Sonic Mania

Sonic Mania (ソニックマニア) is an upcoming side-scrolling platformer video game in the Sonic the Hedgehog franchise which acts as a celebration of the Sonic series' 25th anniversary. It will be developed by Christian Whitehead, Headcannon and PagodaWest Games and be published by Sega. The game emulates the gameplay and 2D sprite animation of the original Sega Genesis Sonic games, and serves, along with Sonic Forces, as a “continuation” of Sonic’s 25th anniversary. The game was announced on 22 July 2016 and is set to be released on 15 August 2017.

Development
Sonic Mania began development in 2015, as Sonic Team wanted to make a new 2D Sonic game that was not a remake. The game was first announced during a presentation held by Sega at the 2016 San Diego Comic-Con with a debut trailer. The development team includes Christian Whitehead and Simon Thomley, who have previously developed enhanced and newer ports for other Sonic titles. Tee Lopes, a YouTube user who has done many remixes of the music tracks from the Sonic franchise, will compose the music for the game. PagodaWest Games members Jared Kasl and Tom Fry, who had also worked on a fan-made HD remake of Sonic the Hedgehog 2, are both working on the game's level design and visuals.

According to Sonic Team head Takashi Iizuka, Sonic Mania is a “passion project” that “was born out of our fans’ love of the classic Sonic 2D platform games.” He added, “This type of collaboration is a first for Sega and we hope everyone will be both surprised and delighted by this title.” When developing the art for the game, the general rule was to be above the level of Genesis, but under the level of Saturn. Christian Whitehead also added that the game will be longer than Sonic Generations. Later, on the official Sonic Twitch stream, Iizuka stated that Sonic Mania will have more classic levels than new levels. The day after that, Christian Whitehead explained to fans on Twitter that it was Sonic Team’s wish to celebrate the classic titles in Sonic Mania, but this time in a "new and exciting way".

Briefly after the game's announcement, the game developer company Renegade Kid offered to port the game over to the Nintendo 3DS. However, on 29 August 2016, Renegade Kid announced that the studio would be closed and split to two separate companies: Atooi & Infitizmo, leaving the possibility of a Nintendo 3DS port of Sonic Mania unknown.

On 12 January 2017, it was announced the game would also be released for the Nintendo Switch, with Tantalus Media helping to port it. SXSW 2017 would also announce that they would be hosting a second Sonic panel for this year’s event, set to reveal news about the upcoming Sonic Mania and Sonic Forces.

A Nintendo Dream Magazine from Japan featured Sonic Mania, but the information included was revealed months ago and also confirms that Sonic Mania will feature multiplayer. On the week before 10 March 2017, Sega held a demo at their San Francisco's office to reveal more information about the game. Although the demo went well, Tails was noted to be glitchy to play. On the Sonic panel of SXSW, the game has been delayed later in the year.

During the E3 interview that Dengeki Online set with lizuka, he confirmed that Sonic Mania is going to have more stages than any Classic Sonic game before it. On 23 June 2017, the official Sonic Twitter account announced the Sonic Mania vinyl album that would be released in cooperation with Data Discs. The pre-orders for the album were stated to be available 18 July 2017. The album will be a single LP packaged in a heavyweight gatefold sleeve with UV spot varnish, featuring new artwork exclusive to its release, along with a printed inner sleeve featuring an array of characters from the game. The release also includes a download code of the album in both lossy and lossless formats. The album will be available in three formats: 180g Classic Black, 180g Classic Blue and a 180g Limited Edition that will only be exclusive to Data Discs' official website. The albums will ship in September 2017.

During the Sonic the Hedgehog panel at San Diego Comic Con 2017, it was confirmed that Sonic Mania ' s code name while in development in early 2016 was "Sonic Discovery". Iizuka conceptualized the title of the game after first seeing the demo of the game with a fully functioning Studiopolis Zone and took a white board and wrote Sonic 1, 2, 3, Knuckles and CD, forming the catchphrase "By the Mania, for the Mania". During the event, it was also confirmed that Sonic Mania's length was comparable to that of Sonic the Hedgehog 3 & Knuckles. Christian Whitehead also revealed that he came up with the Hard Boiled Heavies after imagining Eggman entering a state of depression after Sonic the Hedgehog 3 & Knuckles and instead of going after Sonic he would merely lounge at home in his pajamas and that the abandoned Egg-Robos would go "a little mad." After thinking about this concept, the term came into being. The Special Stages for Sonic Mania were also revealed, combining the Blue Sphere concept from Sonic the Hedgehog 3, the open layout and UFOs of the Sonic the Hedgehog CD Special Stages, as well as inspiration from the 3D gameplay from the scrapped Sonic Saturn. The theme music of these stages is named "Dimension Heist". Sonic Mania was also confirmed to have an opening animation similar to that of Sonic the Hedgehog CD, animated by Tyson Hesse, which would be revealed on August 14th, 2017, the day before the game releases. However, the opening animation ended up being released on August 10th, 2017, possibly in response to the early leaks of the game on the internet.

On August 3rd, 2017, the Sonic the Hedgehog YouTube Channel uploaded a video showcasing the Special Stages, Bonus Stages, and the new Time Attack mode. The Bonus Stages are recycled Blue Sphere stages from Sonic the Hedgehog 3 and Sonic & Knuckles.

The PC version of Sonic Mania was delayed to 29 August 2017 for optimization. Those who pre-ordered the game on Steam are going to be compensated with a copy of Sonic the Hedgehog, including those who ordered the Collector's Edition. Should the buyer already have a copy of the game, they will receive a giftable version.

Plot
After saving Angel Island, Sonic the Hedgehog and Miles "Tails" Prower are relaxing when Tails picks up an odd energy reading from far away. Despite not being the Chaos Emeralds, this reading is remarkably powerful, and Tails convinces Sonic to investigate it with him.

Sonic and Tails fly towards the energy source in the Tornado. However, Dr. Eggman has detected the source as well, and so the two parties must race each other to the source and uncover its secrets. Eggman however, has been busy: he unleashes a new team of elite Egg-Robos known as the "Hard-Boiled Heavies" who are on their way to reach the source of the signal first. Sonic and Tails must now partner with their newest ally Knuckles the Echidna to defeat the Hard-Boiled Heavies, reach the mysterious energy source, and stop Dr. Eggman.

Gameplay
Emulating the style of the original Sonic Sega Mega Drive games, Sonic Mania is a 2D sprite-based side-scrolling platform game with Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna as playable characters. The goal is to race to the end of each Act of in a series of Zones (a level in the game). The game's levels consist of remixed Zones from past games, such as Green Hill Zone from the original Sonic the Hedgehog, and new Zones as well.

In gameplay, the series' collectible Rings can be found everywhere. Like in previous games, they act as a for of health for the playable characters: as long as the player holds at least one, they will be protected from damage. If a character gets damaged, they will drop all their Rings, though some can be recollected before they disappear. Taking damage without any Rings will cost the player a try. A character will also lose a try if they spend too long underwater without replenishing their air supply or fall into a bottomless pit. Losing a try makes the player start from the last Star Post they passed, or from the beginning of the Act if they have not passed any Checkpoints.

The games features the standard Spin Jump, Spin Attack and Spin Dash movesets in addition to unique maneuvers for each character; Sonic is able to use the Drop Dash, a move introduced in Sonic Mania, which allows the player to instantly dash into a Spin Attack upon landing from a jump; Tails can fly and swim; and Knuckles can glide and climb wealls. Like in Sonic the Hedgehog 2, the player can also choose a second playable character to follow the lead character. Here, player 1 can control Sonic, and player 2 can control Tails. If Tails takes damage, he does not lose Rings. Tails can also fly while holding Sonic. With this, the player can reach areas that is hard for Sonic to reach on his own. The game will also feature the return of classic Monitor power-ups, including elemental shields from Sonic the Hedgehog 3 and Sonic & Knuckles. In a feature new to Sonic Mania, being equipped with an elemental shield can have effects in the traversal of the level (such as burning away the rotating spiked bridges in Green Hill Zone with the Flame Shield or being attracted to the magnetic ceilings with the Thunder Shield in Flying Battery Zone).

Beside the main storyline, the player can also collect the Chaos Emeralds: by entering one of the Giant Rings hidden throughout the Acts, the player can enter a Special Stage and obtain a Chaos Emerald by completing it. Bonus Stages from early games also return, which are accessed by entering a Star Circle that appears when the player passes a Star Post while carrying enough Rings.

Items

 * Giant Rings
 * Monitors
 * Aqua Shield
 * Combine Ring
 * Eggman Mark
 * Flame Shield
 * Invincibility
 * Power Sneakers
 * Shield
 * Super Ring
 * Thunder Shield
 * Rings
 * Sphere
 * Star Circle
 * UFO

Gimmicks and obstacles

 * Breakaway Bumper-like gimmicks
 * Bumpers
 * Capsule
 * Dash Panel
 * Flipper
 * Goal Plate
 * High-speed warp tube
 * Springs
 * Spiked ball
 * Spikes
 * Star Post
 * Zip Line

Playable characters

 * Sonic the Hedgehog
 * Miles "Tails" Prower
 * Knuckles the Echidna

Non-playable characters

 * Dr. Eggman
 * Animals
 * Flicky
 * Locky
 * Pocky
 * Pecky
 * Rat
 * Bean the Dynamite
 * Bark the Polar Bear
 * Fang the Sniper

Enemies

 * Bat Brain
 * Blaster
 * Burrobot
 * Buzz Bomber
 * Catakiller, Jr.
 * Chopper
 * Crabmeat
 * Eggrobo
 * Grabber
 * Kanabun
 * Kabasira
 * Moto Bug
 * Newtron
 * Spiny
 * Splats
 * Technosqueek
 * Red Roller-like Badnik of Mirage Saloon Zone
 * Unidentified bird-like Badnik of Mirage Saloon Zone
 * Green Caterkiller-like Badnik of Mirage Saloon Zone
 * Unidentified bull-like Badnik of Mirage Saloon Zone
 * Orbinaut-like Badnik of Studiopolis Zone
 * Unidentified microphone-like Badnik of Studiopolis Zone
 * Unidentified fly-type Badnik of Studiopolis Zone
 * Unidentified snail-type Badnik of Studiopolis Zone
 * Unidentified Orbinaut-like Badnik of Studiopolis Zone

Bosses

 * Hard Boiled Heavies
 * Heavy Gunner
 * Unidentified boss vehicle of Green Hill Zone
 * Death Egg Robot

Zones
Sonic Mania consists of twelve Zones (some remastered, others original). Each Zone is divided into two Acts. At the end of each Act, the player takes part in a boss battle. So far, the known Zones are:
 * Green Hill Zone
 * Chemical Plant Zone
 * Studiopolis Zone
 * Flying Battery Zone
 * An unnamed, original Zone
 * Stardust Speedway Zone
 * Hydrocity Zone
 * Mirage Saloon Zone
 * Oil Ocean Zone
 * Lava Reef Zone
 * Metallic Madness Zone

Special Stages
Special Stages are extra levels where the players can collect the Chaos Emeralds. These Stages can be accessed through hidden Giant Rings in the Zones. In each Special Stage, the playable character enters a wide open field akin to the Special Stages in Sonic the Hedgehog CD. The objective is to catch up to the sole UFO in this level and obtain the Chaos Emerald it has within the time limit; if the player fails, the stage will end but can be retried infinitely. As aid, the player can collect blue Spheres to make the playable character run faster and Rings to increase the player's time limit.

Bonus Stages
Bonus Stages are special areas the player can travel to earn bonuses and become available when jumping into the Star Circle that appears if a Star Post is passed when carrying a certain number of Rings. Sonic Mania's bonus stages play the same as the Special Stages from Sonic the Hedgehog 3 and Sonic & Knuckles, as well as the secret "Blue Sphere" bonus game that could be played by connecting a Sonic the Hedgehog cartridge to Sonic & Knuckles. Sonic, Tails, or Knuckles must run across a spherical planet covered in a checkerboard pattern. To succeed, the player must collect blue spheres and Rings whilst avoiding the red spheres (with the blue spheres turning into red spheres when collected; boxing a group of blue spheres inside a perimeter of red spheres will turn all the spheres in the box into Rings). Collecting all possible Rings on the board will result in a "Perfect" and the stage will end either when the player hits a red sphere or collects every blue sphere. The longer the player stays in the stage, the more it will speed up, increasing the difficulty of avoiding the red spheres.

Silver Medallions are awarded to players who complete the Bonus Stage. A Gold Medallion is awarded to those who manage to collect all the blue spheres and rings.

Competition
Competition Mode is the multiplayer component of Sonic Mania. In this mode, two players race to the end of a level.

Time Attack
Time Attack allows players to replay previously cleared Acts with the goal of getting the fastest record possible. The best times included on an online leaderboard. As a new feature in the series however, players can restart an Act seamlessly at any point with "Quick Restart".

Minimum

 * 186MB of free space

Release
With the game set to be released in Summer 2017, Sonic the Hedgehog's official twitter account posted a poll on 8 September 2016, relating to the release of the Collector's Edition of the game. On 13 September 2016, Amazon leaked a pre-order offer of the Sonic Mania: Collector’s Edition for the PC. The Collector's Edition consists of a Sega Genesis-styled package, a 12" Classic Sonic Statue standing on a Sega Genesis that plays the "Sega" chant when turned on, a metallic collector’s card and a Genesis cartridge-like cast with a golden Ring. The Collector's Edition was later announced for the PlayStation 4 and Xbox One (and eventually, the Nintendo Switch ) as well, albeit exclusively for North America. The Collector's Edition has also become available to be pre-ordered on Europe countries since 17 October 2016. To promote the Collector's Edition, Sega released a retro-styled informerical (see below) based on an American informercial of Sonic 2 featuring former Sonic the Hedgehog series art director Kazuyuki Hoshino and social media manager Aaron Webber.

In September 2016, Sega began selling official T-shirts through Amazon US until 30 September. These included Studiopolis Zone-based shirts and “Triple Theat” t-shirts with icons of the game’s three playable characters. Originally, the Studiopolis and Triple Threat shirts with the Sonic Mania logo printed on them were available on Amazon UK before their listings were removed. It was announced that 26 boxes of the Collector's Edition were signed by Sonic Team personally.

Reception
Sonic Mania's announcement was met with praise, with Andrew Goldfarb of IGN saying that Sonic Mania had him excited for the series again, in a way that did not happen with Sonic the Hedgehog 4. Alex Donaldson of VG24/7 agreed, saying that Sonic Mania was the sequel he had wanted for over 20 years. Donaldson also appreciated Sega's choice of development team, calling them "the right guys for the job", and praised the game's visuals, music, and the inclusion of obscure Sonic and Sega lore. Jack Hamnett of Twinfinite praised the game's attention to detail and how faithful it felt to the original games, saying that it had the potential to return the series to its "former glory".

Despite having initial doubts due to the normally mediocre reception of the series in recent years, Nick Robinson of Polygon called Sonic Mania a "revelatory moment" for him after playing a preview of the game, saying it was his most anticipated game of 2017. Robinson also praised Sega's choice to hand the game's development off to fans of the series, stating that Sega's own previous attempts to make a classic style side-scrolling Sonic games, such as with Sonic Advance and Sonic the Hedgehog 4, never felt "quite right" to him.

Sonic Mania 's booth at E3 received multiple nominations and awards: "Best of E3 2017" from Twinfinite and from IGN, "Approved" by Kinda Funny, the "Most Likely to Inspire a Completion Run" award from Curse Network, a "Best in Show" nomination from GameInformer and from UOL Jogos and an "E3 Choice" game award nomination from Momocon.

Trivia

 * This will be the first Sonic game to be released for the PlayStation 4, Xbox One and Nintendo Switch.
 * The island seen on the title screen of the game is shaped like Sonic's head.
 * The trailer music featured in the debut trailer is called "Checkpoint," composed and arranged by Nitro Fun and Hyper Potions.
 * This is the second Sonic game to feature the playable character spinning vertically when jumping on a Spring since Sonic the Hedgehog CD.
 * After completing an Act, Sonic will perform a short hop before doing the traditional index finger waving pose. The hopping animation originated from an early victory pose seen in pre-release screenshots of Sonic the Hedgehog (1991), but was later unused in the final release.
 * The mock infomercial video of the Sonic Mania's Collector's Edition is a reference to the humorous television infomercial for a Sonic the Hedgehog 2 console bundle that debuted back in 1993. The fake "suggested price" of $6,231,991 seen in the infomercial is a reference to the North American release date for the original Sonic the Hedgehog (June 23, 1991).
 * The artstyle for the pre-order trailer animation is very similar to the opening and ending animated scenes of Sonic the Hedgehog CD.
 * The idea for the animated scenes in the trailer was by Aaron Webber.
 * Additionally, the animation was done by Tyson Hesse in co-operation with animators Anthony Holden and Mariel Cartwright to help him meet the deadline.
 * At the beginning of the trailer as Sonic is being drawn to life, he was given bunny ears but they were quickly erased. This is in reference as to how one of Sonic's original designs was a rabbit.
 * The buttons shown in the elevator that Sonic, Tails and Knuckles stand in are "1", "2", "3", "K" and "M", standing for Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic & Knuckles and Sonic Mania itself.
 * This will mark the third time a Sonic game will feature an animated opening cutscene, the other two being in Sonic the Hedgehog CD and Sonic Riders.
 * The title music for Sonic Mania has the exact same notes as the main melody of the music for Panic Puppet Zone Act 1 from the Sega Genesis version of Sonic 3D Blast.

Videos
Debut Trailer = Japanese Trailer = Nintendo Switch Trailer = Pre-Order Trailer = Japanese Pre-Order Trailer = Launch Trailer = Collector's Edition Infomercial = Behind the Scenes of Infomercial = Title Screen Music = Competition Mode First Look = Opening Animation =