User:Ultrasonic9000/Sandbox

The Yellow Drill (イエロー・ドリル), also known as the Drill form, is a transformation for multiple users which appears in the Sonic the Hedgehog series. It is the Color Power gained by absorbing a Yellow Wisp and its Hyper-go-on, which turns the user into a piercing drill.

Appearance
When using the Yellow Drill, the user turns into a yellow spiral drill. In Sonic's case, his entire body turns into a large version of his own head with no facial except his eyes. which have lost their pupils and have turned pale yellow, and his ears, which have lost their ear canals. He also gains a large, jagged drill-like appendage on the front of his face.

Gameplay
In gameplay, the player can only use the Yellow Drill while in possession of a Yellow Wisp. Transforming into the Yellow Drill will cause the respective games' Wisp Gauge to start depleting, and once it runs out, the user will revert back to normal. To extend its duration, the player has to collect more Yellow Wisps.

If the player is in an area not suited for the Yellow Drill, the Yellow Wisp will go dormant (which is illustrated by its icon sleeping), thus preventing the player from becoming the Yellow Drill.

To deploy the Yellow Drill, the player must stand on or next to soft ground or underwater. When activated, the Yellow Drill moves forward on his own.

Sonic Colors
The Yellow Drill made its first appearance in both the Wii and Nintendo DS version of Sonic Colors. In the Wii version of the game, the Yellow Drill can first be used in Sweet Mountain Act 1. In the Nintendo 3DS version on the other hand, the Yellow is the third Color Power introduced (not including the White Wisps) and is unlocked in Planet Wisp. In gameplay on both versions of the game, using the Yellow Drill will transform the playable character into a drill that can either burrow through the ground (thereby allowing the player to proceed through the Acts or take alternate paths) or move around underwater at impressive speeds. However, the Yellow Drill can only burrow through soft dirt, which is usually noticeable in the Acts. The Yellow Drill can as well destroy any enemy or destructible obstacle its drill touches (although it takes a few seconds to destroy a Black Mound). However, colliding with solid surfaces as the Yellow Drill on both versions of the game will make the playable character ricochet off them. Also while using the Yellow Drill on both versions of the game, the player can make the Yellow Drill move faster, although doing so will make the Yellow Drill transformation wear off quicker, and breathe underwater, thus eliminating the need for Air Bubbles. As the Yellow Drill on both the Wii and Nintendo DS version, the player also cannot lose a life due to damage, even if the player has no Rings at all, though the playable character can still lose Rings due to damage. Also, if the player reverts back to normal while underground on both versions of the game, the playable character will instantly lose a life. In addition, while moving around underground/underwater, the player can utilize Underground Pipes to travel between areas.

To use the Yellow Drill in gameplay on both versions of Sonic Colors, the player must possess a Yellow Wisp and activate it while standing on/next to soft ground or residing underwater. Once transformed into the Yellow Drill, the games' respective Wisp Gauge starts to deplete, and once it runs out, the playable character will revert back to normal. To extend its duration, the player has to collect more Yellow Wisps. However, should the playable character emerge from underground/underwater as the Yellow Drill, the playable character will instantly revert back to normal, regardless of the Wisp Gauge's remaining energy.

In the Wii version of the game, if the player is in an area not suited for the Yellow Drill (namely a non-2.5D side-scrolling section), the Yellow Wisp will go dormant (which is illustrated by its on-screen icon sleeping), thus preventing the player from becoming the Yellow Drill. Also on the Wii version, after utilizing the Yellow Drill for a few moments, the player will be awarded with 4,000 Color Bonus points each second the Yellow Drill is active. In addition, the Yellow

When using the Yellow Drill in gameplay on the Wii version, the player has the following controls:

In the 2 Player mode in Eggman's Sonic Simulator, two players are able to combine the Yellow Drill transformation with other Color Powers, by activating the Yellow Drill and the other Color Power at the same time when they are within a certain distance, to create a new Color Power:


 * Yellow Drill + Yellow Drill: Two Yellow Drills that steer cooperatively, spiraling around one another with magnified power, while attracting Rings.
 * Yellow Drill + Cyan Laser: A Yellow Drill that can turn into a Cyan Laser before the Color Power ends (is only used underwater).
 * Yellow Drill + Green Hover: A Yellow Drill that can drill through air as well as it can in water, while attracting nearby Rings.
 * Yellow Drill + Orange Rocket: A Yellow Drill that can rocket upward. This Color Power ends once above ground.

In gameplay on the Nintendo DS version, the Yellow Drill is activated by pressing, and its movements can be controlled with. To accelerate as the Yellow Drill, the player has to press ///.

Sonic Lost World
In Sonic Lost World, the Cyan Laser makes an appearance on both the Wii U/PC and Nintendo 3DS version of the game. On the Wii U/PC version of the game, the Yellow Drill is first used in Desert Ruins Zone 1, and on the Nintendo 3DS version, the Yellow Drill is first used in Tropical Coast Zone 1. In gameplay on both versions of the game, using the Yellow Drill will transform the playable character into a drill that can either burrow through the ground (thereby allowing the player to proceed through the Acts or take alternate paths) or move around underwater at impressive speeds. However, the Yellow Drill can only burrow through soft dirt, which is indicated by the Yellow Wisp's dormancy in the Acts. The Yellow Drill can as well damage any enemy its drill touches. However, colliding with solid surfaces as the Yellow Drill on both versions of the game will make the playable character ricochet off them. Also while using the Yellow Drill on both versions of the game, the player can breathe underwater, thus eliminating the need for Air Bubbles. As the Yellow Drill on both the Wii U and Nintendo 3DS version, the player is also still vulnerable to damage. Also, if the player reverts back to normal while underground on both versions of the game, the playable character will instantly lose a life. In addition, while moving around underground/underwater, the player can utilize Underground Pipes to travel between areas.

Sonic Lost World
In the Wii U version of Sonic Lost World, the Yellow Drill is first used in Desert Ruins Zone 1. In this game, the Yellow Drill can dive above ground without causing Sonic to revert back to normal, allowing the player to jump between sections of diggable ground, though landing on a solid surface will revert Sonic back to normal.

The player can transform into the Yellow Drill by tapping the icon of the Yellow Wisp on the top right corner of the Wii U GamePad screen. In underground sections, the player can either slide the finger across the Wii U GamePad screen or use the Left Stick to navigate the Yellow Drill. In underwater sections though, the player must either touch in the direction they want to go on the Wii U GamePad screen or use the Left Stick to navigate the Yellow Drill, and quickly touching twice or pressing the will toggle the Yellow Drill's depth.

Sonic Runners
In Sonic Runners, the Yellow Drill is an Equippable Item which the player can use in the stages. This game also marks the first time the Yellow Drill has been used by someone else besides Sonic. When during the Yellow Drill in this game, it boosts item value and allows the player to make jumps out of the ground while burrowing by tapping the screen.

Powers and abilities
As the Yellow Drill, the user can burrow and tunnel underground at remarkable high speeds, and can even accelerate to dig even faster. The Yellow Drill's burrowing abilities can also be applied when underwater, allowing the user to move through water like a living torpedo. Curiously, the user does not need air to breathe air as the Yellow Drill.

In their drilling state, the user can apply enough force to drill through durable substances, such as robot armor and reinforced crates that even Sonic cannot break normally (with some effort), though not through enforced metal and bedrock.

The Yellow Drill's only known weakness is that it can only be used for a few seconds and requires more Hyper-go-on from Yellow Wisps to be maintained. Also, reverting back to normal while underground can prove fatal, as it would cause the user to be buried alive.

Trivia

 * In Sonic Colors, the Yellow Drill can be used to deal extra damage against Captain Jelly and Admiral Jelly (Wii version) and the Drillinator (DS version).
 * In Sonic Lost World, it can be used to damage Master Zik (3DS version).
 * As the Yellow Drill, Sonic often encounters Moles and Burrobots.
 * Originally, the Yellow Drill could only be controlled with the touchpad controls in Sonic Lost World. However, a patch was later released which let players control it with the analog stick and buttons too.