Sprite


 * For the category, see Category:Sprites.

Sprites are creatures that appear in Sonic Dash 2: Sonic Boom. It is a race of magical beings found on earth. In gameplay, they serve as companions that can provide the player with additional support.

Anatomy
The Sprites are spirit-like creatures that come in different colors. Shared traits include round bodies, somewhat big heads, no facial features except for large eyes, two arm-like appendages, ghostly tails, no legs, and wisps on their head. Some exhibit unique traits pertaining to certain elements, such as birds, flames and electricity.

Characteristics
Some Sprites age by evolving, changing from infant to teen to adult instantly while assuming bigger forms with more pronounced traits for each stage.

Powers and abilities
The Sprites are capable of levitation and possess presumably magical abilities.

Overview
In Sonic Dash 2: Sonic Boom, Sprites serve as companions during runs. In gameplay, they bestowing abilities to the playable characters such as lengthened duration of power-ups and dashes, increasing the number of power-ups, improving Ring collection, etc. Alternatively, they can be sold for additional Rings.

Sprites come in various types and are obtained by completing certain events, unlocking prize packages, or by waiting eight hours for a Sprite Bottle to "open" (six hours for players running a Boom Boost). Alternatively, a Sprite can be bought immediately for sixteen Red Star Rings or less depending on how much longer a player has to wait for their free Sprite. When receiving a Sprite, it will be of a random type.

Sprites are divided into two categories: "One Use" and "Forever." One Use Sprites are only good for one run and will disappear at the end of the run they were equipped for. More "valuable" One Use Sprites are as well larger than the cheaper ones. Forever Sprites can be used repeatedly and can be levelled up for stronger effects. In some chases, the Sprite Bottles might award the player with a pre-levelled Forever Sprite.

When utilizing Sprites FOR a run, they appear as orbs following the characters. To begin with, the player can only use one Sprite at a time. However, a second slot can be unlocked by paying eight Red Star Rings and a third can be unlocked for twenty-five Red Star Rings. The player also has limited space for how many Sprites that can be stored for a game, although an extra row of Sprite storage can be purchased for ten Red Star Rings. Gather more Sprites than there is storage for, and the newest ones will go into greyed out slots at the bottom of the storage area. They will move into the accessible storage area once there is room for them.

Leveling Forever Sprites
Forever Sprites can be levelled up by paying Rings and occasionally other Sprites, though the cost will increase for each level. The maximum level for a Forever Sprite is fifteen. Bringing a Forever Sprite to level six adds 70XP to the player's Global Score Multiplier, and at level eleven it adds 100XP. At each of these levels, the Forever Sprites will also "evolve," making them grow larger in-game and on their portraits.

Each level adds 10% to the total effectiveness of the Sprite's ability (e.g. Aegis has a 150% total effect at level 15, whose effect was 10% at level 1), except in the case of Volt, whose level increases varies.

Trivia

 * The Sprites bear a few similarities with the Chao from the main Sonic games. Both species have a charming design and evolve into new forms as they age. The Sprites also provide the player with special abilities like the Chao did in Sonic Chronicles: The Dark Brotherhood.
 * Although not confirmed, the Sprites might be derived from the Chaos, creatures with a similar big-eyed and charming design, which were meant to appear in Sonic Boom: Rise of Lyric.