User:Ultrasonic9000/Sandbox

The Egg Carrier is an Adventure Field that appears in Sonic Adventure and Sonic Adventure DX: Director's Cut. It takes place across the original Egg Carrier, the former flying fortress belonging to Dr. Eggman. The Egg Carrier can be accessed through a watermill raft in the Mystic Ruins and a small vessel in Station Square. From this Adventure Field, a number of Action Stages and events can be reached.

The Egg Carrier was Eggman's base of operation for the majority of his agenda to control Chaos. Due to the efforts of Sonic the Hedgehog and co. however, it ended up floating off the coast of the Mystic Ruins.

Overview
Like the other Adventure Fields in Sonic Adventure, the Egg Carrier is comprised of a number of distinct areas and a Chao Garden. Unlike the others however, the Egg Carrier's layout changes according to the vessel's transformation. When post-transformed, certain areas cannot be accessed directly. Also, according to each Egg Carrier mode, local water capacities, the heights of Springs and trajectories of several Cannons will change.

A - Deck
The Egg Carrier's Deck with its wings folded allows movement through without interruption.

The Deck is where the Center Dome is located. On the deck aisles lie the Ramp to Station Square and Ramp to Mystic Ruins which lead to their respective Adventure Fields. Also, in one of the aisles, there is a Monorail Station that leads to the Bridge/Egg Carrier Hall. To the back of the Deck (collectively referred to as the "deck" ), there are a mast with two platforms that serve as some kind of crow's nest, the entrances to the Radar Room. the Captain Room, the Pool and an Elevator that leads to the Bridge/Egg Carrier Hall.

The bottom landing Cannons and the ones around the Center Dome can shoot Sonic to the middle of it, while the ones on the back can shoot him to the middle mast platform. Curiously, the blown-up glass Central Dome is reconstructed and running after the fallen Egg Carrier is visited for the first time.

B - Forward Deck
The deck of the Egg Carrier in its post-transformed state is divided into two: the Forward Deck and the Rear Deck.

The only way to access the Rear Deck from the Forward Deck is by means of the Sky Deck, which leads to the Bridge/Egg Carrier Hall, or by using the Monorail that also leads to the Bridge/Egg Carrier Hall (not running when Sonic first arrives on the Egg Carrier). The Forward Deck consist of the Center Dome, the Ramps to Station Square, and Mystic Ruins (becomes boat landings after the Egg Carrier crashes) that lead to their respective Adventure Field), the Monorail Station mentioned above and the Forward Deck's Sky Deck Entrance.

The bottom and back landing Cannons here can shoot Sonic to the Sky Deck Entrance and those on the front can send him to the aisle landing strips. The ones around the Center Dome can send him to the opposite rotating platform at the top of the ship's mast.

C - Rear Deck
The deck of the Egg Carrier in its post-transformed state is divided into two: the Forward Deck and the Rear Deck.

The only way to access the Forward Deck from the Rear Deck is by means of the Bridge/Egg Carrier Hall and then using the Monorail. The Rear Deck (also referred to as just the "deck" ) consist of the Radar Room, the Pool and Private Room entrances, and the Free Floating Platform /Elevator that leads to the Bridge/Egg Carrier Hall.

The two Cannons here can launch Sonic to the top of the quarter's roof. There are also several Super Ring Item Boxes, two at the utmost back of the vessel and one below the highest platform which only Tails can reach.

D - Captain Room
The Captain Room is where the Transformation Switch for the Egg Carrier is: between the rails of the Captain's Seat. Standing on the seat makes it go back and forth on these rails. When Sonic arrives from the Private Room, the seat is always over the switch, but it will be pushed to the front when the wings are spread.

E - Pool
The Pool is one of Eggman's extravagances. It is accessed through the deck, in either transformation of the Egg Carrier (Rear Deck when transformed). The Pool is full of water before the Egg Carrier transforms when Sonic first arrives. Once it is in attack mode, the water will be drained and the small room at the bottom with the Sky Deck Entrance will be open. There are six Super Ring Item Boxes on the platforms above and in the Sky Deck's entrance room.

F - Private Room
The Private Room has two entrances from the Rear Deck and it is impossible to enter them in the Egg Carrier's pre-transformed state. Going through the bottom landing door at the right of the structure leads to an hexagonal room with two locked doors and a Ring switch (they do not spawn like in Station Square's equivalents. Using the Light Speed Dash here will lead to the Captain Room through the ceiling. Going through the door on the balcony on the first story of the structure leads to the Study. In there, there is a switch that drops Eggman's wallbed down. A door leads to the hexagonal room described above and this time the both doors are left unlocked. The second door leads to the Playroom which contains a lot of funny gadgets, but only the Egg Mobiles are somewhat interactable.

G - Egg Carrier Hall/Bridge
The Bridge/Egg Carrier Hall is accessed through the deck by the Free-Floating Platform or through Sky Deck for Sonic and Tails. To the east is a set of buttons that open the entrances to the Torture Chamber with the Hedgehog Hammer and the Prison Room, and the Hot Shelter Entrance. To the west is the Dr. Robotnik Buttons that will open the door to the Chao Garden portal /Warp Hall. Other locations include the Free-Floating Platform /Elevator that leads to the deck, the Monorail Station, the Weapon's Storage /Arsenal (where the Jet Booster is), and the Water Reserve /Water Tank (where the Laser Blaster is). The Water Tank is full of water, making it unavailable while the Egg Carrier is transformed, and only accessible after the Egg Carrier crashes and de-transforms. Curiously, the robot maids that clean the Bridge/Egg Carrier Hall are still working after the Egg Carrier crashes.

Story
When Sonic sat foot on the Egg Carrier with Tails to retrieve Amy, the Egg Carrier automatically folded out its wings, cutting them off from the bridge. After a perilous trek, Sonic switched the Egg Carrier back to its original shape so he could pursue Dr. Eggman further. At the same time, multiple events occur: Amy managed to escape Eggman's captivity by converting E-102 Gamma to the side of good, Knuckles was searching the Egg Carrier for the Master Emerald's shards, and Big was looking for Froggy around the vessel.

Sonic ended up confronting Gamma when he found Eggman, but Amy convinced him not to destroy her rescuer. Having Tails take Amy to safety, Sonic pursued Eggman, but came across Chaos 6 at the same time as Big, and helped the cat rescue Froggy from inside Chaos 6. As the Egg Carrier began to crash, Sonic followed Eggman off the ship while Knuckles took over his fight with Chaos 6. Taking out Chaos and retrieving the Chaos Emeralds, Knuckles abandoned the ship. Big also escaped from the Egg Carrier using the Tornado 2.

After the Egg Carrier had crashed, Amy and Gamma returned separately to the ship. There, Gamma destroyed E-101 Mark II at the cost of itself, while Amy reunited her Flicky friend with its family after defeating ZERO.

Points of interest
In gameplay, the characters can walk around and enter various Action Stages on the Egg Carrier. The Egg Carrier contains two Action Stages, several bosses, and a Chao Garden:


 * Egg Carrier Island: Located in the Egg Carrier Hall/Bridge's Warp Hall, which requires the password "EGGMAN" to gain access. It is a desert island with a base and a huge crashed missile.
 * Sky Chase: A mini-game where Sonic and Tails chase the Egg Carrier in their plane, shooting down enemy robots. Sky Chase Act 1 uses the Tornado, while Sky Chase Act 2 uses the upgraded Tornado 2. The Egg Carrier itself is also fought as a boss in Act 2.
 * Sky Deck: A stage set on the outside of the Egg Carrier, and split into three parts. The first one is set underneath the ship, on various platforms attached to the belly of the ship, and ends with a gigantic cannon. The second part is set on the wing of the ship, and ends with another cannon. The third part is on the deck in the middle area of the ship which is revealed when the ship is in defensive mode. Here, the gravity is constantly changing as the ship goes through many sharp turns, with the ship apparently pointing straight downwards at one point. Sonic and Tails enters Sky Deck through the Sky Deck Entrance on the Forward Deck, while Knuckles enters through the Sky Deck Entrance in the Pool. When Knuckles finishes said Action Stage, he will return to the Pool.
 * Hot Shelter: Entered through the Hot Shelter Entrance in the Egg Carrier Hall. It is filled with cogs and gears, high-speed transport rails, elevators, cranes and many other mechanisms. Amy, Big, and E-102 go through Hot Shelter.
 * Character conflict: Sonic and Tails battle E-102, while E-102 battles Sonic. This fight is set on the rear deck of the Egg Carrier.
 * Chaos 6: Sonic, Knuckles and Big fight Chaos powered by six Chaos Emeralds. He is fought on the Center Dome. Sonic and Knuckles both fight Chaos by freezing him with Eggman's ice-mines, while Big simply has to fish Froggy out of Chaos. During Knuckles' fight some of the sections of glass were shattered (presumably in Chaos 6's previous fight with Sonic), leaving dangerous gaps which the player must not fall in to.
 * E-101mkII: E-102 fights his enhanced brother, E-101 Beta. This battle is also set on the Center Dome.
 * ZERO: Amy fights ZERO, the robot that chased her throughout the game. This battle is, again, set on the Center Dome with electricity surrounding the battle area.
 * Hedgehog Hammer: After Amy escapes from her prison cell she must play a sub-game called Hedgehog Hammer. She uses her Piko Piko Hammer to smash Sonic and Super Sonic looking heads. There are also Eggman ones, but these decrease the players score. They must beat Eggman's score to proceed as well as obtaining the Warrior Feather. After returning to the Egg Carrier as soon as the Mystic Ruins Adventure Field is accessible as Amy, getting a certain score will earn her the Long Hammer, this however can be replayed right after the first challenge.

Overview
Like the other Adventure Fields in Sonic Adventure, the Mystic Ruins is comprised of a number of distinct areas and a Chao Garden.

A - Mystic Ruins Station Area
The Mystic Ruins Station Area (or just Station Area for short) is a large grassy plateau with some buildings and trees. One side leads to a steep cliff into the ocean, and on the other side is a mountain with various caves. A hill is located in the eastern part.

The southeastern corner of the Station Area contains the Mystic Ruins Station /station, a tall wooden building with stairs that leads to a stone bridge with a train to Station Square. Northeast of there is Windy Cave which contains Windy Valley. Other areas accessible from here are Angel Island /Mystic Ruins Angel Island through West Cave, the Jungle /Mystic Ruins Jungle Area by the means of the Jungle-Bound Trolley Car /Truck, and the East Cave which holds the Chao Garden Bound Trolley Car /Truck to the Mystic Ruins Garden and the Eastern Cave. In Eastern Cave lies another doorway leading to the Shovel Claws and the Monkey Detonation Switch.

Other points of interest are the Boat Dock, a platform below the station, accessed by a ladder, which eventually allows passage to the crashed Egg Carrier in the Sea, and Tails' Workshop /Tails's Work Shop, a small two-story house on a hill. It has with a long biplane runway with two rows of palm trees leading out into the ocean. The workshop is apparently connected to a cave beneath the house, where Tails works on his Tornado 2. Up north is the Waterfall that feeds a small lake beneath it, which is then drained by a river leading into the ocean. A silver Chao Egg can be found on a ledge in the Waterfall. To obtain this egg, a switch near the Waterfall's base must be pushed. This retracts the ledge and drops the egg into the pool.

B - Mystic Ruins Angel Island
Mystic Ruins Angel Island (or just Angel Island for short) lies within the borders of Angel Island. After Angel Island crashes near Mystic Ruins, most characters can access this area through the West Cave in the Station Area. The main area is a long tunnel that leads to a large area where the Master Emerald shrine can be found.

When playing as Sonic, this area become accessible through a cutscene where the West Cave is blown open. Inside this cave is a wind tunnel (like the one in Windy Cave) that leads to the Station Square Entrance in the West Cave on Angel Island. Along the following tunnel is a frozen doorway, through which the Ice Cave lies, a frozen cave with a lake where the Ice Cap is found. The area outside the tunnel contains the Watch Ape guarding Red Mountain, the Ancient Light, and an old wooden bridge leading to the Emerald Altar /Altar of the Emeralds. The ancient altar is where the Master Emerald reside, but is now broken and worn down due to extreme age. It stands on a small piece of ground which is separated from the rest of the island. Only by flying or using the bridge can the altar be reached. In Tails' storyline, this area is blocked by a doorway.

Story
During the Chaos incident, a group of archaeologists were sent to Mystic Ruins to seek out the Shrine of Knuckles's race, although it is revealed by talking to one of the group that the first group sent into the jungle had become lost, and plans were being made to send in a second team.

Points of interests

 * Mystic Ruins Garden: A Chao Garden on the side of a mountain. There is a lake and several large rocks lying about. The lake is connected to a larger one which is above the waterfall. It is accessed through the Chao Garden Bound Trolley Car/Truck in East Cave.
 * Windy Valley: A windy Action Stage where tornadoes easily form. The second part of the stage consists of floating paths high above the clouds. Accessible to Sonic, Tails and E-102 Gamma, this Action Stage is entered through the Windy Valley entrance in Windy Cave.
 * Chaos 4: Sonic, Tails and Knuckles fight Chaos powered by four Chaos Emeralds. It is fought in the lake at the Waterfall.
 * Egg Hornet: Sonic and Tails fight Dr. Eggman piloting the Egg Hornet. This boss is fought on the field west of Tails' Workshop.
 * Character conflict: Sonic and Tails battle Knuckles, while Knuckles battles Sonic. This fight is set just in front of the Waterfall.
 * Sky Chase: A mini-game where Sonic and Tails chase the Egg Carrier in their plane, shooting down enemy robots. Sky Chase Act 1 uses the Tornado, while Sky Chase Act 2 uses the upgraded Tornado 2. The Egg Carrier itself is also fought as a boss in Act 2. It can be accessed from Tails' Workshop.
 * Red Mountain: Another mountain of Angel Island, except this one is volcanic. It is surrounded by smaller mountains–most of them are connected by metal bridges. There is also a large network of underground tunnels and caves which are flooded with lava. Accessible to Sonic, Knuckles and E-102 Gamma, this Action Stage can be entered through gate in the Watch Ape's place which will only open when the Watch Ape is destroyed.
 * Icecap: A cold, snowy mountain with many caves which contains a frozen lake and a large number of satellites. The second part of the stage consists of a long hill for snowboarding. The slope is used for skiing. Accessible to Sonic, Tails and Big, this Action Stage can be entered using the ladder in Ice Cave.
 * Lost World: An Action Stage set inside the temple. It is extremely large, and one part somehow features an outside section that looks nothing like the jungle. The temple also contains various booby traps such as a giant rolling stone ball and gravity panels that move on the wall. The center of the temple contains a mural of Perfect Chaos. Accessible to Sonic and Knuckles, this Action Stage can be entered through the entrance on the Ancient ruin.
 * Sand Hill: A long desert slope with various ruins which burst from the ground. Accessible to Tails only, it can be entered through the Sand Hill cave next to the left of the Station Area Entrance.
 * Final Egg: Eggman's large tower base, where he keeps his Egg Carrier and Egg Viper. This is the base where the first of the E-100 series was created. The base is heavily defended and has three sectors, the first is simple pathways with spinning iron, spike balls and grinding mechanisms. The second drastically changes from the first, it is basically a large shaft that leads downwards, three tunnels lead to different levels and at the bottom there are more spinning masses. The last is similar to the first, except for three large rooms containing exploding crabs as well as pitfalls. Accessible to Sonic, Amy and E-102 Gamma, this Action Stage can be entered via a long tube in the location of the Final Egg,