User blog comment:Mystic Monkey/Just to clarify/@comment-25685240-20121003195416

That would be a nice background.

As for the boost, why? It was fine in the Rush games, as, well, it's a handheld game and faster levels can be better for a handheld. (didn't play the next game I'm going to mention, just my opinions from what I see from it) But Unleashed, it's a console game, most of the time, at least, I'd think that people want to spend time on them and not blow though the game in three or four hours and the only stages you would replay besides the wearhog is the boost-to-win Sonic stages that, from what I see, is just a path that sometimes splits into two or three different routs that are just as strait forward as the other paths with little to no platforming or exploration in them. Of course, I haven't played the game so I don't know everything in it so maybe there are better stages in them.

Though a way with the boost that can promote exploration and not just boost-to-win and maybe actually use the boost to do more than just blow though everything, that would cool.