Board Thread:General Discussion/@comment-28014065-20161027173113/@comment-679780-20161027205112

I've always felt a bit conflicted over handheld releases of modern Sonic games.

Sonic Colours for the NDS pretty much had Sonic Rush engine, using the same boost gauge from Rush with it modified to have Wisps. It's really an understandable choice given the limitations on the NDS at the time and the game offered an alternate story which I personally took to as a midqual to the Wii game.

Sonic Generations for the N3DS however did it wrong by trying to be something it was not, where the only different between the stages are edgier camera angels and boost. They even ditched the Rush boost gauge for a standard one which I didn't think worked well. Honestly the game had no real excuse why the Modern stages can't be more 3D because there were plenty of other N3DS games that had full 3D worlds to play in. (Kid Icarus: Rising comes to mind where you fly over canyons and lands.)

Sonic Lost World for the N3DS was the only handheld console that tried to emulate it's Wii U counterpart and did a really good job at it.

That said, while Sonic Generations for the XBox 360 is my favourate Sonic game so far, can't say it's N3DS counterpart holds up to it. I would of made the N3DS version very different if I ran the project, such as revising Modern Sonic's gameplay (The N3DS can run sixth-gen quality stages so no excuse) as well as my own selection of Classic, Advance and Modern stages best suited for the handheld version.

That said, why I reserve judgement for both the Nintendo Switch as well as Sonic games for it. Granted I believe Sonic Mania will be great despite it's 32-bit quality but thats just it, it's suppose to be 32-bit and knows what it's doing than just being a handheld variant of SOnic '17 or something.