Thread:Ultrasonic9000/@comment-27441478-20161204050217/@comment-1669199-20161217171308

Ultrasonic9000 wrote:

Genesjs wrote:

Ultrasonic9000 wrote:

NotLessOrEqual wrote:

Ultrasonic9000 wrote: I do not disagree with the higher quality. However, I do disagree with images taken from emulators that disrupt the original format. For example, the images NotLessOrEqual tends up upload depict sprites which are merged together so they form smooth lines, and that is not the format that those games were animated in to begin with or were meant to be depicted in. (In all due respect) Bullcrap, Yes, it might make the format different but the source of which the image comes from including the depiction of the content in question does not change, only in the form of resolution multiplying to "fill-in-the-jagged-edges" you see in most games of low resolutions. Example, original Nintendo DS Original/Lite's resolution was '''256x192! '''That is SO low by today's standards. Most people's PC these days (incuding consoles like XBONE or PS4) are at least 1080p or slightly lower, much higher than what the DS game developers could ever dream of.

If anything, had the Nintendo DS game developers had access to such technology such as image upscaling then they would not doubt use it.

Ill make the comparison again.

1920x1080p resolution upscaling with 8x Anti-Aliasing compared with NDS Native 256x192 resolution:



Take a look especially at the User Interface/Heads up Display. Its so buttery smooth yet retains the core appearance as it does in the original. It functions exactly the same too. Who would resist such quality?

Can I have a second opinion from someone else please about this? Im bound to be sure someone would agree with me.

(Im looking to buy  4k Monitor Soon, which my NDS and Wii Emulator have the ability of upscaling. Its going to look so gorgeous im gonna get a PC Master-Race erection the second I see the "Press Start Screen". It does not matter how good it is. It is not the true format of it, and we should not depict anything other than the true format of the game. If the format is measly, then that is how the screenshots are meant to be too. If we depict anything else, then we would be lying about how those images looked on the DS. If it's a matter of factually depicting what the actual resolution/format of the games are, then perhaps adding a sub-section in a game's image gallery showing screenshots of the game depicting the original resolution/format would satisfy you? This Wiki's job is to accurately depict the Sonic series and every bit of content it contains, from games, comics, tv shows, and even individual characters, locations and objects.

So when trying to depict characters as they appeared within a specific game, for example, I say we should just go ahead and try to get the best quality images possible and put them on the characters' respective articles, while any images of games containing their original resolution/format can just go on the games' articles and/or their image galleries under a dedicated sub-section. That way we get the best of both worlds -- we'd have higher quality images and "original quality" images.

The only problem with this is the risk of cluttering articles and image galleries with multiple versions of images depicting largely similar, if not the exact same content and subject matter. I suppose one way we could get around this is by limiting the amount of screenshots an article/gallery should contain, but I don't know how many of you would be willing to go with that.

I'm only tossing this suggestion in order to try to create a middle ground. As far as I'm concerned, I think we should get the best quality screenshots possible since we want to make sure people can clearly see what is being depicted in a game. After all, why should we limit ourselves to using only screenshots with their respective games' native resolutions and formats? How exactly would that benefit us in any way, besides allowing us to make the argument that we'd just be staying true to the source material down to a T? I think it'd only hurt us more in the long run since it would limit our ability to depict certain subject matter within a game accurately. Besides, if we pride ourselves so much on quality, why not go the extra mile to apply that to the quality of screenshots we can get our hands on? Why would depicting anything from these games in higher quality be such a bad thing? I am not trying to be a jerk, I am just pointing out that images that distort the pixel format are not official depictions of the game; they are fan formats and we have always aimed at giving the most accurate depictions of the games. Anything different from what the games and their official consoles are capable of depicting at any given time is not the "real" screenshots. No one was saying you were trying to be a jerk. I just don't agree with some of your reasoning.

As for your objections, that's why I offered the middle ground of having both types of screenshots if both camps could not persuade the other to see things their way. It may risk adding clutter, but one could argue that, worse case scenario, it'd be a necessary evil to make sure everyone on both sides of the fence can have something that they want.

I can't think of anything else that may satisfy you if you couldn't get your way on this, so unless we can think of something else that most of us wouldn't object to then its either my idea, or one of the two positions being presented in this discussion. Quality vs. Absolute Accuracy.