Board Thread:General Discussion/@comment-679780-20170331170636/@comment-679780-20170331200945

Genesjs wrote: Mystic Monkey wrote: Genesjs wrote: Mystic Monkey wrote: Ultrasonic9000 wrote: It is an interesting thought. Did you know: Dreamcast games are still being made by indie developers to this day. It's why I think if there will ever be a Sonic Adventure 3, if the game is at least a gigabyte then it can fit on a GD-ROM for the game to be on Dreamcast. (I imagine Sonic Adventure 3 graphics and renderings like the Storybook games graphics.)

So if independant programmers can still make games for the Dreamcast, don't see why not Sega can't recycle old Mega Drive cartridges they may have lying around to reprogram Sonic Mania into them. Not very many games have been made since the Dreamcast stopped being supported though, and the GD-ROM disc format that the console primarily used for it's games back in the day was discontinued back in 2007, although it is possible to run games on the system through it's support of MIL-CDs, a format that would add multimedia functions to music CDs when the Dreamcast played them. For example, MIL-CD music releases were to feature enhanced navigational menus, internet capabilities, and full-screen video. Hackers back in the day were able to exploit this feature to allow the Dreamcast to play games on CD-ROMs, and it can still be done to this day. Naturally, developers can use this method to develop new games for the system if they so desired, but it's I wouldn't recommend any developer do this unless they're specifically aiming to sell their game to a niche market and don't care about turning over a good profit. So if Sega wanted, they could make a Dreamcast game, just not on a GD? Pretty much. Nice,

I always wanted to make a Sonic fan game and put it on a Dreamcast CD just for the heck of it.