User blog comment:WaterKirby1994/What Gens Should Have Been & Why Forces is Better/@comment-477304-20171115154609/@comment-477304-20171115165739

Why did the story need to reference Advance 2 and Sonic X? Why would they reference Sonic X at all for that matter? It was a celebration of the game series.

I never said that Forces' goal was nostalgia, but you're actually wrong here, part of Forces' goal was indeed nostalgia. Why else do you think Classic Sonic, stages such as Green Hill, and past villains are all in the game? They were clearly playing on nostalgia here and they failed at that. Even when I consider Forces an "epic story" I would say it failed to do that, as it was unable to maintain the serious tone required for such a story, nor did it truly feel like a huge battle between a Resistance and the Eggman Empire.

Yes, more nostalgia would've been better, but that does not mean what we got was bad, the game was still brilliant and enjoyable to play. I don't care as much that there isn't more to it because what we got was more than enough. It still gave not only a nostalgic feeling, but a truly enjoyable game beyond that.

How would have that made Forces a better game? Forces tried to copy Generations as it is, I fail to see how more levels and Vanilla baking a cake in Generations would've made Forces a better game.

Forces doesn't have Chao World either, again you're not applying your criticisms evenly here, if you think it's a bad thing that Chao weren't in Generations, it should be a problem that every other game doesn't include them too.

Generations was a step in the right direction, it has great 3D gameplay and complimentary level design. Lost World was two steps back, scrapping all that works for 3D Sonic for something no-where near as good. Forces was a step forward from Lost World, an improvement from it, but ultimately failing to live up its predecessor.