Board Thread:General Discussion/@comment-25212528-20150628160740/@comment-679780-20150803191158

OK, longpost is long so here we go~ Journalistic wrote: Aye, the SA3 movement is like American politics - full of contradictions.

We have one side of the movement stating they want a good Sonic game, another side where they want the Adventure series back entirely (e.g. make is serious), and another side that's basically nitpicking by bringing back old elements like they want it to be the perfect Sonic game.

What rings in my head is TrueSonicSpirit and the WeWantSA3Movement. They basically hate the current direction of Sonic the Hedgehog, and they want the series to take a more direct, extreme, fast, photorealistic, take-the-plot-seriously route.

Eh, the movement is complicated to its core, really. What I would like in my ideal Sonic game is that it doesn't have to be called "Sonic Adventure 3" or recognised as part of the series as long as it still has Adventure/Dreamcast like gameplay.

I would like Adventure Fields to return because I like them. As said I would of enjoyed Cliff's Excavation Site and Bygone Island much-much more if Sonic had his Dreamcast gameplay. I found the large Adventure Fields of Sonic '06 a bit bland though and Sonic's gameplay was a bit nerf'd by then.Now I know that not everyone likes the Adventure Field so I know not everyone will agree on me with having Adventure Fields back. I guess just matter of oppinion really.

As for Graphics, well I enjoyed the attention to detail that went into Sonic Unleashed, if I had to truely nitpick about it is that the human NPCs look like they're from Warner Bros. Animation (Looney Tunes, Animaniacs or Freakazoid). Yes the humans from Sonic Adventure were low poly and anime like but were less a distraction and still had charm than Unleashed NPCs. I won't discredit the effort the level designers of Sonic Adventure and Sonic Adventure 2 put into the stages, they put some "eyecandy" in stages that plays on the players curisoity to explore and I enjoyed that. It's why I question the point of it all when Boosting just skips most of it all.

On the suject of "Boost", boosting is a core gameplay element to the Modern Sonic games (Unleashed, Colours, Generations) and I think that it was implimented for Sonic to attain his signiture speed for the modern consoles. This is because Sonic is all about speed, I respect that about Sonic. The problem I find with Boost is that it's used for most of the stages and it makes playing feels mostly automated. Unleashed picks up on this fact and makes oppotunities you may miss while boosting and Generations make the most of it while falling back on times you have to actually play for the sake of nostalgia. Still while it indeed best represents Sonic as a character (as Sonic's boost ability has been seen in cartoons long before Modern era) I do not believe it best represents him for gameplay. Sonic Adventure gameplay aspires to be based after Classic Sonic 2D gameplay and physics but accomidates for all three dimensions, such as Sonic's ability to roll up various curves and angles and his rolling being effected by the games gravity and inclines. It is because of this players played at their own pace. Yes they were encouraged to "Gotta go fast" but they were not forced to do it under a push of a button and could still achieve. This is why I would like Dreamcast controls for new Sonic game because it's more close to the source and Sega can make many games around Sonic this way if they wanted too and can still recycle boost based Modern stages for it.

Character selection other than Sonic would be nice but it is rather an iffy topic for me. I never really fully agreed with how it was done for either Sonic Adventure games, I guess Sega just gave up and stick with Sonic from then on. Perhaps Sonic boom: Rise of Lyrics "sort of" had the right idea for character selection as you can switch characters when neccisary and some stages forces you with only required characters. I believe this can work with a new Sonic games. Instead of a character select, perhaps a "Story select" like Sonic Adventure 2 had that concetrates on certain parts of the story but have the neccisary playable characters available for you when required. Perhaps best if just Sonic and a single companion than a full team of three so that players can concentrate on playing the game and enjoying the characters than how to play proceed.

This is all my own oppinion for what I would like in future Sonic games. It doesn't aspire to be much and close to basics but thats what I like about it. I might see if I can stick it all in my future project someday.