Egg Mobile

The Egg Mobile (sometimes referred to as Eggmobile, Eggpod, or Egg-O-Matic) is a small, one-man hovercraft piloted by Dr. Eggman as his preferred mode of transportation.

There are various versions of the Egg Mobile. Universally, it is a small hovering craft with a very distinct egg-like shape. Other typical features include black and yellow hazard stripes on the sides of the craft, and a small circular lamp on the front.

The Egg Mobile can be fitted with a seemingly endless amount of gadgetry. Not only does the doctor use it as his mode of transportation but also as the cockpit of even larger doomsday devices and machines. When these are destroyed, Eggman and his mobile will inevitably emerge relatively unscathed from the wreckage.

Games
In the games, the Egg Mobile varies from game to game. In Sonic 2, for example, it has a more chopper-like shape, and in Sonic Adventure 2, it is fitted with mech-like legs and cannons.

As the boss of every action zone, Dr. Eggman (also called Robotnik) appears at the end of most levels in his Egg Mobile, with new attachments.

In most Game Gear games, Robotnik does not appear as a level boss, instead using larger badniks.

Sonic the Hedgehog (1991)
In the original Sonic the Hedgehog, the Egg Mobile's add-ons are simple, sometimes to the point of being minor weapons on an otherwise unequipped Egg Mobile.
 * Green Hill Zone: Eggmobile (wrecking ball)
 * Marble Zone: Eggmobile (fireball weapon)
 * Spring Yard Zone: Eggmobile (spike weapon)
 * Labyrinth Zone: Eggmobile (retreat)
 * Starlight Zone: Eggmobile (mine dropper)

The Egg Mobile does not appear in Scrap Brain Zone, nor is it used for Robotnik's final confrontation in Final Zone. It is, however, used as an escape vehicle by Robotnik after Sonic had defeated the final boss, and can have damage inflicted upon, leading to Robotnik flying away while blowing up.

Sonic the Hedgehog 2
In Sonic the Hedgehog 2, the Egg Mobile is redesigned to look sleeker and more mechanical.
 * Emerald Hill Zone: Drill Eggman
 * Chemical Plant Zone: Water Eggman
 * Aquatic Ruin Zone: Hammer Eggman
 * Casino Night Zone: Catcher Eggman
 * Hill Top Zone: Submarine Eggman
 * Mystic Cave Zone: Drill Eggman 2
 * Oil Ocean Zone: Submarine Eggman 2
 * Metropolis Zone: Flying Eggman

The Egg Mobile is not seen in either Sky Chase Zone (which has no boss) or Wing Fortress Zone (in which Robotnik controls a contained death trap instead of attacking himself). Death Egg Zone features a large, Robotnik-like robot as the final boss, but the Egg Mobile is never seen entering or exiting.

Sonic CD


The Eggmobile in Sonic CD appears similar to its original appearance but has four propulsion jets on it, one on its back and the other three on its underside, which activate and deactivate depending on which direction eggman is flying (for example if Robotnik is flying his forward direction the jets behind, just below it diagonally, and the middle jet facing down will be activated, while the one that is pointing in Robotnik's forward direction will not be activated).

In Palmtree Panic, Robotnik drives a walker mech with two arms that each have bumpers for hands (making Sonic bounce away from Robotnik should he attack at the wrong time). The machine only has enough armor for three hits, the first two taking out each of the arms, and the third simply destroy the walker, rather than escape in the Eggmobile, he escapes by jet-pack, which suggests that the walker was either a stand alone vehicle, or that the Eggmobile was unusually destroyed with its attachments. This is the only vehicle in the game with a name, called EGG-HVC-001.

In Collision Chaos, the Eggmobile is merely the escape vehicle for Eggman's machine; a platform sitting high above a pinball arena.

In Tidal Tempest, The Eggmobile plays the part of the whole boss fight, in two phases. It first tries to outrun Sonic in a Maze (similar to the original game, but the maze has no traps to speak of), and after taking four hits, retreats to an under water arena, where it develops a bubble shield to protect itself from Sonic, who is left to drown (though the idea behind this tactic is flawed, as Sonic can merely jump to the Eggmobile to both weaken the shield and supply Sonic with air). A mere hit to the Eggmobile itself will cause it to retreat from the level.

It is not seen in Quartz Quadrant, as Robotnik merely runs away after the machine is destroyed.

It is unknown if the Eggmobile was the cockpit of the machine in Wacky Workbench, as destroying the machine will cause Robotnik to again run from the scene without an escape vehicle.

A machine very similar to the Eggmobile (but of different design and function) appears in Stardust Speedway. As Sonic races Metal Sonic, Robotnik merely follows behind using a very powerful laser ready to toast (instantly kill, regardless of rings) the one that slows down for too long (mainly Sonic, as he never can catch up with Metal Sonic). If Sonic wins, a door closes behind leaving Metal Sonic to be destroyed (though it not easy to tell in game if Metal Sonic is destroyed by the laser or the impact of the eggmobile crashing in to the door at full speed). Robotnik deactivates the laser after it impacts the door and retreats, leaving Sonic to rescue Amy Rose.

The final machine in Metallic Madness seems to be another Eggmobile (or possibly one of the other two used above), with four blades sticking out in each compass direction, making hitting Robotnik impossible. The final boss is in four phases, The first is where he flies to the top, spinning the four blades around it, then descending on to the arena on the far left or far right, and taking two steps (steps meaning how many blades touch the ground) then moving back in to the air where he throws all the blades into the air, and fall down in four equally distant areas, it is during this moment that he is vulnerable. In the second phases, Robotnik only has three blades, and will repeat the first, but is vulnerable at any time the area where the fourth blade was is exposed. The third phase leaves Robotnik with two blades, which he spins round much faster, and throws them at Sonic first, where they fall depending on where Sonic was standing at the time. The final phase leaves Robotnik flying in the air with the blade spinning ferociously around before shooting the blade diagonally at Sonic, collecting it again, and finally using it as a pogo stick; it is at this time that the machine is vulnerable. After the fight Robotnik escapes again (though with his craft on fire,) ready to fight another day.

Sonic 3 & Knuckles


In Sonic the Hedgehog 3 and its add-on continuation Sonic and Knuckles, the Egg Mobile is returned to a design similar to Sonic 1. However, in both games, the Egg Mobile has a tendency to use large armored shells that hide the hovercraft itself. When playing as Knuckles in Sonic and Knuckles, an EggRobo takes Robotnik's place, and when in Sky Sanctuary Zone, Mecha Sonic takes their place.


 * Angel Island Zone: Encased in purple armor, the Egg Mobile is equipped with two multi-direction flamethrowers.
 * Hydrocity Zone: The Egg Mobile has both a mine-layer and a turbine that allows it to create large whirlpools. It also has orange and purple armor.
 * Marble Garden Zone: The Egg Mobile is equipped with a large drill and orange armor, which is apparently capable of major seismic destruction.
 * Carnival Night Zone: Encased in green armor, the Egg Mobile has several electromagnetic orbs spinning around it, as well as a large steel ball. After dropping the ball, the Egg Mobile generates a powerful magnetic field to pick it back up.
 * Ice Cap Zone: A hanging disc is attached to the underside of the Egg Mobile with several spikes at the bottom. The top of the disc, however, can be used as a platform, but it's a trap- directly above the disc is a freezing device, encasing anything beneath it in ice.
 * Launch Base Zone: Robotnik actually uses three devices:
 * The first is a variation of the Egg Mobile, permanently attached to a raised platform. Beneath it, a chute opens, firing a large cannonball.
 * The second is an unusual armor upgrade of the Egg Mobile, making it vertically twice as large. Several laser emitters spin around the hull, and a spiked ball flies around the cockpit. After a certain amount of hits, part of the armor (and its lasers) is destroyed, and the Egg Mobile progressively shrinks until it is left with no offensive capabilities (but is still protected by the spiked ball).
 * The last Egg Mobile upgrade in Launch Base Zone is the final boss of Sonic 3. Large robot arms are attached to the sides of the Egg Mobile and a spiked dome protects the cockpit. The arms can grab Sonic and then slam him into the ground, which is called the Big Arm. In Sonic the Comic, it is named as the Squeeze Tag Machine.
 * Mushroom Hill Zone: The Egg Mobile is originally hidden underground, with only a satellite dish rising above the ground, transmitting to an unknown location. Once the dish is destroyed, the Egg Mobile emerges, encased in blue armor, and attempts to escape using backwards thrusters. Robotnik tries to fly through several arches containing spiked hurdles in an attempt to slow down the pursuer.
 * Flying Battery Zone: After trying to slow Sonic down with a variation of the Wing Fortress trap, Robotnik meets the hero at the top of his airship. The Egg Mobile has two chained arms that end in large rings attached to the main platform, allowing the machine to hang beneath or swing overhead. The Egg Mobile is also equipped with a flamethrower over the cockpit, which is directed upward. However, in Knuckles' boss, Robotnik himself pilots the Egg Mobile due to missing EggRobo sprites.
 * Sandopolis Zone: The Egg Mobile is hidden inside a giant armored suit that resembles an Egyptian statue. Two spiked arms drag the statue forward while a gem on the forehead fires a laser beam. Hitting the gem temporarily collapses the statue to reveal a vulnerable Egg Mobile. The statue continues to move towards the left throughout the match. If Robotnik is not defeated quickly enough, the player is crushed against the left wall.
 * Lava Reef Zone: The Egg Mobile wears new lava-proof armor, equipped with a limited number of missiles and a bomb-launching port at the top, protected by several spikes. The Egg Mobile can sink into the lava and somehow tilt the lava flow, forcing the hero to use floating rocks to avoid sliding into the Egg Mobile. Interestingly, this Egg Mobile form can't be harmed by Sonic or any other hero. While tilting the lava flow, the Egg Mobile also launches bombs that float on the lava. As the lava is tilted, the bombs slide down and destroy the Egg Mobile, testing only the player's patience and ability to avoid harm.
 * Hidden Palace Zone: In contrast to the other accessories found in the game, the Egg Mobile is equipped only with a clamp attach to the underside (used to steal the Master Emerald), and a pair of electric prods (used to attack anyone trying to take back said emerald). In this form, Robotnik is not a boss, and escapes unharmed (no matter how many times the player manages to hit him).
 * Sky Sanctuary Zone: Robotnik himself does not appear in this zone, instead sending his minion Mecha Sonic. Mecha Sonic attacks with two Egg Mobile upgrades: the first is the wrecking-ball mobile from Sonic 1's Green Hill Zone, and the second is the whirling bubble-pod mobile from Sonic 2's Metropolis Zone. Mecha Sonic later attacks again without an Egg Mobile.
 * Death Egg Zone: Like the previous games, the Egg Mobile is not actively involved the final zone. The level's boss is actually a spherical badnik inside a gravity chamber. The game's final boss is an upgrade of the Eggman Robot from Sonic 2 that is several times larger than its predecessor. There is an Egg Mobile inside the robot, but it is unclear whether it's part of the operating system or just an escape pod, as once defeated, Robotnik escapes in it. As was the case in the Hidden Palace, the Egg Mobile has only a clamp for the Master Emerald and a bubble to protect Robotnik from the vacuum of space.
 * Doomsday Zone: There is no Egg Mobile, only a smaller backup of the Eggman Robot. However, like the Egg Mobile, this robot has its own armor upgrade: a large blue shell with its own jet system and missile launchers. Once it's destroyed, Robotnik pilots the bare robot.

Sonic 3D
Like Sonic the Hedgehog, the Eggmobile is mostly just upgraded with weapons.

Green Grove Zone: The Eggmobile carries a spike ball on its under side. Eggman chases Sonic until he is near, which then he will drop the spike ball that will hop around a bit before the ball stops moving causing Eggman to move towards it and lower the Eggmobile to pick the ball up making it vulnerable.

Spring Stadium Zone: The Eggmobile has claws attached either side of the machine, which Eggman uses to slam Sonic into the ground.

Diamond Dust Zone: The Eggmobile has a Cannon like on its under side that releases Penguin bombs and 8 Ice throwers around it, which it loses with each hit.

Gene Gadget Zone: The Eggmobile has a cannon on its underside to fire at Sonic who runs on a conveyor belt with harmful obstacle which may or may not be controlled by the Eggmobile.

Knuckles' Chaotix
Several upgraded Eggmobiles are used by Eggman as bosses in the game.
 * Eggmobile in Botanic Base
 * Eggmobile in Amazing Arena
 * Eggmobile in Mariana Madness

Sonic Adventure
In Sonic Adventure, the Egg Mobile retains its basic design, but, like the characters themselves, has been updated to look more like a semi-realistic functional vehicle. Most notable is the trio of thrusters positioned behind Eggman's head. Eggman appears multiple times throughout all the player characters' storylines usually riding the Egg Mobile. It is battled two definite times, with add-ons, and assists in Sonic's battle with Chaos 6 throughout the course of the game.

During the first visit to the Mystic Ruins, in both Sonic's and Tails' storylines, just in front of Tails' Workshop the Egg Mobile appears. After brief banter, it hovers down under a cliff and comes back up fitted as the Egg Hornet. The add-ons include much larger thrusters added to the back, rocket launchers, and a pair of thunder 'stingers' on either side. After the battle, without the Egg Hornet attachments, it is shown to have a large clamp built in, delicate enough to snatch a Chaos Emerald right out of Tails' hands.

Just after the Casinopolis stage for Sonic and Tails, the Egg Mobile appears again. This time, it sprays a knock-out gas on our heroes before any boss battle can begin and uses the clamp to take another emerald.

Just before the battle against Chaos 4 for Sonic, Tails, and Knuckles, the Egg Mobile arrives and steals the emeralds Knuckles just knocked out of Sonic or Tails, this time using a green beam. At the end of said battle, Dr. Eggman 'beams aboard' the Egg Carrier in the Egg Mobile. It is unclear whether the green beam of light shining from the Egg Carier was what propelled the flight or whether it was the Egg Mobile.

During Sonic's battle against Chaos 6, Eggman and the Egg Mobile assist Chaos. There are no attachments added to the Egg Mobile, though Eggman launches freezing robots at Sonic.

At the end of Tails' storyline, in front of Casinopolis, comes the Egg Walker, the Egg Mobile attached to four large walker legs.

Like the final bosses in the genesis games, the Egg Mobile does not make an active appearance during the Egg Viper boss at the end of the Final Egg Zone in Sonic's story.

Sonic Adventure 2
Eggman is playable in Sonic Adventure 2, and he rides in a modified Egg Mobile, which has become a 'chicken walker' mech called the Egg Walker (not to be confused with Tails' final boss in Sonic Adventure), with a pair of backward-jointed legs added, a machine gun to one side, and a rocket launcher perched above Eggman's head. The two battles against Eggman are fought against this mode.

The traditional flying Egg Mobile does show up during certain cut scenes.

Sonic Heroes and Shadow the Hedgehog
The Egg Mobile returns in Sonic Heroes and attaches twice to a bird shaped helicopter device.

The design of the Egg Mobile has changed Drastically in this appearance. The main difference is that it no longer has thrusters in the back, instead it uses some kind of propulsion system located at the bottom of the craft that has ring shaped beams constantly being dissipated from it. This design has only appeared in these two games and has since been replaced with the Sonic Adventure Egg Mobile.

Sonic the Hedgehog (2006)
The Egg Mobile in this game is completely different from all other appearances and has since only been used once. It is a completely gray/silver vehicle that has a long oval shape big enough to walk at least 20-30 feet on. Elise used this to her advantage to walk away from Eggman so she could jump off the edge while she was on the Egg Mobile. Another huge difference is that this Egg Mobile has gaint detached remotely controlled arms that Eggman has used numerous times throughout the story of the game to kidnap the characters of the game. These arms also have laser cannons but are only used in the final boss battle against Sonic.

Sonic Rivals 2
In Sonic Rivals 2, to defeat a boss, you have to hit Eggman Nega's Egg Mobile (the clear thing with electric surrounding it) 6 times.

Sonic Unleashed
Sonic Unleashed is notable for allowing a detailed look at the interior of the Egg Mobile, and reveals that Eggman sits in a plush seat while piloting it. It also has a glass-like dome to protect Eggman during space travel and battles with Sonic.

Egg Beetle: The Egg Mobile attaches to a large, spider-like device.

Egg Lancer: A more advanced version of the Egg Beetle, piloted by Eggman in the Wii and PS2 versions, but it's an automated robot on the PS3 and X Box 360.

Egg Dragoon: A large, vaguely humanoid mech with the Egg Mobile functioning as its cockpit. The glass-like dome serves as its head. It's equipped with a machine gun and a large drill, and has flight capabilities.

Sonic Colors
Eggman only uses the Eggmobile in cutscenes aside from when piloting the Egg Nega Wisp in the climax of the game. In addition, Eggman also installed the Eggmobile when attempting to ambush Sonic with his new mind control ray, but Tails pushed Sonic out of the way, making him brainwashed instead, although it ran out of power before a fight could commence, resulting in Eggman retreating.

In addition, one of the announcements made by Eggman (specifically within Tropical Resort) had Eggman trying to call the owner to report that his vehicle ended up vandalized, only to shortly realize after reading the announcement that it was his Eggmobile that was vandalized.

Sonic Generations
Only in two cutscenes of game, after the Death Egg Robo battle, you can very briefly see Classic Robotnik's Egg Mobile before the Time Eater abducts him. In the Time Eater cutscene (the one before the Time Eater battle), there's two Eggmobiles for both Classic and Modern Eggman, which both are connected to the Time Eater. The Eggmobile's design is pretty much same as in Sonic Colors.

Sonic the Hedgehog 4
The Eggmobile in Episode I looks similar to the Sonic Colors version, and it adapts to use Dr. Eggman's old inventions from Sonic 1.

The Eggmobile in Episode II looks the same as the Episode I version, but gets several new inventions to adapt with. In Sylvania Castle Zone, it has a yellow, cybernetic bottom where the black usually is and the Egg Serpentleaf can now use the Eggmobile and fuel it with a large firebreathing nozzle. In Oil Desert Zone, the Eggmobile gets rid of the yellow design and now has a magnet, which it can use to fuse scrap metal to create the Egg Scrap Mech. In the first act of Death Egg mk.II Zone, the cybernetic design returns, only now on the back, the bottom now has propellers, and the Eggmobile is completely invincible. Dr. Eggman teams up with Metal Sonic, although it appears that this Eggmobile variation has no mode of attack, as Dr. Eggman flees with Metal Sonic when the latter is defeated. Finally, in the Boss Act of Death Egg mk.II Zone, the Eggmobile can now attach to the Egg Heart to fully control it.

Archie Comics
In the Early issues of the comic series, Dr. Robotnik would fly his Egg Mobile very often. One difference is that it had a manual stick shift which had an 8 ball for a handle. Recently, the Egg Mobile has been redesigned completely to look different to the games, but has since reverted back to using models based on the games (the very latest being the model seen in Sonic the Hedgehog 4 in issue 225).

Adventures of Sonic the Hedgehog
In the Adventures of Sonic the Hedgehog cartoon series. Dr. Robotnik drove his Egg mobile in many episodes, except he called it his Egg-O-Matic. Often it would be shown with two mini Egg-o-Matics attached to its sides, providing seats for Scratch and Grounder. He also had a alterations to it like in the games, an example is the Egg-o-Matic Tunnelizer and Town Terrorizer. This mobile's design is from first game without its rarely-seen landed state. His Egg-o-Matic has the design of Marble Zone's boss in Sonic 1, with the flamethrower on the bottom acting as propulsion.

Sonic the Hedgehog: The Movie
During the movie, Robotnik used a completely redesigned mobile, which is colored as yellow and purple. This mobile doesn't have a name, and has two big jet engines on both sides of mobile. It also has the ability to teleport from place to place and has two animal rocket launchers at the front, which are a bunny and a turtle. Dr. Robotnik himself thinks that the turtle rocket would be a design failure as it is slower than a bunny, which otherwise works as it should.

Sonic X
In Sonic X, the Egg Mobile looks very different from its game counterpart. It retains its spherical shape, but unlike the more recent Egg Mobile designs it has small red wings. There is also a long spike at the bottom that is surrounded by a circle shaped hole, both were made for unknown reasons although they could be used as how it retains flight as there are no thrusters on this Egg Mobile. Missiles are located in the body of the craft istead of being released by accessories.

In the Sonic Adventure adaption, Eggman makes the Egg Hornet by attaching the big thrusters and drills so he could attack Sonic and Tails. The Egg Hornet looks identical to how it did in Sonic Adventure, the Egg Mobile no longer has its wings and the spike at the bottom. When Sonic and Tails defeat the Egg Hornet, the attachments get destroyed just like in Sonic Adventure, when the smoke dissipates the Egg Mobile looks like its regular Sonic X appearance again. The spike on the bottom is either retractable or the shell of the Egg Hornet was bigger then the Egg Mobile, since the spike and the surrounding hole were gone during the fight against Sonic and Tails.

Sonic X Trading Cards
The Egg Mobile in the collectible card set is referred to as the Egg Hornet, as it does not differ greatly from the Egg Hornet boss in Sonic Adventure.

Trivia

 * The Egg Mobile has a striking resemblance to the Wily Capsule at the MegaMan Series.
 * In Flying Battery Zone Act 2 as Knuckles, Robotnik pilots the Egg Mobile rather than Egg Robo, due to missing sprites.
 * In the Unleashed Egg Mobile (also Sonic Colo(u)rs and Generations), Eggman has a SEGA Dreamcast in the cockpit near his chair.