Ramp


 * For the gimmick introduced in Sonic Adventure, see Jump Panel.

Ramps, also called Jump Panels, are gimmicks that appear throughout the Sonic the Hedgehog series. There are two kinds of ramps: Ramps and Trick Ramps. Ramps simply launch Sonic into the air once he runs on them, but Trick Ramps also initiate Mid-Air Trick Actions or Trick Actions.

Appearance
Ramps take the appearance of red wedges with a thick black stripe that covers most of the top. The black area has a simple pattern of three evenly spaced yellow arrows pointing in the direction the ramp is facing. Trick Ramps are larger and yellow, and have cyan, yellow, and magenta arrows on the black section.

Sonic Drift 2
An early version of the ramps debuted in Sonic Drift 2. They only appear in Hill Top 1 and 2 where they are simply mounds of earth; driving directly over them will launch the racer into a flying leap, but grazing their sides will cause the racer to slow down. Similar working objects called Triangle Bumpers also appear in Casino Night.

Sonic Adventure
In Icecap and Sand hill Tails and Sonic encounter orange ramps that if the player press at the right time will launch them in to the air.

Sonic Adventure 2
In the downhill sections of City Escape from Sonic Adventure 2, the player encounters ramps from which the player can perform tricks by pressing the jump button with precise timing.

Sonic Advance series
In Sonic Advance 2 and Sonic Advance 3, characters can perform Mid-Air Trick Actions by launching off a ramp and will also send them forward over big  bottomless pits

Sonic Rush series
In Sonic Rush and its sequel, Sonic Rush Adventure, Sonic and Blaze can perform Trick Actions when launched from a ramp.

Sonic Riders series
In Sonic Riders, ramps do not possess their normal appearance, but take the form of positive inclines in the road that lead to a drop-off before which the player automatically jumps off and can perform Air Tricks with the Control Stick. In Sonic Riders: Zero Gravity, the player does not perform tricks in the air, but instead must press the jump button while he/she is as closest to the edge of the ramp possible to get the highest possible ranking. If the In Sonic Free Riders, where they are called Kickers, there are two types of Kickers; one of them allows the player to perform a trick at any rank while the other only allows the player to perform a trick and earn up to a S-Rank.

Sonic Unleashed
In Sonic Unleashed, ramps are used to launch Sonic ahead or behind the Interceptor in Windmill Isle. Trick Ramps are used to start a three-button sequence that allows the player to perform tricks in midair, which increase the player's height and grant access to a shortcut. To use the ramp, Sonic must be moving at a certain speed meaning that touching the ramp while in low speed won't launch Sonic. If Sonic boosts to a ramp, it will launch him further than at normal running speed.

Sonic Colors
In Sonic Colors, ramps are scarce, but are still used to launch Sonic into an orange Dash Ring. Trick Ramps are more frequent, but the button sequence consists only of the jump button being pressed five times. Every time the button is pressed, Sonic's height increases and more bonus points are received after performing tricks.

Sonic Generations
Ramps are frequently used in Sonic Generations, launching Sonic into Horizontal Bars or over obstacles, such as in the Challenge Act "Jump Dash". Trick Ramps are nearly ubiquitous, allowing the player to perform Freestyle Tricks that fill the Boost Gauge. The City Escape trick ramps return in the City Escape stage and the skateboarding mission in Rooftop Run. Some ramps launch the player to a longer distance when boosting into it than just running into it like in Sonic Unleashed and Sonic Colors.

Sonic Lost World
Ramps reappears in Sonic Lost World. One Ramp is seen in the 3DS version of Windy Hill right before the giant Caterkiller chases Sonic.