Board Thread:General Discussion/@comment-25819077-20150117003713/@comment-679780-20150129013649

Beren Camlost wrote: I also think that it's time to bring back the chaos emeralds as part of the plot. They've been gone for two games straight, and Generations is kind of different. I think that the Chaos Emeralds can serve as both plot and collectible.

For example in the Classic era of Sonic games, collecting the emeralds were optional but doing so altered the ending.

Perhaps in the latest game can with hold the final chapter of it's story until all the Chaos Emeralds are collected.

(Though I will admit how Sonic Lost World went about with the Red Star Rings leading to emeralds, I'll admit it made Super Sonic all the more worth it.)