DarkCastle Area



Darkcastle is the fourth and final level of Tails' Skypatrol for the Sega Game Gear, coming after Metal Island. As with the other levels of Skypatrol, the plucky fox must simply fly across the level left-to-right, dodging obstalces and maintaining the flight gague via copious consumption of mint candy.

The level sees Tails pit his rotary abilities against the witch's creepy fortress. There are cannons, badniks, and frustrating traps all over the place: particularly deadly are the self-generating block walls that pop out of nowhere in the interior sections. Some of the cityscape backgrounds in Darkcastle seem to have been stolen from Casino Night Zone in Sonic 2.

Carrotia


Wendy Witchkart is the boss of Darkcastle and final opponent in Skypatrol. Unlike her various Mobian henchmen, this insane crone eschews aerial flight and instead races along the tracks in a silver mine cart, hurling an unrelenting stream of energy projectiles and sparks at young Tails. Smack the munitions out of the air with your ring and hit the geriatric madwoman whenever you get the chance.

Success sees Tails haul Witchkart up out of her vehicle and fly away, presumably to deposit the villainous "mage" somewhere she can't do any harm. Congrats! You've finished Tails' Skypatrol!