Super Sonic Boost


 * Not to be confused with the moves Super Sonic Power or Boost.

The Super Sonic Boost (スーパーソニックブースト) is a recurring technique in the Sonic the Hedgehog series. It a Super State-exclusive Chaos Power where the user surround themselves in a fiery aura and strike the enemy.

Description
When performed, the user surrounds himself in a powerful fiery aura of chaos energy (where the known color is either blue or yellow) and flies into the target at incredible speed, resulting in a quite devastating impact that can stun creatures as large as Perfect Dark Gaia.

In gameplay, the Super Sonic Boost is used to attack opponents by ramming into them. Performing the Super Sonic Boost also appears to make the user unaffected by attacks in certain situations: as seen in the Sonic Advance series and the Sonic Rush series, the Super Sonic Boost allows the user to pass harmlessly through most of the final boss attacks without any side effect. In recent games, the Super Sonic Boost can also attract nearby Rings, similar to Boost.

Sonic Adventure 2
The Super Sonic Boost made its debut in Sonic Adventure 2 and its remake Sonic Adventure 2: Battle, where it is used by Super Sonic and Super Shadow during the Finalhazard boss battle. In this game, the Super Sonic Boost appears as an energy field in front of the users when executed. Another thing worth noting is that Sonic's Super Sonic Boost is blue, while Shadow's is yellow.

In gameplay, the Super Sonic Boost is a short-ranged offensive dash whose direction the player can control. It can be used to gain a boost in speed and attack the boils on the Finalhazard. To use the Super Sonic Boost in gameplay, the player has to press /// while directing the dash with the movement controls.

Sonic Advance
In Sonic Advance, the Super Sonic Boost is used exclusively by Super Sonic during the Super Egg Robot boss battle in the Moon Zone. In this game, the technique take the form of a flaming aura that surrounds Super Sonic as he moves forward.

In gameplay, the Super Sonic Boost is a short-ranged offensive dash that can be used to damage the Super Egg Robot and its capsules. In addition, the move can be used by the player to pass through certain attacks from the Super Egg Robot without any side effect. To perform it in gameplay, the player has to press.

Sonic Advance 2
In Sonic Advance 2, the Super Sonic Boost is used only by Super Sonic during the final boss battle in True Area 53. In this game, the technique looks exactly like how it did in Sonic Advance.

In gameplay, the Super Sonic Boost is a short-ranged offensive dash whose direction the player can control. Like in Sonic Advance, it also allows the player to pass through certain attacks without any side effect. It is used to knock missiles from the final boss back at it (which is the only way to damage the final boss). To perform the Super Sonic Boost in gameplay, the player must press / while using to direct it.

Sonic Advance 3
In Sonic Advance 3, the Super Sonic Boost can only be performed by Super Sonic during the battle against Ultimate Gemerl in Nonaggression. In this game, the technique looks exactly like how it did in Sonic Advance and Sonic Advance 2.

In gameplay, the Super Sonic Boost has the same attributes it had in Sonic Advance 2. It is used to attack Ultimate Gemerl's eye after it has been opened by Super Sonic and Dr. Eggman's Tag Action. To perform the Super Sonic Boost in gameplay, the player must press / while using to direct it.

Sonic Rush
In Sonic Rush, the Super Sonic Boost is a move only Super Sonic can use during the Egg Salamander boss battle in Exception. In this game, the Super Sonic Boost takes the form of a yellow, cone-shaped aura with white sparkles that surrounds Super Sonic.

In gameplay, the Super Sonic Boost is a medium-ranged offensive dash whose direction the player can control. It is used to blast through the meteors that appear during the early stages of Exception and knock drones from the Egg Salamander back at it (which is the only way to damage the Egg Salamander). In addition, the move can be used by the player to pass through certain attacks from the Egg Salamander without any side effect. To perform the Super Sonic Boost in gameplay, the player must press / while using to direct it.

Sonic Rush Adventure
In Sonic Rush Adventure, the Super Sonic Boost is a technique used exclusively by Super Sonic in Deep Core during the battle with the Egg Wizard. In this game, the Super Sonic looks exactly like how it did in Sonic Rush.

In gameplay, the Super Sonic Boost works just like how it did in Sonic Rush. It is mainly used to shoot through the meteors that appear early on through Deep Core and to dash harmlessly through attacks from the Egg Wizard. To perform the Super Sonic Boost in gameplay, the player must press / while using to direct it.

Sonic Unleashed
In the Xbox 360/PlayStation 3 version of Sonic Unleashed, the Super Sonic Boost is used by Super Sonic during the Perfect Dark Gaia boss battle. In this version of the game, the Super Sonic Boost takes the form of a fiery, yet smooth energy field that surrounds Sonic like a comet.

In gameplay, the Super Sonic Boost works like a mid-air version of the Sonic Boost; as such, while using it, the player can draw in nearby Rings. However, unlike the Sonic Boost, it does not rely on a Ring Energy Gauge to power it, and can be used indefinitely. It is primarily used to gain a boost in speed and to attack the snake-like things around Perfect Dark Gaia's force-field. To perform the Super Sonic Boost in gameplay, the player must press / while using the movement controls to steer Sonic. Also, while executing the series of Real-Time Interactions at the end of the battle with Perfect Dark Gaia, Super Sonic will use the Super Sonic Boost to attack each of Perfect Dark Gaia's hands.

In the Wii/PlayStation 2 version of Sonic Unleashed, the Super Sonic Boost is used only by Super Sonic during the boss battle with Perfect Dark Gaia. It is also in this version of the game that the move is referred to by name. In this version if the game, the Super Sonic Boost is a flaming aura that surrounds Super Sonic as he charges forward.

In gameplay, the player can only initiate the Super Sonic Boost if the player is in possession of ten Rings or more. When executing this move however, the player loses ten Rings from their Ring count. Also, while using the Super Sonic Boost, the player must guide Super Sonic towards Perfect Dark Gaia's eyes without getting hit by meteors along the way; if Super Sonic is hit by a meteor, the Super Sonic Boost gets canceled out, and the player must start over with targeting Perfect Dark Gaia. To perform the Super Sonic Boost in gameplay, the player must execute the following actions while locked onto one of Perfect Dark Gaia's eyes with the appropriate amount of Rings in their possession:

Sonic & Sega All-Stars Racing
In Sonic & Sega All-Stars Racing, the Super Sonic Boost appears as a part of Sonic's All-Star Move. When using this move, Sonic turns into Super Sonic, who is able to use the Super Sonic Boost. In this game, the Super Sonic takes the form of a faint energy fields that appears in front of Super Sonic while a golden energy trail follows him.

In gameplay, the Super Sonic Boost grants the player a brief boost in speed. It also allows Sonic to topple over any opposing racer he boosts into. To perform this move in gameplay, the player has to press the configured Item button while using Sonic's All Stat Move:

Sonic Colors
In the Wii version of Sonic Colors, the Super Sonic Boost can be used by Sonic while he is transformed into Super Sonic during regular Acts. In this version of the game, the Super Sonic Boost take the form of multi-colored waves that appear on both sides of Super Sonic when he uses it.

In gameplay, the Super Sonic Boost has all the traits of the regular Boost, including its ability to draw in Rings. Unlike the Boost however, Super Sonic sustain the Super Sonic Boost indefinitely due to his Boost Gauge having unlimited energy. To trigger the Super Sonic Boost in gameplay, the player has to press one of the following buttons:

In the Nintendo DS version of Sonic Colors, the Super Sonic Boost is a technique that Super Sonic can use during the boss battle with the Nega-Mother Wisp. In this version of the game, the Super Sonic Boost starts out as n a yellow and blue arrow-shaped energy cone that surrounds Super Sonic when it is triggered, before turning into a multi-colored aura that surrounds Super Sonic as he boosts forward.

In gameplay, the Super Sonic Boost is used to knock meteors back at Nega-Mother Wisp in other to disable her arms. It can also draw in Rings. To perform the Super Sonic Boost in gameplay, the player has to hold down to charge it and then release  to unleash it. Once both of Nega-Mother Wisp's arms are disabled, Super Sonic will then enter a Super Sonic Boost and begin charging at Nega-Mother Wisps in order to attack her weak point. For some reason, Super Sonic's consumption stops completely during this phase. However, the Super Sonic Boost will be canceled out during this phase if Super Sonic gets hit by Nega-Mother Wisp's lasers or ted energy balls.

Other games

 * Sonic Riders - Ride the Chaos EmeraldExtreme Gear and press the boost button.
 * Sonic Riders: Zero Gravity - Ride the Chaos Emerald Extreme Gear and collect 60 rings.
 * Sonic Free Riders - Ride the Chaos Emeralds Extreme Gear and kick-dash when Sonic has 30 or more rings.
 * Sonic Generations - In the final battle, press and hold the boost button. Modern Super Sonic has an infinite boost when used during the levels, like in Sonic Colors. However, in an area where progression is linear, activating the Boost will cause him to fly on the fastest route to the end of the level. Also, it drains rings at a faster rate than normal, making the time as Super Sonic shorter unless playing the final battle. In the Nintendo 3DS version however, Modern Super Sonic can boost infinitely without any effect on ring consumption.
 * Sonic Lost World - Pressing the spin dash button (L trigger), will let Sonic boost immediately. This does not drain rings quicker, unlike other games.
 * Sonic Forces - When activated, the Boost Button is used. Super Sonic has infinite boost.

Bolt of lightning
The bolt of lightning is a variant that appeared in Sonic Adventure. It gives the user an aura, but it cannot be activated manually. The only way to induce it, is by reaching high speeds.

Arrow of Light
The Arrow of Light, is an augmented version of the Super Sonic Boost that appeared in Sonic the Hedgehog (2006) Super Sonic absorbs blue light to increase the attack's speed and power.

Super Sonic Missile
The Super Sonic Missile is a collaboration attack that appeared in the console/PC version of Sonic Generations. Here, both classic and modern Sonic Super charge up power before shooting modern Super Sonic forward with an enlarged aura enveloping him.

Trivia

 * The apparent drawback of the Super Sonic Boost seems to be that it requires a significant amount of energy to be performed. As seen in Sonic Unleashed (PS2/Wii), the Sonic Riders series, and Sonic Generations, performing the Super Sonic Boost tends to drain Sonic's ring count significantly faster, thereby shortening the time he can maintain his super transformation, however these are only applied on these games.