * If the player transforms into Super Sonic in Act 2, then the the whole act will be illuminated, thus removing the need to light the torches almost completely.
 * In act 2 when lighting the torches to solve a puzzle about 1/3 in the stage a rainbow can be seen on the left of the screen only when both torches are lit on the puzzle another can be seen to left on the boss battle.