User:Ultrasonic9000/Sandbox

Mega Drive
In Sonic the Hedgehog, the Animals made their debut as minor characters. In this game, the Animals of South Island got captured by Dr. Robotnik, who used them to power his first generation of Badniks - all as a part of a plot to collect the Chaos Emeralds. Upon finding the Animals in trouble, Sonic the Hedgehog set out to rescue them by stopping Robotnik.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. There are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

After completing the game, several Animals will gather in the Green Hill Zone during the ending sequence, where they can be seen dancing around, celebrating Sonic's victory.

Master System/Game Gear
In Sonic the Hedgehog, the Animals appear during gameplay. The player can in this game open the metal cages that occasionally appear at the end of the third Acts of Zones in order to release a swarm of Animals from them. Like before, there are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Mega Drive
In Sonic the Hedgehog 2, the Animals played a minor role in the game's narrative. This time around, the Animals of West Side Island got captured by Dr. Robotnik and used to power Badnik workers which Robotnik needed to finish the Death Egg.

Like its Sonic the Hedgehog (16-bit), the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in Sonic the Hedgehog (16-bit), there are also always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

During the ending of the game (after beating the Death Egg Robot), a group of Animals can be seen watching the (supposed) destruction of the Death from West Side Island.

Worth noting is that during the credits of the Nintendo 3DS remake of Sonic the Hedgehog 2 (3D Sonic the Hedgehog 2) Picky appears during the end credits despite not appearing during the game.

Master System/Game Gear
In Sonic the Hedgehog 2, the Animals are mentioned in the narrative. In this game, the Animals of South Island got captured by Dr. Robotnik when the doctor enacted another plan for world domination. After learning of the kidnapping of the Animals (and Tails), Sonic set out to rescue them.

In gameplay, the player can free Animals by opening Prison Eggs. Like in the previous title, there are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sonic the Hedgehog CD
In Sonic the Hedgehog CD, Animals appear on Little Planet. In gameplay, there are Metal Sonic Projectors in the Past of each Zone in the game that displays Metal Sonic harassing the Animals. Destroying this projector will make the Animals roam the Zone the projector was destroyed in. Animals will also roam the Good Future of the zones regardless of the Metal Sonic Projector being destroyed or not.

Like in previous games, there are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sonic Chaos
In Sonic Chaos, a picture of a regular Flicky is randomly displayed on the Goal Plates when passing them. If the Goal Plate shows the Flicky picture, the player will not receive any reward.

Sonic the Hedgehog Spinball
In Sonic the Hedgehog Spinball, the Animals played another small role in the plot. This time, Dr. Robotnik had constructed the Veg-O-Fortress for the purpose of transforming all of Planet Mobius' Animals into robots. Once Sonic learned of that, he mounted an assault on the Veg-O-Fortress and began setting the Animals free.

In the 16-bit version of the game, Flickies, Cuckies, Lockies and an unnamed type of red Flicky all appear in the four main levels where they pop out of destroyed Badniks. Exclusive to The Machine, the player can also free the aforementioned Animals from the animal prisons and the Veg-O-Machine. In addition, a Flicky and a Wocky also appear in the 16-bit game's first and third Bonus Stage. These Animals are imprisoned in either a purple and grey canisters in the first Bonus Round or a regular Capsule in the third Bonus Round. The player's objective in these Rounds is to break these containers and free the Animals inside.

In the 8-bit version of the game, only the Flickies and Cuckies appear. These two Animals, like in the 16-bit version, appear in all the four main levels where they pop out of destroyed Badniks. Exclusive to The Machine, the player can also free the aforementioned Animals from the animal prisons.

Sonic the Hedgehog 3
In Sonic the Hedgehog 3, the Animals of Angel Island were shown for the first time. In this game, the island's Animals were turned into Badniks by Dr. Robotnik for the purpose of forming a workforce to relaunch the Death Egg.

Like in previous Sega Mega Drive games, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in previous games, there are also always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sonic & Knuckles
In Sonic & Knuckles, the Animals reprised their roles from Sonic the Hedgehog 3. Like before, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in previous games, there are also always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

During the game, Animals will appear on their own on a few occasions. During Sonic and Tails' version of Sky Sanctuary Zone, there will be Animals fleeing from Eggrobos inside the Zone's towers. Also, during the opening of Knuckles' storyline, there will be Animals playing around next to Knuckles until a Eggrobo drops a bomb in their clearing. During the good ending for Sonic and Tails in the game, there will also be unnamed seagull-like Animals flying next to Sonic and Tails as they depart Angel Island.

Sonic the Hedgehog Triple Trouble
In Sonic the Hedgehog Triple Trouble, a picture of a regular Flicky is randomly displayed on the Goal Plates when passing them. Much like in Sonic Chaos, if the Goal Plate shows the Flicky picture, the player will not receive any reward.

Sonic Adventure
In Sonic Adventure and its remake Sonic Adventure DX: Director's Cut, there are fifteen brand new Animals, which can be released from Badniks and Capsules in gameplay. In this game however, the Animals serve an addition purpose. First of all, the Animals are color coded according to their stats for five different categories. Secondly, the player can collect and bring Animals to Chao Gardens, where the player can give them to Chao and raise their stats according to the equivalent of the Animal given to it.

Every Action Stage has five different Animals, regardless of the playable character. Three of these Animals match the Action Stage's theme (for example, Emerald Coast has all the swimming types, Windy Valley has all the flying types, etc.), another from some other specific stat, and finally a last one from the "random" category. When an Animal is released from its prison, it will be surrounded by a greens light sphere for a short time. Also, in a Chao Garden, the Animals will have a sparkle around them that disappears after giving them to a Chao. Once an Animal loses its sparkle, the Animal will disappear after a while.

The Animals seen in the game, their attributes, and where they can be found are as follows:

Sonic Adventure 2
In Sonic Adventure 2 and Sonic Adventure 2: Battle, there are a total of twenty-one different Animals, all of which can be collected and used to raise Chao like in Sonic Adventure. Eight of them debuted in Sonic Adventure, while the rest of them are brand new. In gameplay, the player can release them from Badnik-type enemies and the second and third Chao Container in a stage. One can also find them in different locations around the stages, like inside pipes and Cages.

In this game, there two new Animal categories in addition to the five existing ones, and there are always five specific Animals in each stage. Four of these are common Animals (which fall into the Running, Flying, Power and Swimming category), which are found with nor restrictions and in the second Chao container of a stage. The fifth and final one on the other hand is always a rare or special Animal (which fall into the Ghost and Legendary category, with the exception of the Bat which is treated as common), which can be found either in hidden or difficult-to-reach locations or the stage's third Chao Container.

The number of Animals in a stage is always the same (twenty in High-Speed Action stages, fifteen in Lock-on Shooting Stages, and ten in Hunting Stages). Collecting them all will award an extra life. However, there are several stages where there are more or less Animals than there should be (one notable case is Security Hall); Cannon's Core does not have a proper tally and Green Hill has no wandering Animals at all.

The Animals seen in the game, their attributes, and where they can be found are as follows:

Sonic Lost World
In Sonic Lost World, the original seven Animals from the original Sonic the Hedgehog played a minor role in the plot. Using the Deadly Six, Eggman began hunting for Animals to make a new army of Badnik. It was during an attempt to stop Eggman from kidnapping some Animals that Sonic and Tails stumbled upon the Lost Hex, which hosted factories where Dr. Eggman incorporated Animals into Badniks. Meanwhile, back on Earth, Amy and Knuckles would look after some stray Animals.

Like in the early Sonic games, the player can in both the Wii U and Nintendo 3DS version of the game free Animals in gameplay by destroying enemies or opening Capsules. Most enemies contain only one Animal each while Capsules contain a large amount of them. Unlike the early games however, there are always three Animals per Zone that features Animals (except the Wii U version's Sky Road Zone 3 which only has Flickes).

In the Wii U version, there are extra mechanics tied to the Animals. Here, every Animal the player rescues gets collected; collecting enough Animals will unlock the fourth Zone in every world, thus allowing the player to progress through the game. Besides the aforementioned methods to collecting Animals, the player can also open mini-Capsules dotted around the game's Zones in order to collect Animals. The Wii U version also features the Circus minigame where the player can earn more Animals by playing the Circus's minigame, and The Legend of Zelda Zone where the player can collect Rupees and then trade them for Animals. Due to the removal of circus minigames in the PC version, the Animal requirements for unlocking Zones are lower than the Wii U version's:

The Animals seen in the game(s) and where they can be found are as follows:

During the ending sequence, after Eggman got half-buried in the ground after falling from the Lost Hex, a roaming Pocky mistook Eggman's mustache for a plant and ate half of it before being scared off by the doctor.

Sonic Mania
In Sonic Mania, the seven Animals from the original Sonic the Hedgehog returned, alongside the additional five Animals introduced in Sonic the Hedgehog 2. Like every other characters in the game, the Animals shown here come from Classic Sonic's world.

Similar to the Sega Genesis titles, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Also, only two Animals appear in most Zones; the exceptions to this being Press Garden Zone, which only features Flickies, and Stardust Speedway Zone, which features different pairings of Animals between Act 1 and 2. Several kinds of Animals also appear at once when the Metal Sonic Projector is destroyed in Stardust Speedway Zone Act 2. Several Animals also appear during Knuckles' intro cutscene in the game.

The Animals seen in the game and where they can be found are as follows:

After getting to the ending of the "& Knuckles" mode in Sonic Mania, a shot of a group of excited Animals listening to Knuckles' retelling of the game's events will be shown.

Sonic Forces
In Sonic Forces, the seven original animals can be found in blue SOS Missions and can be rescued by either Sonic, Classic Sonic, the Avatar or Shadow. A Rental Avatar can be found inside the Capsules, too.