Sonic Generations

"DOUBLE THE SPEED, DOUBLE THE FUN! Celebrate 20 years of Sonic with Sonic Generations."

- SEGA.com

Sonic Generations (ソニック ジェネレーションズ) is an upcoming game for Microsoft's Xbox 360, Sony's PlayStation 3. The game is made to celebrate the 20th Anniversary of the Sonic the Hedgehog series.

Plot
Sonic's universe is thrown into chaos when a mysterious new power creates "time holes," which pull Sonic and his friends back through time by a mysterious new nemesis. As a result, he encounters some surprises from his history, including Classic Sonic: Sonic as he was in the past.

After finding out everything is chalk white and losing colour, Modern Sonic and Classic Sonic team up to defeat this strange new enemy, save their friends, and find out who is really behind this diabolical deed.

So far, Modern Sonic and Classic Sonic have been confirmed to appear, but other characters such as Tails, Knuckles, and Shadow could appear according to a French Q&A with Takashi Iizuka, who said that "they played a big part in Sonic's history and could be important in Generations as well."

The writers for the story are credited as Ken Pontac and Warren Graff of Happy Tree Friends fame. They also worked on Sonic Colors and MadWorld.

Sonic Boom
It has been confirmed that a Sonic Generations demo will be playable at this year's E3 Expo, as well as the first American Sonic event under the name Sonic Boom, being hosted by SEGA on June 8. It might also appear at the Summer of Sonic. The Australian government’s OFLC rated a multi-platform demo release of Sonic Generations, which means it may be released on PSN and Xbox LIVE.

Gameplay
The game features levels derived from 20 years of Sonic history, ranging from the Classic era, through the Dreamcast era, to the Modern era. There will be a level taken from each Sonic game to represent the different times. Each level can be played with either Classic Sonic or Modern Sonic, each taking their own routes throughout the level. Classic Sonic's levels are strictly two dimensional side scrolling stages, using classic moves like the Spin Attack and the Spin Dash. Modern Sonic's levels, on the other hand, carry on the modern 2D/3D gameplay of recent titles such as Sonic Unleashed and Sonic Colors, featuring Homing Attacks, Combo Tricks in the air, and Speed Boosts. There is going to be a new interactive menu that allows for complete immersion into Sonic's universe, as you complete the game extras are unlocked such as favorite characters and hidden treasures. Hub worlds like the ones in Sonic Unleashed have been hinted at. Patrick Riley, the Director of Sega America, has talked about updated gameplay issues. The speed boost on Green Hill inclines appears to have been fixed, among other physics issues a few noticed when Generations gameplay was first revealed to the world. A few issues remain, although they will be addressed.

Classic Sonic
Classic Sonic stages consist of him running in a permanent 2-D perspective, platforming all the way towards an end sign post, just like in the original games. Patrick Riley referred to Classic Sonic levels as, "Momentum-Based Platforming.

Modern Sonic
Modern Sonic's stages consist of running extremely fast through the stages while the perspctive switches between 2-D and 3-D such as in his more recent games, Unleashed and Colors specifically. There will also be new Combo tricks, which are performed in the air, and fill up the Boost Gauge. It has been confirmed that there will be a new visual element to all returning levels, such as the cave in Green Hill. There will be a bit more platforming involved, like the sections after the cave in Green Hill.

Playable

 * Sonic (Modern and Classic)

Enemies

 * Motobug
 * Chopper (Gigantic and Normal)
 * Crabmeat
 * Buzzbomber

Non-Playable

 * Classic Dr. Robotnik (cameo) (seen on end signpost during Classic Sonic gameplay)
 * Unnamed New Nemesis

Hinted

 * Miles "Tails" Prower
 * Knuckles the Echidna
 * Shadow the Hedgehog
 * Cream the Rabbit

Voice Actors
Even though no confirmed official list has been made, Roger Craig Smith can be heard portraying modern Sonic in voice clips (recycled from Colors and Free Riders) only. Classic Sonic will remain silent throughout the game, but will still show his personality through his actions and gestures. Cream the Rabbit and Vanilla the Rabbit’s Japanese voice actress Sayaka Aoki revealed on her blog that she has been recording some voice work for the game as well.

Classic Era

 * Green Hill

Dreamcast Era

 * TBA

Modern Era

 * TBA

Videos
Video:Sonic Generations - Teaser Trailer HD|Sonic Generations Teaser Trailer. Video:Sonic Generations Gameplay Trailer|A gameplay trailer. Video:Sonic Generations - Interview (Translated)  New Footage|Interview Video:Sonic Generations Extended gameplay footage|Green Hill Zone gameplay Video:Sonic Modern Green Hill Zone Video:Sonic Generations Gamelay Interwiew 2|Sonic Generations Interview 2 With Gameplay Footage Video:Sonic Generations - G4 Gameplay Review and Interview Video:Sonic Generations - Classic Sonic in Green Hill (Cam) Video:Sonic Generations NEW Modern Sonic Gameplay Style Walkthrough

Trivia

 * While this is the first ever game in the entire Sonic series where a character meets his past self, Sonic has already met past or future versions of himself in Adventures of Sonic the Hedgehog, SatAM, and Sonic the Comic.
 * Both of the Sonics' artwork are poses from past video games in the series.
 * This is the first game Classic Sonic is rendered in a CGI artwork.
 * This is the fourth game where Sonic's Classic form is rendered in 3D graphics. He was first 3D in the games Sonic R, Sonic the Fighters, and Sonic Jam.
 * Playing as Classic Sonic on Green Hill Zone plays the original 16-bit version from the Genesis mixed with a techno beat to it, while Modern Sonic has a more modernized version of the song. It is assumed that all the levels will be this way.
 * This game will have stages from more recent Sonic games, so that means Classic Sonic will appear in stages he's never appeared in as his original design.