Board Thread:Site Discussions/@comment-4220590-20160708091448/@comment-24014422-20160710140833

Mystic Monkey wrote:

Luma.dash wrote:

Mystic Monkey wrote: Can I suggest we also include "Hit Point" stat in the infoboxes for bosses and characters with health?

Or would that be unneccisary? I do recall most Classic era bosses usually have 8 hit points.

It is a good idea to add, not for all bosses, but still it has a good point, but may turn an exhausting option to apply on bosses. Taking in mind that you have Adventure 1 and 2, Heroes, 2006, Generations, and more. Those bosses would be easier to tally because they all had healthbars in the game.

For example, in this boss run: https://www.youtube.com/watch?v=Yv7d6VF9uLI

Egg Hornet: 3 hits

Chaos 4: 5 hits

Chaos 6: 4 hits

Egg Viper: 7 hits

Egg Walker: 5 hits

Chaos 2: 4 hits

ZERO: 3 hits

E101β: 3 hits

E103δ: 5 hits

E104ε: 5 hits

E105ζ: 6 hits

E101mkⅡ: 4 hits

Perfect Chaos: 6 hits (3 each phase)

While these bosses have challenging defences, Dr. Eggmans old eggmobile from classic era is more resiliant than all these bosses given it usually takes 8 hits to defeat bosses back then on the Mega Drive. Well, not so fast, beings such as Dark Gaia and Solaris may be hard to calculate how overall hit they need. But you get my support, and I don't think leaving the number of hits to just the "Description" section is professional. As you have Sonic Heroes and Shadow the Hedgehog, which you need to specify the hits each part of the boss need to be defeated.