Rusty Ruin Zone


 * See also: Sonic 3D: Flickies' Island



Rusty Ruin Zone is the second level of Sonic 3D for the Sega Mega Drive and Sega Saturn, coming after Green Grove and before Spring Stadium. As with other stages in this game, Rusty Ruin consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free captured Flickies from inside badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act).

Rusty Ruin looks as though it's been beneath the waves until quite recently, what with all the soggy kelp-grass littering the stonework. Robotnik has presumably dredged the place out of the sea in his search for the Chaos Emeralds, and repaired the old traps of another of Mobius' long-dead civilizations. Swinging iron maces and flamethrower traps abound. Geographically, the zone is located on Flickies' Island.

Rows of fans set in the floor enable Sonic to perform a Whirl Attack - a kind of spinning pirouette which bears remarkably similarities to Espio's maneuver in Knuckles' Chaotix. While spinning like this, Sonic can break down otherwise impenetrable pillar obstacles, although his handling becomes much more difficult to control.

Boss


Reviving a tactic he last used in Sonic 3 & Knuckles '  Sandopolis Zone, the ever-despicable Eggman locks his Egg-O-Matic onto a giant suit of ancient armour, and attempts to crush Sonic with stone claws. A cannon attached to the base, periodicly spewing shots across the arena, dosn't help matters either. To defeat the fat man, Sonic must leap atop the hands when they smash to the ground, and then ride them up higher to get in range of the Doctor's pod.