Thread:Ultrasonic9000/@comment-27441478-20161204050217/@comment-26921306-20161223061542

NotLessOrEqual wrote:

Otherwise the image and most importantly the SOURCE of where the image was taken DOES NOT CHANGE.

As a revised rule, the new Image and screenshot policy must be limited to the PC-Native version of Sonic Games or Emulators only due to higher-quality, with console-based screenshot image capture coming secondary if those options are absolutely unavailable. Otherwise, image taken must not be lower than native 1920x1080, with cropping allowed to reduce image appearance size and/or emphasis on the subject portrayed.

Here is a comparison:

The one on the left is my PC-Native emulator 1920x1080 Fullscreen Max Resolution with 8x AA Upscaling whilst the one on the right is the DS-Native one only stretched to fullscreen. Take note of how the HUD is much more highly detailed and less jagged on the one on the left.

Don't like the ideas of forcing 1080p on 3D games that will change drastically how the game looks, thus not really perceiving history I.M.O. Also defenitly don't think anti-aliasing is a good idea as again it drastically changes how the game looks and adds more pixels making  16/8 bit games look un-genuine, I agree it looks better but it does not reflect the actual game

For videos, I think 720p is fine, better quality is preferred, the problem is that when you render a 3d image at a higher resolution it becomes again un-genuine, as for games that are lower than 1080p I rather not limit legitimate info not surface because of some kind of restriction. no AA again as that definitely messes with the historical aspect of a Wiki.

But if there is enough demand for AA screenshots I can see it working out as long as they are clearly marked as edited with AA.

Sorry if my thoughts don't make sense/are really jumbled, you can ask clarifying questions if you're confused