User:Ultrasonic9000/Sandbox

Grinding (グラインド) is a move in the Sonic the Hedgehog series. It is a technique that encompasses the act of balancing on and moving down a Grind Rail.

Description
Grinding is the act of balancing on a Grind Rail or some rail-like object to move at high speeds. Most practitioners grind with their feet while others grind using other parts of their bodies, like their rear. Extreme Gear practitioners on the other hand always grind with their Extreme Gears.

In gameplay, grinding is used by the player to move down Grind Rails. By doing this, the playable characters can gain more speed/momentum while on the Grind Rail or take shortcuts through the levels. Grinding is typically as fast as or faster than running. Sometimes, while grinding, the player can also pull off special actions.

To start grinding in gameplay, all the player (normally) has to do is touch a Grind Rail. In some games however, the player is required to perform a certain action in order to interact with the Grind Rails.

Sonic Adventure 2
Grinding first appeared in Sonic Adventure 2 and its remake Sonic Adventure 2: Battle. In this game, it is a technique that only Sonic and Shadow can use (Amy Rose and Metal Sonic can also use it in the multiplayer). Grinding is relatively difficult in this game due to the fact that the Grind Rails are thin and do not "attract" the player when they approach them.

In gameplay, the player can use crouch to achieve higher grinding speed. While grinding, the player also has to use the control stick to help the playable characters balance on the Grind Rails, which is important as not doing so will significantly reduce one's grinding speed or cause the playable characters to fall off the Grind Rail. The player can also jump between parallel Grind Rails while grinding with the Grind Step.

Some Grind Rails in the game allows the player to finish grinding with a trick; by pressing at the end of these Grind Rails, the character performs a trick that can be worth 200, 500, or 1000 points (Shadow occasionally gets a close-up on his body doing the trick). There is also a special Grind Race in two-player mode in Sonic Adventure 2: Battle.

Both Sonic and Shadow wore customized shoes (the Hi-Speed Shoes and Air Shoes) in this game that were suitable for grinding. Grinding is an essential element in this game, and is not only useful for cutting time off one's record, but is also necessary for crossing certain paths in stages and is also used as a mechanism by which to aid in defeating more difficult foes.

Sonic Advance
In Sonic Advance, the grinding technique was featured for the first time in a 2D game. In this game, only Sonic and Amy are capable of grinding. When grinding, Sonic grinds on his feet while Amy grinds on her rear.

In gameplay, to start grinding on the Grind Rails, the player must first jump onto the flat portion of the Grind Rails at the beginning of them and hold. Sonic and Amy will then begin grinding down the Grind Rails. Also, pressing in the opposite direction the grinding playable characters are heading in with will cause them to slow down. Oppositely, pressing in the direction the grinding characters are heading in with will cause them to speed up.

Sonic Advance 2
In Sonic Advance 2, the grinding maneuver is available to all five playable characters. In gameplay, grinding is now fully automatic, meaning that simply jumping onto the Grind Rail will result in grinding. In addition, Amy grinds on her feet rather than her rear in this game.

Sonic Advance 3
In Sonic Advance 3, all five main playable characters in the game are capable of grinding. In gameplay, grinding works exactly like it did in Sonic Advance 2.

Sonic Heroes
In Sonic Heroes, grinding is a technique that all playable characters can make use of. When the characters are in Fly Formation though, it is only the character on the bottom of the chain that grinds.

In gameplay, the player has to use the control stick to help the playable characters balance on Grind Rails while grinding in order to maintain their speed. The player can also use the Grind Step to switch between parallel Grind Rails and the crouch to increase their acceleration while grinding (which is useful for when they are stuck at the bottom of a sloping or vertical Grind Rail). However, when in Fly Formation, the playable characters move much slower when grinding and do not make a special trick when crouching (unlike the other formations).

Sonic Rush
In Sonic Rush, both Sonic and Blaze are able to grind. Gameplay-wise, the grinding maneuver works like it did in the Sonic Advance series, except the player is now able to pull off Grind Tricks while grinding. In addition, the characters can use the Super Boost/Fire Boost moves while grinding.

Sonic Rush Adventure
In Sonic Rush Adventure, the grinding maneuver is again reserved for Sonic and Blaze. In gameplay, the grinding mechanics are the same as in Sonic Rush. Also, during the final grinding section in Plant Kingdom Act 1, the player is able to use the Grind Step.

Shadow the Hedgehog
In Shadow the Hedgehog, grinding is only useable to Shadow (and the Shadow Androids in the multiplayer). This is also the first 3D Sonic game in which no balance mechanic is used while grinding.

In gameplay, while grinding, the player can perform the crouch to gain an extra boost of speed and the Grind Step to jump to parallel Grind Rails. While grinding, the player can also use various weapons, but they can only be aimed in the forward direction.

Sonic Riders
In Sonic Riders, grinding is a Speed Type maneuver. As such, only characters that are classified as Speed Types, or are equipped with a special Extreme Gear that grant the Speed Type attribute, can grind.

In gameplay, grinding allows one to travel faster than the standard riding speed. One may only grind on a Grind Rail that starts with a blue light and ends with a red light. To connect to such a Grind Rail, the player must approach the blue light and press //. Grinding surfaces must be approached from above, so it might be necessary to first jump or make use of a ramped surface

The player can also jump from one Grind Rail to another by jumping off at the red point and pressing // while near a Grind Rail with a blue point. For every jump between Grind Rails the player makes, they earn one "link". While grinding, the player will also receive extra Air. The more links the player makes, the more Air they will receive.

Sonic Riders: Zero Gravity
In Sonic Riders: Zero Gravity, the users of the grinding maneuver depend on the Extreme Gear they use rather than the character. This means only characters equipped with Skate-type Gears or Gears with the Grind Gear Part are able to utilize Grind Areas. Skate-type Gears allows grinding by default while the Grind Gear Parts must be activated manually after collecting a certain amount of Rings.

In gameplay, grinding allows one to travel faster than the standard riding speed. Like in Sonic Riders, one can only grind on edges that glow blue at the start and red at the end. To start grinding on a suitable Grind Area, the player has to press one of the jump buttons below while close to the start of a Grind Area:

When encountering a split in the Grind Areas, the player can simply jump across them to continue grinding, earning one "link" in the process. While grinding in this game, the player also earns Gravity Points. The more links the player makes, the more Gravity Points they will receive.

Sonic Free Riders
In Sonic Free Riders, every character is capable of utilizing the grinding technique, as long as their Extreme Gear is equipped with the Grind Skill Gear Part. This Gear Part can be activated at any time the player desires.

In gameplay, grinding allows one to travel faster than the standard riding speed. Like in the previous titles in the Sonic Riders series, grinding edges are marked with a blue glow at the start and a red glow at the end. To get on a Grind Rail and start grinding, the player must either cross over a Grind Rail, jump onto a Grind Rail, or reach a Grind Rail by successfully performing an Air Trick. While grinding, the player also gains more Air. Also worth noting is that the player can gain more grinding speed by accurately riding the Grind Rail by leaning left and right to follow the curves (as per the game's Kinetic controls).

Sonic the Hedgehog (2006)
In Sonic the Hedgehog (2006), the grinding maneuver is mainly used by Sonic, Blaze, and Shadow in the game's Action Stages. In the game's multiplayer, Silver is able to grind as well for reasons unknown. This game also marks the time since Sonic Adventure 2 where sparks fly from the Grind Rail as the character grinds on it.

In gameplay, the grinding mechanic was given widely different behavior compared to previous games. In this game, a character's maximum grinding speed and acceleration is predetermined, although it can be sped up slightly by crouching. In addition, the player can now target the Grind Rails with the Homing Attack, thus allowing the player to zoom towards a Grind Rail and instantly grind on it, although the player can only target the middle of the Grind Rails rather than the ends. Also, starting from this game, merely jumping onto a Grind Rail will accelerate the player to a high grinding speed.

Sonic Rivals
In Sonic Rivals, the grinding maneuver is used by all five playable characters in the game. In gameplay, the characters automatically accelerate to top speed when grinding. Also, by pressing down on and  at the same time, the player can jump off Grind Rails.

Sonic Rivals 2
In Sonic Rivals 2, all eight playable characters in the game are able to grind. In gameplay, grinding works just like in Sonic Rivals, except the player cannot jump off the grind rails like in Sonic Rivals.

Sonic and the Secret Rings
In Sonic and the Secret Rings, the grinding maneuver is used only Sonic. In gameplay, while grinding, the player can press to regain speed and  to brake while Sonic grinds forward, although the latter can cause him to fall off if used severely. In addition, Sonic can also jump between parallel Grind Edges using the Grind Step.

Sonic and the Black Knight
In Sonic and the Black Knight, only Sonic is capable of grinding. In gameplay, Sonic can, while grinding, swing his sword in order to grind faster and attack targets that appear along the Grind Rails..

Sonic Unleashed
In both versions of Sonic Unleashed, the grinding maneuver can only be used by Sonic in the daytime. In gameplay, the player can perform both the Grind Step to switch between parallel Grind Rails and the Sonic Boost (on most Grind Rails) to accelerate while grinding.

In the Xbox 360/PlayStation 3 version of Sonic Unleashed, Sonic can perform an 180 degree spin while grinding when the player presses /. However, this action slows Sonic down slightly rather than giving him a boost of speed.

Sonic Colors
In both versions of Sonic Colors, the grinding technique is used mainly by Sonic. On the Wii version of the game, the Virtual Hedgehogs and Sonic's Super State are also capable of grinding. In their respective game, Sonic and the Virtual Hedgehog grind with their feet. When Super Sonic grinds however, he simply floats above the Grind Rails.

In gameplay on the Wii version of the game, grinding works much like in Sonic Unleashed: the player can accelerate by Boosting and jump between parallel Grind Rails by Grind Stepping. Also, on the Wii version, the player periodically earns 3,000 "Grind Bonus" points for some time whenever the playable characters grind.

In gameplay on the Nintendo DS version, grinding works like in Sonic Rush and Sonic Rush Adventure, but without the Trick Action system.

Sonic Generations
In the console/PC version of Sonic Generations, the grinding maneuver is used by both Modern Sonic and Classic Sonic. While Modern Sonic grinds like he has always done (with his feet) in this game, Classic Sonic grinds by rolling down the top of the Grind Rails instead of standing on them. On this version, the grinding mechanics for Modern Sonic are the same as in Xbox 360/PlayStation 3 version of Sonic Unleashed: the player can, while grinding, jump between parallel Grind Rails with the Grind Step, accelerate on most Grind Rails by Boosting, and perform an 180 degree spin by pressing /. However, the last action, unlike the crouch, will only slow Modern Sonic down slightly. For Classic Sonic, grinding occurs fully automatic once initiated.

On the Nintendo 3DS version of Sonic Generations, only Modern Sonic can grind since only his Acts have Grind Rails. In this game, the grinding mechanics are similar to how they were in the Sonic Rivals games; while grinding, the player can jump down from Grind Rails by pressing / and down on at the same time. In addition to that, Modern Sonic can Boost while grinding. Also, during the final, non-Bossting grinding segment in Tropical Resort Act 2, the player is able to use the Grind Step.

Overview
In Sonic Generations, Grinding is also slightly faster than running (without using the Boost).

Recurring mechanics of acceleration
In Sonic Adventure 2, if pressing, the character will crouch in order to gain speed. However, in Sonic Heroes, Shadow the Hedgehog, and Sonic the Hedgehog (2006), if the player presses //, the character will do a 180 degree spin which will accelerate them on the rail. In Sonic Heroes, only maintaining the 180 degree position has the same effect as crouching in Sonic Adventure 2. In Sonic and the Black Knight, the player must make Sonic swing his sword rapidly to grind faster.

Grinding once again appears in all versions of Sonic Generations. However, it not only appears in stages that originally had rails, it appears in some stages without it in the past, such as Mushroom Hill.

Sonic X
Grinding also appears in the Sonic X anime series, where it is only used by Sonic. Sonic's first usage of this move was in his battle against Chaos 6 when he grinds on his water tentacles. The move's next appearance was in "Desperately Seeking Sonic", only this time, Sonic used Chris' Hi-Speed Shoes to grind on long tree branches to reach Eggman.

Trivia

 * According to Sega, the grinding mechanic's addition to the Sonic series was heavily inspired by the fact that they were working on Jet Set Radio, which originally used the mechanic, around the same time Sonic Adventure 2 was in development.
 * Classic Sonic does not "grind" in Sonic Generations, more he just rolls along the rail. Bizarrely, this still causes sparks and metallic scraping.