Egg Mobile

The Eggmobile (sometimes referred to as Eggman's Mobile, Egg-O-Matic, or Eggpod) is a small, one-man hovercraft piloted by Dr. Eggman as his preferred mode of transportation with many strategies. It made its first appearance in Sonic the Hedgehog (1991).

Description
There are various versions of the Eggmobile, as in the games it varies from game to game. Universally, it is a small hovering craft with a very distinct egg-like shape. Other typical features include black and yellow hazard stripes on the sides of the craft, and a small circular lamp on the front.

The Eggmobile can be fitted with a seemingly endless amount of gadgetry. Not only does the doctor use it as his mode of transportation but also as the cockpit of even larger doomsday devices and machines. When these are destroyed, Eggman and his mobile will inevitably emerge relatively unscathed from the wreckage. Usually the cockpit is the only weakness during many boss battles.

As the boss of every action zone, Dr. Eggman appears at the end of most levels in his Egg Mobile, with new attachments. In most Game Gear games, Robotnik does not appear as a level boss, instead using larger badniks and being himself as final boss, as sometimes Egg Mobile doesn't appear in those games without any add-on vehicles.

Sonic the Hedgehog (16-bit)
Eggmobile first appears in the original 16-bit version of Sonic the Hedgehog. It is described as hovering, grey pod and its lower part is completely black. Eggmobile does have two yellow, mechanical feet for mobile's landing support. In the middle front mobile has single headlight. Each side of mobile does have air seals, small wings, horizontal black and yellow stripes and one motor behind the mobile which is protected from the top with yellow metal shield. It does have low windshield and blue driving seat.

The Eggmobile's add-ons are simple, sometimes to the point of being minor weapons on an otherwise unequipped Eggmobile. The Eggmobile has featured below: After the encounter in Starlight Zone, the Eggmobile does not appear in the game until at the end of Robotnik's final confrontation in Final Zone. Robotnik used it as trying to escape quickly after Sonic had defeated the final machine. During this player can do the finish move to damage Eggmobile inflicted upon, leading to Robotnik flying away while blowing up or let him escape.
 * Green Hill Zone: Eggmobile (wrecking ball)
 * Marble Zone: Eggmobile (fireball weapon)
 * Spring Yard Zone: Eggmobile (spike weapon)
 * Labyrinth Zone: Eggmobile (retreat)
 * Starlight Zone: Eggmobile (mine dropper)

Sonic the Hedgehog (8-bit)
Eggmobile appears normally at boss fights in 8-bit version of Sonic the Hedgehog, like in its 16-bit counterpart. The game also features Eggmobile in its submarine mode twice, as cockpit has replaced with metallic shelter with two tubes of each side, which fires small trios of energy balls and window where Robotnik can see events. The Eggmobile has featured below: Eggmobile doesn't appear in Scrap Brain and neither in Sky Base Zone. At the end of game after Robotnik got defeated by Sonic in Sky Base Zone, he escaped with teleport to Green Hill Zone where continues his escape with Eggmobile only getting down by Sonic who also teleports to above Robotnik and does the final move to hit Egg Mobile down.
 * Green Hill Zone: Eggmobile
 * Bridge Zone: Eggmobile (Submarine)
 * Jungle Zone: Eggmobile (Bowling Bombs)
 * Labyrinth Zone: Eggmobile (Submarine)

Sonic the Hedgehog 2 (8-bit)
The Eggmobile appears briefly in 8-bit version of Sonic the Hedgehog 2 as it is based on original Eggmobile from first game. It first appears at intro of the game, where Robotnik kidnaps Tails with a yellow grabber attachment (which would later make infrequent appearances in the series).

It later appears at Act 3 of Under Ground Zone, where Sonic falls to the lava and Robotnik actually saves him with black claw that is set under the mobile (which later becomes horizontally rotating rotor), only to prevail upon the close of zone's boss, Arijigoku Mecha. Robotnik then on off-screen starts to fire bouncing bombs to Sonic, which only explodes on Arijigoku Mecha's mouth. At the end Robotnik tries to drive towards Sonic but crashes on Arijigoku Mecha, which finishes it off and Eggman flies away with his Eggmobile. The Eggmobile does not appear in the game after this as the rest of the Master Robot series takes its place.

Sonic the Hedgehog 2 (16-bit)
The Eggmobile makes its return in the 16-bit version of Sonic the Hedgehog 2, this time getting redesigned to look sleeker and more mechanical. The front of mobile is circular, which has small windshield. Each of mobile's side has horizontal black and yellow stripes, tail pipes that curved upper horizontal direction and small wings that has air seals under them and small motors behind them. The behind of mobile has registration plate, which license code states "EGG". The Egg Mobile has circular back plate, which protects the cockpit from behind. The cockpit has foot switch, steering wheel and brown driving seat.

There's few features that are rarely used in the Eggmobile. Metropolis Zone's fight features green headlight, which fires yellow lasers. Also at the beginning and ending of Emerald Hill Zone fight, Eggmobile used horizontally rotating rotor to landing and escaping. The Eggmobile has forms featured below: After the conformation at Metropolis Zone, the Eggmobile doesn't appear in rest of the game, such as at Sky Chase Zone (which has no boss), Wing Fortress Zone (in which Robotnik controls a contained death trap instead of attacking himself) or even in Death Egg Zone which features an Mecha Sonic and the final boss, Death Egg Robot.
 * Emerald Hill Zone: Drill Eggman
 * Chemical Plant Zone: Water Eggman
 * Aquatic Ruin Zone: Tonkachi Eggman
 * Casino Night Zone: Catcher Eggman
 * Hill Top Zone: Submarine Eggman
 * Mystic Cave Zone: Drill Eggman II
 * Oil Ocean Zone: Submarine Eggman II
 * Metropolis Zone: Flying Eggman

SegaSonic the Hedgehog
The Eggmobile appears briefly in SegaSonic the Hedgehog, having a design from first Sonic the Hedgehog game. It is seen at the title screen of game as Robotnik is flying in the background. Another time is at the small ending cutscene after the credits, where Robotnik flies in middle of the ocean until the Eggmobile stops moving due to the lack of fuel and falls to the ocean with Robotnik screaming.

Sonic the Hedgehog CD
Sonic CD features a few different models of the Eggmobile. Eggmobile is featured in the following boss battles:


 * Collision Chaos: Collision Chaos Boss
 * Tidal Tempest: Tidal Tempest Boss
 * Stardust Speedway: Metal Sonic (race)

The main Eggmobile model was featured in the Collision Chaos duel, where it was part of the pinball machine he was using the escape, and slow Sonic at the same time. In comparison to the first model, it was lower and thinner at bottom. At the front it had a grey Eggman decal, instead of two headlights. It had four propulsion jets on it, one on its back and the other three on its underside, which activate and deactivate depending on which direction Eggman is flying (for example if Eggman if flying forward the jets behind, just below it diagonally, and the middle jet facing down will be activated, while the one that is pointing in Robotnik's forward direction will not be activated).

The same Eggmobile later appears at Tidal Tempest, as at first Eggman tries to outrun Sonic in a maze (similar to the escaping in Labyrinth Zone, but the maze has no traps to speak of, no water hazard and goes down), and after taking four hits, retreats to an underwater arena, where it activates a shield cup above the cockpit and generates a bubble shield to protect itself from Sonic, who is left to drown (though the idea behind this tactic is flawed, as Sonic can merely jump to the Eggmobile to both weaken the shield and supply himself with air). A mere hit to the Eggmobile itself will cause it to retreat from the level.

It later appears in Stardust Speedway. As Sonic races Metal Sonic, Eggman merely follows behind using a very powerful laser ready to toast (instantly kill, regardless of rings) the one that slows down for too long (mainly Sonic, as he never can catch up with Metal Sonic). If Sonic wins, a door closes behind leaving Metal Sonic to be destroyed (though it not easy to tell in game if Metal Sonic is destroyed by the laser or the impact of the Eggmobile crashing in to the door at full speed). Eggman deactivates the laser after it impacts the door and retreats, leaving Sonic to rescue Amy Rose.

The Eggmobile is not featured in the Palmtree Panic, Quartz Quadrant, Wacky Workbench and Metallic Madness fights as the machines are independent and Eggman is controlling them without the Eggmobile being added on. This can be seen as sometimes Eggman runs away after the fight. After the final duel at Metallic Madness, Eggman escapes from Little Planet with yet another kind of transportation craft (though with his craft on fire) and being ready to fight another day. Eggman is also seen using this craft in the background of DA garden feature.

Sonic the Hedgehog Spinball
The Eggmobile is featured at first bonus stage of Sonic the Hedgehog Spinball, which is based on Sonic the Hedgehog 2 design and being as final weapon at 8-bit version of Showdown. At bonus stage, the player has to destroy all purple capsules behind of Eggmobile with pinball and then blow the mobile itself, leaving Robotnik being fainted on ground. If you try to blow the Eggmobile before blowing purple capsules, it will bounce the ball back.

Sonic Chaos
The cubic-shaped Eggmobile appears in the intro of Sonic Chaos, as Dr. Robotnik away with the Red Chaos Emerald in its grabber gadget. Sonic and Tails runs behind him, but he gets away. One of bosses, the Bouncy Boss Robot is basically Eggmobile which has robotic Robotnik drone firing projectiles and bouncing towards the player.

Sonic Drift
The Eggmobile appears as racing vehicle for Eggman in Sonic Drift and Sonic Drift 2, now known as the Egg Typhoon (エッグ・タイフーン). The Egg Typhoon machine is loosely based on the Eggmobile's Sonic the Hedgehog 2 design without wings, tail pipes and circular back plate. Eggman can throw mines from it. In the first Sonic Drift, it was originally called the Egg Typhoon-gou (エッグ・タイフーン号).

Sonic the Hedgehog 3 & Knuckles
Eggmobile makes appearance in both Sonic the Hedgehog 3 and its add-on continuation Sonic and Knuckles with another different design. Eggmobile in these games is more smaller and simplistic than earlier designs. This Eggmobile doesn't have wings at all but instead have two tail pipes. Eggmobile's cockpit doesn't have windshield at all and has small yellow driving seat, which is supported by a pole behind it.

As the Eggmobile is small, it has a tendency to use large armored shells that hide the hovercraft itself. Eggmobile also have its own gadgets as well. At certain times, Eggmobile has glass cover above cockpit. In Hidden Palace Zone, Eggman uses its yellow claw which is set beneath the mobile to steal the Master Emerald from the altar. When Knuckles tries to stop him, Robotnik releases two electric whips that are capable of delivering an electric shock.

In addition to boss battles, the Eggmobile has also featured in some scenes as the Eggman brings sub-boss of Launch Base Zone to the its place and releases it to the fight. Also almost at the end of Sonic the Hedgehog 3 after the first Launch Base Zone boss, Sonic or Tails can ride with Eggmobile which was parked right behind of the boss fight to reach to the relaunching the Death Egg. With lock-on technology, Knuckles can't access this area (however the player can do this with Debug Mode). The Eggmobile has forms featured below:
 * Angel Island Zone: Flame Mobile
 * Hydrocity Zone: Screw Mobile
 * Marble Garden Zone: Drill Mobile
 * Carnival Night Zone: Graviton Mobile
 * Ice Cap Zone: Freezer Mobile
 * Launch Base Zone:
 * Ball Shooter
 * Beam Rocket
 * Big Arm
 * Mushroom Hill Zone: Jet Mobile
 * Flying Battery Zone: Hang Mobile
 * Sandopolis Zone: Egg Golem (Sonic & Knuckles)
 * Lava Reef Zone: Hot Mobile
 * Sky Sanctuary Zone:
 * Eggmobile (wrecking ball) (Mecha Sonic)
 * Flying Eggman (Mecha Sonic)
 * Death Egg Zone: Eggmobile (retreat attempt 2)

Eggmobile wasn't featured at Death Egg Zone's second sub-boss as Robotnik controls it from other side of the tube. While playing as Knuckles on its own story in Sonic & Knuckles, an EggRobo takes Eggman's place in Egg Mobile until he and its mobile gets destroyed by Mecha Sonic and in the Sky Sanctuary Zone, Mecha Sonic uses the Eggmobile twice.

Knuckles' Chaotix
Several upgraded Eggmobiles are used by Eggman as bosses in the game.
 * Botanic Base: The Botanic Base boss
 * Amazing Arena: The Amazing Arena boss
 * Marina Madness: The Marina Madness boss

Sonic 3D
Like Sonic the Hedgehog, the Eggmobile is mostly just upgraded with weapons.
 * Green Grove Zone: Eggmobile (spike ball dropper)
 * Rusty Ruin Zone: Eggmobile (armored)
 * Spring Stadium Zone: Eggmobile (spike hands)
 * Diamond Dust Zone: Eggmobile (freeze mobile)
 * Gene Gadget Zone: Eggmobile (missile launcher)
 * Panic Puppet Zone: Eggmobile (multipurpose arm weapon)

Sonic Adventure
In Sonic Adventure, the Eggmobile retains its basic design, but, like the characters themselves, has been updated to look more like a semi-realistic functional vehicle. Most notable is the trio of thrusters positioned behind Eggman's head. Eggman appears multiple times throughout all the player characters' storylines usually riding the Eggmobile. It is battled two definite times, with add-ons and assists in Sonic's battle with Chaos 6 throughout the course of the game.

During the first visit to the Mystic Ruins in both Sonic's and Tails' storylines, the Eggmobile appears just in front of Tails' Workshop. After brief banter, it hovers down under a cliff, fitted as the Egg Hornet. The add-ons include much larger thrusters added to the back, rocket launchers, and a pair of thunder 'stingers' on either side. After the battle, without the Egg Hornet attachments, it is shown to have a built-in extend-able clamp, delicate enough to snatch a Chaos Emerald right out of Tails' hands.

Just after the Casinopolis stage for Sonic and Tails, the Eggmobile appears again. This time, it sprays a knock-out gas on our heroes before any boss battle can begin and uses the clamp to take another emerald.

Just before the battle against Chaos 4 for Sonic, Tails, and Knuckles, the Eggmobile arrives and steals the emeralds Knuckles just knocked out of Sonic or Tails, this time using a green beam. At the end of said battle, Dr. Eggman "beams aboard" the Egg Carrier in the Eggmobile. It is unclear whether the green beam of light shining from the Egg Carier was what propelled the flight or whether it was the Eggmobile.

During Sonic's battle against Chaos 6, Eggman and the Eggmobile assist Chaos. There are no attachments added to the Egg Mobile, though Eggman launches freezing robots at Sonic.

At the end of Tails' storyline, in front of Casinopolis, comes the Egg Walker, the Egg Mobile attached to four large walker legs.

Like the final bosses in the genesis games, the Egg Mobile does not make an active appearance during the Egg Viper boss at the end of the Final Egg in Sonic's story.

Sonic Pocket Adventure
The Eggmobile reprises its role from the classic games for the first time.

Sonic Adventure 2
Eggman is playable in Sonic Adventure 2, and he rides in a modified Egg Mobile, which has become a 'chicken walker' mech called the Egg Walker (not to be confused with Tails' final boss in Sonic Adventure), with a pair of backward-jointed legs added, a machine gun to one side, and a rocket launcher perched above Eggman's head. The two battles against Eggman are fought against this mode.

The traditional flying Eggmobile does show up during certain cut scenes, such as the one introducing Knuckles and Rouge. In it, he once again uses a yellow claw in an attempt to take the Master Emerald.

Sonic Advance
The Eggmoblie reprise its role from the classic games as Eggman's escape vehicle and method of control his machines.

Sonic Advance 2
Once again the Eggmobile resumed its role from the classic games, functioning as an escape vehicle.

Sonic Heroes
The Eggmobile returns in Sonic Heroes and attaches twice to a bird shaped helicopter device.

The design of the Eggmobile has changed drastically in this appearance. The main difference is that it no longer has thrusters in the back, instead it uses some kind of propulsion system located at the bottom of the craft that has ring shaped beams constantly being dissipated from it. This design has only appeared in these two games and has since been replaced with the Sonic Adventure Eggmobile.

Sonic Pinball Party
The Eggmobile appears above one of the chao holes on the Sonic Board in Egg Mode. To go to the next stage Eggman must be defeated by putting the pinball in the hole a set number of times.

Sonic Battle
The Eggmobile is only seen during the fight with Eggman during the final story.

Sonic Advance 3
The Eggmobile reprises its role from the classic games for a fourth time.

Shadow the Hedgehog
The Eggmobile is seen only once at the cut seen before starting Cryptic Castle otherwise it's only seen being used to pilot the Egg Breaker or the Egg Dealer.

Sonic Riders
The grabber attachment appears in a cutscene where Eggman used it to snatch Babylonian cube away from Jet.

Sonic the Hedgehog (2006)
In this game, the Eggmobile is completely different from all other appearances and has since only been used once. It is a completely gray/silver vehicle that has a long oval shape big enough to walk at least 20-30 feet on. Elise used this to her advantage to walk away from Eggman so she could jump off the edge while she was on the Egg Mobile. Another huge difference is that this Eggmobile has two large detached remotely controlled hands that Eggman has used numerous times throughout the story of the game to kidnap the characters of the game. These arms also have laser cannons but are only used in the final boss battle against Sonic.

Sonic Rivals 2
In Sonic Rivals 2, to defeat a boss, you have to hit Eggman Nega's Eggmobile (the clear thing with electric surrounding it) 6 times.

Sonic Unleashed
Sonic Unleashed is notable for allowing a detailed look at the interior of the Eggmobile, and reveals that Eggman sits in a plush seat while piloting it. It also has a glass-like dome to protect Eggman during space travel and battles with Sonic.

Sonic Colors
Eggman only uses the Eggmobile in cutscenes, aside from piloting the Egg Nega Wisp in the climax of the game. In addition, Eggman also installed the Eggmobile with a mind control beam when attempting to ambush Sonic, but Tails pushed Sonic out of the way, making him brainwashed instead. It ran out of Hyper-go-on power before a fight could start, resulting in Eggman's retreat.

Sonic Generations
Only in two cutscenes of game, after the Death Egg Robo battle, you can very briefly see Classic Eggman's Eggmobile before the Time Eater abducts him. In the Time Eater cutscene (the one before the Time Eater battle), there's two Eggmobiles for both Classic and Modern Eggman, which both are connected to the head of the Time Eater. The Eggmobile's design is pretty much same as in Sonic Colors.

Sonic the Hedgehog 4
The Eggmobile in Episode I looks similar to the original Sonic the Hedgehog version, and it adapts to use Dr. Eggman's old inventions from Sonic 1 and 2.

The Eggmobile in Episode II looks the same as the Episode I version, but gets several new inventions to adapt with. In Sylvania Castle Zone, it has a yellow, cybernetic bottom where the black usually is and the Egg Serpentleaf can now use the Eggmobile and fuel it with a large firebreathing nozzle. In Oil Desert Zone, the Eggmobile gets rid of the yellow design and now has a magnet, which it can use to fuse scrap metal to create the Egg Scrap Mech. In the first act of Death Egg mk.II Zone, the cybernetic design returns, only now on the back, the bottom now has propellers, and the Eggmobile is completely invincible. Dr. Eggman teams up with Metal Sonic, although it appears that this Eggmobile variation has no mode of attack, as Dr. Eggman flees with Metal Sonic when the latter is defeated. Finally, in the Boss Act of Death Egg mk.II Zone, the Eggmobile can now attach to the Egg Heart to fully control it.

Adventures of Sonic the Hedgehog
In the Adventures of Sonic the Hedgehog cartoon series, Dr. Robotnik drove his Eggmobile in many episodes, except it was under the name the Egg-O-Matic. Often it would be shown with two mini Egg-O-Matics attached to its sides, providing seats for Scratch and Grounder. He also had alterations done to it like in the games, an example being the Egg-o-Matic Tunnelizer and Town Terrorizer. This mobile's design is from the first game without its rarely-seen landed state. The Egg-O-Matic has the design of Marble Zone's boss in Sonic 1, with the flamethrower on the bottom acting as propulsion. Robotnik used a grabber attachment in the episode "Best Hedgehog" to grab Luca. It also appeared in "Grounder the Genius."

Archie Comics
In the early issues of the comic series, Dr. Robotnik would fly his Eggmobile very often. One difference is that it had a manual stick shift, which had an 8-ball for a handle. Recently, the Eggmobile has been redesigned completely to look different in the games, but has since reverted back to using models based on the games (the very latest being the model seen in Sonic the Hedgehog 4 in issue 225).

Sonic the Hedgehog: The Movie
During the movie, Eggman used a completely redesigned mobile, which was not given a name, The mobile was colored yellow and purple and has two big jet engines on both sides of mobile. It also has two animal rocket launchers at the front, a bunny and a turtle. Dr. Robotnik himself thinks that the turtle rocket would be a design failure as it is slower than a bunny, which otherwise works as it should. The mobile also has the ability to teleport from place to place.

Sonic X
In Sonic X, the Eggmobile looks very different from its game counterpart. It retains its spherical shape, but unlike the more recent Eggmobile designs it has small red wings. There is also a long spike at the bottom that is surrounded by a circle shaped hole. Both were made for unknown reasons, although they could be used to maintain flight as there are no thrusters on this Eggmobile. Missiles are located in the body of the craft instead of being released by accessories.

In the Sonic Adventure episode, Eggman makes the Egg Hornet by attaching the big thrusters and drills so he could attack Sonic and Tails. The Egg Hornet looks identical to how it did in Sonic Adventure; it no longer has its wings and the bottom spike. When Sonic and Tails defeat the Egg Hornet, the attachments get destroyed just like in Sonic Adventure; when the smoke dissipates the Eggmobile looks like its regular Sonic X appearance again. The spike on the bottom is either retractable or the shell of the Egg Hornet was bigger than the Egg Mobile, since the spike and the surrounding hole were gone during the fight.

Eggman uses its grabber function in "Unfair Ball" to snatch a Chaos Emerald. It also has many other minor appearances in other episodes.

According to it's eyecatch card profile, it has a length, breadth and height of 2.8 meters and weighs 5.6 tonnes.

Sonic X Trading Cards
The Eggmobile in the collectible card set is referred to as the Egg Hornet, as it does not differ greatly from the Egg Hornet boss in Sonic Adventure.

Trivia

 * The Eggmobile has a striking resemblance to the Wily Capsule at the Mega Man Series.
 * Similarly, the Mega Man and Sonic the Hedgehog franchises are very similar to each other, such as the main antagonist is a doctor.
 * In Flying Battery Zone Act 2 as Knuckles, Robotnik pilots the Eggmobile rather than EggRobo, due to missing sprites.
 * In some cutscenes of Sonic Unleashed, Eggman has a Sega Dreamcast in the Egg Mobile's cockpit near his chair.
 * In Sonic Unleashed and later games, the Eggmobile has a main button with seven lights on the sides which each have the colors of the Chaos Emeralds.