Eggman's Lair


 * For the residence, see Doctor Eggman's Lair.

Eggman's Lair is the third level introduced in Sonic Dash 2: Sonic Boom. It is a route that leads through the perimeter of Dr. Eggman's evil fortress.

Gameplay
In Eggman's Lair, the playable characters are stuck running down the level's road and can only move left and right between the road's three lanes (akin to the Quick Step). While running, the player can pick up powerups like the Shield, Score Doubler, Magnet, Enerbeam and Super Ring, while utilizing gimmicks like the Springs, Hoops, Rails and Springs. There are also occasionally Junctions that the player can enter to switch characters, change level, and bank Rings.

Environmental obstacles in Eggman's Lair include mines, spikes, bottomless pits and Eggman tech-themed blockades that the player can jump over, slide under or move around. The two former will inflict damage upon touch (when not Dashing). Touching the blockades without protection or falling into a pit results in a game over.

Description
Eggman's Lair has no set goal to reach. The only objective is to keep running for as long as possible while avoiding obstacles and handling enemies. As such, the level cannot be completed in the conventional sense; it only ends when the player switches level or gets a game over.

Trivia

 * Since Eggman's Lair is based on the settings in the Sonic Boom television series, it is seemingly based on the interior of Eggman's fortress seen in the episode "Can an Evil Genius Crash on Your Couch for a Few Days?".