Board Thread:General Discussion/@comment-28986801-20161102091320/@comment-27441478-20161105143135

Myself 123 wrote: And how long do you think it took these people to make their fan games? How much money would Sega lose whilst they wait years for a Sonic game to be made by these fans and their limited man-power? Do you see how unfeasible this is? Of course its feasible.

These fans are not Sega/Sonic Team. They have the skill and passion but just lack the resources and manpower to create a larger scale game. As I said, Sega/Sonic Team should only take part of the advisory role and resource control, shouldnt be anything more or anything less. Also take note of legal things going on not permitting them to create a full-scale completed fan games which could turn off audiences from the true creators, so most of them are limited to demos only.

Due to the lack of the amount of staff and funding available to the fan creators of course ti would take years to get to the stage they are, but with the untapped money and resources available at Sega/Sonic Team, this can be reduced significantly.

Sonic Mania is an example where S/S.T have given more reign and control to the fan creators. We have only a glimpse of what it plays like and yet to have the full game, so I wont go into any criticism of whether they did a good job on this or not, so we should leave it for now. Seems very promising. Right now, barely any word for what Project 2017 is, so no word for that yet too.

At the very least, letting fans take control to be the head of game creation will lead to better Public Relations in the gaming industry. EVERY company loves good P.R. They dont want to go down the path of Nintendo, removing anything infringing left and right and generating poorer P.R amongst the gaming community, especially long time dedicated fans.