Super Sonic



Super Sonic (スーパーソニック) is a transformation that appears in the Sonic the Hedgehog series. It is the Super State of Sonic the Hedgehog, achieved by harnessing the power of the seven Chaos Emeralds. Since its debut, this form has been Sonic's most commonly used transformation.

Originally, Super Sonic was merely a power-up Sonic occasionally used. However, from the Angel Island incident and onward, Super Sonic would become Sonic's greatest trump card against his adversaries, providing him with the power and abilities to save the world on numerous occasions.

Appearance
When transformed into Super Sonic, Sonic's blue fur turns into a gold color and his peach skin gains a slightly golden hue. Additionally, his green eyes become ruby red and his quills turn upward. His middle back quill varies in position though, either gaining an angled slant with a more pointy shape or getting upturned like his other quills (the latter is mostly seen in CG scenes and artwork). He also possesses a golden aura that varies in size and can be anything from smooth to flame-like in shape. His aura also sometimes displays either faint sparkles or electrical sparks.

Over the series, Super Sonic's appearance has changed gradually. Prior to Sonic Adventure, his eyes remained black when transformed (except in Sonic the Hedgehog 3, Sonic & Knuckles, and Sonic the Hedgehog 3 & Knuckles where they would turn turquoise), his golden aura was absent, and his quills would sometimes be more upturned and messy. Up until Sonic Adventure, his middle quills would also get longer when transformed. In games like Sonic Adventure, Sonic Adventure 2 and the Sonic Rush series, his middle quills would retain their normal shape, making his quill style look identical to Shadow's.

Sonic the Hedgehog 2
In Sonic the Hedgehog 2, after seemingly destroying the Death Egg, Sonic used the seven Chaos Emeralds he had collected from West Side Island to transform into Super Sonic so he could fly safely down to the planet. On his way down, he met up with his new friend Tails in the Tornado, whom he flew through the sky with.

In this game, Sonic can unlock Super Sonic after collecting all seven Chaos Emeralds from the Special Stages. Sonic will then automatically transform into Super Sonic in the Zones whenever he jumps while holding at least fifty Rings. In the 2013 re-release of this game, Sonic instead transforms into Super Sonic once the jump button is tapped again during a jump. After transforming however, the player's Ring count will begin depleting by one for each second Super Sonic is active; if the Ring count hits zero, Sonic will turn back to normal. Sonic will also de-transform whenever he finishes an Act. In gameplay, Super Sonic possesses invincibility, increased acceleration, and a heightened Spin Jump for as long as his transformation lasts. However, he can still die from drowning, falling into bottomless pits, getting crushed. or receiving a Time Over.

Completing the game with all seven Chaos Emeralds will make Super Sonic appear during the game's ending cutscene.

Sonic the Hedgehog 3 & Knuckles
In Sonic the Hedgehog 3 and its add-on continuation Sonic & Knuckles and Sonic the Hedgehog 3 & Knuckles, Sonic went Super Sonic with the Chaos Emeralds when he and Tails came up Angel Island. As Super Sonic stormed the island however, Knuckles came and pulled a cheap shot on Super Sonic that made him lose both his Super State and the Chaos Emeralds. The latter were then stolen by Knuckles and hidden all over the island. After reacquiring the Emeralds, Sonic went Super Sonic in The Doomsday Zone. There, Super Sonic defeated Dr. Robotnik and took back Angel Island's stolen Master Emerald. While carrying the Master Emerald back however, Sonic powered down in mid-flight. Luckily, Tails arrived in time with the Tornado to pick up Sonic and the Master Emerald.

In the gameplay of these games, Sonic can unlock Super Sonic as a playable feature after obtaining all seven Chaos Emeralds from the Special Stages. For then to transform into Super Sonic during an Act, the player must jump and perform the Insta-Shield while holding at least fifty Rings. After transforming however, the player's Ring count will begin decreasing by one every second; if the Ring count hits zero, Sonic will revert back to normal. Sonic will similarly de-transform upon finishing an Act. Like in Sonic the Hedgehog 2, when Sonic turns into Super Sonic, he gains greater acceleration, higher Spin Jumps, invincibility for as long as his transformation lasts, and the ability to break through barriers that usually require the Spin Dash. He also possesses all the limitations the transformation had in the previous game.

When the player reaches The Doomsday Zone as Sonic, Sonic will automatically turn into Super Sonic for the final boss battle. When beginning this Zone, Super Sonic starts out with fifty Rings. More Rings can obtained throughout the boss battle to compensate for the player's decreasing Ring count. Should Sonic de-transform here however, the player will lose a life. Also worth noting is that even though Super Sonic is invulnerable to all attacks and obstacles in this Zone, their impacts can still send him reeling backwards for a few seconds. In The Doomsday Zone though, Super Sonic gains additional abilities: he can fly around the screen and shoot forward with a small burst of speed whenever one of the action buttons is pressed. Also, after clearing The Doomsday Zone as Super Sonic, Super Sonic will appear during the ending credits.

In Sonic the Hedgehog 3 & Knuckles, when the player enters Hidden Palace Zone by using one of the hidden Super Rings in the Zones of Sonic & Knuckles, the player loses the Chaos Emeralds to resurrect the Super Emeralds and the player cannot use Super Sonic from then on; instead, Super Sonic will be replaced by the unlockable Hyper Sonic form. Despite this, the player is still able to enter The Doomsday Zone as Super Sonic.

Sonic the Fighters
In Sonic the Fighters, after arriving on the Death Egg II and going a round with Metal Sonic, Sonic transformed into Super Sonic and made short work of his doppelganger. As the Death Egg II then began its self-destruct sequence, Dr. Robotnik arrived in his E-Mech to combat Super Sonic. However, Super Sonic quickly beat the doctor and escaped the exploding Death Egg in the Lunar Fox.

In this game, Super Sonic appears as the only secret unlockable character in the game. However, he is only playable for the second match against Metal Sonic and the final fight against Dr. Robotnik under specific circumstances. If Sonic is able to successfully win each stage and not lose a single round up until the second round with Metal Sonic, initiating Hyper Mode at that point will cause Sonic to transform into Super Sonic for the remainder of the game. In gameplay, Super Sonic has faster attacks and invulnerability to damage. His transformation also has no time limit.

Sonic R
In Sonic R, Super Sonic appears as a secret unlockable character separate from Sonic. To unlock Super Sonic, the player must collect the seven Chaos Emeralds which are hidden on the first four race tracks. Once the player has found an Emerald during a race, they must finish said race in first place to keep the Emerald. If placed second or lower, the obtained Emerald will be lost, and the player must start the procedure over.

In gameplay, Super Sonic is the fastest racer among the playable characters and the all-round best character in the game. Also, unlike most of his other appearances, Super Sonic has no time limit determined by a Ring count. His high speed tends to make cornering tricky, but smacking into walls is a trifling issue with Super Sonic's top notch acceleration. In addition, he is able to hover over water sections. His moveset in this game include the Spin Dash Roll, the Spin Dash, and a towering Double Jump.

Sonic Adventure
In Sonic Adventure and Sonic Adventure DX: Director's Cut, when Perfect Chaos was wrecking havoc across a flooded Station Square, Sonic used the positive chaos energy of the partially drained Chaos Emeralds, brought forth by his friends and the people's belief in him, to transform into Super Sonic. With his Super State, Sonic defeated Perfect Chaos and neutralized its anger.

In this game, Super Sonic is only playable in the Perfect Chaos boss fight featured in the game's "Super Sonic" scenario. When beginning the fight, Super Sonic starts out with fifty Rings in his possession. However, his Ring count will be decreasing by one each second. To compensate for that, the player can pick up Rings throughout the boss battle. Should Super Sonic's Ring count hit zero during the boss battle however, he will power down and lose a life.

In gameplay, Super Sonic will be invulnerable to harm, although he can still get knocked back or slowed down by Perfect Chaos' attacks. He can also hover across water and trigger the Bolt of lightning when reaching maximum speed.

Sonic the Hedgehog Pocket Adventure
In Sonic the Hedgehog Pocket Adventure, when Dr. Eggman attempted to escape Sonic by flying into space, Sonic used the Chaos Emeralds to become Super Sonic and follow after the doctor. Defeating Eggman and his final mech in space, Super Sonic flew back to Earth, where he got picked up by Tails in the Tornado as he powered down.

In this game, Super Sonic is only playable against the final boss in the Chaotic Space Zone, which can only be accessed after the player clears Last Utopia Zone with all the Chaos Emeralds in their possession. When beginning the fight, Super Sonic starts out with fifty Rings in his possession. However, his Ring count will be decreasing by one each second. To make up for that, the player can pick up Rings throughout the boss battle. Should Super Sonic's Ring count hit zero during the boss battle however, Sonic will de-transform and lose a life. During gameplay, Sonic will be invulnerable to all harm, although the impact from the final boss's attacks can knock him backward. He is also able to fly all over the screen.

Sonic Shuffle
In Sonic Shuffle, Super Sonic appears as an unlockable character separate from Sonic, who can be used on any board in Versus Mode. To unlock Super Sonic, the player must first clear the single player campaign as Sonic, and then buy the bottom right picture in Sonic's photo album in the Sonic Room.

In gameplay, Super Sonic plays identical to Sonic, but with stronger attacks. His special movement ability is the "Light Speed Spin Dash", which allows double the Spaces moved when the same number is played twice in a row, which can be chained indefinitely if the right cards are played. His attack ability is "Sonic Rumble" (which involves Super Sonic damaging an enemy by quickly flying into them and then retreating), where the roulette only contains the values four to six.

Sonic Adventure 2
In Sonic Adventure 2 and Sonic Adventure 2: Battle, Sonic used the Chaos Emeralds in order to become Super Sonic so he could stop the Finalhazard before it could drag the Space Colony ARK into Earth. With the aid of Super Shadow, whom he shared the Emeralds' power with, Super Sonic defeated the beast. He and Super Shadow then used a combined Chaos Control to warp the ARK back into a stable orbit around Earth.

In this game, the player can only play as Super Sonic (and Super Shadow) when battling the Finalhazard in the game's "Last Story" scenario. The player can switch between controlling Super Sonic and Super Shadow by damaging the Finalhazard or by flying to the other side of the boss arena. When beginning the fight, Super Sonic and Super Shadow start out with fifty Rings each. However, the characters' Ring counts will decrease by one each second; should one of their Ring counts hit zero during the boss battle, the character will de-transform and lose a life. To replenish a character's Ring count, the player must switch characters for a while, with the character on standby using this opportunity to replenish their Ring count. However, as the Finalhazard loses health, the cap for the characters' Ring counts will get lower. The player will similarly lose the fight if they have not defeated the Finalhazard in less than five minutes (which is by then the ARK hits the Earth).

In gameplay, Super Sonic will be invulnerable to the Finalhazard's attacks, although their impacts can still knock him a great distance away. He can also perform the Super Sonic Boost, which is needed to damage the Finalhazard's weak spots.

Sonic Advance
In Sonic Advance, Sonic became Super Sonic with the Chaos Emeralds so he could follow Dr. Eggman to the moon after the doctor escaped him in X-Zone. Confronting a mech-wearing Eggman in The Moon Zone, Super Sonic ultimately defeated the doctor. A few days later, Super Sonic appeared in the sky above the Earth, where he met Tails in the Tornado.

In this game, Super Sonic is only playable against the Super Egg Robot in The Moon Zone, which can only be accessed after the player clears the X-Zone as Sonic with all the Chaos Emeralds in his possession. When the boss fight begins, Super Sonic will have fifty Rings in his possession. However, his Ring count will be decreasing by one each second. As compensation, the player can break the Super Egg Robot's capsule traps in order to reveal Rings right for the taking. If Super Sonic's Ring count hits zero in The Moon Zone though, Sonic will power down and lose a life.

In gameplay, Sonic will be invulnerable to all harm. However, the impact from the Super Egg Robot's attacks can knock him backward, and its capsule traps can immobilize him for a few moments. Super Sonic will also be gliding along the ground by default, but he can take flight for a short time when jumping. While jumping, he can use the Super Sonic Boost, which is needed to attack the Super Egg Robot's head and its capsules.

Sonic Advance 2
In Sonic Advance 2, Sonic went Super Sonic with the Chaos Emeralds in order to rescue Vanilla after Dr. Eggman kidnapped her and took her into space. After defeating Dr. Eggman's final vehicle in space, Super Sonic tried desperately to slow down the Capsule containing Vanilla as it reentered the Earth's atmosphere. When the Capsule broke apart in mid-drop however, Sonic lost his Super State and had to rescue Vanilla without it.

In this game, Super Sonic is only playable against the boss in True Area 53. This particular Zone can only be unlocked after the player defeats the final boss of XX as Sonic with all the Chaos Emeralds in his possession and has beaten the game with all the other characters. Like in previous titles, Super Sonic will start out the boss fight with fifty Rings in his possession. However, his Ring count will be decreasing by one each second. For fighting the decreasing Ring count, the player can pick up the Rings that appear throughout the Zone. Should Super Sonic's Ring count hit zero during the boss battle however, Sonic will revert back to normal and lose a life.

In gameplay, Sonic will be invulnerable to all harm. However, the impact from the final boss's attack can knock him backward, and its freeze ray can immobilize him for a few moments. Super Sonic can also fly around the screen and use the Super Sonic Boost, which is used to knock the final boss's missile back at it.

Sonic Advance 3
In Sonic Advance 3, after Ultimate G-merl went on a rampage, Sonic transformed into Super Sonic with the Chaos Emeralds and teamed up with Eggman to stop Ultimate G-merl. Confronting the rogue robot in space, the unlikely due defeated Ultimate G-merl, although Super Sonic passed out when Ultimate G-merl exploded. He later woke up on Earth, back in his original form.

Much like in previous Sonic Advance titles, Super Sonic is only playable against Ultimate G-merl in Nonaggression. To access this Zone, the player must beat the Hyper Eggrobo for a second time with Sonic while possessing all seven Chaos Emeralds. Like in previous titles, Super Sonic start out the boss fight with fifty Rings in his possession. However, his Ring count will be decreasing by one each second. To compensate for this, the player can pick up the Rings that appear throughout the Zone. Should Super Sonic lose all his Rings during the boss battle however, he will turn back to normal and lose a life.

In gameplay, Super Sonic cannot take damage under any circumstance. However, he can still get knocked back by Ultimate G-merl's attacks and get immobilized briefly by his freeze rays. Like in Sonic Advance 2, Super Sonic can also fly around the screen and use the Super Sonic Boost. In addition, he is able to perform a Tag Action with Eggman. This new move lets him charge the Egg Mobile-riding Eggman with energy before firing him as a projectile. This move is used to bare Ultimate G-merl's closed eye so Super Sonic can attack it with the Super Sonic Boost.

Sonic Heroes
In Sonic Heroes, when Metal Overlord took off to take over the world, Team Sonic used the Chaos Emeralds to transform Sonic into Super Sonic, who in turn passed some of his power onto Tails and Knuckles, thus allowing them to turn into Super Tails and Super Knuckles. Together, Team Super Sonic defeated Metal Overlord, ending the robot's plans to establish a robot kingdom.

In this game, Super Sonic and his crew are only playable for the final battle boss against Metal Overlord. To unlock this fight, the player must clear all four storylines in the game and collected the seven Chaos Emeralds from the Special Stages. Like in previous titles, Super Sonic begins the Metal Overlord fight with fifty Rings in his possession. However, his Ring count will be decreasing by one each second. To obtain new Rings, the player must pick up Super Rings from the Floating Item Boxes that appear during the boss battle. Should Super Sonic's Ring count hit zero during the fight however, Team Super Sonic will de-transform and lose a life.

In gameplay, Super Sonic cannot take damage under any circumstances. However, he can still get knocked back by Metal Overlord's attacks and get imprisoned by Metal Overlord's crystal-encaging missiles. Super Sonic also has access to all of Sonic's regular moves and the Light Speed Attack, and his Power Core level is at maximum. Super Sonic's Homing Attack is especially specially useful for countering Metal Overlord's Crystal Attack.

Sonic Rush
In Sonic Rush, Sonic used the seven Chaos Emeralds he had collected to become Super Sonic so he could help Blaze, who transformed into Burning Blaze with the power of the Sol Emeralds, defeat Dr. Eggman and Eggman Nega and foil the villains' plan to establish an Eggmanland upon both Sonic's world and Blaze's world. After defeating the doctors, Super Sonic and Burning Blaze shared a heartfelt goodbye before being pulled back to their home dimensions.

In this game, Super Sonic appears as one of the two playable characters (the other being Burning Blaze) used to fight the Egg Salamander in Exception. To unlock this fight, the player must clear both Sonic and Blaze's storyline, and have obtain all the Chaos Emeralds (via the Special Stage) and all the Sol Emeralds (via story progression in Blaze's storyline). The player switch between controlling Super Sonic and Burning Blaze, with the switch occurring after dealing a specific amount of damage to the Egg Salamander. When beginning Exception, Super Sonic will start out with fifty Rings in his possession. However, his Ring count will be decreasing by one each second. To compensate for this, the player can pick up the Rings that appear throughout the Zone. Should Super Sonic lose all his Rings during the boss battle however, Sonic will turn back to normal and lose a life.

In gameplay, Super Sonic will be invulnerable to almost all obstacles and attacks from the Egg Salamander; only the Egg Salamander's missile barrage can damage Super Sonic, which will make him lose ten Rings when it hits. Any other attack or obstacle will simple knock Super Sonic backwards. Aside from that, Super Sonic is also capable of flying around the screen and using the Super Sonic Boost, which is needed for knocking the Egg Salamander's flying drones back into its cockpit.

Sonic Rush Adventure
In Sonic Rush Adventure, Sonic and Blaze became Super Sonic and Burning Blaze with their respective set of Emeralds in order to destroy the Egg Wizard (controlled by Dr. Eggman and Eggman Nega) and take back the Jeweled Scepter. As the heroic due was about to get hit by the Egg Wizard's "Planet-Buster Laser" however, Marine the Raccoon distracted the mech. This gave Burning Blaze the opportunity to uppercut the Egg Wizard and allowing Super Sonic to deal the final blow.

In this game, Super Sonic appears as one of the two playable characters (the other being Burning Blaze) used to fight the Egg Wizard in Deep Core. This stage can only be unlocked after the player clears Big Swell and obtains all the Chaos Emeralds from the Johnny's Races, as well as all the Sol Emeralds from the Missions. During the boss battle, the player can switch between controlling Super Sonic and Burning Blaze by pressing. Also, like in Sonic Rush, Super Sonic and Burning Blaze begin Deep Core with fifty Rings in their possession. However, their Ring count will be decreasing by one each second. To compensate for this, the player can pick up the Rings that appear during the stage. Should the characters lose all their Rings during the boss battle however, Sonic and Balze will de-transform and lose a life.

In gameplay, Super Sonic cannot get harmed by obstacles and attacks from the Egg Wizard. However, these hazards can still knock him back if they hit him. He can also get paralyzed by the Egg Wizard's energy beams. That aside, Super Sonic is also able to perform the Super Sonic Boost and a new move that lets him deflect the Egg Wizard's fireballs, meteors, and fire-composed dragons back at it.

Sonic Riders
In Sonic Riders, Super Sonic appears as a form that Sonic can assume while using the Chaos Emerald Extreme Gear. This Gear can be obtained by achieving a gold emblem for all of the Babylon Rogues' missions.

When beginning a race with the Chaos Emerald, Sonic will instantly transform into Super Sonic and obtain thirty Rings. However, his Ring count will be decreasing by roughly one each second. To make up for that, the player can pick up Rings along the race tracks. Should Super Sonic's Ring count hit zero however, Sonic will de-transform and begin running on foot until he can collect more Rings, at which point he will transform back into Super Sonic.

In gameplay, Super Sonic has unlimited Air in his Air Tank and invulnerability to other racers' attacks. Additionally, Super Sonic possesses maximum acceleration and top speed, and performs well off-road. By Air Boosting, he can also initiate the Super Sonic Boost, which lets him plow through obstacles and opponents (who will be left dazed and confused) without slowing down. As Super Sonic, Sonic becomes as well a Speed Type, Flight Type and Power Type, allowing him to grind, smash through obstacles and ride through Accelerators. Actions such as grinding and riding Turbulence also (somehow) cause Super Sonic's decreasing Ring counter to freeze momentarily. However, using Super Sonic comes with some drawbacks. Performing the Air Slide causes Super Sonic to consume Rings at a much faster rate, and using the Air Boost costs twenty Rings per usage. Also, attacking opponents with the Super Sonic Boost cost ten additional Rings for each hit. In addition to that, Super Sonic cannot set up Tonradoes or level up.

Sonic Riders: Zero Gravity
In Sonic Riders: Zero Gravity, Super Sonic appears again as a form Sonic can assume while using the Chaos Emerald Extreme Gear. To unlock the Chaos Emerald in this game, the player must clear all of the missions in Mission Mode with an Extreme Rank in both the Heroes story and the Babylon story.

When competing in a race with the Chaos Emerald, Sonic will begin the race by running on foot instead of riding on his Gear. He also starts out with zero Rings in his possession. However, once Sonic obtains at least one Ring, he will transform into Super Sonic and start riding on his Gear. Upon transforming however, Sonic's Ring count will begin decreasing by one every fourth second. To make up for that, the player can pick up Rings along the race tracks. if Super Sonic's Ring count hits zero however, Sonic will de-transform and begin running on foot again until he can get more Rings and transform again.

In gameplay, Super Sonic will perform the Super Sonic Boost whenever he collects sixty Rings. In this state, he constantly moves at 180 Speed, and can crash through obstacles and barricades without slowing down. However, this Super Sonic Boost cannot be disengaged manually, and it makes Super Sonic burns through five Rings per second, meaning it first cease when Sonic reverts back to normal. Also, instead of using Gravity Points to use Gravity Control and Gravity Dive, Super Sonic uses Rings. However, these gravity actions will burn through his Ring count at a multiplied rate.

Sonic Free Riders
In Sonic Free Riders, Super Sonic is once more a Super State that Sonic can achieve by using the Chaos Emeralds Extreme Gear. To unlock this Extreme Gear, the player must get an S Rank on all the missions in World Grand Prix Mode.

When beginning a race with the Chaos Emerald, Sonic will start out by riding his Blue Star, with zero Rings in his possession. Once Sonic collects thirty Rings from the race track however, he will automatically transform into Super Sonic. Unlike as in previous Sonic Riders titles however, Super Sonic will not begin losing Rings after transforming.

In gameplay, Super Sonic has unlimited Air in his Air Tank. Also, when performing the Kick Dash, the player will initiate the Super Sonic Boost. While boosting, Super Sonic will be moving at 200 Speed. He will also be invulnerable, capable of barging through obstacles, and able to perform high-Rank tricks without much effort. However, the Super Sonic Boost cannot be disengaged manually and it drain Sonic's Ring count of three-to-four Rings every second it is active. To make up for that, the player can pick up Rings along the race tracks. If Super Sonic's Ring count hits zero however, Sonic will de-transform and resume riding his Extreme Gear until he can get thirty more Rings and transform again.

Sonic the Hedgehog (2006)
In Sonic the Hedgehog (2006), Sonic was revived as Super Sonic when Princess Elise used the Chaos Emeralds to bring Sonic back to life. With the threat of Solaris at large, Super passed some of his powers onto Shadow and Silver, which allowed them to transform them into Super Shadow and Super Silver. Together, the trio of Super State users defeated Solaris and saved time itself from destruction.

In this game, Super Sonic only appears as one of the three playable characters (the other being Super Shadow and Super Silver) used to fight Solaris in the game's Last Episode. To unlock this fight, the player must complete the other three episodes in the game. During the fight, the player can switch between controlling Super Sonic, Super Shadow and Super Silver by pressing /. When beginning the fight, the three characters start out with fifty Rings each. However, the characters' Ring counts will decrease by one each second; if one of their Ring counts hit zero during the boss battle, the character will de-transform and lose a life. Like in Sonic Adventure 2, to replenish a character's Ring count, the player must switch characters for a while: while one of the characters fights Solaris, the other two characters will stay on standby while their Ring counts slowly replenish themselves.

In gameplay, Super Sonic will not be invulnerable to Solaris' attacks. Instead, he will lose ten Rings every time he is hit. Other than that, Super Sonic can dash around the boss arena with the Turbo Boost. He is also able to perform the Arrow of Light which, when fully charged, is the only move in Super Sonic's arsenal that can damage Solaris.

Sega Superstars
In Sega Superstars, Super Sonic is Sonic's power-up move for his mini-game, which has him run down a Special Stage-like tunnel filled with Rings and spiked balls. While transformed, Sonic gains a boost in speed and invulnerability.

Sega Superstars Tennis
In Sega Superstars Tennis games, Super Sonic serves as Sonic's Superstar State move. In this game, he has the ability to serve zigzagged tennis balls with such power that they knock the opponent back. Aside from that, Super Sonic is just a model of Sonic's form, possessing the same animation and movements.

Sonic & Sega All-Stars Racing
In Sonic & Sega All-Stars Racing, Super Sonic can be activated by using the All-Star Move for Sonic. While in this form, Sonic can fly at high speed and use the Super Sonic Boost to gain an increase in speed and boost through other racers.

Mario & Sonic at the Olympic Winter Games
In Mario & Sonic at the Olympic Winter Games, Super Sonic himself does not appear, although there is a suit of him for the Mii to wear. It has the same stats as Sonic the Hedgehog. This suit can be won randomly in the lottery.

Mario & Sonic at the London 2012 Olympic Games
In Mario & Sonic at the London 2012 Olympic Games, Super Sonic appears as an unlockable costume for the Mii the wear. The suit can be unlocked by placing first fifty times in Single Event Mode. It has the same stats as Sonic.

Mario & Sonic at the Sochi 2014 Olympic Winter Games
Super Sonic appears as an unlockable costume for the Mii in Mario & Sonic at the Sochi 2014 Olympic Winter Games. The suit can be unlocked by playing over two-hundred events. It has the same stats as Sonic.

Mario & Sonic at the Rio 2016 Olympic Games
Super Sonic appears as an unlockable costume for the Mii to wear in Mario & Sonic at the Rio 2016 Olympic Games. The suit can be unlocked by completing the Sonic League.

Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Super Sonic is Sonic's Final Smash. This game marks the first time since Sonic the Hedgehog 3 & Knuckles that Sonic could become Super Sonic in any level instead of just in a final battle. Upon activation, he shouts "Now I'll show you!" before transforming, the Chaos Emeralds briefly appearing before the transformation. Here, he is bound by a fifteen-second time limit. When Sonic goes super, he can fly around, almost uncontrollably, hitting every opponent that comes into contact. Unlike in other games, Super Sonic is also invulnerable to the Blast Zone and thus cannot be KOed via suicide. Because of the high damage, knockback, juggling potential (allowing multiple hits on an opponent), and long lasting transformation (allowing multiple KOs), Super Sonic in Brawl is considered one of the most powerful Final Smashes in the whole series. In addition, Super Sonic is available as a collectible Trophy and Sticker:

Super Smash Bros. for Nintendo 3DS and Wii U
In Super Smash Bros. for Nintendo 3DS and Wii U, Super Sonic returned as Sonic's Final Smash. It is nearly identical to how it is performed and works in Super Smash Bros. Brawl, except Super Sonic was weakened from Brawl to balance the Final Smash, and his activation line was changed to "Super Sonic style!" (a line taken from Sonic Generations). In addition, Super Sonic is available as a collectible Trophy in the Wii U version.

Sonic Chronicles: The Dark Brotherhood
In Sonic Chronicles: The Dark Brotherhood, Sonic became Super Sonic using the Chaos Emeralds he had collected on his journey in order to fight Pir'Oth Ix's Super State. After defeating Ix, Sonic reverted back to his original form.

In this game, Super Sonic is only playable against the final boss of the game: Imperator Ix. In gameplay, due to the RPG nature of the game, Super Sonic's existence is not bound by a Ring count. Super Sonic also possess a vast amount of HP, measuring in several thousand points. However, he is not invulnerable to damage. He can also only attack with the Super Sonic POW Move. However, if pulled off correctly, his POW Move will be able to inflict over 9999 points of damage.

Sonic Unleashed
In Sonic Unleashed, Sonic went Super Sonic with the Chaos Emeralds after getting caught in the grip of Dr. Eggman's mech while attacking Eggman's space armada. Demolishing Eggman's fleet, Super Sonic cornered the doctor onboard the Chaos Energy Cannon. Unfortunately, this turned out to be a trap set by Eggman, and Super Sonic ended up caught in an energy field that robbed him of the Chaos Emerald and his Super State, which Eggman then used to awaken Dark Gaia. Much later, upon standing face-to-face with Perfect Dark Gaia, Sonic turned into Super Sonic with the Emeralds again so he could help Chip's Gaia Colossus defeat the monstrosity. Although the heroes won the fight, Super Sonic was left so exhausted that he fainted, leaving it to Chip to rescue Sonic and return him home.

In the Xbox 360/PlayStation 3 version of Sonic Unleashed, the player only plays as Super Sonic during the battle against Perfect Dark Gaia. In this battle, the Gaia Colossus will act as Super Sonic's support by keeping Perfect Dark Gaia distracted with a fist fight. Also, this time, Super Sonic's transformation does not have a time limit tied to a Ring count that slowly decreases. Instead, Super Sonic begins the fights with a partially empty Life Gauge that fills up when the player collects Rings and empties when Super Sonic takes a hit. If this Life Gauge empties completely, the player will lose a life. In gameplay, Super Sonic not invulnerable either, and will take damage whenever he hits an obstacle or gets attacked by Perfect Dark Gaia. His only move is the Super Sonic Boost, which the player must use to reach Perfect Dark Gaia, pick up Rings, and damage the tentacles on the force-field surrounding Perfect Dark Gaia. Also, at the end of the boss battle, Super Sonic will engage in a Real-Time Interaction where he attacks Perfect Dark Gaia's hands in order to free the Gaia Colossus from its grasp.

In the Wii/PlayStation 2 version of Sonic Unleashed, Super Sonic is only playable against the final boss of the game: Perfect Dark Gaia. In this version of the game, only he combats Perfect Dark Gaia. When the boss fight begins, Super Sonic will have twelve Rings in his possession. However, his Ring count will be decreasing by one every two seconds. For fighting the decreasing Ring count, the player can pick up the Rings that appear throughout the boss battle. Should Super Sonic's Ring count hit zero during the boss battle however, Sonic will revert back to normal and lose a life. On the gameplay side of things, Super Sonic is not invulnerable here, as he will lose ten Rings each time Perfect Dark Gaia attacks him. That aside, Super Sonic is able to use the Turbo Boost and deflect Perfect Dark Gaia's energy shots. He is also able to use the Super Sonic Boost to damage Perfect Dark Gaia when he is locked onto one of its eyes, although this move costs ten Rings to use each time. Furthermore, when using the Super Sonic Boost, the player has to guide Super Sonic past meteors in order land a succesful hit on Perfect Dark Gaia; hit any meteors along the way, and the Super Sonic Boost gets canceled out, thus forcing the player to try attacking it again.

Episode I
In Sonic the Hedgehog 4: Episode I, Super Sonic returns as a playable character in most of the game's Zones (except for boss battles) after the player collects all the Chaos Emeralds in the Special Stages. While it still requires fifty Rings to transform, the transformation is activated by a button other than the Jump Button. In this game, Super Sonic has all his powers from Sonic the Hedgehog 3, but can now breathe underwater, force the slot machines to give Jackpots and illuminate the dark areas in Lost Labyrinth Zone Act 2. In addition, his Spin Dash can destroy certain enemies that Sonic could not destroy otherwise. Finally, when Super Sonic destroys a Badnik, the player receives 400 points instead of the standard hundred. There is also an an achievement/trophy called "Golden Flash" on the Xbox 360/PlayStation 3 version of the game, which requires all Zones to be completed with Super Sonic.

Episode II
In Sonic the Hedgehog 4: Episode II, Super Sonic is unlocked the same way as in Episode I via collecting every Chaos Emerald in the Special Stages. He still requires fifty rings to transform, but the form will deactivate when using the Rolling Combo, Copter Combo, or Submarine Combo. Additionally, Super Sonic can now be played during boss battles and can do double damage to all of the bosses. The "A Golden Wave" achievement from the game is awarded when all bosses are cleared with Super Sonic. However, this is very difficult due to the bosses having attack patterns that only let Sonic strike at certain times. Additionally, using Tails will cause Sonic to de-transform, making him vulnerable. Boss stages usually give Sonic the bare minimum of rings required to transform; if he gets hurt even once, transforming becomes impossible. Additionally, getting too close to Metal Sonic or Eggman's Egg Mobile during their attacks can knock Super Sonic back, making it hard to maintain the same position near them.

Sonic Colors
In the Wii version of Sonic Colors, Super Sonic can be used in all the Acts (except boss battles) after the player has collected all the Chaos Emeralds by completing all the levels in the Sonic Simulator. Once done, the option to use Super Sonic must be activated at the Options Satellite. While this option is active however, the player is unable to use Wisps (except White Wisps) and the Act's routes have been altered to accommodate Super Sonic's limitations. Again, the player is required to hold fifty Rings to transform into Super Sonic. In addition to retaining most of his abilities from Sonic the Hedgehog 2, Super Sonic gains bonus points every few seconds and his Boost Gauge has infinite energy for the Super Sonic Boost. Also, unlike in previous games, Super Sonic is immune to flinching, destroys obstacles by walking into them, and when performing a Trick Action as Super Sonic, the announcer skips directly to "AMAZING!".

In the Nintendo DS version of the game, Super Sonic is only playable against the final boss, the Nega-Mother Wisp. To access this boss, the player must have collected all the Chaos Emeralds from the Special Stages. During the battle, Super Sonic retain is invulnerability to all attacks and his classical Ring drain. His only attack is the Super Sonic Boost which he can use to knock back projectiles to disable Nega-Mother Wish and then land a critical hit on her.

Sonic Generations
In the console/PC versions of Sonic Generations, during their battle with the Time Eater, Modern Sonic and Classic Sonic achieved their respective Super States with the Chaos Emeralds from Modern Sonic's dimension after getting words of encouragement from their friends and allies. Together, the Super Sonics defeated the Time Eater and restored order to their respective universes.

In the gameplay of the console/PC version of Sonic Generations, the player plays as Modern Super Sonic alongside Classic Super Sonic when battling the Time Eater. When beginning the fight, the Super Sonics start out with fifty Rings in their possession. However, the Super Sonics' Ring count decreases roughly by one each second. To compensate for this, there will be Rings throughout the boss battle for the player to pick up. If they lose all their Rings though, the Sonics will power down and lose a life. During the boss battle, Modern Super Sonic will be invulnerable to all harm and can perform both the Super Sonic Boost and the Super Sonic Missile. The player can also switch places with Classic Super Sonic by pressing /.

After beating the final boss in the console/PC version, the player earns the Super Sonic Skill. When equipped to Modern Sonic, this Skill will allow the player to transform into Modern Super Sonic in regular Stages by pressing / after collecting fifty Rings. In regular Stages, Modern Sonic possesses invulnerability, quicker acceleration, a higher jump, the Super Sonic Boost, and limitless Boost Gauge energy for as long as he is transformed. However, he loses roughly two Rings per second while transformed, and once his Ring count hits zero, he will de-transform. In addition, using the Super Sonic Boost on linear paths causes Modern Super Sonic to lose Rings at a substantially faster rate (roughly eight per second). Also, while Modern Super Sonic can pick up Orange Wisps on Planet Wisp, using their Color Power will cause him to-de-transform. If (normal) Sonic, has fifty or more Rings, but has a Wisp, the Color Power will be activated first. In this game, all of Modern Super Sonic's attacks have a golden aura.

In the Nintendo 3DS version of Sonic Generations, the Sonics achieved their Super States with the Chaos Emeralds from Modern Sonic's dimension to defeat the Time Eater after Modern Tails and Classic Tails put themselves in harms way to help the Sonics. Joining forces, the Super Sonics destroyed the Time Eater, thus undoing the damage it had done to their universes.

In the gameplay of the Nintendo 3DS version of Sonic Generations, the player can only play as Modern Super Sonic during the boss battle with the Time Eater, which gets unlocked once all the game's stages are cleared and all seven Chaos Emeralds are obtained. The Super Sonics begin this boss fight with fifty Rings and will lose one Ring from their Ring count per second during the fight; like before, losing all Rings during this battle will cost the player a life. Luckily, there will be Rings throughout the boss battle to sustain the Super Sonics with. Also, during the battle, Modern Super Sonic will be invulnerable to all harm and be able to perform the Super Sonic Boost.

Sonic the Hedgehog (2013)
Super Sonic only appears in the 2013 re-release of the original Sonic the Hedgehog. Once the player enables the Max Emeralds to seven in the Level Select menu, the conditions of unlocking Super Sonic is the same to that of the Mega Drive titles (collect all seven Chaos Emeralds from the Special Stages and press the jump button during a jump with fifty rings in hand). Additionally, the player can instantly transform into Super Sonic by breaking the S monitor placed in Debug Mode.

Sonic Lost World
In Sonic Lost World, Super Sonic is usable in-game after either collecting all the Red Star Rings to get the Chaos Emeralds (Wii U) or beat the Special Stages to get the Chaos Emeralds (Nintendo 3DS). To transform, the player must collect at least 50 Rings and touching the Chaos Emeralds' icon that lights up on top of the Wii U GamePad's screen. As usual, he retains his enhanced abilities, though he does not give additional jumping height. Now, he can use his Super Sonic Boost instead of the Spin Dash freely for as long he likes. He also has the ability to draw in rings like a magnet by running, making maintaining the form much more easier. He cannot use Color Powers in both versions, as he will de-transform like in Sonic Generations, and he can be used to fight the bosses apart from the final boss (although the Nintendo 3DS version allows the player to use Super Sonic during the final boss, save for the final blow). Unlike most previous games, he can de-transform at will in the Wii U version by touching the Chaos Emeralds' icon on the GamePad's screen again.

In the Wii U version of the game, Super Sonic has limitations in gameplay. In boss battles, his attacks do not inflict extra damage, nor is he immune to being fazed by attacks. Also, the player cannot turn into Super Sonic during Super-Speed Stages or while on clouds.

Sonic Runners
In Sonic Runners, Dr. Eggman attempted to take control of Sonic with a Mind Control Ray powered by the drained Chaos Emeralds' chaos energy. However, when the ray hit Sonic, who was holding the Chaos Emeralds, the Emeralds negated it by reabsorbing their energy, which in turn turned Sonic into Super Sonic. Using his superpowers, Super Sonic proceeded to destroy Eggman's mind-control weapon.

Sonic Forces
In Sonic Forces, Sonic the Hedgehog can transform into Super Sonic in regular Stages. This feature can be unlocked in the game via a future patch and through a DLC that was made available on 22 December 2017. The DLC was stated to be free until 23 January 2018, after which it was meant to be payable. However, it was later announced the DLC would remain free starting from 24 January 2018.

In gameplay, the player has to enable Super Sonic on the stage information screen in order to play as him. For then to transform into Super Sonic during a Stage, the player needs to collect fifty Ring; once the player gets the fiftieth Ring, Sonic will automatically transform. After transforming however, the player's Ring count will decrease by roughly one every second; if the Ring count hits zero, Sonic will revert back to normal. Sonic will similarly de-transform when engaging in a Real-Time Interaction.

Much like in Sonic Generations, Sonic, as Super Sonic, possesses enhanced speed, higher jumping skills, Invincibility, the Super Sonic Boost, and limitless Boost Gauge energy. However, the Super Sonic Boost will not drain the player's Ring count more quickly. Super Sonic also cannot be used during boss battles or to participate in rankings.

Powers and abilities
Super Sonic is easily one of the most powerful beings in the Sonic series, having defeated titanic robots, fearsome monsters, forces of nature, other Super State users and even powerful deities. Due to being infused with the seven Chaos Emeralds' power, Super Sonic accordingly commands ultimate power and has access to unlimited energy.

As Super Sonic, Sonic's innate abilities far surpasses his normal ones. His strength has been increased to such levels that he can plow through large robots, barriers and Eggman’s space armada without slowing down, break enormous metal restraints without effort, and even knock back Perfect Dark Gaia whose size is on par with a mountain. His trademark super speed has been enhanced dramatically too, approaching the speed of light. He is similarly capable of making lightning-fast, but precise dashes. He also has improved reflexes and agility to match his improved movements and can jump higher as well. Like the traditional Super State, Sonic gains new abilities in this form too, including high-speed run-flight and virtual invulnerability to harm, although his invulnerability can be bypassed if he is hit by something with enough force, like attacks from Solaris, the Egg Salamander and Perfect Dark Gaia.

Capable of manipulating chaos energy in his Super State, Super Sonic is able to freely perform different Chaos Powers, such as shields that can deflect the enemy’s attacks and Chaos Control which allows him to bend time and space to his will, the latter of which is powerful enough to allow him teleport objects as large as the Space Colony ARK with Super Shadow's help. He can also shoot highly destructive waves of golden energy, cloak himself in a fiery aura and then launch himself forward with increased speed and enormous force in order to ram opponents or blast through/knock back attacks, and charge projectiles with energy before shooting them. He can also use his Chaos Powers to absorb blue light to amplify his attacks. He can even combine his Chaos Powers with similar techniques to amplify their size and power; as an example, he can combine his signature Super Sonic Boost with another Super Sonic Boost user's or even Burning Blaze's Burning Fire Boost in order to deliver stronger impacts. Super Sonic can also pass his chaos energy onto others, thereby allowing them to achieve Super States of their own while maintaining his own.

Due to the positive chaos energy which empowers Super Sonic, he is able to neutralize negative chaos energy and therefore turn people possessed by pure rage back to normal, like when he reverted Perfect Chaos back to normal while purifying it of its anger and rage.

Like in his natural state, Super Sonic can utilize the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. Due to Sonic being in a Super State, this technique's power is greatly amplified as a result. With it, Super Sonic can shred or burrow through just about any substance given enough speed. Highly adept in its usage, Super Sonic can utilize several variants of the Spin Attack for both ground- and aerial maneuvers, including the Spin Dash, Spin Jump, Homing Attack, Focused Homing Attack and the super-charged Light Speed Attack.

Weakness
Super Sonic can only stay transformed for a short time without sustainment from Ring Energy, as a Super State consumes tremendous amounts of energy. Extensive usage will also put him at risk of disappearing entirely.

Sonic the Comic
In Sonic the Comic, the UK publication by Fleetway Editions, Super Sonic was again a powered-up form of Sonic's, but in this series he was also portrayed as an evil entity, bent on destruction. Sonic frequently battled to prevent his transformations into Super Sonic, since this put innocent people (including Sonic's friends) in great danger. Sonic is able to transform into Super Sonic when he is either exposed to chaos energy or when he is under extreme stress/anger.

During the series, Sonic was separated from Super Sonic, who unwittingly contributed to the downfall of Doctor Robotnik. Shortly after this, Super Sonic lost his memory and his powers, becoming peaceful for a time. Eventually, however, he regained his memory and powers again, and returned to his evil self. Sonic was forced to re-merge with Super Sonic in order to keep the demon under control.

Archie Comics
In the Archie Comics' Sonic the Hedgehog comic series and its spin-offs, Super Sonic is Sonic the Hedgehog's super form, which he can assume when absorbing seven Chaos Emeralds or something with equivalent amounts of Chaos energy to them.

Super Sonic's first appearance in the comics was in Sonic the Hedgehog #4 to battle the Universalamander: In the subsequent years, Sonic would assume this form again to battle Hyper Knuckles, Master Mogul, Perfect Chaos and the Finalhazard, and as well briefly when trying to stop a time abnormality engulfing Knothole.

When Sonic was thrust into deep space, he tried using the red Chaos Emeralds of planet Thoraxia to become Super Sonic and defeat the Bzzzz. Rather than transforming into Super Sonic however, his powered-up form became a separate, malevolent entity. Before Sonic's rogue Super State could kill him though, he ran out of energy and dissipated. When Enerjak later resurfaced, Sonic used the Master Emerald to become Super Sonic and stop the demi-god. Sonic would soon after assume his Super State two times more, both times to reverse the effects of the Genesis Wave, though the latter attempt would cause the Multiverse to reboot.

Following the Super Genesis Wave, Super Sonic became nearly identical to his game counterpart.

Sonic X
In the anime series Sonic X and its comic series published by Archie Comics, Sonic can transform into Super Sonic using only the seven Chaos Emeralds. In this media, Super Sonic's eyes are orange instead of red.

Sonic's first transformation into Super Sonic occurred during his fight with the E-99 Eggsterminator. With the Chaos Emeralds, Sonic turned into Super Sonic and made short work of the Eggsterminator. Sonic would later transform into Super Sonic to defeat Perfect Chaos, stop the Space Colony ARK from impacting the earth alongside Super Shadow, and then to return to his home dimension. Back home, Sonic would become Super Sonic three times more to battle Dark Oak and his legions of Metarex.

In the comics, Sonic would become Super Sonic to stop Chaosbot from destroying Station Square.

Theme songs

 * "Super Sonic Racing" - Played when playing as Super Sonic in Radiant Emerald in Sonic R.
 * "Open Your Heart" by Crush 40 - Played during the final battle of Sonic Adventure against Perfect Chaos. The song describes the rage of Chaos.
 * "Live and Learn" by Crush 40 - Played during the final battle of Sonic Adventure 2 against Finalhazard. It can also be described as the shared theme of both Super Sonic and Super Shadow.
 * "What I'm Made Of..." by Crush 40 - Played during the final battle of Sonic Heroes against Metal Overlord. Although considered a theme for Metal Sonic, the song clearly references both characters. Such lines as "my energy" refers to Metal Sonic copying Sonic's (as well as the other members of each teams in Sonic Heroes) energy and transforms into Super Sonic to show Metal Sonic, exactly what he is made of, hence the title of the song.
 * "His World" (instrumental version) Played during the final battle of Sonic the Hedgehog (2006) against Solaris Phase 2.
 * "Endless Possibility" (instrumental version) composed by Tomoya Ohtani - Played during the final battle of Sonic Unleashed against Dark Gaia.
 * "Reach For The Stars" (instrumental version) composed by Tomoya Ohtani and sung by Cash Cash. - Played whenever Sonic transforms into Super Sonic in Sonic Colors. A remixed instrumental played when Super Sonic is fighting the Nega-Mother Wisp.
 * "Wonder World" - Played whenever Sonic transforms into Super Sonic in Sonic Lost World.
 * "Fist Bump" (instrumental version) by Douglas Robb - Played whenever Sonic (Classic or Modern) transforms into Super Sonic in Sonic Forces.

Trivia

 * The name of this form is a play on the term "supersonic".
 * Super Sonic is widely viewed as an homage to Dragon Ball Z and the Super Saiyan transformations within it. When asked if comments about this were received from Dragon Ball creator Akira Toriyama, former Sega executive producer Yuji Naka smiled and said no.
 * In Sonic the Hedgehog 2, it is possible for Super Sonic to appear in the game's 2P Play by causing a Game Over or by completing the game and then selecting 2P via the Options menu (any Chaos Emeralds the player has in the previous game will be carried over), although his sprite would appear in its messy form.
 * Although Super Sonic's bio on Sonic Channel states that Sonic burns through energy in order to maintain this form (consecutively shown to be Ring energy), there has been numerous times in which Super Sonic had appeared without any apparent Ring consumption displayed (which is either not shown at all or is replaced by a life bar like in Sonic Chronicles: The Dark Brotherhood and the Xbox 360/PlayStation 3 version of Sonic Unleashed). In Sonic R, the Xbox 360/PlayStation 3 version of Sonic Unleashed, and Sonic the Fighters he can even stay in his Super State indefinitely. Similarly, Sonic has been able to transform into Super Sonic with Ring amounts below the fifty-Ring minimum like in Sonic Advance and Sonic Advance 3. The true ending of Sonic Advance also shows Sonic still as Super Sonic after a few days, though it is unknown what occurred over those days.
 * There is a glitch in Sonic the Hedgehog 2 when Sonic finishes an Act after passing the Goal Plate or opening the Capsule. If he jumps while having fifty Rings, he will turn into Super Sonic, but he does not transform and will instead do a running animation in the air without going on. Sometimes the results screen will not appear and the player may have to restart the game.
 * When Sonic transforms into Super Sonic in Sonic Adventure, his Crystal Ring disappears, and in Sonic Adventure 2, his Flame Ring, Bounce Bracelet, and Magic Hand disappears. Strangely, his only visible upgrades in Sonic Adventure are the Light Speed Shoes and in Sonic Adventure 2 the Light Shoes, respectively.
 * The Wii version of Sonic Colors marked the first time Super Sonic is playable in a 3D platformer on any stage. Previously, Super Sonic was only used for the final boss.
 * In the Wii version of Sonic Colors, the player can use Super Sonic in every stage but the bosses, which is ironic with Super Sonic being reserved for the final boss in all other 3D games, while Sonic Colors is the only 3D game that cannot use Super Sonic on any boss.
 * In the DS version, however, Super Sonic is once again reserved for the final boss, Mother Wisp.
 * A Super Sonic 3-inch figure was released by Jazwares, although the figure has black lines going down his eyes, in the the actual games he does not have the black lines. Later releases of this figure, though, had those lines removed.
 * In the beta version of Sonic Colors (Wii version), there was going to be a special music track for playing the final boss with Super Sonic. However, it was excluded in the final version, as Super Sonic did not make it as playable in bosses. However, the music is programmed in the system.
 * Sonic Adventure was originally going to have Super Sonic playable in every stage, but was scrapped.
 * The later successor of it had also planned to have Super Sonic in the multiplayer, but remained unused.
 * Sonic the Hedgehog (2006) originally had a gem in which the player could transform Sonic into Super Sonic. The gem was not included in the game's final release.
 * Sonic Generations is the first game since Sonic & Knuckles to feature Super Sonic as a bonus character and is the first game since Sonic Unleashed to make him relevant to the plot. It is also the first mainstream game without a dedicated theme for Super Sonic (although Sonic the Hedgehog 4: Episode I ' s theme plays when the two Sonics transform in the cutscene before the final fight against the Time Eater and before defeating him with their final attack ).
 * In Super Smash Bros. Brawl, Sonic Colors, Sonic Generations, Sonic Lost World, Super Smash Bros. for Nintendo 3DS/Wii U and Sonic Forces, Sonic transforms into Super Sonic before the Chaos Emeralds enter his body.
 * In most Sonic games, Sonic gets an extra life for gaining one-hundred Rings. As the Ring-draining mechanic while using Super Sonic allows for the player to reach the 100-Ring mark multiple times, the games do not allow Sonic to get an extra life from the same 100 after once.
 * Only three games make it possible for the player to de-transform from Super Sonic at will. These are Sonic Generations, Sonic the Hedgehog 4: Ep II, and Sonic Lost World. In Sonic Generations and Sonic Lost World (Nintendo 3DS), it is only possible by using a Wisp's Color power while in the Super State. In Sonic the Hedgehog 4: Episode 2, it can be done anytime simply by performing a tag action with Tails. In Sonic Lost World (Nintendo Wii U), it can be done anytime, with or without using a Color power. De-transforming is useful in that it allows the player to conserve Rings.
 * However, in Sonic the Hedgehog 3 (and its lock-on with Sonic & Knuckles), when Super Sonic enters a Bonus Stage (as long as he has at least fifty [Sonic 3 only]/second Rings when touching a star point), he also de-transforms to his normal form.
 * In the games Sonic the Hedgehog 2 (and it's lock-on with Sonic & Knuckles), Sonic the Hedgehog 3 (and it's lock-on with Sonic & Knuckles), Sonic Lost World and Sonic Mania, Super Sonic is not completely animated. The same applies to Hyper Sonic, who only appeared in Sonic the Hedgehog 3 & Knuckles.
 * In Sonic Generations, there is unused text for a bio of Super Sonic in the Collection Room. It is unknown why it was not used.
 * In Sonic Lost World there is an unnoticed animation error that leaves Super Sonic with two mouths on both sides of his muzzle.
 * Super Sonic was originally going to appear in the Hidden Palace Zone in Sonic the Hedgehog 2. However, the idea and the Zone were scrapped due to time constraints.
 * Sonic Forces marked the first time that Super Sonic was added to a game as DLC.