Board Thread:General Discussion/@comment-25212528-20150628160740/@comment-679780-20150805213623

Alienation999 wrote: Mystic Monkey wrote:

Alienation999 wrote: Sonic Adventure 3 has already been made, TWICE. The first was Sonic Heroes, and the other was Shadow the Hedgehog.

If you still continue to rant, please acknowledge this movement is flawed. Last time the fans begged for a game, we ended up with crappy 06. I think technically Sonic Unleashed tried to pass itself off as a Sonic Adventure game... at least in Japan.

I think when Sonic fans ask for a "Sonic Adventure 3" they mean they want their Sonic games to appeal more to the Dreamcast era of style and gameplay than modern era. Such as replacing boost with more Dreamcast like gameplay, stories that can handle mature elements (like dispair, major threats, drama, doesn't have to be thick with it) than just be catered for a younger audience and "trying" to be funny. And also perhaps game content being more than just "gotta go fast", such as a variety of sub-games, different playable characters with alternate yes appealing gameplay and of course chao raising.

People think Sonic and his games is all about "Gotta go fast". When Sonic games try new things like dogfights, pinball, Hedgehog Hammer, fishing or AI pets, some question if the game knows what it even is catered for. Personally I think that it's good for Sonic games to expand it's gameplay in such ways to have secondary interests for all while it's primary gameplay still optional beyween story driven exploration and speedplaying.

Oh and also Crush 40. I really don't think they're all that hot-$#!7 but a Sonic Adventure game without Crush 40 doesn't seem all that right either.

The point I am making is that is that while I do agree with the "Sonic Adventure 3 fans" I also believe that it really doesn't have to be "Sonic Adventure 3" to have all these nice game elements for it as long as the game is not $#!7ty like Sonic Lost World or Sonic Boom: Rise of Lyric.

I would like Sonic Team to "play like Dreamcast era" but it doesn't have to be Dreamcast era. Doesn't matter to me if it's "Sonic Adventure 3" or Sega wants to call it something else entirely. Thats just how I want it. (I find Boost suits Sonic more story driven than for gameplay. The very least should be nerfed down a bit.) When you speak about the Mature Audience, Sonic Heroes (SA3) was changed to appeal a younger audience, explaining the changes in the name and the story. However, Shadow the Hedgehog is suited to Mature Audiences by far, and continues the Sonic Adventure timeline, but the gameplay isnt the same. I do agree with you that if there was to be a successor to the series, it shouldnt be a shoddy installment (Eg; 06, Lost World, Rise of Lyric). Hopefully, the characters are not in the grotesque designs that Sonic Boom put them in. Crush 40 is legendary. Sega however, is now using terrible Boy Bands for music instead. Hopefully, Sega will listen to its fans for the first time since 2006 (I dont blame them, as the fan requested that game was $#!7ty, but still..), to all those complaints. Personally, I want SA3 to focus on uncovering more of the truth about Shadow and Maria, and the Ark, and whether the Shadow we see now is an Android or not. The problem I had with Sonic Lost World story was that it was too plain and kiddy friendly, the purpose of which I suppose was for the game to concentrate on "game" than "story". But given the whole game was still held together with what little story, it's filler was mostly Tails going through puberty and bits of nostalgia here and there so I gave it 3/5 rings for how standard it was given it was catered for childrens demographics than anything to stand out about. For Sonic Boom: Rise of Lyric, when it comes to the story, I actually gave it 4/5 rings in my review because while most of the game was indeed broken, other than some minor questions here and there the story was pretty decent for the game, given it's catered for the Boomiverse and seperate from the actual Sonic games. I praised it for being the most decent attribute of the entire game, being more of a mature story in comparison to the 11-minute cartoons and reflects character maturity and compliated plot points here and there.

So what I would like for an upcoming Sonic game is a story that doesn't just have children and pre-teens in mind when written and can be interesting to older audience, such things as drama, intense moments and a bit of woe here and there. I nearly broke into tears when E-102 Gamma died, why can't Sonic games do that again? In Sonic Adventure 2, Dr. Eggman blew up an entire island with bombs and later on held a laser blaster to Amy Rose's head, would it really be as controversal for todays audience for the villain to have tendacies compared to terrorists on the news? Sonic games don't have to be grimdark or all serious, nor should it have blood, gore or hidious imagery and messages, just treat Sonics life with a bit more realism than just being an appealing computer game character.