Board Thread:Sonic Boom/@comment-26209148-20170113184121/@comment-24014422-20170205113801

As far as I could collect from some websites (especially tcrf), Sonic Boom: Rise of Lyric's true problem that the engine used for the game was not truly designed for the Wii U, nor the company had a proficiency on making such type of games. As from some videos on the web posted by some of the game's designers, it was fairly noted that the game was originally created on a PC hardware, and had a decent speed (60fps) and greater visual effects than what you saw on the Wii U finalised version. In short, the shift (as it can be figured from the videos) was a problem to the company, and the time constraints.

If sega wanted to create a 3D sequel, then they shouldn't rush on their sides and choose the right option.