Rite of Spring

Rite of Spring is the fifth Challenge Act of City Escape Act 1 in the console/PC version of Sonic Generations. It is unlocked after clearing every Stage in the Dreamcast era and is playable only as Classic Sonic.

Description
The stage is filled with variety of obstacles that include; plenty of spiked traps, Spiked Balls, Dash Rings, moving platforms and moving pillars that some need a Switch to activate them. There are two kinds of the Time Bonus here; blue and yellow. In this challenge act, the majority of the G.U.N. robots of City Escape appear in this mission.

The main theme of this challenge act is to use the Springs to get to the Goal Plate, as Springs are scattered everywhere in the act. A majority of the challenge act consists of two paths to proceed forward, up and down. In the down path, Bottomless Pits can be encountered. There are two Point Markers in this act, which help the player to return to an earlier point in the act should they fail the mission.

Overview
The player starts in a point that is a little ahead of the starting point of Classic Sonic's City Escape, but upon the sunset. From there, the player can either watch his step as they proceed in order to stay on the higher route, or go into the down path which is filled with the G.U.N. robots (Note, that the down path at the beginning of the stage has a yellow Time Bonus at the far left of it). If the player chooses the higher route, they can go past a great part of the section by Spin Dashing and then jumping at the right time. When the player reaches the first Point Marker, they have to deal with a Gun Hunter ahead of them, and then go forward. As the camera zooms out while on the run, the path the player takes leads to a down path blocked by several G.U.N. Hunters and two moving platforms over two Bottomless Pits. Bounce off of the Spring at the end of the path to get a lift to the upper route, and then continue forward.

The end of the upper route gives the player two options; either seek for crossing the higher section filled with spiked traps and Springs, or the down path (Note, that the higher route's end has a yellow Time Bonus). After crossing this section, the player should have got past the second Point Marker and a Spring that lifts the player to a familiar section (the one that the G.U.N. Military Truck first appears from in City Escape). The said section consists of two sets of hanging platforms along the road, one higher than the other, and each leading to another Spring. At the end of this section, is the Goal Plate.