Sonic the Hedgehog CD/Glitches

This article contains a list of glitches from Sonic the Hedgehog CD.

List of glitches
To perform this glitch, the player must be playing the Sonic Gems Collection version of the game and have Debug Mode enabled. If the player goes to Time Attack and selects Stardust Speedway Zone 3, strange things may happen. As soon as the Act starts, the player should enter Debug Mode and go all the way to the right of the stage. If the timer is around "8000", the screen will scroll up, and the game will crash.
 * Time Attack crash:

In the original version of the game, it is possible to jump off of the first 3D ramp in Palmtree Panic Zone 1 with a well-timed jump just before getting locked into movement. This may cause minor graphical quirks in the background, but going back into the ramp area should fix this.
 * 3D ramp jump:

In any Round in the 2011 Remastered version of the game, the player should activate the final checkpoint. After waiting until the timer hits 10 minutes (while moving around enough to prevent Sonic from jumping off the stage) the player will be taken back to the checkpoint with their time reset to 0. They can then reach the end of the stage with a fast clear time, which will even count as their leaderboard time. This cannot be done in Time Attack, as checkpoints aren't set in the levels, so one will always be put back at the start of the Zone. While technically intentional, it is useful.
 * Time Skip:

In many Rounds, time traveling at certain spots will place the player inside walls or other terrains once they reach their intended timeline. This is because the terrain varies from timeline to timeline, which means that there's space in some timelines where there may be a wall in another. This may not be a glitch, however, as in some places where one can get stuck, there are semi-solid staircases allowing the player to leave. Surprisingly, this is the only known 'glitch' caused by time travel.
 * Time travel into a wall:

In Stardust Speedway Zone 3 with Debug Mode active, when the player reaches Amy, they can change into any sprite and go to the far left of the screen until the camera bugs out. They must then head back to Amy and her color palette will be glitched, now appearing green and purple.
 * Amy in paint: