Turquoise Hill Zone

General
Turquoise Hill Zone is the first level of Sonic Chaos for the Sega Game Gear / Sega Master System. As with other stages in this game, Turquoise Hill consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss.

Very much in the style of Green Hill Zone as a tropical-paradise-themed opening level, Turquoise Hill is filled with grassy plains, palm trees, chequered soil, and loop-the-loops. What distinguishes Turquoise Hill from its greener counterpart is the profusion of springs all over the place: on rocks, hidden underground... and even on the back of badniks, which makes the 'Bane Motora' bug robots impossible to smash from above. A Spin Dash will do the trick, though.

Boss
Throughout Sonic Chaos, and in a marked change of his tactics from other early games, our old friend Doctor Robotnik apparently thinks he's too important to face Sonic or Tails personally (until the last boss). Instead the Doctor deploys larger, tougher, nastier badniks as boss robots.

Turqouise Hill Zone's boss is a single, massive, Bane Motora robot. However, it posesses essentially no offensive capabilities at all, and simply crawls from one side of the screen to the other on caterpillar tracks. The spring on its back prevents Sonic or Tails from simply jumping on it until the robot explodes; however, like its smaller bretheren, the Great Bane Motora Gold is quite defenceless against Spin Dashing