User blog:JamesTechno998/Good News, Bad News (The Game Announcement)

"Let me go to the bad news first. The Bad News is that I'll be stopping the game temporarily. I mean I wanted to do something else beside Sonic and the Steel of Darkness, it's been 3 years though. However, the Good News is that there is an alternative video game that I wanted to make and it is easier to do than the previous one."

Sonic and the Steel of Darkness Updates

 * "I haven't tell you guys about the one MAJOR mechanic that I haven't discussed in the previous blogs, which is the 'Beat-N-Round-Up' Mechanic. Normally, instead of running around the stage, you can also  LITERALLY fight your way through with a swarm of enemies in that level. This is applied to the boss as well, including the puzzle mechanic."
 * Boss Battle - Boss battles in the Sonic series are known to fight them by hitting their weak spots, but it'll be different in this game. Since it is a Beat-Em-Up game, you can attack at any position to damage them. However, there will be some tricks along with their sleeves. There are 2 additional battle systems that the boss have; Retreating & Phasing (Retreating causes the boss to 'retreat' itself once its health bar reaches a certain number. When this happens, the boss will unleashed all the enemies in that stage and it'll never stop until the player do a specific action. Phasing creates a boost after the Retreating process. This cause to change appearance, add new attacks, and new battle style. This is levelled by 1-3.)
 * Boss Rank - All bosses (including minibosses) have a rank by color emblems
 * Mini-Bosses = Light Green
 * Bosses         = Yellow
 * Elite Bosses = Red
 * Final Boss    = Purple
 * New Absolute Stages - Based on the discussions, these are the new possible stages for SatSoD for now:
 * Great Forest
 * Murky Mangroves
 * Grand Metropolis
 * Frigid Wasteland
 * Dustorm Valley
 * Gizmo Circuit
 * Masoulean Server
 * Seaside Hill
 * Neon Park