Board Thread:General Discussion/@comment-24893759-20150221160605/@comment-679780-20170220002502

YouTuberMFA wrote: Mystic Monkey wrote: I guess If I made a "Sonic Generations 2", it would need to expand much more than just how it was in the first Sonic Generations game. So if Sonic '17 won't take my idea of using the Time Stones then my version of Sonic Generations could be about how the Eggmen escaped White Space at the end and using the Time Stones for either to ressurect the Time Eater or for doing its job. The handheld version of the game would also have radically different selection of levels selected from Master Syststem, Game Gear, Game Boy, NDS and various alternate Sonic games.

Sonic Mania maybe treated as the "Sonic CD" of the Post-Modern era than the handheld alternative to Sonic '17.

Still, Ithink a "Sonic Generations 2" would need 6 time eras than just 4. And if it is made on Steam, would welcome a workshop for modders. That sounds nice, but why would you add some levels that were already either in the PC or 3DS version of Sonic Generations? It doesn't add up!!!!! But, now that you say possible 4 eras, & I deleted my other posts about possible Sonic Gens. 2 stage, rivals, & bosses... I shall have my Sonic Generations 2 ACTUAL LEVEL, RIVAL, & BOSS LISTS sometime in the recent future.

I simply switched them around for the sake of quality of the console.
 * 1) I <3 Cream The Rabbit!:-)

For example, Planet Wisp was in the console version of SOnic Generations while Tropical Resort was in the Handheld version. I simply switched them around.

Also, may replace Pig-Boar Mecha with recreation of Antlion Mecha given it's difficulty as a first-level boss gave it quite the reputaion. Though my remake of the fight would be more easier.