Sonic Dash

Sonic Dash is a game title developed by Hardlight Studio and released by Sega on March 7, 2013. The title of the game was first mentioned on February 26, 2013, at company description in LinkedIn, which reveals the game being developed to iOS and then later on to Android, similarly to the Hardlight's previous game Sonic Jump. On February 21, Sega removed the title from company description.

Gameplay
Sonic Dash is an endless runner; it is said to be similar to the Temple Run video game. The player directs Sonic, Tails, Knuckles, or Amy through levels, moving forward at all times. The player can swipe his/her finger up to Spin Jump, down to roll, and sideways to Quick Step. When rings are collected, the Dash Meter at the bottom right of the screen fills, and when it is full, the player can tap the bottom of the meter to perform a Dash, which is similar to the Sonic Boom (move). Upgrades such as "Headstart", "Magnet", and "Dash Boost" can be bought in-game. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance". At certain times, Sonic reaches a set of three springs. The three springs contain a bank where you deposit your current rings, two other parts of the stage and finally a question mark one, this can be either two selected randomly.

Development
In November 2012, an interview with the UK toy trade magazine Toys 'n' Playthings, Sega of Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013. On February 28, 2013, the title Sonic Dash was spotted on a listing from a Linked In profile. On March 1, 2013, Sega confirmed the game, with an official press release going out on March 4. The game was announced to be on iOS, costing $1.99 in the U.S. and £1.49 in the UK.

Playable Characters

 * Sonic
 * Tails (25 Red Star Rings to unlock)
 * Amy (30 Red Star Rings to unlock)
 * Knuckles (40 Red Star Rings to unlock)

Enemies

 * Crabmeat
 * Spikes
 * Chopper

Objects and Obstacles

 * Rings
 * Item Boxes
 * 10 Rings
 * Magnets
 * Red Star Rings
 * Dash Panels
 * Springs
 * Spikes
 * Bombs
 * Totem Poles

Trivia

 * The whole game seems to be located on Seaside Hill and the Ocean Palace stages from Sonic Heroes.
 * In fact the music is a remix of the stage from Sonic Generations.
 * One could also say since a scrapped Nintendo DS Sonic game, called Sonic DS, had an endless running ganeplay and took place at Seaside Hill, both games are almost identical.
 * This game is considered to be the sequel of Sonic Jump.
 * The "Dash Button" is similar to the Sonic Boom. As you collect rings the meter goes up and gives you a burst of energy when pushed. However the Dash button can be used only when it's full and empties after use.
 * The set of three springs in this game is similar to a gameplay mechanic in Seaside Hill in Sonic Generations, in which the player could choose two different kinds of paths out of a set of three paths.
 * When going over to the shop, you can see Sonic's Air Board, a Red Star Ring and Sonic's gloves and shoes.