Charmy: Don't Bug Me!

"That was fun, Sonic! We should play again sometime!"

- Charmy After the battle

'''Charmy: Don't Bug Me! 'is a challenge act in Sonic Generations.'' It is the 4th challenge act of Rooftop Run that Classic Sonic can access.

Overview
Unlike most of the challenge acts of the game, this act is just modified in objects that are placed in, though the final part where the Goal Ring takes place is new. The act is filled with several containers that project water, and bee-like devices that create spiked barrel. The act is also filled with Spiked Traps and Egg Fighters. The vertical platforms, water containers and the bee devices are all controlled by Charmy.

Strategy
The act begins in a familiar part of Rooftop Run, which he must evade being hit by the objects that Charmy put on his way. First, the player must wait until the platform that blocks the way is moved backward by the Bee, and then move. After that, the water containers will activate by Charmy that project water that make Classic Sonic fly in the air. When flied, he will approach several platforms that ends with a big block and Egg Fighter, which the final red platform between them is the key to exit. Step in the red one to make you fall with him in the ground, and then continue the act and evading these containers. Once the player go into the internal part of the act (which had holds several rolling barrels before), the player must watch out of the Bee devices that creates several spiked barrels every second along the way. It is recommended in this part, to do some Spin Dashes, so not losing time and evade the Spiked traps that fall down. After exiting this part, the player will be transferred by a Zip-Line to the final section which he must continue the way, until he is shot by a Cannon to the Goal Post.