Thread:Ultrasonic9000/@comment-26486353-20160830214654/@comment-26486353-20160831041217

In Sonic Runners, there is no revving up of any kind during what it calls a "Spin Dash." The character performing a Spin Dash enters a rolling state from running (in this game, automatically downhill), which is undoubtedly a Spin Attack and not a Spin Dash.

As far as your other argument goes, it isn't sound when you consider it in other situations. Take the Sonic Boost. The wiki treats the maneuver in the Rush series as the same maneuver that is used in ''Unleashed. ''Under your logic, we should have separate articles for the Sonic Boost and the Super Boost. The manuals list them under different names, just like the Mid-Air Trick Actions that appear under the umbrella of Trick Actions in the Rush series. This case is even more of a distinction, considering that unlike the Mid-Air Trick Actions (which use the same rules from Advance to Rush), the Super Boost adheres to separate limitations, for instance the fact that it can be maintained as long as Sonic is not stationary, which means he can keep it going even by jumping in place against a wall as long as he doesn't stay on the ground for too many frames, whereas the Sonic Boost would cancel in a similar situation in Unleashed.

All this is to say, adhering to your point, the Super Boost and Sonic Boost should be treated as separate maneuvers. However, the wiki understands that despite being named (in the manual) and used differently across games, it is in essence the same technique. This is identical to the case with Mid-Air Trick Actions. When every other bit of evidence points the other way, the fact that the manual happens to use a different name or category does not change the move.

Whether it's the misnamed Spin Dash in Runners, or the Mid-Air Trick Actions renamed to Trick Actions in Rush, or the Super Boost being renamed to the Sonic Boost in Unleashed, "distinctions must be made" is not always the case.