Tropical Resort

"Next Stop, the Tropical Resort. There you'll find breath-taking views from our giant ferris wheel, amazing deals in the shopping mall, and constant risks of bodly harm."

- Dr.Eggman



Tropical Resort is the first zone in Sonic Colors. It serves as the hotel element of Dr. Eggman's Incredible Interstellar Amusement Park along with it being Sonic and Tails' starting point. It uses beautiful scenery to insue it's player and with it being right in the middle of a breath-taking view on planet Earth ,stars, and space while blazing through the theme park at mach 5 speeds; it's also a great place to do some interstellar shopping done. Geographically, this level is on the underside of the machine chaining Sweet Mountain through Asteroid Coaster together, and is directly connected to Earth.

In the DS version, there is water at the very bottom of the acts.

Wii

 * Cyan Laser
 * Yellow Drill
 * Pink Spikes
 * Purple Frenzy

DS

 * Red Burst

Tutorial (DS only)
The Tutorial Stage in the DS version of the game takes place at Tropical Resort. Tails walks the player through basic functions such as running, jumping, sliding, stomping, the Spin Dash, and the Wall Jump.

Act 1
Nintendo Wii : Before any opening cinematic or even asking for player data, the game throws you straight into Tropical Resort Act 1. This introduces the player to the basic controls of the game, such as jumping, grinding, the homing attack, and the Sonic Boost. Despite being an introductory stage, there are many areas in this act for the player to explore once he or she unlocks the Cyan and Yellow Wisps later in the game.

Nintendo DS :

Tropical Resort Act 1 on the DS is where Sonic and Tails first run into Yacker and the White Wisps, chasing away Orbot and Cubot, who are looking to capture them. The level itself fairly straightforward and encourages the player to use the basic moves from the tutorial. Near the end of the act, there is a 3D hang gliding sequence in which the player can move around to avoid obstacles and collect rings while gliding. There are more areas to explore here after unlocking the White and Red Wisps.

Act 2
Nintendo Wii : Tropical Resort Act 2 is about the same size as the previous act, this time focusing primarily on 2D sections and introducing the player to slower platforming and objects such as fans that will propel Sonic in whatever direction they are facing. Much like Act 1, there are many areas to explore after unlocking more Wisps.

Nintendo DS :

After a short tutorial, act 2 is more or less the same as act 1, this time focusing more on the Sonic Boost.

Act 3 (Nintendo Wii Only)
Tropical Resort Act 3 introduces the player to the Quick Step. In the latter part of the act, there is an area full of boxes that Sonic can break through using the stomp attack.

Act 4 (Nintendo Wii Only)
Tropical Resort Act 4 is a short 2D act. Despite its size, collecting all of the Red Rings in this act requires a bit of exploration, and two of them can only be reached by using the Purple Wisp, which isn't unlocked until much later in the game.

Act 5 (Nintendo Wii Only)
Tropical Resort Act 5 makes use of the Cyan Wisp, focusing on diamonds that Sonic can ricochet from and targets that he can break to earn more points. Some of these targets are hidden beneath boxes that can only be reached using the Pink Wisp.

Act 6 (Nintendo Wii Only)
Tropical Resort Act 6 is a short 2D act, similar to the previous two acts. This act introduces rotating platforms and platforms activated by switches.

Mission 1 (Nintendo DS Only)
Orbot and Cubot are hassling Cream and Cheese, having mistaken the Chao for a Wisp and attempting to kidnap him. To clear Mission 1, Sonic must collect 30 White Wisps within one minute by defeating badniks or destroying Wisp capsules. After the mission, Cream explains that she mistook the space elevator for a ride and travelled up to the park with Cheese.

Mission 2 (Nintendo DS Only)
Orbot and Cubot have kidnapped a Chao and won't release it unless Sonic wins a game. Mission 2 is a Time Trial in which checkpoints will increase Sonic's remaining time. To clear this mission, the player must reach the goal before time runs out.

Mission 3 (Nintendo DS Only)
After Cheese and the other chao have been rescued, Cubot returns, complaining that his previous failures meant Eggman sent them to bed without dinner. To clear this mission, Sonic must collect 250 rings within a minute and a half. After the level, Cream worries about the robots going without food again; Sonic tries to explain that machines don't quite work that way.

Boss
Nintendo Wii : This area's boss is a one-eyed robot (Called "Big Boy" by Eggman). The arena consists of a circular frame that extends all the way around the rest of the level and platforms that orbit the center and spin occasionally. To attack the boss, you have to either Spin/Homing Attack the eye or use Cyan Laser on any part of the boss (hitting the arms is most effective). The boss attacks by grabbing at you if you're on the frame or shooting spinning ninja-star-like bombs at you if you're on the platforms. The boss is defeated after about 2-4 hits.

Nintendo DS :

The Tropical Resort boss takes place in a circular arena versus Globotron. Having cleared the Tropical Resort level, Sonic finally catches up with Eggman, who's demanding that Orbot and Cubot pick up the pace in capturing Wisps None too happy at the interruption, Eggman orders his henchmen to deal with the hedgehog; the two robots release this massive, floating globe.

As with most bosses from Sonic Rush, Sonic Rush Adventure , and Sonic Colors , the boss is fought on a 3D rotunda. The boss periodically lashes down with its arms; if the player boosts into an attackable part of Globotron's limbs, they are rewarded with the Red Burst Wisp, which can be used to attack the boss floating in the air.

After the boss explodes, Orbot and Cubot are shown gathering up the wreckage, though they end up short by one arm. This innocuous bit of robotic mis-accounting proves to have profound ramifications later in the game.

Eggman's Quotes
At various points during the stage, Eggman's voice is heard in the background over a loudspeaker. He says the following phrases:
 * "Please refrain from throwing coins, trash or small children into the reflecting pool."
 * "Would Sonic the Hedgehog please report to the security office? Sonic the Hedgehog, please report to the security office. We found your... uh... YOUR KEYS! That's it, we found your keys. No need to be ready for a trap, because we only want to return your keys."
 * "The unfiltered starlight from the lovely constellations above is full of deadly radiation! Please help yourself to our complementary SPF 3000 Starblock. And by complementary, we mean very expensive."
 * "Would the owner of a white hovercar shaped like an egg please report to the front desk? Your car has been broken into. Repeat. Would the owner of a white hovercar shaped like an egg please report to the front desk? Your car has been broken in-- Wait a minute, what the heck?!
 * "Notice the lovely planet above you, soon it will be the property of Eggman Enterprises."
 * "Please refrain from foiling evil schemes, plots, and all plans while in the park, foiling is strictly prohibited."
 * "Enjoy every moment in luxurious grounds as they might be your last, especiallly if you are a meddlesome hedgehog or his forming sidekick."
 * "No aliens were harmed in the creation of this park, they were all harmed AFTER the park was created."
 * "Please do not be concerned if you encounter any screaming aliens. The screams are how they communicate. Really! I promise."
 * "Please refrain from teasing the robots, as they are very sensitive, and require expensive maintenance."
 * "We here at Eggman's Incredible Interstellar Amusement Park, consider ourselves the universe's first fully green amusement park; although the green is from the nausea and vomiting, but still green is green."
 * "Please feel free to fill out a brief survey after your vist. Your opinion matters to us. ...Unless you didn't have fun, then we don't care."
 * "The foliage you see was pilfered from various enviromentally fragile planets, enjoy them as they are the last of their kind."
 * "The following rides are closed for repairs, the "Free Money Ride", "It's An All You Can Eat World", and "Pick A Car, Any Car"."
 * "Please feel free to leave all valuables in your vehicle during your stay here at Eggman's Incredible Interstellar Amusement Park, as they will be prefectly safe, and in no way roaming bands of robots will break in your vehicle."
 * (during cutscene) Welcome to Eggman's Incredible Interstellar Amusement Park, where you can enjoy five planets for the price of one!
 * (during cutscene) Hello, happy people! Buckle up as Eggman's Ultra-Accelerating Space Elevator whisks you to an interplanetary wonderland of fun!
 * (during cutscene) This amusement park has been constructed entirely out of a sense of remorse for my past transgressions and is in no way associated with any sort of evil plot or premeditated misdeeds.

Music
Video:Sonic Colors Music: Tropical Resort (Map Theme)|Tropical Resort Map

Video:Sonic Colors Music - Tropical Resort - Act 1|Tropical Resort Act 1

Video:Sonic Colors Music - Tropical Resort - Act 2|Tropical Resort Act 2

Video:Sonic Colors Music - Tropical Resort - Act 3|Tropical Resort Act 3

Screenshot(s)
Nintendo Wii :

'

Trivia

 * Tropical Resort and Planet Wisp are the only Zones﻿ to have different bosses for each version of the game.
 * In the areas where Sonic can use the yellow Wisp to drill underground, the visual patterns resemble the patterns on the landmasses of Palmtree Panic in Sonic CD.
 * The music for the Rotatatron has the same opening sound as Deep Core's in Sonic Rush Adventure, except it uses it more frequently.
 * Eggman says that all Wisps where harmed after the park was constucted, But Planet Wisp is still under construction.
 * Tropical Resort is the only world that has the least number of Wisps, 1 in the DS version, and 4 in the Wii totaling 5.