Board Thread:Questions and Answers/@comment-25348898-20140914173728/@comment-679780-20160701151541

Thats OK. Age isn't an issue as long as it's above 13.

So I've been thinking more of my "Sonic Shuffle: Superstars" idea and been in a bit of a rut about it. In my imagination I can imagine how the game can look, even replacing the majority of spaces with just small ♢ marks to indicate space.

An idea that instead of viewing where you could land when you select a card, I see this as pointless and might as well pick a direction and go with it.

And every time you land on a ♢ space you'll spin the event die, a six-sided die that has six possible outcomes:
 * +Rings Shuffle +Ring space.png get an additional 3 rings, double the ammount if last precioustone.
 * -Rings Shuffle -Ring space.png loose 3 rings, double the loss if last precioustone.
 * Mini-Event Shuffle Event space.pngtes a Mini-Event or Mini-Game.
 * Miss a go Eggman Empire.png next go will be skipped.
 * Extra go Speed Shoes (Sonic Lost World Wii U).png will be permitted to have another go.
 * Nothing × No bonuses or loss.

Instead of, each board will have it's own set of NPCs that move around designated paths. For example Green Hill Zone board has badniks, Curien Mansion board has zombies, Tokyo-To board has police and so on. A player who ends up sharing the same space as an enemy NPCs will initiate a battle.

Another thing, instead of "Accidents", there will be more board-themed mini-games as well as general mini-games (some general minigames based on other Sega games, such as Columns or Puyo Pop.) Playing enough mini-games may unlock new playable characters and such.

Anyway as much as I would like Sega themselves to consider my idea, I should put it asside in my head and concentrate on my Sonic fan game projects which Ihaven't touched in awhile.