Thread:Ultrasonic9000/@comment-27441478-20161204050217/@comment-27441478-20161218010550

US9000, another thing of note for any screen shot of game-play imagery which is not official art is not exactly in its true format either.

For example, the highest the original Sega Genesis can go is 320x224 which is so low to the point you cant really see anything. Since there is no other way of capturing clear images other than via emulators and not using a crude iPhone camera against the TV screen, most of the game's original pixel format is loss because even at default settings, the computer has not choice but to upscale it for the user to ACTUALLY SEE SOMETHING, otherwise it would be a tiny square on the bottom-right hand of the screen. This is because almost all monitors of this day and age are contains 8 times or more pixels.

For example this The beginning.png from the green hill zone page has no forced-user enhancement on it, but even without it, the capturer's PC has no choice but to upscale it anyway to let users see it. I am not sure what that person's resolution on the emulator was when he captured it, but if it was my common 1920x1080p, then the image itself should not be bigger than thumb, because when ratio is compared between the original console and the desktop, that's unfortunately how it is.

e.i If we are going with it your way, then we might as well delete 85% of image art and/or screenshots since most of them don't exactly fit your criteria anyway, at least not to the perfection you seek.