Thread:Ultrasonic9000/@comment-27441478-20161204050217/@comment-4220590-20161217164933

Luma.dash wrote: Ultrasonic9000 wrote: NotLessOrEqual wrote: Ultrasonic9000 wrote: I do not disagree with the higher quality. However, I do disagree with images taken from emulators that disrupt the original format. For example, the images NotLessOrEqual tends up upload depict sprites which are merged together so they form smooth lines, and that is not the format that those games were animated in to begin with or were meant to be depicted in. (In all due respect) Bullcrap, Yes, it might make the format different but the source of which the image comes from including the depiction of the content in question does not change, only in the form of resolution multiplying to "fill-in-the-jagged-edges" you see in most games of low resolutions. Example, original Nintendo DS Original/Lite's resolution was '''256x192! '''That is SO low by today's standards. Most people's PC these days (incuding consoles like XBONE or PS4) are at least 1080p or slightly lower, much higher than what the DS game developers could ever dream of.

If anything, had the Nintendo DS game developers had access to such technology such as image upscaling then they would not doubt use it.

Ill make the comparison again.

1920x1080p resolution upscaling with 8x Anti-Aliasing compared with NDS Native 256x192 resolution:



Take a look especially at the User Interface/Heads up Display. Its so buttery smooth yet retains the core appearance as it does in the original. It functions exactly the same too. Who would resist such quality?

Can I have a second opinion from someone else please about this? Im bound to be sure someone would agree with me.

(Im looking to buy  4k Monitor Soon, which my NDS and Wii Emulator have the ability of upscaling. Its going to look so gorgeous im gonna get a PC Master-Race erection the second I see the "Press Start Screen". It does not matter how good it is. It is not the true format of it, and we should not depict anything other than the true format of the game. If the format is measly, then that is how the screenshots are meant to be too. If we depict anything else, then we would be lying about how those images looked on the DS. You mean the dimensions of the images or the quality? Because if you mean the latter, then we have done this a lot of times. Neither. If you look closely at things like the Boost Gauge and life icon in the screenshots, you'll see that their outlines merge together into straight lines. In the original games, these icons are depicted with pixels and bits in uneven lines. That is the original format. The same occurs for every sprite in such images. If the pixels in the original format is preserved, then I don't disagree with anything.