List of techniques used in Sonic games

Sonic the Hedgehog
*Spin Dash: Sonic's signature move. Although the attack is shared with many others in the series, Sonic is able to make the most out of it. He's able to do more with it than just dash; he can pummel opponents, create shields, home in on opponents, and even travel at the speed of light. He uses this attack more than any other one he has in his arsenal. *Spin Jump: Sonic jumps into the air and turns into a ball to hit enemies. The move was debuted in Sonic the Hedgehog (1991) *Rolling Attack: Sonic runs to gain speed and turns into a ball to hit enemies directly in front of him. The move also debuted in Sonic the Hedgehog (1991) *Light Speed Dash: One of the extensions of Sonic's Spin Dash. Though just a variation, it's probably the most different from the original Spin Dash compared to all the other forms of it he has. The attack allows Sonic to travel through a stream of Rings at the speed of light. *Super Peel-out: Sonic can run in place making his feet look like a blurry figure eight. Sonic can then take off faster than a Spin Dash, although this doesn't do damage to enemies. *Light Speed Attack: It's a hybrid of the Spin Dash and the Light Speed Dash. Sonic enters the Spin Dash stance to charge, then blasts away in a high speed spin attack toward any nearby opponents. In Sonic Heroes, Super Sonic can use the move on command at the cost of 5 Rings. *Sweep Kick: This is one of Sonic's moves from Sonic the Hedgehog: 15th Anniversary. Sonic simply spins with his leg extended in a 360 degree circle. This attack can also generate a tornado if Sonic spun fast enough. It's also been used in Super Smash Bros. Brawl as his down tilt attack and returned as a special move in Sonic Unleashed. *Skid: Sonic somersaults and slides along the ground. Meant for attacking enemies near Sonic. While Boosting, this attack becomes a bit more useful as Sonic doesn't instantly stop when doing it. *Speed Up: When enough Rings are obtained, Sonic is able to give himself a quick boost in speed. It can't be used to attack enemies, but it's a good way to increase Sonic's acceleration. *Sonic Wind: This is one of Sonic's moves from Sonic Adventure 2. When he has enough Rings, Sonic can create a tornado of wind that warps to his opponent and harms them. He can use a similar attack in Sonic Heroes called the Blue Tornado. *Time Stop: Another move from Sonic Adventure 2, Time Stop allows Sonic to temporarily pause time with enough Rings. Sonic can pause time for a maximum of 20 seconds, and he's free to attack his opponent if he/she happens to be in his way. *Sonic Boost: Hailing from Sonic Rush, the Sonic Boost enables Sonic to instantly reach his highest possible speed while running. He knocks out any enemies that are in his path. *Blue Tornado: Sonic spins around at so fast that he makes a tornado that sucks enemies and weapons in it. *Chaos Control: With the use of a single Chaos Emerald, Sonic is able to warp time and space and teleport himself to a desired destination, freeze time, speed it up, or slow it down. However, Sonic can become massively fatigued if he instigates Chaos Control with a fake emerald (probably due to having to compensate for a fake emerald’s lack of energy with his own), which can result in fainting. When using it with another user, a portal can be created to travel through time. Whilst in super form, Chaos Control is more potent, to the point that he can teleport massively sized objects, assuming he has help, of course. This is the move Sonic is most reluctant to use. Debuted in Sonic Adventure 2. *Speed Break: Similar to his Super Boost, Sonic can dash forward at tremendous speeds enveloped in flames, surpassing large distances and damaging enemies in his way. Shahra's power is needed for this to work. It debuted in Sonic and the Secret Rings. *Stall-then-Fall: Sonic's downward arial attack in Super Smash Bros. Brawl. As the name states, Sonic stalls in mid-air, and then falls down attempting to hit the target with his foot. ===Super Sonic=== *Super Sonic Boost: Super Sonic covers himself in a yellow or blue aura and dashes forward. He stuns opponents in the way. *Super Sonic: Super Sonic's only move in Sonic Chronicles: The Dark Brotherhood. It is a combination of fast strikes, Spin-Dashes, and energy blasts. If preformed correctly, this move can inflict over 9999HP damage. === Hyper Sonic === *Hyper Flash: Hyper Sonic's signature move. Hyper Sonic dashes through the air and makes the screen flash white. Aside from a double jump, this move would seem inefficient against enemies, though this is not the case. When enemies are onscreen, all of them will instantly be destroyed. == Miles "Tails" Prower == *Propeller Flight: Tails spins his twin tails to take to skies fast enough to keep up with Sonic. He can only fly for so long without becoming fatigued, though. He can also use this move to damage opponets by dashing up and hitting them with his twin tails in Sonic 3 & Knuckles and Sonic Heroes **Propeller Hovering: This technique was exclusive to Tails in Sonic Adventure 2, only seen by entering a Chao Garden or with the help of a cheating device. The startup of this move is identical to that of his Propeller Flight, but the effect is a bit different. As long as the player holds down the "A" button, Tails can stay in the air as long as wants to. However, he won't rise nor descend as long as "A" is held, so the efficiency of this of the attack varies in different situations. He seems to be able to do this move with ease when he isn't trying to go super fast. *Tails Attack: Tails spins his twin tails in a circle and attack the enemy. Available in Sonic Adventure. **Rapid Tails Attack: After getting the Rhythm Badge, Tails can spin his tails continuously. *Thunder Shoot: One of Tails' moves in Sonic Heroes. While in flight formation, Tails surrounds his teammates with electricity and launches them at enemies to stun or destroy them, with enough power. *Dummy Rings: Fake power rings that Tails uses to either incapacitate, damage or destroy his enemies when need be. They can be used separately or as bombs. *Arm Cannon: Tails uses his Arm Cannon to shoot an energy ball at enemies. Used in Sonic Battle and in Sonic and the Black Knight in slingshot form. == Knuckles the Echidna == * Knuckles Glide: Knuckles glides through the air hitting enemies as he goes. *Drill Claw: When airborne, Knuckles can hurl himself towards the ground, spinning his body fists first at a nearly impossible speed to form a drill. It can penetrate right through foes, or drill him right into the ground for digging, always making the impact with his fists. *Spiral Upper: The Spiral Upper is a lot like the Drill Claw, except it is done in an upward direction. Knuckles must quickly run in a circle to set up the maneuver and is then able to leap up and spin his body to form an upwards drill, fists-first. The attack gets very impressive altitudes: it is able to send Knuckles about 15 feet into the air. *Hammer Punch: A particularly powerful punch that Knuckles usually sends towards the ground with enough force to trigger a large tremor throughout a radius of about a hundred yards. It trips up ground opponents and knocks them off walls if they're climbing. It had no effect on airborne foes initially, but it seems that Knuckles has advanced his training far enough to avoid this handicap. *Thunder Arrow: When enough rings are gathered, Knuckles is able to conjure up a quick bolt of lightning at will, shocking his opponent into submission. *Fire Combination: Knuckles whips out some of his best moves in succession. He starts with a Straight Dash, followed by a fiery Spinback Knuckle and, with enough power, a Volcanic Dunk to finish. *Fire Dunk: When they are in spinball form, Knuckles grabs his teammates and slams them to the ground like great balls of fire. *Screwdriver: Knuckles launches a spinning forward punch toward his foes. *Knuckle Slam: This attack is executed in a manner similar to the Hammer Punch. The difference is the destruction that follows. A fiery aura surrounds Knuckles for a brief period, causing major damage to everything in the area. ===Hyper Knuckles=== There are no Super Knuckles unique attacks. *Gliding Shockwave Attack: If Knuckles glides into a wall with the smallest bit of speed gained, he creates a devastating shockwave which will destroy everything that is immediately on the screen. ==Amy Rose== *Step Dash: A technique very similar to Sonic's Super Peel Out, but not nearly as effective. While standing, Amy begins to quickly run in place, revving up her legs at a high speed before accelerating onwards in spinball form along the ground. It seems to be her technique that makes up for her lack of the tried-n'true Spin Dash. *Tornado Hammer: Amy is able to jump up and swing her hammer to stir up a powerful vortex of wind and tiny love hearts that can move forward and sweep up her foes into the air and render them helpless. *Invisibility: Amy can somehow temporarily turn herself invisible, allowing her to pass enemy eyes unnoticed. Debuted in Sonic the Hedgehog (2006). *Rose Typhoon: Used in Sonic and the Black Knight. Amy smashes her hammer in the ground causing a pink shockwave to form and destroy enemies. ==Shadow the Hedgehog== *Chaos Control: The skill that Shadow uses the most, first appearing in Sonic Adventure 2 along with him. It gives him the ability to warp through time and space. Shadow could carry himself distances without the need of an emerald, but when one is in his possession, his powers greatly increase. *Chaos Blast: A giant red explosion of Chaos Energy first used in Shadow the Hedgehog. It has a similar effect in the 2006 game Sonic The Hedgehog, but in the BioWare produced RPG, Sonic Chronicles: The Dark Brotherhood, it took on the appearance of a powerful wide energy blast fired from the hands. *Chaos Spear: Chaos Spear first appeared in Sonic Adventure 2, in the multiplayer mode and when you face him the second time as the last boss of the Hero story. He fires multiple yellow lightning bolts. Its appearance changes from game to game. *Chaos Attack: After using the Homing attack Shadow uses chaos energy to enhance it, can only be used 5 times in a row. *Chaos Boost: In Sonic the Hedgehog (2006) he can enter a this mode which allows him to use Chaos Blast, Chaos Lance, and Chaos Snap. *Chaos Lance: Essentially an enhanced version of chaos spear usable only after he's activated Chaos Boost able to stun and deal damage. *Chaos Snap: Shadow teleports to nearby enemies and deals damaging combos, usable only in Chaos Boost. ==Blaze the Cat== *Axel Jump *Burst Hover *Burst Dash *Fire Boost *Fire Jump *Spinning Claw