Sonic Jump Fever


 * You may be looking for Sonic Jump or Sonic Jump (2012).

Sonic Jump Fever is a downloadable game developed by Hardlight Studio. It was released in 2014 by Sega for iOS devices. It serves as a follow-up to the 2012 release Sonic Jump.

Gameplay
The gameplay is similar to that of other Sonic Jump titles. The object of the game is to navigate a vertical course as far as possible until the time limit runs out. The player tilts his/her device to move the character left and right, and can tap the screen to perform a double jump. Hitting badniks from below destroys them and scores the player points. The new feature of this game is the addition of a meter in the bottom right corner of the screen. Scoring points fills the meter and triggers a move called "Fever", which sends the player shooting upwards along a trail of rings.

The time limit can be extended by reaching a certain height, but when it does run out, the player is automatically transported to a hot air balloon at the end of the level. The player is given one last chance to score points by flicking as many animal friends as possible into the balloon's basket.

Boosters
Sonic Jump Fever is entirely based around achieving the highest score possible and surpassing your friends' high scores. Therefore, the game contains a system of point boosters and upgrades in order to help the player earn greater scores. Five different kinds of boosters can be bought with rings. Up to three boosters may be equipped at the start of each level, and each equipped booster lasts until the end of the level.

Chao
Chao increase the player's score and performance. Each Normal, Rare, and Super Rare Chao has its own unique ability. Chao can be found in the Chao Forest by shaking bushes. They will stay with the player for a limited time; however, if the player plays with the Chao, loyalty is awarded to the player. If loyalty is completely full before the Chao leaves, the Chao will stay forever.

The Chao in the game are:
 * Neutral (Normal) - Finds hidden platforms