Board Thread:General Discussion/@comment-679780-20160723045230/@comment-28684741-20160726052715

Mystic Monkey wrote: Order of the Command Block wrote: Mystic Monkey wrote: Order of the Command Block wrote: LuckysixFroggy wrote: Mystic Monkey wrote:

Megalodon Commando wrote: Nah it's just I haven't played another Sonic game other than Sonic Generations since 2011. It was a long time ago. Ah I see. Sonic Lost World isn't... well I won't say good but not terrible or bad.

I guess I can say it's like "Mario".

but mario is fun I don't think anybody is saying it isn't. I think it's more obvious how close the two are. Like Sonic Shuffle and Mario Party similar. It takes away some originality Sonic could've had. We're not hating on the good pasta-loving plumber, don't worry. 'xactly!

Sonic Lost World was a Sonic game trying to pass itself off as a Mario game and I found it appauling.

Sonic Shuffle had potential, I can definately see potential in it, but all in all Sega openly said it was an "answer" to the Mario Party series. The only thing honestly redeeming about Sonic Shuffle is that one minigame where Sonic can be turned giant and stomp on his friends. I believed the game would of been more fun if it had things like:
 * All 4+ Precioustones up for grabs on the board, than just get them one by one.
 * When you select a card, you pick a direction and go. No need to count the spaces yourself.
 * Before a mini-game is initiated, players can choose from one of three available mini-games on that space with easy to follow instructions on how to play. A practice round being optional.

And maybe replace Lumina, Void and Maginaryworld with NiGHTS, Reala and Nightopia since they're almost the same thing. Good ideas, but I always found multiple items you needed to nab on one board at once overwhelming and it always seemed to drive me away from wanting to play.