Board Thread:Sonic News Channel/@comment-31564869-20170330203146/@comment-679780-20170331183050

Genesjs wrote: Mystic Monkey wrote: Genesjs wrote: Mystic Monkey wrote: I honestly felt a bit conflicted when I saw him in that old teaser.

Sonic Generations I understand givne while it is still canon to the lore, it was more of a tribute game. But again in Forces? I dunno. Seems milking it a bit and didn't feel as enthusiastic for his return as I did for Sonic Generations.

I'm also concerned over the fact this is Sonic's fourth adventure centered on time travel. And while 2 of those games were successful, I'm still concerned that the story of Sonic Forces will still be as convoluting when it comes to time travel as Sonic '06 was and I'd rather it won't be.

All the more reason why I am hoping Time Stones would be the collectible mcguffins of the story than just yo-yoing around past and alternate timelines with chaos control or time machines. Worst case scenario, if Sonic Forces turns out to be lackluster, Sonic Mania might end up being the one game that hits its mark. I'm more optimistic about that game than I am with Sonic Forces. From what I understand, Sega is praised for making Sonic games for Modern and Classic fans.

Feel bad for the Dreamcast fans. I never really understood why people considered the Dreamcast games to be their own separate era from classic and modern. Why do you think of the Dreamcast games as something separate from classic and modern? While I believe Modern Sonic was founded in the Dreamcast era, I believe it's purely about how different his gameplay was back then. You see while the classic games were side scrollers, with only left and right the only available directions, Sonic had 360° movement when it came to terrain, such as complex ramps and obsticals that Mario games couldn't do at the time. The gameplay from Sonic Adventure is pretty much the same as the Classic era of gameplay except it abandons the sidescrolling for full 3D coordinations managable by analog stick, thus Sonic was able for 360° XYZ direction of movement than just horizontal and vertical. And this made the Sonic Adventure series revolutionary for Sonic.

Thing is though the Modern era of Sonic games (Unleashed, Colours, Generations and Forces) nerfs Sonic's 360° maneuverability in favour for boosting which makes the modern era of gameplay rather different from the previous eras. Unlike Dreamcast stages, modenr stages are also rather linear with only some areas that require you to manuver around or forces you inside side-scrolling because it would be too challenging for players to do it without fixed paths. Modern computers can work and process fast and given Sonic is all about speed of course Sega would go for that approach.

This is why the Dreamcast era is respectfully recognised as it's own era. Because it simply introduced 3D coordination to Sonic's classic gameplay tor form something both simple yet fantastic for Sonic games. Many Sonic fans favour this era and wish for Sonic Adventure 3 because it isn't mostly "Boost to win", nostalgic and allows players to explore the details of their surroundings. It's why I hope if Takashi Iizuka will indeed make a Sonic Adventure 3 someday, like Sonic Mania the gameplay should honour its sources than SA3 being made for the modern era of Sonic games.

What I liked about Sonic Adventure was that because it was made for Sega Saturn, importing the project onto Dreamcast allowed Sonic Team to really splurge out on the available data-space and would add scenery in Action Stages just to look at, or areas in Adventure Fields just put there as eyecandy for explorers (Such as Eggmans private quarters and play room on the Egg Carrier) This is what I would like for a Sonic Adventure 3 game. A game that is ¾ actual story and relevence and ¼ just there for the sake of it.