Board Thread:General Discussion/@comment-25819077-20150219021058

So, I was wondering: how can the difficulty a boss be quantified (set in units) which is why I am introducing the following equation: Percentage of game completed at the boss on a scale of 1-3 (the Egg Viper would be a 3, whereas Chaos 0 would be a 1) + the boss' style on a scale of 0-3 (if it is hard to kill but easy to avoid, it is a one; if it is easy to kill but hard to beat, it is a 2, if it is both hard to kill and hard to beat it is a 3), (Silver for 06 would be a three, Shadow (from SA2) would be a 1, and I suppose that Iblis phase 3 would be a 2) + Two points if there is a high risk of falling off of the platform and dying (like the Egg Viper) + 1 if it is the true final boss of a game + the amount of rings present on a scale of 1-3 (the Death Egg Robot from Sonic 2 would be a 3, Shadow form SA2 would be a 1; note that about 40+ rings would be a 1, five or less a 3, and anything inbetween a two) + one point if it is 2-D, and +2 or -2 adjustment for personal difficulty for the boss). This formula when applied to certain bosses:

Egg Viper: 10

Egg Beetle: 3

Egg Dragoon (Unleashed): 6

Death Egg Robot: Perfect 12

Chaos 4: 5

Shadow (SA2): 7

Silver (06):7 (but we all know it's a 5,000000000000000) 