Egg Mobile

The Egg Mobile (sometimes referred to as Eggmobile, Eggpod, or Egg-O-Matic) is a small, one-man hovercraft piloted by Dr. Eggman as his preferred mode of transportation.

There are various versions of the Egg Mobile. Universally, it is a small hovering craft with a very distinct egg-like shape. Other typical features include black and yellow hazard stripes on the sides of the craft, and a small circular lamp on the front.

The Egg Mobile can be fitted with a seemingly endless amount of gadgetry. Not only does the doctor use it as his mode of transportation but also as the cockpit of even larger doomsday devices and machines. When these are destroyed, Eggman and his mobile will inevitably emerge relatively unscathed from the wreckage.

SegaSonic
In the games, the Egg Mobile varies from game to game. In Sonic 2, for example, it has a more chopper-like shape, and in Sonic Adventure 2, it is fitted with mech-like legs and cannons.

As the boss of every action zone, Dr. Eggman (also called Robotnik) appears at the end of most levels in his Egg Mobile, with new attachments.

In most Game Gear games, Robotnik does not appear as a level boss, instead using larger badniks.

Sonic the Hedgehog (1991)
In the original Sonic the Hedgehog, the Egg Mobile's add-ons are simple, sometimes to the point of being minor weapons on an otherwise unequipped Egg Mobile.


 * Green Hill Zone: Eggmobile (wrecking ball)
 * Marble Zone: Eggmobile (fireball weapon)
 * Spring Yard Zone: Eggmobile (spike weapon)
 * Labyrinth Zone: Eggmobile (retreat)
 * Starlight Zone: Eggmobile (mine dropper)

The Egg Mobile does not appear in Scrap Brain Zone, nor is it used for Robotnik's final confrontation in Final Zone. It is, however, used as an escape vehicle by Robotnik after Sonic had defeated the final boss, and can have damage inflicted upon, leading to Robotnik flying away while blowing up.

Sonic 2 Egg Mobile Devices
In Sonic the Hedgehog 2, the Egg Mobile is redesigned to look sleeker and more mechanical.


 * Emerald Hill Zone: Drill Eggman
 * Chemical Plant Zone: Water Eggman
 * Aquatic Ruin Zone: Hammer Eggman
 * Casino Night Zone: Catcher Eggman
 * Hill Top Zone: Submarine Eggman
 * Mystic Cave Zone: Drill Eggman 2
 * Oil Ocean Zone: Submarine Eggman 2
 * Metropolis Zone: Flying Eggman

The Egg Mobile is not seen in either Sky Chase Zone (which has no boss) or Wing Fortress Zone (in which Robotnik controls a contained death trap instead of attacking himself). Death Egg Zone features a large, Robotnik-like robot as the final boss, but the Egg Mobile is never seen entering or exiting.

Sonic CD Egg Mobile Devices


The eggmobile in Sonic CD appears similar to its original appearance but has four propulsion jets on it, one on its back and the other three on its underside, which activate and deactivate depending on which direction eggman is flying (for example if Robotnik is flying his forward direction the jets behind, just below it diagonally, and the middle jet facing down will be activated, while the one that is pointing in Robotnik's forward direction will not be activated).

In Palmtree Panic, Robotnik drives a walker mech with two arms that each have bumpers for hands (making Sonic bounce away from Robotnik should he attack at the wrong time). The machine only has enough armour for three hits, the first two taking out each of the arms, and the third simply destroy the walker, rather than escape in the Eggmobile, he escapes by jetpack, which suggests that the walker was either a stand alone vehicle, or that the Eggmobile was unusually destroyed with its attachments. This is the only vehicle in the game with a name, called EGG-HVC-001.

In Collision Chaos, the Eggmobile is merely the escape vehicle for eggmans machine; a platform sitting high above a pinball arena.

In Tidal Tempest, The Eggmobile plays the part of the whole boss fight, in two phases. It first tries to outrun Sonic in a Maze (similar to the original game, but the maze has no traps to speak of), and after taking four hits, retreats to an under water arena, where it develops a bubble shield to protect itself from Sonic, who is left to drown (though the idea behind this tactic is flawed, as Sonic can merely jump to the eggmobile to both weaken the shield and supply Sonic with air). A mere hit to the Eggmobile itself will cause it to retreat from the level.

It is not seen in Quartz Quadrant, as Robotnik merely runs away after the machine is destroyed.

It is unknown if the Eggmobile was the cockpit of the machine in Wacky Workbench, as destroyng the machine will cause Robotnik to again run from the scene without an escape vehicle.

A machine very similar to the eggmobile (but of different design and function) appears in Stardust Speedway. As Sonic races Metal Sonic, Robotnik merely follows behind using a very powerful laser ready to toast (instantly kill, regardless of rings) the one that slows down for two long (mainly Sonic, as he never can catch up with Metal Sonic). If Sonic wins, a door closes behind leaving Metal Sonic to be destroyed (though it not easy to tell in game if Metal Sonic is destroyed by the laser or the impact of the eggmobile crashing in to the door at full speed). Robotnik deactivates the laser after it impacts the door, and retreats leaving Sonic to rescue Amy Rose.

The final machine in Metal Madness seems to be another Eggmobile (or possibly one of the other two used above), with four blades sticking out in each compass direction, making hitting Robotnik impossible. The final boss is in four phases, The first is where he flies to the top, spinning the four blades around it, then descending on to the arena on the far left or far right, and taking two steps (steps meaning how many blades touch the ground) then moving back in to the air where he throws all the blades into the air, anbd fall down in four equally distant areas, it is during this moment that he is vulnerable. In the second phases, Robotnik only has three blades, and will repeat the first, but is vulnerable at any time the area where the fourth blade was is exposed. The third phase leaves Robotnik with two blades, which he spins round much farther, and throws them at Sonic first, where they fall depending on where Sonic was this time. The final phase, leaves Robotnik flying in the air with the blade spinning ferociously around before shooting the blade diaginally at Sonic, colecting it agian, then using it as a pogo stick, when it is vulnerable. After the fight Robotnik escapes again, ready to fight another day (though with his craft on fire).

Palmtree Panic
The Eggmobile shows up in the EGG-HVC-001.

Tidal Tempest
The Eggmobile shows up with a swarm of bubbles, using the bubbles as a shield.

Wacky Workbench
Robotnik and his mobile show up, with the Eggmobile, unusually, not attacking.

Stardust Speedway
The Eggmobile shows up again, but with a deadly laser following you throughout the entire third act. Contact with the laser ends in instant death.

Metallic Madness
The Eggmobile shows up,again,with a qwad of 'fans' surrounding it.

Sonic 3 & Knuckles Egg Mobile Devices


In Sonic the Hedgehog 3 and its add-on continuation Sonic and Knuckles, the Egg Mobile is returned to a design similar to Sonic 1. However, in both games, the Egg Mobile has a tendency to use large armored shells that hide the hovercraft itself. When playing as Knuckles in Sonic and Knuckles, an EggRobo takes Robotnik's place.


 * Angel Island Zone: Encased in purple armor, the Egg Mobile is equipped with two multi-direction flamethrowers.
 * Hydrocity Zone: The Egg Mobile has both a mine-layer and a turbine that allows it to create large whirlpools. It also has orange and purple armor.
 * Marble Garden Zone: The Egg Mobile is equipped with a large drill and orange armor, which is apparently capable of major seismic destruction.
 * Carnival Night Zone: Encased in green armor, the Egg Mobile has several electro-magnetic orbs spinning around it, as well as a large steel ball. After dropping the ball, the Egg Mobile generates a powerful magnetic field to pick it back up.
 * Ice Cap Zone: A hanging disc is attached to the underside of the Egg Mobile with several spikes at the bottom. The top of the disc, however, can be used as a platform, but it's a trap- directly above the disc is a freezing device, encasing anything beneath it in ice.
 * Launch Base Zone: Robotnik actually uses three devices:
 * The first is a variation of the Egg Mobile, permanently attached to a raised platform. Beneath it, a chute opens, firing a large cannonball.
 * The second is an unusual armor upgrade of the Egg Mobile, making it vertically twice as large. Several laser emitters spin around the hull, and a spiked ball flies around the cockpit. After a certain amount of hits, part of the armor (and its lasers) is destroyed, and the Egg Mobile progressively shrinks until it is left with no offensive capabilities (but is still protected by the spiked ball).
 * The last Egg Mobile upgrade in Launch Base Zone is the final boss of Sonic 3. Large robot arms are attached to the sides of the Egg Mobile and a spiked dome protects the cockpit. The arms can grab Sonic and then slam him into the ground. In Sonic the Comic, it is named as the Squeeze Tag Machine
 * Mushroom Hill Zone: The Egg Mobile is originally hidden underground, with only a satellite dish rising above the ground, transmitting to an unknown location. Once the dish is destroyed, the Egg Mobile emerges, encased in blue armor, and attempts to escape using backwards thrusters. Robotnik tries to fly through several arches containing spiked hurdles in an attempt to slow down the pursuer.
 * Flying Battery Zone: Aftering trying to slow Sonic down with a variation of the Wing Fortress trap, Robotnik meets the hero at the top of his airship. The Egg Mobile has two chained arms that end in large rings attached to the main platform, allowing the machine to hang beneath or swing overhead. The Egg Mobile is also equipped with a flamethrower over the cockpit, which is directed upward.
 * Sandopolis Zone: The Egg Mobile is hidden inside a giant armored suit that resmbles an Egyptian statue. Two spiked arms drag the statue forward while a gem on the forehead fires a laser beam. Hitting the gem temporarily collapses the statue to reveal a vulnerable Egg Mobile. The statue continues to move towards the left throughout the match. If Robotnik is not defeated quickly enough, the player is crushed against the left wall.
 * Lava Reef Zone: The Egg Mobile wears new lava-proof armor, equipped with a limited number of missiles and a bomb-launching port at the top, protected by several spikes. The Egg Mobile can sink into the lava, and somehow tilt the lava flow, forcing the hero to use floating rocks to avoid sliding right into the Egg Mobile. Interestingly, this Egg Mobile form can't be harmed by Sonic or any other hero. While tilting the lava flow, the Egg Mobile also launches bombs that float on the lava. As the lava is tilted, the bombs slide down and destroy the Egg Mobile, testing only the player's patience and ability to avoid harm.
 * Hidden Palace Zone: In contrast to the other accessories found in the game, the Egg Mobile is equipped only with a clamp attach to the underside (used to steal the Master Emerald), and a pair of electric prods (used to attack anyone trying to take back said emerald). In this form, Robotnik is not a boss, and escapes unharmed (no matter how many times the player manages to hit him).
 * Sky Sanctuary Zone: Robotnik himself does not appear in this zone, instead sending his minion Mecha Sonic. Mecha Sonic attacks with two Egg Mobile upgrades: the first is the wrecking-ball mobile from Sonic 1's Green Hill Zone, and the second is the whirling bubble-pod mobile from Sonic 2's Metropolis Zone. Mecha Sonic later attacks again without an Egg Mobile.
 * Death Egg Zone: Like the previous games, the Egg Mobile is not actively involved the final zone. The level's boss is actually a spherical badnik inside a gravity chamber. The game's final boss is an upgrade of the Eggman Robot from Sonic 2, this time several times large. There is an Egg Mobile inside the robot, but it is unclear if it's part of the operating system or just an escape pod, as once defeated, Robotnik escapes in it. Like Hidden Palace, the Egg Mobile has only a clamp for the Master Emerald and a bubble to protect Robotnik from the vacuum of space.
 * Doomsday Zone: There is no Egg Mobile, only a smaller backup of the Eggman Robot. However, like the Egg Mobile, this robot has its own armor upgrade: a large blue shell with its own jet system and missile launchers. Once it's destroyed, Robotnik pilots the bare robot.

Sonic 3D Blast Egg Mobile Devices
Like Sonic The Hedgehog 1, the Eggmobile is mostly just upgraded with weapons.

Green Grove: The eggmobile carries a spike ball on its under side. Eggman chases Sonic until he is near, which then he will drop the spike ball that will hop around a bit before the ball stops moving causing Eggman to move towards it and lower the eggmobile to pick the ball up making it vulnerable.

Rusty Ruin: The Eggmobile connects to a statue with Cat like claws and a cannon at the bottom with which to harm Sonic. A piece of armour resembling a knight helm lands on top of the eggmobile, but noticeably offers no protection.

Spring Stadium: The Eggmobile has claws attached either side of the machine, which Eggman uses to slam Sonic into the ground.

Diamond Dust: The Eggmobile has a Cannon like on its under side that releases Penguin bombs and 8 Ice throwers around it, which it loses with each hit.

Volcano ValleyThe Eggmobile simply sits in the center of the battlefield controlling a pipeline that spews fire for both defence and offence capabilities.

Gene Gadget: The Eggmobile has a cannon on its underside to fire at Sonic who runs on a conveyor belt with harmful obstacle which may or may not be controlled by the Eggmobile.

Panic Puppet: Finally The Eggmobile is fully protected inside a glass tube which on the way to the bottom of the Eggman shaped base they fight in, connects to three different gadgets.
 * The first are two spiked balls on arms that are only vulnerable when they smash down causing the Blue lights on either side of the tube to glow, which are the weakpoints.
 * The second are two flame thrower arms, one is used at a time, and during use their blue lights glow making them vulnerable.
 * The final part are two cannons that launch several blue globs that ricochet off walls, like the last round they are only vulnerable when the resepctable arm is in use. Oddly, during this round the Eggmobiles tube is shattered on this floor but is still impervious to damage. There is an oddity in this phase that makes it easier, Moving to wards the cannon on the right, and pressing and jumping repeatedly, the boss would still be damaged when it fires cannons, regardless which arm did so, and being in that spot would making it less likely for the boss to fire any projectiles at all when attacking it (this glitch is present in botht the Genesis and the Sega Saturn version of the game and it is completely unknown why this happens).

The Eggmobile is not seen during the true final boss of the game, so it is unknown if the thing Sonic fights is a heavily armoured/upgraded Eggmobile or simply a separate machine altogether.

Sonic Adventure Egg Mobile Devices
In Sonic Adventure, the Egg Mobile retains its basic design, but, like the characters themselves, has been updated to look more like a semi-realistic functional vehicle. Most notable is the trio of thrusters positioned behind Eggman's head. Eggman appears multiple times throughout all the player characters' storylines usually riding the Egg Mobile. It is battled two definate times, with add-ons, and assists in Sonic's battle with Chaos 6 throughout the course of the game.

During the first visit to the Mystic Ruins, in both Sonic's and Tails' storylines, is the Egg Hornet. The add-ons include much larger thrusters added to the back, rocket launcers, and a pair of thunder 'stingers' on either side.

At the end of Tails' storyline, in front of Casinopolis, comes the Egg Walker, the Egg Mobile attached to four large walker legs.

During Sonic's battle against Chaos 6, Eggman and the Egg Mobile assist Chaos. There are no attachments added to the Egg Mobile, though Eggman launches freezing robots at Sonic.

Like the final bosses in the genesis games, the Egg Mobile does not make an active appearance during the Egg Viper boss at the end of the Final Egg Zone in Sonic's story.

Sonic Adventure 2 Egg Mobile
Eggman is playable in Sonic Adventure 2, and he rides in a modified Egg Mobile, which has become a 'chicken walker' mech called the Egg Walker (not to be confused with Tails' final boss in Sonic Adventure), with a pair of backward-jointed legs added, a machine gun to one side, and a rocket launcher pearched above Eggman's head. The two battles against Eggman are fought against this mode.

The traditional flying Egg Mobile does show up during certain cut scenes.

Sonic Heroes Egg Mobile
The Egg Mobile returnes in Sonic Heroes and attaches twice to a bird shaped helicopter device.

Sonic Rivals 2
In Sonic Rivals 2, to defeat a boss, you have to hit Eggman Nega's Egg Mobile (the clear thing with electric surrounding it) 6 times.

Sonic Unleashed Egg Mobile
Sonic Unleashed is notable for allowing a detailed look at the interior of the Egg Mobile, and reveals that Eggman sits in a plush seat while piloting it. It also has a glasslike dome to protect Eggman during space travel and battles with Sonic.

Egg Beetle: The Egg Mobile attaches to a large, spider-like device.

Egg Lancer (Wii and PS2 only): A more advanced version of the Egg Beetle, piloted by Eggman in the Wii and PS2 versions, but it's an automated robot on the PS3 and X Box 360.

Egg Dragoon: A large, vaugely humanoid mech with the Egg Mobile funchioning as its cockpit. The glasslike dome serves as its head. It's equipped with a machine gun and a large drill, and has flight capabilities.

Archie Comic Egg Mobile
In the Early issues of the comic series, Dr. Robotnik would fly his Egg Mobile very often. One difference is that it had a manual stick shift which had an 8 ball for a handle. Recently, the Egg Mobile has been redesigned completely to look different to the games, but has since reverted back to using models based on the games (the very latest being Sonic the Hedgehog 4 in issue 225).

Adventures of Sonic the Hedgehog Egg-O-Matic
In the Adventures of Sonic the Hedgehog cartoon series. Dr. Robotnik drove his Egg mobile in many episodes, excpet he called it his Egg-O-Matic. Often it would be shown with two mini Egg-o-Matics attached to its sides, providing seats for Scratch and Grounder. He also had a alterations to it like in the games, an example is the Egg-o-Matic Tunnelizer and Town Terrorizer.

Fleetway Egg Mobile
Fleetway Egg Mobile.

Sonic X Egg Mobile
Sonic X Egg Mobile.

Sonic X Trading Cards (not Card Game)
The Egg Mobile in the collectible card set is referred to as the Egg Hornet, as it does not differ greatly from the Egg Hornet boss in Sonic Adventure.