Sonic Dash


 * You may be looking for Sonic Dash Quiz.

Sonic Dash is a game title developed by Hardlight Studio and released by Sega on 7 March 2013. The title of the game was first mentioned on 26 February 2013, at company description in LinkedIn, which reveals the game being developed to iOS and to Android, similarly to Hardlight's previous game Sonic Jump. On 21 February Sega removed the title from the company's description.

Sonic Dash received positive to mixed reviews, praising the gameplay mechanics and beautiful graphics, but criticizing on the game's repetitiveness and frequent crashes. As of 11 July 2013, Sonic Dash has received more than twenty million downloads on iOS and has been downloaded over fifty million times on Google Play.

Gameplay
Sonic Dash is an endless runner; it is very similar to the gameplay of the Temple Run series and Subway Surfers video games. The player directs Sonic or one of his friends through a never-ending 3D version of Sonic Heroes ' Seaside Hill/Ocean Palace, moving forward at all times. To avoid obstacles in the player's path, he/she can Jump, Roll Attack (resembles the Spin Dash) and Dodge sideways (resembling the Quick Step). In sections where the player has to travel across large gaps, he/she can use the Homing Attack on several enemies to traverse it. The goal is simply to run as far as possible without hitting a wall, falling off the course, or taking a hit with no rings in possession.

When rings are collected, the Dash Meter at the bottom of the screen fills, and when it is full, the player can perform the Dash, which is similar to the Sonic Boom or Boost. The player cannot jump during a boost, though Sonic automatically blasts through obstacles. A full dash meter doubles the score multiplier (when you dash, you lose the double multiplier). Upgrades such as "Headstart", "Magnet" and "Dash Boost" can be used and upgraded in-game. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance". At certain times, Sonic reaches a set of three springs where rings will be banked automatically. Monitors above these springs indicate where they will take the player: If the player hits a spring that doesn't bank rings, then the player has the opportunity to perform four tricks. The player must swipe their finger according to on-screen directions. Doing so successfully will give the player a ring boost from 10 to 100 rings. Failing in the middle of a trick sequence gives no reward.
 * Totem pole or Pillar: Takes the player to Seaside Hill.
 * Loop-de-loop : Takes the player to a section with a few loop-de-loops, corkscrews, or other automated sections.
 * Statue: Takes the player to Ocean Palace.
 * Sailboat: Takes the player to the beach.
 * Zazz Symbol: Takes the player to a boss battle to fight Zazz.
 * Eggman Symbol: Takes the player to a boss battle to fight Dr. Eggman.
 * Question mark: Random effect, can be any of the above, except the boss battles.

Missions
Completing a set of missions will increase the player's score multiplier by 1. There are currently 19 sets of missions, each including 3 missions, making a total of 57 missions. Here is the list of mission sets and their missions:

Daily Challenges
Each day, the player has the opportunity to win prizes by collecting 4 puzzle pieces that make up a picture of Sonic. Doing this multiple days in a row will increase the value of the prize won. The player can do this up to 5 days in a row before the Daily Challenges reset back to Day 1. However, in earlier versions, the player could keep the Daily Challenge menu at Day 5+ as long as they completed the Daily Challenge daily.

The prizes and their corresponding days are listed below:
 * Day 1: 500 Rings
 * Day 2: 5 Revive tokens
 * Day 3: 5 Ring Streak Boosters
 * Day 4: 5 Red Star Rings
 * Day 5: The player randomly wins one of 5 different prizes. The player can win either 10 Red Star Rings, 10 Revive Tokens, 1000 Rings, 10 Final Score Bonus Boosters, or a new playable character such as Tails, Amy, or Knuckles (if these characters have already been unlocked, then the player can instead win 5 Golden Badnik Boosters).

Badniks

 * Crabmeat, which can be defeated in any way.
 * Spikes, which must be defeated from the side, or do a Spin Dash as landing on them will hurt the player.
 * Chopper, which flies out of large gaps. The player must tap on it to perform a Homing Attack and continue. Sometimes particularly large gaps with multiple Choppers (up to five) appear, which require stringing Homing Attacks. It is possible to destroy them with a Spin Jump during a Dash.

Bosses
Each boss only appears once per run. The order in which the bosses appear varies.
 * Zazz - Boss for the Sonic Lost World promotion that was later made permanent. The first boss. Zazz rides on his Moon Mech and attacks by shooting stars in a pattern. Zazz and his Moon Mech can only be damaged by Homing Attacks once the springs have been reached.
 * Dr. Eggman - The second boss. Eggman rides in his Egg Mobile and attacks by shooting missiles and bombs in a pattern. The gameplay is the same as the Zazz boss battle but you have to Homing Attack the missile launchers before the Egg Mobile.

Objects and obstacles

 * Rings
 * Item Boxes
 * Rings (10 to 100)
 * Magnet
 * Shield
 * Red Star Rings
 * Dash Panels
 * Springs
 * Spikes
 * Bombs
 * Totem Poles

Boosters
There are 5 different types of boosters in the game. The player can have up to 3 boosters active during each run.

Development
In November 2012, an interview with the UK toy trade magazine Toys 'n' Playthings, Sega of Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013. On 28 February 2013, the title Sonic Dash was spotted on a listing from a Linked In profile. On 1 March 2013, Sega confirmed the game, with an official press release going out on 4 March. The game was announced to be on iOS, costing $1.99 in the U.S. and £1.49 in the UK. Since 29 March 2013, it can be downloaded for free. As for the Android version, there were rumors that it would be ported but Hardlight Studio's Chris Southall said there might be, because it would be very hard to port the flexible iOS Unity 3D engine into Android as of the experienced problem also in porting Temple Run and its sequel, so it was expected to take time before the Android version can be announced. In addition, Android development also took a long time because of newer devices requiring testing and development before getting it released.

On 19 September 2013, Sonic The Hedgehog's official Facebook page announced that Sonic Dash may come out on the Android "soon", possibly by the fall of 2013, although Hardlight's Facebook warned players that there was a fake version that was not developed by themselves.

On 26 November 2013, Sonic Dash was released for the Android on Google Play (Though it was later Released on the Amazon App Store on March 11, 2014). At its release, the Android version was caught up with the current iOS version, having all of the features the iOS version currently has except for Game Center, whereas, the Android version uses Google Play Games Services instead of Game Center.

On 3 December 2014, Sonic Dash was released for Windows Phone 8 and Windows 8. It has every feature of the Android and iOS versions except for recording gameplays and Google Play Games/Game Center.

Reception
Sonic Dash has received mixed to positive reception. Much of the game has been praised for its graphics and other controls. But its in-app purchases, according to Destructoid, ranges from "not needed" to "pretty damn annoying."

Metacritic calculated a score of 69 out of 100 based on 26 reviews about that game. IGN gave it a 6 out of 10, praising its gameplay and controls but criticizing its "Play-To-Win elements" and the amount of "unavoidable deaths."

According to Eurogamer, "The randomly-generated zones are filled with classic obstacles and enemies zooming towards you at an ever faster rate, and are showed off by some fantastic camerawork as Sonic zooms through long, twisting paths and loops. Rings are everywhere, which protect Sonic from a single enemy hit but not a collision, and can be 'banked' between zones to gradually level up the hog," although it finds "the entire game is framed and ultimately spoiled by in-app purchases," referring to the aggressive use of in-app purchases in the game.

The game has been downloaded more than 20 million times.

Videos
Gameplay Trailer = Launch Trailer= Zazz Trailer=

Trivia

 * A scrapped Nintendo DS Sonic game, known as Sonic DS, somewhat resembles this game. The demo shown at E3 2004 had a linear race to the finish gameplay and took place in Seaside Hill. However, the mechanics for these two games are very different.
 * When the game was first released, there were only four characters available; Sonic, Tails, Knuckles and Amy.
 * Five global challenges with new game characters as star prizes were later added.
 * Shadow was added in 18 July 2013 as the star prize of the first global challenge, which ended at 3 August 2013.
 * Blaze was added in 26 September 2013 as the star prize of the second global challenge, which ended at 6 October 2013.
 * Silver was added in 24 December 2013 as the star prize of the Christmas Festive challenge, which ended at 6 January 2014.
 * Rouge was added in February 20, 2014 as the star prize of the fifth global challenge, which ended at 3 March 2014.
 * Cream was added in April 24, 2014 as the star prize of the Easter Festive challenge, which ended at 5 May 2014.
 * The third global challenge is the only global challenge to not have a new character as the star prize. Instead, the star prize was 5 wallpapers based off of the game Sonic Lost World.
 * The Global Challenge menu was removed in v2.0.
 * One of the block obstacles uses a tile from Labyrinth Zone.
 * The set of three springs in this game is similar to a gameplay mechanic in Seaside Hill in Sonic Generations, in which the player could choose two different kinds of paths out of a set of three paths.
 * When going over to the shop, a Sonic Riders model of the Blue Star, a Red Star Ring, a promotional Sonic the Hedgehog (2006) Tails poster, and Sonic's gloves and shoes can be seen.
 * This is the first game in which Amy, Tails and Knuckles have a manually activated boost.
 * Sonic can string together spin dashes by repeatedly flicking downwards and can cancel jumps (effectively a Stomp) by flicking downwards in midair.
 * Sonic rolls when using a Dash Panel, similar to Sonic Unleashed (Wii/PS2) and Sonic Generations.
 * For iOS, the minimum device required to play this game at an acceptable speed is one with an Apple A5 CPU or newer (The A5 CPU is used on the iPad 2, the iPhone 4S, the 5th Generation iPod Touch and the iPad Mini). On older devices, the game is unplayable due to very low frame rate, and certain graphics are disabled, such as the coral reef seen in the water.
 * On Android, Google Play automatically checks on the device for any compatibilities in order for the phone/tablet to play Sonic Dash. If any of the phones' requirements aren't succeeded, it won't be able to download Sonic Dash from Google Play. That doesn't mean that said device cannot run Sonic Dash.
 * At the game's release in March 2013, Red Rings were once surprisingly rare and couldn't be found in the main game. Instead, they are given three at a time to the player after completing a set of three missions and in special circumstances. Prior to the game's newer updates, the only other way to obtain them is through in-app purchases, a requirement met with much controversy.
 * However, the Daily Challenges rewards players the chance to win five Red Star Rings on the second day, ten Red Star Rings on the fourth day, and twenty Red Star Rings on the fifth day if the player can select its prize during the quick raffle. As of recent updates, the Daily Challenges rewards players 5 Red Star Rings on the fourth day and 10 Red Star Rings during the fifth day if the player gains it during the quick raffle.
 * Since one of the recent updates, Red Rings can now be found during gameplay once per day, appearing from the second run during that day, assuming there's a connection to the Internet.
 * The Dash Panel has a new design that is different from the usual red and white design.
 * There is a bug where if Sonic fails to do homing attack on a Chopper but there is only a small distance between the land, Sonic will just run past the pit.
 * There's another bug where if Sonic uses a stomp after attacking a Chopper when he starts to be above solid ground, Sonic will fall through it and die. It's unknown if both of those bugs still apply with the Android version.
 * Sonic, Knuckles, Blaze, Silver, and Espio share the same running style.
 * However, Silver's dash is different from the other four.
 * Tails and Rouge are the only characters who fly instead of run.
 * Knuckles, Shadow and Andronic are the same price.
 * Cream is so far the most expensive character in the game while Amy is the cheapest.
 * The bosses are the only characters in the game with voice clips.
 * The boss music for Zazz is the Deadly Six boss music from Sonic Lost World, and Eggman's music is the theme used for Egg Hornet in Sonic Adventure.
 * This is Espio's first time as a playable character since Sonic Rivals 2. He is also playable in Sonic Runners, which came after this game.
 * The music that plays during the main menu/title screen is a remix of Blue Sky Zone from Sonic Jump. Additionally, this makes Sonic Dash the second game to exclusively feature remixed tracks; the first being Sonic Generations if one doesn't count the cutscene score.