Attacks in the Sonic Riders series

In the Sonic Riders series, the rider can use various attacks. This system enables him/her to attack opponents using a character's special move by boosting or finding an attack Item Box. During the attack mode the rider uses an attacking tool or runs on his/her foot. In both cases, when he/she reaches other characters, they get hit, causing them to lose rings and suffer from other effects.

Sonic Riders
In Sonic Riders, a character can attack others for a few seconds when he/she uses Air Boost. While the character is in attack mode, the player simply has to approach the side of an opponent to initiate an attack on the opponent in question. The effect of attack depends on the level of character, which can be raised by collecting Rings; collecting a total of thirty Rings will rise the character's level to Level 2 and collecting a total of sixty Ring the character will rise the character's level to Level 3. Usually, attacks cause opponents to become slow, lose Air and Rings, while attacks on a higher level will paralyze the opponents for a short time.

Sonic Riders: Zero Gravity
In Sonic Riders: Zero Gravity, Item Boxes with Attack grant the racers the ability to attack opponents for a short time. During this "attack mode", characters can use Springs, smash through barricaded routes (though the character cannot earn Gravity Points by doing this) and access other special shortcuts. Each character has only one special attack which is different from other characters and can have varying effects. While in effect, the character's icon on the mini-map will flash red pulses. Should an opponent be in Attack Mode and is behind the player's position, the player will hear a siren emitting as a warning.

The Mag's Gear Part "Attack Time UP" extends the duration of Attack, while the Big Bang automatically grants its rider an Attack power-up once enough Gravity Points (GP) has been accumulated.

Sonic Free Riders
In Sonic Free Riders, characters can attack opponents by picking up several  special weapons. These weapons are found on the track. Using a throwing, shaking, or swinging motion causes the character to launch the special attack that corresponds to the special weapon that has been picked up. Like in the previous two installments, each character has his own, special attack, which, however, can only be activated by picking up the S item. There are different attacks available: