Sky High Zone



=General= Sky High Zone is the second level of the Game Gear / Master System Sonic 2. As with all other stages in this game, Sky High Zone consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss.

Sky High Zone, as the name suggests, is an exposed and windswept location, always somewhat cloudy and prone to extreme storms more often than you'd like. In some places, the clouds are so thick they will actually support Sonic's weight. Or maybe they're simply part of the foreground, disguising the sturdy ledges which our blue hero is really stood on. A profusion of wayward zephyrs throughout this zone makes hang-gliding extremly dangerous. You'd have to be some sort of speed-freak supercharged hedgehog to dare pick up a parasail around these... oh wait.

=Boss= The boss this time is some sort of mechanical Mother Goose. First, Sonic has to vanquish a horde of mini bouncing bird badniks, at which point he drops through the clouds to smash the cybernetic eggs which create them.

Only when its nest has been destroyed does the boss rear its chrome-plated head. It proceeds to fire energy balls in Sonic's direction, which posess a limited degree of homing.

=External Links=
 * Sonic the Hedgehog 2 (8-bit) page at The GHZ has useful data regarding all the Sonic 2 zones.