Board Thread:General Discussion/@comment-28986801-20161102091320/@comment-27441478-20161106080803

S/S.T releases a Sonic Game every year. Putting it off for a year or 2 in order to create a better game with better reception as well as sales numbers will compensate.

OR a better idea is to go through the same thing the Call of Duty franchise is going through: have a 3 (now a crazy FOUR) year developement cycle or something similar where developers take turns creating a game with half or a third of the effort.

Yes, if left to a majority-fan base creation such as the Sonic Mania game by Christian Whitehead, Headcanon etc. but instead given the vast amount of resources and advisory from S/S.T to speed it up proves itself to live up to, or better than standard, then S/S.T could decide to instead hire two, three or if crazy enough, four fan-based groups to undergo a yearly developement cycle to make up the time of the other.

Heres the deal:

1. 4 fan-groups are selected by S/S.T to create Sonic Games over a 4 year developement cycle with resources and advisory staff provided by S/S.T. Each group is given a measely USD$750,000 each to develope (not including marketing or advertising/shipping etc, that would be handled by Sega) with a total of 150 staff members (excluding third party personnel eg. Advertisers, Marketers, Crush 40 etc. if the decide to create their own music rather than use others).

2. Since its 4 companies in a 4 year developement cycle, they have exactly 4 years each to research, develope and test the game

3. Once the first game is complete, the next will need to start right away to keep up with the cycle.

4. By Dividing-and-Conquering, each dev team will requires much less time and resources to build an exceptionally better game whilst also being allowed to release an annual game as required to sustain all personnel and companies.

5. By requiring less resources, time and personnel, the monetary gains after sales will be much more considerable when compared to a game which requires so much time, effort and money to create and excpected to be released anually.

6. If one dev team screws up the cycle and loses sales, the upcomming dev team can realise the mistake, have enough time to make changes and make up for the loss.

They can never lose. Call of Duty/Activision has done this successfully, so why cant Sega/Sonic Team?

Its a violation against freedom of speech because it is forcefully not allowing me to express language in a way which is not directly attacking anyone ethnically, religiously or racially under any circumstances, nor am I spamming, or personal attacks. Another thing to consider is who is in direct authority to label what a 'curse word'. You? Me? The government? Popular Vote? For example, the word 'bloody' when used in a more personal context will be regarding as cursing or offensive in some English-native countries, whilst in Australia, not so. The word 'crap' and 's***' mean the exact same thing REGARDLESS of context, yet one of them is deemed bannable/offensive whilst the other is not.

See what I mean? Not only is it a light violation of U.D.o.H.R Article 19 (but a violation nonetheless), but to what or who defines what is or what is not a curse word is based purely on opinion and not fact. Absolutely baseless - therefore not enough justification to enforce it unless used in a manner which violates other wikia policies, federal law or U.N law.