Sonic the Hedgehog 4: Episode I

Sonic the Hedgehog 4, codenamed Project Needlemouse, is an episodic video game in development as part of the Sonic the Hedgehog series. The first episode is targeted for release in July of 2010. The game was first announced on 8 September 2009, and its real name was revealed on 4 February 2010.

The game will be a two-dimensional side-scrolling platformer reminiscent of the original Sonic games, with an emphasis on speed. It will be playable in high definition. The game will be released on PSN, XBLA, Wiiware and iPhone.

Zones
(Zones will change to evening if they are played for a long time.)
 * Splash Hill Zone
 * Lost Labyrinth Zone
 * Casino Street Zone
 * Mad Gear Zone
 * E.G.G. Station Zone
 * Special Stage

Key Items

 * Chaos Emeralds
 * Rings
 * Sign Post(Goal)

Monitor Boxes

 * Super Ring (Holds ten rings)
 * 1-UP (Extra Life)
 * Speed Sneakers (Makes you run faster for a limited time)
 * Invulnerability (Makes you invincible for a limited time)
 * Shield (Protects you from a Single hit)
 * Super (Inmortal)

Special Stages
Special Stages are in the game. They will be the same as the classic ones: controlling the screen to collect rings. In the Wii version, the screen will be controlled by the Wii motion control with the Wii Remote. Therefore in the PS3, you use the 6-Axis controller to move the stage.

Music
The music of the game will be of an 8-bit style. Jun Senoue, a member of the band Crush 40 will be part of the music in the game.

Development
The game is being developed by Dimps, as well as members of Sonic Team, including the original senior level designer for Sonic 3 &amp; Knuckles. The game will be released as a digital download for WiiWare, PlayStation Store, Xbox Live Arcade, and iPod app store services.

An interview with Takashi Izuka states that "Fans will be very pleased with the cast in episode 2", meaning that there might be playable characters he said that Episode 1 is a prologue and there will be a new move for Sonic but it's yet unknown. And this is what he said on the Homing Attack:

"I wanted the user to enjoy an easy-to-play feeling by the attack sequence that this [homing attack] allows, and find the fun routes in the air."

He also said that the classic special stages will make a return.

Sonic the Hedgehog 4: Episode 1 Release Date: 06/16/2010

Marketing
The game was first announced through GameSpot by Sega of America on 8 September 2009, the eve of the tenth anniversary of the launch of Sega's Dreamcast video game console and the release of its launch game, Sonic Adventure in North America. At the time, it was referred to as "Project Needlemouse", in reference to the name "Mr Needlemouse", which was the prototype code name of Sonic the Hedgehog when he was being pitched as a new mascot for Sega.

The initial announcement was accompanied by a brief teaser trailer, which included sound effects from Sega Mega Drive-era Sonic games, as well as an interview with Sega's associate brand manager, Ken Balough, who acknowledged that "old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay", and that "Needlemouse is that critical first step that brings Sonic back to his 2D roots".

Sonic the Hedgehog 4: Episode 1 Release Date: 06/16/2010

Project Needlemouse Character Countdown


To get fans pumped for Project Needlemouse, SEGA put together a week long trivia game on the blogs.sega.com web page. Each day until Friday they are going to put a rejected stamp on the characters that won’t be in the game. Friday the full list of characters will be revealed if fan’s can succeed in a challenge. No information is given on whether the characters in the picture are the only potential characters in the game, so other characters like Tails and Knuckles still may or may not be in the game.

Description
1: The Details: Each name on the picture above is a potential playable character in Project Needlemouse. However, not all of them are going to make the cut – and each day this week until Friday, we’re going to update this picture with a rejected stamp over those who will not actually be showing up!

2: The Challenge: Answer our trivia questions about old school Sonic games! (Genesis era) We’ll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we’ll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day!


 * About Bonus Points: If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday!

Trivia Questions
Day 1 (Jan. 11 2010)

1: In Sonic 1, how many rings were needed at the end of an act to enter a special stage?

Answer: At least 50 Rings

2: How many emeralds were in the original Sonic 1 for Genesis / Mega Drive?

Answer: 6 Chaos Emeralds

3: What colors were these emeralds?

Answer: 1.Red, 2.Yellow, 3.Green, 4.Blue, 5.Violet, and 6.White

Day 2 (Jan. 12 2010)

Characters Rejected: Charmy Bee and Chip

1: What was the general name for the robot enemies in the early Sonic games?

Answer: Badniks

2: 50 Rings is always nice, but 100 is even nicer – why so?

Answer: An Extra Life

3: In Sonic 2 for the Genesis / Mega Drive, how many lives was a ‘continue’ worth?

Answer: 3 Extra Lifes

Day 3 (Jan. 13 2010)

Characters Rejected: Vector and Tikal

1: How many acts were in each zone of Sonic 1?

Answer: 3 Acts (except Final Zone)

2: What was the first game to feature Super Sonic?

Answer: Sonic the Hedgehog 2

3: The original Sonic the Hedgehog featured special stages with morphing backgrounds – can you name two of the animals seen in that background?

Answer: Birds and Fishes (There were no more animals)

Day 4 (Jan. 14 2010)

Characters Rejected: Shade and Amy

1: If you lock Sonic 3 onto Sonic & Knuckles, what was the largest amount of emeralds you could collect from the special stage?

Answer: 14 Emeralds (7 Chaos Emeralds and 7 Super Emeralds)

2: Yuji Naka is credited for much of Sonic's history, but who is the man that actually designed Sonic?

Answer: Naoto Ōshima

3: During his creation, what was the Japanese name originally give to Sonic?

Answer: Mr. Needlemouse

Day 5(Jan. 15 2010)

Characters Rejected: Shadow, Froggy, Big and "Sonic's new friend Mr. Needlemouse"

Conclusion of Contest
The fans "won" the bonus points contest and was awarded not only on 2 extra characters struck off the list, but a piece of concept art developed for the game (which is very similar to the same badnik in Sonic the Hedgehog 2). A local fan of the Sonic fan community also went through the raw data of the file and discovered that it was scanned to the computer late last spring. The conclusion of the contest indicated that Sonic is the only playable character in this game. However, a recent issue of Gameinformer has revealed that there will be more playable characters returning for the second episode of the game.

Concept Art Challenge
On January 27, 2010, Sega updated their blog[7] with a second (and final) challenge, and another piece of concept art (Motobug, the first badnik encountered in Sonic 1). The challenge was in response to a fan-made illustration of another badnik from Sonic 2 (designed to resemble the official art), which apparently staff liked a lot. To this end, Sega stated that they wished to see more: the new challenge was for fans to submit over 100 pieces of their own art of classic badniks (from Sonic 1-3 and Knuckles, and any other game from that era) to SEGA by the following Monday, to show them which enemies they wished to feature in Project Needlemouse. Sega stated that if this number was met, on Thursday 4 February, 2010 they have revealed the game's real name, concept art from the first zone, and "a very cool extra bonus".

Trivia

 * The Special Stage in this game is styled after the Special Stage from the first game.
 * On the Sonic the Hedgehog 4 website, the Egg Mobile has longer wings. The same goes for Chopper.
 * Once Sonic gains enough speed, his running animation look similiar to his running animation in the eariler games.
 * Many old fans were complaining that not only because this game is not in complete 16-bit 2D, but mainly just because that its using the modern Sonic model instead of the old one. They even started to make a petition where once Sonic 4 is released they'll buy Sonic 1 instead.

Trailer
lxwdVwtbnHM&feature=fvw thumb|300px|The new trailer for Sonic the Hedgehog 4.