Eggmanland (stage)


 * For the Town Stage on the same continent, see Eggmanland.

Eggmanland is the ninth Action Stage on the PlayStation 3/Xbox 360 version of Sonic Unleashed and the eighth Stage on the PlayStation 2/Wii version of Sonic Unleashed. A dark, cyberpunk-like city ruled by Dr. Eggman, Eggmanland is suspended over a hole leading to the earth's core, and contains elements of amusement parks and factories.

During the events of the game, Sonic the Hedgehog and Chip came here to restore the final Chaos Emerald inside the Gaia Temple and stop Dr. Eggman from preventing the time of awakening.

Overview
Eggmanland's main setting is based on Disneyland and Universal Studios Hollywood. The dream capital of Dr. Eggman's Eggman Empire, Eggmanland is a dark and twisted cyberpunk city suspended above a magma pit that leads into the earth's core. Befitting Eggman's vision, Eggmanland lacks any form of natural environment. Also, the sky here is completely overcast by red-violet clouds, making it impossible to tell the time of the day.

On the surface, Eggmanland is a red and purple high-tech industrial metropolis crossed with an amusement park, all of which rise up above a seemingly bottomless abyss. Lightening it up are differently colored neon lights from all around. Cold and curved metal skyscrapers and factories make up the majority of the structures here. Amongst the buildings are also sphere-shaped boilers resembling Eggman, Grind Rails with moving pots of molten rock, and large lava cauldrons. Alongside the industrial buildings are also amusement park attractions like ferris wheels, carousels, and roller coasters.

On the inside and below, Eggmanland resembles the inside of enclosed, high-tech factories illuminated up by neon lights and lava glows. Countless different rooms connected by narrow corridors make up the interior, including cauldron-like rooms with lava pits, assembly factories and storage facilities for robots, engine rooms with giant fans, elevators, pipes and pistons, and bottomless rooms with pipes and catwalks. At the bottom of Eggmanland lies the local Gaia Temple that Eggmanland was build on top of.

Story
Upon arriving in Eggmanland to find the last Gaia Temple, Sonic the Werehog and Chip tore their way to the bottom of the city. Here, Chip activated the Gaia Temple and Sonic placed the powerless white Chaos Emerald into the Temple's pedestal, restoring the Emerald's power and starting the restoration of the final continent. Sure that Dark Gaia was now contained in the planet's core, Chip believed his mission was over and thanked Sonic. The victory was short-lived, however, as Dr. Eggman ambushed Sonic and Chip with his Egg Dragoon and dropped them into a hole leading to the planet's core. During their fall, Sonic the Werehog fought Eggman's Egg Dragoon.

As Eggman cursed his defeat, Dark Gaia energed from the core. Eggman tried to assume control over the beast, but Dark Gaia knocked the doctor into the distance before turning its attention to Sonic and Chip. Sensing its last fragments inside Sonic, Dark Gaia sucked its energies out of Sonic the Werehog, returning Sonic to normal permanently and making itself whole. Weakened, Sonic told Chip to run, but Chip protected Sonic from Dark Gaia and called the Gaia Temples to him, forming the Gaia Colossus.

With the time of awakening having truly arrived, Sonic and the Gaia Colossus fought Dark Gaia. As it seemed defeated however, Dark Gaia reached full maturity, transformed into Perfect Dark Gaia and began covering the planet in darkness to destroy it. Determined to stop the apocalypse, Sonic used the Chaos Emeralds to transform into Super Sonic. After an intense struggle, Super Sonic took out Perfect Dark Gaia, saving the world and returning Dark Gaia to dormancy. As Sonic fainted from exhaustion as he returned to normal, the Gaia Colossus saved him. With the final continent coming down, Chip said goodbye to Sonic and sent him back to the surface before returning to sleep himself.

Gameplay
On the PS2/Wii version of Eggmanland, there is one main daytime act and five main nighttime acts. On the PS3/Xbox 360 version of Eggmanland however, there is only one long act that combine the day- and nighttime acts, with hourglasses inside the act itself to morph between Sonic the Werehog and Sonic the Hedgehog. This act is known for being notoriously long, taking the average player about 20-30 minutes to finish it.

Eggmanland include several obstacles and gimmicks features the game, such as bobsleds and nighttime sliding sections from Cool Edge, spikes and Quick time events, but in greater numbers and within a generally harder level layout. This stage thus forces the player to use all the skills they have accumulated over the course of the game. In addition to bottomless pits which are a prominent danger in this stage, there are an overwhelmingly large number of enemies in inconvenient places and hazardous obstacles everywhere. There are also often times where the player has to execute an action perfectly or risk losing a Life.

In addition to old elements, Eggmanland have some unique to itself. In both versions of Sonic Unleashed, Eggmanland features large moving blocks that can either push Sonic into a bottomless pit or crush him. On the PS3/Xbox 360 version, Eggmanland also have levitating buzz saws that move in a consistent pattern and yellow platforms that disappear shortly after they have been stepped on. In the nighttime segments on the PS3/Xbox 360 version of Sonic Unleashed, some of the sliding section contain moving fans that damage the player upon touch.

Head for the Goal Ring
This act includes the majority of Eggmanland, with the stage being split up into different segments. At the beginning of the act, the player goes through the entrance to Eggmanland, and then proceeds through amusement park-like environment, crossing narrow pathways with obstacles and even climbing a ferris wheel. From there, the player enters a bobsled segment that will take the player into the depths below Eggmanland. After that, the player will then be chased by an Interceptor robot, where the player must run on walls and along the ground to avoid both overflowing lava pools and the robot. Afterwards, the player will proceed through a storage area, which features much platforming and traversing over gabs. At the end of this area, the player rides a rocket into a series of corridors with sharp turns and topsy-turvy platforms, before arriving at the final section of the act. From there, the player has to cross platforms with Ramps and springs, and run down straight paths featuring several Egg Fighters and tricky obstacles, before arriving at the Goal Ring.

Gather Rings at Top Speed!
This mission takes place in the first quarter of the "Head for the Goal Ring!" mission act. Here, the player has to collect 280 Rings within two minutes. Once that is done, the mission is completed, and the player is rewarded with a Moon Medal.

Time Attack! Race for the Goal!
This mission includes the entire same course as in the "Head for the Goal Ring!" mission act. Here, the player has to make it to the Goal Ring within two minutes. However, for each checkpoint the player comes across, he/she is given more time to complete the mission. Upon completing the mission, the player is rewarded with a Moon Medal.

Act I: Infiltration
This act mainly takes place at the entrance to Eggmanland and continues further into the complex. At the beginning of the act, the player passes through the entrance gate to Eggmanland and proceeds through a long series of corridors, where the player must destroy some steel gates blocking the paths. After the getting through the first pair of steel gates, the player enters a room in which he/she has to defeat a horde of Red Deep Nightmares and several Spikes before proceeding. After clearing out the enemies, the player must proceed through another corridor before arriving at a large elevator platform. On this platform, the player must defeat incoming waves of Dark Gaia's Minions as the elevator descends toward the end of the act. After the elevator has reached the bottom, the player proceeds through another corridor and into a room in the floor where he/she must defeat two Big Mothers. After these enemies are vanquished, the player can proceed to the Goal Ring.

Act II: Robot Factory
This act takes place in a factory deep inside Eggmanland, with inactive Egg Fighters standing idle in the background. The act begins with a wave of enemies, which the player must defeat. From there, the player has to walk down a series of conveyor belts, with bottomless pits on both sides and spikes at the end of the conveyor belts. At the end of the conveyor belts, the player has to defeat three Thunder Bats on the moving surface while avoiding flamethrowers. After that, the player has to defeat some enemies on a new platform. From there, the player enters another area with conveyor belts. First, the player must complete a puzzle involving switching the direction of the conveyor belt so that the player can bring a water barrel to a fire blockade and use it to extinguish the flames, thus allowing the player to proceed. The player is then required to complete another puzzle in which he/she must switch the direction of the conveyor belts and ride them while carrying a metal crate to defend against incoming flamethrowers. From there, the player arrives on an area where he/she has to defeat several enemies before being able to climb up to the Goal Ring above.

Act III: Beyond the Factory
This act takes place in an even deeper factory area that goes under and beyond Eggmanland's main frontward appearance, and features much pole climbing and swinging, wide bottomless pits and many moving blocks that can push Sonic into said bottomless pits.

At the begining of the act, the player moves down a catwalk, before having to climb and swing on poles across a bottomless gab to the other side. There, the player has to cross another catwalk, while avoiding moving blocks and facing enemies. After making it around the corner, the player enters another section with a wide gab, which the player has to cross using poles to climb and swing on, platforms to step on, and Dark Bats to ride on. Once on the other side and having gotten past another section with moving blocks, the player arrives in an area where he/she has to defeat some of Dark Gaia's Minions. From there, the player enters a corridor where he/she has to enter a room on the left and activate a switch there, which will unlock the door out of the corridor. Once passed through the door, the player enters an area with catwalks, where a metal block that can push the player into a bottomless pit, is chasing the player from the left. Here, the player has to reach the far right of the catwalks and exit the area though a door there before the block get him/her. From there, the player can then proceed to the Goal Ring.

Act IV: To Zero Point
This act takes place across some dark rooms and corridors that are located even deeper within Eggmanland. At the beginning of the act, the player has to ride down a steep path on an elevator. After activating the elevator with a switch, the player starts descending. While descending, the player can use a metal container to block incoming flamethrowers by placing it in the path of the flames so that they will hit the container instead of Sonic. Additionally, on the last flamethrower on the elevator path, which flows outwards, the player has to stand on top of the container to avoid the flames.

Now at the bottom, the player must ride a platform across a gap to a narrow path. After then having cleared out some of Dark Gaia's Minions and moved onward to a corridor, a Dark Energy Force Field will block the path further ahead. From there, the player has to ride moving platforms and cross gabs by climbing along ledges, swinging on poles and climbing poles, while collecting the three Dark Energy Keys needed to unlock the force field along the way. Once the player has arrived in a wide area where the Dark Energy Force Field is placed with all three Dark Energy Keys, the force field will be lowered, revealing a path into an elevator platform. The player then has to ride the elevator to the bottom while defeating incoming enemies and then a Big Mother, before arriving at a door that leads to the Goal Ring.

Act V: Dark Gaia Cauldron
This act takes place in the deepest part of Eggmanland, far into the Earth's crust. At the start of the act, the player moves down a long dark corridor. After having destroyed a few steel gates blocking the path, the player enters a room through a hole in the floor, where the player has to defeat some Fire Masters and Thunder Bats. From there, the player proceeds down another long corridor into a large lava-filled cauldron room. Here, the player has to climb a pole and cross a catwalk until the player gets to the top of a colossal Egg Fighter torso, where the player has to defeat a wave of enemies to proceed. After that, the player has to cross over to another colossal Egg Fighter torso by riding on Dark Bats, where the player has to defeat a Red Titan. After defeating the Red Titan, the player can proceed down a catwalk and into a large room that is essentially one large bottomless pit. In this room, the player has to cross the bottomless pit by walking on narrow catwalks, often without railings, and climbing poles and ledges while avoiding spikes and flamethrowers. After getting to the end of the room, the player has to destroy a steel gate to reveal a pathway into the Gaia Temple. After entering the Gaia Temple, the player has to defeat a few waves of different enemies and then a Red Titan, before getting access to the Goal Ring.

Phase One
At the beginning of the act, the player travels through the entrance corridor, avoiding laser barriers and Egg Fighters. After exiting the corridor and arriving in the urban area, the player can either grind on grind rails above Eggmanland, or move through Eggmanland down on ground level, though the latter path is considerably more difficult with disappearing floors, several enclosed enemies, unprotected bottomless pits and hazards.

After getting through the initial part of Eggmanland, the player arrives at a slow segment where they must hit a Hourglass to transform into Sonic the Werehog in order to proceed. From there, the player has to get across and climb some platforms, while encountering Egg Fighters, before having to grab onto moving pots of lava to proceed through the act. After riding the pots to another platform, the player must defeat another horde of Egg Fighters on a carousel, before getting to another hourglass which the player has to use to transform back to Sonic's normal form in order to proceed.

Phase Two
At the start of the second segment for Sonic the Hedgehog, the player runs through a section with several corridors in 2.5D, which feature Wall Jumping maneuvers and moving blocks that can push the player into bottomless pits. After escaping the 2.5D section, the player enters a bobsled course where he/she first rides on grind rails throughout the amusement park area of Eggmanland, before entering a half-pipe section where the player has to navigate through Egg Fighters and avoid obstacles, such as spikes and laser grids. After escaping the half-pipe section, the player arrives in front of a factor with another hourglass in front, which the player has to use to transform into Sonic into his Werehog form in order to proceed.

In the second Werehog segment, the player enters a deeper factory area where he/she has to walk down narrow pipes to nearby platforms. After getting to the other side of the area, the player enters a cauldron-like area with giant turrets and bigger pipes to move onward with. After crossing the pipes, the player has to get through a closed room swarming with enemies. Once through the room, the player encounters another hourglass which he/she has to use to transform Sonic the Werehog into Sonic's normal form in order to proceed.

Phase Three
The third segment for Sonic the Hedgehog takes place inside a cauldron. At the beginning of this phase, the player moves through a 2.5D sections with narrow corridors, while encountering obstacles, such as moving blocks that can both push Sonic into bottomless pits and crush him, spikes and moving saw blades. After exiting this section, the player enters a large cylinder-shaped room where he/she has to complete some Quick time event or fall into the bottomless lava pit below. The player will afterwards arrive on a conveyor belt that he/she has to reach the end of, while avoiding laser barriers, bombs and spikes. From there, the player arrives in another large room with a bottomless lava pit below. Here, the player enters another 2.5D section, where the player has to get to the top of the room using moving platforms and blocks, springs, quick time event Cannons and disappearing platforms. After escaping the room, the player will enter a deeper, larger room where he/she has to skydive to the bottom. Once at the bottom of the room, the player can either use a hourglass to transform into Sonic into his Werehog form and proceed from there, or take the path to the right through Wall Jumping and take a shortcut into the Werehog section.

For the third Werehog segment, from the beginning of the first hourglass in the bottom of the skydiving section, the player must travel through a room by swinging on poles with moving spiked balls on them. After exiting the room through a door, the player enters a broken-down-elevator where he/she has to use a switch to deactivate the laser barrier blocking the path out. From there, the player slides through a pipe and enters a turbine room filled with Dark Bats and Thunder Bats and a large damage-dealing fan at the bottom. Defeating the enemies, will unlock a switch that the player need to activate to open the path out of the room. From there, the player slides through another pipe, before arriving in a large lava-filled cauldron that the player can to climb through using Dark Bats, Dark Bat Snipers and poles. After crossing the cauldron, the player enters another pipe that will take the player to another broken elevator-platform. Here, the player has to find the switch unlocking the door away from the platform, while facing an endless wave of Egg Fighters. From there, the player enters a large room where he/she has to defeat a Titan before being able to proceed. After that, the player enters another room, where the player has to defeat two Titans (defeating the Cure Masters and Power Masters are optional) to make the Goal Ring appear.

Egg Dragoon
The first boss of Eggmanland is the Egg Dragoon, a mech powered by Dark Gaia's energy which is piloted by Dr. Eggman. It is fought directly after the player clears Eggmanland Act 1 in the PlayStation 3/Xbox 360 version of Sonic Unleashed, and after clearing Act V: Dark Gaia Cauldron in the PlayStation 2/Nintendo Wii version of Sonic Unleashed. In this boss battle, the player controls Sonic the Werehog.

During the fight, the Egg Dragoon will attack the player with rapid fire bullets, ice bombs and electrical swings with its drill. Occasionally, the Egg Dragoon will also destroy the platform the player stand on, causing Sonic to fall down to a platform directly below. To defeat the Egg Dragoon, the player has to attack the Egg Dragoon's underbelly until its health reaches zero.

Dark Gaia
The second boss to be fought in Eggmanland is Dark Gaia, a physical incarnation of darkness and a gargantuan monster. It is fought directly after defeating the Egg Dragoon. In this boss battle, the player switches controls between Sonic the Hedgehog and the Gaia Colossus.

In the PlayStation 3/Xbox 360 version of Sonic Unleashed, the player controlling the Gaia colossus first has to approach Dark Gaia while dodging its attacks for then to complete a series of Quick time event. After that, the player switches to Sonic, who has to run across the Gaia Colossus to attack Dark Gaia's eyes. In the PlayStation 2/Nintendo Wii version of Sonic Unleashed, the player first engages Dark Gaia in a fistfight as the Gaia Colossus. After that, the player switches to Sonic, who has to make it across the Gaia Colossus to hit Dark Gaia's eyes. After hitting its eyes three times, Dark Gaia is defeated.

Perfect Dark Gaia
The third and final boss to be fought of Eggmanland, and overall final boss in Sonic Unleashed is Perfect Dark Gaia, the matured version of Dark Gaia. It is fought directly after beating Dark Gaia. For this boss battle, the player takes control of Super Sonic.

In the PlayStation 3/Xbox 360 version of Sonic Unleashed, the player first has to get through a field of floating rocks and energy projectiles to get to Perfect Dark Gaia. After that, the player has to destroy Perfect Dark Gaia's tentacles while avoiding its meteor showers and energy beams, and then complete a series of Quick time event to win. In the PlayStation 2/Nintendo Wii version of Sonic Unleashed, the player has to attack Perfect Dark Gaia's eyes with the Super Sonic Boost while dodging Perfect Dark Gaia's slashes, energy blasts and meteors. After seven hits, Perfect Dark Gaia will be defeated.

Collectibles
Nearly all the Acts/Missions in Eggmanland in both versions of Sonic Unleashed contain a number of collectibles the player can obtain when playing through them:

PS2/Wii

 * Secret Illustrations:
 * {| class="wikitable" style="text-align: center"

!No. !Location
 * 5
 * Act V: Dark Gaia Cauldron
 * 8
 * Head for the Goal Ring
 * 10
 * Head for the Goal Ring
 * 14
 * Act III: Beyond the Factory
 * 29
 * Act IV: To Zero Point
 * 31
 * Act III: Beyond the Factory
 * 36
 * Act V: Dark Gaia Cauldron
 * 48
 * Act I: Infiltration
 * 49
 * Act I: Infiltration
 * 50
 * Act II: Robot Factory
 * 54
 * Act II: Robot Factory
 * 55
 * Act III: Beyond the Factory
 * 69
 * Act IV: To Zero Point
 * 71
 * Act V: Dark Gaia Cauldron
 * 74
 * Act IV: To Zero Point
 * 80
 * Act V: Dark Gaia Cauldron
 * }
 * Secret Soundtracks:
 * {| class="wikitable" style="text-align: center"
 * Act III: Beyond the Factory
 * 69
 * Act IV: To Zero Point
 * 71
 * Act V: Dark Gaia Cauldron
 * 74
 * Act IV: To Zero Point
 * 80
 * Act V: Dark Gaia Cauldron
 * }
 * Secret Soundtracks:
 * {| class="wikitable" style="text-align: center"
 * Act V: Dark Gaia Cauldron
 * }
 * Secret Soundtracks:
 * {| class="wikitable" style="text-align: center"

!No. !Location
 * 1
 * Act IV: To Zero Point
 * 10
 * Gather Rings at Top Speed!
 * }
 * Secret Movies:
 * {| class="wikitable" style="text-align: center"
 * Secret Movies:
 * {| class="wikitable" style="text-align: center"

!No. !Location
 * 20
 * Act I: Infiltration
 * 21
 * Act II: Robot Factory
 * }
 * Secret Documents:
 * {| class="wikitable" style="text-align: center"
 * Secret Documents:
 * {| class="wikitable" style="text-align: center"

!No. !Location
 * 8
 * Act III: Beyond the Factory
 * 32
 * Special Mission: Find the treasure!
 * 34
 * Reach the goal ring without getting Hit!?
 * 35
 * Reach the goal unscathed!
 * 36
 * Battle Royale! Take on all comers!
 * }
 * Reach the goal unscathed!
 * 36
 * Battle Royale! Take on all comers!
 * }
 * }

PS3/Xbox 360

 * Records: 13, 32, 39 and 56
 * Art Books: 17, 18, 60, 66 and 67

Archie Comics
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, Eggmanland is an energy refinery designed to resemble an amusement park with lethal attractions created by Dr. Eggman. When discovering the raw energies released by Dark Gaia during the Shattered World Crisis, the doctor designed Eggmanland as part of his plan to harvest and refine these energies.

Trivia

 * Despite the fact that the Xbox 360/PS3 versions of the Eggmanland Act are very long, it is possible to finish the Act in around twenty minutes. For this to be possible, the player would need all of Sonic's and the Werehog's stats at their maximum levels (Speed and Ring Energy for Sonic; Combat, Strength, Life, Shield, and Unleashed for the Werehog), the shortest paths must be taken in the Daytime sections, and many fights must be ignored in the Nighttime sections. In the Wii/PS2 version, Eggmanland has only one daytime act and five nighttime acts.
 * Another alternative for the Werehog sections in the Xbox 360/PS3 versions are to make sure to successfully land and complete as many Critical Attack QTE's for multiple bonus points.
 * During the first phase of the Xbox/PS3 version, while the player is grinding on a rail that leads right through a Ferris wheel; if the player jumps off and uses the Air Boost, he/she can immediately reach the end of the first day segment but once the player steps into the first Werehog segment, the stage's in-game textures will not load fully, meaning the player must be very careful as the platforms are not shown. The stage will have this bug until the player reaches the bobsled section in the second day segment.
 * This is the only stage not be featured in an Adventure Pack DLC for the Xbox 360/PS3 version of Sonic Unleashed.