Board Thread:General Discussion/@comment-2055856-20161104092641/@comment-679780-20161104222807

Myself 123 wrote: I'd like a Sonic game with boost gameplay with other characters added in with their own gameplay styles.

Knuckles could have huge, open stages for exploration, and could have more platform-based ganeplay which relies on his flying ability to overcome obstacles.

I'd like Fang to show up too as a secondary villain, he wouldn't have tp be important to the plot, just a comic relief villain who keeps getting in the way.

Also, if they could turn the Shadow rival battle from Generations into a 2P competitive mode, that'd be cool. For my Ultimate Sonic fan game, instead of the Boost Gauge I was going to return the Action Gauge to the game. It's more limited than the Boost Gauge but it recharges after use and collecting a single gold ring will fully restore it instantly.

For Sonic it works like a traditional boost gauge. Sonic can only boost for a few seconds, but as long as rings are collected along the way the gauge will instantly replenish making it possible to boost indefinately if there are plenty of rings.

For Knuckles, I want to give him the "Homing Punch" as well as the ability to chain combos, each taking a chunk from his Action Gauge.

For Tails the Action Gauge indicates his flight time and can only be replenished when he is grounded. However collecting rings and going through Dash Rings will fully restore his action gauge instantly.

There may not be [Light Orb]]s from badniks since Ability Gauges can replenish themselves. However Chaos Orbs might also be in Ultimate Sonic as it could be possible to make your characters faster or increase Ability Gauge.

I know I'm just making a lot of noise since I've put Ultimate SOnic off for a long time, but it is a game I wish to make someday.