Chaos Powers

Chaos Powers come from the power of the Chaos Emeralds and are used by multiple characters in the Sonic the Hedgehog series. Shadow the Hedgehog is the master user and the most frequent character to posses these skills.

List of Chaos Powers

 * Super Transformation: Can turn most characters into a super form. Common powers of Super Transformation are: Light Speed, Invinciblity, all Chaos Powers, teleportation, flight. Debut: Sonic the Hedgehog 2.


 * Chaos Control: Used to warp time and space. It is generally used to instantaneously transport matter from one place in space to another or increase or slow the speed of time in specific areas. The warping power increases in correlation with greater number of Emeralds. Space and time can be fractured into a time-space rift by two opposing uses of Chaos Control, allowing for timetravel. Debut: Sonic Adventure 2.


 * Chaos Spear: A lightning bolt attack released while charged with energy; in Sonic Adventure 2, it damages characters and destroys enemy robots. In Sonic the Hedgehog 2006, it stuns enemies. In Shadow the Hedgehog in the final battle as Super Shadow it can be launched repetitively like missiles. Sir Lancelot and Shadow the Hedgehog are so far the only in-game users of this attack. Debut: Sonic Adventure 2.


 * Chaos Attack: A move that, after a homing attack, rapidly attacks the enemy five times, each a bit more powerful than the last. Debut: Sonic the Hedgehog 2006.

It is possible that Chaos Punishment is a retconned or alternate name for Chaos Snap.
 * Chaos Punishment: A combination of Chaos Control and a sequence of combos that Shadow can use in his game's opening sequence. Sir Lancelot was also seen using this technique and even combining it with a Chaos Blast when using Ddraig Goch. Debut: Shadow the Hedgehog (opening)


 * Chaos Boost: A move that gives the user a reddish aura. It must be activated before using Chaos Snap, Chaos Lance, or Chaos Blast. Debut: Sonic the Hedgehog 2006.


 * Chaos Lance: An upgraded version of Chaos Spear, stunning enemies and damaging them; in essence a combination of the SA2 and StH 2006 Chaos Spear variations. Debut: Sonic the Hedgehog 2006.


 * Chaos Snap: Possibly the closest variation of Chaos Control. The user is instantly teleported to nearby enemies and attacks. Debut: Shadow the Hedgehog (Intro movie); Sonic the Hedgehog 2006.


 * Chaos Blast:A very powerful shock wave that basically decimates all within a twenty yard radius (Shadow the Hedgehog), or two foot radius (Sonic the Hedgehog 2006). In Sonic Chronicles, it is changed to a focused beam of Chaos energy shot from Shadow's hands. It reappears in Sonic and the Black Knight as another of Lancelot's abilities, and it is very similar to how it appeared in Shadow the Hedgehog.


 * Nightmare Chaos: The user grinds their fists, and creates a purple aura of distorted space-time that effectively damages enemies. Debut: Sonic Battle.


 * Chaos Burst: A smaller variation of Chaos Blast that does not require Chaos Boost. Debut: Sonic Battle.


 * Chaos Magic: The user concentrates their energy and snaps their fingers, creating a brief rip in the fabric of space-time. Debut: Sonic Battle.


 * Wandering Chaos: Creates what appears to be a space-time bomb, following the user until someone runs into it. Debut: Sonic Battle.


 * Chaos Inferno: Freezing time and doing massive damage simutaneously. Debut: Sonic Heroes


 * ???: A variation of Chaos Burst, wherein the user briefly appears on three spots at once. All three versions of the user will simultaneously use Chaos Burst and then emerge as one again. Debut: Sonic Battle.


 * Chaos Rift: The user creates a sphere that is thrown to the opponent. Upon touching someone, it immediately seems to send them into space, or if it fails, it makes them dizzy, instead. Debut: Sonic Chronicles: The Dark Brotherhood