Thread:Ultrasonic9000/@comment-27441478-20161204050217/@comment-24014422-20161222095054

Ultrasonic9000 wrote:

NotLessOrEqual wrote: If anything, the one with the OpenGL Render and 8x AA Super Sampling is actually MORE ACCURATE than the DS original Softrasterizer. You can tell this by the actual render of Shadow on the top right of Sonic's head, whereas the one on the original fails to even properly render the shding due to tech constraints.

In otherwords, the original code and design for the game related to shaders are present in the original game for the NDS but due to the tech constraints, such details were unknowingly discarded by the hardware until more stronger or accurate render replaced it. That is exactly the problem I have with this. If I may be allowed to act opinionated, it seems like you don't care about the truth. Can you honestly say that you can put those images up on SNN and tell everyone that such image show how the game looks on the DS? It is not something I for one can live with. We are practically lying this way.

It does not matter if the visitors cares or not, it does not matter if they know better or not: it is our job to show nothing but the truth and make people know how things were, regardless of how much time passes.

By the way luma.dash, the images you speak of are not true to the developers. That is what I am trying to say.

But I know you are not gonna take this to heart. I know my efforts are in vain. So I say we just stop with this right here and now. Actually, you're taking part of the problem and leave the other. The background and sprites all are part of the same coin. In reality, It is either you allow them or not, because either of them make change to the overall graphics, and I don't see how you are separating them.

If you want, we can make a template banner for images that are taken from emulators, so when a user opens an image, the label should tell its origin. Like in SonicRetro.