User blog comment:Mystic Monkey/Tabletop Role-playing Games/@comment-477304-20190216185332/@comment-679780-20190216205211

That was the original idea but I decided to drop that to make them classes attributes instead. However I may add a "+1" rule to allow those who choose a class-type to max out one of their prime stats.

Having the classes as attributes also helps when it comes to roleplaying situations and allow every player to parttake in events when needed.

For example, say Dr. Eggman has trapped your party in a room with the walls closing in. Instead of just the Power-types saving the day (or worse what if the party has no Power-types?) the whole team could try and push away at the walls and disrupt the mechanism.

If you want to identify as a type, simply put 5 in that attribute and 4, 3 and 2 by stats you're less decent at. Or if you're a GM, you may permit players to have a full 6 on an attribute to identify as that class. (I might add that.)