Thread:WaterKirby1994/@comment-25826354-20171114193339/@comment-25826354-20171218162801

In most games, whilst the enemies don't serve as any true threat most of the time, they at least serve as obstacles of sorts, and are placed in places that benefit the stage design, for example, several flying enemies leading to alternative pathways. In Forces, a lot of the enemies just kinda stood there waiting to be mowed down, and there wouldn't have been much different if some weren't there. Even in this game's best stages the enemies rarely seem to serve a purpose.