Fire

Fire is an element that has appeared in various games, acting s both power ups and attacks for the player, as well as acting as hazards common amongst Fire themed stages where they cause various hazards which the player has to overcome. Having a Flame Shield will protect the player from almost all these hazards.

Fireballs
Sometimes lava pools will erupt balls of fire which, if the player is not careful with poor timed jumps, can get harmed by these fire balls. Often enemy robots or traps will shoot balls of fire at Sonic, such as certain cannons or gargoyles which shoot fireballs vertically.

Flamethrowers
Some enemies are able to spray fire. Whenever directly from a nozzle to attack or evenly all around themselves to defend. Some enemies can magically control fire such as Fire Masters or the Dark Gaia Phoenix.

Lava
Molten lava, or magma is one of the most common hazards in fire themed stages which often take place in volcanoes. While it is possible to stand and run on lava, not without it causing standard harm. However it is possible to walk on lava with a Flame Shield granting crossing to various areas.

Game Appearances
Fire was first weaponize in Sonic the Hedgehog (1991) where Marble Zone is located on active volcanic lands and where lava pits spew fireballs or Fireball Cannons shoot fireballs at Sonic. The boss fight would be Dr. Eggman dropping fireballs on two stone platforms while Sonic had to avoid them over a lava pit in the middle.

In the first Zone of Sonic the Hedgehog 3, Angel Island Zone, both the Fire Breath and Flame Mobile used flames as their primary means to harm the player. Lava Reef Zone is also filled with lava and fire falls.

In Sonic Adventure, Red Mountain has flames that blast out of the mouths ofstatues and cracks in the terrain, and the player has to wait for them to subside to move on. Upon entering the mountain, there is lava everywhere, but unlike most appearances, lava doesn't cause the player instant death, but harms them like most other obstacles would, causing the player to lose rings.

In Sonic Advance, fire balls would jump out of pits of lava in the Secret Base Zone.

In Shadow the Hedgehog, flames are found in numerous levels, including Westopolis. They act as hazards, harming the player upon contact, though they disappear after this. If the player puts out the flames without hurting themselves, their Hero Gauge and hero score will be increased. Lava and fire also appear as hazards in Lava Shelter, the game's only fire themed stage. There are also harmful hoops of fire in Circus Park which will grant the player rings if they pass through them properly.

In Sonic the Hedgehog (2006), many Iblis minions are capable of harming the player with flames and fire. Iblis itself, naturally, is able to do this as well.Moreover, a large amount of the Flame Core Stage has lava that is harmful, though not deadly, to the player. Crisis City also has some fire hazards, though not as much.

In Sonic Unleashed, several enemies utilize fire to attack the player, such as Fire Masters. Also, fire acts as a hazard, often bursting out of opening in the environment through mechanical openings.

In Sonic and the Secret Rings, Red Ma Djinns are capable of breathing fire, and they may also spin around at varyign speeds while doing so. During the boss fight against the Ifrit Golem, the player fights above a pool of lava, which wil harm the player if they touch them.



In Sonic and the Black Knight, the Earth Dragon is shown being able to breath out massive balls of flames from it's mouth, which it uses to try and take down the player. It is also capable of creating small vortexes of flames that shoot out multiple small fire balls in lines. Lava also appears in the Molten Mine and The Cauldron levels, where they often gush out of the ground and pools of lava.

In Sonic Generations, Crisis City returns with all of it's flaming obstacles and enemies like it's original.

In Sonic Lost World, lava appears in abundance in Lava Mountain, where they often chase the player in 2D sections, where the player has to hurry upwards to avoid dying. Like most games, touching lava is an instant death. Moreover, during the various boss battles against him, Zavok wll often breath flaming balls of fire at the player.

As Attacks & Powers
The most common user of flames as a form of attack is seen via  Blaze the Cat , who utilizes it for almost all of her attacks, such as the  Fire Boost  ,  Axel Jump , and  Fire Claw  . Her counterpart, Sir Percival is also capable of utilizing such pyrokinetic abilities.

One of Vector the Crocodile's many abilities and attacks includes the ability to breath fire, though it has a rather short range. Knuckles has also shown some pyrokinetic skills in attacks such as the Knuckles Slam.

Game Appearances
In Sonic the Hedgehog 3 &amp; Knuckles, the player is able to obtain the Fire Sheidl, allowing the player to dash in mid-air, and it also protects the player from heat-based attacks such as fire and lava. In Sonic Adventure 2, Sonic and Shadow are able to imbue their regular somersault attack with fire upon obtaining the Fire Ring, allowing them to destroy iron crates. In Sonic Rush Adventure, Fire is among one of the player's offensive option in taking out enemies and obstacles while riding aboard the Ocean Tornado.

In the Sonic Rivals  series, Fire is a power up. Offensively, it will shoot a flame of fire at the opponent, and defensively, it will create a sheild of fire akin to the Flame Sheild that will protect the player from one attack. Also, Knuckles' signature move, Knuckle Slam, will engulf him in a ring of flames.

In Sonic and the Secret Rings, Fire is one of the elements usable by Sonic alongside Dark and Wind. Fire-type skills focus more on adding increases to the power of Sonic's attacks.

The following is list of fire type skills in the game.


 * Sonic_and_the_Secret_Rings_(Opening_2).png Tackle: Increased attack power when performing a Short Jump.


 * Sub-F Tackle: Attack power increased during a Short Jump but defense is greatly reduced.


 * Fire Gaze: Increased attack power when performing Jump Cancel.


 * Sub F-Gaze: Attack power increased during a Jump Cancel but defense is greatly reduced.


 * Turbo Jump: Increases flight speed while using Jump Dash.


 * Boost Jump: Jump distance improved over Turbo Jump.


 * Rocket Jump: Jump distance improved over Boost Jump.


 * H-Expand: Extends the range of Homing Attacks.


 * H-High Expand: Extends attack range further than H-Expand.


 * H-Mega Expand: Extends attack range further than H-High Expand.


 * Fire Lock-On: Allows Homing Attack when locked-on to Fire Soul.


 * Homing Stability: Decreases recovery time after performing Homing Attack.


 * Homing Balance: Decreases recovery time more than with Homing Stability.


 * Homing Recovery: Decreases recovery time more than with Homing Balance.


 * Volcano Slider: Increases attack power while sliding.


 * Fire Step: Increased attack power granted to Back Step.


 * Crest of Fire: Unlocks the power of fire if you equip 6 fire-based skills.

In Sonic Chronicles: The Dark Brotherhood, the game had an element system as common with most fantasy RPGs. Fire was one of its elements. Robots and   Kron   were resistant to fire while   N'rrgal,   Voxai ,   Zoah   and other organic opponents are weak against it. Chao   like   Korus   grants a fire shield while   Pyraz   grant fire damage to attacks.



In Sonic Jump Fever, Blaze alone is able to use the Flame Jump ability, which allows her to throw fire balls that will kill badniks upon coming into contact with them.

In Sonic Generations, the Flame Sheild returns again, and it can be used only by classic Sonic.

In Sonic Boom: Fire & Ice, Team Sonic will have the ability to melt blocks of ice as well as burn flamable elements. They will also have Ice to freeze and counteract the fire.