Windmill Isle

Windmill Isle (ホワイト アイランド) is the first stage located in Apotos in Sonic Unleashed. Windmill Isle is the first stage that Sonic the Hedgehog explores during the events of Sonic Unleashed, and serves as the tutorial level for the game.

Windmill Isle takes place at a lush coast region, with various windmills and small towns that lie by the bay.

Overview
Windmill Isle is based on Greece and the Greek island of Mykonos. The main setting for this stage is that of a coastal region bordering the sea, which can almost always be seen in the background. The land that makes up the coast is mostly a highland, with steep cliffs bordering the sea, and high islands, both inhabited and uninhabited, adorning the sea nearby. Everywhere in the landscape, there can be found old-fashion windmills with jib sails.

In the outskirts of the urbanized areas, Windmill Isle is mainly composed of seaside fields, with hill-like rock formations that are covered in green grass and dirt pathways, which winds their way between the hills and along the edges of the cliffs bordering the ocean. The only kind of buildings that are located out here are the areas' trademark windmills.

In the populated areas of Windmill Isle, the landscape is dominated by the town of Apotos. These areas are filled with simple, but beautiful, whitewashed buildings and houses, complete with red and blue railings and balconies, that are build closely together, making the town resemble a suburb. Existing close by the buildings, several lone threes, potted plants and small grass fields can also be found adorning the town, with flowers and threes planted alongside the roads, and road-enclosing plant racks forming small tunnels and walls of flowers. The paths through the town in Windmill Isle are white stone streets raised above ground level. For paths over the water where Rails are not required, long white bridges similar to the town streets stretch over the water.

In the daytime stages, Windmill Isle is brightly light up by the sun. The player travels through rather direct pathways along the coast and across islands, where the player has to make his way through dirt paths outside the towns and narrow alleys when passing through through the town, without many environmental hazards besides bottomless pits. In the nighttime stages, where the moon and street lights provides the only light for Windmill Isle, the player travels through the alleys and streets of Apotos and some garden areas, with the only real obstacles being the enemies.

Head for the Goal Ring 1
The first act of Windmill Isle takes place on the outskirts of Apotos. Here, the player has to travel through the green landscapes with some sharp turns encountered occasionally while fighting some Egg Fighters and Spinners. Towards the end of the act, they player will enter the town, with the Goal Ring at the end of it.

Head for the Goal Ring 2
The second act of Windmill Isle mostly takes place inside the town of Apotos, with the player passing through the main streets of the town. When having passed through a section of Apotos, the player will arrive at a stone path that will take the player along shore, before arriving in a new section of Apotos. Towards the end of the stage, the player will arrive at long stone bridge across the water where he/she will be chased by the Interceptor, which the player has to destroy in order to proceed. After defeating the Interceptor, the player can proceed straight to the Goal Ring.

Act I: Moonlit Town
This act takes place inside the town of Apotos, where the player must proceed through the streets of quiet, nighttime town. Halfway through the act, a Dark Energy Force Field will appear and block the path. To unlock the force field, the player must collecting three Dark Energy Keys that can found in the act. After unlocking the Force Field, and defeating the incoming Dark Gaia Minions, the player can proceed to the Goal Ring.

Act II: Moonsoaked Alleys
This act still takes place in Apotos, through it is in the coastal region of the town. Near the middle of the act, the player come across some building that he/she must climb, using ledges and poles. Near the end of the act at the top of some ruins, is a wooden elevator shaft leading to the cliffs and the climax of the act where the player has to face Dark Gaia's Minions. Afterwards, the player can climb down to the Goal Ring.

Act III: Hill Beneath Starry Skies
This act takes place in some open garden areas in Apotos near the coast, which is littered with old ruins. After clearing out a wave of Dark Gaia's Minions, a Dark Energy Force Field will block the player's path, which will only open after the player has found three Dark Energy Keys. After unlocking the Dark Energy Force Field and clearing out the following wave of Dark Gaia's Minions, the player can proceed to the Goal Ring.

Act 1
This act mostly takes place on the outskirts of Apotos from the place where Sonic crash-landed after being rejected from the Chaos Energy Cannon. This act serves as the tutorial stage for the game's daytime acts, meaning the game's basic daytime controls are explained during the course of the act and that little resistance is met by the player. Here, the player has to make it through the rocky hills and over a precipice, before arriving at a bridge near the end of the act that will lead the player to Apotos and the Goal RIng. This is the only act where red Egg Fighters can be encountered.

Act 2
This act takes place across the town of Apotos. Here, the player travels through the streets and alleys of the parts of Apotos that exist alongside the coastline, moving from island to island through bridges, rails, platforms and/or ramps. Supposedly, this is the section where Sonic and Chip are exploring the town in serach for clues to Chip's identity.

Act 3
This act takes place on an encirculing course composed solely of rails over the sea. Here, the player has to make a full lap on the course by grinding, while avoiding obstacles, before making it to the Goal Ring.

Act 1
This act soley takes place within the town of Apotos. This act serves as the tutorial stage for the game's nighttime acts, meaning the game's basic nighttime controls and gimmicks are explained during the course of the act and that the enemies are rather weak by comparison. Here, the player passes through the town's closely build streets, alleys and a garden area. At the end of the act, the player then has to defeat a Titan to make the Goal Ring appear.

Act 2
This act takes place in a large, enclosed, circular plaza, with twelve lift-able doors on the walls. Here, the player has to find three keys and place them on their appropriate plinths to unlock the path to the Goal Ring while fighting incoming waves of enemies. After unlocking the path, the player then has to defeat a Titan to make the Goal Ring appear.