User blog comment:Frederatorfan/Fire the current writing cast?/@comment-878100-20120601235805

Let me put my opinion in on this.

First off, some of the stuff that they have written is actually sorta funny. I've actually laughed at a few lines in Colors. But, alas, there are just as many stupid lines in Colors as there are good and funny ones, and I'll sit there embarrassed to say "I like this game" because I'm aware that any kid who thought he was cool would immediately say "whoever wrote this crap is crap." Of course, overall, I did not like Colors, mainly because of the gameplay; not the cutscenes.

Secondly, just like Gen said, since when was emotional depth needed? This is Sonic we're talking about. When was there emotional depth in Sonic 1? Never. And yet that game was one of his most successful moments in his history. Now, it is true there is some "emotional depth" in SA1 and SA2, but it wasn't heavy. It was just enough to keep the player playing and it probably also was there to show off what SEGA could do in cutscenes with actual voices when SA1 came out, I bet you. But because the animation and graphics were so cheesy and horrible at the time (though graphicly, at that time, it was amazing), it's hard to take any of it in as "emotional". Overall, though, there isn't much of a need for emotional depth with Sonic, because that's not the type of game Sonic is. Sonic '06 had emotional depth, but it was rather weird emotional depth... ugh...

The only time emotional depth was truly needed in a Sonic game was in Sonic X and the previous Sonic TV shows. Why? They're TV shows. They need it. TV shows and games are two very different things.

I must make exceptions, though. Ever since cutscenes have played a bigger part in games, and the cutscenes have improved more and more ever since the first ones in the late 90s, more intense games need a stronger plot, and therefore, more emotion. Examples would be stuff like Final Fantasy, Zelda, Metroid, and Kingdom Hearts even.

There's my, once again, very long comment.