Board Thread:General Discussion/@comment-24067999-20131031161854/@comment-6771193-20131104013327

Mystic Monkey wrote:

LEGOfan2010 wrote:

Mystic Monkey wrote:

Shadowunleashed13 wrote: How can controls be Marioish? And how is Sonic Lost World anything like Mario? Originality is kind of hard to achieve at this point, too. I can list plenty. That last reason has nothing to do in terms of Lost World's controls or gameplay. It has every reason. If you want someone elses fans to like you (Sega wants Mario fans), then mimicy is ultimate form of flattery (Make Sonic game like Mario). This can be done by appearance, gameplay or all the trimmings. Okay, that does make sense.
 * Obviously Sega tried to go with the Sonic X-Treme with Jack and the Beanstalk approach but ended up in Super Mario Galaxy.
 * Sonic's gameplay has been nerfed that he functions a lot like Mario, with only standard speed. He has two variety of attacks, one where he stomps like Mario, the other his signature homing attack which is able to take on multiple enemies if you can figure out how to use it right. Why couldn't his trigger speed be the default gameplay? He is Sonic after all.
 * The level designs remind me of 8-bit Sonic games but due to Sonic with Mario and Fast speed mode the zones lay out are more suited for Mario. Especially when you have trouble controlling Sonic over perilous areas. I'm no master hacker but would be interested to test my theory somehow if it's possible to port Sonic Lost World into Super Mario Galaxy.
 * The Deadly Six have lots in common with the Koopalings.
 * Takashi Iizuka stated that SEGA wanted "Mario fans" to play Sonic Lost World, due to the slower-balanced platforming used in Sonic Lost World. did he also admit the game was too much like Mario accidentally?