Board Thread:Questions and Answers/@comment-6858788-20150315054829/@comment-679780-20150315072909

I'm hoping they fall back to Dreamcast era of gameplay over Sonic Lost World.

And I don't mean Sonic Adventure (2010) gameplay because I've been struggling with that of late, the gameplay I remember from the Dreamcast's Sonic Adventure and Sonic Adventure 2.

While not as detailed as the Modern era of Sonic games (Sonic Unleashed-Sonic Colours) I still admire the effort the level designers go through to make the game even more special. For example does anyone remember the bridge like control rooms around the Sky Deck? "I wonder what those are for?" came to mind when I saw them. Or the architectual details of Lost World? And lets not forget the details that they put into the Adventure Fields that are completely unneccisary but still cherished, such as Dr. Eggmans living quarters and Captain's room on the Egg Carrier or the jungles of the Mystic Ruins. Perhaps by memory you recall the jungle not being that much and I'll admit it isn't much of a maze, but it still worth exploring all the time and despite being a low-poly maze that attempts to simulate a jungle environment it plays on your imagine well enough to do so.

These days Action Stages are all about speeding through with only a few scenes of interest. But since Sonic is all about speed you don't have time to admire the view. Same with modern Adventure Fields like the Town Hubs from Sonic Unleashed which only provide so much to explore. Now Sonic Colours, Sonic Generations and Sonic Lost World don't really bother with Adventure Fields anymore.

I really do believe that Sonic Team can preserve the element of speed that Sonic is known for in his games as well as offer a canvas of Sonic's world to explore in great pleasure if they return to the Dreamcast era of gameplay than the cheap Super Mario knock-off gameplay Sonic Lost World had.