User blog comment:Myself 123/Sonic Forces is Generations behind/@comment-5707987-20171208114212

I agree with Classic Sonic's movement physics in Forces, it just feels awkward at times, particularly in the precise platforming sections where you hold the stick towards one side and when you let go, Classic Sonic still maintains too much momentum and you easily overshoot a platform and fall into cheap deaths.

And you think having a time limit of 60 minutes per level, I expected a giant, long, labyrinth-like final or near-final level like Sonic Unleashed's Eggmanland or one with troll-like traps like Sonic Mania's Titanic Monarch Zone. But no, all we get are fairly short stages (even when not considering the much shorter bonus/secret stages).

If anything I like (besides music obviously), at least the concept of the Infinite boss fights with him being able to create virtual realities that can actually hurt the player is pretty cool. While I don't normally follow fan-made characters the Sonic fanbase artists can come up with, the Avatar is pretty cool as well.