Sonic Forces/Beta elements

This article pertains to the beta elements of Sonic Forces.

Sonic Generations leftover animations
All the animations for Classic Sonic from Sonic Generations are present in the game files of Sonic Forces, including the unused dancing animations with their proper names. The animations were edited so that Sonic's mouth and eyelids do not move.

Sonic Lost World leftover skybox
A skybox texture from Sonic Lost World can be seen on early promotional screenshot of Sunset Heights. Later a different, darker texture was used.

Null Space
The player spawns in the middle of the first section of Null Space. By hacking, it is possible to start from the beginning, triggering some unused voice lines:
 * "A prison that goes on forever, huh? At least getting sent here taught me something. Nothing beats realizing that you're not alone!"

Egg Gate
Swapping the object placement data also causes the game to load wrong voice lines. When playing Green Hill with Enemy Territory object placement, voice lines for Egg Gate play, some of which could not be heard during the actual stage:
 * "Phew! I needed a good workout after all that rest."
 * "I haven't lost my edge."

Unused Shadow move
Hacking a certain value of Shadow the Hedgehog's Boost code aside from changing the effect causes an unused sound effect to play, possibly for Chaos Control.

Sonic 2017 VR demo
A splash screen texture was found in the game files. Possibly an old file since Sonic 2017 was early name of Sonic Forces.

Early stage layouts
Earlier object placement files remained, many of them differ from the final layouts significantly.

Mortar Canyon
The early layout of Mortar Canyon is more difficult and features long lines of Dash Panels.

Sunset Heights
Early Sunset Heights had many rows of Springs and partially does not match the final stage model and its collisions.

Park Avenue
The beginning of Park Avenue also does not match the model, the stage originally had more Badniks.