Board Thread:General Discussion/@comment-25400375-20141109051014/@comment-679780-20150323133531

Beren Camlost wrote: Mystic Monkey wrote: Is it odd that I think Alex Kidd have potential if revamped as an action-adventure game similar to Zelda games?

I can imagine the miraculous world of Aries looking somewhat like DragonBall world and that a staple part of the culture is a fictional martial art known as Roshambo (that or jan-ken-pon). Instead of bad guys, Gooseka was his first mentor who teaches Alex the Shellcore technique, which makes a third of Roshambo. When Alex finds out about Janken the great he learned that Gooseka was a general of Jenken until he defected from his evil ways and advice him to seek Chokkina for further training. Afterwards he recieves training from Parplin making him a Roshambo master.

Gameplay can introduce combat where you can change switch fighting styles in order to fight certain enemies or deal with certain obsticals. While various combos can be possible, the three fighting techniques you learn that make up Roshambo as well as using them in specific order for enemies and obsticals fits all around rock-paper-scissors like relations.

A minigame included is collectible playing cards of monsters you can find that can be played with in Jaken houses, seedy dens that were set up after Janken himself conquerd the lands. Alex Kidd was too lame, weird, stereotypical, and generic 80s to be revived. But they have other franchises that could accomplish the same thing. Like Panzer Dragoon and Skies of Arcadia (which was only one game, but it looks awesome). Or, if you still want to be sci-fi, revive the full algol star system and make them based off of Phantasy Star.

It's all about executing the idea the right way. For example if the new Alex Kidd had Banjo-Kazooie like gameplay with the d-pad allowing you to switch from rock-paper-scissors style of combat.

Shellcore Technique could be used with dealing with armoured enemies and breakable obsticals. Bladecore technique could be used against agile enemies, some of which are thin as well as able to use against obsticals that require to be cut, like paper barriers or rope. Finally Fancore technique which can be used against rock-based or heavy enemies as well as a source of wind to blow certain obsticals away.

I made up Bladecore and Fancore technique but Shellcore is a thing. Alternively Shellcore and the other techniques could be replaced with three items that best represents the gesture-game. Such as a stone hammer, dual-wielding swords and a geisha fan. Though I prefer the idea of "Roshambo" being a form of dedicated martial art in the World of Miracles.

And my idea for Janken Houses card game is inspired from Final Fantasy Fables: Chocobo Tales which uses a combat system similar to the card game in mind. These Janken Houses looking like seedy places of gamble where Alex can gather information, bet money or win needed trasures.