Water Palace (Sonic Generations)

Water Palace is the sixth level in the video game Sonic Generations. It represents Sonic Rush in the the 3DS version of the game. It is the first stage of the DS era, as well as the first handheld stage besides Green Hill.

The level features water cannons from Pirates Island from Sonic Rush Adventure, and it also features a new bubble gimmick, allowing Sonic to reach greater heights. Classic Sonic has to press switches to boost water pumps and get across large gaps, and he also has to deal with new Sea Pawns. Modern Sonic's level includes large water slides that can be used to slide across water and boost across to reach new paths. The music of the level are remixes of Back 2 Back.

Act 1

 * Die-Hard: Clear Water Palace in 4:00.00 without losing a life!
 * Ring Collector: Collect 30 rings in Water Palace in 3:00.00!
 * Keep the Pace: Grab Time Items and clear Water Palace in time!
 * Rampage!: Defeat 10 enemies in Water Palace in 1:00.00!
 * Stealth Attack: Clear Water Palace in 2:00.00 without defeating enemies!
 * Special Trial: Clear Water Palace in 3:00.00 without taking a breather for bubbles.

Act 2

 * Perfection: Clear Water Palace in 6:00.00 without taking damage!
 * Ring Collector: Collect 70 Rings in Water Palace in 2:00.00!
 * Keep the Pace: Grab Time Items and clear Water Palace in time!
 * Rampage!: Defeat 15 enemies in Water Palace in 3:00.00!
 * Stealth Attack: Clear Water Palace in 6:00.00 without defeating enemies!
 * Item Collector: Get all Item Boxes in Water Palace in 3:00.00!
 * Special Trial: Clear Water Palace in 3:00.00 without using bubbles!

Trivia

 * This is one of the only levels in the 3DS version of Generations to have previously been on a handheld besides Tropical Resort and Green Hill.
 * In the first video that showcased this stage, Water Palace could easily be mistaken for Windmill Isle, a stage featured in Sonic Unleashed. This is due to both stages looking very similar in appearance, as both are set in a Mykonos-type town located near an ocean.
 * It also resembles Sonic Rivals 2's Blue Coast Zone, as it's also a Greek-themed city.
 * While Classic Sonic's act seems to based off the first act of the original level, Modern Sonic's act is based off both acts from the original level.
 * Act 1 features the small propellers from Hydrocity Zone. Act 2 features the large propellers from the original version, but now there is no way to fully activate them except by boosting, as Sonic can't do tricks in this game.