Jump Rush

"Master the Jump Panels as you bounce your way to the goal within the time limit."

- Description

Jump Rush is the fourth Challenge Act of Green Hill Act 2 in Sonic Generations. As it is an Act 2 Challenge Act, only Modern Sonic is playable.

Description
In this Challenge Act, Sonic must use Ramps, Springs, Dash Rings, and his own jump to carry him over obstacles that lie in his path and reach the Goal Ring before time runs out. The mission begins simply, with rows of Ramps that help Sonic collect Rings while cutting a second or two off his time, but Sonic soon finds himself having to jump at exactly the right moment to pass through a Dash Ring or dodge an obstacle that comes seemingly out of nowhere. Every shortcut counts if Sonic is to achieve an S-rank by finishing in under 1 minute 20 seconds. Once Sonic reaches the Goal, the Challenge Act is completed, and the player is graded according to his or her time.