Flying Battery Zone (Sonic Mania)

Flying Battery Zone (フライングバッテリー) is the fourth Zone for Sonic Mania. This Zone is a re-imagination of the Flying Battery Zone from Sonic & Knuckles for the Sega Mega Drive.

Overview
The Flying Battery is a large, fortified blimp flying high in the sky. In this Zone, there are inside and outside segments. The inside has a purple color scheme with brown-gold toppings and a deep blue background which shows a bit of what's in the blimp. The outside is similar, but with a few grey walls hiding the inside of the ship in some places.

Gameplay
The Flying Battery's most prominent feature is electromagnetic surfaces. These surfaces pull magnetic things in towards them, such as loose spiked balls, spiked balls on chains and Badniks. A new effect is that they can also pull in the player when using a Lightning Shield. The player or Badnik being pulled in will go up to that surface and be stuck on it until either that player jumps or the magnetic surface powers down. There are also boosters that propel the player forward, mesh tubes which spin the player around and fans which players can hang and jump off of. The Zone features moving platforms with harmful fans under them. There are also landmines, large collapsing floors and specially-textured spikes.

New to this Zone are large trash piles of Badniks, Monitors, Sign Posts and scrap metal in general. These trash piles behave like quicksand -- players caught in them gradually sink to the bottom. They can be escaped by jumping out or simply coming out the other end. There are also fan platforms which lift players that are directly above the platform, and moving platforms with a hanger that can be grabbed.

Act 1
Before the battle begins, the playable characters run across Dr. Eggman, who is safely behind an energy gate. He stomps on a switch that plunges the characters into a pit of discarded robots. The battle is against the electromagnet on the ceiling, which attracts pieces of the broken robots and turns them into functional Badniks. The strategy is to use the makeshift Badniks it creates to gain enough altitude to hit the electromagnet. Each time one of the Badniks is destroyed, the walls of the garbage pit will close slightly, decreasing the amount of available space and eventually crushing the characters if the boss is not defeated quickly enough.

Act 2
The playable characters will arrive on a lift, which begins to ascend when Dr. Eggman appears. Eggman is inside a spider-like machine with a large bumper on its lower abdomen. His main method of attack is to launch energy balls at the characters from his cockpit. To damage the machine, the characters must latch onto the rotating columns that appear along the lift and then launch themselves into the machine's bumper, which thrusts the cockpit into the spikes that are on the opposite wall. This can also be accomplished by Spin Dashing into the bumper. Strike the machine's cockpit against the spikes eight times to complete the fight.

Trivia

 * The blueprints that appear on the wall prior to being dropped into the Act 1 boss battle are of the Act 2 boss.
 * The exterior portions of Act 2 take heavy inspiration from the exterior of the Wing Fortress Zone. Appropriately the Clucker Badniks appear here (including a new airborne variation).

Videos
Debut Trailer = Knuckles Gameplay =