Board Thread:Questions and Answers/@comment-25348898-20140914173728/@comment-679780-20140915234557

Sonic RP (Production name)

There is actually no set story yet, but I considered I could retell Sonic Chronicles: The Dark Brotherhood how I see fit. The differences would be in the gameplay elements I choose.

One thing important is that despite how poor Sonic Shuffle did on the market, Maginaryworld and Forcejewels play a very important role in the game for the RPGs "magic" element.

Battles are engaged with tactical turn based combat, set on a #×# grid where you can either relocate a character to another empty square in range or take action to an occupied square with a variety of commands.

Unlike SC:tDB, turns are not set in advance and instead undecided if traditional turn-based or not. However ATB would be prefered given CPU doesn't choose squares the contradict players choices.

Lastly, I want to try the use of a gameplay element that as far as I know, has been used in only one game but never in actual Role Playing Games. That is for health and currency to be combined into a single unit system. This is what rings will be for. This can be executed either by the whole party sharing the over-all ring count, everyone takes it for the team regardless, or each playable character will have HP meter but rings will be the only restoring items. I have not yet fully decide how it will work best and smoothly.

Lastly, "summons" which are like more powerful spells that either a specific class or any player can use. In Sonic's world, there can be special Forcejewels known as SegaStars or "Sega★", collecting these will allow you to summon aleading Sega character outside of Sonic's world to assist you in battle.