Pursuit Attack

A Pursuit Attack is a mechanic in Sonic Battle where the character chases after their target with a diagonal-take-off to the air. Upon anytime after leaving the ground, inputting the attack button causes them to perform a unique aerial attack that if timed right, causes a ground bouncing-takedown on their opponent. Otherwise, the attack will hit normally with less damage than expected. Using the Pursuit Attack too late after the peak of the said leap and during the falling period will result in only the normal air attack being performed.

To perform the leap, the player must tap the direction they've sent their target in just after a successful Heavy Attack (which must be inputted in a certain time-frame or otherwise the leap will not work). Upon doing so, the leap will be performed. This works on any move that can also inflict wall-bouncing knockback, provided the user is not in a state where they are unable to recover.

However, should the wall-bounce be wall-recovered if the victim pushes the opposite direction they are getting sent in from the said move. Doing so will cause the victim to cling onto the wall before leaping off in the same manner, allowing them a chance to counter their attacker with their own Pursuit Attack with the same effects.

While each Pursuit Attack is the same in function, each one is usually more effective in certain situations, for example, Sonic's is a basic one that works well when used early enough against a wall-bounced target, while Knuckles' is more useful during the falling period against a grounded opponent.

In some situations, against a wall-recovering opponent, both the attacker and victim of a Pursuit Attack situation can cross-counter themselves both with their own Pursuit Attacks if timed right, resulting in both of them suffering the ground bounce effect.