Board Thread:General Discussion/@comment-679780-20140815024138/@comment-679780-20150418225403

This rmeinds me of a Sonic fan game Idea I came up with called Sonic Aero Riders. I considered making it someday after my Sonic MMOG project so that people can race as their mobian avatars.

Beren Camlost wrote: 1. My save file on the original (the only Riders I have) is 37+ hours; that does not include other time I have spent on other files, which would probably put me over 50. No, I don't own all the boards. The gameplay from the first Sonic Riders game I much prefered from the later ones. By gameplay I mean how well riding the extreme gear is compared to later games. Well balanced physics and controls and more competitive speed with great use of turbulence/ When SR0G replaced air with gravity that sense of competition just seem absent. You're either good to keep ahead of the lot with shortcuts and whatever or whenever someone will overlap you before you cross the finishing line which feels cheap. Turbulence from the first game was a brilliant and well used gimmick that made it all the more competitive.

Don't get me started with SFR where it's attempts and immerge gameplay with Kinects is you waving your arms about like a loonatic.

2. If they make a new one, they should have a Tony-Hawkesque open world. The tracks can be located in themed builidings in the city and perhaps just outside the city. I can see where you are getting at. I can imagine race courses doubling as Adventure Fields where you can roam around the scenic areas on foot, this can be useful for story development. As for actual Tony Hawk like gameplay, well Sega already tried that and didn't like how it turned out.

3. Add some Mario Kart. I know that's what SART is, but still, multiple cups would be nice. Absolutely no Mario.

And theres already a reward system in Sonic Riders games similar to multiple cups as well as actual grand prix tournaments for either online with others or just CPUs.

4. This kind of goes with #2, but let the player choose who they want to do the story with. Make all the stories a little different for replay value, but don't go Shadow and make you beat all the story lines for a special ending. You can choose either Sonic's team or Babylons, Sonic Free Riders you could choose as either four teams and watch their stories progress. It's how Sonic games usually tells stories and it is an alright method. SFR just botched it up thats all. A story can still be made around a limited number of teams along with third-party NPCs who are also vital to the story.

5. This kind of goes with #4, but no chaos emeralds. Make a character's friend get kidnapped or something. That can work, or introruce a brand new treasure. Sonic Riders series often involve some fabulous treasure or prize to the victor of the competitions and what motivates the races to parttake.

6. The rogues are kind of like a gang. Shadow & Co. work for the police. Chaotix are private investigators. Sonic & Co. are on the streets. Thats usually how they go.