Green Hill (Sonic Forces)

Green Hill Zone is a Zone in Sonic Forces. This Zone is a re-imagination of the Green Hill Zone from the original Sonic the Hedgehog for the Sega Mega Drive.

The Zone features the picturesque paradise with green fields that Green Hill is known for. After it fell under Dr. Eggman's rule however, the Zone has become dry and sandy due to the heavy desertification caused by Eggman's industries.

Overview
Green Hill Zone is an overall peaceful and natural landscape with block-based brown mountains in the background and a lightly clouded blue sky. Like its original incarnation, the Zone features countless blocky hills in all manner of sizes and arrangements. The Zone 's ground is covered in green-striped grass (including on shuttle loops) that moves with the wind, and the soil itself is covered in checkerboard patterns in different shades of brown. There are also several log bridges across gabs in the paths, tall palm trees, bright flora like purple blossoms and moving sunflowers, hard-pointed bushes, square-leafed ivy, and different types of Totem Poles with several facial expressions. There are also a couple of wooden scaffolds.

While sharing many similarities with its original incarnation, Green Hill Zone has one mayor difference: the bright lake that dominated the scenery in the background has been replaced with a sea of scorching sand, and all the Zone's waterfalls have turned into sandfalls, as if a desert is sprouting from the Zone itself. Further into the Zone, the dried-out lake has formed deep canyons and caves in-between the hills. What looks like pyramids can also be spotted in the background.

Gameplay
Green Hill Zone is a fast-paced Zone. However, is not an overwhelming number of enemies and most obstacles include just spikes and bottomless pits. In the case of the latter, grabs that lead into bottomless pits are marked with wooden cross on the soil next to them.

There are many pathways in the Zone to choose, whether if the player wants to go along a higher route with numerous floating platforms, the center route, or a lower pathway. The player can reach the top of high hills by using higher pathways or climbing up from below using certain route.

Many cliff edges in the Zone's structure (or bridges) are weak and will collapse when the player steps on them just once. There are also platforms attached on chains that swing in horizontal directions. These platforms are useful when the player has to cross gap sections. There as well landmasses that move up and down and Winding Tunnels through the hills. In terms of objects, Green Hill Zone includes the regular Monitor power-ups for Classic Sonic, standard gimmicks such as Boosters, Spring (some of which are invisible until the player steps on them) and Catapults, and Red Star Rings.

Description
When beginning the Zone, start by going right. After the second log bridge, one can either take a Spring on an incoming cliff to reach a higher path, or skip the Spring and follow the lower path. Regardless, the paths will eventually rejoin and lead across some moving landmasses and into a Winding Tunnel. Afterwards, the path will divide again, leaving the player to either follow a higher path or lower path. Like before, these two paths will eventually come together again, just before the player has to descend down some land layers to reach a Winding Tunnel at the bottom.

After said tunnel, the player can either follow the path along the bottom or take a higher path across some floating platforms and swings. After these paths rejoin, the player has to cross a log bridge that crumbles behind Classic Sonic to reach the Goal Plate.

Trivia

 * After Green Hill Zone was revealed to be in Sonic Forces, Shun Nakamura would state on his Twitter account that this Zone was "not Green Hill" but something else.