Board Thread:General Discussion/@comment-24893759-20150221160605/@comment-3005395-20150507232328

Periwinkle123 wrote: Dr. Eggman rox 2 wrote: Regarding a new game I think it should be a game with the boost gameplay and instead of wisps we actually have characters like Knuckles who can drill or Tails who can hover.

If Generations 2 then I'd say have 3 playable characters, Classic Sonic playing how he did in SG1, Modern Sonic playing how he did in SG1 and Boom Sonic playing like the adventure era Sonic. I'd prefer these levels-

Classic Era -

Starlight Zone (Sonic 1)

Quartz Quadrant (Sonic CD)

Ice Cap (Sonic 3)

Knuckles - Rival

Fang the Sniper (STT) - Boss

Dreamcast Era -

Sky Deck (SA)

Black Comet (Shadow the Hedgehog)

Grand Metropolis (SH)

Rival - E-123 Omega

Diablon (STH) - Boss

3rd Party Era -

Neon Palace (SR2)

Apotos (SU)

Terminal Velocity (SC)

Rival - Blaze

Boss - Dark Gaia (SU)

Riders Era -

Egg Factory (SRD)

Botanical Kingdom (SRZG)

Dolphin Resort (SFR)

Rival - Jet

Boss - Master Core ABIS (SRZG)

Modern Era -

Oil Desert (S4)

Dessert Ruins (Not to be confused with Desert Ruins) (SLW)

The Pit (Sonic Boom)

Rival - Sticks

Boss - Time Eater (SG1) What about Shadow and Silver they're Sonic's rivals not Sticks Shadow & Silver were already in the first Sonic Generations so that could get repetative, reguarding Sticks, she is one of the only new rival like characters introduced in this "Era", not to mention that she has a rival race in Sonic Boom.