Sonic Dash


 * You may be looking for Sonic Dash Quiz.

Sonic Dash is a game title developed by Hardlight Studio and released by Sega on 7 March 2013. The title of the game was first mentioned on 26 February 2013, at company description in LinkedIn, which reveals the game being developed for iOS and Android, similarly to Hardlight's previous game, Sonic Jump. On 21 February Sega removed the title from the company's description.

Sonic Dash received positive to mixed reviews, praising the gameplay mechanics and beautiful graphics, but criticizing on the game's repetitiveness and frequent crashes. With over 350 million downloads worldwide, Sonic Dash has become the most downloaded Sonic game ever.

A sequel, entitled Sonic Dash 2: Sonic Boom, based on the Sonic Boom franchise, was released on Android on 1 July 2015.

Gameplay
Sonic Dash is an endless runner; it is very similar to the gameplay of the Temple Run series and Subway Surfers video games. The player directs their selected character through never-ending 3D landscapes, moving forward at all times. To avoid obstacles in the player's path, he/she can Jump, Roll Attack and Dodge sideways (resembling the Quick Step). In sections where the player has to travel across large gaps, they can use the Homing Attack on several enemies to traverse it. The goal is simply to run as far as possible without hitting a wall, falling off the course, or taking a hit with no Rings in possession.

When Rings are collected, the Dash Meter at the bottom of the screen fills, and when it is full, the player can perform the Dash Boost, which is similar to the Sonic Boom or Boost. The player cannot jump during a boost, though Sonic automatically blasts through obstacles. The score multiplier doubles while using the Dash. Upgrades such as "Headstart", "Magnet" and "Dash Boost" can be used and upgraded in-game. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance". At the end of the track, the player reaches a set of three springs where Rings will be banked automatically. Monitors above these springs indicate where they will take the player: When the player hits a spring, they have the opportunity to perform four tricks. The player must swipe their finger according to on-screen directions. Doing so successfully will give the player a ring boost from 10 to 100 rings. Failing in the middle of a trick sequence gives no reward. Possible trick combinations include:
 * Totem pole, green background: Takes the player to Seaside Hill.
 * Whale statue; deep blue background: Takes the player to Temple Zone.
 * Anchor stuck in sand (formerly a sailboat); yellow background: Takes the player to Beach Zone.
 * A palm tree, totem pole, and sunflower (formerly a checkered wall and flower); blue background: Takes the player to Green Hill Zone (only after unlocking Classic Sonic).
 * Spruce tree with snow; white background: Takes the player to Snow Mountain Zone.
 * Gray pillars with moss; sky background: Takes the player to Sky Sanctuary Zone.
 * Tall mushrooms; violet background: Takes the player to Mushroom Hill Zone.
 * Loop-de-loop; orange background: Takes the player to a section with a few loop-de-loops, corkscrews, or other automated sections.
 * Zazz Symbol; magenta background: Takes the player to a boss battle to fight Zazz.
 * Eggman Symbol; red background: Takes the player to a boss battle to fight Dr. Eggman.
 * Bash Symbol; cyan background: Takes the player to a boss battle to fight Bash.
 * Question mark in yellow circle; solid red background : Random effect, can be any of the above.
 * Left, up, right, down (← ↑ → ↓)
 * Left, down, up, right (← ↓ ↑ →)
 * Right, down, left, up (→ ↓ ← ↑)
 * Right, left, up, down (→ ← ↑ ↓)
 * Down, up, left, right (↓ ↑ ← →)
 * Down, left, right, up (↓ ← → ↑)

Jigsaw Puzzle
Each day, the player has the opportunity to win prizes by collecting four puzzle pieces that make up a picture of Sonic. Doing this multiple days in a row will increase the value of the prize won. The player can do this up to five days in a row before the Daily Challenges reset back to Day 1. However, in earlier versions, the player could keep the Daily Challenge menu at Day 5+ as long as they completed the Daily Challenge daily.

The prizes and their corresponding days are listed below:
 * Prize 1: 3 Spring Bonus Boosters
 * Prize 2: 3 Headstarts
 * Prize 3: 500 Rings
 * Prize 4: 5 Red Star Rings
 * Prize 5: The player randomly wins one of 3 different prizes.

Missions
By completing missions, the player earns XP and Gems. A new mission is replenished every three hours or by watching an ad. A mission can be swapped out by watching an ad. The player can only swap a mission every twelve hours.

List of possible missions:
 * Revive 5 times to keep running.
 * Use Headstart 3 times.
 * Achieve a score using a certain character.
 * Achieve a score without losing Rings.
 * Stay in the same lane for a certain distance.
 * Collect 10 item boxes.
 * Collect X Rings.
 * Bank X Rings.
 * Defeat 100 badniks.
 * Defeat 20 crabmeats/spikes in one run.
 * Defeat 3 choppers.

Score Multiplier
Upon gaining enough XP, the player's score multiplier can be increased, up to the maximum of x49. New zones can be unlocked after gaining a certain score multiplier.

Events become unlocked when the player achieves a score multiplier of x10.

Objects and obstacles

 * Rings
 * Item Boxes
 * Rings (10 to 100)
 * Magnet
 * Shield
 * Red Star Rings
 * Dash Panels
 * Springs
 * Spikes
 * Bombs
 * Totem Poles

Enemies

 * Crabmeat: Can be defeated by jumping or rolling into them.
 * Spikes: Must be defeated using a Spin Dash as landing on them will hurt the player.
 * Chopper: Jumps between large gaps. The player must tap on it to perform a Homing Attack to continue, sometimes particularly large gaps with multiple Choppers (up to five) appear, which require stringing Homing Attacks. It is possible to destroy them with a Spin Jump during a Dash Boost.
 * Ghosts: As part of the PAC-MAN Event, Blinky, Inky, Pinky and Clyde all appear as enemies in the place of each Badnik when using PAC-MAN or Ms. PAC-MAN as the selected character. They do not share the properties of the Spikes.

Bosses
Each boss only appears once per run. The order in which the bosses appear varies.
 * Zazz - Boss for the Sonic Lost World promotion that was later made permanent. The first boss. Zazz rides on his Moon Mech and attacks by shooting stars in a pattern. Zazz and his Moon Mech can only be damaged by Homing Attacks once the springs have been reached. After an update made to the game, the required method to defeat him has changed: while they are airborne, two green reticles appear, each one sweeping horizontally from right to left and vice versa, and the player must tap at them when they correspond. This process is repeated three times; each time higher than before.
 * Dr. Eggman - The second boss. Eggman rides in his Egg Mobile and attacks by shooting missiles and bombs in a pattern. The gameplay is the same as the Zazz boss battle but you have to use Homing Attacks on the missile launchers before the Egg Mobile. After an update made to the game, the required method to defeat him has changed: while they are airborne, two green reticles will appear, each one sweeping horizontally from right to left and vice versa, and the player must tap at them when they correspond. This process is repeated three times; during the first one, the reticles correspond in front of the right missile launcher, on the second time the reticles correspond in front of the left missile launcher. And during the third one, the reticles correspond in front of the Egg Mobile's front.
 * Bash - Boss for the PAC-MAN Event and is only activated when PAC-MAN or Ms. PAC-MAN is the selected character. Bash's boss fight is identical to Zazz and Eggman's. He will send out Blue Mode blockades rocketing from behind, which the player is required to dodge. Bash will then travel to the front and set down the blockades in a more organized order. Afterwards, the player has the chance to hit Bash three times by swiping in the corresponding directions to end the fight.

Zones
While Sonic Dash had two different stages when first released, subsequent updates increased the number to currently seven different zones. Each zone will appear in a ruined state when first unlocked, and can be restored by collecting and using Animals and Gems. Completing a zone will unlock several rewards, including the zone's respective character. As each zone is being rebuilt, players can customize it in different ways, and start the game from that location.

Boosters
There are 5 different types of boosters in the game. The player can have up to 3 boosters active during each run.

Upgrades
Each character has a unique upgrade profile, allowing the player to improve their performance during a run up to 12 times depending on character. There are 5 different upgrades per character, and each upgrade rewards XP for the score multiplier.

Development
In November 2012, an interview with the UK toy trade magazine Toys 'n' Playthings, Sega of Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013. On 28 February 2013, the title Sonic Dash was spotted on a listing from a Linked In profile. On 1 March 2013, Sega confirmed the game, with an official press release going out on 4 March. The game was announced to be on iOS, while as for the Android version, there were rumors that it would be ported but Hardlight Studio's Chris Southall said there might be, because it would be very diffucult to port the flexible iOS Unity 3D engine into Android, similarly to the experienced problem of porting Temple Run and its sequel. It was expected to take time before the Android version would be announced. In addition, Android development also took a long time because of newer devices requiring testing and development before getting it released.

On 19 September 2013, Sonic The Hedgehog's official Facebook page announced that Sonic Dash may come out on the Android "soon", possibly by the fall of 2013, although Hardlight's Facebook warned players that there was a fake version that was not developed by themselves.

Release
Sonic Dash was first released on 7 March 2013 for iOS phones with costing $1.99 in the U.S. and £1.49 in the UK. Since 29 March 2013, it can be downloaded for free and 26 November 2013 for the Android on Google Play (though it was later released on the Amazon App Store on March 11, 2014). At its release, the Android version was caught up with the current iOS version, having all of the features the iOS version currently has except for Game Center, whereas the Android version uses Google Play Games Services instead of Game Center.

On 3 December 2014, Sonic Dash was released for Windows Phone 8 and Windows 8. It has every feature of the Android and iOS versions except for recording gameplays and Google Play Games/Game Center.

Sonic Dash Extreme
Sonic Dash Extreme is the arcade cabinet version of the mobile phone game developed by Sega Amusements, that is first shown to be available in select places in United Kingdom in May 2015. The arcade version plays the same as the original albeit with only slight different gameplay elements, featuring different control schemes and having a randomized character select.

Sonic Dash S
On the 5 February 2014, a Japanese mobile game titled Sonic Dash S was released for iOS and Android. It is quite similar to the original game but with several differences, such as unique special abilities for each character, Chao who are able to boost skills and characters allowed to be unlocked by simply being bought with Rings. Sonic Dash S even had a small storyline where the reason Sonic and co. were chasing Eggman was because he had stolen the Master Emerald.

Reception
Sonic Dash has received mixed to positive reception, receiving an aggregated score of 69/100 from Metacritic based on 26 reviews. Much of the game has been praised for its graphics and other controls. But its in-app purchases, according to Destructoid, ranges from "not needed" to "pretty damn annoying."

IGN gave it a 6 out of 10, praising its gameplay and controls but criticizing its "Pay-To-Win elements" and the amount of "unavoidable deaths."

According to Eurogamer, "The randomly-generated zones are filled with classic obstacles and enemies zooming towards you at an ever faster rate, and are showed off by some fantastic camerawork as Sonic zooms through long, twisting paths and loops. Rings are everywhere, which protect Sonic from a single enemy hit but not a collision, and can be 'banked' between zones to gradually level up the hog," although it finds "the entire game is framed and ultimately spoiled by in-app purchases," referring to the aggressive use of in-app purchases in the game.

Sonic Dash has reached over 100 million downloads since August 2015, making the Sonic franchise continue to break records for the SEGA Networks division. Altogether, the Sonic franchise alone has reached over 143.5 million total downloads on mobile devices.

Staff

 * Hardlight Staff: Nick Adams, Matt Allan, Neil Armstrong, Tom Anderson, Joel Atkinson, Luke Boscott, James Booth, Daniel Darnbrough, Dmitry Deryabin, Kostas Eleftheriadis, Dawid Esterhuizen, Simon Foster, David Foster, Tom Gaulton, Alastair Graham, Scott Griffiths, Yordan Gyurchev, Sebastian Livall, Neall Jones, Anthony Lewis, Lara Mazzolari, Andrew McKenzie, Louis McLaughlin, Mark Milton, Ash Morgan, Scott Orchard, Andrew Paul, Stephen Quinney, Daryl Reeves, David Rodriguez, Oleg Salyakhov, Harinder Sangha, Ryan Simpson, Richard Smith, Chris Southall, Joseph Stone, India Swift, Gordon Theobald, Neil Topham, Paul Twynholm, Ruby Urlings, Scott West, Sam Whitfield, Craig Yates
 * Pixel Toys Staff: Francisco Llios, Rob Dutton, Tom Gleadall, Pete Hancox, Phil Irving, Holli Packwood, Hannah Payne, Alex Price, Dave Reed, Andy Wafer, Quentin Warnant, Alex Zoro, Andrian Baciuc
 * Special Thanks: To all at SEGA, all our contractors and loyal fans.

Videos
Launch Trailer = Boss Battle Trailer = Sanrio Trailer = Classic Sonic Trailer = Sonic and PAC-MAN crossover = Update 4.0 Trailer =

Trivia

 * A scrapped Nintendo DS Sonic game, known as Sonic DS, somewhat resembles this game. The demo shown at E3 2004 had a linear race to the finish gameplay and took place in Seaside Hill. However, the mechanics for these two games are very different.
 * When the game was first released, there were only four characters available; Sonic, Tails, Knuckles and Amy.
 * Five global challenges with new game characters as star prizes were later added.
 * Shadow was added on 18 July 2013 as the star prize of the first global challenge, which ended at 3 August 2013.
 * Blaze was added on 26 September 2013 as the star prize of the second global challenge, which ended at 6 October 2013.
 * Silver was added on 24 December 2013 as the star prize of the Christmas Festive challenge, which ended at 6 January 2014.
 * Rouge was added on 20 February 2014 as the star prize of the fifth global challenge, which ended at 3 March 2014.
 * Cream was added on April 24, 2014 as the star prize of the Easter Festive challenge, which ended at 5 May 2014.
 * The third global challenge is the only global challenge to not have a new character as the star prize. Instead, the star prize was five wallpapers based off of the game Sonic Lost World.
 * The Global Challenge menu was removed in v2.0.
 * One of the block obstacles uses a tile that appears to be from Labyrinth Zone.
 * When going over to the shop, a Sonic Riders model of the Blue Star, a Red Star Ring, a promotional Sonic the Hedgehog (2006) Tails poster, and Sonic's gloves and shoes can be seen.
 * This feature was removed in v2.0
 * This is the first game in which Amy, Tails and Knuckles have a manually activated boost.
 * The player can string together Spin Dashes by repeatedly flicking downwards and can cancel jumps (effectively a Stomp) by flicking downwards in midair.
 * The character rolls when using a Dash Panel, similar to Sonic Unleashed (Wii/PlayStation 2) and Sonic Generations.
 * For iOS, the minimum device required to play this game at an acceptable speed is one with an Apple A5 CPU or newer (The A5 CPU is used on the iPad 2, the iPhone 4S, the fifth Generation iPod Touch and the iPad Mini). On older devices, the game is unplayable due to very low frame rate, and certain graphics are disabled, such as the coral reef seen in the water.
 * On Android, Google Play automatically checks on the device for compatibility in order for the phone/tablet to play Sonic Dash. If any of the phones' requirements aren't succeeded, it won't be able to download Sonic Dash from Google Play. That doesn't mean that said device cannot run Sonic Dash.
 * At the game's release in March 2013, Red Star Rings were once surprisingly rare and could not be found in the main game. Instead, they are given three at a time to the player after completing a set of three missions and in special circumstances. Prior to the game's newer updates, the only other way to obtain them is through in-app purchases, a requirement met with much controversy.
 * However, the Daily Challenges rewards players the chance to win five Red Star Rings on the second day, ten Red Star Rings on the fourth day, and twenty Red Star Rings on the fifth day if the player can select its prize during the quick raffle. As of recent updates, the Daily Challenges rewards players 5 Red Star Rings on the fourth day and ten Red Star Rings during the fifth day if the player gains it during the quick raffle.
 * The Dash Panel was given a new design that is different from the usual red and white design.
 * There is a bug where if Sonic fails to do homing attack on a Chopper but there is only a small distance between the land, Sonic will just run past the pit.
 * Sonic, Knuckles, Blaze, Silver, and Espio share the same running style.
 * However, Silver's Dash is different from the other four, being more similar to Shadow's Dash.
 * Tails and Rouge are the only characters who fly instead of run.
 * Red, Chuck, and Bomb are the only characters who hop instead of run.
 * The celebration of having a hundred million downloads brought them in as special guests, with the collaboration of Rovio, the creators of Angry Birds.
 * At the time the characters were available, an update for Angry Birds EPIC featured a crossover with the Sonic the Hedgehog series, with Sonic as a guest character.
 * The bosses and the Angry Birds are the only characters in the game with voice clips.
 * The boss music for Zazz is the Deadly Six boss music from Sonic Lost World, while Eggman and Bash's music is the theme used for Egg Hornet in Sonic Adventure.
 * This is Espio's first time as a playable character since Sonic Rivals 2.
 * The music that plays during the main menu/title screen is a remix of Blue Sky Zone from Sonic Jump. Additionally, this makes Sonic Dash the second game to exclusively feature remixed tracks; the first being Sonic Generations if one doesn't count the cutscene score.
 * The character select artwork was changed for Amy and Rouge when the app was updated to v2.0.
 * During the period when the Sanrio characters were available, the Sonic the Hedgehog series held a cross-promotion in which the Sanrio characters were sold as plushes in Sonic styled costumes; My Melody as Amy, Badtz-Maru as Knuckles, Chococat as Tails and Hello Kitty as both Sonic and Super Sonic.
 * The amount of cartridges that was needed to unlock Classic Sonic (623) is the release date of the original Sonic the Hedgehog game.
 * PAC-MAN and Ms. PAC-MAN were introduced as playable characters for the celebration of the fifth anniversary for Sonic Dash. Bash was made exclusively for the game to represent the series.
 * During the period PAC-MAN and Ms. PAC-MAN were available characters, the Sonic series received a level pack in the mobile version of PAC-MAN as part of a cross-promotion.
 * When using PAC-MAN or Ms. PAC-MAN, the sound effects of the game change to ones from the original PAC-MAN and Ms. PAC-MAN games.
 * Upon PAC-MAN's starting run, the music when beginning a game of the original PAC-MAN game plays. For Ms. PAC-MAN, the beginning jingle from her debut game will play instead.
 * When the character defeats the Ghosts in their way (with or without the Dash), the sound effect when they eat the ghosts in Blue Mode in the original games is played.
 * Collecting a PAC-MAN bonus item mimics the same sound when PAC-MAN and Ms. PAC-MAN collect them in their original games.
 * When using the Dash, the effects when PAC-MAN and Ms. PAC-MAN use a Power Pellet in their original games is heard.
 * As a bonus, all the Ghosts enter into their Blue Mode states.
 * When the character loses a run, the failure theme from the original PAC-MAN game plays.
 * Mushroom Hill is the first Zone to have music from the 3DS version of Sonic Generations, being the Modern version.