User blog:Myself 123/Sonic Generations: Handheld games Edition

When I heard that they were considering putting handheld levels for the 3DS version of Generations I thought it was a neat idea, however, it seems that they're thrown that idea out of the window, with no sign of any handheld levels for the game. Anyway, I've decidied to list my idea of how it should've been.

Classic era (Gamegear)

 * Green Hill (Sonic the Hedgehog) - You should have Green Hill, it's the first level for crying out loud! For classic Sonic it would contain elements for the Master System/Gamegear version.
 * Sleeping Egg (Sonic Chaos)
 * Meta Junglira (Sonic Triple Trouble) - For Modern Sonic, it would be similar to Jungle Joyride.
 * Special Stage, Fang the Sniper boss battle (Sonic Triple Trouble) - This would play like the other "rival boss battle" in the console version, Fang will ride alongside Sonic in the Marvelous Queen, and will attack by bouncing, using missles and a drill. Another possiblity is the oil slick ability used in Sonic Drift 2.

Advance era

 * Ice Mountain (Sonic Advance) - Classic Sonic will have a snowboarding section like in Icecap Zone.
 * Music Plant (Sonic Advance 2) - I just figured it'd be origional, Sonic Generations has too many levels that fall into similar cliches.
 * XX, Eggbot boss battle (Sonic Advance 2)
 * Cyber Track (Sonic Advance 3)
 * Altar Emerald, Gemerl boss battle (Sonic Advance 3) - Again, this will be a "rival boss battle" Gemerl would use missles, dash attacks and teleportations to attack.

Modern era (DS/PSP)

 * Night Carnival (Sonic Rush) - For Classic Sonic, this would contain elements of Carnival Night Zone.
 * Dead Line, Blaze the Cat boss battle (Sonic Rush) - Another "rival boss battle" blaze will use several fire attacks.
 * Death Yard (Sonic Rivals)
 * Hauted Ship (Sonic Rush Advanture)
 * Chaotic Inferno, Ifrit boss battle (Sonic Rivals 2) - There are four main series handheld games in the modern era and only three slots available, so I figured why not?