Board Thread:General Discussion/@comment-679780-20170306231922/@comment-679780-20170308184106

Distant Shadow wrote: Ultrasonic9000 wrote: Genesjs wrote: Mystic Monkey wrote: Well, after reading the majority of what Genesjs written, the thread is about quirks we don't like about Sonic canon. But if an anthro stubbed their foot, I imagine it be much more painful without toes, given the whole foot would be one big toe.
 * Just got out of bed.
 * Met with textwalls on thread.

As for the origin of the Hex World, well all I can say is Sonic Lost World was badly written and as much as I despise its plot, the fact remains it is canon no matter if a wizard did it or not. The only way I can logically explain Lost Hex is that it's another habitable planet like Little Planet. However I also believe that Little Planet is a dimensional transcendental planet (small on the outside) as well as have a counter orbit from Earths. Given it's been established since classic era, it fits into Sonic lore.

Given the intro of Sonic Lost World depict Sonic and Tails flying through a tunnel like cloud, it could be possible Lost Hex is located in a sub-dimension of Earth's area space which hid the place from detection all these years. It could also be possible the planet is inhabited by more than six zeti's just civilian zeti's are never shown in the game just as civilian anthro/mobians are never shown in the series. After all regular yetis are native to Frozen Factory.

Thats as much logic I can squeeze from it because the more I try to reason how Lost Hex fit into lore established in Sonic games, the more 9!$$3) off I get over it since it's obviously Sonic Team had a Super Mario complex at the time they made this game than properly write a story for it. I'm better of explaining how Sonic Unleashed is relevent to almost the entire game lore than what Sonic Lost World to do with anything other than how Eggman makes badniks.

At least I can confirm that you survived most of my rambling.

Whatever the reason behind Lost World's poor writing, I think we can at least agree that it had poor writing and they should've tried harder to write a more coherent plot. I don't agree it had poor writing. In my opinion, it had different writing. I agree with Ultra. It had "something", and that something left it critism after it's time. Distant Shadow wrote: I'd like to see some things changed, but I can't do anything about it so I just try to find a little light in the dark so to speak. Best we can do now is to move on and look forward to Sonic '17 and Mania. LuckysixFroggy wrote: hopefully sonic 2017 isn't too dark I won't mind if it's as dark as SatAM because while I go on about how I'd like Eggman going full terrorist, I can't really imagine him as broody as Robotnik was in SatAM. Even if he crushed that city in the trailer and build his metropolis over it, he'll probably gloat and have his coronation at Eggmanland theme park while SatAM Robotnik would have a creepy joygasm before turning everyone into machines and taking over the world entirely in smog and machine.

So even if the game will be dark, as long as it's not pitchblack or unneccisarily grimdark (like drama, violence or whatever) and that there is a light at the end of the tunnel then that be good.

I don't want the game to be grimdark, but don't want it to be all safe and stupid story either.