Board Thread:Editing Projects/@comment-1492561-20151101085749/@comment-1492561-20151103143415

Luma.dash wrote: I completely support. But creating a subpage for it, isn't this a little more than enough? cannot we just place it under the "game" page itself? Also do you want everyone named in the credits (not counting actors) or you have some points about this? In order to avoid making game articles any longer or convoluted to read is to cut some content into separate articles. In certain cases however, I don't think it is always neccasary though.

Like the obvious example here should be Sonic 1. Sonic Team consists only eight (ten if counting people credited in "Special Thanks") people when they made the game during that time and all of them are credited in form or another in the game's end credits (or hidden screen found in the game), usually with nicknames or pseudonyms. Sources like The GHZ will help to reconize these people from their  pseudonyms, that are found in early games due space limitations. The basic way to find out end credits is to just simply look into let's play or playthrough videos to copy and paste everything from the staff credits in sub-articles. When you look at it, pretty easy and straightforward to do it without playing the game. As many early games have only small developer teams, these listings can be possibly done in game articles themselves as well.

However as a opposite being games nowadays like Sonic Unleashed, where the game has got large amount of staff from the development, marketing, publishing teams/studios and anybody else, who have all being part of making the game as well being listed on end credits. This also applies to different ports or console versions, which can have totally different developer team (Dimps anybody?). Obviously that's point, where sub-articles like these can be created. However, we could think what should be restrictions when the sub-article can be made. Previously mentioned separate developers or people from  different ports or console versions can be added on same sub-articles as well. Previously mentioned ports or re-releases can either have all staff being listed on alternative end credits roll or at the end of [instruction manuals].

It seems pretty large and time consuming at first, but this can be done pretty easily and without any hurry or problems if you know how or where to look at it.