Crabmeat

The Crabmeat was a first-generation Badnik designed by Dr. Eggman in the original Sonic the Hedgehog video game for the Sega Genesis and Game Gear systems.

Physical Appearance
Crabmeat, as their name implied, were inspired by the real life crab. Its main mode of locomotion was dependent on its four short legs, which allowed it to scuttle around its territory. Two photo receptors located on top of two stalks on its head allowed it a great range of vision as enemies approached it. The two pincers located on the side of this Badnik were actually only for show. The real weapon was hidden inside the pincer itself, a device that allowed it store up concentrated amounts of energy. Later models of Crabmeat (see Archie Comics adaptation below) were shown to have a vocoder installed, allowing them to communicate directly with Dr. Eggman. The standard colors for the Crabmeat are red for the pincers, torso, and head; gray for the vocoder and legs.

Attack Pattern
When an enemy is spotted by the ever-watching Crabmeat, it begins to build up its store of concentrated energy. As soon as the weapons are fully charged, the Crabmeat will stop in its tracks, extend its claw, and fire two balls of energy from the barrels located inside of the pincers. Sonic found the Crabnemats fatal flaw quickly; it took a good deal of time for the Crabmeat to fully charge its weaponry, making it a sitting duck for the hedgehog.

Archie Comics Adaptation
A certain model of Crabmeat was designed specifically to aid Dr. Eggman in his schemes to take over the world of Mobius. It had a built in vocoder, allowing it to talk directly to the mad genius. Eggman stated at one time or another that he actually preferred having the faithful Badnik serve as his assistant rather than his whiny nephew Snively.