Thread:TyranoKid72/@comment-34355987-20180609041550/@comment-31555858-20180609150622

Are these, like, categories? If so my dream Sonic game would have:
 * A rather complex story shown through different perspectives the way 'Dreamcast era' games and '06 did. I don't mind a reboot, but would like to see at least a couple of references to older games for some continuity. Maybe ecological themes, I don't think a story about saving environment can't be epic and it would surely fit Sonic characters more than alien invasions and stuff.
 * A cast of already existing characters acting in groups. They shouldn't be necessarily divided into "teams", but to me it would make for them to work together after they got to know each other in previous games. No need for a new character because much more can be told with older ones. I'd like to see Silver again, for example, or Shadow adapting to work in GUN.
 * Adventurous tone with some moments of tension and rare moments of comic relief. Depending on campaign it may be more or less light-hearted, but better not too dramatic.
 * A feel of progression through the whole game, whether it's time screens of SA2 or Unleashed-like menu showing the current state of the planet. Unleashed also did a good job of capturing the feel of traveling thanks to hub worlds filled with NPCs and unique souvenirs. I would like to see hub again, except a bit more open and interactive than the ones from SU.
 * Most importantly, Adventure-like gameplay with instant spindash, bounce jumping and combos. Most of the time you play as speed type characters, each with some special ability but relatively fast anyway. Supporting characters can be slower but even more different, like Knuckles with his climbing and digging skills combined with a radar or Tails capable of flying, throwing some bombs or interacting with various machinery. You meet the teammates during some stages and their sections are quite short. Maybe the player could switch between characters freely when there are any 'amigos', but then the stages designed so that the player isn't forced to switch too often. Rise of Lyric actually allowed to play as preferred character most of the time. It is also possible in Super Hard Mode of Sonic Heroes, when there are almost no switching gates, so the player decides which character would be more useful.