White Wisp

The White Wisps (ホワイトウィスプ) is a type of Wisp which first appeared in both the Wii and Nintendo DS version of Sonic Colors, and are the most common breed of Wisps. They grant energy to perform the Boost.

A noticeable member of the White Wisps is Yacker, who serve as the Wisps' ambassador.

Appearance
The White Wisps basic shape are that of a sphere with three tentacles, two of which are used as arms. They have one pink eye in the center of their heads, and two very alien-like antennae on top of their heads. Some members of the White Wisp can also have hair, such as Yacker, who has a blue hair-like curl on his head between his antennae.

Sonic Colors
The White Wisps made their first appearance in both versions of Sonic Colors. When their homeworld was move to Earth by Dr. Eggman to create his interstellar amusement park, the White Wisps and the rest of their race were threatened to be enslaved by Eggman, who wanted their Hyper-go-on to control the mind of everyone on Earth using a weapon. Fortunately, the White Wisps and the rest of their race were all freed thanks to Sonic the Hedgehog. After Dr. Eggman's Incredible Interstellar Amusement Park imploded into a black hole, the White Wisps worked together with the rest of their race in stopping the black hole and succeeded, before returning with their homeworlds to their original place in the universe.

The White Wisps appear in all Areas on both the Wii and Nintendo DS version of the game.

Sonic Generations
The White Wisps made a few cameos in the console/PC version of Sonic Generations, where they appeared in the background of Planet Wisp and during the ending credits.

Sonic Lost World
The White Wisps made an appearance in the Wii U version of Sonic Lost World. In the game, they can teleport Sonic to the next closest checkpoint.

Mario & Sonic at the Sochi 2014 Olympic Winter Games
The White Wisps made an appearance in the Mario & Sonic at the Sochi 2014 Olympic Winter Games during the Dream Event, Sonic's Figure Skating Spectacular. At the beginning of the even, Yacker appears and asks the four participating characters to free his friends and defeat Rotatatron. Once Rotatatron is defeated, Yacker and a large amount of White Wisps join the characters to celebrate the victory, where they will mimic the characters' movements as the player(s) continue with the event.

Sonic Runners
In Sonic Runners, the White Wisps play supporting roles to the main cast. Here, it is revealed some White Wisps chose to stay on earth after the events of Sonic Colors because they liked it there and that they have established their own small colonies on the planet. Over the course of the game, Team Sonic comes across the White Wisps several times, who request the team's help for different situations. This include either stopping Dr. Eggman from capturing them or terrorizing their homes and friends, or aiding with more personal issues. Sometimes though, they will help Team Sonic as well, usually by providing information or handling smaller tasks.

During the "Zazz Raid Event", the White Wisps can help the player battle Zazz. Here, the player can pick up White Wisps during the stages to boost their speed and power, thus inflicting more damage on Zazz with each hit. Each Three different levels are available for each White Wisp collected, although their effects wear off if the White Wisps are not continuously collected.

Sonic Forces
In Sonic Forces, the White Wisps return as a power-up that allows Modern Sonic and Shadow the Hedgehog to charge their Boost. Additionally, several Resistance members use what appear to be Wispons based on the White Wisp that fire blue energy beams, however they are never used in gameplay.

Personality
White Wisps are a very peaceful, sociable and friendly breed of Wisps. They enjoy talking and playing.

Powers and abilities
The White Wisps are able to levitate in midair at will, which serves as their main method of transportation.

The White Wisps are able to generate and store their own unique variant of a powerful energy known as Hyper-go-on inside their own bodies, which is their life source. It is unclear to what extent they can use their own Hyper-go-on, through they have been shown being able to use it to revert Nega-Wisps back to normal, carry objects through levitation, teleport objects and restrain black holes made of Hyper-go-on.

The White Wisps are able to pass on a fraction of their Hyper-go-on to other beings by phasing into their body, which allows them to use the Boost to pass through enemies as a living projectile and move at higher speeds.

Archie Comics
The White Wisps made an appearance in the Archie Comics' adaption of Sonic Colors, in Sonic the Hedgehog #219, though the only member of them shown was Yacker.

In the comics, Yacker and a few other White Wisps were chased by Orbot, Cubot and a pack of Egg Pawns, until he and some other Wisps were saved by Sonic. After Sonic destroyed the Egg Pawns and made Orbot and Cubot run away, Yacker tried to tell Sonic and Tails about Eggman's plans with his race in his native tongue. Fortunately, Tails was able to translate Yacker's language with his hand-held (after an awkward mistranslation), and they understood his message. Yacker then joined Sonic, Tails and some other Wisps, as Sonic ventured out to save the Wisp race from Eggman.

Trivia

 * Unlike most other Wisps, which only served to harvest Hyper-go-on from, the White Wisps were also used to power Eggman's robots, much like the Animal friends for the early generation of Badniks, seen as how Sonic is able to obtain White Wisps from enemies by destroying enemies in gameplay.
 * The White Wisp is the only Wisp not to have a jingle when its Color Power (the Boost) is used. Instead, the pitch of the level music is raised and hollowed, as if it is speeding up.
 * The White Wisp is the first Wisp to be encountered in Sonic Colors.
 * In the Nega-Wisp Armor battle (Wii version), the Nega-Wisp Armor seems to suck up only White Wisps.