Thread:Ultrasonic9000/@comment-27441478-20161204050217/@comment-24014422-20161217171019

Ultrasonic9000 wrote: Luma.dash wrote: I think that's because the sprites are part of the gameplay, not separate and downloaded from the game's files. Therefore, they are not real sprites and can be manipulared as much as the background. In other words, I don't think it can be avoided easily. I have tried an emulator myself, and it is perfectly capable of catching all the pixels in gameplay. That is how I got this. Hmm, if that's possible, then all what we have to do is to pick the right settings that doesn't affect the elements of the gameplay.