Pink Wisp

The Pink Wisp (ピンクウィスプ) is a type of Wisp which first appeared in Sonic Colors, though it only made a full appearance in the Wii version of the game. They grant Sonic the Pink Spikes Color Power.

Physical Appearance
The Pink Wisps have an appearance similar to the White Wisp, except instead of having two antennae on its head, it has five short spikes on its head. Also, these wisps' eyes are almost always seen narrowed, creating a tough appearance, even though they are kind in nature.

Sonic Colors
In Sonic Colors, when their homeworld was moved to Earth by Doctor Eggman, the Pink Wisps and the rest of their race were threatened to be enslaved by Eggman, who wanted their Hyper-go-on to control the mind of everyone on Earth. Fortunately, the Pink Wisps and the rest of their race were all freed thanks to Sonic the Hedgehog. After Dr. Eggman's Incredible Interstellar Amusement Park imploded into a black hole, the Pink Wisps worked together with the rest of their race in stopping the black hole and succeeded, before returning with their homeworlds to their original place in the universe.

Sonic Generations
The Pink Wisps appeared in the console/PC version of Sonic Generations on Planet Wisp, where they would grant Classic Sonic the Pink Spikes. They also made a cameo during the ending credits in the console/PC version, and another one in the Nintendo DS version.

Sonic Lost World
The Pink Wisps are set to appear in Sonic Lost World.

Personality and Traits
Pink Wisps can be somewhat harsh towards others, but they are actually very kind by nature. They prefer to be near walls.

Abilities and Powers
As Wisps, the Pink Wisps are able to float in midair at will, which serves as their main method for movements.

The Pink Wisps are able to generate and store their own unique variant of a powerful energy known as Hyper-go-on inside their own bodies, which is their life source. It is unclear to what extend they can use their own Hyper-go-on, through they have been shown being able to use it to revert Nega-Wisps back to normal, teleport objects and even restrain black holes made from Hyper-go-on.

The Pink Wisps are able to enter the body of other beings, as if they are intangible, and lend their Hyper-go-on to the being in question. In Sonic's case, when using a Pink Wisp's Hyper-go-on, it transforms him into the Pink Spikes, which turns him into a spikeball that can climb up walls and stick to ceilings, and perform a move similar to the Spin Dash.

Archie Comics
The Pink Wisps made an appearance in the Archie Comics' adaption of Sonic Colors, in Sonic the Hedgehog #219.

In the comics, a Pink Wisp and a few other Wisps were chased by Orbot, Cubot and a pack of Egg Pawns, but were saved by Sonic. After Sonic destroyed the Egg Pawns in a flash and send Orbot and Cubot running. A Pink Wisp then joined Sonic, Tails, Yacker and some other Wisps, as Sonic ventured out to save the Wisp race from Eggman.

Trivia

 * Only Classic Sonic can use the Pink Wisp in Sonic Generations because of the Pink Spikes' Spin Dash. In a hacked version of the game, where classic can go into modern Sonic's levels and vice versa, Modern Sonic is shown to have limited coding for said wisp, but he only goes to his ball form, can't jump or die, and can only move left and right.