Board Thread:General Discussion/@comment-25826354-20170316232415/@comment-679780-20170318142348

Looking over the gameplay trailer again, they did say it was WIP and it is present with classic Dash Panels instead of modern ones. So chances are details in gameplay and appearance would be very different from the finished product.

I hope that White Wisps are replaced with whatever powered the enemies in Sonic Generations. It made no sense why wisps were on Lost Hex, so why have wisps... oh wait, I get it now... No one to stop his Interstella Theme Park.

Sonic Colours boost gauge is nerfed in comparison to Unleashed and Generations boost gauge since it is reliant on hyper-go-on. That means you could only use it sparingly and it sort of interrupts momentum of speed throughout the game. Though most Egg Pawns had white wisps on them in Colours, in the Sonic Force trailer that doesn't seem to be the case with empty badniks.

I hope the finalize gameplay for Sonic will be how it was in Sonic Generations, with destroying badniks and collecting rings restoring energy to the gauge instead of reliant on just white hyper-go-on. If canon needs to name those orbs of energy released from destroyed enemies, I'd call them Light Cores since they have similar functions.

愛 日音 wrote: Alexj98 wrote: we know there is a new character and we know there is a new element so the new character should be playable I give up. I think I get what you mean now.

But still, the articles I found says Sonic's friends won't be playable. So dunno what this new gameplay element is reserved for.

Unless it's something that allows you to play as Classic Sonic and Modern Sonic at the same time which honestly sounds kinda messy.