Charmy Bee (Archie)

Charmy Bee is the prince of bees of the Golden Hive Colony. He felt pressured by his upcoming royal responsibilities and ran away from home, making his way to Angel Island. He found himself becoming a member of the Chaotix and assisted the group on Angel Island for time before returning home. When Golden Hive Colony was destroyed by the Eggman Empire, Charmy and his fiancée, Saffron, the two known survivors, fled to Knothole to tell the news. Together with the other Chaotix members, Charmy was taken prisoner during an attack on Knothole by Dr. Eggman that resulted in the city's destruction. Fortunately, he and the others were rescued by Sonic, Tails, Knuckles, Amy Rose, and NICOLE. Charmy was briefly subjected to the effects of the Egg Grape Chamber before he was freed, though he appeared to be stable according to a preliminary examination with the exception of an unknown amount of memory loss.

Fleeing from Home
Charmy flew to Floating Island years ago in search of new types of flowers but also to get away from home. Feeling pressured by his status as prince, Charmy lashed out prior to a ceremony and ran from his family. His friend Saffron tried to speak with him about his problems but he ignored her, deciding to leave home for a while. Before he left, he ran into his friend Mello and told him he was running away to the Floating Island and to not tell anyone of his location. Once on the island, Charmy decided there was no harm in making new friends and soon encountered Mighty the Armadillo. (KtE: #14)

Member of the Chaotix
Eventually he joined the Chaotix when he and the others helped Knuckles save the Knothole Freedom Fighters. As a member of the team, he participated in battles with Enerjak, the Dark Legion, the Freedom Fighters, the Fearsome Foursome, and Mammoth Mogul. However, during a visit from Mello to the Happy Land Park, they were both poisoned after eating hot dogs covered in Happy Sauce. Charmy survived, however, Mellow didn't make it. (KtE: #1, #2, #3, #13, #14, #15 KMS: #1, #2, #3, KCX, SMM)

Return to Golden Hive Colony
It was Mello's death that made him decide to return to his home and responsibilities, reuniting with his family and telling Mello's parents of his death. He, Saffron and others participated in the funeral before he bid farewell to his former teammates. (KtE: #13, #14, #15)

Having returned home, Charmy accepted his role as prince and allowed his relationship with Saffron to flourish. Tragedy struck their colony, however, after Sonic was presumed to have died during the Xorda's attack. The ever-increasing Eggman Empire sent an army of Egg Pawns to capture the citizens of Golden Hive Colony. Few managed to escape, including Charmy and Saffron, while most were captured and sent into Egg Grape Chambers. The two, weakened and struggling, made their way to the Kingdom of Acorn to inform them of the colony's destruction. Shortly afterwards they both joined Knuckles and the Chaotix in their attack on Angel Island to free Knuckles' father. (StH: #138, #139, #140, #141)

Memory Loss
Over a year later, along with almost all the kingdom's population, Charmy was taken prisoner during an attack on Knothole that resulted in the city's destruction. While taunting his prisoners, Eggman singled out Charmy, offhanded remarking that he'd destroyed the bee's home. Charmy remained defiant as Eggman selected his Egg Grape chamber for first activation. Sonic freed Charmy before it was on for long, and after everyone had been freed, Dr. Quack examined him. While he showed no physical damage, Charmy's mind appeared somewhat scattered and Quack suspected some memory loss. Tearfully, Saffron asked if Charmy remembered who she was, and he happily embraced her, saying he did. (StH: #175, #176, #177, #182)

Beating Eggman
When Dimitri arrived in New Mobotropolis to speak with the Acorn Council, Charmy spied on the Acorn Council to relay their decision concerning Enerjak to Julie-Su, and was later involved in the brief battle with Enerjak in New Mobotropolis. Afterwards, he helped with the construction of the bridge to the new Master Emerald island that had been created as a result of Enerjak battling Super Sonic. Later, when Knuckles, Charmy and Archimedes sat around the Master Emerald, Charmy made a remark that, in part, helped Knuckles get over some of his anger over the Enerjak situation.(StH: #182, #186)

Later, Charmy and the rest of the Chaotix launched an assault on New Mobotropolis to take out the Dark Egg Legion and destroy one of Dr. Eggman's communications relays. (StH: #189, #190)

Days later, after the Suppression Squad were returned to Moebius, Charmy and the rest of the Chaotix aided the Knothole Freedom Fighters in their assault against the crumbling Eggman Empire. First flanking the Dark Egg Legion, Charmy, Saffron and Ray later played a key role in the fight against the Egg Phoenix. While Sonic distracted Eggman, the three placed Tails' Neutralizing Mines onto the ship's hull. Charmy said it was like "planting flowers", and Saffron dryly told him to hurry up. Once the mines were placed, Tails was able to disable the Egg Phoenix and force it to crash. Also during the fight in the Eggdome Charmy, with the help of Saffron and Ray, managed to save Espio and Mighty, who were under attacked and pinned before the trio intervened. After Mighty and Bunnie finished beating down the barricade the DEL set up, Charmy and the two teams entered to find Eggman defeated and they all returned to New Mobotropolis to celebrate.(StH: #196, #199, #200).

Afterwards, Charmy and Saffron went to look for more of their people, and were thus absent as Angel Island came under attack by the Dark Egg Legion in Downunda and Dr. Finitevus Later, they rejoined the other Chaotix on Angel Island as Espio returned to join his old comrades, having left them on orders from the evil Iron Dominion, who had gained the loyalty of Espio's people, Shinobi Clan   of the Dragon Kingdom After hearing of Espio's mission to observe Knuckles and Vector's Downunda origins, Charmy sought to be included. Espio attempted to jog his lost memories by revealing that Charmy had been a prince of the destroyed Golden Hive Colony, and that Eggman had nearly erased his mind. Unfortunately, that very incident left Charmy unable to recall the truth of Espio's words, which he blew off in disbelief.

Chaotix Quest
Following the effects of Operation: Clean Sweep ,Knuckles saw Charmy flying erratically and asked him if he was all right. The Bee replied that he had experienced a reality where he, Vector, and Espio were detectives, with their own office and everything. This same trio later took leave of their comrades- Espio promising to keep Charmy safe- to search for their missing friends, Mighty and Ray. Going on the last letter that the pair had sent via a Warp Ring, which had returned to Angel island some time previously, the group went to Mercia. Upon arriving, they ran afoul of the Dark Egg Legion of Mercia, but received assistance from the Mercian Freedom Fighters. After introducing themselves, the two teams went to the Freedom Fighter base known as Hidaway. The irrepressible Charmy ended up joining in as the tale of Mighty and Ray's recent time in Mercia was told in song by Alan Quail. When Espio made the point of stating that his ninjitsu didn't allow him to do everything, Charmy insisted that it should, and went into a ninja pose. With the narrative over, he and his teammates joined forces with the Freedom Fighters to launch a daring rescue mission, in which they intended to free Grandmaster Mordred Hood's  prisoners and learn what had become of the missing Mighty and Ray. As they infiltrated Snottingham Castle, they were unaware that the Legion was aware of their attempt and planning an ambush.

Spring-loaded bars appeared to bar the paths of the heroes, defying even Vector's great strength. However, Charmy-his small size proving an advantage-was able to squeeze through the bars and flip manual release switches. After loaning the Freedom Fighters their Warp Ring, he and the other Chaotix set off to find the Eggnet terminal in the castle, where Mighty would most likely have gone to learn about his sister. Charmy was actually the one to discover it, knocking out the guards and joining Vector in defending the chamber while Espio accessed the computer. He and Vector then went to help the Freedom Fighters deal with Mordred Hood, and subsequently escape the castle. Using the Warp Ring, the two teams-along with the freed Legion prisoners-returned to Hideaway, where they celebrated their victory.

The next day, Charmy and his two friends warped to Sand Blast City to continue their search, appearing some distance away from the city due to Espio's suspicions regarding the local Sand Blaster group. Their caution availed them little, as the Sand-Blasters appeared and demanded to know the reason for their presence. After a failed attempt at peaceful negotiation, the two teams began fighting, Charmy skillfully landing a punch on Jolt the Roadrunner. Unfortunately, he was caught in a net by Avery the Bear, and the distraction it caused Espio led to his capture as well. The trio were then led into the city, chained and netted, with Vector complaining about their failure against the renegade Freedom Fighters after all the enemies they had previously fought. Charmy, in a not so sensitive attempt to comfort his friend, concluded that Vector was defeated so often that nobody would care, annoying the Crocodile. The trio were then surprised to find that Mighty and Ray-aliases "Flex" and "Jitters"-were new recruits to the Sand-Blasters. After a rather harsh acknowledgement from Mighty, the three friends were turned over to their two teammates, supposedly to be taught the "pecking order" of the Sand-Blasters. Fortunately, the two quickly revealed that they had joined the Sand-Blasters under false identities in order to get a better idea of the situation. Relieved that his friends hadn't truly sunk to the level of the Sand-Blasters, Charmy remained with his teammates and Ray-offering encouragement to the younger Chaotix flyer-while Mighty went to meet with Beauregard Rabbot Grandmaster of the Dark Egg Legion in the Great Desert. The next day, they learned that Mighty had apparently been captured, and were brought along by on a prisoner exchange mission-which the underhanded Rabbit intended to use as an opportunity to eliminate the Grandmaster.

Charmy and his teammates quickly came up with a plan to retrieve the Armadillo siblings and use the battle between Legion and Sand-Blasters as cover for their escape. Unfortunately, their cover was blown in the midst of the battle, and they were forced to engage the Sand-Blasters. Charmy noticed Ray as the Flying Squirrel took off to rescue Mighty, and then accompanied his teammates in stopping their friend from harming the Sand-Blasters after his sister Matilda the Armadillo was hurt. Soon afterwards, Charmy and the others learned that Matilda would have to stay with the Legion to recover for a time, but supported Mighty as they used the Warp Ring to return home. A most unpleasant surprise awaited them: Saffron and Julie-Su had been abducted in their absence by Thrash the Tasmanian Devil who had sent them and all the Echidnas who had been in Albion through a Warp Ring of his own. The group found Knuckles alone on the island and the Guardian broke down in response to their questions about their missing teammates.

Personality
Fun-loving and friendly, Charmy originally wanted to only hang out with his friends and have fun. The responsibility involved in being a prince scared him, prompting him to run away from home. He could be serious when need be, and posseses a true sense of duty that even brought him back home to reclaim his royal titla and responsibilities. His demeanor became more serious following the loss of Golden Hive Colony, leading to a demonstration of serious defiance in the face of being captured by Dr. Eggman. After having a large portion of his memory erased by the Egg Grapes, however, Charmy became much more laid back and scatterbrained, reverting to a more childish state of mind. Despite this, he retained his dedication to opposing evil and his strong commitment to his friends.

Abilites
Charmy's natural size ia a little shorter than the average character, byt he usually stays in "flight mode", his bee-sized form. Able to switch back and forth from flight mode to large walk mode. This however seems to have been largley ignored since its introduction and seemed a way to explain inconsistencies in the way he was drawn, as his height is consistent in all other media.