Board Thread:General Discussion/@comment-679780-20160212194510

I think what Sega was trying to go for with this game at the time was a sort of "equivilent" to SSB4. But Sega knew it would be slandered as "rip off" if they made a fighting game with Sega characters... even though Playstation and Weekly Shōnen Jump did the same thing and no one hassled them for it.

The game does have a bit in common, such as an assortment of Sonic and Sega character just as Smash Bros is an assortment of Mario and Nintendo characters. Only instead of a fighting game it's a racing game. The racing tracks and power-ups were also mostly homage to the games, (Though I prefer the first game over the sequal, especially how the All-Star Moves were the first game.)

Anyway point I am getting at, you think S&ASR:T kinda fizzled out too early before it had a chance? I imagined Sega had many DLCs in mind as well as guest characters like Yogscast, Wreck-It Ralph and some NASCAR racer. But the game seemed to have fizzled out after awhile sooner than expected.

I'm also wondering if Sega still wants to have their own major Sega crossover game someday that will last, if not at least another installment to the Sega Superstars series. 