Board Thread:General Discussion/@comment-25826354-20170316232415/@comment-679780-20170430204427

Luma.dash wrote: Mystic Monkey wrote: My guess, the game is still WIP. But graphics these days can be rather realistic that when it comes to games with certain desired art styles then "what more can you want" when it has achieved the desired apperance?

For example, imagine if Sonic '06, a game that aspired to look more realistic than it's usual style, was properly made for XBox One and PS4 instead of their original consoles. For a game that its development began from 2013, I think it just needs some finishing touches, and I dunno that these changes will be so big by the release of the game than we are watching from videos right now.

I just want to know what the game will have of properties on the new consoles, and if it is really a quantum leap from what we had in Sonic Generations; like when you compare Shadow the Hedgehog to Sonic Unleashed. But, I think Sonic Forces will have much bigger environment and maybe a hub world within.

I'm just expecting more in terms of graphics for such a move onto the new consoles, because the couple of screenshots we had of Classic Sonic's gameplay earlier were not so smooth These days consoles have become so advance that they can generate renders and scenes that they can almost be passed off as real. It makes me wonder how developers of any game will benefit from latest syper-game-consoles when they're already set in mind for styles and methods that are more simpler and cheaper purely for the desired appearance and quality than budgeting.

Chances are Sonic Forces will have the same approach as Sonic Unleashed did, convincing environments that would contrast the characters in it. It's one of the minor things I didn't like about Unleashed is that clearly a lot of cultural research and effort has gone into the development of the countries Sonic visits, but the humans look like they belong in Looney Tunes or Animaniacs and contrast the world they're suppose to belong in. Even Sonic doesn't contrast that much because he isn't suppose to be too stylized as a character.

Anyway the point I'm getting is that while the game will be for modern consoles which can make near-realistic simulated graphics for other games, Sega may choose Forces not to fully benefit the graphic capabilities of the consoles for the sake of a desired style for the game.