Casino Night Zone

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Casino Night Zone (not to be mixed up with Carnival Night Zone from Sonic 3) is the fourth level of Sonic the Hedgehog 2 for the Sega Mega Drive, coming after Aquatic Ruin and before Hill Top Zone. As with most other stages in this game, Casino Night Zone consists of two standard Acts with a boss fight at the end of Act 2.



Casino Night is, predictably, a sprawling casino. At night. Jaunty electric colours and pinball flippers abound, as well as slot machines where Sonic can rack up hundreds of rings if you're lucky enough to get the right combinations. Bounce-able tiles flash green, yellow, then red as you hit them, enabling Sonic to rack up points. The level also features steely blue elevators, which convey Sonic upwards or downwards depending on the specific lift.

Geographically, the Zone is located somewhere on Westside Island. Why Robotnik would make a casino on an island whose inhabitants he is in the process of roboticizing into soul-less (and money-less) badniks is a mystery for the ages.

Speaking of badniks; this Zone contains only one kind: the Crawl, called "Guardon" (ガードン) in the Japanese manual. It has a bumper included, so if you try to perform a spin attack from the front it'll bump you away! So, you have to jump over it and quickly attack from the back as the only method of destroying it.

Boss


In this Zone's boss fight, Dr. Eggman attacks with a claw-wielding machine and drops red bombs from a hatch on the underside. An electric field means this boss shouldn't be attacked from below; do not be tempted to use the flippers just 'cos they're there. The trick for this boss is to turbo-dash your way up the walls of the pinball arena, and hit Robotnik by jumping off the walls on your way up. It's tricky, but this method is still less dangerous than attempting a flipper-based attack.