Spin Dash


 * For other uses of the term, see Spin Dash (disambiguation).

The Spin Dash (スピンダッシュ), also called the Super Spin Dash (超スピンダッシュ), is a move that appears in the Sonic the Hedgehog series. It is a variant of the Spin Attack where the user blasts forward with a revved-up Spin Attack from a stationary position. It is also one of Sonic's trademark techniques.

Since its introduction, the Spin Dash has become one of the most well-known and frequently used moves throughout the series.

Description
The Spin Dash was developed by Sonic, who claimed that it came to him one day during his "Genesis days" when he tried combining a somersault with running.

The Spin Dash, for all intended purposes, is a move that lets the playable characters dash off from a standstill. When performing the Spin Dash, the user first crouches down and curls up into a tight concussive ball or cutting disk. The user then starts charging up the Spin Dash from a stationary position by spinning rapidly on the spot and gaining potential energy before taking off into a high-speed rolling attack, dealing incredible damage to whatever they collide with. The move can be used for both attacking foes and simply travelling at high speeds. When revving up the Spin Dash, the user also usually assumes an oval shape.

In gameplay, while using the Spin Dash, the playable character can damage or shred through any unprotected enemy they collide with, break through walls and other weak obstacles, and dash up steep slopes or through shuttle loops without having to build up running momentum. It is also faster and lasts longer than the Spin Attack. Also, while revving up the Spin Dash, the playable character usually deals out damage to any enemy that makes contact with them. However, the characters are not invulnerable while Spin Dashing, as colliding with spikes and other hazards or getting crushed still causes damage.

In the 2D side-scrolling Sonic games, the Spin Dash is typically charged by pressing down on while the character is standing still and tapping the Jump button. After gaining enough potential energy, the player must release the down button to launch the Spin Dash. Some games have different ways to do the move, however; most 3D titles have the Spin Dash assigned to a single button.

While the Spin Dash has become a trademark move for Sonic the Hedgehog, some characters can also use it and have even created their own variations of it.

Sonic the Hedgehog (1991)
The Spin Dash was not included in the original release of Sonic the Hedgehog, but has been included in the game's ports and re-releases a total of four times:


 * Sonic Jam: On the Sega Saturn port of Sonic the Hedgehog featured in the Sonic Jam game compilation, the Spin Dash was added as an optional feature for Sonic. While the move allows the player to finish the Zones faster, it also creates a potential glitch in Green Hill Zone: when passing through Winding Tunnels with the Spin Dash, the screen might not scroll fast enough to keep up with Sonic, resulting in him dying from hitting its bottom (as if it were a bottomless pit). To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down on and press,  or  to charge the Spin Dash; releasing  will make the playable character take off at high speed. By repeatedly tapping ,  or , the launch speed increases.
 * Sonic the Hedgehog Genesis: On the Game Boy Advance port of Sonic the Hedgehog named Sonic the Hedgehog Genesis, the Spin Dash works much like it always has, except that while revving it up, Sonic remains vulnerable to damage inflicted on him by Badniks colliding with him. To perform the Spin Dash in gameplay, Sonic must first stand still. Hold then down on and press / to charge the Spin Dash; releasing  will make Sonic take off at high speed. By repeatedly tapping /, the launch speed increases.
 * Sonic the Hedgehog (2013): On the iOS and Android port of Sonic the Hedgehog, the Spin Dash works much like it always has. However, it cannot be used to its fullest since the Zones are not designed for it. The unlockable characters Tails and Knuckles are also able to perform it as well (when enabled).
 * 3D Sonic the Hedgehog: In the Nintendo 3DS port of Sonic the Hedgehog named 3D Sonic the Hedgehog, the Spin Dash is featured as well. In this port, the Spin Dash can be toggled off and on (which requires a game reset), and is on by default. However, Sonic can still take damage by colliding with a moving Badnik while revving up the move in this version.

Sonic the Hedgehog 2
The Spin Dash made its official debut in the 16-bit version of Sonic the Hedgehog 2, where it is referred to as the Super Dash Attack (スーパースピンダッシュ). In this game, it is used by Sonic and Tails.

To perform the Spin Dash in gameplay, the playable character must first stand still. Hold then down on and press,  or  to charge the Spin Dash; releasing  will make the playable character take off at high speed. By repeatedly tapping, or , the launch speed increases.

Sonic the Hedgehog CD
In Sonic the Hedgehog CD, the Spin Dash is referred to as the Super Spin Dash, In this game, when Sonic does the Spin Dash, he is shaped like a ball instead of an oval.

In gameplay, the Spin Dash is different from its depictions in the previous game and subsequent 2D titles. Firstly, revving up the Spin Dash does not confer invulnerability to attack. Secondly, to perform the Spin Dash in gameplay, the player has to press down on while Sonic is standing still and hold,  or  for a few seconds; releasing  after that will make the playable characters take off. If the player releases too early, Sonic will just stand up instead of taking off.

On the 2011 remaster's option menu, the player is able to switch the Spin Dash method to "Genesis" mode, the style of the Spin Dash performed in Sonic the Hedgehog 2. Since Tails is also a playable character in this remaster, he can perform the Spin Dash as well.

Sonic Chaos
In Sonic Chaos, the Spin Dash is referred to as the Super Spin Dash (スーパースピンダッシュ), and is used by both Sonic and Tails. Curiously, when performing the Spin Dash in this game, Tails' twin-tails does not stick out behind his spinball form.

The player has to press down on, keep pressing or  and then release it. As zones in the game are short, the Spin Dash can be useful. In the game there are secret passages behind walls which can break easily with the Spin Dash.

Sonic the Hedgehog Spinball
The Spin Dash appears in both the 16-bit and 8-bit versions of Sonic the Hedgehog Spinball. Sonic can perform it in platforming sections of the pinball areas, where it can be useful to burst back to the pinball sections. The move is the same as it is in Sonic the Hedgehog 2.

Sonic the Hedgehog 3 & Knuckles
The Spin Dash makes an appearance in Sonic the Hedgehog 3, its add-on continuation Sonic & Knuckles and the lock-on Sonic the Hedgehog 3 & Knuckles. In Sonic the Hedgehog 3, Sonic and Tails are able to perform the move, while in Sonic & Knuckles and its lock-on version of Sonic the Hedgehog 2 and Sonic the Hedgehog 3, Knuckles can also perform the Spin Dash. Doing the move is almost identical to Sonic the Hedgehog 2, as the player must press the down button on and press,  or  a few times and before releasing the playable character.

There are moments when the Spin Dash can be useful: rotating Platform-raising Wheels to open rock doors, roofs or floors in Marble Garden Zone; pushing rocks more easily in Sandopolis Zone; using elevators in Lava Reef Zone; and flying through a Ring Shooter in Death Egg Zone.

Sonic the Hedgehog Triple Trouble
The Spin Dash appears in Sonic the Hedgehog Triple Trouble. Both Sonic and Tails can perform it. Doing the move is identical to performing it in Sonic Chaos. There are minecarts in Sunset Park Zone that are controlled by Moto Bug-looking badniks, which the playable character can defeat in order to ride the Spin Coaster. The player has to press down on then press  or  to move the Spin Coaster.

Knuckles' Chaotix
The Spin Dash appears in Knuckles' Chaotix, where Knuckles the Echidna, Espio the Chameleon, Mighty the Armadillo and Vector the Crocodile can perform it. Doing the Spin Dash is similar to performing the move in Sonic the Hedgehog 3 & Knuckles. It can be useful during the ring force bond gameplay. The playable characters are sent to the stages by spin dashing on the launching platform which moves forward and hurls the characters to the stage.

Tails Adventure
In Tails Adventure, there is an item with a item simply called "Sonic" that can be used by Tails. While using the item, the player has to press to roll into a stationary spin and then release to move forward as a curling ball. With this move the player can easily destroy breakable walls. The move is similar to the Spin Dash. It is possible that this is the way Tails learned to do the Spin Dash, as the game is a prequel to Sonic the Hedgehog 2 in Japanese instruction manual.

Sonic Labyrinth
In Sonic Labyrinth, Sonic can perform the Spin Dash despite that his shoes are replaced with the Slow-Down Boots, making it impossible to run fast or jump high. The Spin Dash can be activated by pressing the or  buttons for a while and then releasing the button to move. At the same time, the player has to decide which direction Sonic will go, as the game is in an isometric perspective.

Sonic 3D Blast
The Spin Dash appears once again in an isometric perspective in Sonic 3D Blast (also known as Sonic 3D Flickies Island). In the game, the Spin Dash has to be activated by pressing / down while using to decide which direction Sonic will go.

There are devices that automatically send Sonic spin dashing through loops and ramps. There are also many hidden passages behind specific breakable walls that can be broken with Spin Dash. Like Lava Reef Zone in Sonic & Knuckles, there are blue transports in Volcano Valley Zone which work by doing the Spin Dash on them.

Sonic Blast
The Spin Dash appears in Sonic Blast as a move both Sonic and Knuckles can perform. Doing it is similar to performing it in Sonic Triple Trouble.

Sonic R
The Spin Dash in Sonic R can be used by Sonic, Tails, Knuckles and Super Sonic. To do the Spin Dash, the player has to press a few times and use  to set the direction. The player can use this to get an extra boost at the beginning countdown of the race.

Sonic Adventure
The Spin Dash appears in Sonic Adventure. Only Sonic can use it. To perform it, the player has to hold / and then release it. Sonic can easily perform another Spin Dash while rolling, so he does not need to stop. The Spin Dash can also be loaded to perform the Light Speed Dash. Sonic used his trademark move in several cutscenes, the most notable times being at the start of his story to follow the police and in the ending of the Final Story, where Sonic can be heard using it to follow Dr. Eggman.

Sonic the Hedgehog Pocket Adventure
The Spin Dash appears in Sonic the Hedgehog Pocket Adventure once again as a move exclusive to Sonic. It works similarly as in Sonic the Hedgehog 2. To perform it, player has to duck, press A or B, then release.

Sonic Adventure 2
The Spin Dash appears in Sonic Adventure 2 as a move exclusive to Sonic and Shadow. In the multiplayer mode, Metal Sonic and Amy Rose are also able to do the Spin Dash. The Spin Dash is executed similarly as it is in Sonic Adventure. In this version, Sonic and Shadow don't need to Spin Dash to perform the Light Speed Dash.

Before Sonic and Shadow acquire any Level Up Items in their respective stories, their Spin Dash sounds are much higher-pitched than they are once the first Level Up Item is acquired.

Sonic Advance games
The Spin Dash has appeared in the Sonic Advance games. In all three games, Sonic, Tails and Knuckles can use it. It can be done by ducking, pressing  and then releasing (the button can also be tapped a few times rapidly to build up more speed). In Sonic Advance 2, Cream the Rabbit and Amy are able to do the Spin Dash, although Amy can only charge her running speed, similar to the Super Peel-Out. All characters can do the Spin Dash in Sonic Advance 3 although in Amy's case, she needs to be partnered with Sonic the Hedgehog in order to do so.

Shadow the Hedgehog
In Shadow the Hedgehog, Shadow can perform a Spin Dash similar to how he can in Sonic Adventure 2. The player has to press down / to load and then release it.

Sonic Rush games
The Spin Dash appears in both Sonic Rush and Sonic Rush Adventure as one on Sonic's moves. Blaze the Cat has a variation called Burst Dash. Like in the Sonic Advance games, the player has to duck, press / and then release. As boosting is introduced in these games, the Spin Dash has become a sort of slower technique to get start-up speed.

Sonic the Hedgehog (2006)
The Spin Dash appears in Sonic the Hedgehog (2006) as one of Sonic's moves. To perform it, the player must press and hold / to charge up the Spin Dash before releasing the button to initiate it. Sonic can't jump or perform any other moves while rolling around, and must a few seconds until he either stops rolling or cancels the move by pressing /. The player can also Spin Dash while using the Red Gem, Purple Gem and Sky Gem.

Sonic Rivals games
In both Sonic Rivals and Sonic Rivals 2, every character can do a Spin Dash during races, including Rouge the Bat, Silver the Hedgehog and Espio the Chameleon. Similarly to Sonic R, the player can also Spin Dash during the beginning countdown to get extra speed for the race.

Super Smash Bros. series
The Spin Dash appears as one of Sonic's movesets in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. In Super Smash Bros. Brawl, the Spin Dash has 3 variations of this move: his down special (the original attack; called the Spin Charge), his forward special (a slower dash that does not need to charge and begins with a hop to aid in recovery) and his down smash (a rapid Spin Dash back and forth).

Sonic Unleashed
While Spin Dash does not appear in the Xbox 360/PlayStation 3 version of Sonic Unleashed, Sonic can Spin Dash at the start of day stages in the PlayStation 2/Wii version of the game. If timed properly, Sonic will start the level with a free unit of boost energy; otherwise he will trip and fall. Touching Dash Pads while boosting will also play this animation in the PS2/Wii versions.

Sonic the Hedgehog 4
The Spin Dash is featured in both episodes of Sonic the Hedgehog 4. Sonic can perform it in both episodes and Tails can do it in second episode. It works similar to the Sonic Rush games; however, in the first episode, the move will not roll Sonic down the hill or help him go up ramps completely. This was later fixed in Episode II. Metal Sonic can perform the Spin Dash in Episode Metal. Sonic and Tails can be also seen doing the Spin Dash in the loading screen of Episode II. Additionally, a new variation of the Spin Dash called the Rolling Combo appears as one of Sonic and Tails' Tag Actions.

When using Tilt Controls in the mobile versions of the games, the player can perform a Spin Dash by touching Sonic and holding down on the screen before releasing.

Sonic Colors
The Spin Dash appears in the Nintendo DS version of Sonic Colors as one Sonic's moves. The Spin Dash can be activated like it was in the Sonic Rush games. Sonic can also perform a variation of the Spin Dash while under the effects of the Pink Wisp in the Wii version of the game.

Sonic Generations
The Spin Dash returns in all versions of Sonic Generations as one of Classic Sonic's moves. There are two ways to perform it: the player can do it the traditional "crouch and tap-the-jump button" way (hold down and repeatedly tap / or by pressing/tapping / while still. Oddly, the Spin Dash in the game is more powerful than before, essentially serving as Classic Sonic's equivalent to Modern Sonic's Boost.

When Modern Sonic touches a dash panel, he will ll briefly use the Spin Dash, much like in the Wii/PS2 version of Sonic Unleashed. Unlike in Sonic Unleashed, however, Sonic doesn't have to touch the dash panel while boosting to activate the Spin Dash; the animation plays when Sonic runs over a Dash Panel at a certain speed. Modern Sonic can also somewhat use it freely when drifting, as he Spin Dashes to drift in the game. Classic Sonic can use a skill that enables him to Spin Dash longer.

Sonic Lost World
In Sonic Lost World, the Spin Dash returns as one of Sonic's main moves, where it is used in a more traditional manner in a 3D game for the first time since Sonic Adventure 2. Pressing activates the Spin Dash, while pressing and holding down  again will allow Sonic to continuously Spin Dash, similar to the Boost. Sonic can also perform the Spin Dash while running on walls or ceilings for an extra boost.

The Spin Dash in this game mainly serves the same purposes as it did in earlier games; to allow Sonic to reach his full momentum. Spin Dashing is the fastest way for Sonic to move around in this game, as speed control is a primary part of the gameplay in Sonic Lost World. In the Wii U version, Sonic will quickly lose his momentum while Spin Dashing on icy terrain due to the slippery surface. However, in the Nintendo 3DS version, Sonic will maintain his momentum when performing the Spin Dash on icy terrain. Notably, Sonic Lost World marks the first game in which the Spin Dash appears in a CGI cutscene.

Sonic Mania
In Sonic Mania, the Spin Dash can be performed by Sonic, Tails, and Knuckles. To perform the Spin Dash in gameplay, the player has to execute the following actions:

During the battle with Metal Sonic, Metal Sonic will attempt to use his Spin Dash against the player.

Sonic Forces
In Sonic Forces, the Spin Dash is only usable to Classic Sonic. When performing it in this game, Classic Sonic will be enveloped in a blue aura. To perform the Spin Dash in gameplay, the player has to Crouch (either by pressing // or by pressing down) and then pressing // repeatedly.

Burst Dash
The Burst Dash is a move performed by Blaze the Cat. It is similar to Espio's Whirl Dash as Blaze assumes a tornado formation, but she revs up by standing and charging the fire at her feet and is instead surrounded by fire.

Dark Spin Dash
The Dark Spin Dash is a move performed by Shadow the Hedgehog. In terms of performance, it is identical to the regular Spin Dash. It is used exclusively in Shadow the Hedgehog to access the Red Slime paths for transportation and shortcuts.

Drop Dash
The Drop Dash is a variation of the Spin Dash performed by Sonic the Hedgehog in Sonic Mania. When using this move, the user immediately sets off into a Spin Attack when landing on the ground in spinball form.

Rolling Combo
The Rolling Combo is a combination move exclusive to Sonic and Tails. When performing this move, Sonic and Tails join together in a spherical formation to form a larger and more powerful version of the Spin Dash. This move only appears in Sonic the Hedgehog 4: Episode II.

Spin Charge
The Spin Charge is a variation of the Spin Dash performed by Sonic the Hedgehog in Super Smash Bros. Brawl. It functions similarly to how the Spin Dash worked in the 2D titles, where the player has to charge it up by repeatedly press the attack button.

Spin Slash
Spin Slash is a variant performed by Sonic the Hedgehog in the unreleased Sonic X-treme. It was an upgraded Spin Dash.

Super Smash Bros. Spin Dash variants
In Super Smash Bros. for Nintendo 3DS and Wii U, every character gets two variants of their normal four special moves. Sonic's Spin Dash special can be switched out for the Hammer Spin Dash, a move that buries opponents if hit, and the Burning Spin Dash, a version that surrounds Sonic in fire. His down special, the Spin Charge, also has two variants. They are the Auto-Spin Charge, a move that charges by holding the button down rather than rapidly pressing it, and the Gravitational Charge, a move that pulls and pushes opponents around Sonic.

Sonic the Hedgehog: The Movie
The Spin Dash has only been seen once in Sonic the Hedgehog: The Movie as Tails manages to corrupt Hyper Metal Sonic's data with Robotnik's navigator, Sonic quickly loads Spin Dash and knocks Hyper Metal Sonic to far away.

Sonic X
The Spin Dash in Sonic X has been performed numerous times during the series run, mainly performed by Sonic and Shadow.

Sonic Boom
The Spin Dash also appears in the Sonic Boom franchise. In this media, it is only used by Sonic the Hedgehog.

The Spin Dash first appeared in Sonic Boom: Rise of Lyric, where it is one of Sonic's usable moves in gameplay. In this game, it can both be used to attack enemies and as well utilize different gimmicks, such as the Spin Ramp and Spin Ball.

Archie Comics
The Spin Dash was used many times as the signature move of Sonic. After the Super Genesis Wave, it seems to have become a common technique - with even characters such as Big the Cat using it.

IDW Publishing
In the Sonic the Hedgehog comic series published by IDW Publishing, the Spin Dash appear as one of Sonic the Hedgehog's moves.

Trivia

 * The North American manual of Sonic the Hedgehog 2 suggests that Tails created the Spin Dash (referred to as the "Super Dash Attack") first while imitating Sonic's performances.
 * The Spin Dash's animation is meant to symbolize the wheel of a car during a burnout.
 * The Spin Dash has a different sound effect of Spin Attack in the beta version of Sonic the Hedgehog 2. It has been changed to its own sound effect in the final version of the game as it sounds more efficient.
 * Tails' tails don't move along while his body is rolling during the Spin Dash or Spin Attack in earlier games and Sonic Advance games. This happens in a similar way with Cream's ears during the Spin Dash.
 * In the French Sonic & Knuckles guide, the Spin Dash is named Sonic Boom.
 * Tiara Boobowski was stated to be able to perform the Spin Dash in Sonic X-treme. However, because of the game's cancellation, this never happened.
 * Sonic can be seen doing Spin Dash in Sonic the Hedgehog Screen Saver.
 * In Sonic the Hedgehog Genesis, which is a port of the original game, features an anniversary mode feature, which includes the Spin Dash movement for Sonic.
 * When using the Pink Wisp in Sonic Colors (or in Sonic Generations), Sonic as the Pink Spikes Color Power can perform a move similar to the Spin Dash as it bursts out as a curling ball from a standing position.
 * In most games, a colored aura or streak surrounds/trails the character using the Spin Dash.
 * In the Wii U version of Sonic Lost World, the wind-up animation (Sonic's ball form becomes a slanted oval) and the release animation (he reverts to a perfect circle again) of the Spin Dash occur in reversed order. This change was not made in the 3DS version.