Action Master

Action Master is a challenge act that appeared in Sonic Generations. It is the fourth act of the modern Planet Wisp achieved by completing all the stages of the Modern era.

Overview
The act is a mix of variety of objects. It has Jumping blocks, fire traps, electric traps, and switches. The act has some of familiar parts of the original stage, but with extensive modifications that differ it from the original.

Strategy
As the act begins, a Ring Tunnel is opposite the player, press the / to transport along them. As the tunnel is ended, the player is transferred to a 2D perspective area. In this area, the player must use the Stomp, wall jumping to cross this part, and activate switches. After successfully doing this, another 2D area is ahead to discover. This area is filled with roller platforms and Wall-jumping blocks that must be used to reach the Ring tunnel that transports the player to Rail that connects him to another rail networks. The rail network is similar to the one in the original stage, but without the Trap Springs. After completing, the player must continue exploring until he reaches the area with long ring tunnel and Zip Line. The next areas are just 2D sections, which filled with the same objects, just with more switches to shutdown some traps, or enabling a ring tunnel. The jumping blocks are also filled with electric traps that make jumping harder. Complete this section until the Goal Ring.