Board Thread:General Discussion/@comment-2058197-20140902195105/@comment-679780-20150626233338

Beren Camlost wrote: Mystic Monkey wrote:

Beren Camlost wrote: NOOOOOOOOOOOOOOOOOOO! Surely I'm not the only one who's noticed that Sonic games have felt more and more like Mario rip-offs since somewhere between Unleashed and Generations. Sonic should get back to what he was when his 3d games did well: diverse gameplay and more story-heavy than platformers generally are. If they could get the gameplay of Adventure and daytime Unleashed into one game (via multiple characters), that would be pretty sweet. They really need multiple playable characters again. And a super sonic final battle. 06 is almost ten years removed. They don't need to keep trying to be as different from 06 as they can. I never found Unleashed-Generations rip-off of Mario games, though I see why the comparisons between Sonic Unleashed and Zelda: Twilight Princess.

I tihnk Sonic Lost World rips off Super Mario Galaxy though. Unleashed, and Generations especially, wasn't, particulary Mario-flavored but Sonic started to lose the way it used to be story driven, as well as some of its zest. And Colors (which came in between) seems to have been especially similar to Mario. As for Zelda, I've only played OoT, but hope to get the collector's edition thing for GC within the next month (which has MM and the original). But I get the comparison between TP and Unleahsed. Sonic needs to redifferentiate himself. And as I said, 06 kind of took all of the good aspects of SA1 & 2 down with it. I think it's about time to start using them again.

It's why I think that if Sonic Lost World was Sega's attempt at taking a few steps back, they should of made a game with Dreamcast like gameplay.

Sure Sonic Adventure to Sonic '06 didn't have cutting edge speed as Sonic Unleashed to Sonic Generations had but because of this Sonic wasn't just bound by cutting edge speed. I'd say it's a pretty fair trade to give up Sonic's boost from modern games to allow Sonic to move at his own pace. Sonic's all about speed but he doesn't have to be a one trick pony about it.

Sonic Lost World seemed that Sega realised they have become too reliant on boosting which is a good thing, but instead had a weaker "Hold down to run" feature which crippled the gameplay down to Mario's style and the Super Mario Galaxy vibe did not help at all. It's why I like Ice Factory Zone because Sonic on ice felt more like the gameplay I expect for Sonic anywhere he is.

While I fully believe Sonic can make ravioli out of Mario since his speed easily outclasees Marios endurance, if Mario was up against Sonic crippled with Sonic Lost World gameplay, Mario may have much more of a fighting chance.