Board Thread:General Discussion/@comment-26564112-20150826095027/@comment-679780-20150828095121

Beren Camlost wrote: IIIIIIIIIIIIIII'MMMMMMMMMMMMMMM  BBBBBBBBBAAAAAAACCCCCCCCCKKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I kind of liked the boost. I  think it really helped Sonic get through the period after 06 when the Adventure gameplay had been driven into the ground. I thint they could fit both into one game. Sonic would have Adventure like gameplay, and a playable metal sonic, with a story with the same motifs as gammas, would have the boost gameplay. Adventure like gameplay wasn't driven to the ground, it was simply broken in '06.

Take the Super Mario games for example. The Super Mario games usually use the same gameplay used from before with some minor, modenr improovements.

Super Mario 64 was Mario's first major 3D title. Super Mario Sunshine was the second which uses roughly the same gameplay as 64 but with FLUDD. Super Mario Galaxy series also use the same gameplay as Super Mario 64 but worked it around gravity, cosmos and such. These games span 14 years between these three games. Meanwhile other major Mario games like Super Mario 3D Land and World uses the same gameplay that dates back to the classic era, just adapted it to 3D stages and environments.

When Sonic Adventure came out I believe the gameplay was suppose to be a 3D adaption of the gameplay since the Classic era only adapted to 3D. Sure it was not precisely spot on given Spin Dash replaced crouching entirely for obvious reasons and the homing attack was added because while players were capable of simply spin jumping on enemies, at times accurate attacks were required. But other than that the Dreamcast gameplay was suppose to be a 3D rendition of the classic gameplay.

I think that Sega should be more experimental with the Dreamcast gameplay for modern consoles. For example why not nerf Sonic Boost and have the game reliant on casual gameplay? Or have Sonic play like his Dreamcast self except remove Sonic's speed capping allowing the player to run at great speeds over time?

I think Sonic Boost robs the games of quality at times. Islands of Apotos? Savanahs and clay cities of Mazui? European city of Spagonia? Nah just boost through it. Those level designers put a lot of time and effort into those stages. At least Sonic Generations stages wer emore appreciated since they required boosting less.