Board Thread:General Discussion/@comment-679780-20160726160646/@comment-679780-20160726164646

Personally, I think that if there will ever be a Sonic Adventure 3, it will need the following things:
 * Poly limit
 * The two reasons for the poly limit is because the Sonic Adventure games were for the Dreamcast and were low poly at the time (Not Playstation 1 or Sega Saturn low poly but not as high rendered as Sonic is today) The poly limit will make the game more reminiscent of it's Dreamcast era and will have spare data left over for juicy extras and easter eggs.
 * The other reason is to have spare memory space to splurge out. You see, Sonic Adventure wasn't just platform adventuring. It had adventure fields, raising chao, fishing, hedgehog hammer, pinball, dogfights and even additional areas purely serving as easter eggs.


 * Dreamcast based gameplay.
 * Sonic Unleashed, Colours and Generations (and probably Sonic '17) had floaty maneuverability that made precision movement difficult. This was compensated with Boost which took most of the gameplay us. Sonic Adventure 3 should not have Sonic at all. His default abilities should be the homing attack and spin dash. (The very least Mach Speed would be an acceptable replacement for the Boost if needed.)


 * Emblems instead of Red Rings.
 * Emblems were the collectibles at the time and encouraged exploration on their own.


 * Adventure Fields
 * As big as Sonic Boom: Rise of Lyric, because I would of enjoyed Rise of Lyric and it's hub worlds more if it had Sonic Adventure like gameplay. As mentioned before locations that purely serve as easter eggs would also be welcomed. (Sonic Adventure had Eggmans quarters and arcade on the Egg Carrier for no reaosn other than Emblem locations.)


 * Chao game for mobile phones
 * Because VMUs are outdated. Everyone use mobile phones often these days and play games on them. How about instead of Chao Adventure 3, it can be a brand new chao game for mobile phones? so that in SA3 chao gardens, when placed into a Chao Machine, the chao will be downloaded to your phone so you can take care of it on the go?


 * E10+
 * The game should be aimed for young teens than just a general audience. The story should have room to have some mildly scary moments, like giant warhead missles flying towards Station Square or Eggman putting a gun to Amy's head, such things that would make Dr. Eggman more of a terrorist than just frienemy to Sonic.


 * Story somewhen between Sonic Adventure 2 and Sonic Heroes
 * A story suggestion. Perhaps further explains what happened to Shadow after he fell from ARK or how Metal Sonic became Neo Metal Sonic and so on.

Lastly, I think it should be for the PC. Because such a game will not need the full potential of graphics available for modern consoles and even if it did the excess data available should go into extra features. If Sonic Mania, a 32-bit game is coming for modern consoles, I don't see why not medium-low polycount game can't either. The game can perhaps also be for modern consoles if welcomed.