Seaside Hill (Sonic Generations)

Seaside Hill is one of the levels in the game Sonic Generations. This will represent Sonic Heroes in the Dreamcast Era of the game. Enemies such as the Egg Pawn will return. This stage has some references to other stages, like Hydrocity Zone, Jungle Joyride, Ocean Palace and Labyrinth Zone. It is exclusive to the PS3, Xbox 360 and PC versions.

Classic
The wheel chase from Ocean Palace returns in this level. There are also underwater portions making allusions to Hydrocity Zone and Labyrinth Zone. Surfing was also been hinted at as a power-up for either Classic or Modern Sonic in this stage.

Modern
In 3D sections, running on water is a feature. Also, the moving ruins from the original Seaside Hill return in this level, as well as the Egg Pawns, with some new enemies like the Spinner. Surfing has been hinted for Modern Sonic. A quick step section similar to ones featured in Jungle Joyride and Planet Wisp makes an appearance as well. The karts from the original stage return, featuring modified controls. Modern Sonic is also able to ride on the back of a turtle.

Characters

 * Sonic the Hedgehog (Classic and Modern)
 * Espio the Chameleon (Mission for Classic Sonic)
 * Rouge the Bat

Enemies

 * Egg Pawn
 * Spinner
 * Electro Spinner
 * Chopper

Trivia

 * Certain parts of Classic Sonic's level are much like sections of Hydrocity Zone and Labyrinth Zone. Perhaps this is SEGA's way of providing more variety to the levels, as they most likely knew that certain levels would look too similar to each other. This also makes Seaside Hill the obligatory "Water Level" that appears in most Sonic games.
 * This is the first time you can go underwater in this stage. In Sonic Heroes and Sonic and Sega All-Stars Racing you would die upon going underwater.
 * Unlike in Sonic Heroes, Tails and Knuckles are not playable.
 * As a result, the kart controls are modified. Only Sonic rides the kart, and it is possible to boost while using it.
 * This stage can be debated as Ocean Palace as well as Seaside Hill.
 * At one point in Act 2, the music switches to the Ocean Palace theme until Modern Sonic finishes the the cart-riding stages, which is when the Seaside Hill theme plays.
 * This level is placed in the Dreamcast era, despite not appearing on said console. This was done to make each era have an equal number of levels.
 * The Egg Pawn is the only returning enemy in this stage, since the Spinners and Choppers never appeared in this stage.
 * Strangely, Spinners replace the Egg Flappers as the flying enemy.

Music
thumb|left|300px|Classic remix thumb|right|300px|Modern

Videos
thumb|right|300px|Classic

thumb|left|300px|Modern