Great Turquoise Zone


 * See also: Sonic Triple Trouble

Great Turquoise Zone is the first level of Sonic Triple Trouble for the Sega Game Gear. As with other stages in this game, Great Turquoise consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. From here, the player progresses to Sunset Park Zone.

Very much in the style of Green Hill Zone as a tropical-paradise-themed opening level, Great Turquoise is filled with grassy plains and palm trees. However, one of the key distinctions between Great Turquoise and similar opening zones is that these palm trees are springy, and jumping on their bouncy canopies enables Sonic to access otherwise unreachable areas. In addition, there are various breakable walls and underwarer sections to explore.

Recycling designs from the 'Bane Motora' badniks he utilised in Turquoise Hill Zone during Sonic Chaos, the Fat Man has deployed spring-backed turtlebots in this stage, which have to be attacked via Spin Dash in order to destroy them.

Boss
As in Triple Trouble's predecessor, Sonic Chaos, our old friend Doctor Robotnik apparently thinks he's too important to face Sonic or Tails personally this game. Instead the Doctor deploys larger, tougher, nastier badniks as boss robots.

Great Turqouise Zone's boss is a giant, levitating, robotic sea turtle. However, it posesses essentially no offensive capabilities at all, and simply flies back and forth from one side of the screen to the other. In the first (semi-submerged) section of the boss fight, Sonic or Tails simply have to jump up and smash it a few times. Damaged, the Tart Turtle ascends to the surface. Now our heroes have to make use of the smaller spring-backed turtlebots, in order to gain the necessary height to land a hit. Sonic Triple Trouble was unusual in enabling Sonic and Tails to perform a midair spin jump off springs, which is precisely what you have to do to defeat this first boss.

After the boss, you run into Knuckles, who has (now for the second time) been tricked by Robotnik into thinking Sonic and Tails have their own malign reasons for seeking the Chaos Emeralds. The echidna sets off a fiery trap which blasts the player all the way into Sunset Park Zone.