IDW Sonic the Hedgehog Issue 5

IDW Sonic the Hedgehog Issue 5 is the fifth issue in the Sonic the Hedgehog comic series published by IDW Publishing.

Official solicitation

 * “The Fate of Dr. Eggman,” Part 1. After his last battle with Sonic, Dr. Eggman’s gone quiet. His Badnik forces are still causing trouble, but without the bad doctor’s usual fanfare. What’s Eggman been doing all this time? And what will happen to Sonic when he finds out?

The Fate of Dr. Eggman Part 1

 * Written by: Ian Flynn
 * Art by: Tracy Yardley
 * Inks by: Jim Amash
 * Colors by: Matt Herms
 * Letters by: Corey Breen
 * Edited by: Joe Hughes & David Mariotte
 * Published by: Greg Goldstein
 * Special thanks to: Anoulay Tsai, Mai Kiyotaki, Aaron Webber, Michael Cisneros, Sandra Jo, and everyone at Sega for their invaluable assistance

Synopsis
In an mountainous area with evergreens and intertwined corkscrew loops made of stone, Sonic and Epsio are busy fighting a swarm of Badniks consisting of Antons and Hoverbys. While Sonic runs along the corkscrew loops, he tells Espio to watch out on his right. Espio, however, notes that it does not matter (while attacking a Hoverby) since the Badniks have them surrounded. Sonic casually states that he has handled worse, and that they just "gotta get into the swing of things". Catching Sonic's drift, Espio throws a kunai with a rope tied to it into the corkscrew road and grabs Sonic's hand, causing them to swing around the corkscrew road at high speed and taking out the Badniks that have them surrounded. Finising the manuever, Sonic asks Espio if the Chaotix have tracked down Dr. Eggman yet. Before Espio can answer however, more Antons approach them. The two heroes thus quickly destroy the Badniks and watch happily as the Flickies that were trapped inside the Badniks fly away.

Sonic thanks Espio and notes that since the rogue Badniks are getting more organized, Eggman must be gearing up for something big. Espio, however, does not believe that Eggman is behind the Badnik attacks. Curious, Sonic asks Espio if they have found a lead, and Espio answers that they have found something better. He explains that after the Chaotix went to Imperial City, only to find nothing but wreckage, they went to Eggman's last known lab. There, they found Orbot and Cubot, who, despite being cooperative, knew nothing about Eggman's whereabouts. Furthermore, Eggman's computer in the lab showed no escape plans or personal traffic, likely because Eggman thought he had won in their last encounter. Espio then explains that he had the Chaotix tried checking out Eggman's other bases, only to encounter trouble at every turn, like giant snakes in Mystic Jungle, E-106, and Badniks. With Espio finishing his story while he and Sonic are riding a gondola, Sonic notes that the Chaotix are the best detectives he knows. Espio does not think much of this, though, since they are the only detectives Sonic knows. Regardless, Sonic begins to wonder why Epsio called him out here if they have not found Eggman. Clearing his throat, Espio explains that they sort of did, and explains to a surprised Sonic that they received an anonymous tip that led them to a village which Espio is taking Sonic to now. Sonic remarks that Espio could just have skipped his story and told him where they were going, to which Espio silently admits that he just wanted Sonic to know about their hard work. Noting it duly, Sonic heads towards the village with Espio.

Sonic soon finds himself in an idyllic village, much to his own surprise. There, he meets Charmy, who introduces him to the children of the village, which he has taken liking to. Sonic, however, is more interested in "the big guy". Realizing he has not met him yet, Charmy flies off to get him. What Charmy brings back however, while Vector skeptically looks on, is a merry Eggman dressed in casual work clothes. Upon meeting Sonic, Eggman introduces himself as "Mr. Tinker" (as he has been called). Sonic, however, scoffs Eggman's attempt to shake his hand, not buying what he believes to be an act on the doctor's part. Eggman, on the other hand, does not know why he refers to him as a doctor, though he admits he does not remember much of anything (except from fixing and building stuff, as put by Charmy). Sonic proceeds to ask Eggman about what he knows about the Chaos Emeralds, the Lost Hex, the ARK, and the Death Egg, but none of these seem familiar to Eggman. Vector then tells "Mr. Tinker" that this is just a case of mistaken identity and tells him to go back to his work. Although Eggman wants to help, he understands and takes his leave with the children.

Talking in private with the Chaotix, Epsio points out that this is what he meant when he said that they had "sort of" found Eggman. Sonic is still not convinced however, since Eggman has pulled similar stunts before. Vector, however, notes that they have been investigating and observing Eggman thoroughly for the last couple of days, and can confirm that Eggman's amnesia is legitimate. Even with Eggman having lost his memories, though, Sonic somberly recalls how dangerous Eggman can be, both to him and entire planets, as he remembers his fight with the Egg Viper, the Space Colony ARK incident, the Time Eater incident, and the incident where Eggman tore the world apart with the Chaos Energy Cannon. With Eggman as he is now, though, Vector is not sure what do to, questioning whether or not it would be ethical to punish someone for something they do not remember. While Eggman works on repairing the children's toys, Espio believes that Eggman must be brought to justice regardless for the crimes he has committed, but Sonic reminds him that they cannot really call the new Eggman the same person they once knew.

The head of the village then shows up, asking to weigh in on the subject. Sonic accepts, and the head of the village explains that he wants Sonic, as the famous hero, to be the judge of Eggman, although not without hearing what he has to say. The head of the village explains that Eggman appeared in his village one day without warning. While unsure of how Eggman had survived, the villagers him locked up immediately. The next day, however, they discovered that he had broken out of his cell, only to reinforce it. The villagers thus spent the next days questioning and testing Eggman, only for him not to show any trace of his villainous ways. Eventually, the village accepted the new helpful Eggman, taking him in and nursing his wounds. The head of the village then explains that Eggman repaid their kindness by repairing anything they brought him, both big and small. The head of the village then finishes his tale with an appeal to Sonic: though Eggman has done many terrible things that cannot be undone, Mr. Tinker has proven to be a blessing to the village. As such, the head wants Eggman to be free so he can do some good instead of rotting in a cell and doing nothing.

Feeling conflicted after hearing the head's story, Sonic is unsure of what to do. Vector remarks that they could stick around and keep an eye on Eggman, but Sonic tells him that this will just delay things. Before Sonic can figure this out, however, a terrified villager comes running, screaming that Badniks are coming in from the south. Shooting the head of the village an annoyed look, Sonic has the Chaotix handle the Badniks while he confronts Eggman. When he gets to the house that Eggman is in, however, he finds a scared Eggman trying to build a barricade for the village's children, whom he gently tries to keep calm and assured. He then begs Sonic (whose name he has not heard yet) to help defend the village, admitting in a ashamed manner that he is too afraid to fight. Upon seeing this, Sonic tells "Mr. Tinker" that he just has to worry about keeping the children safe while he helps the Chaotix smash the Badniks. Sonic thus hurries outside of town and joins the Chaotix's fight against Hoverbys and Antons. During the fight, however, Charmy sees a Flapper spying on them and takes it out. Back in the Eggman Empire-themed base, the unknown figure controlling the Badniks gets angry with this development, questioning why Sonic and the Chaotix were there. The figure also wonders if their forces have stumbled upon a settlement and if they have figured him out. Back at the battlefield, Sonic and the Chaotix clear up the remaining Badniks. Vector notes that it was a pretty puny rescue force, only for Sonic correct him, stating that Eggman was terrified of his own robots. Charmy then begins teasing Vector about how he told him that Eggman was a good guy now, prompting a fight between the two. Espio subsequently asks Sonic what he intends to do now that Eggman is a new man. Sonic, however, knows exactly what to do.

Back in the village, Eggman shakes Sonic's hand and apologizes for mistaking him for someone else. Wanting to make a fresh start as well, Sonic introduces himself to Eggman, who humbly accepts it. Eggman also hopes that Sonic finds the one he is looking for as he seems worrisome, but Sonic tells him not to worry about it, as he thinks he is gone for good. Vector then tells Eggman that, as the Chaotix Detective Agency, they will not leave a job half done, so they will keep an eye out for the Doctor. However, Vector tells Eggman that he can stay in the village, and thanks him for helping with their investigation. Finishing off with a well-received joke, Eggman thanks Sonic for helping the village. Just as Sonic prepares to leave, however, Eggman tells him that he hopes he will come back to visit, as he would love to show him Eggman Land once it is completed. This mention of Eggman's personal theme park catches Sonic's interest, who begins questioning whether or not Eggman's amnesia is genuine. Before anyone else can do anything however, Sonic, Eggman, and the Chaotix notice Shadow the Hedgehog and Rouge the Bat standing on the rooftops, with the former stating that he will destroy Eggman to ensure he will never menace the world with Eggman Land again.

Appearances
Characters:
 * Badniks
 * Anton (multiple)
 * E-106
 * Flapper
 * Hoverby (multiple)
 * Moto Bug
 * Chaotix
 * Charmy Bee
 * Espio the Chameleon
 * Vector the Crocodile
 * Cubot
 * Dr. Eggman
 * Flicky (multiple)
 * Orbot
 * Pocky
 * Ricky (multiple)
 * Rouge the Bat
 * Shadow the Hedgehog
 * Sonic the Hedgehog
 * Time Eater

Locations:
 * Eggman Land
 * Imperial City
 * Lost Hex
 * Mystic Jungle

Items:
 * Chaos Emeralds
 * Chaos Energy Cannon
 * Death Egg
 * Eclipse Cannon
 * Space Colony ARK

Vehicles:
 * Egg Viper

Misc.:
 * Chaotix Detective Agency
 * Homing Attack

Continuity

 * Sonic is still traveling around destroying rogue Badniks. He began this quest in Sonic the Hedgehog #1, "Fallout Part 1".

Trivia

 * The name icons for the characters that appear in this issue are drawn in the same style as the one used for Sonic's name on his [[media:SA1 M d1.png|promotional artwork]] for Sonic Adventure.

Other features

 * Previously: Previously is a summary of previous issue's key story moments.
 * Roll Call: Roll Call acts as a quick reference guide to new readers about the characters. This issue provides data files on Sonic, Espio, Vector, Charmy, Anton, and Hoverby.
 * Sonic Letters Squad: Sonic Letter Squad is a section where the comic staff can post fan artwork and fan letters that have been sent in to them.
 * Angry Birds: Flight School - Free Digital Ashcan

Trivia

 * This will be the first issue in the Sonic the Hedgehog comic book series to be released on the series' standard monthly schedule, after the weekly releases of the first four issues.
 * This is the first issue in the Sonic the Hedgehog comic book series to follow the norm of only having three covers; Covers A and B, plus a single Retailer Incentive cover.