Board Thread:General Discussion/@comment-6858788-20141211214401/@comment-24714013-20150127042626

I love Sonic so much better.

First of all Mario keeps reusing the same ideas or re-releasing the same games 5 times each. For instance take this game title "New Super Mario Bros. U" now that's 1 in the series, there was then original Super Mario Bro on the SNES (2) Super Mario bros 2, (3) new super Mario bros on the Wii (4) there was a New super Mario bros 2 (5) and then Super lungi (6) New super Luigi (7) New super Luigi U (8) and theNew super Luigi U + New super Mario bros U bundle pack (9) Boom! That's 9 games under practically the same title, and the same basis, jumping and running. That's the whole game, that's every game. I give credit for the Mario party games, but there's 9 of them, what the hell is that, I get bored witht the first one, and releasing a sequal does absolutely nothing, because it's the same thing, board game, mini-game, fight repeat 9 times.

Sonic stays true with varying game plays and gimmicks per game. The main series games all are different. Sonic 1,2, 3&Knuckles were all the same, but that's side-scrolling Classic games, give them a break. Sonic adventure had Sonic's gameplay was fast and speedy, tails was racing, knuckles was treasure hunting, gamma was shooting, big was... Well don't talk about big. Sonic adventure 2 used the same elements as 3 of those adventure game plays, but adventure 2 was so great it doesn't even count. Even if it did, they're using the same gameplay only twice not 9 times in a row! Heroes used the unique 3-person team gameplay, which the closest thing that adopted was sonic's fast gameplay when speed is leading. Shadow was a frckin' shooting game, with guns and aliens and Damn bombs. 06 all had different gameplays, only simulating to Sonic's adventure gameplay. Shadow was combat based, silver was all psycockenetic. Unleashed had 2, introducing the new and best boost gameplay, not like any other and then the once again not like any other combat based werehog gameplay. Colors was once again boost with ridiculously awesome power ups which was a perfect gimmick. Generations epicly bought back the classic gameplay and mixed it with the boost. Lost world combined the boost along with Sonic's adventure gameplay, which hasn't been used since 2006 so it's a necessary revival.

Me and my brother always say that the gameplay is the most important thing to a game, it varies between sonic games - somewhat, whereas it literally never changes in the Mario series. Sorry for rambling, I just needed to get that out.