User:Ultrasonic9000/Sandbox

The Jump Panel, also referred to as the Ramp and the Jump Plate, is a gimmick that appears in the Sonic the Hedgehog series. It is a ramp-like object that combines the Spring and Dash Panel. When used, it launches the playable character forward and up at accelerated speed.

Description
The Jump Panel comes in two relatively distinctive designs: a classic and modern one. The classic ones are based on the typical springboard, although their designs have varied slightly over the course of the series. The modern Jump Panels have varied in design over time too, although they are typically designed as large, blocky wedges with arrow symbols on top of them.

Jump Panels are typically set on the edges of large or small cliffs. In gameplay, touching a Jump Panel will sent the player flying forward and up through the air at accelerated speed for a short while, akin to a diagonally-aligned Spring. This mechanic is mostly used to help the player get across otherwise impassible grabs or bottomless pits. They are also sometimes used to help the player reach objects or alternate pathways. In some games, using a Jump Panel also allows the playable character to initiate Trick Actions while they fly through midair.

The classic Jump Panels will sometimes work differently from the modern ones. When using these versions of the Jump Panel, the player can be launched either far or short distances depending on how fast the player is running when touching the Jump Panels, unlike modern Jump Panels which always launch the player a set distance. Also, if the player just jumps directly onto the classic Jump Panel, it will not launch the player very high.

Sonic the Hedgehog 2
In Sonic the Hedgehog 2, the classic Jump Panels are featured in Chemical Plant Zone, Aquatic Ruin Zone and Mystic Cave Zone. This version of the Jump Panel consists of a black plate base with a white and red-striped springboard above it. Between these two boards at one end is a small spring. On the other end, the two boards are held together by a red lateral rod. When viewed from the side, the aforementioned rod will display the Bumper symbol.

In this game, the closer the player gets to the edge of a Jump Panel, the further the playable character will be sent flying. Also, if the player bounces on a Jump Panel at one point, they will gain more bounce power.

In Aquatic Ruin Zone, Jump Panels are placed either on top of loops, wide inconstant places or in underwater sections, where they can sent the player flying out of the water and up on dry land.

SegaSonic the Hedgehog
In SegaSonic the Hedgehog, an early incarnation of the modern Jump Panels are featured in Landslide Limbo. In this game, the Jump Panels resemble shoddily-made wooden ramps with red arrow marks on some of them. While they only sent the playable character flying a short distance, it is enough to let them get past obstacles.

Sonic Drift 2
In Sonic Drift 2, there were some alternate versions of the Jump Panels. Such objects appear in Hill Top 1 and 2 where they are simply mounds of earth; driving directly over them will launch the racer into a flying leap, but grazing their sides will cause the racer to slow down. Similarly functioning objects called Triangle Bumpers also appear in Casino Night.

Sonic Adventure
In Sonic Adventure and its remake Sonic Adventure DX: Director's Cut, the first modern Jump Panel appeared. In this game, the Jump Panels resemble wedge-shaped ramps with white inclined planes, red frames on the side, and blue front edges. Also, on the Jump Panels' inclined surfaces are elongated red and blue arrow marks.

In gameplay, the Jump Panels do little else besides launching the playable character a set distance through midair.

Sonic the Hedgehog Pocket Adventure
In Sonic the Hedgehog Pocket Adventure, the classic Jump Panels make an appearance. In this game, the Jump Panels looks exactly like they did in Sonic the Hedgehog 2.

The Jump Panels can only be found in Aquatic Relix Zone. Jump Panels in this game function like they did in Sonic the Hedgehog 2, but they are much more rare gimmicks than in previous appearances.

Sonic Adventure 2
In Sonic Adventure 2 and its remake Sonic Adventure 2: Battle, the modern Jump Panels (which are referred to as Jump Plates this time around ) make an appearance. In this game, the Jump Panels resemble ramps with red sideframes and gray front edges with cyan arrow triangles on black spots. Meanwhile, their foot edge are blue, black and golden with red arrow triangles. Lastly, the Jump Panels' inclined surfaces have three rows of LED display that show blue arrow marks.

Like in Sonic Adventure, using the Jump Panel in this game will only result in the playable character being sent a set distance through midair.

Sonic Advance 2
In Sonic Advance 2, the classic Jump Panels make a reappearance. In this game, they vary slightly in design, being colored entirely orange with a light blue stripe on the side of the springboards, and having Phillips screws attaching the springboards to the base boards instead of star-emblazoned rods.

In gameplay, when launched into midair by Jump Panels, the player can perform different Mid-Air Trick Actions.

Sonic Advance 3
In Sonic Advance 3, the classic Jump Panels made a reappearance. In this game, they have the same design and mechanics from Sonic Advance 2, including the mechanic that allows players to use Mid-Air Trick Actions when using them.

Sonic Heroes
In Sonic Heroes, the modern Jump Panels made a reappearance. In this game, the Jump Panels resemble ramps with red sideframes and three rows of black treadmills on top of them. Each of the aforementioned rows have lines of red arrow triangles emblazoned on them. Lastly, the edge on the front of each Jump Panel consist of vertical gray and yellow stribes, while their foot edges are yellow-orange.

In gameplay, the Jump Panels do little else beside launching the player a set distance through midair.

Shadow the Hedgehog
In Shadow the Hedgehog, the modern Jump Panels made an appearance. In this game, they look much like they did in Sonic Heroes, except for a few subtle differences: the sideframes are now orange and rusty, and their foot edges are now blocky and gray. They also lack frames on their front edges.

In gameplay, the Jump Panels enable no extra effects or mechanics when using them.

Sonic Rush
In Sonic Rush, the classic Jump Panels made a return. In this game, they are orange like in the Sonic Advance series, but with a blue stripe on the bottom and more ramp-like proportions. They also have thicker springs (both horizontally and vertically aligned) and a blue and yellow Bumper on the side.

In gameplay, when launched into midair by Jump Panels, the player can perform different Trick Actions.

Sonic Rush Adventure
In Sonic Rush Adventure, the classic Jump Panels reappeared. In this game, they have the same design and mechanics from Sonic Rush, including the mechanic that allows players to use Trick Actions when using them.

Sonic the Hedgehog (2006)
In Sonic the Hedgehog (2006), the modern Jump Panels made a return appearance. In this game, their design is similar to how it appeared in Shadow the Hedgehog, except the Jump Panels' sideframes are completely red and orange. In gameplay, the Jump Panels enable no extra effects or mechanics when using them.

Sonic Rivals
In Sonic Rivals, the modern Jump Panels made a return appearance. In this game, they resemble high-tech wedges with four thick prongs of increasing size aligned along both their sides. Their inclining surfaces are also black with yellow arrow marks on them and red edges on the side. In gameplay, they do little else beside launching the player through midair.

Sonic Rivals 2
In Sonic Rivals 2, the modern Jump Panels reappeared. In this game, they have the same design and mechanics from Sonic Rivals.

Trick Jump Panel
The Trick Jump Panels are variants of the modern Jump Panel. They are similar to the modern Jump Panels, except they feature a different color scheme, and sometimes a slightly different design. Also, when using them, the player must either time their jumps off them in order to earn extra rewards, or complete a Real-Time Interaction.