Mid-Air Trick Action

Mid-Air Trick Actions is an ability used in the games Sonic Advance 2, Sonic Advance 3, Sonic Rush and Sonic Rush Adventure. In all appearances this was acheived by pressing a directional button with the R button which enabled the characters to gain extra height or horizontal momentum. Almost all horizontal tricks were attacks while the up versions served as an extra jump (except Blaze's in which it was the reverse, where the up version was an attack and the horizontal only functioned as an attack if under the effects of Boost Mode.)

In Sonic Advance 2, it allowed all of the characters excluding Super Sonic to move in any four directions after being lauched in the air by a Spring or Ramp. This allowed the characters to gain access to some previously inaccessible areas as well. In the stages Sky Canyon and Techno Base, not learning the skill made completing them much more difficult. Each characters action is different.

Sonic Tails- all of his actions does not damage enemies and Tails tends to lose momentum when he lands. Knuckles-all of his actions can damage enemies. Cream Amy
 * Forward- Sonic spins his hands and body in a tornado-like manner damaging enemies around him.
 * Backward-Sonic does a mid-air back-flip, can be used to avoid landing on obstacles or to quickly change direction and still keep momentum.
 * Up-Sonic does an extra jump with his hand reaching upwards, as if to grab a ledge (does not actually do this).
 * Down-Sonic performs the bound jump ability. Cannot change direction, but it does damage enemies and destroy certain platforms.
 * Forward-Tails spins his tails. Has a very slight upwards inclination.
 * Backward-Tails spins his tails underneath him and moves backwards.
 * Up-Tails does an extra jump with both hands stretched upwards.
 * Down-Tails dives down, similar to skydiving.
 * Forward-Knuckles stops in mid-air, then does a headbutt with major horizontal force. When Knuckles lands he immediately spin dashes. Both parts of this move can damage enemies.
 * Backward-Knuckles immediately does a dive with his elbow sticking out. Only the startup damages enemies as the rest of the attack has a very low opportunity to damage. Knuckles still keeps momentum with this action.
 * Up-Knuckles performs his Spiral Upper attack in midair. Knuckles will stop moving when he lands after using this.
 * Down-Knuckles performs his version of Rouge the Bat's Screw Dive. Can destroy certain platforms.
 * Forward-Cream spins forward while jumping.
 * Backward-Cream pushes her body backward, as if pushing against the wind/air.
 * Up-Cream jumps upward.
 * Down-Cream dives downward bottom first. This is the only move that can damage enemies.
 * Forward-Amy spins forward while hearts circle around her. This move is very similar to Sonic's
 * Backward-Amy pushes her body backwards similar to Cream.
 * Up-Amy does a pose similar so Sonic, but after the peak of the jump has been reached, she will cover her skirt.
 * Down-Amy dives down, spinning while holding the Piko-Piko Hammer. Can destroy certain platforms.

In Sonic Advance 3, all of the characters except Knuckles can use this by being in certain pairs.
 * Sonic and Tails can only use these when paired together.
 * Amy and Cream can only use these when paired together.

In Sonic Rush and Sonic Rush Adventure the feature returns to Sonic and Blaze but only the forward and upward variations of the attack. The animations and properties change as well. Despite their properties they can still damage enemies if Sonic or Blaze are in Boost Mode.

Sonic Blaze
 * Forward-Sonic will dash forward in the air with his foot outstretched and a steak of what appears to be lightning. This move can actually bounce off enemies such as the E-1001 Egg Pawn.
 * Up-Sonic will spin upwards in the air similar to the animation of him bouncing off of a spring in Sonic CD.
 * Forward-Blaze moves incredibly fast, as if teleporting. She suddenly loses speed when she lands however unless the lag is finished in the air, then she will then pick up speed as usual.
 * Up-Blaze spins upwards, cloaked in fire. The upwards boost is the highest in the game.

==Trivia==
 * In Sonic Advance 3, although Knuckles has a pairing with Sonic (Fighting Buddies) he is still incapable of using the actions. In the Sound Test the player can hear Knuckles making sounds as if he was capable of using. This suggests that while there is game data for him to use it the idea was scrapped in the final copy of the game.