Spikes (obstacle)


 * For enemies or objects with the same name, see Spikes (disambiguation).

Spikes (スパイク) are obstacles that appear in the Sonic the Hedgehog series. They are one of the most common obstacles in the series, appearing in almost every game in some form. Usually set in places where the player would not expect to see them, getting skewered by spikes will result in the player taking damage.

Description
Spikes have varied in appearance and quantity across several Sonic games. Usually, a set of spikes consists of a gray base with five white metal spikes. In some games however, it may have more or less metal spikes. Depending on the Zone in which they are situated, the metal spikes may also be colored differently to fit the Zone's atmosphere. In other Zones, they may incorporate unique appearances as well. Such is the case of the spikes in the Flying Battery Zone from Sonic & Knuckles, which are animated, or the spikes in Toy Kingdom from Sonic Advance 3, which look liked sharpened pencils. Regardless, they all share the same purpose.

In gameplay, touching the spiky points on these obstacles will inflict damage on the player. Also, if the playable characters are invincible, they cannot get hurt by spikes at all (save for the first Sonic game). In most cases, spikes cannot be destroyed by any means available.

Spikes are usually placed in locations that can prove to be most hazardous to the player, such as on the floors of the path, walls or ceilings. Sometimes, there can be more than one set of spikes in a single location, thereby creating a wider field of spikes. There can also be chasms and holes in the path that are filled with a set number of spikes, sometimes with a moving platform over the top of them.

While spikes mostly stand out as stationary objects, there are instances where they are used in a more trap-like fashion to make progress through the stages more difficult than normal. In such cases, spikes may pop in and out of the ground at set intervals, which can be a nasty surprise for unsuspecting players, or be located on the crushing edge of a crusher.

Sonic the Hedgehog (16-bit)
Spikes first appear in the 16-bit version of Sonic the Hedgehog, and are widely seen in every Zone of the game. Unlike in later games, the spikes have no bases. Also, every single spike is erected separately in groups of three with a small gaps between each metal spike. Marble Zone also features crushers that have spikes on the bottom, which can fall down at high speed.

The original Sonic the Hedgehog also features an unexpected glitch that is often referred to as the "spike bug": when the player touches a set of spikes, Sonic does not receive mercy invincibility like he does after taking damage, meaning that if he rebounds off the spikes into another obstacle (like another set of spikes), he will be killed instantly. In short, if Sonic were to fall onto a bed of spikes, he would lose all his Rings, fall backwards and land on more spikes, losing a life. Later re-releases of Sonic the Hedgehog offer an option to toggle invincibility frames for spikes.

Sonic the Hedgehog (8-bit)
In the 8-bit version of Sonic the Hedgehog, spikes make a return appearance, with a graphical appearance similar to their 16-bit counterparts (though they are larger in comparison to Sonic). However, unlike the 16-bit counterpart, the "spike bug" is non-existent as the player gets a few seconds' invulnerability after getting hit.

Most other spiky obstacles from the 16-bit version are seen in the 8-bit version. In Jungle Zone Act 2, there are also wooden spikes sticking out of fallen tree trunks. The Game Gear port also features "!" signs that warn the player about upcoming spike pits.

Sonic the Hedgehog 2 (16-bit)
In the 16-bit version of Sonic the Hedgehog 2, the spikes consist of four metal spikes per set. Once again though, they have no base.

This time around, the spikes appear in groups or separately, and can also pop out of the ground. In addition, the spike bug from the previous game has been removed.

In this game, spikes are featured in almost every Zone (with a few exceptions). Chemical Plant Zone has only one set of spikes, which are located in an underwater area in Act 2. Mystic Cave Zone also features pits of spikes, including an infamous one which has no escape (until the 2013 re-release).

Sonic the Hedgehog 2 (8-bit)
In the 8-bit version of Sonic the Hedgehog 2, the spikes consist of three metal spikes per set. Once again though, they have no base.

In this game, sets of spikes are featured in every Zone. It is also first game to feature different-colored spikes. Under Ground Zone has mostly dark yellow spikes on the ceilings, and some of them can fall down on Sonic when he passes underneath them. Also, Sky High Zone has yellow spikes in small ravines and deep pits. Also, white spikes can be found in underwater sections of Aqua Lake Zone and in the ravines and deep pits of Green Hills Zone. Cyan spikes are also seen in ravines and on the hall walls of Gimmick Mountain Zone. Lastly, white spikes are generally seen in Scrambled Egg Zone, while Crystal Egg Zone has pink and light yellow colored spikes.

Sonic the Hedgehog CD
In Sonic the Hedgehog CD, the spikes consists of four metal spikes per set. Once again though, they have no base.

In this game, spikes are featured in every time frame of every Round. This time around, spikes are mostly set separately over the course of the Zones and will sometimes pop in and out of the ground (or the ceiling, or the walls). They can also often get in the way when building up momentum for time traveling. Sometimes, two sets of spikes will also be connected to each other back-to-back. Also, in Collision Chaos there are blocks with spikes attached to them that pop out from under the ground.

During the Quartz Quadrant Boss battle, Dr. Robotnik will try to force Sonic, who is running on a Conveyor Belt, into some large green-yellow and orange spikes that adorn the entrance. Also, during the race with Metal Sonic, Metal Sonic will destroy any set of normal spikes that get in his way without slowing down.

Sonic Chaos
In Sonic Chaos, the spikes consist of three metal spikes per set. Once again though, they have no base.

In this game, each Zone in the game (expect for Sleeping Egg Zone features different-colored sets of spikes. Dark yellow spikes are seen in Turquoise Hill Zone, Gigalopolis Zone has light blue spikes, Mecha Green Hill Zone has white and dark yellow spikes, Aqua Planet Zone has white spikes, and Electric Egg Zone has orange and white spikes. In gameplay, there will occasionally be spikes that slide in and out of the ground periodically.

Sonic the Hedgehog 3 & Knuckles
In Sonic the Hedgehog 3, its add-on continuation Sonic & Knuckles, and the combined Sonic the Hedgehog 3 & Knuckles, the spikes consist of four closely-packed metal spikes. Once again though, they have no base. They are nearly identical to the spikes in Sonic the Hedgehog 2, but are whiter in color.

In this game, spikes can be found in every Zone. In addition to that, different Zones in the game feature different takes on the spikes. Marble Garden Zone, for example, features crushers with thin spikes on their bottom side. There is also the IceCap Zone where the spikes on the ceiling and floor in the caverns are designed like frozen icicles. Flying Battery Zone also has slightly different, animated spikes that can be moved by pushing. By pushing these spike sets to the side, one can reveal hidden passages underneath them.

In Marble Garden Zone in Sonic the Hedgehog 3 and Sonic the Hedgehog 3 & Knuckles, there is a Badnik called Spiker that looks like a set of spikes. The spikes on this Badnik however, are bouncy like a Spring, and the Badnik itself will rise slightly out of the ground and shoot projectiles when the player gets near it.

Sonic the Hedgehog Triple Trouble
in Sonic the Hedgehog Triple Trouble, the spikes consist of four white metal spikes per set. Once again though, they have no base.

In this game, the spikes appear in every Zone. In gameplay, they will occasionally slide in and out of the surfaces they are embedded in. Also, if the player is riding a Spin Coaster in Sunset Park Zone, they can easily run over and destroy spikes.

Knuckles' Chaotix
In Knuckles' Chaotix, the spikes consist of four gray closely packed metal spikes per set. Once again though, they have no base.

In this game, spikes are featured in every Stage of the game. However, the sets are generally placed separated rather than being set in groups.

Tails Adventure
In Tails Adventure, the spikes make a return. This time, however, they are mostly part of the environment in the levels themselves rather than being separate structures set on the walls or floor.

In this game, the spikes' design depends on the level. Poloy Forest, Green Island and Caron Forest have wooden/stony spikes; Volcanic Tunnel and Cavern Island have gray and pointy stone formations; Polly Mt. 1 has green-brown stalactite-based spikes; Polly Mt. 2 has red stalactite-based spikes; Coco Island has gray metal spikes; and Battle Fortress 2 have orange metal spikes.

Sonic Labyrinth
In Sonic Labyrinth, the spikes consist of four gray metal spikes per set, which are arranged in a square pattern. Once again though, they have no base.

In this game, the spikes are only featured in a few Zones. Also, in gameplay, they pop out and back into the ground in intervals.

Sonic 3D Blast
In Sonic 3D Blast, the spikes make a return appearance. In this game, however, two distinctive types of spikes are used.

The first type is featured more generally in the game, and are located on gray plates with five red holes in them from which the spikes protrude and retract. These spike plates usually appear in two rows. If the player steps on these plates, metal spikes will pop out to harm Sonic. In Gene Gadget Zone, these sets of spikes are also electrocuted. The second type of spikes appear only in Gene Gadget Zone. These spikes have gray plates and tall stationary metal spikes protruding from them, and only appear in rows.

Sonic Blast
In Sonic Blast, the spikes consist of three gray metal spikes with yellow details per set. Once again though, they have no base.

In this game, spikes are featured in every Zone in the game, while many of said Zones having floors and crushing walls covered in spikes.

Sonic Adventure
In Sonic Adventure and Sonic Adventure DX: Director's Cut, the spikes sets are each referred to as the Spike Panel (トゲパネル). In this game, they consist of a gray square plate base each. These plates have a light gray top surface and four thick, gray metal spikes protruding from four holes.

In this game, the spikes are featured in every Action Stage of the game. Also, in gameplay, their metal spikes slide in and out of their plates. Like in Sonic 3D Blast, these spike plates are also organized in row carpets. However, their plates are easy to spot on the ground.

Sonic the Hedgehog Pocket Adventure
In Sonic the Hedgehog Pocket Adventure, most spikes consist of four white metal spikes per set. However, there are also many spike sets with only two spikes. Regardless, both spike sets neither possess a base.

In this game, spikes appear in most of the Zones in the game, except for Secret Plant Zone, Last Utopia Zone and Chaotic Space Zone. The spike sets with only two spikes in particular appear prominently in Sky Chase Zone and Aerobase Zone. Some of the spikes that appear also pop out and retract in set intervals.

Sonic Adventure 2
In Sonic Adventure 2 and it remake Sonic Adventure 2: Battle, the spike sets consist of a simple gray plate embedded in the ground which has four thick gray spikes protruding from them.

In this game, these conventional spikes only appear Green Hill. Because this stage is a 3D variation of the Zone from the original Sonic the Hedgehog, spikes are located in positions similar to those in their 16-bit counterpart Zone.

Sonic Advance
In Sonic Advance, the spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base.

In this game, the spikes appear in every Zone. Also, Casino Paradise Zone and Angel Island Zone feature moving platforms that have spikes on the top or bottom.

Sonic Advance 2
In Sonic Advance 2, the typical spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base.

In this game, the spikes appear in every Zone. In gameplay, some of them will also slide in and out of the surface they are on. In addition, a few spikes differ slightly depending on their Zone. Music Plant, for example, has yellow and white colored spikes, while Techno Base features sets of three thick, digital-looking spikes that periodically disappear for a few seconds.

Sonic Advance 3
In Sonic Advance 3, like in the previous titles, the typical spikes consist of five gray metal spikes per set that are closely packed together. Once again though, they have no base.

In this game, the spikes appear in every Zone. Like in Sonic Advance 2, some of them will also slide in and out of the surface they are on in gameplay. Ocean Base also has crushers that will protrude spikes from their top if the player steps on the top of said crushers. Also worth noting is that Toy Kingdom features sets of three thick, pencil-looking spikes that are colored yellow and blue with red stripes.

Sonic Jump (2005)
In Sonic Jump (2005), the spikes consist of four stubby spikes per set. These spike sets' spikes have relatively large spaces between them. Once again though, they have no base.

In this game, the spikes only appear on the bottom of platforms. In addition, the spikes' coloration depends on the Zone. Mechanical Zone's spikes are greenish-gray; Mountain Zone's spikes are pale yellow; Jungle Zone's spikes are bluish-gray; and Cosmic Zone and Bonus Zone's spikes are orange.

Sonic Jump 2
In Sonic Jump 2, which is essentially a remake of Sonic Jump (2005) with the same Zones, the spikes look identical to those seen in the original Sonic Jump. This include their colorations in the different Zones. They are also found in the same places as those in the original Sonic Jump.

Sonic Jump (2012)
In Sonic Jump (2012), the spike sets each consist of a tightly packed set of eight gray metal spikes. Once again though, they have no base.

In this game, the spikes appear both on the bottom and/or top of platforms.

Sonic Jump Fever
In Sonic Jump Fever, the spikes look identical to those seen in the 2012 version of Sonic Jump. They are also found in the same places as those in the 2012 version of Sonic Jump.

Sonic Rush
In Sonic Rush, the spikes resemble their Sonic Advance counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base. It also is worth noting that the spike sets' middle spike is taller than the others.

In this game, spikes appear as separate obstacles or in large spike pits, which the player must cross on numerous occasions with different gimmicks.

Sonic Rush Adventure
In Sonic Rush Adventure, like in Sonic Rush, the spike sets each consist of a tightly packed set of five gray metal spikes with no base. Their middle spike is also taller than the others. Unlike the spikes in Sonic Rush however, these spike sets have a ring around the base of each spike.

Like in Sonic Rush, spikes appear as separate obstacles, in large spike pits, or on walls, which the player must avoid on numerous occasions with different gimmicks.

Sonic the Hedgehog (2006)
In Sonic the Hedgehog (2006), the spike sets are each referred to as the spike trap. In this game, they consist of a black rectangular plate base each. From the top of these plates, thirteen gray metal spikes protrude from them.

The spikes are mostly commonly encountered in Dusty Desert. In gameplay, their metal spikes pop out and back into the ground in intervals. Also, the spikes can either be set in a row or in square formations.

Sonic Rivals
In Sonic Rivals, the spikes consist of five white and blue-striped spikes per set. These spikes sit on a square metal base with a black inside and a gray frame with two extensions on the sides. Lastly, the bases' gray frames are decorated with red and blue details.

In this game, the spikes appear in Sky Park Zone, Crystal Mountain Zone, Death Yard Zone and Meteor Base Zone. In gameplay, they can be found adorning the walls, ceilings and floors. There are even some rotating cubes that have spikes on all sides. In addition, some spikes pop out and back into their base in intervals.

Sonic Rivals 2
In Sonic Rivals 2, the spikes consist of five metal spikes per set. Each of these metal spikes have a red ring around their base. Unlike their counterparts in the prequel however, the spike sets here have no base panel.

In this game, the spikes appear in most Zones. Like in Sonic Rivals, they adorn the walls, ceilings and floors in gameplay. However, they do not pop out and back into the surfaces they sit on in intervals.

Sonic and the Secret Rings
In Sonic and the Secret Rings, the spikes consist of eight metal spikes per set. Each of these metal spikes protrude from holes in a brown rectangular base, which has an eight-pointed star surrounding each spike's hole.

In this game, the spikes appear in every world except Dinosaur Jungle, where they adorn either the walls or the ground. Also, in gameplay, some of the spike sets' spikes will protrude and retract into the surface they are on in intervals.

During Wall Shuffle segments, the player will sometimes come across spikes on the walls that they have to dodge in order to proceed.

Sonic and the Black Knight
In Sonic and the Black Knight, the spikes again consist of eight metal spikes per set. Each of these metal spikes protrude from a gray square base.

In this game, the spikes are somewhat uncommon obstacles. They mostly adorn the ground, but can also be found on the walls on a few occasions. In gameplay, like in Sonic and the Secret Rings, some of the spike sets' spikes will also protrude from and retract into the surface they are on in intervals.

During the Wall Shuffle segments in Molten Mine, the player will sometimes come across spikes on the walls that they have to dodge in order to proceed. Also, in the same level, some paths or Grind Rails will end at a wall with spikes protruding from it.

Sonic Unleashed
In both the Xbox 360/PlayStation 3 and Wii/PlayStation 2 version of Sonic Unleashed, the spikes make an appearance as one of the more general obstacles. However, the nature of the spikes differ between the versions of the game.

In the Xbox 360/PlayStation 3 version of the game, the traditional spikes are reserved for the daytime levels and do not appear in the nighttime levels. They typically appear in the Action Stages, although there are some few instances where they appear in the Entrance Stages as well. Most Action Stages feature spikes, although they only appear on rare occasions. In the DLC levels however, they are quite common. Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base plate with a black frame. However, there are some spike sets that do not have a base plate at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. Jungle Joyride also features spikes that are more a part of the environment than separate structures.

In the Wii/PlayStation 2 version of the game, the traditional spikes appear in both the nighttime and daytime stages, although they are far more common in the nighttime stages than in the daytime stages. They appear in most nighttime stages and only in Cool Edge and Eggmanland in the daytime. Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base plate with a black frame. However, there are some spike sets that do not have a base plate at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. For the spikes on plates, the spikes usually protrude and retract into the surface they are on in intervals. There are also some instances where spikes are used more creatively: some may be on the bottom of pitfalls, some may be located at the end of a moving Conveyor Belts, and others may be set on the walls during Wall Shuffle segments.

Episode I
In Sonic the Hedgehog 4: Episode I (and its later addition Sonic the Hedgehog 4: Episode Metal), the spikes consist of five gray metal spikes per set that are closely packed together. Each metal spike also has a black ring around their base. Once again though, they have no base panel.

In this game, the spikes appear in every Zone. In gameplay, some of them will also slide in and out of the surface they are on. Noticeably, Lost Labyrinth Zone Act 3 features an infamous spike placement, which is set in the upper corner of the water tunnel's end. It is hard to recognize, and the player is able to lose all their Rings with none being available beyond that point

Episode II
In Sonic the Hedgehog 4: Episode I, the spikes again consist of five gray metal spikes per set. Although they lack a base panel, they do have a black ring around each of their metal spikes' base.

Like in the previous title, the spikes appear in all of the game's Zones. In gameplay, some of them will also slide in and out of the surface they are on. Noticeably, during Oil Desert Zone's boss battle, certain boxes will contain spikes that will pop out if the player stands above it.

Sonic Colors
In both the Wii and Nintendo DS version of Sonic Colors, the spikes make an appearance as general obstacles. However, they differ slightly between each version.

In the Wii version of the game, most spikes consist of thirteen metal spikes per set, like in Sonic Unleashed. These spike sets each protrude from a gray square base plate. However, there are some spike sets that do not have a base plate at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes. For the spikes on plates, the spikes will occasionally protrude and retract into the surface they are on in intervals. Also, Color Powers, with the exception of the Pink Spikes and Green Hover, make a player invulnerable to spikes. In addition, in Sweet Mountain, there are Egg Pawns in the background that the player can destroy with spikes by pressing Switches: the player can either activate plates with spikes under Egg Pawns to skewer them, or drop Egg Pawns on platforms into spikes.

In the Nintendo DS version of the game, the spikes greatly resemble their Sonic Rush Adventure counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base plate. Also worth noting is that these spikes' middle spike is taller than the others, and that each spike in these sets has a ring around their base. Besides this, there is nothing special about these spikes.

Sonic Generations
In both the console/PC and Nintendo 3DS version of Sonic Generations, the spikes appear as one of the more recurring obstacles encountered in the games, both in the Classic and Modern Acts of the stages. In these games, the spikes consist of five gray metal spikes per set that protrude from a square gray plate with black edges.

In the console/PC version of the game, the spikes appear in nearly every Act of every stage in the game. They also appear in virtually every Challenge Act. In gameplay, there are also some spikes that protrude from and retract into the surface they are on in intervals. In certain Challenge Acts, like Invincibility Challenge and High Speed Challenge 2, there are also spike sets that have no base plate. Additionally, in the High-Rise Balloon Climb Challenge Acts, spikes are used to pop Big Balloons when they reach the ceiling.

In the Nintendo 3DS version of the game, the spikes, much like in the console/PC version, are encountered in nearly every Act of nearly every stage. Unlike their console/PC counterparts however, these spikes do not protrude from and retract into the surface they are on in intervals.

Sonic Dash
In Sonic Dash, the spikes make an appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with red edges.

In gameplay, simply running into some spikes will cause the player to take damage. However, they can be dodged or jumped over while the playable character moves.

Sonic Lost World
In both the Wii U/PC and Nintendo 3DS version of Sonic Lost World, the spikes appear as recurring obstacles. In these games, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in Sonic Generations.

In the Wii U/PC version of the game, the spikes appear in nearly every world, except for the Hidden World. However, they only appear in a few select Zones. In addition, some of the spikes pop out and back into their base plates in intervals in gameplay.

In the Nintendo 3DS version of the game, the spikes appear in every world as well (not including Lava Mountain). However, they only appear in Zones that takes place entirely in a 2.5D perspective. Unlike their Wii U/PC counterparts, these obstacles' spikes do not pop out and back into their base plates in intervals in gameplay.

Sonic Runners
In Sonic Runners, the spikes made another appearance as a general obstacle. In this game, they have the same design they had in previous recent Sonic titles, being a set of five gray metal spikes on a gray square plate with a black edge.

In gameplay, one or more sets of spikes are (usually) placed on the lower pathway. Also, after taking damage from hitting a set of spikes, the playable character will get stunned while still moving forward. The edges of the screen will also turn red as a caution signal.

Sonic Runners Adventure
In Sonic Runners Adventure, the spikes made a return appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square black plate.

Like in Sonic Runners, the spikes are mostly set on the lower pathway in gameplay. Also, after colliding with some spikes and taking damage, the playable character will be stunned temporarily while moving forward. The edges of the screen will also turn red as a caution signal, just like before.

Sonic Mania
In Sonic Mania, and its expansion Sonic Mania Plus, the spikes return as recurring obstacles. In this game, the typical spikes consist of four closely-packed gray metal spikes. Like in the early games though, they have no base plate.

In gameplay, the spikes appear in the majority of the game's Acts. Some of them will also pop in and out of the surface they are on. A few spikes-based gimmicks and variants also make an appearance in their exclusive Zones. In Flying Battery Zone for example, there are different-designed, animated spikes that can be moved by pushing. By pushing these spike sets to the side, one can reveal hidden passages underneath them. Also, in Press Garden Zone, there is a frozen variant of the spikes that behaves like the normal ones, but can be destroyed with a Fire Shield or the Hammer Drop.

The spikes may serve different purposes in different Zones. During the first edition of the Metal Sonic boss battle for example, the player has to outrun a wall of spikes while attacking Metal Sonic. Also, during the first phase of the Laundro-Mobile boss battle, the player has to watch out for incoming blocks with spikes on them while battling the boss.

In Metallic Madness Zone, the Scarab Badnik can sometimes be seen dragging a set of spikes along the ground. Additionally, in Lava Reef Zone the player can destroy regular spikes using a walking platform

Sonic Forces: Speed Battle
In Sonic Forces: Speed Battle, the spikes appear as recurring obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in Sonic Generations.

In gameplay, the spikes are randomly placed in different areas on the tracks. However, their metal spikes do not pop in and out of their base plates.

Sonic Forces
In Sonic Forces, the spikes appear again as recurring obstacles. In this game, they consist of gray metal spikes, each of them having a black rim around their bottom. In addition, the spikes have no base plate. Unlike in previous games however, the spikes do not come in set sets. Instead, they appear in groups whose length and width varies, although the smallest number of metal spikes a group of spikes can have are the classic five.

In gameplay, the spikes only appear in a few select stages. Most of them also do not pop in and out of the surface they are on. The only exception to this are some of the spikes in Metropolitan Highway, which will protrude from the walls the moment Sonic steps on a platform that is designed to take him into the spikes.

Iron balls
Iron balls are typically heavy black or gray balls that are covered in white- or gray-colored spikes, and cause damage upon touch. They come in multiple sizes and behave differently in each Zone, either moving in a certain pattern in mid-air, swinging around on chains, or moving up and down in one spot. Since Sonic Adventure, iron balls have become more common obstacles. They first appeared in the original Sonic the Hedgehog.

Crushers
In many Sonic the Hedgehog games, crushers in certain Zones can have sets of spikes on their crushing edge. Despite this, they function just like any regular crushers.

Spike Traps
Spike Traps, variants of Weights, are obstacles that appear in the console/PC versions of Sonic Generations. Spike Traps have sets of Spikes placed on their bottom surface. The player can jump on them but avoid getting crushed by them.

Giant spears
Giant spears are minor obstacles that work much like regular Spikes, except their sharp points are much longer than regular spikes. In several games, they are also thrown from midair.

Frozen Spikes
A Variant of spikes that is exclusive to Press Garden Zone Act 2 in Sonic Mania. They behave like normal spikes, but they have a translucent blue palette and they can be destroyed with a Flame Shield.

Sonic the Hedgehog Story Comic
In Sonic the Hedgehog Story Comic Volume 2 story "Clash!! South Island", spikes briefly ambushed Sonic during the dangerous tunnel sections in Marble Zone.

Sonic the Comic
In Sonic the Comic, Spikes are inexplicable hazards littered across Mobius in large pits placed near cliffs. In many instances, Spikes are traps as seen in Green Hill Zone, Labyrinth Zone and Casino Night Zone. Occasionally through the comic's run, characters would be in danger to fall down into these spike pits, but it is usually Badniks like Rhinobot who fall into them. In rare cases, the landscapes are littered with Spikes.

Sonic the Hedgehog: The Movie
In Sonic the Hedgehog: The Movie, Spikes made a brief appearance. As Sonic and Tails travelled to Robotropolis, they came across numerous sets of spikes with yellow sharp heads in the forest. As Sonic dodges them, he also manages to destroy a few of them.

Sonic Mania Adventures
In Sonic Mania Adventures, Dr. Eggman employed the use of spikes in an attempt to trap Sonic. Unfortunately for Eggman, Sonic turned the tables on him.

Trivia

 * One of the scrapped gimmicks in the original Sonic the Hedgehog was a horizontal crusher with spikes, intended for Marble Zone. The object can still be placed in Debug Mode, but doesn't appear to have programming.