Eggmanland (stage)


 * For the hub world on the same continent, see Eggmanland.

Eggmanland is the ninth action stage in the PlayStation 3/Xbox 360 versions of Sonic Unleashed and the eighth on the PlayStation 2/Nintendo Wii versions of Sonic Unleashed. During the events of the game, Sonic the Hedgehog and Chip come here to both placed the final Chaos Emerald inside the final Gaia Temple and the stop Dr. Eggman from preventing another Time of Awakening event.

Overview
Having being located at an amusement park, the setting for Eggmanland is based off of Disneyland and Universal Studios Hollywood. However, while it is consisting of amusement park themes, the action stage appears to be right above the center of Earth's core, as it can be told by both the lava beneath the stage and during the course of the Egg Dragoon boss battle. Neon lights are shown in this stage, as well, in which Eggman's face and "Eggmanland" appear on the lights. Interestingly, though, it is difficult to tell which time of the day is it at Eggmanland. Assuming that the PlayStation 2/Nintendo Wii version of Eggmanland is the same as any other stage in Sonic Unleashed, the PlayStation 3/Xbox 360 version however tells wrong; in the said version Sonic the Hedgehog is switched back and forth into his regular form and into his Werehog form throughout the Eggmanland stage, assuming that it could possibly be nighttime in the area.

Gameplay
In the PS2/Wii version of Eggmanland, there is one act of the Daytime stage, while there are five Nighttime stages. The Daytime stage starts out in the entrance of Eggmanland, but you quickly then enter into the depths of the stage. Tricky platforms await for Sonic to fall into. Lava overflows the stage, forcing Sonic to run on walls instead on the floor.

In the PS3/Xbox 360 version of Eggmanland, there are no acts of the Daytime and Nightime levels; instead, there is one giant act that consists of Sonic transforming back and forth from his regular form to his Werehog-form, and vice versa.

Head for the Goal Ring
This act includes the majority of Eggmanland, with the stage being split up into different segments. At first, the stage goes through the entrance and through the so-called "amusement park" Eggmanland was supposed to be about. After escaping a bobsled segment, Sonic will then be chased by an Interceptor robot, where Sonic must run on walls to avoid both the overflowing lava and the robot. Sonic will then go through a storage area in the stage, and once escaping the area, Sonic will then head towards a Rocket Mobile machine. Once escaping the Rocket Mobile, Sonic goes through topis-turvy platforms up until the climax of the act is entered: a Goal Ring awaits Sonic if he can make it through both Egg Fighter robots and tricky obstacles.

Act I: Infiltration
While the Daytime act on the PS2/Wii version already had Sonic go through the entrance, this act begins with Sonic, in his Werehog form, at the entrance of Eggmanland, one where it appears to be sized and placed enough to where it fits for the Werehog level design theme. As the Werehog, Sonic will go through a long isle until you reach steel gates that can be destroyed quickly. Sonic the n approaches a room that suddenly becomes filled with Red Deep Nightmare minions. Once destroying all of those Dark Gaia Minions, an elevator nearby will take Sonic for the majority of this Nightime act, as minions made by Dark Gaia attack Sonic while the elevator descends towards the end of the act. A Goal Ring awaits for Sonic after he defeats two Big Mother minions.