User blog comment:Myself 123/Sonic Forces is Generations behind/@comment-2202259-20171208042631/@comment-2202259-20171208172534

The fanbase contradicts itself, in response to Unleashed & Lost Worlds they said levels should be shorter & more of them. Sonic Team is doing the best they can to deal with the whiners among us. Also I said the bosses were probably the last part of the games development which is why the change up was made, they had run out of time to design new styles for boss fights, so I didn't contradict myself earlier.

As for the trick, I forgave Sonic Team for letting me play as Shadow again, if only he was playable for the Snakeback Infinite battle as well. As for the throwbacks to Adventure 2, lets see after clearing the game's 1st stage as Sonic you have a meeting with the game's edgy antagonist & Sonic gets imprisoned. Prison Hall/Prison Lane you have the Avatar/Tails break in to try to free Sonic, then Sonic goes out searching for the antagonist in a jungle area where they have a decent fight. Episode Shadow has it's 2nd & 3rd stage use music from Adventure 2. Maybe the game was full of glitter, although I liked what Sonic Team made. Could it have been better, sure, although most Sonic Games can be improved upon.

Also the Engine used this time was "Hedgehog Engine 2", Generations & Lost Worlds used "Hedgehog Engine", also the level design in Gens wasn't that much better, it was no Dreamcast Era title. As for the Desert making Lost Valley better, the fact it was turning into a desert really said a lot.