User blog comment:Mystic Monkey/Tabletop Role-playing Games/@comment-477304-20190216185332/@comment-477304-20190217005317

I understand it, the way the class section is worded makes it sound like a choice, like you don't have to pick a class. I can't see anyone wanting to go with the classless option as it's effectively the same as the other classes, but with one less point. Unless someone wanted to give themselves a challenge, it serves no purpose.

I'm getting the impression that when you implemented the classes, they were meant to be mandatory and that your character had to pick one, which is fine and even what I expected, it just sounded like it was an option. If I'm wrong, I'd suggest that classless characters get some sort of additional benefit, like 4 skills instead of 3.