User blog comment:Myself 123/Sonic Forces is Generations behind/@comment-2202259-20171208042631/@comment-477304-20171208181743

You did contradict yourself; first you said that Sega thought fans wanted nostalgia, then you said they thought fans didn't want nostalgia. What proof don't you have that the bosses were added late in development? They've been working on the game for four years, that should've been more than enough time to make boss fights for Chaos and Shadow.

But we knew about Episode Shadow before the game came out, I don't see how that's enough to forgive Sega for practically lying to us with Shadow. You're just talking about story beats here, what about the level itself? I don't see having a story that's kinda like Adventure 2 excuses all of the game's failings.

The Hedgehog Engine and Hedgehog Engine 2 are graphic engines, all they do is make the games look nice, it's the Havok Engine they used for the physics in both games. Did you even read the notes I made for the level comparison? Green Hill Act 2 has way more going on, more changes to the scenery, more alternate pathways, and it contains sections that utilise more of Sonic's abilities, thus giving the player more interaction and enjoyment. What do you mean by "the fact it was turning into a desert really said a lot"? Said a lot about what, exactly? Eitherway, the desertification of Green Hill is purely a visual, what about the actual level? What happens in it and what experience do you get out of it that makes it more enjoyable?