User:Ultrasonic9000/Sandbox

The Jump Panel, also referred to as the Ramp, is a gimmick that appears in the Sonic the Hedgehog series. It is a ramp-like object that combines the Spring and Dash Panel. When used, it launches the playable character forward and up at accelerated speed.

Description
The Jump Panel comes in two distinctive designs: a classic and modern one. The classic ones are based on the typical springboard. This version of the Jump Panel has maintained a consist design over the course of the series, consisting of a black plate base with a white and red-striped springboard above it. Between these two boards at one end is a small spring. On the other end, the two boards are held together by a red lateral rod. When viewed from the side, the aforementioned rod will sometimes display the Bumper symbol. The modern Jump Panels have varied more in design over the course of the series, although they are typically designed as large, blocky wedges with arrow symbols on top of them.

Jump Panels are typically set on the edges of large or small cliffs. In gameplay, touching a Jump Panel will sent the player flying forward and up through the air at accelerated speed for a short while, akin to a diagonally-aligned Spring. This mechanic is mostly used to help the player get across otherwise impassible grabs or bottomless pits. They are also sometimes used to help the player reach objects or alternate pathways. Using a Jump Panel may also yield additional effects, depending on the game.

The classic Jump Panels will sometimes work differently from the modern ones. When using these versions of the Jump Panel, the player can be launched either far or short distances depending on how fast the player is running when touching the Jump Panels, unlike modern Jump Panels which always launch the player a set distance. Also, if the player just jumps directly onto the classic Jump Panel, it will not launch the player very high.

Sonic the Hedgehog 2
In Sonic the Hedgehog 2, the classic Jump Panels are featured in Chemical Plant Zone, Aquatic Ruin Zone and Mystic Cave Zone. In this game, the closer the player gets to the edge of a Jump Panel, the further the playable character will be sent flying. Also, if the player bounces on a Jump Panel at one point, they will gain more bounce power.

In Aquatic Ruin Zone, Jump Panels are placed either on top of loops, wide inconstant places or in underwater sections, where they can sent the player flying out of the water and up on dry land.

SegaSonic the Hedgehog
In SegaSonic the Hedgehog, an early incarnation of the modern Jump Panels are featured in Landslide Limbo. In this game, the Jump Panels resemble shoddily-made wooden ramps with red arrow marks on some of them. While they only sent the playable character flying a short distance, it is enough to let them get past obstacles.

Sonic Drift 2
In Sonic Drift 2, there were some alternate versions of the Jump Panels. Such objects appear in Hill Top 1 and 2 where they are simply mounds of earth; driving directly over them will launch the racer into a flying leap, but grazing their sides will cause the racer to slow down. Similarly functioning objects called Triangle Bumpers also appear in Casino Night.