Board Thread:General Discussion/@comment-679780-20131025010733/@comment-679780-20131101191037

Shadowunleashed13 wrote: Looks like you're putting a lot of thought into this. Yes but I don't know if I "balanced" it well. It is perhaps quicker to get to the cap point through the battlements than to take the main path round, though I am thinking of putting a speed bonus box outside of spawn, that is if I can ever get item boxes in the map.

I do plan on a secret underwater tunnel and you can swim under the enemies bridge from your own side. However falling into the water around the cap point is suppose to be a bad thing but not impossible to recover from, though at the moment it is as the map doesn't have enough access. Ladders and stairs are kind of clunky so I think getting spring in the map will be a good shot. The ground around the hill is for fighting on without fear of falling off anything, but at the moment there is no way on getting back on the path, which is why I need springs.

Spike The Awesome Hedgehog wrote:
 * O

I'm glad you like. While my first map and not pro, I hope it will encourage Sonic servers on TF2 again.