User:Ultrasonic9000/Sandbox

Mega Drive
In Sonic the Hedgehog, the Animals made their debut as minor characters. In this game, the Animals of South Island got captured by Dr. Robotnik, who used them to power his first generation of Badniks - all as a part of a plot to collect the Chaos Emeralds. Upon finding the Animals in trouble, Sonic the Hedgehog set out to rescue them by stopping Robotnik. Also, during the ending cinematic that is shown after completing the game, several Animals will gather in Green Hill Zone where they can be seen dancing around, celebrating Sonic's victory.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. There are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Master System/Game Gear
In Sonic the Hedgehog, the Animals appear during gameplay. The player can in this game open the metal cages that occasionally appear at the end of the third Acts of Zones in order to release a swarm of Animals from them. Like before, there are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Mega Drive
In Sonic the Hedgehog 2, the Animals played a minor role in the game's narrative. This time around, the Animals of West Side Island got captured by Dr. Robotnik and used to power Badnik workers which Robotnik needed to finish the Death Egg. A group of Animals also appear during the ending cinematic where they can be seen watching the (supposed) destruction of the Death from West Side Island.

Like its Sonic the Hedgehog (16-bit), the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in Sonic the Hedgehog (16-bit), there are also always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Worth noting is that during the credits of the Nintendo 3DS remake of Sonic the Hedgehog 2 (3D Sonic the Hedgehog 2) Picky appears during the end credits despite not appearing during the game.

Master System/Game Gear
In Sonic the Hedgehog 2, the Animals are mentioned in the narrative. In this game, the Animals of South Island got captured by Dr. Robotnik when the doctor enacted another plan for world domination. After learning of the kidnapping of the Animals (and Tails), Sonic set out to rescue them.

In gameplay, the player can free Animals by opening Prison Eggs. Like in the previous title, there are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sonic the Hedgehog CD
In Sonic the Hedgehog CD, Animals appear on Little Planet. In gameplay, there are Metal Sonic Projectors in the Past of each Zone in the game that displays Metal Sonic harassing the Animals. Destroying this projector will make the Animals roam the Zone the projector was destroyed in. Animals will also roam the Good Future of the zones regardless of the Metal Sonic Projector being destroyed or not.

Like in previous games, there are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sonic Chaos
In Sonic Chaos, a picture of a regular Flicky is randomly displayed on the Goal Plates when passing them. If the Goal Plate shows the Flicky picture, the player will not receive any reward.

Sonic the Hedgehog Spinball
In Sonic the Hedgehog Spinball, the Animals played another small role in the plot. This time, Dr. Robotnik had constructed the Veg-O-Fortress for the purpose of transforming all of Planet Mobius' Animals into robots. Once Sonic learned of that, he mounted an assault on the Veg-O-Fortress and began setting the Animals free.

In the 16-bit version of the game, Flickies, Cuckies, Lockies and an unnamed type of red Flicky all appear in the four main levels where they pop out of destroyed Badniks. Exclusive to The Machine, the player can also free the aforementioned Animals from the animal prisons and the Veg-O-Machine. In addition, a Flicky and a Wocky also appear in the 16-bit game's first and third Bonus Stage. These Animals are imprisoned in either a purple and grey canisters in the first Bonus Round or a regular Capsule in the third Bonus Round. The player's objective in these Rounds is to break these containers and free the Animals inside.

In the 8-bit version of the game, only the Flickies and Cuckies appear. These two Animals, like in the 16-bit version, appear in all the four main levels where they pop out of destroyed Badniks. Exclusive to The Machine, the player can also free the aforementioned Animals from the animal prisons.

Sonic the Hedgehog 3
In Sonic the Hedgehog 3, the Animals of Angel Island were shown for the first time. In this game, the island's Animals were turned into Badniks by Dr. Robotnik for the purpose of forming a workforce to relaunch the Death Egg.

Like in previous Sega Mega Drive games, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in previous games, there are also always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sonic & Knuckles
In Sonic & Knuckles, the Animals reprised their roles from Sonic the Hedgehog 3. During the opening of Knuckles' storyline in particular, one can see Animals playing around next to Knuckles until a Eggrobo drops a bomb in their clearing. Also, during the good ending for Sonic and Tails in the game, there will be unnamed seagull-like Animals flying next to Sonic and Tails as they depart Angel Island.

Like before, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in previous games, there are also always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

During Sonic and Tails' version of Sky Sanctuary Zone, there will be Animals fleeing from Eggrobos inside the Zone's towers.

Sonic the Hedgehog Triple Trouble
In Sonic the Hedgehog Triple Trouble, a picture of a regular Flicky is randomly displayed on the Goal Plates when passing them. Much like in Sonic Chaos, if the Goal Plate shows the Flicky picture, the player will not receive any reward.

Sonic the Hedgehog's Gameworld
In Sonic the Hedgehog's Gameworld, the seven original Animals from the original Sonic the Hedgehog appeared alongside Sonic, Tails and Amy. This time around, they make several cameo appearance throughout the game and its mini-games, their likeness being used for image icons, figures, etc.

Tails Adventure
In Tails Adventure, the Flicky birds native to Cocoa Island made a few appearances during the opening and ending sequence of the game. Also, in the game's storyline, a particular Flicky told Tails about the Battle Kukku Empire and its dictator leader when they arrived on Cococa Island to find the Chaos Emeralds.

Sonic 3D Blast
In Sonic 3D Blast, a mysterious and more varied breed of Flicky Animals found around Flicky Island is introduced. These Flickies, which originate from another dimension, are said to be the key to finding the Chaos Emeralds. After Dr. Robotnik learned of these creatures, he began transforming them into Badniks so they could search for the Chaos Emeralds for him. When Sonic arrived on the island, the native Flickies teamed up with him to stop Robotnik.

In this game, there are four breeds of Flickies. The player's objective is to locate all five Flickies in an area and deposit them in a Giant Ring. Flickies can be released by destroying Badniks or pods, though they will wander around until Sonic (the playable character) touches them. They will then follow Sonic like ducklings, allowing the player to bring them to a Giant Ring. Liberated Flickies trail behind Sonic in a straight row: if the line touches an enemy or obstacle, the inflicted Flicky breaks away (along with any Flicky behind it) and fly around aimlessly until the player recollects them. If Sonic himself takes damage, all the collected Flickies disperse. The Flicky's breed determines how it behaves when flying loose.

If the player collects all seven Chaos Emeralds, the Flickies will take Sonic to the Final Fight after clearing the Panic Puppet Zone boss. After defeating Robotnik, the Flickies will then guide Sonic back to Flicky Island where they thank him for his help.

Sonic the Hedgehog The Screen Saver
In Sonic the Hedgehog The Screen Saver, the seven original Animals from the original Sonic the Hedgehog make a number of small cameos in several of the game's artwork images as one of Sonic's friends.

Sonic Jam
In Sonic Jam, various standard-looking Flickies can be seen flying around in the Sonic World. The game's Character House also features conceptual sketches from Sonic the Hedgehog 2 of the seven original Animals from the original Sonic the Hedgehog.

Sonic R
In Sonic R, the four varieties of Flickies from Sonic 3D Blast can be seen around the starting line of Resort Island.

Sonic Adventure
In Sonic Adventure and its remake Sonic Adventure DX: Director's Cut, there are fifteen brand new Animals, which can be released from Badniks and Capsules in gameplay. In this game however, the Animals serve an addition purpose. First of all, the Animals are color coded according to their stats for five different categories. Secondly, the player can collect and bring Animals to Chao Gardens, where the player can give them to Chao and raise their stats according to the equivalent of the Animal given to it.

Every Action Stage has five different Animals, regardless of the playable character. Three of these Animals match the Action Stage's theme (for example, Emerald Coast has all the swimming types, Windy Valley has all the flying types, etc.), another from some other specific stat, and finally a last one from the "random" category. When an Animal is released from its prison, it will be surrounded by a greens light sphere for a short time. Also, in a Chao Garden, the Animals will have a sparkle around them that disappears after giving them to a Chao. Once an Animal loses its sparkle, the Animal will disappear after a while.

The Animals seen in the game, their attributes, and where they can be found are as follows:

Besides the collectible Animals in the game, a family of Flickies also played a role in the game's plot. Amy caught a blue Flicky after it fell from the sky. Soon after, ZERO gave chase to both. Later in the game, the Flicky showed Amy a picture of two other Flickies, which appeared to be members of its family. It turned out the two in the picture were entrapped in the robots E-101 Beta and E-102 Gamma, serving as their power sources. Fortunately Amy managed to reunite the three of them after E-101 and E-102 were destroyed. The red Flicky that inhabited Gamma later reappeared as Sonic prepared to fight Perfect Chaos.

Sonic the Hedgehog Pocket Adventure
In Sonic the Hedgehog Pocket Adventure, the Animals reprise their role from the first main titles where they are captured by Dr. Eggman and used to power his Badniks. Also, in the game's perfect ending (after clearing Chaotic Space Zone), a Flicky, Ricky, Pecky, Picky, Pocky and Cucky can be seen cheering over Sonic's victory.

In gameplay, Flickies and Rickies can be found in every Zone in the game (except Last Utopia Zone and Chaotic Space Zone) where they pop out of destroyed Badniks or opened Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them.

Sonic Adventure 2
In Sonic Adventure 2 and Sonic Adventure 2: Battle, there are a total of twenty-one different Animals, all of which can be collected and used to raise Chao like in Sonic Adventure. Eight of them debuted in Sonic Adventure, while the rest of them are brand new. In gameplay, the player can release them from Badnik-type enemies and the second and third Chao Container in a stage. One can also find them in different locations around the stages, like inside pipes and Cages.

In this game, there two new Animal categories in addition to the five existing ones, and there are always five specific Animals in each stage. Four of these are common Animals (which fall into the Running, Flying, Power and Swimming category), which are found with nor restrictions and in the second Chao container of a stage. The fifth and final one on the other hand is always a rare or special Animal (which fall into the Ghost and Legendary category, with the exception of the Bat which is treated as common), which can be found either in hidden or difficult-to-reach locations or the stage's third Chao Container.

The number of Animals in a stage is always the same (twenty in High-Speed Action stages, fifteen in Lock-on Shooting Stages, and ten in Hunting Stages). Collecting them all will award an extra life. However, there are several stages where there are more or less Animals than there should be (one notable case is Security Hall); Cannon's Core does not have a proper tally and Green Hill has no wandering Animals at all.

The Animals seen in the game, their attributes, and where they can be found are as follows:

Sonic Advance
In Sonic Advance, several Animals (both identifiable and otherwise) make a cameo in the ending cinematic that appears after clearing the Moon Zone. There, the Animals, alongside with Tails, Knuckles, Amy, awaited Sonic's return from the moon.

Sonic Advance 2
In Sonic Advance 2, Flicky Animals appeared after the final boss is defeated. In the following cutscene, Flickies break from a Capsule containing Vanilla and witness Sonic rescuing her as she falls from the sky.

Sonic Advance 3
In Sonic Advance 3, Flicky Animals appear in both the normal and true ending of the game, flying around at Altar Emerald after the Earth has been restored to its normal state.

Sonic Pinball Party
In Sonic Pinball Party, the Animals played a role in the game's Story mode. In this game, Dr. Eggman had begun capturing the Animals coming to Casinopolis so he could turn them into his robotic slaves. To save his Animal friends, Sonic entered the Egg Cup Tournament. Once Sonic completes the game's Story mode, a shot of the rescued Animals leaving Casinopolis together with Sonic's friends is shown.

In gameplay, a Flicky, a Deer and a Rabbit can be spotted in the lower left corner of the Sonic pinball table.

Sonic Rush
In Sonic Rush, the Animals reprise their role from the first main titles where they are used as batteries for Badniks. The game also introduces three new, unnamed Animals. Also, during the ending cinematic for Sonic's scenario in Sonic Rush, several Animals appear alongside Sonic's friends to celebrate Sonic's victory over Dr. Eggman Nega.

In gameplay, the player can free Animals by destroying Badnik-type enemies. Each Badnik contains only one Animal. Unlike earlier games however, Sonic Rush always has three Animals per Zone. Aside from popping out of Badniks, some Animals also appears on a few occasions as a part of the environment. The Animals seen in the game and where they can be found are as follows:

When the player performs an Advanced Trick, several Animals will briefly jump up from the bottom of the screen. The better the advance trick, the more Animals will appear.

Mario & Sonic series
In the Mario & Sonic series, Animals like the Flickies, Peckies, Cuckies and Pickies appear in every title in the series where they are seen amongst the audience of every event along with other characters from both the Sonic and Mario franchises, cheering on the competitors.

Episode I
In Sonic the Hedgehog 4: Episode I, five of the original seven Animals from the original Sonic the Hedgehog reprise their role from the first Sonic titles where they are used as batteries for Badniks. Also, during the ending cinematic that is shown after completing the game, several Animals will gather in Splash Hill Zone where they can be seen dancing around, celebrating Sonic's victory.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in earlier games, there are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Episode II
In Sonic the Hedgehog 4: Episode II, the Animals from Sonic the Hedgehog 4: Episode I repeated their roles from the previous game.

In gameplay, the player can free Animals by destroying Badniks or opening Capsules. Each Badnik contains only one Animal while Capsules contain a large amount of them. Like in the previous title, there are always two Animals per Zone. The Animals seen in the game and where they can be found are as follows:

Sonic Generations
In the console/PC version of Sonic Generations, Flicky, Pecky, Cucky and Pecky made an appearance. These Animals appear as a part of the Rescue the Animals! and Rescue the Animals 2! Challenge Acts where the player must free a set number of Animals from Capsules before reaching the Goal Plate. A statue of the four Animals can also be unlocked in the game's Statue Room.

Sonic Jump (2012)
In Sonic Jump (2012), the Flicky, Pocky, Cucky, Picky and Pecky Animals played another role in the plot. In this game, Dr. Eggman went on another kidnapping spree of the aforementioned Animals, whom the doctor would imprison in cages and take along with him. Seeing the Animals in danger, Sonic and co. went after Eggman, and, after long series of chases, managed to reunite with the Animals.

In gameplay, the player will encounter a cage with Animals after reaching the end of each Boss Act. Touching these cages will set the Animals inside free.

Sonic Lost World
In Sonic Lost World, the seven original Animals from the original Sonic the Hedgehog played a minor role in the plot. It is also shown here that they inhabit the Lost Hex. Using the Deadly Six, Eggman began hunting for Animals to make a new army of Badnik. It was during an attempt to stop Eggman from kidnapping some Animals that Sonic and Tails stumbled upon the Lost Hex, which hosted factories where mass production of Badniks involves animals being taken from Capsules and inserting them inside of the robots. Meanwhile, back on Earth, Amy and Knuckles would look after some stray Animals. Also, in the after-credits cutscene, where Eggman laid half-buried in the ground after falling from the Lost Hex, a roaming Pocky mistook Eggman's mustache for a plant and ate half of it before being scared off by the doctor.

Like in the early Sonic games, the player can in both the Wii U and Nintendo 3DS version of the game free Animals in gameplay by destroying enemies or opening Capsules. Most enemies contain only one Animal each while Capsules contain a large amount of them. Unlike the early games however, there are always three Animals per Zone that features Animals (except the Wii U version's Sky Road Zone 3 which only has Flickes).

In the Wii U version, there are extra mechanics tied to the Animals. Here, every Animal the player rescues gets collected; collecting enough Animals will unlock the fourth Zone in every world, thus allowing the player to progress through the game. Besides the aforementioned methods to collecting Animals, the player can also open mini-Capsules dotted around the game's Zones in order to collect Animals. The Wii U version also features the Circus minigame where the player can earn more Animals by playing the Circus's minigame, and The Legend of Zelda Zone where the player can collect Rupees and then trade them for Animals. Due to the removal of circus minigames in the PC version, the Animal requirements for unlocking Zones are lower than the Wii U version's:

The Animals seen in the game(s) and where they can be found are as follows:

Super Smash Bros. for Wii U
IN Super Smash Bros. for Wii U, the seven original Animals appear as background characters on the Windy Hill Zone stage. They also appear as a collectable trophy:

Sonic Runners
In Sonic Runners, the seven original Animals from the first Sonic the Hedgehog play supporting roles to the main cast in the storyline. In this game, most individual Animals are referred to as by their species' name. Over the course of the game, Team Sonic comes across various Animals several times, who ask for the team to help solve different problems. Sometimes though, they will help Team Sonic as well, usually by providing information or handling smaller tasks.

In gameplay, all of the Animals (except for Flicky) can be found in each of the different stages. During the stages, they will pop out of destroyed Badniks and bounce a little further down the path before falling behind the player. If the player grabs them as they pass by, they will earn 2,500 bonus points on the result screen for each Animal.

Sonic Mania
In Sonic Mania, the seven Animals from the original Sonic the Hedgehog returned, alongside the additional five Animals introduced in Sonic the Hedgehog 2. Like every other characters in the game, the Animals shown here come from Classic Sonic's world.

Similar to the Sega Genesis titles, the player can free Animals by destroying Badniks or opening Capsules in gameplay. Also, only two Animals appear in most Zones; the exceptions to this being Press Garden Zone, which only features Flickies, and Stardust Speedway Zone, which features different pairings of Animals between Act 1 and 2. Several kinds of Animals also appear at once when the Metal Sonic Projector is destroyed in Stardust Speedway Zone Act 2. Several Animals also appear during Knuckles' intro cutscene in the game.

The Animals seen in the game and where they can be found are as follows:

After getting to the ending of the "& Knuckles" mode in Sonic Mania, a shot of a group of excited Animals listening to Knuckles' retelling of the game's events will be shown.

Sonic Forces
In Sonic Forces, the seven original animals can be found in blue SOS Missions and can be rescued by either Sonic, Classic Sonic, the Avatar or Shadow. A Rental Avatar can be found inside the Capsules, too.