Board Thread:General Discussion/@comment-25819077-20150129192548/@comment-25577915-20150130042746

I can sort of think levels, but what I was thinking was:

That the bosses would have Health Bars. The bar should look like the boost meter, only blue if modern, yellow if classic, and red for the final. And the bar itself is blue. As you strike that boss, the bar depletes a bit. When the boss is low on health, it starts going red. It's better than guessing how many hits it take to destroy the boss.