Board Thread:Questions and Answers/@comment-679780-20150427070145/@comment-679780-20150427170725

I'm not sure how dice rolling would work. Usually in TTRPs you roll higher than a specific listed statistic to have any effect.

Considered stats

 * Speed / Power / Flight (Prime Stat)
 * Replacing "Speed" from the gamebooks. The player can choose one of either of the three stats to make up the kind of character you are. The prime stat can be used in combat. It is also rolled for feats of strength, quick or aerial skills, it is one thing to be good at what you can do but also to stop as well.


 * Endurance
 * Replacing "Strength" from the gamebooks to not be confused with Power. Endurance is used for test of will-power and own strength. Such as when the character is under pressure, struggling with difficulties etc.


 * Agility
 * Balance, coordination and reflexes for when situations call for the player to get out a tight spot.


 * Performance, Awesome, Style or Coolness
 * A unique stat based after "Coolness" that can still be used for TTRPing. Because sometimes it is okay to boast and show off your skills and can have it's own rewards. But remember it only takes a single letter to make the "Cool" from "Fool". (I have yet settled on a name.)


 * Perception
 * It is summed up in "Quick Wits" from the Gamebooks but can also apply with the use of other general senses as well to detect problems or dangers.


 * Charisma
 * Summed up in "Cool Looks", it is about how others percieve you. Such as attitude, apperance or knowing when and what to say the right thing.

Sonic Game RP

 * All players do not have health points.
 * At the start of the game, each player rolls d20 to determine how many rings they start off with. Rerolls are not permitted but if players start in each others company they can exchange rings.
 * Players can only do one point of damage.
 * Enemies and robots have low ammount of health points (1-8)
 * Playing character "dies" if they are harmed without rings.

Traditional Game RP

 * All players have health points.
 * How many rings is decided to share among the party. Rings serving entirely as currency.
 * Players can do various damage depending on stats.
 * Enemies and robots have standard health points, varying between weaker to stronger than players.
 * Playing characters die when they reach 0 health points.