E.G.G. Station Zone

E.G.G. Station is the fifth and final zone of Sonic the Hedgehog 4: Episode I. Most of this Zone is a Boss Rush against the 4 main bosses of the game; only this time they can be beaten with less hits than before and the 1st & 2nd boss use their newer attacks earlier while the 3rd & 4th bosses only uses their 2nd phase attacks. After defeating these bosses, Sonic runs after Eggman as Eggman hops onto his Giant Mech, which of course looks like the final boss of Sonic the Hedgehog 2 and has the same attack patterns. After you damage the Giant Mech enough times, it goes berserk, thus making it much more difficult to defeat Eggman.

Title(s)

 * Boss: Final Showdown in Space.

Prelude To Battle
Before the zone starts, there is a short interlude. Right after Sonic defeats Eggman in his Mad Gear base, the Hedgehog chases Eggman all the way to Splash Hill Zone at sunset. In Splash Hill, Eggman turns around and meets his tailgater, laughs, and then rises toward the sky. Sonic then jumps to the bottom of the screen and rises with a small rocket with a handle on the outside Sonic flies after the evildoer to the station in the sky.

E.G.G. Station Zone : Final Showdown In Space
After Sonic arrives on the station, Sonic runs forward to the first corridor with the same layout as the Splash Hill Zone, as Eggman hovers from above to fight Sonic with his first of four battles. The first battle starts with Eggman using his Eggmobile (wrecking ball), Although there are two slight differences to it. 1.) the platforms Sonic can stand on are floating slowly up and down, 2.) Eggman takes considerably less hits than his Splash Hill Zone Encounter. After being defeated Eggman flies away, and Sonic uses a high speed elevator to go deeper in the station. Sonic comes to a second corridor where he speeds towards a room (with a layout similar to the Casino Night Boss) where the exits have been blocked and Eggman descents from above in his Eggmobile (Catcher). One difference is that Eggman has lost the ability to drop exploding spike balls, and now can activate spike traps from the center floor. Soon after being bested, Eggman files upward as the exits open. Sonic takes another elevator higher in the mechanical contraption. Running to his third elevator going higher in the station, Sonic finds Eggman. Eggman laughs, then giving a "Fist Pump" signal; Mechanical pillars arise from the ground, and more pillars come out of the pillars, threatening to crush Sonic valiantly. Best the doctor feeling the heat, he escapes once again. Sonic uses another elevator to go higher in the station zone. Running faster than ever, Sonic passes through the fourth corridor, Dr. Eggman is still running away (As Phase 2 of his Mad Gear boss encounter) the differences is Eggman instead of throwing regular clones, he can now throw small blue ones, and 3 times the size of his on mechanical vessel; yellow ones, after taking a few blows the station lifts its outer flaps. Eggman runs from being defeated for the fourth time around. Sonic chases Eggman to see what's next, but can Sonic handle his recycled creation?

The Final Zone
As Sonic corners Eggman during their last encounter, Sonic uses the next high speed elevator to the fifth and final room of the E.G.G. Station Zone, and Sonic uses a spring to get to the next floor. Sonic then sees Eggman and chases him. Eggman then jumps into some hole which quickly rises up, revealing a giant machine that looks like the final boss from Sonic 2. The mech has the ability to stab Sonic if he jumps to high and close to it, launching in the air to crush Sonic, and it can detach its claws to attack after taking substantial damage it'll stand still and the final battle will truly commence.

The Final Zone : The Second Phase
After Sonic strikes Eggman's mech a number of times it will suddenly stand still. After a few moments alarms will sound off and red lights will glow and illuminate the stage red. The mech will go haywire and gets an electrical charge around its body, and will try to run in an effort to stomp and crush Sonic. If Sonic dodges it'll hop backwards to finsh the job. After that it will fly above to crush Sonic as it will sometimes shoot energy balls in this form. just like before it shoot it's claw in a "C" formation. The detached arm will fall smoking with electricity around it after it lands, Sonic will have to hit it three times. After the speed of retraction it has will miss the mech arms socket and will crash on its head knocking it over disrupting the electric field on it. After taking enough damage it fly high above in a final attack. It'll punch the floor. All Sonic has to do is avoid the blow and strike the machine's head. If he doesn't, the floor will collapse, and Sonic will fall into a bottomless pit. Sonic then runs out the room as the space station explodes.

Trivia

 * E.G.G. Station Zone is heavily based on Sonic the Hedgehog 2's version of the Death Egg Zone with a similar color scheme and final boss.
 * The rocket that Sonic uses to reach the E.G.G Station Zone has Tails' logo on it, implying that he made the rocket in which in the website said Tails was secretly supporting Sonic.
 * This is another time where Eggman "outruns" Sonic.
 * The prelude is not in the iPhone versions.