User blog comment:WaterKirby1994/Why Generations Shouldn't Have Been Praised/@comment-477304-20171114152221/@comment-477304-20171114185155

There was a poll, Iizuka stated so in an interview. After creating an internal list of Sonic levels, they created a website and asked people to pick their favourite levels. No-one knew what the purpose of the poll was, but it was used to select what levels would be in Generations. This is not delusion, this is what they actually did.

What "tutorial experience"? Why would there be a tutorial halfway through the game like that? And I'm pretty sure the GUN truck doesn't make up half of the stage for Modern Sonic, even if it did, it would've been because that section of the level is iconic to players.

I understand that Sonic isn't just about Sonic and other gameplay styles are fine as long as they work. I'm not gonna fault Sonic Team for trying to perfect one gameplay style before they experiment with others.

Why would the story aspects of previous games be important to this one? As stated before, gameplay is first and foremost when it comes to games, a good story is just a bonus.

Yuji Naka may have been the head of Sonic Team, but that doesn't change the fact that he was a producer and Iizuka was the director. Iizuka was the driving force behind the Adventure games, not Naka.

What do you mean that there was only one act of City Escape? There was two, one for Classic Sonic, one for Modern Sonic. Sure, Generations could've had more levels, but given what happened with Forces, I'm fine with the few levels we got in Generations. Quality over quantity.