User blog comment:BalrogLune/Morality In Sonic Town/@comment-9072450-20130522073856

This idea is actually a lot like Star Wars: The Old Republic. At certain points in the game, you have to make a decision which gives you light side or dark side points. These decisions include whether to kill someoone or not, if you want to rat someone out, to tell someone if their friend made it to the end of a place or died at the start, who to bring a certain item to, etc. It would be cool if Sega actually used an idea like this in one of their games.