Goal Post Juggle 2

Goal Post Juggle 2 is the third Challenge Act of Planet Wisp Act 1 in the console/PC version of Sonic Generations. It is unlocked after clearing every Stage in the modern era and is playable only as Classic Sonic.

Description
This act takes place in the second section of Planet Wisp Act 1 in a modified taste, starting from the section inside the factory and slightly to the opening. This act is filled with Explosion Traps that can be turned off by Switches and seesaws, in addition to Fans. To reach some platforms higher than the player's capability, there are also yellow springs that lead there.

Much like the first Goal Post Juggle, the player has to guide the Goal Post till the end of the act and place it there. However, this act is easier, and there is quite of time to score an "S" Rank. Should the player hit it in a succession ten times, it gives them a number of Rings. If it fixes on the ground, five minutes are added to the act's overall time.

Overview
The player starts while the Goal Post is above them. In the first section, the player must guide it up through a set of platforms sorted like a ladder to reach a plane surface with two sets of Explosion Traps which can be turned off by two switches near them. After that, the Goal Post should fly to a set of green-lined platforms and descend toward them, which are on the player's path. But near them down, there is a blue Time Bonus which is worth the collection. After going slightly beyond the green platforms and having missed the Time Bonus, the player can still collect it by Spin Dashing to left, after crossing the water barrels. The end of this section leads to the opening.

The second section here, is slightly modified from the original, as it only has irrelevant objects removed from the act, and a number of yellow Spring placed on sets of platforms to guide the Goal Post above to the right. Should the player falls before getting to the final section, the player can fall to the bottom of this section and Spin Dash from a slope hidden to the left, this makes a wide shortcut to the final section. The final section has some sets of hanging green-lined platforms up at the beginning of it and other high platforms with a yellow Time Bonus atop a one of them, and a main platform down filled with seesaws and Fans. While the seesaws has to be evaded, the fans can be dis-activated with a switch. The end of this section leads to the place where the Goal Post must placed on.