Rescue the Animals!

Rescue the Animals is the first Challenge Act of Seaside Hill Act 1 in the console/PC version of Sonic Generations. It is unlocked after clearing every Stage in the Dreamcast era and is playable only as Classic Sonic.

Description
The challenge takes place in the afternoon time of Seaside Hill Act 1, where the player has to free the 140 animals from the Capsules found everywhere in the act. These capsules can only be opened by Spinning Jump atop it and each one encapsulates fourteen animals. The act is full of Bladed Spinners and Electro Spinners, in addition to Egg Pawns carrying spears and guns. The challenge act has rolling chained platforms that help reaching higher areas or for shortcuts, a lot of rolling Spiked balls, and Spike Traps.

Overview
At the start, the player has to climb up to the white floating platforms where the first Capsule is. After reaching the opening, the player has to Spin Attack a chain of Bladed Spinners to a Capsule. A little later, the player has to drop down to find more Capsules, but the player has to be aware of the rolling Spiked balls. At the end of this section, is a Fan that must be used in order to proceed forward. The two next sections are filled with Electro Spinners and Egg Pawns that guard the Capsules, the former enemies generate spark shields too fast than regularly, in addition to the rolling platforms. There is also a yellow type Time Bonus in the second section.

The next section reached by a Cannon, is full of Spiked Traps and has only a one Capsule before taking another wide leap from the Cannon at the end of it. To reach the upper section of the final section which consists of several rolling platforms with the final Capsule placed on the last one, the player must Spin Dash from the bottom path to go up, then jump up between regular platforms to reach the rolling platforms. From the Cannon of this section, the player can reach the Goal Post.