Sonic News Network:Sonic Level Tournament/Week 12

Sonic level tourney

Hello everyone round 12 is finally here!! Today begins round 12 out of 34 in the ultimate sonic level tournament. 256 stages were chosen to compete, and for this week only, you, the voters do what you do best - vote. Decide who moves on to compete in further rounds, or whom epically fails.

Also, we'd like to apologize for the massive hold-up for week 12 to begin, there was lots of procrastination, confusion and random annoying forum posts. Those who tried to get week 12 to the users as soon as possible were very dedicated and determined until school ruined it for all of us.

This week, 16 stages to head-to-head and you go straight in the middle of it. We have 8 stages from the gimmick hit game, Sonic unleashed. They ruthlessly face off against 8 stages from the less of a hit game, Sonic '06. Go crazy...

Wave Ocean vs. Windmill Isle
Wave Ocean

“Oh it’s a wave of something” This is Sonic, Tails & Omega’s first, Shadow’s 8th, Blaze’s second and Rouge’s final stage in the notorious Sonic 06. The stage is meant more as homage to an old stage than its own thing, however despite resembling Emerald coast in almost every way, it can still be considered as original. The point of the stage was to show off the new technology of the Xbox 360 and PS3, much like the game itself, it shows players how things might have looked if Sonic Adventure was made for next gen platform. The main difference in theme is this time you land on the dolphin and have to be rescued. Although despite the similarities to such a liked stage, the stage has gotten a lot of hate due to its infamously glitchy mach speed section.

Windmill Isle

Windmill Isle is a beautiful coastal paradise, and the first level in Sonic Unleashed. Geographically similar to Greece, this town is adorned with hundreds of stone and clay houses, making a sea of white across the horizon. It is here, among the long winding roads, the bustling cafes and open spaces that Sonic starts his adventure. Speed up and down the paved streets of Apotos, then take to the air as you grind on rails hundreds of feet over the water. But it's not all fun and games. Sonic experiences his first night as a Werehog, and when he learns that Tails is in trouble, he goes on a tear through the quiet city to find him! Countless threats, both natural(or unnatural) and mechanical, attempt to stop the furious transformation, but Sonic's newly discovered moves keep him on his feet as he punches, pummels and swings his way through. Say Opa! to Windmill Isle.

Wave ocean vs. Windmill Isle Wave Ocean Windmill Isle

Dusty Desert vs. Savannah Citadel
Dusty Desert

In this rather infamous stage from a rather infamous game, navigate a maze of sinking sands, ball puzzles, and hovercrafts. Navigate your way through ruins and dry wastes inSonic 2006's Dusty Desert. After fighting the Egg Cerberus, Tails distracts the oncoming hoard as Sonic and Elise make their getaway along the quicksand using Elise's unspecified and unexplained power that apparently makes Sonic lightweight and gives him certain abilities. Shadow has followed Mephiles and is preparing for the final battle. Riding in on hovercraft, he enters the ruins where Mephiles is located. And Silver has joined forces with Amy to find the Iblis Trigger, navigating the "beautiful" terrain of a ruinous barren desert wasteland. There's an infamous ball puzzle at the end of this stage.

Savannah Citadel

Run along the outside of Mazuri in this African -inspired savannah. Blast your way to the top of the tallest tree in the day, or swich cranks and pull blocks in the night on your search for the Professor. Beat up the Dark Gaia monsters in the clay villages, rescue the professor, stop Eggman's advances on the village, find the Gaia Temple, restore the Chaos Emerald and the continent.

Dusty Desert vs. Savannah citadel Dust Desert Savannah Citadel

White Acropolis vs. Cool Edge
White Acropolis

White Acropolis is one of Eggman's many bases, located high in the bleak snow-covered mountains. It's the perfect place to hide the Scepter of Darkness and certain time travel experiments. But just in case, Eggman has filled the place with watchtowers, sentries, and searchlights. Despite his efforts, however, all three of our hedgehog heroes infiltrate this area successfully throughout the story. Sonic dashes into the heart of the fortress in an attempt to barter with Eggman for Princess Elise, Shadow enters the base at the beginning of his story to mount a rescue mission for special agent Rouge the Bat, and Silver's purpose is to track down the Iblis Trigger: Sonic.

Cool Edge

Experience a continent-sized ice cap like never before, with fields of frozen ice whizzing past as you boost through Cool Edge! Whether the scenery is an expansive ice cavern or a vast ocean full of floating icebergs, the view is jaw-dropping. There are opportunities to run over ice, boost over water, and even ride the back of a whale! A bobsled is introduced at one point, allowing Sonic to rest his legs for a short time, but even then there are stalagmites and bottomless pits to avoid. Whether destroying Egg Fighters by day or Dark Gaia monsters by night, this arctic wonderland is sure to be a blast!

White Acropolis vs. Cool Edge White Acropolis Cool Edge

Flame Core vs. Dragon Road
Flame Core

Flame Core is a level in Sonic the Hedgehog (2006). It's the fifth level in Sonic's story, the fourth level in Shadow's story and the final level in Silver's story. It's a massive, dark, volcanic wasteland located in Silver's timeline 200 years in the future after Iblis was released. This entire level is filled with burning lava and has tons of Iblis Monsters roaming all over the place. This level has two sections : outside the volcano and inside. In Sonic and Shadow's stories, both of them enter the volcano at the same time to find a Chaos Emerald with the help of Knuckles and Rouge, respectively, so they (along with Tails) can return back to the present. After that, they both must fight against Iblis' second form. In Silver's story, he travels through the level on his own to defeat Iblis (now in his third and final form) once and for all.

Dragon Road

Dragon Road is the fifth/fourth level of Sonic Unleashed. It's the name of the level located in Chun-nan, one of the many villages Sonic and Chip visit to restore the Chaos Emeralds via the Gaia Temples (which is based on China). As such, it's a large village located in the mountains. In the day time sections, Sonic must speed through the level by running on giant dragon statues, jumping from mountain to mountain, grind on rails even running along the Great Wall. In the night time sections, the Werehog must wander through the villages and beat up the Dark Gaia Monsters. In the end of the Night sections, the Werehog must fight against a giant Phoenix that has been corrupted by Dark Gaia.

Flame Core vs. Dragon Road Flame Core Dragon Road

Tropical Jungle vs. Jungle Joyride
Tropical Jungle

From the game Sonic 06 this is the 7th stage in Sonic's repetitive story, the 5th stage in Shadow's high-octane Top Gun and Silver's second action stage that I was stuck on for a month. On Sonic's side of the spectrum, he must evade Eggman's troops and save Princess Elise from being kidnapped - again? And instead of Shadow skating through this, it's actually played by Rouge flying through temples, attempting to find E-123 Omega after being assigned to find the scepter of darkness, wait no, "Book of darkness?" Finally Silver's psychological thriller, he is tricked by none other than Mephiles to kill Sonic. He is sent out into the past and separated from Blaze and Mephiles, while amused by nature due to his future being screwed up Matrix style. This stage follows a very exotic jungle zone with foreign plant, lakes that you can't cross without the help of a giant turtle shell and hollow trees to run down. Sonic and Elise are even chased to the canopy of a rainforest where they epically grind across branches like Tarzan.

Jungle Joyride

The 8th great stage in the epic Sonic Unleashed, Sonic and Chip seek the next Gaia temple to restore the planet, just adding onto their difficulties like Sonic's curse turning into a werehog at night - not to mention Chip is very annoying! This high-actionate stage follows the jungle temple-theme to the core. It starts out dashing over the seas and around beaches at Mach speeds, until you drown... We run into a very complex jungle filled with vines to swing off of, bottomless pits and tons of monkeys to annoy. The end of the stage nears if you're still alive and we inch into a temple ruins where there are plenty of sharp objects to get injured with. The hours past and Sonic struggles as his new body in the buff, deadly werehog. He beats up dark Gaia spawning over the coast and docks of a beach, also there's caves! Jungles, beaches, water and caves. This is Brazil without soccer!

Tropical Jungle vs. Jungle Joyride Tropical Jungle Jungle Joyride

Radical Train vs. Skyscraper Scamper
Radical Train

Here's where everything comes to a trifected apex! In the 6th and 5th stages of Sonic's, Shadow's and Silver's respective stories in SONIC The Hedgehog, Sonic has to stop a runaway train from colliding full speed into enormous walls of dynamite--and if that weren't enough, Elise has been kidnapped and held prisoner on the train itself! Shadow, meanwhile is facing his own identity crisis for once and is frequently being mistaken for Mephiles in Shadow's own form. He races through the abaondoned mines to find Dr. Eggman and force some answers out of the evil mastermind. Silver's on his own mission as well--to find and kill The Iblis Trigger, once and for all! Danger is the main factor tying these stories together, and the territory comes with it. Rickety weights, active trains, enormous smokestacks to block your path, and it's all high above the ground. One wrong move for the player can result in an embarrassing death. And when two of the hedgehogs go on a high speed chase to catch their target, the stakes are even higher!

Skyscraper Scamper

What could possibly be said about Skyscraper Scamper, the 6th stage in Sonic Unleashed? Words will fail you, as this stage is breathtaking. Sonic blasts, boosts, speeds, slides and glides throughout this vast New York-based metropolis at unreal speeds, dodging Spinners, Aero-Cannons, and of course, dozens of Egg Fighters--some even equipped with electric speed traps! Exit on Blaze Road to scale buildings in virtually every direction to make your way to the top! Take a right on Rouge St. to ascend to the top of the massive buildings ahead, hopping roofs to get to your goal. But watch your step--one wrong move and the skies will spell your doom. Even Sonic's Werehog form won't save him--the I-beams and already narrow planks are now adorned with sharp razors spanning along the entire rail. If that weren't enough, all the extra weight proves too much for the extremely dangerous footholds, collapsing only seconds after Sonic's additional weight pushes the metal too far. While citizens sleep, stay up late and commute, our favorite Werehog is climbing, traversing, swinging and battling Dark Gaia's minions atop the city buildings Even these megaliths provide puzzling challenges and "long-cuts" through life-threatening terrain. But with his stretchy limbs and the rage of the beast, Sonic can conquer all! Whether being chased by an Interceptor down the Brooklyn Bridge or battling a massive Titan next to the Chrysler, Skyscraper Scamper is the place to call home and start a dream of making it big!

Radical Train vs. Skyscraper Scamper Radical Train Skyscraper Scamper

Kingdom Valley vs. Arid Sands
Kingdom Valley

With the Egg Carrier on a run, only one thing stops Sonic, Blaze and Silver to chase it down: An immense ancient kingdom in the deeps of it's lake and forest, with weary walls and thunderstorms at every glance. From open fields and tracks to boost at neck-breaking speeds, to aerial platforms deep in the ruins, Sonic and Silver must both work together to take the Egg Carrier down while the Sceptre of Darkness lies deep-deep down, guarded and hoarded by the G.U.N

Arid Sands

Through the ancient ruins in the city of Shamar, themed in Arabia, lies the parched action stage of Arid Sands. Scorched, brightly lit with Sun, Sonic must dash his way through the twist and turns, the sharp tracks and various routes before entering the city, running through heaps of sand tsunamis and series of gorges and cliffs. Once the sun falls, inside the town, the combat-heavy ruin is set for the Werehog. Wave after wave of enemies, Sonic must battle is way through the silent neighbourhoods of Shamar. Once that's over, lies a large, locked and unbreakable gate, that can only be opened by four specific Key Stones, leading Sonic to head out once again to the outskirts of Shamar, battling horde after horde of Gaia minions.

Kingdom Valley vs. Arid Sands Kingdom Valley Arid Sands

Aquatic Base vs. Eggmanland
Aquatic Base

This is the underwater base and in it, time travel experiments were conducted. In the last level in Sonic's Story, you must save Elise once and for all. He is not alone though, you get to play as Tails and Knuckles for a short time. It's different in Shadow and Silver's story. As Shadow you need to seal Mephiles in the Scepter of Darkness, and as Silver, you need to stop Iblis. The first level has some unique music and in Level two, a more industrial theme.This action stage contains several robots, as well as some of Iblis and Mephiles minions.

Eggmanland

Eggman did not take over the world, this Eggmanland is the last stage of the game Sonic Unleashed. Here the last Gaia Temple is located and you must go through the deadly carnival rides, and fight as an ordinary hedgehog against some robots in the day, and as a Werehog against several Dark Gaia monsters in the night. You intercept the Doctor in his Egg Dragoon, another strong monster, and the dreaded Dark Gaia, who will take away your Werehog power and become stronger. For a crazy carnival like this one, we have a Fire theme, an Amusement theme and an Industrial theme.

Aquatic Base vs. Eggmanland Aquatic base Eggmanland