Casino Night Zone (Sonic the Hedgehog 2)

Casino Night Zone is the fourth zone of Sonic the Hedgehog 2 for the Sega Mega Drive, coming after Aquatic Ruin and before Hill Top. As with most other stages in this game, Casino Night Zone consists of two standard Acts with a boss fight at the end of Act 2.

Description
Casino Night is, predictably, a sprawling casino set at night. Jaunty electric colors and pinball flippers abound, as well as slot machines where the player can rack up hundreds of rings should fortune be on the player's side to get the right combinations. This area has one of the fans' favorite gimmicks — gambling. Bounce-able tiles flash green, yellow, then red each time the player hits them, enabling Sonic to rack up points. The level also features steely blue elevators, which convey Sonic upwards or downwards depending on the specific lift.

Geographically, the Zone is located somewhere on Westside Island. Why Robotnik would make a casino on an island whose inhabitants he is in the process of roboticizing into soul-less (and money-less) badniks is a mystery for the ages. However, there is the possibility that the casino was built by somebody other than Robotnik.

This Zone contains only one kind of badnik, the Crawl, called "Guardon" (ガードン) in the Japanese manual. It shields itself with a bumper, so if you try to perform a Spin Dash from the front it will bump the player away. To destroy it, the player must quickly attack from the back, such as using a Spin Dash.

Boss


In this Zone's boss fight, Dr. Eggman attacks with a claw-wielding machine and drops red bombs from a hatch on the underside. An electric field means this boss shouldn't be attacked from below; do not be tempted to use the flippers just because they're there. The trick for this boss is to turbo-dash your way up the walls of the pinball arena, and hit Robotnik by jumping off the walls on your way up. It's tricky, but this method is still less dangerous than attempting a flipper-based attack.