User blog comment:WaterKirby1994/Why Generations Shouldn't Have Been Praised/@comment-31555858-20171114140046/@comment-2202259-20171114201300

Look at the levels how they are designed in 3D boost games, they often switch to 2D to minimize certain problems. 1 of which is linearity, less paths are made to make the 3D stage longer so that boost can be factored in. Another problem is that often the actual appearance gets overlooked because they figure that players would be too busy boosting to notice. Forces does much better at avoiding the 2nd problem than Generations for all of its Green Hill & Chemical Plant levels. The Metropolis levels however get lacking here & are probably lower quality than Generations, however overall Forces does a better job there.

Nothing wrong with being able to complete a stage in less than 3 minutes, these shorter levels for the most part manage to have more paths than Gens had. Overall the levels just seem more enjoyable to me in Forces than Gens, in a way you could say Forces is closer to Colors when it comes to level design. Colors for Wii did a great job at making good levels despite the boost formula being implemented.