Sunset Park Zone


 * See also: Sonic Triple Trouble

Sunset Park Zone is the first level of Sonic Triple Trouble for the Sega Game Gear. As with other stages in this game, Sunset Park consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. The level comes after Great Turquoise Zone and preceeds Meta Junglira Zone.

Sunset Park is a multi-storey railway, basicly; possibly serving as some sort of transportation hub for Eggman's nefarious schemes. Ladybird-like badniks partol the rails in Spin Coasters, which our heroes can expropriate after destroying their robotic occupants. Vertical wind turbines siphon power from the ochre air's breezes, although you have to be careful around them; while the towers won't damage you themselves, they will knock Sonic or Tails out of their spin attack, leaving them vulnerable to other hazards.

Boss
As in Triple Trouble's predecessor, Sonic Chaos, our old friend Doctor Robotnik apparently thinks he's too important to face Sonic or Tails personally this game. Instead the Doctor deploys larger, tougher, nastier badniks as boss robots.

Sunset Park Zone's boss is one of the most popular from any 8-bit Sonic game; largely because of the background music. Passing Goal Sign of Act 2, Sonic ends up standing on top of the cargo containers of an immense robotic train, and this leads immediatly into Act 3 when the train departs. Automatic scroll kicks in, and you have to race along the back of the moving locomotive, leaping between cargo cars and dodging waves of flying Bombaberry badniks. Eventually, you reach the front car, and have to smash the train-bot's engine while dodging shots from the rear-facing cannon.

Trivia

 * The boss' name comes from the Japanese "shupo-shupo", for the sound a steam train makes.


 * The very popular music for Sunset Hill Act 3 was in fact an unused track from Sonic Chaos, and is accessible in that game's Sound Test.