Thread:Myself 123/@comment-26253917-20150508002907/@comment-26253917-20150527220014

Here are some examples for Super Sonic

The Super does not rely on rings! The super state is only maintained by the users consciousness. If they are exhausted or run low on energy THEN they revert back to normal,not by the lack of rings.

The Super form CAN be held longer than a minute WITHOUT rings. If they want me to go off by game rules, the MAX the super state can be held is 2h46m39s!(Due to Sonic Colors limit of 9,999rings)and even then Sonic Advance shows it can be held for 2 days.   Then lets talk Cutscene then Sonic Generations,Sonic Unleashed,in just about EVERY cutscene Sonic was NEVER seen using 50 rings to transform into SuperSonic. No matter what Game Mechanics DOES NOT COUNT because they are NONCANON!!! As for the rings, it was always a game mechanic and nothing more. Going by the old games as you put it still proves to be a game mechanic since during gameplay you need rings to maintain Super form. Anything outside gameplay rings are not even mentioned.

More proof of this is during the opening cutscene of Sonic 3 when Sonic turned Super Sonic and there was no rings in sight until the gameplay started.   Rings will always be a part of gameplay wheither Sonic is in Super Sonic or not. Rings are just a way to make the Super form limited during gameplay.

It's common sense the creators would have it that way. Like I said, anything outside gameplay rings are not shown or even mentioned. If rings was such an important factor to the Super form then you'll see ring every where even outside gameplay every time Sonic or Shadow goes Super but you don't. Unless you can prove rings are not gameplay factor which you clearly haven't then anything you say is irrelevant. Gather 50 rings to turn Super Sonic only applies to gameplay since every Sonic game the main factor of turning Super Sonic is the 7 emeralds alone. Not every Sonic game was required for you get 50 rings to turn Sonic during gameplay. Just because that's how it was started means nothing since the games changes over years. Your logic applies rings are more important the Chaos Emeralds themselves.

Everything you mentioned was DURING GAMEPLAY!!! Outside gameplay is what is the MAIN factor. Sonic was NEVER seen using rings OUTSIDE gameplay therefore it should not be applied.   There has been cutscenes where the super form can last longer than a minute without rings and there was never a cutscene OUTSIDE GAMEPLAY where the user was seen using rings to transform into that state. The majority of GAMEPLAY, they use rings to balance gameplay but OUTSIDE gameplay, no rings was ever seen or heard of. Unless there is a cutscene where the rings are physically seen,your statement that the form is based on a duration is false,the In Sonic 2, where during the final 2 bosses you aren't allowed any rings period, as long as you have all 7 emeralds, Sonic becomes Super Sonic after defeating the Death Egg Robot and escaping the Death Egg anyway.

<span style="color:rgb(64,64,64);font-family:Roboto,arial,sans-serif;line-height:18.2000007629395px;">There's kind of a grey area with Sonic Generations, since they go Super Sonic after getting hit by the Time Eater and according to the gameplay standards of the first games that would have taken all their hypothetical rings away, but in Generations itself you don't lose all your rings when you're hit. You don't even see any when they get hit anyway, so yeah, game mechanic.

<span style="color:rgb(64,64,64);font-family:Roboto,arial,sans-serif;line-height:18.2000007629395px;">Likewise, if you don't have Sonic & Knuckles locked on, he becomes Super Sonic in Sonic 3 after defeating Big Arms regardless of ring count. If you do have it locked on, the same can be said of the final boss of S3&K <span style="color:rgb(64,64,64);font-family:Roboto,arial,sans-serif;line-height:18.2000007629395px;">  <span style="color:rgb(64,64,64);font-family:Roboto,arial,sans-serif;line-height:18.2000007629395px;"> duration is based on the user's consciousness or if the user's PHYSICAL energy is low.

<span style="color:rgb(64,64,64);font-family:Roboto,arial,sans-serif;line-height:18.2000007629395px;">The original writing don't include having 50 Rings to transform, simply because Rings are only in game-play, not seen in any cut-scene, ever, even in Super Sonic's first appearance, there were no Rings to be seen around. <span style="color:rgb(64,64,64);font-family:Roboto,arial,sans-serif;line-height:18.2000007629395px;">our logic contain fallacies in it when you say the Super Form requires Rings to be maintained, when even the game-play that you like to use for your side, has Super Sonic not even relying on Rings, and on top of that, the games' cut-scenes never have had a visible Ring in sight. Gameplay is too unreliant to use as your argument, use cut-scenes.