Sonic Jump


 * For the iOS/Android game, see Sonic Jump (2012).

Sonic Jump is a vertical-platformer mobile phone game released as part of the Sonic Cafe service offered by Sega; and on the Sega Mobile service in USA and Europe, who later released a sequel called Sonic Jump 2.

A reboot of this short mobile series was made for iOS and Android devices and was released on 15 October 2012.

Plot
In this game, the player is Sonic on a six-level quest to defeat another one of Eggman's schemes. There are inter-level cutscenes and appearances by characters such as Tails and Knuckles.

Gameplay
The actual gameplay is simple - Sonic bounces upwards off platforms and much reach the top of each level - if he touches the bottom, the game is over. There are four different types of platform - regular, disintegrating (one jump and it's gone), spikes underneath so if hit from below Sonic takes damage, and a higher-than-usual jump. Badniks can be defeated by spinning at or near the apex of a jump. Points are accrued by defeating badniks, gaining Rings, and clearing levels quickly. Completing a level with 50 or more Rings allows the player to earn a piece of a Chaos Emerald.

Reception
Sonic Jump was not received well, receiving a 5 out of 10 from IGN. They noted that the game has "sluggish and occasionally inaccurate" controls and is generally "quite dull".

Trivia

 * The Sonic sprites are ripped from Sonic Advance.
 * On the title screen, Sonic's eyes are blue, not the usual green.
 * If Sonic gets hit, he doesn't always lose all of his rings.