Sonic & All-Stars Racing Transformed/Glitches

This article contains a list of glitches from Sonic & All-Stars Racing Transformed. Unless otherwise noted, all glitch names are conjectural. Many of them have not been confirmed by Sega.

List of glitches
Fairly often in the game's menus, the yellow glow from the Samba De Amigo island appears on another island instead.
 * Menu islands glitch:

In the Xbox 360 version of the game, the game will randomly crash on occasion (usually at the loading screen and in Seasonal Shrines). A title update fixed this problem.
 * Game crash:

There is a glitch where vehicles sometimes transform into a boat while on the road.
 * Boats on the road:

When racing alongside another racer, the player’s car may suddenly and randomly bounce off of the racer they came in contact with, sending them flying into a wall or even off of the stage.
 * Collision glitch:

If the player retries, the game may crash upon completion.
 * Shinobi Time Attack crash:

Usually on the Graffiti City track, if the player falls down at a high speed, their racer will float for a short period of time.
 * Jet set gravity!:

Occasionally when finishing an online race, the player will have to keep driving even while the countdown is ticking, will lose the race, and receive a DNF even though they successfully completed the race.
 * The road to eternity:

If the player presses start and then down on the D-pad or analog stick rapidly, they can select Continue. If they select it, the game will ask them to restart. If the player keeps going down, the option they select will have the same effect as the option below it. This can be fixed by pressing up on the D-pad or analog stick.
 * Start menu being mean:

In the Nintendo 3DS version of Sonic & All-Stars Racing Transformed on the first lap of the Burning Depths track, there's a section where the track splits into two paths that eventually come back together by a door. The door will sometimes not open, thus forcing the player to reset the track.
 * Burning Depths door glitch:

In the 3DS version after using an All-Star move, the player's character will be unable to perform stunts until they transform into plane mode again. This is a problem on all courses that do not feature plane mode, except for Sunshine Tour and Roulette Road, since they have no jumps.
 * All-Stars need no stunts:

In the 3DS version of the game when landing a trick in water, based on the size of the characters boat mode they will spin out, flail around, and even get turned around completely. This happens more often to Amy and other characters with wide boat forms.
 * Possessed water:

While driving, the player should stop before the transformation gate (without going through it), turn around and position themselves facing backward while being as close to the transformation gate as possible. The 'Wrong way' sign will then appear, and after some time, the character will respawn in front of the transformation gate without going through it. This is the only way that a character can be in a transport form they normally shouldn't be in. (A boat in a car section, a plane in a boat section etc.) This may be fixed in some versions of the game throughout recent patches.
 * Going past transformation gates:

Sometimes, in the PS3 version on the Race of Ages course, the warp game before the end of each lap refuses to function. Instead, there will be an invisible wall there. If the player tries reversing, it will respawn them near the wall, leaving them "locked into" the tunnel segment. This glitch can be fixed by restarting the race.
 * Locked in glitch: