Sweet Mountain

'''"Next Stop, the Sweet Mountain. Enjoying our candy paradise is the perfect way to celebrate your next birthday... or to avoid reaching it."

- Dr. Eggman '''

Sweet Mountain is the second or third stage in Sonic Colors, depending on your choice between it or Starlight Carnival. It is a level based on food, particularly sweets, and Eggman has turned it into a giant confectionery. It has huge cakes you can drill through, donuts (some used as shuttle loops) and cheeseburgers. There are huge jellies in the DS version that act as springs. Both versions have jelly bean rockets: in the Wii version, these are enormous, periodically fire, and give damage to Sonic; in the DS version, they are smaller and can be used for transportation. There are gingerbread men and lollipops scattered throughout the stage. This level is in both the Wii and DS version of the game. Sweet Mountain has parts built by Eggman in it. Some Egg Pawns have whisks and chef hats on them throughout the level.

Nintendo Wii

 * Cyan Wisp/Laser
 * Yellow Wisp/Drill
 * Orange Wisp/Rocket
 * Green Wisp/Hover
 * Pink Wisp/Spikes
 * Blue Wisp/Cube
 * Purple Wisp/Frenzy

Nintendo DS

 * Red Wisp/Burst
 * Violet Wisp/Void

Act 1
Nintendo Wii :

Sweet Mountain Act 1 introduces the player to drifting and the Yellow Wisp. There are plenty of areas to explore underground, including a small room containing one of the Red Rings. Clearing this act unlocks the Yellow Wisp for all stages, which enables Sonic to use the Drill Color Power.

Act 2
Nintendo Wii :

Sweet Mountain Act 2 opens up with a 3D section that includes a quick step area followed by a drifting area. Then the main part of the level sees Sonic circumnavigate a massive hamburger tower, much like the giant tree in Savannah Citadel Day Act 3 of Sonic Unleashed. Two of the Red Rings in this act can only be reached by using the Green Wisp.

Nintendo DS :

Act 3 (Nintendo Wii Only)
Nintendo Wii :

Sweet Mountain Act 3 introduces the player to the Orange Wisp. There are more drifting sections, and during 2D sections, Sonic must avoid the jellybean rockets that are plummeting toward the surface. These can easily knock Sonic into a bottomless pit, so timing is key for clearing this act. Upon clearing it, the Orange Wisp will now be unlocked for all stages it appears in, allowing Sonic to use the Rocket Color Power

Act 4 (Nintendo Wii Only)
Nintendo Wii :

Sweet Mountain Act 4 takes place entirely in 2D. This act is focused around switches that cause obstacles and platforms to move, allowing Sonic to progress through the stage. One of the Red Rings here can only be reached by using the Purple Wisp.

Act 5 (Nintendo Wii Only)
Act starts with quicking stepping and goes to have the Blue wisp and Pink Wisp to solve problems like climbing up walls to get to Red Rings and switching blue rings into blue blocks overall it's fairly short.

Act 6 (Nintendo Wii Only)
Act 6 is compraised of more blue and pink wisp puzzle being shorter than act 5. Act 6 starts woth Sonic beaming out the shadows to stop a hoard of Egg Pawns. The Egg Pawns with guns will shot the yellow blocks causing Sonic's flooring to disappear.

Eggman's Quotes
At various points during the stage, Eggman's voice over a loudspeaker is heard from the background. He says the following phrases:
 * "We know they look delicious, but please refrain from licking the rides. That would be disgusting. Do you know where those rides have been? People have been sitting on those rides! With their BUTTS! Okay, go ahead; lick them. Don't say we didn't warn you."
 * "We know they look delicious, but please refrain from licking the rides. That would be idiotic. Do you know where those rides have been? People have been sititn on those rides! With Their BUTTS! Okay, go ahead; lick them. Don't say we didn't warn you."
 * "Enjoy the rides, but be careful! The seats can be sticky."
 * "We hope you're enjoying this sunny day here at the park. Sadly, a sunny day once again means that the Choco-Coaster is out of service, due to melting."
 * "Welcome to the Sweet Mountain. Insulin will be provided at a marginal extracost. And by marginal, we mean enormous."
 * "There's no line at "Bake Me Crazy", the ride that simulates what it's like to be baked like a cake. The ride itself lasts an amazing 20 to 25 minutes or until golden brown, not recommended for our guests who are sensitive to temperatures exceeding 350 degrees."
 * "Due to cost restraints, some of the doughnuts used in this ride are a bit stale of variety. We apologize for this cost-cutting measure, and hope that you enjoy the ride."
 * (during cutscene, should it be the second world visited) "Visitors are cautioned to avoid feeding, petting, or saving any aliens."

Wii
The boss is Captain Jelly, a pirate robot wielding a lollipop controlling a flying pirate ship.

The first part of the boss takes place on the pirate ship. Cannons will fire cannonballs at Sonic, who can use Homing Attack to destroy them and progress through the ship. There is a Wisp Capsule holding Yellow Drill hidden near the top of the ship. Once you reach the end of the ship, attack the switch, which will stop the ship's navigational controls. This causes the ship to crash-land into some cake (that can be drilled through). Sonic jumps off the ship and is met by the pirate robot and a group of smaller minions (this group becomes a horde the second time through). The pirate robot will attack and hop around. You can only hit it while it is on the ground otherwise it will knock your rings out. Yellow Drill will knock it back to the ship in one hit. After you attack it a couple times, he hops back in the ship, and the process repeats.

Nintendo DS
The Sweet Mountain boss takes place in linear pseudo-3D arena, versus Eggman's Robot, Captain Jelly. A lollipop-wielding floating pirate supported by a kind of candy galleon, the boss suggests that Ivo Robotnik may have taken some inspiration from Eggman Nega while in the Sol Dimension...

Having cleared the Sweet Mountain level, Sonic and Tails run into Eggman again, who turns his new mind-control ray on Tails. The machine works, turning fox against hedgehog... for about three seconds, before it runs out of juice. Robotnik consequently falls back on plan B: Captain Jelly.

The boss has a number of attacks. It starts by hovering high up on the top screen, bombarding Sonic with pirate-shaped rockets that wedge in the floor. By Burst Dashing into the downed rockets, you can send them roaring back up to hit the Captain, who then crashes down to the ground and can be damaged directly.

Other attacks include the captain ordering his galleon to bombard Sonic directly with cannons, and sending larger volleys of 5 pirate-rockets on course towards the bottom screen. As his health depletes further, the Captain stacks his rockets up as a kind of explosive pogo stick and hops down shake the ground and to crush Sonic. Knock the components off one by one by jumping before he lands and delivering a homing attack decrease the pile (kind of like in Sonic Chaos' Dangerous Ball Tower]]), chipping away at his health further.

For a quick S-rank, try to knock a Red Wisp out of Jelly by Burst Dashing him when he falls to the ground. Then, as fireball-Sonic, just jump up to the top screen and deliver a massive, exploding hit against him.

Videos
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Trivia

 * Sweet Mountain has many similarities to the day levels of Savannah Citadel in Sonic Unleashed. One of the primary examples is the giant burger in Act 2, which is an homage to the giant tree in Sonic Unleashed. The general level design also holds many similarities.
 * Additionally, Sweet Mountain holds a few other references to Sonic Unleashed in general.
 * Because you can choose between Sweet Mountain and Starlight Carnival for the second stage, those two stages have nearly identical cutscenes. However, you won't notice this unless you watch the cutscenes in Options.
 * Sweet Mountain is the only world in Sonic Colors to have every color of Wisp available.