Board Thread:General Discussion/@comment-679780-20140815024138/@comment-679780-20140815142721

Dr. Eggman rox 2 wrote: Actually Zero Gravity is in my top 5 favorite Sonic games. Just because people are bad at it doesn't make it a bad game.

I say Sonic Riders: Zero Gravity 2, for 3Ds Dr. Eggman rox 2 wrote: Actually Zero Gravity is in my top 5 favorite Sonic games. Just because people are bad at it doesn't make it a bad game.

I say Sonic Riders: Zero Gravity 2, for 3Ds While I can imagine Zero Gravity for the N3DS, Sonic Riders Zero Gravity I thought lacked the same intensity for speed that it's predecessor had. In the very first game racing felt more competitive as you race through the courses. Not only that but the faster you go the more turbulence you create which your opponents can take advantage of. I thought this was daring, fun and fresh new gameplay element for any racing game.

Sonic Riders Zero Gravity pretty much remove all this entirely. Instead of air power it was gravity points. GP didn't need as much restoring as air did and made the boards ride so smooth and easily that it kinda just made the final stretch down the finish line boring.

Sonic Free Riders did try to get back to it's roots but still without generated tunnels of wind and now control with the Kinect just made it the worst Sonic Riders game I've ever played. (They could of at least have more of a budget on the cutscenes as well.)

I think it would be better if the next Sonic Riders game for the series just take the same gameplay engine from the first Sonic Riders game and make a new Riders game from it. I do like the gear shifts introduced in SR:0G and gear switching from SFR but rather give them up if playing the game and racing itself is just not as satisfying.