Flying Spin Attack

"Bouncing off springs can leave Sonic and Tails vulnerable to attack. While in midair, press Button 1 or 2, and your character rolls into a ball for an airborne assault."

- Description of Flying Spin Attack in Sonic Triple Trouble manual, page 5.

Flying Spin Attack (空中回転ジャンプ) is variant of normal Spin Attack, that has only made appearance in Sonic Triple Trouble. Both Sonic the Hedgehog and Miles "Tails" Prower can do this attack in the game, that is able to make playable character turn into ball form in the mid-air.

Usually in Sonic the Hedgehog games, when the player gets bounced to the air by Spring or runs from the cliff at the mid-air, the player becomes then easily vulnerable for enemies and their attacks. In Sonic Triple Trouble, the player is able to perform Flying Spin Attack by pressing 1 or 2 button again to curl in the mid-air. Flying Spin Attack gives extra protection for the player, who can also attack on enemies from below them. It is also seen to be only way to damage Tart Turtle during it's second strategy in Great Turquoise Zone Act 3.