Point

Points are abstracted units in the Sonic the Hedgehog series. They refer to the measuring system used for evaluating a player's performance during the gameplay. Points are acquired by collecting items, defeating enemies and bosses or performing different actions or other ways. The total of all points are calculated in-game as the score. After reaching the goal of a level, all point counters are then aggregated to the total score.

The first game in the franchise to demonstrate the score system is Sonic the Hedgehog (1991), with each game in the series having different ways to earn points.

Overview
Throughout the Sonic the Hedgehog video game series, points have referred to an abstract quantity associated with the player. During gameplay, various actions can raise the number of points the player have. Such actions include collecting different items like Rings, hitting breakable objects, utilizing gimmicks like the Rainbow Rings, defeating enemies or bosses, or executing certain tricks like Trick Actions or quick time events. Number notifications are usually seen on the screen afterwards, either popping out the collected item, destroyed target or close to the HUD. Earning a specific amount of points may grant the player extra lives or clear specific achievements/missions. In certain games, the player can multiply the points earned by hitting/defeating multiple enemies or breakable objects in a row. Providing multiple hits can as well result in a Combo which will grant more points the longer it last. In later games such as Sonic Adventure 2, Sonic Heroes and Sonic the Hedgehog (2006), the player can also earn variable trick points with classifications from events like defeating enemies consecutively or performing certain moves, such as the Light Speed Dash.

Depending on the game, when the player reaches the end of a level, the end-of-level tally is split into different categories based on the HUD point counters and/or other gameplay elements. Like previously mentioned, the player can earn extra lives, Continues or other features while the acquired points are calculated during the aggregation of the total score. Evaluation-wise, Points are used as quantitative indicators of success in gameplay, and in most games, the quantity of points determines what rank the player will get at the end of a level. In games such as Sonic the Hedgehog (8-bit), the final score tally aggregates all total scores from each Act of the game (including the Special Bonuses for each completed Special Stage) after the player has cleared the whole game.

Certain parts of the games may operate with their own score systems, such as Special Stages, Bonus Stages or mini-games, where the player earns points in a similar fashion, usually from Ring bonuses. In Special Stages specifically, the scores earned here will be calculated into the total score after exiting one. Different multiplayer modes may also award the players with points for their respective scores, which are tallied up upon finishing the multiplayer modes and may affect the selection of the multiplayer mode's winner. Arcade games may also feature high score lists which players can get their name on by getting enough points after clearing the gameplay.

There exist other forms of score categories that serve different gameplay purposes. Experience Points can be obtained from certain accomplishment and can be used to evolve the playable characters, while Gravity Points in Sonic Riders: Zero Gravity are stored in the GP Gauge and allow usage of Gravity Actions.

Sonic the Hedgehog (1991)
{|
 * style="vertical-align: top;" |
 * 1-Up: 50,000 points.
 * Hitting Badniks/breakable blocks
 * First hit: 100 points.
 * Second hit: 200 points.
 * Third hit: 500 points.
 * Fourth through Fifteenth hits: 1,000 points each.
 * Sixteenth hits and above: 10,000 points each.
 * Bumpers: 10 points constantly until the tenth hit.
 * Bonus Points: 100, 1000, or 10000 points each.
 * Defeating Dr. Eggman: 1,000 points.

Special Stages

 * Ring Bonus: 100 points per Ring.
 * style="vertical-align: top;" |

End-of-Zone tally

 * Ring Bonus: 100 points per Ring.
 * Time Bonus
 * 0:29 or less: 50,000 points.
 * 0:30 to 0:44: 10,000 points.
 * 0:45 to 0:59: 5,000 points.
 * 1:00 to 1:29: 4,000 points.
 * 1:30 to 1:59: 3,000 points.
 * 2:00 to 2:59: 2,000 points.
 * 3:00 to 3:59: 1,000 points.
 * 4:00 to 4:59: 500 points.
 * 5:00 or more: 0 points.
 * }

Sonic the Hedgehog (8-bit)
{|
 * style="vertical-align: top;" |
 * 1-Up: 50,000 points.
 * Chaos Emerald: 20,000 points per Emerald.
 * Hitting Badniks: 100 points.

Final score tally

 * Total scores: 50,000 points per cleared Act.
 * Remaining lives: 5,000 points per life.
 * style="vertical-align: top;" |

End-of-Zone tally

 * Ring Bonus: 100 points per bonus.
 * Time Bonus
 * 0:29 or less: 30,000 points.
 * 0:30 to 0:59: 10,000 points.
 * 1:00 to 1:29: 5,000 points.
 * 1:30 to 1:59: 3,000 points.
 * 2:00 to 2:29: 1,000 points.
 * 2:30 to 2:59: 500 points.
 * 3:00 or more: 0 points.
 * }

Sonic the Hedgehog 2 (8-bit)
{|
 * style="vertical-align: top;" |
 * Defeating Master Robot: 5,000 points.
 * Defeating Silver Sonic: 10,000 points.
 * Defeating Dr. Robotnik: 20,000 points.
 * Hitting Badniks: 100 points.


 * style="vertical-align: top;" |

End-of-Zone tally

 * Ring Bonus: 100 points per bonus.
 * Time Bonus
 * 0:29 to 0.59: 50,000 - 10,000 points.
 * 1:00 to 1:59: 9,900 - 9,000 points.
 * 2:00 to 2:59: 8,900 - 8,000 points.
 * 3:00 to 3:59: 7,900 - 7,000 points.
 * 4:00 to 4:59: 6,900 - 6,000 points.
 * 5:00 to 5:59: 5:900 - 5,000 points.
 * 6:00 to 6:59: 4:900 - 4,000 points.
 * 7:00 to 7:59: 3:900 - 3,000 points.
 * 8:00 to 8:59: 2:900 - 2,000 points.
 * 9:00 to 9:59: 1:900 - 1,000 points.
 * }

Sonic the Hedgehog 2 (16-bit)
{|
 * style="vertical-align: top;" |
 * 1-Up: 50,000 points.
 * Hitting Badniks/breakable blocks
 * First hit: 100 points.
 * Second hit: 200 points.
 * Third hit: 500 points.
 * Fourth through Fifteenth hits: 1,000 points each.
 * Sixteenth hits and above: 10,000 points each.
 * Bumpers: 10 points constantly until the tenth hit.
 * Drop Targets: 10 points constantly until the third hit.
 * Slots: Eight sets of 10 points.
 * Defeating Dr. Eggman: 1,000 points.

Special Stages

 * Ring Bonus: 100 points per Ring for each playable character.
 * Chaos Emerald: 10,000 points.
 * style="vertical-align: top;" |

End-of-Zone tally
after collecting every Ring from an Act.
 * Ring Bonus: 100 points per Ring.
 * Time Bonus
 * 0:29 or less: 50,000 points.
 * 0:30 to 0:44: 10,000 points.
 * 0:45 to 0:59: 5,000 points.
 * 1:00 to 1:29: 4,000 points.
 * 1:30 to 1:59: 3,000 points.
 * 2:00 to 2:59: 2,000 points.
 * 3:00 to 3:59: 1,000 points.
 * 4:00 to 4:59: 500 points.
 * 5:00 or more: 0 points.
 * Perfect Bonus:: 50,000 points
 * Continues: 100,000 points.
 * }

Sonic the Hedgehog CD
{|
 * style="vertical-align: top;" |
 * Hitting Badniks
 * First hit: 100 points.
 * Second hit: 200 points.
 * Third hit: 500 points.
 * Fourth through Fifteenth hits: 1,000 points each.
 * Sixteenth hits and above: 10,000 points each.
 * Bumpers: 100 points constantly until the fifth hit.
 * Breakaway Bumper: 100 points.
 * Slots: Two sets of 100 points.
 * Defeating Dr. Eggman: 1,000 points.

Special Stages

 * Ring Bonus: 200 points per Ring.
 * Time Bonus: 200 points per each second remaining.
 * style="vertical-align: top;" |

End-of-Zone tally

 * Ring Bonus: 100 points per Ring.
 * Time Bonus
 * 30 seconds: 50,000 points.
 * 45 seconds: 10,000 points.
 * 1 minute: 5,000 points.
 * 1 minute, 30 seconds: 4,000 points.
 * 2 minute: 3,000 points.
 * 3 minute: 2,000 points.
 * 4 minute: 1,000 points.
 * 5 minute: 0 points.
 * }

Sonic Chaos
{|
 * style="vertical-align: top;" |

Clear Bonuses

 * Turquoise Hill Zone: 5,000 points.
 * Gigalopolis Zone: 10,000 points.
 * Sleeping Egg Zone: 15,000 points.
 * Mecha Green Hill Zone: 20,000 points.
 * Aqua Planet Zone: 25,000 points.

Special Stages

 * Small Rings: 1 point per Ring.
 * Large Rings: 10 points per Large Ring.
 * style="vertical-align: top;" |

End-of-Zone tally

 * Ring: 100 points per Ring.
 * Speed: 10 points per Km/h.
 * Continues (Sonic): 50,000 points.
 * Continues (Tails): 30,000 points.
 * }

Sonic the Hedgehog 3 & Knuckles
{|
 * style="vertical-align: top;" |
 * 1-Up: 50,000 points.
 * Hitting Badniks/breakable blocks
 * First hit: 100 points.
 * Second hit: 200 points.
 * Third hit: 500 points.
 * Fourth through Fifteenth hits: 1,000 points each.
 * Sixteenth hits and above: 10,000 points each.
 * Bumpers: 10 points constantly until the tenth hit.
 * Defeating miniboss/Dr. Eggman: 1,000 points.
 * Hitting bonus plate:: 100 points.

Special Stages

 * Ring Bonus: 100 points per Ring.
 * Perfect Bonus: 50,000 points after collecting every Ring.
 * style="vertical-align: top;" |

End-of-Zone tally

 * Ring Bonus: 100 points per Ring.
 * Time Bonus
 * 0:59 or less: 50,000 points.
 * 1:00 to 1:29: 10,000 points.
 * 1:30 to 1:59: 5,000 points.
 * 2:00 to 2:29: 4,000 points.
 * 2:30 to 2:59: 3,000 points.
 * 3:00 to 3:29: 1,000 points.
 * 3:30 to 9:58: 100 points.
 * 9:59 exactly: 100,000 points.
 * }

Sonic the Hedgehog Triple Trouble
{|
 * style="vertical-align: top;" |

Bonus Plate rewards

 * Sonic: 10,000 points as Tails.
 * Tails: 10,000 points as Sonic.

Special Stages

 * Ring Bonus: 100 points per Ring.
 * Time Bonus: 100 points per each second remaining.


 * style="vertical-align: top;" |

End-of-Zone tally

 * Ring Bonus: 100 points per Ring.
 * Time Bonus: 100 points per second.
 * Continues: 50,000 points.
 * }

Knuckles' Chaotix
{|
 * style="vertical-align: top;" |
 * Hitting Badniks: 100 points.

Bonus Stages

 * 500pt blocks: 500 points.

Special Stages

 * Clearing Wireframe Special Stage: 50,000 points.


 * style="vertical-align: top;" |

End-of-Zone tally
located Giant Ring of the Bonus Stage or hidden Monitor item.
 * Ring Bonus: 100 points per Ring.
 * Time Bonus
 * 0:29 or less: 50,000 points.
 * 0:30 to 0:44: 10,000 points.
 * 0:45 to 0:59: 5,000 points.
 * 1:00 to 1:29: 4,000 points.
 * 1:30 to 1:59: 3,000 points.
 * 2:00 to 2:59: 2,000 points.
 * 3:00 to 3:59: 1,000 points.
 * 4:00 to 4:59: 500 points.
 * 5:00 or more: 0 points.
 * Secret Bonus: 10,000 points per
 * }

Tails' Sky Patrol
{|
 * style="vertical-align: top;" |
 * Extra lives: 10,000 and 30,000 points.
 * Hitting Bon Metal: 100 points.

End-of-Area tally

 * Crystals: 1,000 points per Crystal.
 * Area Bonus
 * Training Area: 1,000 points.
 * RailCanyon Area: 5,000 points.
 * RuinWood Area: 10,000 points.
 * MetalIsland Area: 15,000 points.
 * DarkCastle Area: 20,000 points.
 * style="vertical-align: top;" |

Enemies

 * Tobikoshi Crow: 600 points.
 * Projectile: 100 points.
 * Balloon Gun: 500 points.
 * Projectile: 100 points.
 * Dorigame: 1,000 points.
 * Projectile: 200 points.
 * Bee Fly: 700 points.
 * Haneruton: 800 points.
 * Projectile: 100 points.
 * Bound Head: 300 points.
 * Minokichi: 400 points.
 * Carronade: 900 points.
 * Projectile: 200 points.
 * Tashiya: 400 points.
 * Bosses' projectile: 100 points.
 * }

Sonic 3D
{|
 * style="vertical-align: top;" |
 * Flickies exported to a Dimensional Ring
 * First Flicky: 100 points.
 * Second Flicky: 200 points.
 * Third Flicky: 400 points.
 * Fourth Flicky: 800 points.
 * Fifth Flicky: 1600 points.
 * Hitting Badniks: 100 points.
 * Unnamed Badnik #2: 200 points.
 * Unnamed Badnik #3: 500 points.
 * Defeating Dr. Eggman: 1,000 points.
 * Panic Puppet Zone boss: 2,000 points.
 * The Final Fight: 3,000 points.

Special Stages

 * Ring Bonus: 100 points per Ring.
 * Emerald Bonus: 10,000 points per obtained Chaos Emerald.
 * style="vertical-align: top;" |

End-of-Zone tally

 * Time Bonus
 * 0:59 or less: 10,000 points.
 * 1:00 to 1:59: 5,000 points.
 * 2:00 to 2:59: 2,500 points.
 * 3:00 to 3:59: 1,200 points.
 * 4:00 to 4:59: 600 points.
 * 5:00 to 5:59: 300 points.
 * 6:00 to 6:59: 100 points.
 * 7:00 or more: 0 points.
 * Ring Bonus: 100 points per Ring.
 * Flicky Bonus: 10,000 points per Flicky freed in succession.
 * Knuckles Bonus: 100 points per Ring shared with Knuckles.
 * Tails Bonus: 100 points per Ring shared with Tails.
 * }

Sonic Blast
{|
 * style="vertical-align: top;" |
 * Extra lives: 50,000 points.
 * Hitting Badniks: 100 points.
 * Defeating Dr. Robotnik: 1,000 points.
 * style="vertical-align: top;" |

Special Stages/End-of-Zone tally

 * Ring X 100: 100 points per each Ring.
 * }

Sonic the Hedgehog Pocket Adventure
{|
 * style="vertical-align: top;" |
 * Extra lives: 50,000 points.
 * Hitting Badniks: 100 points.
 * Defeating Dr. Robotnik: 1,000 points.

Special Stages

 * Ring Bonus: 100 points per Ring.
 * Clear Bonus: 20,000 points after obtaining a Chaos Emerald.
 * style="vertical-align: top;" |

End-of-Zone tally

 * Time Bonus
 * 0:29 or less: 10,000 points.
 * 0:30 to 0:59: 5,000 points.
 * 1:00 to 1:29: 4,000 points.
 * 1:30 to 1:59: 3,000 points.
 * 2:00 to 2:59: 2,000 points.
 * 3:00 to 3:59: 1,000 points.
 * 4:00 to 4:59: 500 points.
 * 5:00 to 5:59: 100 points.
 * 6:00 or more: 0 points.
 * Ring Bonus: 100 points per Ring.
 * }

Sonic Adventure
{|
 * style="vertical-align: top;" |

Action Stage

 * Enemy score
 * Badniks: 10 points.
 * Breakable structure: 10 points.
 * Defeating boss: 1,000 points.
 * Time score:*
 * 0:59:00 or less - 5,000 points.
 * 1:00:00 - 1:29:00: 4,999 - 4,101 points.
 * 1:30:00 - 1:59:00: 4,100 - 3,801 points.
 * 2:00:00 - 2:29:00: 3,800 - 3,501 points.
 * 2:30:00 - 2:59:00: 3,500 - 3,201 points.
 * 3:00:00 - 3:29:00: 3,200 - 2,901 points.
 * 3:30:00 - 3:59:00: 2,900 - 2,601 points.
 * 4:00:00 - 4:29:00: 2,600 - 2,301 points.
 * 4:30:00 - 4:59:00: 2,300 - 2,001 points.
 * 5:00:00 - 5:29:00: 2,100 - 1,701 points.
 * 5:30:00 - 5:59:00: 1,700 - 1,401 points.
 * 6:00:00 - 6:29:00: 1,490 - 1,101 points.
 * 6:30:00 - 6:59:00: 1,100 - 801 points.
 * 7:00:00 - 7:29:00: 800 - 501 points.
 * 7:30:00 - 7:59:00: 500 - 201 points.
 * 8:00:00 - 8:19:00: 200 - 0 points.


 * Ring score: 10 points per each Ring.
 * style="vertical-align: top;" |

Big's score system

 * Froggy: 500 points.
 * Piranha: 680 - 720 points.
 * Black bass: 760 - 1,390 points.
 * E-28 Mecha Fish: 1,520 - 2,400 points.
 * Eel: 1,200 - 1,920 points.
 * Shark: 980 - 2,220 points.
 * Hammerhead: 1,000 - 1,600 points.
 * Salmon: 1,000 points.
 * Sea bass: 1,620 points.
 * Moray eel: 1,200 - 1,930 points.
 * Striped beakfish: 1,800 - 1,900 points.
 * Red sea bream: 1,800 - 1,900 points.
 * Marlin: 2,000 - 2330 points.
 * Anglerfish: 1,800 - 1,900 points.
 * Oarfish: 2,150 points.
 * Coelacanth: 2,000 points.

Sub Games
* Action Stages with E-102 Gamma have timer counting down. Time Bonus is calculated based on remaining time after the player passes through the Action Stage. Big the Cat does not receive Time Bonuses in his Action Stages.
 * Sky Chase:
 * Missiles: 5 points.
 * Bombs: 20 points.
 * Egg Carrier's missile launchers: 30 points.
 * Enemy planes (white): 30 points.
 * Enemy planes (yellow): 50 points.
 * Sand Hill:
 * Sand Hill gate: 10 points.**
 * Hedgehog Hammer:
 * Sonic: 100 points.
 * Super Sonic: 500 points.
 * Eggman: -200 points.
 * }

** The score multiplies as the player passes through multiple gates constantly.

Sonic Adventure 2

 * Emerald Shards: Depending on how fast the player locates and collects Emerald Shards, the number of points granted when they find it will be higher, with the highest being 2000 points.
 * Lock-on: Depending on how many enemies and targets the player locks onto at once, the amount of points they will be given will increase accordingly. The maximum point award are 2000 points at ten lock-ons and above.
 * Tricks: Starting with Sonic Adventure 2 and onward, the player can earn points from executing tricks and Trick Actions in certain areas and after jumping off certain gimmicks. The highest points here is 1000 points.
 * Enemies: Depending on the number of enemies defeated in a chain, the player is awarded with different amount of points each with a different classification. Mostly in Lock-on stages involving Eggman and Tails.

Sonic Advance
{|
 * style="vertical-align: top;" |
 * Extra lives: 50,000 points.
 * Bumper: 10 points.
 * Hitting Badniks: 100 points each.
 * Defeating Dr. Eggman: 1,000 points.

Special Stages

 * Ring Bonus: 100 points per Ring.
 * Clear Bonus: 10,000 points after obtaining a Chaos Emerald.
 * style="vertical-align: top;" |

End-of-Zone tally

 * Time Bonus
 * 0:59 or less: 50,000 points.
 * 1:00 to 1:29: 5,000 points.
 * 1:30 to 1:59: 4,000 points.
 * 2:00 to 2:59: 3,000 points.
 * 3:00 to 3:59: 2,000 points.
 * 4:00 to 4:59: 1,000 points.
 * 5:00 to 5:59: 500 points.
 * 6:00 or more: 0 points.
 * Ring Bonus: 100 points per Ring.
 * }

Sonic Advance 2
{|
 * style="vertical-align: top;" |
 * Extra lives: 50,000 points.
 * Hitting Badniks: 100 points each.
 * Defeating Dr. Eggman: 1,000 points.
 * Passing Goal bar: 300-800 points based on how fast the player passes the bar.
 * Yellow sector: 800 points.
 * Blue sector: 500 points.
 * Red sector: 100 points.

Special Stages

 * Ring Bonus: 100 points per Ring.
 * Clear Bonus: 10,000 points after obtaining a Chaos Emerald.
 * style="vertical-align: top;" |

End-of-Zone tally

 * Time Bonus
 * 0:59 or less: 50,000 points.
 * 1:00 to 1:29: 5,000 points.
 * 1:30 to 1:59: 4,000 points.
 * 2:00 to 2:59: 3,000 points.
 * 3:00 to 3:59: 2,000 points.
 * 4:00 to 4:59: 1,000 points.
 * 5:00 to 5:59: 500 points.
 * 6:00 or more: 0 points.
 * Ring Bonus: 100 points per Ring.
 * SP Ring Bonus:
 * 1,000 points per Special Ring.
 * 10,000 points with all Special Rings.
 * }

Sonic Heroes

 * Power Cores: If the player reaches the maximum amount of three Power Cores for any character, any other Power Core they collect will simply result in bonus points. For example, if the Speed Type character is at full power and a blue Power Core is collected, that Power Core provides points.

Shadow the Hedgehog

 * Environmental Objects: In Shadow the Hedgehog, destroying environmental objects can grant the player points. Depending on what the player destroys, they will either be granted Hero points or Dark points, although the majority of environmental objects that can be destroyed simply grant points.

Sonic Rush
{|
 * style="vertical-align: top;" |

Trick Actions

 * Basic Tricks
 * First chain: 200, 500, 900, 1,400, 1,900, 2,400, 2,900 points.
 * Second chain: 100, 250, 450, 700, 950, 1,200, 1,400 points.
 * Third chain: 50, 125, 225, 350, 475, 600, 725, 775 points.
 * Fourth chain: 25, 62, 112, 174, 236, 360 points.
 * Fifth chain: 12, 30, 54, 84, 114, 144, 174 points.
 * Sixth chain: 6, 15, 27, 42, 57, 72, 87 points.
 * Seventh chain: 3, 7, 13, 20, 27, 34, 41 points.
 * Eighth chain: 1, 1, 1, 6, 9, 12, 15 points.
 * Grind Tricks:
 * First chain: 100, 300, 1,100 points.
 * Second chain: 400, 800, 1,700 points.*
 * Just Trick: 400 points.
 * Rainbow Rings: 400 points.


 * style="vertical-align: top;" |

Result Screen

 * Act:
 * Time Bonus: See sub-section below.
 * Trick Bonus: 1000 points per 4 Basic Tricks.
 * Ring Bonus: 10 points per Ring.
 * Speed Bonus: 1 point based on the player's speed.
 * Boss:
 * Time Bonus: 10,000 - 45,000 points.
 * Ring Bonus: 1,000 points per Ring.

Rankings
* The third chain onwards grants same amounts of points based on the the second chain.
 * }

Sonic the Hedgehog (2006)
{|
 * style="vertical-align: top;" |

Miscellaneous

 * Rings: One Ring equals ten points in score, but one collected Ring gives 100 points in total result.
 * Rainbow Rings: By going through a Rainbow Ring, one can collect points with a "Great!" word. One Rainbow Ring gives 100 points, two give 2600, while three give 4600, 8000, 12000 etc..
 * Town missions' Dash Rings: 100 points
 * Bronze, Medals, and Disks: 1000 points
 * Enemies groups: If a group of robots are destroyed at once by objects like the Explosive crates or Cylinders, or by destroying the group's leader, the player is given certain points depending on the number of them. For example; three enemies can give 600 points, four enemies give 1100 points, five or more enemies can give 1600 points, though it is no constant. As in a section of Sonic's Aquatic Base, three robots can give 1600 points after activating a Cylinder, activating another one near another three robots gives 2800, then 4400, and finally 7400 with a "Radical" word, after destroying a total of twelve robots in a group of three simultaneously.
 * Breakable objects: 20 points
 * Spotlight: 1000 points
 * Boss: After defeating a boss, the player is awarded with 10000 points in his score points. Note that during Mephiles' first and second boss battle, the shadows around the arena give no points when destroyed.
 * Clearing stage points: Depending on the points collected and computed in the total score at the end of each stage, the player is given a Rank. Based on that Rank, the player is awarded with a specific amount of Rings he can use to buy upgrades from the Shop.
 * style="vertical-align: top;" |

Enemies

 * Iblis's Minions
 * Iblis Biter: 100 points
 * Iblis Worm: 300 points
 * Iblis Taker: 100 points
 * Golem: 1000 points
 * Stalker: 100 points
 * Tricker: 100 points
 * Gazer: 1000 points
 * Titan: 1000 points
 * Eggman's robots
 * Egg Gunner: 100 points
 * Egg Stinger: 100 points
 * Egg Lancer: 300 points
 * Egg Buster (Egg Gunner) : 300 points
 * Egg Cannon: 1000 points
 * Egg Walker: 1000 points
 * Egg Bomber: 100 points
 * Egg Armor: 300 points
 * Egg Sweeper: 1500 points
 * Egg Flyer: 100 points
 * Egg Buster: 1500 points
 * Egg Guardian: 1000 points
 * Egg Keeper: 1000 points
 * Egg Liner: 100 points
 * Egg Chaser: 300 points
 * Egg Rounder: 100 points
 * Egg Commander: 300 points
 * Egg Searcher: 100 points
 * Egg Hunter: 300 points
 * }

Sonic Rush Adventure
{|
 * style="vertical-align: top;" |

Sea Stage

 * Rings: 100 points per Ring.*
 * Item Boxes: 500 points per box.*
 * Score Bonus: 1,000 points.
 * Wave Cyclone:
 * Ramp Trick: 2,000 points per trick.*
 * Boosting through Bombs: 300 points per bomb.*
 * Ocean Tornado:
 * Cannonball: 100 points.
 * Enemy missiles: 100 points.
 * Flying enemy: 200 points.
 * Hovering enemy: 300 points.
 * Bombs: 300 points.
 * Islands: 600 points.
 * Purple enemy ship: 600 points.
 * Cyan enemy submarine: 800 points.
 * Green enemy submarine: 2,500 points.
 * Green enemy missile ship: 3,000 points.
 * Larger enemy ship: 5,000 points.
 * Aqua Blast:
 * Green bird enemy: 200 points.*
 * Bombs: 300 points.*
 * Red hover enemy: 400 points.*
 * Pink shark: 500 points.*
 * Islands: 600 points.*
 * Green enemy ship: 800 points.*
 * Green cannonball launcher ship: 1,500 points.*
 * Pink missile launcher ship: 1,800 points.*
 * Large skull ship: 5,000 points.*
 * Deep Typhoon:
 * Sliding Target: 20 points per slide.
 * Item Box: 200 points.
 * Green enemy ship: 100 points.
 * Green enemy ship (great shot): 200 points.
 * Bombs: 300 points.
 * Bombs (great shot): 400 points.
 * Shark: 600 points.
 * Shark (great shot): 800 points.
 * Fish Robot: 750 points.
 * Fish Robot (great shot): 1,000 points.
 * style="vertical-align: top;" |

Act Stage

 * Air Tricks
 * First chain: 200, 600, 1,200, 2,000, 2,800, 3,000, 4,400, 5,200, 6,000 7,200, 8,400, 9,000, 10,200 points.
 * Second chain: 100, 300, 600, 1,000, 1,400, 1,900, 2,200, 2,600 points.
 * Third chain: 50, 150, 300, 500, 700, 900, 1,100, 1,300 points.
 * Fourth chain: 25, 75, 150, 250, 350, 450, 550, 650 points.
 * Fifth chain: 12, 36, 73, 122, 171, 220, 269, 318 points.
 * Sixth chain: 6, 18, 36, 60, 84, 108, 136, 220, 269 points.
 * Seventh chain: 3, 9, 18, 30, 42, 54, 66, 78, 84 points.
 * Eighth chain: 1, 3, 12, 17, 22, 27, 32, 54, 66 points.
 * Grind Tricks: 100, 400, 1,700 points repeatedly.
 * Rainbow Rings: 400 points.

Results

 * Act Stage:
 * Ring Bonus: 1,000 - 5,000 points depending on the amount of the Rings.
 * Trick Bonus: 1,000 - 10,000 points.
 * Time Bonus: 5,000, 20,000, 35,000, 45,000, 55,000, 65,000 75,000 points.
 * Boss Stage:
 * Ring Bonus: 1,000 - 5,000 points depending on the amount of the Rings.
 * Time Bonus: 10,000 - 45,000 points.

Rankings
* As the player builds up a Combo, the point multiplier will increase by one (x2, x3, and so on up to x9). Taking damage or missing a shot will reset the Combo.
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Sonic Unleashed
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Miscellaneous

 * Combo: In the Xbox 360/PlayStation 3 version, the more the player hits enemies in his werehog form with different skills, the more he/she gets combo points, and receive Dark Gaia Force.
 * Rainbow Ring: Just like Sonic the Hedgehog (2006), the Xbox 360/PlayStation 3 version awards points for getting through a Rainbow Ring, starting with 1000 points for each one or for just the first one. Note though that the previous accessed Rainbow Ring will not award points again, and the Dash Rings give no points at all.
 * Action Chain: On the Wii/PlayStation 2 version, the player is given points depending on the number of destroyed robots, getting through several Rainbow Rings, or doing the both in a success. On the Xbox 360/PlayStation 3 version, the player is given more points if they destroyed a chain of similar robot models (mostly 200 points or slightly more).
 * Drift Bonus: If the player Drifts in the Wii/PlayStation 2 version, he/she gets points depending on his performance of that Drift. But instead of being calculated into the total score, the points are added on the Boost Gauge to either fill a slot or part of it.
 * Ring Bonus: While Rings do not compute on the player's score on the Xbox 360/PlayStation 3 version, it is calculated on the result, where every Ring is worth 1000 points.
 * Quick time events bonus: When jumping of blue springs, Trick Jump Panels, or encountering Tornado Defense's robots troops, Quick time events are activated. Depending on their performance, the player will be awarded with different quantity of points.
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Enemies

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Sonic and the Black Knight

 * Fairy Bonus: Points are granted for collecting fairies, both yellow and red.
 * Grind Bonus: Points are granted for grinding continuously.
 * Jump Bonus: Points are granted when jumping using either blue fairies, ramps, or mushrooms.
 * Dash Bonus: Points are granted when dashing via Dash Panels or turquoise fairies.
 * Surge Bonus: Points are granted when using the Soul Surge attack.
 * Corner Pole bonus: Points are granted when using a Corner Pole.
 * Perfect Hit: Points are granted upon landing a perfect hit with the Soul Surge.
 * First Attack: Points are granted for killing an enemy before they have a chance to attack.
 * Double Attack: Points are granted upon killing two enemies with one attack.
 * Triple Attack: Points are granted upon killing three or more enemies with one attack.
 * Counter: Points are granted when countering an enemy attack.
 * Ring Chains: Points are granted for collecting multiple Rings in a row without much time passing between the acquiring of one ring to another.

Episode I/Metal
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 * 1-Up: 10,000 points.
 * Hitting Badniks*/breakable objects
 * First hit: 100 points.
 * Second hit: 200 points.
 * Third hit: 400 points.
 * Fourth hit: 800 points.
 * Fifth hit and above: 1,600 points.
 * Bumpers: 10 points constantly until the tenth hit.
 * Slots: Eight sets of 1,000 points.
 * Drop Targets: 10 points constantly until the third hit.
 * Slot Machines: 2,000 points per succeed slot line.
 * Defeating Dr. Eggman: 1,000 points.

Special Stages

 * Time Bonus: 100 points per remaining second.
 * Ring Bonus: 100 points per Ring.
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End-of-Zone tally
* Slicer can activate self-destruction after they perform their attack pattern once. The player does not receive points, if the Badnik does this.
 * Ring Bonus: 100 points per Ring.
 * Time Bonus
 * 80,000 points.
 * 50,000 points.
 * 10,000 points.
 * 5,000 points.
 * 4,000 points.
 * 3,000 points.
 * 2,000 points.
 * 1,000 points.
 * 500 points.
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Episode II
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 * 1-Up: 10,000 points.
 * Hitting Badniks*/breakable objects*
 * First hit: 100 points.
 * Second hit: 200 points.
 * Third hit: 400 points.
 * Fourth hit: 800 points.
 * Fifth hit and above: 1,600 points.
 * Special Combination: 5,000 - 10 points based on players' performance.
 * Defeating Dr. Eggman/Metal Sonic: 1,000 points.
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Special Stages

 * Time Bonus: 70,000 - 10 points.
 * Ring Bonus: 100 points per Ring.

End-of-Zone tally
* Badniks that get crushed by rolling snowballs in White Park Zone do not grant points.
 * Time Bonus: 199,999 - 5 points.
 * Ring Bonus: 100 points per Ring.
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** Time Bonus is calculated based on the total time it took to clear the Special Stage.

Miscellaneous

 * Rainbow Ring/Dash Ring: Grants 5,000 points when used, although the same ring does not give points twice, unless the player loses a life.
 * Checkpoint Bonus: Grants 2,500 points when passed. For each consecutive Checkpoint passed, this score will double from 2,500 to 5,000 points, to 10,000 points, to 20,000 points, to 40,000 points, to 80,000 points, to 160,000 points, to 320,000 points, and finally 640,000 points for the ninth consecutive Checkpoint or more.
 * Blue Medal: 3,000 points per medal.
 * Destructible objects: 100 points per object. 3,000 points per object that require a Color Power to break.
 * Retrieved Rings: 10 points per recollected Ring.
 * Normal Rings: 200 points per Ring.
 * Super Ring:2,000 points per Super Ring.
 * Trick Jump: Points depend on number of tricks executed; one trick = 1,000 points, two tricks = 2,000 points, three tricks = 4,000 points, four tricks = 8,000 points, and five tricks = 10,000 points.
 * Red Star Ring: 30,000 points per Red Star Ring.
 * Special/Shooting Target: These are bonus awarded for destroying targets consecutively:
 * 1x destroyed: 200 points
 * 2x destroyed: 400 points
 * 3x destroyed: 800 points
 * 4x destroyed: 1,600 points
 * 5x destroyed: 3,200 points
 * 6x destroyed: 6,400 points
 * 7x destroyed: 12,800 points
 * 8x destroyed: 25,600 points
 * 9x destroyed: 51,200 points
 * 10 and above destroyed: 102,400 points
 * Egg Medal: 50,000 points per Egg Medal.
 * Punching Ball: 5,000 points per hit.
 * Slam!: This is counted for defeating all the enemies within a single group without hitting the ground or via a single attack (e.g. Sonic Boost, Cyan Laser).
 * Prism: 10,000 points per Prism used by the Cyan Laser. Works only once for each prism.
 * Optical Cable: 60,000 points per Optical Cable used. Works only once for each cable.
 * Pipe Access: 30,000 points per Underground Pipe used. Works only once for each pipe.
 * Quick Step Bonus: Per Quick Step. The upper limit for how many times this will work is at 100,000 points.
 * Drift Bonus: Per second Drift is used. The upper limit for how long this will work is at 100,000 points.
 * Color Bonus: Points are continuously granted as long as the player is using a Color Power.
 * Grind Bonus: This is counted per second when grinding at a certain speed. The maximum limit for getting this bonus is 100,000.
 * Result Ring multiplication: The collected Rings x 1,000 points.
 * Super Sonic Bonus: Points are granted each second while transformed into Super Sonic.
 * Color Powers: Points given for maintaining a Color Power form:
 * Yellow Drill: Gives 4,000 points per second for being in that form, although the upper limit for how many times this bonus will work is at 400,000 points.
 * Cyan Laser: Gives 5,000 points per deflection. Max deflection possible is ten, and the maximum points are 400,000.
 * Pink Spikes: 3,500 points for every second attached to floors and walls in Pink Spikes form. And the maximum points are 400,000.
 * Orange Rocket: 27,000 points for every second in this form. And the maximum points are 400,000.
 * Green Hover: 10,000 points for every second in this form. And the maximum points are 400,000.
 * Purple Frenzy: 8,000 points for every second in this form. And the maximum points are 400,000.
 * "No Miss" Bonus: This bonus is awarded based on the number of times the player loses a try when clearing a stage. It decreases each time the player loses a try and drops to zero if the player loses five tries. The "No Miss" bonus points available changes with the length of the stage :


 * Time Score: There exists a score named the "Base Clear Score" for each Act which the game deducts a specific number of points (dubbed the "Deduction Score") per second from until the Act is cleared. When the player clears an Act, the game calculates the Time Score as follows: Time Score = Base Clear Score - [Deduction Score x Stage Clear Time (in seconds)]. Both the "Base Clear Score" and the "Deduction Score" changes according to the length category of the stage.

Enemies

 * Spinner models: 500 points
 * Egg Pawn: 1,000 points
 * Larva (Grub): 5,000 points
 * Mole models: 5,000 points
 * Crabmeat: 1,500 points
 * Buzzer: 1,500 points
 * Sandworm: 1,500 points
 * Chopper: 5,000 points
 * Egg Chaser: 2,000 points
 * Jawz: 5,000 points
 * Big Chaser: 5,000 points
 * Spiny: 1,000 points
 * Moto Bug: 1,500 points
 * Rotatatron: 100,000 points
 * Captain Jelly: 100,000 points
 * Frigate Orcan: 100,000 points
 * Admiral Jelly: 100,000 points
 * Nega-Wisp Armor: 100,000 points
 * Starlight Carnival boss parts: 7 (the number of destroyed parts) x 100,000 points.
 * Submarine Crew: 10,000 points each.
 * Asteroid Coaster boss parts: The Frigate Skullian's Upper disk, Right Gun seat, Left Gun seat, Right Light, Right Engine, Left Engine each give 7 x 100,000 points upon their destruction using the Homing Attack. The boss's seven parts for the first time can be destroyed in a single shot when the player unleashes Orange Rocket underneath the ship the: Rear Searchlight x6, Warp Device x1, which gives 7 x 30,000 points. For the second time of the battle, the boss has two parts that can be destroyed in a single shot when launching the Orange Rocket underneath the ship: Rear Right Gun Seat, Rear Left Gun Seat, which results in gaining 2 x 100,000 points before its defeat.

Sonic Runners

 * Crystals: Gathering Crystals grants varying amounts of points depending on the Crystal's size and color. Regardless of size, blue crystals give the least points, green crystals give more points, and red crystals give the most points.
 * Animals: Grabbing the Animals that come out of badniks will grant the player varying amounts of points. Certain character types such as the Rose and Wild Type increase the amount of points collecting Animals give.
 * Distance: Points are granted for each meter travelled. Certain character types, such as the Hero and Wild Type, increase the amount of points earned for covering more distance.

Trivia

 * Although the Xbox Live Demo of Sonic the Hedgehog (2006) gives points for using the Light Dash, this was not carried over to the final version.
 * Additionally, there is an unused sprite found inside the files of the final game that contain words for multiple set of points meant to be given to the player, along with scrapped ones, indicating the game was going to have a bonus points system similar to that of Sonic Adventure 2.