Desert Ruins

Desert Ruins, known as Dessert Ruins for Act Three, is a Zone in the upcoming video game, Sonic Lost World. It is a generic desert themed Zone, closely similar to Sandopolis Zone from Sonic & Knuckles, but with numerous sand tornadoes, and some of platforming puzzles inside pyramids. Aside of badniks, another recurring enemies in the Zone are large rotating cacti balls and hungry blue worms, which are able to eat the player instantly.

Like other Zones, there are a variety of other themed acts; as for Wii U version, there is a candy-themed act and honey hive-themed act.

Act One
For the Wii U version, the first half of Act One of Desert Ruins is actually a real desert, only it appears to be much open-spaced and less ruin-like within the game. In this zone, the Crimson Wisp appears, which gives Sonic the Crimson Eagle power, allowing him to fly over quicksand and avoid the giant sand worms. The second half takes place inside a temple. The Yellow Wisp and its Color Power, the Yellow Drill, appear in this section. Sonic has to avoid a giant worm that moves across the screen.

Act Two
For the Wii U version, Act Two of Desert Ruins has a candy theme to the level, similar to Sweet Mountain from Sonic Colors. Sonic can run on multiple platforms of a variety of foods, such as licorice, and pieces from both cake and cookies. Several foods can be seen in the background, such as cupcakes, pancakes, and ice cream. Sonic can also use a Homing Attack to jump higher via hitting truffle balls from side cannons.

Act Three
For the Wii U version, Act Three of Desert Ruins drops the candy theme entirely and features a 3D behind-the-back perspective as Sonic is running at a rate similar to Terminal Velocity from Sonic Colors. Throughout the level, Sonic runs through honeycombs, skydives while trying to avoid Balkiry badniks, performs long Light Speed Attack chains, and dodges Buzzers. The final part has Sonic soaring through the air towards a Capsule on front of a green and purple block-like face. The hexagonal structure of the honeycomb tunnels resembles the layout of the Special Stages to the Sega 32X video game Knuckles' Chaotix.

Act Four
For the Wii U version, Act Four of Desert Ruins will be a 2.5D platforming stage. Throughout this zone, Sonic tries to flee from a tornado.

Act One
Much similar to Act One on the Wii U version, Act One on the Nintendo 3DS version has Sonic going through a giant, desert area where bottomless pits and moving sand cause some difficulty for the player, who controls Sonic. Giant cacti and giant sandworms enemies, as well as Eggman's badniks, appear in this stage to test the player's skills. The player has to look out even more gigantic worms, which move on the underground, as trying to catch Sonic. Indigo Wisp is featured in this act.

Act Two
For the Nintendo 3DS version, Act One of Desert Ruins has an entire side-scrolling theme featuring Sonic moving through, as the zone name suggests, a ruins in a desert. There are gimmicks in the stage that determine whether Sonic should go through the right path or an alternate pathway. The Yellow Wisp and its Color Power, the Yellow Drill, is available to use in this stage, as it can burrow underground. Movement-spheres sense the movements of Sonic and can be used to activate switches Sonic can not reach to move on throughout the stage.

Trivia

 * Act Two of the Nintendo 3DS version Desert Ruins is reminiscent to Mirage Road from Sonic Rush.
 * The background music of Act Two on Desert Ruins in the Wii U version is similar to Skyscraper Scamper Daytime music from Sonic Unleashed.
 * Also, the background music for Act Two on the Nintendo 3DS version is similar to the music played on Arid Sands Daytime music from Sonic Unleashed, as well.
 * In Act Two of Desert Ruins in the Wii U version, if Sonic hits a wall while running fast, especially in a mach-speed section like this zone, he goes into a splat animation and it's instant death, even with rings.
 * On the final product of Sonic Lost World, according to Aaron Webber, Act Three (the candy-themed act) will add the letter "S" of the word "Desert" on the act loading screen to spell "dessert". This is a pun to the act's bizarre appearance of sweets.
 * Desert Ruins appears to be the zone where the Deadly Six betrays Dr. Eggman, as according to the Japanese Nintendo Direct cutscene given on August 7, 2013, the Deadly Six use what appears to be mind control to take control of Eggman's badniks and use the robots on the doctor.
 * A little note should be noted on Desert Ruins Act One for the Wii U version; there is a giant purple and green blocky-like totem head that appears in the background. This is the exact same totem-design-head that appears in Desert Ruins Act Two for the Wii U version.
 * Desert Ruins acts may have reference to Layer cake desert in New super Mario bros. U, since it's also a desert, which includes dessert-themed interactive objects, like a big cake.

Music
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