User blog comment:Speeddasher/A challenge to fans of Sonic 2006/@comment-26831136-20120510183217/@comment-1036279-20120510202305

1. I can name several of those glitches that can make someone scream.


 * Glitch 1
 * Glitch 3
 * Glitch 5
 * Glitch 6
 * Glitch 8
 * Glitch 9
 * Glitch 10
 * Glitch 12
 * Glitch 15
 * Glitch 16
 * Glitch 18

All of these are glitches that can cause you to die, despite it not being your fault. That my friend is inexcusable (especially for a game on the next-gen consoles).

2. I never got what was so special with Silver's stages. To me it just looks like a medicore platformer (I never played one of Silver's stages when I got the chance to play the game though, and frankly I don't really want to after I played the other parts or the game).

3. Creative? Sonic 2006? I'm sorry, but no. Defend the game all you want, but there is no way it was creative. What was creative about it? The level design is some of the most generic I've ever seen in my life, and the story was a convoluted mess filled to the brim with plotholes. There is no way you can compare Sonic 2006 (a game that was in development for probably less than a year), to Super Mario Galaxy (one of the best platformers of this and any generation of gaming).

4. Can't really argue about the music point, as it was pretty good.