Cart Challenge

The Cart Challenge is a Challenge Act that appears in the Console/PC version of Sonic Generations. It is the Act 2 version of Planet Wisp's second challenge act, meaning it is only playable by Modern Sonic.

Description
The Cart Challenge acts like a modified version of the semi-final section of Planet Wisp Act 2, which revolves around boosting while riding the Carts to reach the the rocket tower, and it is a whole 2.5 perspective area. The path to the tower recommends using the Carts to do so which is always the higher part of each section in this act. However, there exists a lower part (platforms) which works as a safe case if the player misses the Carts, to find a way to go back, although they are mostly filled with Spiked or rotatable spiked balls and flame traps, making it not advisable to miss a cart, especially on the final sections despite the fact that some has valuable Time Bonuses.

This act also plays on the Cases very practically, and the player may have to activate or deactivate them through switches to proceed forward, although some switches effects remain for a short time.

Overview
Sonic starts the act facing the Carts' direction. Those Carts are ridden by Egg Pawns that the player has to either wipe them out, or just jump up behind them and accelerate by holding the /. During that ride, the player can take a small shortcut by jumping to the Dash Rings that sometimes appear above him/her and then ride another Cart. Once the player reaches the end of the first section, he/she should encounter a series of deactivated Cases that the player can go up by activating them, or through a Spring reached by jumping just before the end of the ride.

The second ride is short and the Carts are without the Egg Pawns and after this also finished, a series of platforms fuse down to help go up, and then the player should activate another switch for a Case to go to the final section. The final ride is similar to the first one, but filled with more traps during the ride, and has two Carts branches one above the other that the higher one leads to the Goal Ring.