Continue

Continue refers to the option in video games, where after losing all lives, the player gets another change to try complete the level without no need to start from the beginning of the game. Originally derived from arcade games, many Sonic the Hedgehog games also featured Continues similarly before or after the player manages to get Game Over. The game progresses to the screen, where the player has given ten seconds to decide, whether he/she wants to continue and if so, the player gets usually three extra lives and the player starts from the certain act in the Zone, where he/she loses before.

To gain Continues in Sonic games, the player is required to do certain things to earn them, most of time in Special Stages. The player either has to get a certain amount of Rings, points or certain other objects. Once this is done, the player usually is able to know this on score results, where the player can either hear the Continue jingle or see a chibi-version of the playable character flashing on the results. Games like Dr. Robotnik's Mean Bean Machine, Tails Skypatrol, Sonic Adventure and Sonic Generations have infinite Continues, while the two last mentioned games featured Continue menus after the player gets Game Over instead of having ten second counter.

Sonic the Hedgehog (1991)

 * Collecting more than 50 Rings in Special Stage gains one Continue for the player.
 * In the 8-bit version of the game, if the player finds and breaks floating monitors with "Cont" word on it from Special Stage, the player earns Continue after clearing the Special Stage.

Sonic the Hedgehog 2

 * If the player gets at least a total of 10,000 points in the end of the normal Zone's act, the player earns one Continue.
 * In the 8-bit version of the game, if the player finds one of six Chaos Emeralds and completes the act, the player gets Continue. The player also gets Continue, if the Signpost in the end of act shows Tails on the plate.

Sonic Chaos

 * If the player chooses Tails for playable character, he gets three Continues already. Depending the playable character, if Sonic/Tails manages to swing the signpost in the end of each act and got Tails/Sonic picture to the plate, the player earns Continue. By collecting Chaos Emerald in the end of each Special Stage gives one Continue for the player.

Sonic the Hedgehog 3 &amp; Knuckles

 * If the player manages to collect 50 Rings in Special Stage, he/she gets a Continue.
 * In Sonic & Knuckles and lock-on version of Sonic the Hedgehog 3 & Knuckles, if the player enters to the Slot Machine type Bonus Stage and collects more than 50 Rings (or collects a Ring when having 50 or more Rings), one Continue is earned.

Sonic Triple Trouble

 * The player begins the game with one Continue on the hand already. If the player swings the signpost in the end of regular act and got Knuckles' picture to the plate, the player earns Continue.

Sonic 3D Blast

 * In regular Zones, the player has to collect ten floating icons called Sonic Medals to earn one Continue. They are usually located above springs. Certain Sonic Medals are unable to reach if the player does not have enough of Flickies following him, which are able to pick up the medal for Sonic.

Sonic Blast

 * The player earns one Continue, if he/she swings the signpost in the end of each act and got randomly Chaos Emerald image to the plate.

Sonic the Hedgehog Pocket Adventure

 * In each Special Stage of the game, there is single flashing flower seen sitting on the tubular route, which the player is able to pick up in order to earn one Continue.

Sonic Advance

 * Amused, floating Chao can be found at each Special Stage of the game. By collecting it and clearing the Special Stage gains Continue for the player. Chao can sometimes be placed tricky for example being set behind or middle of bomb sets, which can require some skills from the player to get them.