Sonic Rivals

Sonic Rivals is a game created by Monster Lab. developers Backbone Entertainment exclusively for the PlayStation Portable. This is the first Sonic game to be developed by a Canadian company. The sequel is Sonic Rivals 2.

It features 2.5D gameplay, as players scramble to reach the end of a level before the other players do (whether they are computer-controlled or live opponents). It otherwise plays very much like the older titles in the series.

Sonic Rivals starts as a competition between Sonic and Knuckles, but expands as further rivals get added to the mix.

Supporting Characters

 * Miles "Tails" Prower: Upon journeying to Onyx Island with Sonic, Tails is turned into a card by Dr. Eggman's camera as proof to Sonic that he indeed has the power to do so. It's now up to Sonic to save both him and Amy, who has also been turned into a card. He is later rescued by Sonic.


 * Amy Rose: The first to be turned into a card by Dr. Eggman's camera; Sonic and Tails journey to Onyx Island to discover this shocking truth. After Tails himself gets turned into a card, Sonic sets out to save them both. She is later rescued by her love, Sonic.


 * Rouge the Bat: After discovering the truth about "Dr. Eggman", Rouge goes missing, but it is later revealed that she was turned into a card. Shadow sets out to save Rouge whilst trying to figure out what she had discovered.

Villains

 * Doctor Eggman: Eggman, in fact, isn't the troublemaker in this story. He is actually the victim. Eggman NEGA turns Eggman into a card before the main storyline actually occurs. Shadow retrieves a distress signal from Eggman when the game first starts, but Shadow then states it was sent 6 hours earlier. After Eggman is saved by Silver and Shadow, he helps them get into outer space to stop Eggman Nega's evil plans.


 * Eggman Nega: As it turns out, Eggman Nega is the main antagonist of the game who hails from the future. Masquerading as Dr. Eggman in the past, he uses a special camera to turn everyone into cards on Onyx Island, an island he brought along with him from the future. His master plan is to change his destiny by turning the whole planet into a card that he can control. It is revealed that he was never an alter ego, but a descendant of Eggman.

Bosses

 * Egg Turtle - The boss of Forest Falls. Seen in screenshots of the boss battle, featuring both Sonic and Shadow. It attacks with its head and tail.


 * Egg Falcon - The boss of Colosseum Highway. Set in a circular arena, this boss flies overhead and drops fire and ice bombs. It bears a heavy resemblance to the "Egg Hawk" boss from Sonic Heroes.


 * Egg Lynx - The boss of Crystal Mountain. This boss fires crystal missiles at the players.


 * Egg Kong - The boss of Death Yard. It appears to be based on a gorilla's head, and fights by firing missiles then releasing it's Brain Capsule. Metal Sonic helps attack your character in this confrontation.


 * Egg Destroyer - The boss of Meteor Base. The final battle of the game takes place on board a large rocket, which you will have to fight your way through Metal Sonic and various other obstacles to get to Eggman Nega's capsule.

Enemies

 * Venoom - Spider-like creatures that appear in Forest Falls. Official concept art of the game confirms the name.


 * Vultur - Vulture-like bird robots that attack you throughout Colosseum Highway.


 * MonoClown - Jester robot that rolls on one large wheel and punches players in Sky Park.


 * Yetee - Giant mechanized ice bots that can be seen hunched over in Crystal Mountain. In-game loading screens confirms name.


 * Metal Hound - Dog robots that attack you throughout Death Yard.


 * Drill Worm - Worm robots that can use their mouths to drill holes in the ground. Found in Meteor Base. Official concept art of the game confirms the name.


 * Egg Pawn - Another one of Eggman's robots, first seen in Sonic Heroes, often appears throughout the various stages.


 * Flapper - The cannon shooting robot as seen in Sonic Heroes is seen throughout the stages once again, now equipped with homing missiles.

Unlockable Costumes
Collecting all of a character's cards will unlock outfits related to that character. For example, collecting all of Amy's cards unlocks a pink track suit that can be equipped into one of the rivals (although this appears to be missing in the final version of the game for some reason). Examples of some unlockable costumes are listed below:

Each character has a total of 3 unlockable costumes:


 * Sonic: Leather, Ice, Black Tie
 * Knuckles: Leather, Armor, Eggman
 * Shadow: Leather, Flame, 80's
 * Silver: Leather, Lightning, Christmas
 * Metal Sonic: Leather, Circuits, Jester

Features
This game features:


 * 5 playable characters, including: Sonic the Hedgehog, Knuckles the Echidna, Shadow the Hedgehog, Silver the Hedgehog, and Metal Sonic.
 * Sonic Rivals' gameplay is similar to classic Sonic games, but now, keeping with the Rivalry Theme, players can jostle, trip and shove opponents around.


 * There are 7 types of power-ups, fire, ice, mine, illusion, wind, ring magnet, and star. The effects of each one are different for each character, though generally have similar outcomes. For example : the Fire power-up gives the character a fire attack, the Ice power-up gives the character an ice attack, and the Star power-up gives the character a special attack specific to that character.


 * The game features a revamped power-up system, including both offensive and defensive abilities.


 * Single player consists of a Story Mode, in which each of the five playable characters have separate story lines, and must race each other to the finish line in each stage in order to thwart Doctor Eggman's various schemes.


 * Multiplayer mode is played Adhoc, and players can customize their racers using collectible cards won in Single player, trade cards with friends, and wager cards on races.


 * Boss battles at the end of levels require you to, not only defeat the boss, but also prevent your opponents from defeating it before you.


 * Badniks are featured as enemies, but many are similar to those of Sonic Heroes.


 * Customizable options include footwear, gloves, and even costumes like in Sonic Adventure 2.

Gameplay
Sonic Rivals consists of many different modes: Single Player Mode consists of Story Mode, Challenge Mode, and, Cup Circuit. Wireless Play Mode will have you participating in Multiplayer games and races whereby players can wager cards or just race for fun. . The game's loading screens will give you tips on using each character to your advantage when racing. Although it was assumed that a Boss Attack mode will be featured in the game, these challenges have been implemented into Challenge Mode. 

Performing objectives throughout the game will give you collectible cards. Such tasks include getting a certain number of rings, hitting your rival a certain number of times and getting to the goal within a certain amount of time.

Courses
The game contains six zones, each with three respective acts, the third being a boss battle. The same source states on the Game Info page that there are 17 stages per character, with each stage featuring two acts and a boss, with the exception of Sky Park which does not feature a boss stage. The stage names are as follows:

Forest Falls
A strange forest with terrain somewhat resembling Green Hill on South Island. This forest contains many waterfalls, and rivers that flow through it. This is the first level, previously shown at E3. Early concept art gives the name Waterfall Forest, but was apparently changed in the final version of the game. Waterfall Forest Concept Art 3

Colosseum Highway
A desert ruin. Confirmed by a recent gameplay movie on IGN, at the end of the course is a catapult that will send you hurtling to the goal, which is reminiscent of the Sand Ruins stage from Sonic Riders. In addition, there are numerous loops throughout the stage, but, otherwise, not much else is known about this track. 

Sky Park
A carnival level. First seen in the Leipzig Game Convention trailer. Carnival-like attractions appear throughout the stage to help you reach the goal; most predominantly, Roller Coasters. This Level only has two Acts and no Boss. You have to win the race against Metal Sonic in Act 2.

Crystal Mountain
An icy level. First seen in the Leipzig Game Convention trailer, this course appears to have many traps, one of which is a pit whereby opponents can push a boulder over any rival who happens to fall in it. Much like the catapult on the Coliseum Highway course, this stage features a bobsled you can temporarily use to proceed at a certain point in the stage.

Death Yard
A level filled with machinery, fans and other varia. First seen in the Leipzig Game Convention trailer. Giving the player the feeling of navigating a construction area, the level is filled with ziplines, wrecking balls, flame torches, and oil spills. As in Sky Park, you have to win a race against Metal Sonic in the second Act. The name is thought to be an allusion to the "Spring Yard" stage from Sonic 1.

Meteor Base
An Eggman base hidden within an asteroid field. Holds Eggman's fiercest creations as well as hot lava; traps and mines abound in this stage. It bears a small resemblance to the Meteor Herd stage, from Sonic Adventure 2. In this final level of the story modes, the player will be assisted through both levels by two characters. Sonic is assisted by Knuckles and Shadow; Knuckles by Sonic and Silver; Shadow by Sonic and Silver; and Silver by Knuckles and Shadow.

Music
All tracks featured in the game were produced by Lee Brotherton and his Remix Factory and featured on the original sountrack.

Cards
Sonic Rivals features an extensive collectible card system that spans a total of 150 cards, featuring cameo appearances of robots, major characters, minor characters, boxarts, and items from past Sonic games such as Sonic Heroes, Sonic Adventure, Shadow the Hedgehog, and even dating back to Sonic the Hedgehog. The cards themselves are used to unlock secret costumes for the characters among other things.

List of Cards in Sonic Rivals

Reception
IGN rated the game a 7.4 out of 10, highlighting its replay value, its graphics, as well as its entertaining stages. GameSpot, which rated the game 6.9/10 said there was a good sense of speed and colorful graphics but that the level design was frustrating and tedious to get through. On average, this game has received a 69.3% through 12 reviews, according to Game Rankings' official score.

Trivia

 * This is the first Sonic game not to be released in Japan.
 * This is the first Sonic game for the PSP
 * There are 3 types of clothing for each character, the first is leather, which comes in different colors. The second is misc, which is a different style of clothing for each character, Sonic's is called Black Tie, Knuckles' is called Eggman, Shadow's is called 80's and Silver's is called Christmas. And the last is elemental, which represents different elements for each character, Sonic's is Ice, Knuckles' is Metal, Shadow's is Fire and Silver's is Lightning.
 * This is Silver's first Handheld appearance and (canonically) the first time Sonic, Shadow and Knuckles meet him (due the events of Sonic The Hedgehog (2006) being erased from history).
 * If one were to count Metal Sonic as a hedgehog, then that would make Knuckles the only playable character who isn't a hedgehog.
 * In the unlockable card for Coconuts, it is misspelled as "Coconut".
 * Shadow's artwork in this game is similar to his running artwork in Sonic Adventure 2.