Dark Moray

Dark Moray is an ice eel boss that you fight after completing Holoska night. He is the temple guradian of Holoska. You fight him after completing Act III: The Temple of Ice (Wii/PS2) or Act 1 (360/PS3)

Wii/PS2
Dark Moray puts up a shield and your first task is remove it. To do this, you must destory four sets of canisters while avoiding the Nightmares and Deep Nightmares and also his ice balls later on. Once the shield goes down, you can attack Dark Moray himself. At this point, he will use several attacks including an ice beam, ice balls, and also when he slams his head down and whips it in a circle. To defeat him, hit him several times and he will spit out some ice canisters. Throw one of them at him and he will be frozen so you can hit him until he knocks you off the platform. Do this three times to win.

360/PS3
Dark Moray puts up a shield to protect himself. To remove it, you must defeat smaller versions of himself using the ice canisters while Dark Moray shoots balls of ice at you. After the shield is down, you must grab a canister and freeze him, then hit one of the green spots to damage him. The third hit is a little harder, as you must wait for him to slam his head down before freezing him so you can hit his head. After the third hit, you will win.

Trivia

 * The miniature eels that appear in this battle appear later in Shamar Night, making them the only enemies in the 360/PS3 version beside Nightmares and Eggman robots that appear in a Werehog boss battle.


 * The Dark Moray is in a way similar to Chaos 6 in the sense that in both boss battles you throw ice containers at the bosses to freeze them.