User blog comment:Speeddasher/How would you improve your least favorite Sonic games/@comment-5211247-20120825205858/@comment-1036279-20120827232000

The thing I don't understand is why stories have to be dark in order to be good. Let's talk about Sonic SatAM for a minute. That show had a slight dark tone to it, but that's not the main reason the show was good. The reason was it had well developed characters, a good story, nice action, and a lot of effort put into it. Now let's look at Shadow the Hedgehog. Curses everywhere (that the the characters put a lot of emphasis on, which makes it sound more hilarious than anything else), blood, an ending where Eggman is murdered (who thought that was a good idea), and a lot of other dark stuff. That doesn't make a story good, it just makes it dark. That is the problem I have with the story lines in Shadow the Hedgehog and Sonic 06. They're dark just for the sake of being dark. SEGA tried to replicate the serious tone that Adventure 1 and 2 had, but they didn't include any of the aspects that made the stories to those games good (mainly the character development). While I myself am not the biggest fan of Unleashed, I'll say right now that it did the best of mixing both seriousness, and light-hearted humor (granted the story itself wasn't anything special, but that's beside the point).

All in all, I don't mind if Sonic games are serious, or campy. But I'll tell you right now, I'd much rather have a campy Sonic game than a needlessly dark one.