Thread:Ultrasonic9000/@comment-27441478-20161204050217/@comment-24014422-20161221103829

I have to side with both Genesjs and NotLessOrEqual in this. It does not matter to readers and even users how the sprites are depicted originally, because a very high percentage of them will try to play their games on the emulators if they have the capability for a better resolution. And anybody on the internet will know that it is not the original quality for a game created for an SD-based quality system. So, do not expect readers/users to look for their original quality, as long as they are not researching the subject from another field related to that (as we do), they won't search for them. And we are not that common on the network those days. So, you have to go with the majority.

As long as the images are true to what developers intended (in terms of terrain), what you increase of quality does not matter. We mustn't put ourselves as a standard, because what we want may not be accepted by many, and especially on this subject.