Chemical Plant Zone (Sonic the Hedgehog 2)

This is a level from the game Sonic the Hedgehog 2.

=General= This is the second level of the game. It takes place in a chemical plant, filled with toxic leakage, mutated and mechanical creatures and spewing chemical. Some may consider this one of the hardest courses in the game, as it has many difficult obstacles, many requiring fast reflexes and luck.

=Level Information= This level can be very difficult at times and features one terrain feature that it very unique.

Suction Tubes
This is a miscellaneous terrain feature that sucks you in and deposits you at the other side of the tunnel. These cause no damage nor have any effects other than transportation.

Yellow Pathways
These spiral through almost the whole map. They are pathways that are yellow. They can have very steep drops and may climb after a drop. These can sometimes end badly, such as if one throws you onto a cliff into the water. To avoid dangers on these, stay alert but keep moving at all times.

Dropping Squares
These are squares of a yellow path that "drop" in a simple pattern that varies between instances. Be very wary of these, as they can mean life or death, especially during the boss fight.

Moving Squares
These are tiles moving back and forth periodically. You must jump onto them and then jump onto either the other square next to it or solid ground. These require a knowledge of the game physics and quick reflexes. For people who do not have these, the moving squares can be the hardest part of the level.

Spinning Pathways
These are diagonal groups of 4 blocks, spinning at a constant rate. These are extremely dangerous because if you are caught under one as it is spinning, you will instantly die. These make the rising waters difficult, as explained next.

Rising Waters
This occurs during act two of this level. The water level rises and the only way to escape to land is through the spinning pathways, explained above. This is a very dangerous segment, as you are not only at risk of drowning, but also at risk of being crushed by the spinning paths.

=Monsters= These are the varied monsters that occur on this level.

Mechanical Spider
These are suicidal spiders that will lower themselves to your height and attempt to grab you. The trick is to jump before they grab you, killing them. Tails can be very useful with these, as when he dies you do not lose a life. These spiders explode after a successful attack, so you can use Tails to your advantage with that.

Mechanical Sludge
These are very deadly. They have a mechanical "mouth" that opens to fire bolts at you. They can be found on any surface, including the walls. They have a knack for being at the end of high speed areas, making the extremely dangerous. You will also find them hard to kill, as they can sometimes seem invincible.

Chemical Jets
These require very quick reflexes, as they are incredibly deadly. They are a jet of sludge that shoots from one end to the other and back, or in a loop form. These cannot be killed, so just run past them and hope that you survive.

=Boss=

The boss is Doctor Robotnik in a floating vehicle that can create sludge "bombs." He will hover as they charge and will drop them on you once done. You rest on a solid platform surrounded by dropping squares. Many people have killed the boss only to die on the dropping squares. Tails helps immensely here, as he cannot be hurt by the attacks.