Teleporter (object)


 * Not to be confused with power-up with same name. You may be also looking for Warp Point or Teleport Balls.

Teleporters are devices and gimmicks, which are used to transport a playable character from one place to another, even through the energy source for being unknown or never being explained how they do so. In few games, teleporters can be also created and used by Doctor Eggman. Teleporters are seen in seven Sonic games to date, as first seen in the 8-bit version of Sonic the Hedgehog.

Sonic the Hedgehog (8-bit)
First time being used in the 8-bit version of Sonic the Hedgehog, teleporters are featured as one of gimmicks at 8-bit counterpart of Scrap Brain Zone, where they are large transporting tubes with lot of sparkling energy between tubes. When Sonic enters the tube, it warps him to another teleporter, that can be located in another part of Zone. Scrap Brain Zone Act 2 and 3 are known to have teleporters, as both of acts are huge labyrinthine halls with some of teleporters located behind closed doors.

After defeating the final boss in the end of Sky Base Zone Act 3, Doctor Robotnik then escapes to the closest teleporter inside the airship, that is larger than any ones previously seen at Scrap Brain Zone. While Sonic follows him after that, it transports them into Green Hill Zone, where Robotnik while already on his Egg Mobile escapes, Sonic appears out of nowhere and does the finish move into Egg Mobile, making to crash near by.

Sonic the Hedgehog 2 (8-bit)
In the 8-bit version of Sonic the Hedgehog 2, the only seen teleporter is featured after defeating the final boss in Crystal Egg Zone Act 3, where Robotnik escapes into teleporter, while Sonic is unable to follow him. When he thought everything is lost, previously kidnapped Tails shows up from the teleporter, while Sonic being confused all about this. It is unclear, where ever the teleporter transported Robotnik and where Tails came from.

Sonic the Hedgehog 3 & Knuckles
In the locked-on version of Sonic the Hedgehog 3, it was used by Knuckles to get from Carnival Night Zone to IceCap Zone after completing the second act of the first-mentioned zone. Sonic and Tails did not use these teleporters, as they used a Cannon to get to the next zone. It's simple yellow plate with voltage heads in Carnival Night Zone, while in Icecap Zone it is colored as blue. Teleporter works similar as warp points in Hidden Palace Zone and Sky Sanctuary Zone.

Sonic Triple Trouble
In Sonic Triple Trouble, only two teleporters are featured at the Atomic Destroyer Zone Act 3, as after defeating Metal Sonic again during their battle, small teleporter device is seen at near by of the arena and which transports to the another room and another teleporter, where the player has to progress to face very last bosses in the game.

Sonic Blast
Teleporters in Sonic Blast are seen as one of gimmicks at Silver Castle Zone, that is labyrinthine base similarly like Scrap Brain Zone. One teleporter also is seen at Act 3, that leads to the boss arena of Silver Castle Zone.

Sonic Adventure 2
Another teleporter is seen in cutscenes of Sonic Adventure 2, which was possibly created by Doctor Eggman to transport from his hidden pyramid base to other places such as Space Colony ARK. It is placed at the main computer room of pyramid base. Others such as Shadow and Rouge have used it as well.

Sonic Chronicles: The Dark Brotherhood
A teleporter has then also appeared in Sonic Chronicles: The Dark Brotherhood, where it appeared in the stronghold in Metropolis. When the team first arrived, Eggman said that it had not worked in years. Though later, Tails and Eggman used it to travel to Angel Island to help Sonic's team battle the Nocturnus Clan.