Egg Mobile

The Egg Mobile (sometimes referred to as Eggmobile, Eggpod, or Egg-O-Matic) is a small, one-man hovercraft piloted by Dr. Eggman as his preferred mode of transportation.

There are various versions of the Egg Mobile. Universally, it is a small hovering craft with a very distinct egg-like shape and a small circular lamp on the front. One of the Egg Mobile's most distinctive features is that it can be fitted with a seemingly endless amount of gadgetry. Not only does the doctor use it as his mode of transportation but also as the cockpit of even larger doomsday devices. When these are destroyed, Eggman and his mobile will inevitably emerge relatively unscathed from the wreckage.

SegaSonic
In the games, the Egg Mobile varies from game to game. In Sonic 2, for example, it has a more chopper-like shape, and in Sonic Adventure 2, it is fitted with mech-like legs and cannons.

As the boss of every action zone, Dr. Eggman (also called Robotnik) appears at the end of most levels in his Egg Mobile, with new attachments.

In most Game Gear games, Robotnik does not appear as a level boss, instead using larger badniks.

Sonic 1 Egg Mobile Devices
In the original Sonic the Hedgehog, the Egg Mobile's add-ons are simple- sometimes to the point of being minor weapons on an otherwise unequipped Egg Mobile.


 * Green Hill Zone: a checkerboard-pattern wrecking ball is attached to the underside.
 * Marble Zone: No special equipment, but the Egg Mobile drops fireballs from the underside.
 * Spring Yard Zone: No special equipment, but the Egg Mobile has a spike on the underside.
 * Labyrinth Zone: No special equipment at all- Robotnik simply attempts to outrun Sonic in a maze.
 * Starlight Zone: No special equipment, but the Egg Mobile drops spiked balls from the underside. See-saws must be used to send them back at him.
 * The Egg Mobile does not appear in Scrap Brain Zone, nor is it used for Robotnik's final confrontation in Final Zone. It is, however, used as an escape vehicle by Eggman after Sonic had defeated the final boss, and can have damage inflicted upon, leading to Eggman flying away while blowing up.

Sonic 2 Egg Mobile Devices
In Sonic the Hedgehog 2, the Egg Mobile is redesigned to look sleeker and more mechanical.


 * Emerald Hill Zone: an entire all-terrain vehicle is added to the Egg Mobile, with a large drill on the front. In addition, the Egg Mobile has a helicopter rotor when it enters and exits the vehicle.
 * Chemical Plant Zone: A suction tube system with an overhead canister, through which Robotnik sucks in lethal chemicals to spill on Sonic.
 * Aquatic Ruin Zone: A giant mallet is added to the front of the Egg Mobile. Robotnik also has two large pillars which shoot arrows when pounded with the mallet.
 * Casino Night Zone: A colorful neon-light shell is added, in addition to a bombing port at the bottom. The battle is fought in a large, pinball-like arena, one of the few instances where the level itself is a bigger obstacle than the Egg Mobile.
 * Hill Top Zone: The Egg Mobile is upgraded with lava-resisting armor and a flamethrower.
 * Mystic Cave Zone: Two large drills are added to either side of the Egg Mobile.
 * Oil Ocean Zone: Robotnik appears in a small submarine; it is unclear if the Egg Mobile is actually involved. Robotnik attacks using a giant spike and a laser cannon, both attached to long chains.
 * Metropolis Zone: an unusual accessory- instead of an actual device, the Egg Mobile has several bubble pods floating around it. When struck, each pod becomes a bubble-like duplicate of Robotnik. When all are destroyed, the Egg Mobile fires a laser beam.
 * The Egg Mobile is not seen in either Sky Chase Zone (which has no boss) or Wing Fortress Zone (in which Robotnik controls a contained death trap instead of attacking himself). Death Egg Zone features a large, Eggman-like robot as the final boss, but the Egg Mobile is never seen entering or exiting. The giant Eggman Robot is instead a stand-alone device.

Sonic CD Egg Mobile Devices
The eggmobile in Sonic CD appears similar to its original appearance but has four propulsion jets on it, one on its back and the other three on its underside, which activate and deactivate depending on which direction eggman is flying (for example if eggman is flying his forward direction the jets behind, just below it diagonally, and the middle jet facing down will be activated, while the one that is pointing in Eggman's forward direction will not be activated).

In Palmtree Panic, Eggman drives a walker mech with two arms that each have bumpers for hands (making Sonic bounce away from Eggman should he attack at the wrong time). The machine only has enough armour for three hits, the first two taking out each of the arms, and the third simply destroy the walker, rather than escape in the eggmobile, he escapes by jetpack, which suggests that the walker was either a stand alone vehicle, or that the eggmobile was unusually destroyed with its attachments. This is the only vehicle in the game with a name, called EGG-HVC-001.

In Collision Chaos, the eggmobile is merely the escape vehicle for eggmans machine; a platform sitting high above a pinball arena.

In Tidal Tempest, The Eggmobile plays the part of the whole boss fight, in two phases. It first tries to outrun Sonic in a Maze (similar to the original game, but the maze has no traps to speak of), and after taking four hits, retreats to an under water arena, where it develops a bubble shield to protect itself from Sonic, who is left to drown (though the idea behind this tactic is flawed, as Sonic can merely jump to the eggmobile to both weaken the shield and supply Sonic with air), A mere hit to the Eggmobile itself will cause it to retreat from the level

It is not seen in Quartz Quadrant, as eggman merely runs away after the machine is destroyed.

It is unknown if the Eggmobile was the cockpit of the machine in Wacky Workbench, as destroyng the machine will cause Eggman to again run from the seen with out an escape vehicle.

A machine very similar to the eggmobile (but of different design and function) appears in Stardust Speedway. As Sonic races Metal Sonic, Eggman merely follows behind using a very powerful laser (that will instantly kill, regardless of rings) ready to toast the one that slows down for two long (mainly Sonic, as he never can catch up with Metal Sonic) If Sonic wins, a door closes behind leaving Metal Sonic to be destroyed (though it not easy to tell in game if Metal Sonic is destroyed by the laser or if the impact of crashing in to the door at full speed was), Eggman deactivates the laser after it impacts the door, and retreats leaving Sonic to rescue Amy Rose.

The final machine in Metal Madness Seems to be another Eggmobile (or possibly one of the other two used above), with four blades sticking out in each compass direction, making hitting Eggman Impossibly. The final boss is in four phases, The first is where he flies to the top, spinning the four blades around it, then descending on to the arena on the far left or far right, and taking two steps (steps meaning how many blades touch the ground) then moving back in to the air where he throws all the blades into the air, anbd fall down in four equally distant areas, it is during this moment that he is vulnerable. In the second phases, Eggman only has three blades, and will repeat the first, but is vulnerable at any time the area where the fourth blade was is exposed. The third phase Leaves Eggman with two blades, which he spins round much farther, and throws them at Sonic first, where they fall depending on where Sonic was this time. The final phase, leaves Eggman Flying in the air with the blade spinning ferociously around before shooting the blade diaginally at Sonic, colecting it agian, then using it as a pogo stick, when it is vulnerable. After the fight Eggman escapes again, ready to fight another day (though with his craft on fire).

Palmtree Panic
The Eggmobile shows up in the EGG-HVC-001.

Tidal Tempest
The Eggmobile shows up with a swarm of bubbles,using the bubbles as a shield.

Wacky Workbench
Eggman and his mobile show up,with the Eggmobile,unusually,not attacking.

Stardust Speedway
The Eggmobile shows up again, but with a deadly laser following you throughout the entire third act, contact with the laser ends in instant death.

Metallic Madness
The Eggmobile shows up,again,with a qwad of 'fans' surrounding it.

Sonic 3 & Knuckles Egg Mobile Devices
In Sonic the Hedgehog 3 and its add-on continuation Sonic and Knuckles, the Egg Mobile is returned to a design similar to Sonic 1. However, in both games, the Egg Mobile has a tendency to use large armored shells that hide the hovercraft itself. When playing as Knuckles in Sonic and Knuckles, an EggRobo takes Robotnik's place.


 * Angel Island Zone: encased in purple armor, the Egg Mobile is equipped with two multi-direction flamethrowers.
 * Hydrocity Zone: The Egg Mobile has both a mine-layer and a turbine that allows it to create large whirlpools.
 * Marble Garden Zone: The Egg Mobile is equipped with a large drill, which is apparently capable of major seismic destruction.
 * Carnival Night Zone: encased in green armor, the Egg Mobile has several electro-magnetic orbs spinning around it, as well as a large steel ball. After dropping the ball, the Egg Mobile generates a powerful magnetic field to pick it back up.
 * Ice Cap Zone: A hanging disc is attached to the underside of the Egg Mobile with several spikes at the bottom. The top of the disc, however, can be used as a platform, but it's a trap- directly above the disc is a freezing device, encasing anything beneath it in ice.
 * Launch Base Zone: Robotnik actually uses three devices:
 * The first is a variation of the Egg Mobile, permanently attached to a raised platform. Beneath it, a chute opens, firing a large cannonball.
 * The second is an unusual armor upgrade of the Egg Mobile, making it vertically twice as large. Several laser emitters spin around the hull, and a spiked ball flies around the cockpit. After a certain amount of hits, part of the armor (and its lasers) is destroyed, and the Egg Mobile progressively shrinks until it is left with no offensive capabilities (but is still protected by the spiked ball).
 * The last Egg Mobile upgrade in Launch Base Zone is the final boss of Sonic 3. Large robot arms are attached to the sides of the Egg Mobile and a spiked dome protects the cockpit. The arms can grab Sonic and then slam him into the ground. In Sonic the Comic, it is named as the Squeeze Tag Machine
 * Mushroom Hill Zone: The Egg Mobile is originally hidden underground, with only a satellite dish rising above the ground, transmitting to an unknown location. Once the dish is destroyed, the Egg Mobile emerges, encased in blue armor, and attempts to escape using backwards thrusters. Robotnik tries to fly through several arches containing spiked hurdles in an attempt to slow down the pursuer.
 * Flying Battery Zone: Aftering trying to slow Sonic down with a variation of the Wing Fortress trap, Robotnik meets the hero at the top of his airship. The Egg Mobile has two chained arms that end in large rings attached to the main platform, allowing the machine to hang beneath or swing overhead. The Egg Mobile is also equipped with a flamethrower over the cockpit, which is directed upward.
 * Sandopolis Zone: The Egg Mobile is hidden inside a giant armored suit that resmbles an Egyptian statue. Two spiked arms drag the statue forward while a gem on the forehead fires a laser beam. Hitting the gem temporarily collapses the statue to reveal a vulnerable Egg Mobile. The statue continues to move towards the left throughout the match. If Robotnik is not defeated quickly enough, the play is crushed against the left wall.
 * Lava Reef Zone: The Egg Mobile wears new lava-proof armor, equipped with a limited number of missiles and a bomb-launching port at the top, protected by several spikes. The Egg Mobile can sink into the lava, and somehow tilt the lava flow, forcing the hero to use floating rocks to avoid sliding right into the Egg Mobile. Interestingly, this Egg Mobile form can't be harmed by Sonic or any other hero. While tilting the lava flow, the Egg Mobile also launches bombs that float on the lava. As the lava is tilted, the bombs slide down and destroy the Egg Mobile, testing only the player's patience and ability to avoid harm.
 * Hidden Palace Zone: In contrast to the other accessories found in the game, the Egg Mobile is equipped only with a clamp attach to the underside (used to steal the Master Emerald), and a pair of electric prods (used to attack anyone trying to take back said emerald). In this form, Robotnik is not a boss, and escapes unharmed (no matter how many times the player manages to hit him).
 * Sky Sanctuary Zone: Robotnik himself does not appear in this zone, instead sending his minion Mecha Sonic. Mecha Sonic attacks with two Egg Mobile upgrades: the first is the wrecking-ball mobile from Sonic 1's Green Hill Zone, and the second is the whirling bubble-pod mobile from Sonic 2's Metropolis Zone. Mecha Sonic later attacks again without an Egg Mobile.
 * Death Egg Zone: Like the previous games, the Egg Mobile is not actively involved the final zone. The level's boss is actually a spherical badnik inside a gravity chamber. The game's final boss is an upgrade of the Eggman Robot from Sonic 2, this time several times large. There is an Egg Mobile inside the robot, but it is unclear if it's part of the operating system or just an escape pod, as once defeated, Robotnik escapes in it. Like Hidden Palace, the Egg Mobile has only a clamp for the Master Emerald and a bubble to protect Robotnik from the vacuum of space.
 * Doomsday Zone: There is no Egg Mobile, only a smaller backup of the Eggman Robot. However, like the Egg Mobile, this robot has its own armor upgrade: a large blue shell with its own jet system and missile launchers. Once it's destroyed, Robotnik pilots the bare robot.

Sonic 3D Blast Egg Mobile Devices
Like Sonic The Hedgehog 1, the Eggmobile is mostly just upgraded with weapons.

Green Grove: The eggmobile carries a spike ball on its under side. Eggman chases Sonic until he is near, which then he will drop the spike ball that will hop around a bit before the ball stops moving causing Eggman to move towards it and lower the eggmobile to pick the ball up making it vulnerable.

Rusty Ruin: The Eggmobile connects to a statue with Cat like claws and a cannon at the bottom with which to harm Sonic. A piece of armour resembling a knight helm lands on top of the eggmobile, but noticeably offers no protection.

Spring Stadium: The Eggmobile has claws attached either side of the machine, which Eggman uses to slam Sonic into the ground.

Diamond Dust: The Eggmobile has a Cannon like on its under side that releases Penguin bombs and 8 Ice throwers around it, which it loses with each hit.

Volcano ValleyThe Eggmobile simply sits in the center of the battlefield controlling a pipeline that spews fire for both defence and offence capabilities.

Gene Gadget: The Eggmobile has a cannon on its underside to fire at Sonic who runs on a conveyor belt with harmful obstacle which may or may not be controlled by the Eggmobile.

Panic Puppet: Finally The Eggmobile is fully protected inside a glass tube which on the way to the bottom of the Eggman shaped base they fight in, connects to three different gadgets.
 * The first are two spiked balls on arms that are only vulnerable when they smash down causing the Blue lights on either side of the tube to glow, which are the weakpoints.
 * The second are two flame thrower arms, one is used at a time, and during use their blue lights glow making them vulnerable.
 * The final part are two cannons that launch several blue globs that ricochet off walls, like the last round they are only vulnerable when the resepctable arm is in use. Oddly, during this round the Eggmobiles tube is shattered on this floor but is still impervious to damage. There is an oddity in this phase that makes it easier, Moving to wards the cannon on the right, and pressing and jumping repeatedly, the boss would still be damaged when it fires cannons, regardless which arm did so, and being in that spot would making it less likely for the boss to fire any projectiles at all when attacking it (this glitch is present in botht the Genesis and the Sega Saturn version of the game and it is completely unknown why this happens).

The Eggmobile is not seen during the true final boss of the game, so it is unknown if the thing Sonic fights is a heavily armoured/upgraded Eggmobile or simply a separate machine altogether.

Sonic Adventure Egg Mobile Devices
In Sonic Adventure, the Egg Mobile retains its basic design, but, like the characters themselves, has been updated to look more like a semi-realistic functional vehicle. Most notable is the trio of thrusters positioned behind Eggman's head. Eggman appears multiple times throughout all the player characters' storylines usually riding the Egg Mobile. It is battled two definate times, with add-ons, throughout the course of the game.

During the first visit to the Mystic Ruins, in both Sonic's and Tails' storylines, is the Egg Hornet. The add-ons include much larger thrusters added to the back, rocket launcers, and a pair of thunder 'stingers' on either side.

At the end of Tails' storyline, in front of Casinopolis, comes the Egg Walker, the Egg Mobile attached to four large walker legs.

Like the final bosses in the genesis games, the Egg Mobile does not make an active appearance during the Egg Viper boss at the end of the Final Egg Zone in Sonic's story.

Sonic Adventure 2 Egg Mobile
Sonic Adventure 2 Egg Mobile mech.

Miscellaneous Egg Mobile Devices
Misc. appearances of the Egg Mobile in video games.

Archie Comic Egg Mobile
Archie Egg Mobile.

Fleetway Egg Mobile
Fleetway Egg Mobile.

Sonic X Egg Mobile
Sonic X Egg Mobile.

Sonic X Trading Cards (not Card Game)
The Egg Mobile in the collectible card set is referred to as the Egg Hornet, as it does not differ greatly from the Egg Hornet boss in Sonic Adventure.