List of Doctor Eggman's vehicles

This is a list of Doctor Eggman's various vehicles in which he has appeared over the Sonic the Hedgehog series, acting as a boss against Sonic and other characters.

The Egg Mobile

 * It's Eggman's primary transport and most frequently used vehicle. It is a small half-open egg-shaped pod-structured hover-capable vehicle, usually with a circular lamp on the front. Its appearance often changes slightly between games, but the mobile is always used for the same purpose. Eggman usually connects it to various types of armor, implemented weapons and gadgetry, have its functions modified between a large variation of modes or uses to serve as the cockpit in larger robots, and it allows him to escape when Sonic inevitably blows up his machines. It is named "Egg-O-Matic" and "Egg-O-Matic Hovercraft" in the Sonic comics, fan fiction and cartoons and "Egg Hornet" on a card in Sonic Rivals. He has even framed it with its own walker mode, called, naturally, the Egg Walker, which is armed with a powerful vulcan cannon whose missiles can easily destroy wooden and steel containers, a homing missile launcher, a pair of hover boosters that enable to walker to hover and it can be upgraded with armor that increases it's defense. The Egg Mobile is typically colored metallic grey with some kind of black and round antigravity technology at its underside, black and yellow hazard stripes on the sides of the craft, and a single round headlamp on the front. Eggman seems to have multiple of these flying machines; you can see at least two charging within the Egg Carrier.

Egg Typhoon

 * A road vehicle that greatly resembles the Egg Mobile. The Egg Typhoon has a sturdy chassis and a good top speed but poor acceleration. Eggman used it in the Chaos Grand Prix.

Egg Breaker

 * This is similar to the Egg Emperor but isn't as durable and cannot fly. It does however have a spiked club which it can generate shock waves with. The machine can also shoot multiple spiked balls in all directions around it.

Egg Dealer

 * This vehicle has three lottery slots. For the Egg Dealer to attack, it has to get the third slot and have a combo. If an opponent hits the third switch before Eggman can activate it, the attack backfires on Eggman.

Sonic Advance 3
Note: Eggman's machines are all co-piloted by G-mel, and are colored his black and yellow colors, as well.
 * Route 99: Egg Hammer 3 (エッグハンマー3). Another hammer machine. This time Eggman pilots the hammer's head, which is connected to a base which Gemerl is in.
 * Sunset Hill: Egg Ball No.2 (エッグボールNo.2). A completely round machine. It rolls around trying to crush the character. Its only weak spot is the cockpit.
 * Ocean Base: Egg Foot (エッグフット). A machine on two long legs. It jumps up and lands trying to crush the player.
 * Toy Kingdom: Egg Cube (エッグキューブ). A giant jack-in-the-box. Eggman comes out of the front; after hitting him, several different things (operated by G-Mel) pop out of the top.
 * Twinkle Snow: Egg Chaser (エッグチェイサー). A machine on a continually rising track; the objective is to climb up avoiding Eggman, while also trying to make the platforms fall on him.
 * Cyber Track: Egg Pinball (エッグピンボール). A round machine armed with a cannon that can aim in a 180-degree arc, the cannon balls must be attacked and made to bounce back into Eggman.
 * Chaos Angel: Egg Gravity (エッググラビティー). A machine on a very springy track (á la Sonic Advance); one must make it bounce and attack the weak underside. There are pipes at the sides of the room that will lead to the bottom of the track (with reversed gravity). There are also spikes on the ceiling and floor of the room you battle in.
 * Altar Emerald: Hyper Egg Robo (ハイパーエッグロボ). A large mecha with hands separate from its body. The cockpit is the weak point, but it cannot be reached without an extra boost. The hands tries to punch you, slam you, grab you, and shoot red bouncing mines at you.
 * Nonagression: During the final battle with G-Mel, Eggman just flies in his Eggmobile, waiting to be thrown around by Super Sonic to reveal G-Mel's weak point.

Shadow the Hedgehog

 * Egg Breaker: This robot somewhat resembles the Egg Emperor from Sonic Heroes, except it bears a red and blue paint scheme instead of gold, and its right hand is a giant spiked ball, used to try to crush Shadow and create shock-waves. It also has the ability to leap considerable distances, fire horizontal arrays of bombs, shoot laser beams with its eyes and throw its spiked ball (it quickly generates a new one). It appears in Cryptic Castle, Digital Circuit, Mad Matrix and Iron Jungle and has an extra ability for each level.
 * Egg Dealer: This vehicle has slot reels on the front of its body, which indicate what attack the robot will use. Sometimes Eggman will trigger the attacks, but Shadow can also trigger them by attacking the buttons below the reels, which causes the attacks to backfire and damage the machine. Egg Dealer appears in Lost Impact, Lava Shelter, Black Comet (Hero Side) and Cosmic Fall (Dark Side).
 * Egg Balloon: This is a massive blimp used by Eggman to regroup from the Black Arms. It is a striking resemblance to the middle section of Egg Albatross which uses the same attack (although the Egg Balloon has no propeller) and can also separate itself when damaged. When it was put to use however, his retreat to the base was made difficult due to G.U.N., E-123 Omega, and (optional) Shadow himself.
 * Eggman Fleet: A fleet of flying red and yellow battleships similar to the Egg Fleet from Sonic Heroes. The flagship is larger than the other ships, and is equipped with more cannons.

Sonic Rush
Note that Eggman and his counterpart from Blaze's dimension, Eggman Nega, both use the same vehicles, they just have slightly different color schemes.
 * Leaf Storm: An Egg Viper-like machine that attempts to stomp you with its head, which is the boss' weak point. Its abilities are to smash the head down in an attempt to squash the player, A charged smash on to the arena which can instantly kill the player if struck and dropping the head down and rolling it from one side of the arena to the other and back.
 * Water Palace: A turtle robot that is fought in a 2.5D circular arena. It has the ability of biting the player from the background, squashing the player with the machines body and land to bite the Player any where in the circular arena.
 * Mirage Road: A scarab-like vehicle that rolls and shoots balls in yet another 2.5D arena. This machine has the ability to chase the player with the ball still with it, throwing the ball around the arena then grabbing it as it comes round and can fly to the center of the arena and throws the ball at the player and spawns another one.
 * Night Carnival: A machine with two arms fought in the game's last circular arena, one holding Eggman/Eggman Nega and the other holding a ball that must be hit to bring Eggman down to you; it can electrify itself to protect itself from attack, shoot lightning to the ground and smash the ball down to the arena which can kill the player if struck by the ball, and it sends shock waves around the arena as well.
 * Huge Crisis: Like the first one from Leaf Storm, but there are some slight changes. It can stomp you three times instead of just one, it follows the player before it smashes down with its instant kill move and can place the head on the platform in the background and shoot rockets from the cannons on the platform (this attack replaces the rolling maneuver of the other encounter).
 * Altitude Limit: A bird robot that can shoot bullets from its wings and use other physical attacks that are typical for a (huge) bird, such as diving.
 * Unknown: Yet another gigantic battle suit. The robot has several attacks such as: smashing one of its hands down sending shock waves both ways on the arena, smash both hands down which can kill the player instantly and send shock waves in both ways, send electrified robots which shoot lightning in both directions and walk to the right of the arena and punch the side of the arena several times.
 * Exception: A machine controlled by Eggman and Eggman Nega that bears some resemblance to the vehicle used in True Area 53 in Sonic Advance 2. This machine is known as the Egg Salamander. (Exception is the name of the area where this boss is fought.)

Sonic Riders

 * E-Rider: Eggman's sole bike vehicle, which he uses during races.
 * E-gearG: A green board created by Eggman that E-10000G rides.
 * E-gearR: A red board created by Eggman that E-10000R rides.

Several of the Extreme Gear in the game (notably the Blue Star II board, which Miles "Tails" Prower claims to have built himself), say "By Robotnik Corp." in their descriptions. This suggests that Eggman creates and sells Extreme Gear, or that he created Extreme Gear for all the participants of the EX World Grand Prix due to being the creator of the race.

Sonic the Hedgehog 2006

 * Egg Mobile: The Eggmobile has gone through radical design changes. This Eggmobile is all silver-colored, much larger (with enough room to walk around), and comes with two detachable arms that can float and can grab people like Princess Elise.
 * Egg Cerberus: Not a vehicle per se, but instead a giant robot dog-like creature created by Dr. Eggman. Has a long fiery horn on the top of his head, and when Sonic or Shadow climbs up to his horn and hangs onto it, they can control the robot dog and make it run into walls to damage it.
 * Egg Genesis: The Egg-Genesis is a flying vehicle with four ends sticking out of it. The ends fire missiles at Sonic or Silver and creates enemies. When it is defeated, it will try to crash onto the player as its last resort. Its name is possibly a reference to the Sega Genesis. His head is a reference to the E-100 series robots.
 * Egg Wyvern: The Egg-Wyvern is a flying dragon-type vehicle that Dr. Eggman uses to battle Sonic. It has a long burning horn on the top of the vehicle's head, and when Sonic climbs up to his horn and hangs onto it, he can take control the robot dragon vehicle and make it fly into pieces of debris falling from Dr. Eggman's new Egg Carrier to damage it, similar to Egg-Cerberus. The Egg-Wyvern boss is believed to be mildly influenced, if not the successor, of the Egg-Viper boss in Sonic Adventure, as they sport similar color scheme and fight Sonic in a similar fashion of destroying platforms and share the same weak point.
 * Egg Carrier: Eggman appears to have rebuilt and redesigned his giant battleship from Sonic Adventure, but this one seems smaller. A new Egg Carrier is almost mentioned in the story of Sonic Chronicles: The Dark Brotherhood, presumably the same one.

Sonic Rivals
Note: All vehicles are actually piloted by Eggman Nega, disguised as the modern-day Eggman.
 * Forest Falls - Egg Turtle: A turtle robot with Eggman situated in the head. It attacks by sweeping its head and tail at enemies.
 * Colosseum Highway - Egg Falcon: A bird robot that resembles the Egg Hawk from Sonic Heroes. It drops bombs at enemies from above.
 * Sky Park - None: This is the only zone in Sonic Rivals to not feature a boss at the end of Act 2. Instead, Sonic, Shadow, Silver, and Knuckles must race Metal Sonic and beat him to the goal during the second Act of Sky Park.
 * Crystal Mountain - Egg Lynx: A lynx robot that fires crystal missiles.
 * Death Yard - Egg Kong: A gorilla robot that fires missiles. Metal Sonic appears in this battle to help stop Sonic, Shadow, Silver, and Knuckles.
 * Meteor Base - Egg Destroyer: A vehicle shaped like Eggman's face. It is armed with beam turrets, along with a variety of elemental weapons.

Sonic Rush Adventure
Note: Most of the vehicles aren't piloted and are under Captain Whisker's control apart from the Egg Wizard.
 * Plant Kingdom - Ghost Rex: A tyrannosaurus robot. It uses its head to slam down on the player.
 * Machine Labyrinth - Ghost Pendulum: A large robot with three arms that swing around three large balls. These have to be deflected back at the boss in order to damage it. The bigger the ball the more damage it makes.
 * Coral Cave - Ghost Kraken: An octopus robot that attacks Sonic and Blaze under Captain Whisker's commands. It squirts ink and attacks with its tentacles. It changes colour when damaged.
 * Haunted Ship - Ghost Pirate: A large pirate mech that attacks Sonic and Blaze under Captain Whisker's commands. It's weakness is it's heart/stomach which can fly around separate from the mech.
 * Blizzard Peaks - Ghost Whale: A huge whale mech commanded by Captain Whisker. It attacks by biting pieces of the foothold the player is on. The player has to travel inside the robot and hit its weak point within a time limit in order to damage the robot.
 * Sky Babylon - Ghost Condor: A large flying robot that drops bombs to obstruct the players path. It has spinning platforms that accompany it much like the Egg Vyper which can attack the player but can also be used to deal additional damage to the boss.
 * Big Swell - Ghost Titan: A large battlesuit piloted by Captain Whisker himself. It uses many projectile attacks but can be damaged by using the cannons on the battle stage. Before you hit it for the l;ast time it fires overloaded laser beams from its eyes which slowly close in on the player and can make the player lose a life regardless of ring count.
 * Deep Core - Egg Wizard A mech which is piloted by both Eggman and Eggman Nega. It serves as the game's final boss fought by Super Sonic and Burning Blaze. Like Sonic Rush's final boss its attacks need to be deflected back at it to damage it. Burning Blaze's fully charged fireballs can also damage it.

Sonic Unleashed

 * Interceptor: a giant robot similar in appearance to the Egg Dragoon, but with a more human like appearance (i.e. arms and legs). It is equipped with machine guns in both arms, and missile launchers in its back, and one of its arms can be launched like a grapple. This mech only appears in the opening cutscene, and is destroyed when Sonic goes into his super form. It is not to be confused with the actual Interceptor, which is a large blue robot that chases Sonic through various stages.
 * Egg Beetle: the boss of the Mazuri area and first boss of the game that resembles a large beetle/spider. It attacks using missiles that bursts into flame after landing, bombs released from the rear, and using the claws at the front of the mech (Eggman is temporarily vulnerable before using this ability). In the Wii/PS2 versions he releases boxes that explode upon touching Sonic in the 3d areas and missiles that launch themselves in a certain order. This boss is fought as Sonic the Hedgehog and is the only daytime boss to be piloted by Eggman in the 360/PS3 versions.
 * Egg Devil Ray: the boss of the Spagonia area. It resembles a large devil ray fish. As its names suggests, its main attack form is using its six laser beams in various ways, or using energy guns. In the 360/PS3 version, it is piloted by a group of Little Fighters, which are actually the robot hands of the Egg Fighters and Egg Shooters.
 * Egg Lancer: the boss of the Adabat level. As opposed to having an original design, it is merely a combination of the Egg Beetle and the Egg Devil Ray, and thus uses attacks from both bosses, with its sole original attacks being capable of making small pillars of fire and crashing into the side of a mountain, causing boulders to rain down.
 * Egg Dragoon: the boss of the Eggmanland area and the only Eggman boss to be fought by Sonic the Werehog. It attacks by using its left arm as a drill or sword and its right arm as a rapid fire gun and a bomb launcher (the bomb is capable of creating shock waves that can freeze Sonic), and can also shoot out robots from its back (only in the 360/PS3 versions). Its weak point is the 2 glowing orbs below the torso. In the 360/PS3 versions, Sonic forces Eggman's Egg Mobile to separate from the Egg Dragoon's cockpit at the end of the fight. In the cutscene before fighting it, Eggman refers to the Egg Dragoon as "the Ultra Hyper Prototype-1". It is massive, possibly bigger than the others.
 * Egg Cauldron: The ship used against the Tornado 1 during both acts of Tornado defense. This battleship resembles the Egg Carrier from Sonic Adventure.

Sonic the Hedgehog 4
In Sonic the Hedgehog 4: Episode I, Dr. Eggman did not create new vehicles. Instead, he revised a few machines that appeared in the first three Sonic the Hedgehog games.

In Sonic the Hedgehog 4: Episode II, Dr. Eggman constructed new machines once again, each with unique abilities.

Episode I
 * Splash Hill Zone: Eggmobile with wrecking ball attached, using the same powers as in Sonic 1. After turning into Turbo Mode, the Eggmobile will charge up the demolition ball and then fire it at Sonic.
 * Lost Labyrinth Zone: Normal Eggmobile like in the Labyrinth Zone in Sonic 1, Eggman is fleeing from water at the beginning; after Sonic hits him enough times he goes into Turbo Mode and starts closing and narrowing parts of the area, trying to crush Sonic.
 * Casino Street Zone: A vehicle apparently called the 'Catcher', essentially the Eggmobile from Sonic 2's Casino Night Zone except that this one doesn't have neon lights all over it. The machine's claws can grab Sonic and electrocute him. In Turbo Mode Eggman charges up his electricity and fires it at Sonic while flying around the walls of the arena, making it difficult to hit him.
 * Mad Gear Zone: Flying Eggman. Unlike the others Eggman majorly upgraded this vehicle. It is slightly redesigned, with new jet engines and a size increase to 4 times that of the original vehicle. In Turbo Mode Eggman will try to escape if Sonic tries to move behind him. Eggman will now start launching 3 types of balloons: The Normal, The Blue which is the fastest moving, and the Yellow that can grow to a Giant Size.
 * E.G.G. Station Zone: The Giant Egg Robot from Death Egg (Sonic 2 version). This time Eggman will fight you with rings; but apart from that, the Egg Robot's abilities haven't changed much. When, like the Sonic 2 incarnation, the robot throws its fists, Sonic can throw the fists back to the robot, causing damage. When the robot is damaged enough, it enters Turbo Mode and its attacks become stronger and much harder to dodge.

Episode II
 * Sylvania Castle Zone: Eggman's first creation in Episode II features the Egg Serpentleaf, a flower and tentacle-shaped machine attached to the scientist's Eggmobile. The tentacles will attempt to smash Sonic and Tails, whilst the Eggmobile will attempt to shield itself with a ring of mechanical flowers.
 * White Park Zone: This time, Metal Sonic is brought into the mix of bosses. While Sonic and Tails must run along a roller-coaster track, Metal Sonic will fly at the top right of the screen, attacking in numerous ways, even copying some of Sonic's moves.
 * Oil Desert Zone: The Doctor reappears in another machine called the Egg Scrap Mech, this time composed of scrap metal attracted by a giant electromagnet. Eggman will attack by tossing out barrels and crates of oil (occasionally containing explosives and spikes). Eventually, Eggman will retreat outside of the main boss room, where Sonic and Tails can finish him off with a Rolling Combo.
 * Sky Fortress Zone: Once again, Metal Sonic returns, piloting the Metal Carrier. It is a single-cockpit aircraft, which contains Balkiry badniks in the back. The aircraft also contains lasers beam projectiles, energy blasts, and black cannon balls (witch can be rebounded back to Metal Sonic, eventually leading to his defeat).
 * Death Egg mk.II Zone: The final zone of the game features three bosses, in the following order:
 * The first fight consists of Doctor Eggman and Metal Sonic, in a sidescrolling race (similar to White Park's boss). The main objective here is to defeat Metal Sonic, while Eggman merely serves as an obstacle.
 * The second fight is a rematch of the infamous Metal Sonic race from Sonic CD, with a few different aspects thrown in.
 * The final boss of the game is the Egg Heart, a heart-shaped machine which is the core of the Death Egg mkII. Doctor Eggman pilots in the center, while Sonic and Tails must jump on a few rings to smash his machine. Eventually, the machine will develop a force-field, which must be broken apart with the Rolling Combo. Around this time, Eggman will use a gravity-based attack to try and smash the player if the heart is not attacked in time. This process repeats a few times until the scientist finally goes down.

Sonic Colors
''The main difference in this game is the bosses. All are not piloted by Eggman, all act on their own.''

The bosses of Tropical Resort and Planet Wisp are different in both of the Wii and DS versions of Sonic Colors.
 * Wii - Tropical Resort - Rotatatron: A giant one-eyed robot clinging to a Ferris wheel. Its basic attack is to use its arms to smash Sonic. Sonic can attack it with a simple Homing Attack or use the Cyan Laser on its arms or eye.
 * Wii- Planet Wisp - Refreshinator: An upgraded Rotatatron with circular platforms.
 * DS - Globotron: The Welcome plate of Eggman park is a boss in the DS version. It is a giant floating globe. He only attacks with its arms and Sonic can fight back with the Homing Attack or Sonic Boost. Sonic can use Red Burst to hit its head, but it is optional.
 * Egg Nega Wisp: The final boss in the Wii version of Sonic Colors and the second-to-last boss in the DS version. It is a large robot piloted by Eggman that can fire lasers, blocks, and missiles. He is fought after the stage Terminal Velocity.

Adventures of Sonic the Hedgehog

 * Egg-O-Matic: This is basically the AoStH version of Eggman's Eggmobile, and shares a very similar appearance. It can be fitted with all kinds of devices and upgrades, all of which have ridiculously long names. Initially the craft can only seat Robotnik, but it is often shown with attached side cars which seat Scratch and Grounder.
 * Egg-o-Matic Tunnelizer and Town Terrorizer: Used by Robotnik in the episode "Lovesick Sonic", this modified version of the Eggmobile was intended to drill underground tunnels. Robotnik planned to break into the Mobius reservoir and flood a village situated in front of his fortress.
 * Blimpnik: The Blimpnik was only seen in the episode "Sonic Gets Thrashed", it is used by Robotnik as a luxury transport and to get a sky view of his reserve. It was wrecked, however, when it suffered a crash landing when Robotnik fired a harpoon in an attempt to hit Sonic.

Sonic the Comic (Fleetway)

 * Robotnik's Engine of Destruction: Robotnik’s Engine Of Destruction was designed to pollute the atmosphere of Mobius for a thousand years and destroy Sonic. It ran on the unlimited supply of Golden Rings that were scattered around Mobius, was located in the Green Hill Zone and was destroyed by Sonic with one well-placed Super Sonic Spin Attack.

Sonic the Hedgehog (SatAM)

 * Hover Unit: Primary means of transportation for Robotnik's forces, these egg-shaped shuttlecraft come equipped with searchlights, heat sensors, turbo boosters, tow cables, and laser cannons (ranging from one mounted in the nose in nearly the same location as the searchlight, to one or two mounted on the roof). While most are light & dark grey, they have been seen in other colors, such as in the episode Sonic Racer. Robotnik also had his own personal Hover Unit bearing a black and red paint scheme. In addition to the standard features of the normal Hover Units, it was also outfitted with a missile launcher and a stealth system which would allow Robotnik to make an undetected escape when one of his plans backfired, as in the episode Sonic's Nightmare. A Hover Unit was commandeered by the Freedom Fighters in the episode Harmonic Sonic by Sonic and Rotor who use it to flee a spy satellite they had just sabotaged, their flight ending in a crash landing. Rotor later repairs the craft, and the freedom fighters use it as transport and a means of covertly infiltrating Robotropolis in later episodes. Note that these Hover Units also appear occasionally in the Archie Comics Sonic the Hedgehog continuity, since the comic was originally based on this cartoon.
 * Destroyer: A massive airship used by Robotnik during the coup against the Kingdom of Acorn, Robotnik used this huge vessel to transform Mobotropolis into Robotropolis, the city being instantly transformed once overflown by the craft. The exact method used to achieve this is not known, or clearly explained in the show. It was seen in the opening sequence of every episode, and in the two-part episode Blast to the Past, wherein it also overflew part of the Great Forest, nearly reaching the future location of Knothole Village, something it apparently didn't do originally, according to Sally Acorn. In the show's opening sequence, Robotnik is shown aboard the Destroyer's 'bridge', while in Blast to the Past, the ship was unmanned save for a SWATbot security force.
 * Command Ship: A large hovercraft sporting a blue & black paint scheme with silver trim used by Robotnik in a few of the episodes in lieu of his personal Hover Unit, often acting as an airborne forward command post on select high-priority missions. It has a far less aerodynamic design than the Hover Units, slightly reminiscent of a flat-fronted big rig cab, complete with a large grille on the front. It has an engine pod on either side, and is capable of launching surveillance orbs en-masse and using a cloaking device. It is armed with twin laser cannons as well as forcefield nets to capture targets alive.
 * Mega Muck Unit: A hovercraft similar in design to the basic Hover Unit, only bearing a red paint scheme and with the laser cannon replaced with equipment for firing globs of 'mega muck', a viscous, glue-like substance that is strong enough to stop even Sonic dead in his tracks. Appearing in the episode Dulcy, these craft nearly succeed in capturing Sonic, covering him from the waist down in mega muck before he's saved by Dulcy the Dragon. Later in the episode, Sally hijacks one and attacks a prisoner transport convoy in a bid to rescue a captured Dragon.
 * Shriekbot: Appearing in the episode Sonic Conversion, the Shriekbot was a UCAV designed to be able to chase down sonic using afterburner-equipped blast thrusters mounted at the rear of the craft. It originally featured two thrusters, but was upgraded to a total of nine in its final form. Robotnik piloted the craft from his command chair in his headquarters, which was fitted with a faux cockpit similar to a flight simulator, which resembled a stylized red Hover Unit. The Shriekbot was armed with a laser cannon mounted on a turret on the left side of the craft. It sported a dark blue & grey paint scheme, and when active, an image of Robotnik's face appeared over the craft's 'canopy'. It was destroyed when tricked into chasing Sonic into a narrow alley between two buildings in Robotropolis, leaving only the cockpit section intact.

Sonic the Hedgehog ("Archie")

 * Giant Borg: A massive humanoid battle suit of seemingly unlimited power. All of the Sonics from different worlds battled it and destroyed it, all keeping a piece of the robot except for Sonic Prime.
 * During the 'Home' storyline (issues #130-133), Robotnik was shown to have an aircraft carrier which was armed with nuclear missiles. The carrier was destroyed by Bunnie Rabbot in response to Robotnik's threat to launch the missiles at Knothole Village and Station Square.
 * Hover Unit: As the comic is originally based on the SatAM cartoon, these egg-shaped hovercraft have occasionally been seen in the comic, though their full capabilities compared to their animated counterparts is unknown. It is however known that at least a few are equipped with a self-destruct system that can be remotely operated to prevent the craft and any sensitive cargo it may be carrying from falling into the hands of Robotnik's enemies.
 * Bot Bus: Appearing in the 'Fortified' storyline in issue #26, this was a large bus with tank treads instead of wheels driven by Snively (wearing a chauffer's uniform) with Robotnik riding shotgun and several SWATbots as passengers. The bus pursues the Freedom Fighters to an old, abandoned log fort, wherein Bunnie Rabbot confronts it, dispatching the SWATbots before taking on the bus itself which tries to run her down before Bunnie uses the telescoping ability of her robotic legs to evade at the last moment, sending the bus crashing out of the fort and careening out of control down a steep hill.
 * Robotnik has also been seen to operate several large blimps, which he used as cargo transports to supply his sub-bosses with weapons and supplies. One of them was equipped with a cloaking device that rendered the craft completely invisible, with the exception of directly underneath it, which led to it being discovered when it unknowingly overflew Tails while he was out at sea on one of his solo adventures.
 * The comics have also included cameo appearances by numerous Eggman vehicles used in the games, ranging from the Eggmobile of the original Sega Genesis titles to the Egg Fleet airships from Sonic Heroes.

Sonic Underground

 * Fortress of Altitude: Powered by a Chaos Emerald, it serves as a counterpart to the Death Egg in Sonic Underground. Commands a security system that uses Chaos energy to vaporize anything in its path. After the Chaos Emerald was stolen, the Fortress self-destructed.
 * The Predertor: A large red vessel equipped with to laser turrets with an impenetrable skin. Created to hunt down freedom fighters by use of an organic brain.

Sonic the Hedgehog: The Movie

 * A giant mecha known as Black Eggman in Japan and Metal Robotnik in the US. It was a large robot shaped like and controlled by Eggman. Its hands could transform into powerful machine guns, and it was also armed with large hidden missiles and a weapon that could fire some kind of glue. At first it wore a gigantic cape, but after a while it removed the cape to reveal wings and two hidden jet engines that allowed it to fly as fast as Sonic could run.
 * A purple two-seated hovercraft which had the ability to teleport through "warp zones". It was armed with two missiles; one speedy rabbit-shaped and one slow turtle-shaped, in a parody of the fable The Tortoise and the Hare. After using the rabbit to destroy Tails' Tornado biplane, the craft was damaged as Metal Sonic crashed into its underside, and apparently destroyed when he tackled right through it while chasing Sonic. It did however appear unharmed in the final scenes.

Sonic X

 * Egg Spider: A spider vehicle used to capture Sonic in Episode 44.
 * Egg Fort 1: A giant warship with a drill on the front, used by Eggman for the first part of Sonic X and equipped with various weapons. Later abandoned, but recovered and put to use by the GUN against Eggman. It is later reclaimed or duplicated and used as a component in the Grand Egg Imperial.
 * Egg Fort 2: A large grey warship composed of three smaller vessels named Bang, BaBang, and BaBaBang. It could transform into the giant robot E-99 "Eggsterminator", and was destroyed by Super Sonic. Like the first Egg Fort, it is repaired or duplicated and used as a component in the Grand Egg Imperial.
 * Egg Giant-Makan: A vehicle modeled after a pirate ship, equipped with a massive laser cannon and missiles. Destroyed by GUN Fort 1.
 * Grand Egg Imperial: A combination of Egg Forts 1 and 2 and the Egg Carrier, used in the final episodes of Sonic X season 2. It was equipped with a massive arsenal of lasers and missiles, but was nonetheless destroyed by Super Sonic.
 * Crimson Egg: Giant starship equipped with warp drive, missiles, lasers, and other features. Eggman abandons this ship at the end of season 3 (the only season in which it appears).
 * Eggmoon: After Eggman destroys half the moon, he recreates the broken half with metal. After this, Eggman controls the moon, and uses it to create an artificial solar eclipse. However, the heroes manage to place the Eggmoon back in orbit.