Skill (Sonic Unleashed)

Werehog Skills are a series of moves that appear on both the PS2/Wii and PS3/Xbox 360 versions of Sonic Unleashed. Useable exclusively to Sonic the Werehog, these attacks are powered by the Dark Gaia Force created by Dark Gaia. During the events of Sonic Unleashed, Sonic as the Werehog collects Dark Gaia Force throughout the adventure, as the more energy Sonic collects, the more moves that Sonic can use during the game events. There are several moves exclusive to a certain version of Sonic Unleashed, as not all of the Werehog Skills are present in both version of the game.

Straight Attacks

 * Were-Hammer: (XboxY.pngXboxY.pngXboxY.pngXboxY.png/PSTriangleButton.pngPSTriangleButton.pngPSTriangleButton.pngPSTriangleButton.pngPSTriangleButton.png) Sonic throws several straight punches that knocks foes backwards.
 * Double Kick Combo: (XboxY.pngXboxX.pngXboxX.png) Sonic punches once, does a sliding front kick, and finally jumps, throwing both feet at an enemy.
 * Sho-Hog-Ken: (XboxY.pngXboxY.pngXboxA.png) Sonic punches twice and does an uppercut that sends an enemy up in the air. Allows Aerial attacks into combos.
 * Donkey Kick Combo: (XboxY.pngXboxY.pngXboxX.pngXboxX.pngXboxX.png) Sonic does two punches, turns on the ground and does a back kick with both feet that sends any enemy flying.
 * Double Axle Combo: (XboxY.pngXboxY.pngXboxY.pngXboxY.pngXboxX.pngXboxX.png) Sonic does two punches, one claw attack, spins, does a karate chop, lands towards the enemy, and does several kicks before landing on the ground.
 * Feral Were-Hammer: Same as Were-Hammer except Sonic ends the combo with a straight double punch which knocks the enemy backwards.
 * Werewheel Rush: After doing the Were-Hammer, Sonic does a cartwheel, hurting all enemies in his path, jumps up into the air, and bashes the ground, making any enemy near the impact dizzy.
 * Vertical Were-Hammer: After doing the Were-Hammer, Sonic jumps high in the air, punches the ground, and sends every enemy within the radius of the attack into the air.
 * Knuckle Sandwich Combo: Similar to Donkey Kick Combo except Sonic ends it by slamming his right hand down and throwing both hands up. Allows Aerial attacks into combos.
 * Unleashed Knuckle Sandwich: Same as Knuckle Sandwich Combo except Sonic ends it with a series of fast punches and finally a giant arm/fist punch that knocks the enemy backwards.

Hook Attacks

 * Wild Whirl: Sonic does several wide claw attacks.
 * Rolling Kick Combo: Sonic does a claw attack, a spinning kick, and ends with a break dance spin that can knocks back several surrounding foes.
 * Sho-Claw-Ken: Similar to the Sho-Hog-Ken; Sonic does two claw attacks and an uppercut that sends an enemy up in the air. Allows Aerial attacks into combos.
 * Egg Scrambler: Sonic does two claw attacks, two more while spinning forward, and a cross attack to enemies in front of him.
 * Wereclap: Sonic does three Wide Claw attacks, puts both fists together, swings them, and stops while doing a large clap on enemies in front of where he is standing, crippling the enemy.
 * Feral Wild Whirl: Same as Wild Whirl except Sonic ends with a spinning attack.
 * Earthshaker: After doing the Wild Whirl, Sonic enlarges his fists and repeatedly slams them into the ground. He ends it by slamming both fists simultaneously that sends all enemies within the impact in the air. Allows Aerial attacks into combos.
 * Wild Whirl Were-Hammer: After doing the Wild Whirl, Sonic jumps high in the air, punches the ground, and sends every enemy within the radius of the attack into the air. Allows Aerial attacks into combos.
 * Ultimate Wild Combo: Similar to Egg Scrambler except Sonic ends it by stretching out his arms and swinging in front of him and behind.
 * Unleashed Wild Combo: After doing the Ultimate Wild Combo, Sonic swings his fists in a half circle, jumps up into the air, and sends two Missile Punches into the ground.

Aerial Attacks

 * Flying Double-Punch: Sonic does two straight punches while in midair.
 * Aerial Claw Slash: Sonic does two wide claw attacks while in midair.
 * Diving Body Press: While in midair, Sonic spreads his arms, claws, and legs out and body slams the ground, hitting any enemy within the impact. Can only be done during a ground attack that brings Sonic into the air, such as the Sho-Hog-Ken.
 * Aerial Piledriver: While in midair, Sonic grabs a medium sized enemy and smashes them into the ground, hitting all enemies with the impacts range.
 * Flying Double-Punch Crush: Same as Flying Double Punch except Sonic ends with a forward kick.
 * Aerial Claw Slash and Spin: Same as Aerial Claw Slash except ends by spinning forward.
 * Shooting Star Combo: Same as Flying Double Punch except Sonic does a forward cartwheel and swings both fists down, knocking an enemy into the ground.
 * Typhoon Combo: Same as Aerial Claw Slash except ends by doing a wide claw attack and spinning forward.
 * Crescent Moon Strike: After doing a Flying Double-Punch, Sonic does a flip and a series of straight punches, and bashes the enemy into the ground like the Shooting Star Combo.
 * Hurricane Combo: After doing an Aerial Claw Slash, Sonic stretches and swings his arms in front and back of him, then spins, and does a reverse spin roundhouse punch.

Special Attacks

 * Were-Claw Charge: (Dash ) While dashing, Sonic does a slow cross chop, stunning the enemies in range.
 * Triple Wild Claw: (Dash ) While dashing, Sonic does several claw attacks.
 * Spinning Needle Attack: (Dash ) Sonic does a Dash Jump and spins forward like a saw-drill in a torpedo fashion.
 * Were-Rush: (Dash ) Sonic does a Dash Jump and performs a cross chop.
 * Tricky Tornado Uppercut: (Guard Down + ) While guarding, Sonic does a forward somersault and does a spinning uppercut into the air which throws the enemy into the air. Allows Aerial attacks into combos.
 * Wild Werewhip: (Guard, Down + While guarding, Sonic stretches his arms behind him and swings them over his head, smashing the ground in front of him.
 * Missile Punch: (Press ) Sonic focuses energy into his hand and releases it, sending a huge arm and fist in the forward direction.
 * Comet Punch: (Press and hold ) Similar to Missile Punch except Sonic focuses more energy into the attack, making his arm and fist stay out longer, causing massive damage.
 * Were-Tornado: (Press ) Sonic focuses energy into his hand which goes into his arms. When he releases it, he spins, stretching his arms out hitting anyone within distance.
 * Were-Cyclone: (Press and hold ) Similar to Were-Tornado except Sonic focuses more energy into the attack, which he uses to do a reverse spin after the first spin.

PS2/Wii Version Techniques

 * Were-Hammer: In the PS2/Wii version, this move is instead either a rising uppercut followed by a double ground slap, or a midair double axe-handle. This move is a combination of the Tricky Tornado Uppercut and the Shooting Star Combo finisher, and is the first move other than punching Sonic has in the Wii version.
 * Were-Claw: Sonic slashes outward with both claws. Stuns foes upon contact and can only be done while running, but also during a dash jump. First special move learned in the game.
 * Wild Claw: Unlisted move. Sonic slashes wildly while running.
 * Were-Wallop: Sonic swings both arms upward in a scooping fashion to launch foes upward. Can only be performed after a two-attack left-right combo leading with his right arm.
 * Beatdown: Sonic, after grabbing an enemy, uses one arm to pound the grasped enemy on the ground, swinging it over his his. Afterwards Sonic then leaps into the air and smashes the foe to the ground in a full frontward somersault throw. Can damage foes around Sonic, though he has a chance of getting interrupted.
 * Earthshaker (Gaia Shake in the Japanese version): Same as the 360/PS3 version, only that he shakes the screen during the attack. Can only be done after a four-attack left-right combo leading with his right arm. Last special move learned in the game.
 * Wild Whirl: Sonic performs a double wild spin with both arms outstretched. Can only be done from a four-attack left-right combo leading with his left arm. Unlisted move.
 * Crescent Moon Strike: Sonic, in a midair combo, follows up by rapidly punching forward and ends the assault with a backflip kick. Unlisted move.
 * Wereclap: Like Xbox360/PS3, Sonic, after doing four punches he will do a large clap. Unlisted move.