Thread:Ultrasonic9000/@comment-27441478-20161204050217/@comment-1669199-20161220154350

Ultrasonic9000 wrote:

NotLessOrEqual wrote:

Ultrasonic9000 wrote:

In short, I do not think small images-turned-large are violating anything and should be deleted as long since their pixel formats are preserved. Some images in regards to a particular subject may be too small for users to easily see, or to even realise what they are looking at. Of course the simple answer would be to have the image cropped and then manually stretched/expanded to make it larger and thus more easy to see. Problem is, this causes image tearing, as the image (for example screenshots from a SegaGenesis in its original format) may not contain enough pixels to fill in the gaps when it is expanded without external support. And when it does, it becomes even MORE pixelated and worse than what it originally was (try this by expanding an image size on Microsoft Paint; its not pretty).

The Resolution upscaling provided by both my monitor and the emulator corrects this by adding more pixels to fill in 'the gaps' left by the stretched pixels in order preserve the format of the image when it is stretched to as close to the original resolution as it can without tearing the image.

In more simpler terms, my high quality smooth line screenshots provided from my end are actually closest to the original format of the game than image shots of those of the games original format which are deliberately stretched without any enhancement or software support to keep the image stable. The closest thing to use to expand an image without pixel tearing or diverting from the original format is probably Adobe Photoshop. Microsoft Pain is a tool common to all user's computers but does a TERRIBLE job of doing it. I am sorry, but regardless of much the images are improved in such manner, it is still not the format they were meant to be in. What you are talking about is altering the images, and the images are supposed to be true to the original depiction. If a person looked, at such a format, he/she would expect it looked like that on the DS, but it would not. I think your desire to keep the original depictions in screenshots preserved to such a degree is, if not unreasonable at this point, than close to it. What good is showing any images on this site then if, especially when technology becomes more advanced and people's average processing power and monitor resolutions continues to increase, it'll not only hamper viewers' ability to clearly see what is being shown in screenshots for games with lower resolutions, but such a problem will continue to worsen over time as new technology eventually becomes standard for most viewers over time, making these low resolution images look smaller and smaller to these people? I understand your desire to be as accurate in depicting these games in their original formats and resolutions as possible -- wanting to be so accurate is something I'd consider noble in other circumstances besides this --, but can you honestly say that you'd still hold on to this line of thinking when it'd eventually become commonplace to hear people complain about some of our screenshots for certain older games being so small that it's next to impossible to see anything clearly without having to modify the images somehow, if not limit themselves to having to play the actual games in order to better see what's in the game? There's also the issue of something like this driving potential regular viewers to other websites which would contain screenshots of the subject matter they are looking for that has been modified to where their monitors/computers could better render and see the images much more clearly and look much larger when compared to our own screenshots.

I repeat, what good is being so true to the original depictions in these games to the degree you are asking for if all it will do in the end is hamper us in the long run, and even get worse over time by virute of the average consumer's access to certain levels of technology increasing over time? Please think about what you're asking us to do, Ultra.