Board Thread:Sonic Boom/@comment-26209148-20170113184121/@comment-3522285-20170223033230

I was thinking a game where the characters actually moved fast through an open-world Bygone Island, with all five members of Team Sonic onscreen at once (in multiplayer scenarios, the remaining character(s) would be controlled by AI), though like Mystic suggested, it would be cool if you could switch them out for other characters. Each character would have their own health bar and, if downed, would be able to be revived for a brief window of time.

Combat would be better and less repetitive than Rise of Lyric-- each character would have their own combos and special abilities (Sonic would have the Spin Dash, Tails would use gadgets, Knuckles would have his ground pound move, Amy would be able to spin around like a tornado swinging her hammer, Sticks would have multiple equippable weapons, etc.) There would even be a Dash Attack available when a character reaches max speed. Think recent action games. Of course, Enerbeams would return and be usable in the environment and battle. Wouldn't be Boom without 'em.

There would be several enemies onscreen at once taken from Eggman's variety of robots in the cartoon, perhaps with some of the larger ones as minibosses. Other villains from the cartoon might appear as well.

The gang would also have team-up moves with each other (for example, Amy hitting a curled-up Sonic like a croquet ball as seen in "Fuzzy Puppy Buddies"), which would do a lot of damage to one or multiple enemies. Perhaps even multiple vehicles for use, such as Tails' Plane or Sonic's Mech Suit.

Other than that, typical stuff (completing story-based and optional missions, finding secrets hidden in the world, etc.), and writing would be largely similar to the cartoon, though with a bigger plot.

Not much special in here that hasn't been taken from other games, but you know what they say about imitation.