User blog comment:WaterKirby1994/What Gens Should Have Been & Why Forces is Better/@comment-477304-20171115154609/@comment-477304-20171115213259

I have to disagree, the levels in Forces didn't have the same depth to them and were lacking in the amount of alternate paths there were in relation to Generations, any alternate path there were didn't vary up the experience and didn't last long. The levels are far too short, ending before they've really begun, leaving me dissatisfied.

A lot of stages didn't really do much to shake up the gameplay or add new concepts to challenege the player, making them very forgettable.

Levels have too many automated sections, taking away the players input, the biggest example of this is how Sonic will turn around corners automatically when running at normal speed.

The physics are also off, with all characters feeling too heavy, making precise playforming sections really hard and frustrating, you can't even jump on a spring that's right next you without correcting yourself midair as Classic Sonic.

Overall, Generations didn't have these problems, which is why people consider it the better. If they want to improve the Sonic series, they copy Generations closer.