Flying

Flying is a special ability used in the Sonic the Hedgehog series. The move is most commonly used by Miles "Tails" Prower and is considered his signature move.

Usage
Flying was first made usuable in Sonic Chaos whilst playing as Tails. The ability can be performed by pressing up and the jump button simultaneously, the move allowes Tails to fly up throughand across the level, before tiring out allowing Tails to go places that Sonic cannot. Tails can perform the move again inSonic the Hedgehog 3, to perform the move, the player has to press the jump button repeatidly whilst in the air to continue ascension, with direction being controlled with directional buttons, however Tails still tires after flying for a certain amount of time. this is usually how flying is performed throughout most the games in the series, with some exceptions.

Sonic the Hedgehog 2
Flying first appears in Sonic the Hedgehog 2, however it is usuable by the player. The move is used in the game to respawn Miles "Tails" Prower after dying or straying to far away from the screen whilst playing as both Sonic and Tails.

Sonic Chaos
Sonic Chaos was the first game in the series that allowed the player to fly as Tails. To fly, the player has to press the up button and the jump button at the same time. Flying allowes Tails to reach areas that would be harder to reach as, or even inaccessible to, Sonic.

Sonic the Hedgehog 3
The move returned as a special ability for Tails, as opposed to Sonic Chaos, the move is performed by repeatidly pressing the jump button whilst in the air, with the speed of which the button is pressed determining the speed of ascension. Several levels, particularly Marble Garden Zone, offer specific routes only accessible whilst flying. When playing as Sonic and Tails, Tails can use the flying ability to carry Sonic up specific flight routes.

Flying is madatory during the battle agaisnt the Drill Mobile, the boss of Marble Garden Zone. If the player is playing as Sonic alone, Tails will appear to carry Sonic. During the battle, flight can be controlled with just the directional buttons (whilst playing as Sonic and Tails, a second player can control Tails' flight using the standard method). When playing as Tails the player has to use both the jump button and the directional buttons as they would normally. The flying ability also appears in Sonic the Hedgehog 3 & Knuckles.

Sonic Triple Trouble
In Sonic Triple Trouble, flying, now known as Heli-Tails, is performed in a similar manner to how it was in Sonic Chaos, however it was much easier to control. The move can also be performed in mid-air, however Tails is unable to move upwards.

Knuckles' Chaotix
in Knuckles Chaotix, the player can fly whilst playing as Charmy Bee making this the first game to feature another character other than Tails who can fly. To fly as Charmy, the player must press the jump button and a direction button to fly into the air, the player can then hold the jump button to hover in the air and move around using the directional buttons. Unlike Tails, Charmy is able to fly constantly without tiring, making it much easier to fly as Tails.

Sonic Adventure
In Sonic Adventure flying was, once again a special ability exclusive to Tails, the move is performed by pressing holding the jump button whilst airborn. Flying is essential to successfully complete Tails' action stages.

Sonic Adventure 2
Although Tails is confined to the Cyclone throughout most of Sonic Adventure 2, Tails can still fly in the Chao Garden, unlike any of the other games, Tails can fly indefinitely without tiring, however Tails could only reach a certain height.

Sonic Advance
Flying appears in Sonic Advance, known in this game, and the rest of the Advance series, as Propeller Flying. Propeller Flying functions exactly the same as it did in Sonic the Hedgehog 3.

Sonic Advance 2
In Sonic Advance 2, flying could be used by new character, Cream the Rabbit, Cream cannot fly as long as Tails can, but has the ability to stop flying at any point by pressing the attack button. Tails can also perform his propeller flying as he did in Sonic Advance.

Sonic Heroes
In Sonic Heroes, flying could be used by all Fly Type characters (Tails, Cream, Charmy and Rouge the Bat). Flying is performed by hold the jump button when flying, the player can also tap the jump button to perform a quick ascent that can also damage nearby enemies. When flying, the character reaches a set height where they can ascend no further, however the player can still move around. The distance the the character can move whilst flying is determined by a flight gauge, one the gauge is empty, the character will stop flying and the player must set foot on the ground before flying again. The flight gauge can be refilled during flight by opening special fly charge item boxes.

Sonic Advance 3
In Sonic Advance 3, both Tails and Cream can use their own respective flying abilities. When Tails is partnered Amy Rose, Tails can use a Piko Piko Hammer whilst flying and when partnered with Cream, Tails can the High Propeller Flying, which allowes Tails to ascend further and faster, but tires him out quicker. Tails' air Tag Action allowes him to carry the player character whilst flying.

Sonic the Hedgehog (2006)
Flying appears yet again in Sonic the Hedgehog (2006) as a move for Tails. The ability is performed the exact same way as it was in Sonic Adventure.

Sonic Rivals 2
Flying appears as Tails' signature move in Sonic Rivals 2, in the game, it is known as the Tail Copter. It is performed by pressing the attack button repeatidly, the move allowes Tails to quickly ascend up vertical areas and can only be performed until the signature meter runs out.

The move can also be performed by Metal Sonic when using his Copycat signature move against Tails.

Sonic the Hedgehog 4: Episode II
The ability will return in Sonic the Hedgehog 4: Episode II. The move is used to carry both Sonic and Tails to new heights. The move appears to be a combination move alongside the Rolling Combo.