Egg Carrier Island

The Egg Carrier island is the third and last Chao Garden that appears in Sonic Adventure and its remake Sonic Adventure DX: Director's Cut.

Description
This hidden island is located near the Egg Carrier. It has a beautiful beach surrounded by a clear ocean. It contains a huge missile with a cyan core crashed in the sand and an inaccessible Eggman's base with a rotative communication antenna on a small hill. Near the missile, there is a monitor like in all the Chao Gardens, and near the base entrance there are two Teleporters to access the other gardens and two Chao Eggs. Across this Chao Garden, there are four rocks, fruit palmtrees deployed from the beach, grass, and a metal deck chair with an umbrella.

To access to the island, the player have to go inside the Egg Carrier. Inside, there is a door leading to a hidden room which the player can open by entering the password "EGGMAN". Inside the hidden room there is a teleportation panel that will take the player straight to Egg Carrier's Island. To return to the hidden room from Egg Carrier Island, the player has to use the teleportation panel located on a platform on the beach.

It can also be accessed through a Teleporter like the other Chao Gardens, it has a red hologram with the Eggman Empire sign with the title "EGG CARRIER" in a triangle and between its acronym "E C". Once the player unlocks Egg Carrier's hall and comes back to Station Square, the player can unlock the teleporter even without acceding the Egg Carrier's Island.

To unlock the hidden Black Chao Egg, the player has to liberate it from the second jail cell in the Egg Carrier, and then bring it to this Garden.

Differences between SA and SADX
Like the other Chao Gardens, the island contains many differences between the original version and the remake:


 * In general the island is conical in Sonic Adventure, while in Sonic Adventure DX, the island is too plane with more space:
 * The small hill is taller and ocuppies much more space. In SA, it has a large road leading to the teleporters, while in SADX, the hill is shorter and the large road is removed, giving the player the facility to go to the teleporters.
 * In SA, the sea is too deeper with few sand (which makes it the most underwater zone in the game) which acts glitchly that the characters can drown in, while in SADX, the sea is more decline exaggeratedly with more sand and reaches up to Sonic's shoulder.
 * Like all of the Chao Gardens, in SA, the monitor is a VMU to save Chao or to play Chao Adventure. In SADX, the VMU was replaced with a Chao monitor with the Game Boy Advance to delete or name a Chao, or create a conection to the Tiny Chao Garden. In the PC/Xbox 360/PS3 version, the Game Boy Advance monitor was replaced with a Chao head monitor, removing the conection to the Tiny Chao Garden.
 * The island has a lot of clouds in SA, but in SADX, there is only clouds in the horizon.
 * In SA, there are two fruit palmtrees behind the metal deck chair, in SADX they were removed and moved to a different place.
 * Like all the Chao Gardens, in SA the fruit palmtrees were designed polygonally, but in SADX they were re-designed to a more detailed version.

Trivia

 * Unlike the other Chao Gardens, the Chao does not go to the water to try to swim, which is better to raise Chao.
 * This is the only Chao Garden to not have this problem.
 * This is the only Chao Garden that contains more space to tour than the other Chao Gardens.
 * In Sonic Adventure, there is a hidden Ring underwater next to the metal deck chair. It cannot be collected without hacks due to being behind an invisible wall.
 * In the PC version, a glitch might happen if the player got the maximum Chao amount (24; 8 per Garden), the game closes with an error notice once the player access the island. To correct this glitch, the player have to delete the Chao Garden data and restart them.