Infinite (boss)

Infinite in Sonic Forces is a series of boss fights in which both Modern Sonic and the Avatar have to face against. He is fought three times throughout the game. A cover of his theme song plays during the first two battles against Infinite, while the third song has an ominous orchestral background playing in the background (save for when Sonic and the Avatar are charging their Double Boost, in which case bars from "Fist Bump" play as a result).

Boss guide
The player begins the fight by running along a snake while chasing Infinite. The player can gather rings that are placed along the way, but they will have to jump over energy barriers that appear from Infinite on the path.

As Sonic runs forward, the player will see Wisps Capsules that can be picked up to boost forward and get closer to Infinite. When Sonic gets close enough, jump and use the Homing Attack to damage Infinite.

After hitting him, Infinite will change up his pattern for the energy barriers he places. Jump to avoid them when they appear and grab the Wisps Capsules that appear ahead of Sonic to boost ahead and damage Infinite once again. The player will have to do this two times before Infinite changes his pattern once again.

After that, Infinite will begin creating duplicates of himself before Sonic jumps into the air and launches off some Bumpers towards him. Use the Homing Attack to skip across the duplicates and eventually hit Infinite once again. Afterwards, Sonic will once again be back running on the ground chasing Infinite. He will make energy barriers that appear and rush Sonic from the side. Jump to avoid them and use the Homing Attack on Infinite when the target appear over him.

When the player does so, Infinite will once again repeat his pattern. However, Wisps Capsules will ahead of Sonic that can be used to rush towards him for another Homing Attack. When the player get Infinite’s Health Gauge real low, he will once again create duplicates and Sonic will launch into the air and off some bumpers.

Use the Homing Attack to destroy the duplicates as Sonic moves towards Infinite for the final attack, upon which Infinite will be defeated.

Boss guide
When Infinite's cube-based homing shots are fired, do not be afraid of them. When they get close enough, simply run under them. Jump only when the homing shots are completely on the ground. During the second phase of this boss fight, the homing shots will appear more frequently, and Egg Pawns will start blocking the player's path.

When cube particles appear on the ground, move away from them. After a second or two, Infinite will create a wall of cubes where those particles are. Infinite will do this a total of three times in succession. During the second phase, the period between the walls' emergences will be smaller, meaning the player will see particles on the ground while they are stuck between two walls. Once the walls surrounding the Avatar are gone, move immediately to the left or the right.

If the player happens to get hit by Infinite's walls or homing shot during this boss, they will be placed in one of two Virtual Realities. If the player is place in the Virtual Reality where there are cannons appearing on both the ground and ceiling, the player has to keep moving to avoid the shots. With some parts of the screen beings obscured, it will be difficult to see where the cannon shots are going. Just keep in mind that each cannon fires one shot in the Avatar's direction, so once the first shot is heard, start moving. If the player is placed in the Virtual Reality where there are missiles behind the Avatar in the background, move away from the first set that is aiming towards the screen. Once they fire again, move to the area where a missile has just been fired.

With all of this in mind, this boss should just be rinse and repeat.