Board Thread:General Discussion/@comment-31564869-20170422142156/@comment-679780-20170424083310

Megalodon Commando wrote: Mystic Monkey wrote: Megalodon Commando wrote: Mystic Monkey wrote: Megalodon Commando wrote: Mystic Monkey wrote: Most games these days take about half a week to finish. If I decided to buckle up and play Zelda:BotW purely for the story, I'd probably get all the divine beasts in under a week. Maybe a whole week for sure if I stop by shrines along the way to help in travel points, weapons and spirit orbs for hearts and stamina. If anything it would take me longer just to get the Master Sword.

I've still yet to finish the game because I like taking my time.

Problem with Sonic games is that they sort of encourage speedplaying and playing a stage casually takes about 2-3 minutes. So sadly most Sonic games can be done in a weekend. I remember It only took me a whole day to complete Sonic Generations without even breaking a sweat. It felt all too easy with the speed boosting ability which moved things a tad too quickly and how I mostly already knew how to take down the bosses from previous games.

When I play shooters like Halo or Call Of Duty I can beat them all in an hour or 2, even on hard mode. Usually they took a week for me to complete. These days they don't provide me enough of a challenge or content to last.

At least with RPGs like Elder Scrolls, I can play for months before I complete the main quest while being distracted by other quests and strategies I need to improve my player character before then.

The point is, I at least expect Sonic Forces to provide enough of a challenge for me to play it longer. Sort of what Sonic Unleashed provided with its Action Stages (except for Werehog stages of course) that made them challenging for even me to clear. If we had stages like that again, then we would be playing a longer game. Thats the thing about Sonic games, especially modern Sonic games. Since Sonic is all about speed therefor the gameplay should be about speed, which is why the boost gauge has become a staple in modern Sonic gameplay mechanics. However the most recoccuring complaint I hear a lot about Modern Sonic gameplay is "Hold boost to win" complaint in which gameplay is mostly reliant on boosting than traversing obsticals and platforms.

Classic Sonic concentrates mostly on what Modern Sonic lacks in gameplay, which is traversing obsticals and platforms and why it takes longer to finish a Classic Sonic stage than it does to finish a Modern one but still feel content from it because theres more to do.

While in Unleashed and Colours, the later stages arn't as reliant on boosting and more platform and obstical based, Sega has became more aware of the problem of "boost of win" and I can tell they've made attempts in Sonic Generations for Modern Sonic to have designated areas that are platform based without needing to slip into side-scrolling. Such as the Dreamcast era stages. I agree. In Sonic Generations, the stages just felt simple for me to overcome with very little challenging obstacles to test me. If only we could bring back some of Sonic Adventures gameplay mechanics which did make it more of a platform game then. Like navigating places like Icy caves, or crossing a path in a darkened room by finding a light source or something From adventure 1 we remember. To me, it was the Dreamcast stages that mostly had a perfect balance for Modern Sonic.

But I believe for Forces, the new character will have Dreamcast like gameplay, which is ideally the best of both world. Lets just hope Sega thinks the way we do this time. And not try to ruin what was best for them. Sega messed up with Lost World and Rise of Lyric, but given they've based Forces on what made Generations so good, I have faith this game will be awesome.