Green Hill Zone


 * You may be looking for similarly named Green Hills Zone from Sonic 2 (8-bit)
 * This article contains information about Green Hill Zone's many appearances across the Sonic the Hedgehog series, including: Sonic the Hedgehog (8-bit), Sonic the Hedgehog (16-bit), Sonic Chronicles: The Dark Brotherhood, and others. For variations on this zone, see Category:Variations of Green Hill Zone

thumb|200px|right|Green Hill Zone's BGM for the [[Sonic the Hedgehog (1991)|16-bit Sonic 1]] The Green Hill Zone is the first, and most famous, zone in all of the Sonic the Hedgehog games; especially to older gamers. It's also known for being one of the most famous videogame levels of all time. Sonic the Hedgehog (16-bit) shipped with most Mega Drive / Genesis systems, and thus Green Hill Zone was the first Genesis experience for many people. It is a picturesque paradise with green fields and beautiful blue lakes. Perhaps most distinctively, the soil is checkered brown. Obstacles include crumbling platforms and spikes in the original iteration. Subsequent portrayals largely remain true to the zone's theme of being a 'first level', lacking quite the same density of hazards as later zones (although there are still plenty).

Sonic the Hedgehog (16-bit)
As previously stated, Green Hill is the first Zone in Sonic the Hedgehog (16-bit). Like other zones in the Mega Drive game, Green Hill is divided into three full-length Acts, with a boss battle at the end of the third.

After completing the game, Sonic makes a brief return to Green Hill Zone for the ending sequence. The area is now free of badniks and instead thronged with celebrating animals.

Boss
Dr. Robotnik appears with a wrecking ball that swings back and forth trying to hit Sonic, who must avoid it by standing on two platforms and jumping over it. He can destroy it by jumping off of the platforms and into Robotnik's machine 8 times.

Sonic the Hedgehog (8-bit)
Taking after its Mega Drive namesake, Green Hill is also the first level of Sonic the Hedgehog (8-bit). As with all other stages in the game, Green Hill Zone consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss (and nary a single ring!).

The zone, again like its Genesis counterpart, is filled with rolling plains of green and jauntily colored flowers. It's not all natural goodness, though, as Robotnik has installed spike pits and set his ubiquitous robotic minions loose on the verdant landscape.

A rarity amongst Green-Hill-themed levels, this iteration sports underwater areas when Sonic enters a cave system in Act 2.

The boss of the 8-bit Green Hill Zone is an easy one to get you going, though don't forget that you won't have any rings when facing the fat man. Robotnik has eschewed attaching some random kill-weapon to his customary flying machine this time, and instead merely tries to murder Sonic by swooping down and ramming the hedgehog.

Sonic Drift
Green Hill Zone also appears alongside other Sonic 1 zones as a racetrack in Sonic Drift. Its appearance generally remains unchanged from the original Sonic the Hedgehog.

Sonic Blast
Green Hill Zone also appears in Sonic Blast, it is the first zone of the game, which is represented by the green color, whereas the other zones are Yellow Desert, Red Volcano, Blue Marine and Silver Castle.

image : Green Hill Zone - Sonic Blast

Sonic Adventure 2/Battle
Green Hill Zone returns in Sonic Adventure 2 in full 3D as an Extra Stage that can be unlocked by collecting all 180 emblems in the game. The background music is a remixed version of the original music, and when Sonic jumps or destroys an enemy, the same sound effects from the original game are played instead of the new sound effects from Sonic Adventure 2. Having not been seen in many years, this was Green Hill Zone's big comeback in the Sonic universe. After this, it continued to make appearances in new Sonic games.

Sonic Battle


Green Hill Zone appears in the game as a Battlefield, unlocked by completing Emerl's story. Although not officially stated to be in Green Hill Zone, Emerald Town in Sonic Battle has palm trees and checkerboard rockfaces identical to those seen in the original zone. The arena is wide, with many open areas and platforms.

Super Smash Bros. Brawl


In Super Smash Bros. Brawl, Green Hill Zone is an unlockable stage, which is obtained by unlocking Sonic. The stage features its classic style and terrain, and familiar Green Hill objects such as palm trees, totem poles, item boxes, and spinning flowers. The background also includes moving platforms (either swinging or levitating up and down), spikes, and rings. A midway lamp post sometimes appears in the stage. When hit, it spins, damaging characters that go near it (except for the one that hit it). Most iconic of this stage is the famous shuttle loop, in which Tails, Knuckles and Silver make cameo appearances by occasionally running through the loop. If one is playing as the Pokemon Trainer, he will be standing on top of the loop. Unexpectedly, all three Sonic characters running through the loop (Knuckles, Tails and Silver) can fly.

Sega Superstars Tennis


In Sega Superstars Tennis, Green Hill was fitted with a tennis court with various characters making cameo appearances around the field, mainly the Chao from the Sonic Adventure series, also Blaze the Cat, Silver the Hedgehog, Knuckles the Echidna and Big the Cat. This is where many missions in Sonic's world in Superstar Mode take place, including a singles tournament with various Sonic characters.

Sonic Chronicles: The Dark Brotherhood


In Sonic Chronicles: The Dark Brotherhood, Green Hill takes on a more realistic look, adding rocky textures to loops and other gimmicks, while still retaining certain features, such as checkered walls in certain areas. Wild Boar and Armadillo can be fought, and later, Eggman's robots.

The Chronicles story begins in Green Hill Zone, with Sonic traveling through the area to see Tails in Central City. The animals of the Zone have become strangely belligerent, and attack on site - behavior later discovered (by the beleaguered Dr. Madden) to have been caused by signal-generating machines hidden around the area; although whether these devices are Eggman's doing, or Shade's, is never revealed.

The team later have to search Green Hill Zone for some of Eggman's hidden bases (potentially vestiges from the area's time as Mecha Green Hill Zone), which can be accessed only after the party recruits flying characters such as Tails and Rouge. At the end of Chapter 3, Eggman himself is finally discovered, operating out of the last of these underground hideouts.

Green Hill Zone is where Amy and Cream can be recruited to join Sonic's party.

Samba De Amigo Wii


There is a Sonic themed level of the Sonic Team game Samba De Amigo Wii. This level takes place in Green Hill Zone where the protagonist, Amigo dances along side Sonic the Hedgehog himself. There are also many Miis and Chao dancing on the sides.

Sega Splash Golf


In the Japanese PC game Sega Splash Golf, there are a number of Courses themed after SEGA franchises. The Sonic the Hedgehog course looks very similar to Green Hill Zone with checkered hills, bright green grass and floating rings. There are also crates on the course taken from Sonic Adventure 2.

Sonic Generations
Green Hill Zone was the first zone announced in the upcoming title Sonic Generations. In the level, you can play as Modern Sonic, or Classic Sonic. With Classic Sonic, the level is sin 2D, as it was in the original title. With Modern Sonic, the game features the 3D gameplay of past titles.

Trivia

 * In the Japanese version of "Cruise Blues," the twentieth episode of Sonic X, Cream states that she once lived in Green Hill Zone although this has never been confirmed in the game series itself.
 * In Sonic Chronicles, while Sonic reminisces on the "good times" he had in Green Hill Zone, Tails replies on how Eggman's kidnapping of small animals and turning them into robots could have been "good times." Strangely, Tails first appeared in Sonic 2 and never officially went through Green Hill Zone during the events of Sonic 1.
 * The beta name for Emerald Hill Zone was Green Hill Zone.
 * The song "Dreams of an Absolution" has a similar tune to the background music of Green Hill Zone. Singer Lee Brotherton has said that this was not intended, but appreciated.
 * Sonic was originally a much lighter shade of blue, which is evident in most of his early concept art. His sprite was darkened at the last minute as it was difficult to see against Green Hill Zone's ocean background.
 * Before Sonic the Hedgehog was released, the visuals for Green Hill Zone were inspired by computer-generated 3D graphics, an up-and-coming style that was gaining prominence at the time. Out of all of the game's seven zones, Green Hill Zone took the longest to complete (a full half year), as the graphics were redone several times.
 * In the 16-bit version for the Mega Drive, this is one of two zones in which an Invincibility TV can help with the boss, the other being Spring Yard Zone. It is hidden in a high tree which Sonic can grab by leaping off the end of the hill at top speed. In fact, the boss can be defeated before it even wears off.
 * Stage 1-1 of the "Sonic Simulator" in Sonic Colors is, in fact, a rebuild of Act 1 of the 16-bit Version.